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Why indie games are the next big tech investment: Gaming CEO

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Why indie games are the next big tech investment: Gaming CEO

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700 segments

0:00

All

0:04

right, welcome to a new episode of Power

0:05

Players. Uh, really jacked up for my

0:07

next guest here, uh, Griffin Gaming

0:09

Partners co-founder and managing

0:10

director.

0:11

>> Yes, sir.

0:11

>> Peter Leven, good to see you here.

0:13

>> Thanks for having me.

0:14

>> Uh, it's a pleasure.

0:15

>> I cannot hold a candle to your knowledge

0:17

on gaming. Like, we were just talking

0:18

about board games before we even came on

0:20

here. Like, is that where your love for

0:23

this industry began? Just a just a good

0:24

old classic tabletop board game?

0:26

>> I mean, yes. Uh, and I am going to

0:28

update some of your uh your catalog back

0:30

here. Thank you. I appreciate you. A

0:32

little Settlers of Katan, a little

0:33

Ticket to Ride.

0:34

>> Thank you.

0:35

>> Um, but I've been a gamer my whole life.

0:37

So, you know, I'm I'm one of those very

0:38

lucky folks who was kind of able was

0:41

able to thread the needle of pursuing,

0:43

you know, a career that that speaks to

0:46

uh my passions. So, yeah, tabletop

0:48

gaming, board gaming, but video games,

0:50

you video games has always been my jam.

0:53

first check I ever wrote into a company

0:55

uh back in 1998 was a company called

0:57

Gamespy Industries

0:59

>> down in Orange County. And um you know

1:02

back in the day no one was writing

1:03

checks into video game businesses and

1:06

this was more of a software

1:08

infrastructure platform play uh but if

1:10

you were a gamer at the time if you were

1:12

playing games like a Duke Nukem or a

1:14

Halflife or a Quake or Doom

1:16

>> Duke Nukem Quake. Wow. You take me back

1:17

to high school.

1:18

>> Yeah. Yeah.

1:19

>> Yeah. That was some those were big

1:20

games. Well, you couldn't play those

1:22

games with other people without

1:23

Gamespot. So, it became this kind of

1:26

prior to, you know, the proliferation of

1:29

of the internet. Um, and the only other

1:32

way you could play with others was

1:34

through land parties was through

1:36

Gamespy. It was kind of an internet

1:38

crawler. Um, and so that company almost

1:40

went out of business four times in four

1:43

years and then just went on a parabolic

1:45

curve and we were able to scale it, um,

1:48

sell it to IGN and the News Court. Talk

1:50

to me a little bit about uh Griffin

1:51

Gaming. What what do you do there?

1:53

>> Um so we're the you know one of not the

1:55

world's leading investment vehicles that

1:57

singularly focuses on the gaming sector

2:00

and its agencies which very much

2:02

includes sport um but everything from

2:04

you think about you know trading card

2:07

games and and even board games and

2:08

tabletop um you know I'd say the

2:11

adjacencies are broadening if if you

2:13

look at uh what's happening in the

2:15

global media landscape. So we manage

2:17

just about a billion six across our

2:20

multiple vehicles. We have uh strategic

2:22

partners from all over the globe. We are

2:24

stage agnostic. Uh we are geography

2:27

agnostic. Um and we invest in platform

2:30

infrastructure developers, publishers,

2:32

etc.

2:33

>> How is it different today uh writing a

2:35

check to invest in a in a gaming company

2:37

compared to what you did in 1998?

2:40

>> Oh boy. Well, I mean the market has

2:42

gotten so big. You mentioned earlier you

2:45

spoke to to Mark Pinkis you recently.

2:47

>> Really good chat.

2:48

>> Yeah. He he's about as uh Zinga founder

2:50

of course.

2:51

>> Yes. Uh and someone we've partnered with

2:54

just a a legend in the industry. Um the

2:58

the industry has grown significantly in

3:01

a in a variety of different indexes. I

3:03

mean today you've got 3.6 billion

3:04

gamers. Onethird of the world's

3:06

population plays games for an hour a

3:09

day. Um it's larger than music, movies,

3:12

and publishing combined as an industry.

3:16

Um last year in the US, you had two

3:19

times the amount of hours spent by

3:21

people watching other people play games

3:23

than Netflix. Um so I think it's the

3:26

size of the market. And the other thing

3:28

that happened psychologically, COVID was

3:31

a huge um I think moment in time for the

3:36

industry where the numbers were

3:38

gobsmacking but they were still very

3:39

antiseptic in particular here in New

3:41

York with analysts. I was always reading

3:43

the quarterly reports,

3:44

>> you know, from uh from the banks and um

3:49

they were always arms length and then

3:51

during co when folks weren't taking the

3:53

subway into the city and they were home

3:54

with, you know, Sally and Johnny,

3:56

>> you had to game. I dusted off my Xbox

3:58

360 during the pandemic.

4:00

>> You and I haven't used it since.

4:02

>> You and hundreds of millions of other

4:04

people did. But it was also parents were

4:05

watching their kids. Hey, they're not

4:08

watching TV. They're not watching

4:09

movies. They're either gaming or they're

4:11

watching other people play games. And I

4:13

think that psychological hurdle um was a

4:16

big moment for the industry. If you

4:17

don't mind, I'm going to jump around a

4:18

little bit because I I really love the

4:20

gaming industry. I This interview had me

4:22

thinking back to my first two

4:24

experiences with gaming. One was Oregon

4:25

Trail. I think it was Commodore 64 in

4:27

school. Oh, yeah. But then the power pad

4:29

for Nintendo and and what the little gun

4:31

for Duck Hunt. So, those were my first

4:33

like interactions with gaming. It was it

4:35

feels like yesterday like you mentioned

4:37

Netflix now they have tried to get into

4:40

gaming um

4:41

>> do they have a place in gaming and I

4:45

can't even find their games on the

4:46

platform um well certainly on on the you

4:49

know the mobile um interface it's it's

4:51

it's somewhat front and center they

4:54

absolutely have a place I mean if you

4:55

look at Netflix if you look at Amazon if

4:59

you look at Google um they've all taken

5:02

shots on goal uh They will continue to

5:05

take shots on goal. They have to take

5:06

shots on goal. And I mean, one of the

5:08

primary reasons if I'm Netflix, do I

5:11

want to drive people off platform to go

5:16

consume interactive storytelling

5:19

experiences on someone else's platform,

5:21

right? It's it's hard enough to bring

5:23

customers on platform. It's expensive

5:25

enough. It's cost prohibitive to

5:27

reacquire them. So, they're all trying

5:30

to figure it out. um have all their

5:33

shots on goal um you know been runs on

5:36

the board you no they haven't but that's

5:38

okay these are you know these are

5:40

businesses with tens of billions of

5:41

dollars of R&D um and firepower and they

5:45

they have the ability um to be

5:48

ambulatory to to react to what's

5:50

happening um in the market but I think

5:52

at the end of the day you're going to

5:53

see each and every one of these

5:54

streaming platforms is going to be a

5:56

player in gaming one way or another

5:58

>> I think you're the right guy to ask this

6:00

one um on Netflix. Does it make more

6:02

sense for them to build games or go out

6:05

and inquire? You know, I acquire. I look

6:07

at a company Electronic Arts, huge

6:09

Madden franchise. I see what Netflix is

6:11

trying to do in live sports and various

6:12

live events. Does it make more sense to

6:14

make a bid for that company or a company

6:16

like it?

6:18

>> Yeah. I mean, I I I don't think it's

6:19

mutually exclusive. I think I think they

6:21

should explore both. First of all, it'

6:22

be great for me if they

6:24

>> Why is that? Well, because we have, you

6:25

know, a portfolio of games businesses,

6:27

you know, north of a hundred. So, we'd

6:29

love for these folks to become more

6:30

inquisitive, but I think you're going to

6:32

see them, all of them, um, explore both.

6:36

I think organic growth is challenging at

6:39

scale. Uh, you really have to have, you

6:41

know, the right athletes in place to

6:43

manage those businesses. Um, but I think

6:46

you're going to see absolutely you're

6:48

going to see, you know, more M&A. um you

6:51

know there's there's very few

6:53

opportunities you know at scale these

6:55

days uh for these folks to acquire you

6:57

know tens if not hundreds of millions of

7:00

of customers and these guys again they

7:02

have the resources to do it. Um I think

7:05

you know I'm one of those who looks at

7:09

some of the moves that have been made

7:10

and unfortunately there have been

7:11

layoffs within the industry but at the

7:13

same time there's been a lot of hiring

7:15

um you know within other se sectors and

7:17

subsectors of the industry but the

7:20

gaming

7:22

industry you know for decades has much

7:25

more reflected that of enterprise

7:27

software meaning it's a bit more

7:30

mercenary you know they're able to cut

7:31

the fat when they see it versus legacy

7:33

media. Right. And if you look at legacy

7:35

media, film and television and the music

7:37

industry, I mean, the film and

7:38

television industry got lapped by

7:39

Netflix like overnight, you know, but

7:42

not for Spotify and Pandora and Apple

7:44

Music and touring. The music industry

7:46

was kind of on its last breath for a

7:48

minute there. Um, but technology, right,

7:50

and kind of enterprise software kind of

7:52

breathe life back in, you know, do new

7:54

distribution paradigms. Um, so you know,

7:57

I think change is good and I think

7:59

you're going to see folks like Netflix

8:01

um, you know, both acquire and try to

8:03

build organically.

8:04

>> When I saw the that huge Fbox layoff

8:07

news, my first thought was they're

8:09

preparing to spin off that company or

8:12

divest that business to improve the

8:13

economics of it and prepare for a sale.

8:15

Did you read it that way?

8:18

>> You know, I think it's been read that

8:20

way. It's aute observation. I think it's

8:23

been read that way for a while. Right.

8:24

At the end of the day, if you look at

8:27

the macro business of Microsoft,

8:30

you know, Xbox and gaming kind of barely

8:33

moves the needle, right? And so, if that

8:36

doesn't change dramatically, you know,

8:38

in a very truncated window, uh, I could

8:41

absolutely see that that being the case.

8:42

And they've got some incredible IP.

8:44

>> Well, how how attractive is that asset?

8:47

Just push aside the fact that, you know,

8:48

the expense structure might be better. I

8:50

mean, I think about the Xbox Live, the

8:52

the entertainment, the, you know, you're

8:54

talking to different gaming players, you

8:56

got the franchises. I mean, it's huge.

8:59

>> It is. Um, it is. And I think at the end

9:03

of the day, when you look at the

9:04

acquisition of an asset like um

9:06

Bethesda, Zanamax,

9:08

>> you know, Fallout and the portfolio of

9:09

IP, you know, just, you know, within

9:12

within that little basket of of of brand

9:16

equities. um you know that alone you

9:18

know it's a multi-billion dollar asset

9:19

at this point. So there's a lot in

9:21

there. Um there's some smart folks there

9:23

you know folks smarter than I with

9:25

respect to how they're going to manage

9:26

their business. So I wouldn't be

9:28

surprised you know if we saw them them

9:30

spin it out.

9:31

>> Are you surprised that really the last

9:32

big deal going back to Mark Pinkis I

9:35

mean was Zinga sale to take two. Was

9:37

that one of the that was one of the last

9:39

kind of big deals in the space?

9:40

>> Well you had Savvy by Scopely.

9:43

>> Mhm. you know, you had EA, you know, uh

9:46

EA was recently purchased. You've had a

9:48

lot of

9:48

>> I forgot EA. Good call. Yeah,

9:50

>> it's a big one. Um but again, that had

9:52

been rumored for a really long time. And

9:54

I mean, I remember

9:57

20 plus years ago where, you know, the

9:58

rumors were Disney was going to buy EA.

10:00

And then prior to that, the rumor was

10:02

that EA was going to buy Disney,

10:03

>> right? Kind of prior to, you know, um I

10:06

taking the helm. Um, so I think there's

10:09

going to be more M&A probably um, in

10:14

that kind of medium-sized um,

10:16

acquisition space. I think a lot of

10:19

these players in legacy media are trying

10:21

to figure out, you know, how again, this

10:23

is the most attractive and the most

10:25

elucid demographic within the global

10:26

media. I mean, the last public the last

10:28

public video game company from it's Take

10:30

Two, right? And they're out there with

10:32

Grand Theft Auto and that community.

10:35

>> Yeah. And then you've got well you know

10:37

you've got Discord right folks are

10:39

there's a lot of chatter about what's

10:40

going to happen with Discord you know

10:42

whether or not they'll be exploring the

10:43

markets in you know the next few

10:44

quarters or so. So while not a publisher

10:47

developer you know they certainly are

10:50

the most meaningful communication

10:51

platform to to the gaming demographic.

10:54

>> As someone in the trenches with gaming

10:56

what takes so long to get a Grand Theft

10:57

Auto out like why all these years before

11:00

this company could get this game out?

11:02

Yeah, I mean I AAA gaming is in

11:05

particular at that I mean that's

11:07

rarified error. There's nothing like

11:08

GTA. Um certainly not venture friendly,

11:12

right? You talking 10ear cycles plus.

11:15

>> But it doesn't really matter if you the

11:18

the most successful individual piece of

11:20

intellectual property in the history of

11:22

intellectual property was GTA 5, right?

11:25

So, if you just think about that, what

11:26

what GTA 6 is going to mean to the

11:28

market, just their pre-sales, those

11:30

numbers are, you know, incredible, but

11:34

it's not, you know, it's not for the

11:35

faint of heart. And Strauss Zelnik, you

11:37

know, at the helm of Take 2 is he's an

11:39

apex predator. That guy's a as alpha as

11:41

it gets.

11:42

>> Yeah, he's very alpha. I know he loves

11:44

working out. He's he's an interesting

11:45

cat. Like, what why why do you explain

11:47

the staying power of a game like GTA

11:48

after all these years?

11:50

>> Community um they've done such a great

11:53

job. of providing experiences and

11:57

offerings and wink nods um Easter eggs,

12:01

you know, to that that audience um over

12:04

the years and over the decades. And it's

12:06

also, you know, it's it's a they provide

12:09

for you um kind of an architecture

12:11

within which you can operate, but you

12:12

can create your own experiences. You

12:14

know, you get to play and engage with

12:17

your cohort. Um so it's a very social

12:20

experience. Um, and it's one of those

12:23

things where, you know, I played GTA

12:26

back when, right? So, it's a lot of

12:28

folks who discovered it, you know, early

12:29

on within their, you know, their gaming

12:31

career, if you will. Um, and they they

12:34

look forward with much delight to the

12:35

next installment.

12:36

>> What is the future for a company like a

12:38

a Roblox look like? I've, you know, I've

12:40

had the opportunity to talk to Dave

12:41

Bizooki, um, founder, a good number of

12:44

times, and their growth every single

12:46

quarter has been very, very strong. um

12:47

how do you explain that and what does

12:49

the next five to 10 years look like for

12:51

them?

12:52

>> First of all, you know, one of the

12:54

smartest guys Yeah. within our industry.

12:56

I mean, Dave would be successful, you

12:58

know, selling coffee uh at scale

13:00

globally. Um

13:03

I they're a company I would never count

13:05

out. You know, there's a lot of folks

13:06

that say, "Oh, are they plateauing? You

13:08

know, what is next?" Um there are so

13:11

many millions of creators that create on

13:14

platform and as they continue to figure

13:16

out you know how best to both monetize

13:19

that but also incentivize that creation

13:22

I think they're going to be coming up

13:23

with you know new models uh with which

13:25

to both incentivize and monetize but

13:28

they also have to to focus you know um

13:31

not not throwing the baby out of the

13:32

bathwater on you know making sure it's a

13:35

secure and safe environment

13:37

>> um for that demographic. in particular,

13:39

the younger part of their demographic.

13:41

Now, you're reading a lot about them

13:43

targeting, you know, somewhat of an

13:45

older demographic, which again, that's

13:47

not a guy I'm ever going to bet against.

13:49

>> Yeah. No, Dave is uh Dave has done some

13:51

very good work. You mentioned what 100

13:53

companies that you're invested in.

13:55

>> 100 plus. Yeah.

13:56

>> 100 plus. How big of where are you

13:58

taking your bigger bet biggest bets and

14:00

within that portfolio?

14:02

How focused are you on sports? Everyone

14:05

I talk to right now is just betting big

14:06

on sports in different areas of their

14:08

operation.

14:10

>> Yeah. And I I think we're, you know,

14:12

we'll touch on, you know, Scott Coker's

14:14

MMA platform that that that we invested,

14:16

you know, within. As someone who's

14:18

invested in sports as long as I've been

14:20

investing in gaming. Um, you know, if

14:23

it's immature, I'm your guy, right? If

14:24

it's comic books, if it's trading cards,

14:26

if it's video games, if it's sports, if

14:28

it's arrested development, um, I'm u,

14:31

sign me up. Um, but I think when you

14:35

look at what's happening in the world of

14:36

sport, I mean, we're, you know,

14:39

thankfully I'm going to be attending the

14:40

final on Sunday here, you know, in New

14:42

York, the World Cup final.

14:44

>> Jo,

14:44

>> uh, yeah, last minute invite. I was very

14:47

pleased to be included, you know,

14:49

happened to be here on business. But if

14:51

you look at what the World Cup has done,

14:54

you know, just the the numbers um of

14:57

eyeballs that are tuning in through

14:59

legacy media, through streaming

15:01

platforms, um but the micro clipping,

15:04

right? You know, um the amount of social

15:07

media generated by the Europeans coming

15:10

over here, you know, the the Asian fans

15:12

that have come over here to uh delight

15:14

in the World Cup experience. Um it's

15:17

been an incredible, you know,

15:18

advertisement for the United States. I

15:20

think we've done a great job. Mexico as

15:22

well. Um the

15:27

the fear though that brands and

15:28

marketers have when they look at legacy

15:30

media in particular, you know, broadcast

15:32

television, um you know, those eyeballs

15:34

are gone and the eyeballs that remain

15:37

are not all that attractive to those

15:39

brands and marketers. If you talk to the

15:40

WPPs and the IPGs and the unilvers and

15:43

the Proctor and Gamles, etc. Um and so

15:47

sport you can build a mode around. Sport

15:49

is tribal. Sport, much like gaming,

15:52

sport is communal. Um, you know, these

15:54

people want to dawn a jersey and they

15:56

want to cheer for their team. Um, it's

15:58

something it immediately gives context.

16:01

And so, it is not surprising, you know,

16:04

that we've seen the amount of capital

16:05

being deployed um into, you know, the

16:09

world of sport. Um, it in particular for

16:12

folks who've invested in legacy media

16:14

where there's a tremendous amount of

16:15

disintermediation. Uh we talked about

16:17

some of the streaming platforms you know

16:20

you look at someone like David Ellison

16:22

you know he's you know native digital

16:24

you know comes from an extremely

16:27

forwardthinking you know digital

16:29

environment. You're going to see more

16:30

and more of that DNA I think taking over

16:33

of legacy media which is great. Um but I

16:36

think you're going to start to see more

16:37

of the legacy media businesses continue

16:40

to invest significantly um in sport. How

16:44

does sport translate into the gaming

16:46

industry right now? When I think gaming,

16:48

I still think Madden. I still think what

16:50

EA has done with FIFA. Like what's next

16:53

in the space?

16:55

>> Yeah, I mean EAFC or, you know, FIFA

16:57

back, you know, prior to it. Um,

17:00

nothing's bigger, you know, globally.

17:02

Um, you know, Madden, you know, NBA 2K.

17:05

>> Um, you know, PGA 2K. Um, prior to that,

17:08

Tiger Woods Golf. Um,

17:10

>> I will always know it as Tiger Woods

17:12

Golf. [laughter] Yeah, I'm kind of with

17:13

you on on on that. Um you're going to

17:16

continue to see, you know, football

17:18

manager um you know the there are so

17:22

many sports that are underlevered in

17:24

gaming. Um MMA being one of them. Um you

17:28

know, these are sports where the fan

17:31

bases are extremely invested in athletes

17:33

or teams. Um you know, the ability to

17:37

build your own stable of fighters, for

17:39

example, you know, build your own dojo,

17:41

if you will. Um, again in a sense that's

17:43

cool.

17:43

>> It is. I think so. Right.

17:45

>> Yeah. No, it's cool.

17:45

>> And I I when when we look at the

17:47

landscape of sports gaming, um, there's

17:50

a lot of the very obvious stuff, um, you

17:53

know, again, the titles that that we've

17:55

already referenced, but it's the I think

17:57

the the simlike titles, the indie titles

17:59

in sport have yet to be, you know,

18:02

tapped into. And if you look at, you

18:03

know, indie gaming is probably one of,

18:06

if not the most exciting um verticals

18:09

within the gaming industry right now.

18:11

The numbers on Steam, which is the

18:13

primary distribution and acquisition

18:15

platform for indie gaming, you know,

18:17

those numbers are um incredible. You

18:20

know, on this month, there'll be 10

18:22

billion hours of content consumed on

18:25

Steam. There'll be 9 billion on of

18:27

Netflix, right? So um there are you know

18:31

20,000 titles will be published on Steam

18:33

this year. 15 years ago when it launched

18:35

there were 275 titles. Um and one of the

18:39

areas that is you know underexplored

18:42

is sport and I think you're going to

18:44

start to see a lot more um indie titles

18:47

uh in the world of sport which will be

18:49

great you know for the greater gaming

18:50

community.

18:51

>> Okay. Tell me a little more about the

18:52

M&A MMA investment you made. What what

18:55

boxes were you looking to check when you

18:56

put that money to work?

18:58

>> Yeah. Well, I mean, I've it's the it's

19:00

the one deal I I told my uh my partner

19:03

Nick Toto when you know, we uh my

19:05

co-founder and um um partner in crime.

19:08

He doesn't like when I say that cuz but

19:10

uh uh was look, there's this, you know,

19:13

there's one area uh MMA that uh you

19:16

know, I've been involved with for a very

19:18

long time. Um I go back to the early

19:20

2000s. for a minute. I I represented

19:23

about 20 to 25 of the world's top MMA

19:25

fighters. Um, so Mark Coleman, you know,

19:29

Randy Couture, Quinton Jackson.

19:31

>> How'd you get into that?

19:32

>> That's a We're not We're not

19:34

>> We'll We'll have to have you back cuz

19:35

that's pretty wild.

19:36

>> Okay. So, at the time, I'll I'll make it

19:38

quick. My I worked for a guy in LA who

19:42

we very unsuccessfully, unfortunately,

19:44

um he was trying to bring the NFL to LA.

19:47

Um and so, and I was his, you know, uh

19:50

lieutenant. Um, and so I got to to be

19:53

the tip of the spear on a lot of those

19:54

conversations and and at the time we had

19:58

access to a lot of the uh the

20:00

information with regard to the global

20:02

sports landscape and the ecosystem and

20:05

um what was um the heat map and what was

20:08

popping where and whenever you looked at

20:11

at Asia particularly Japan um and then

20:14

in Eastern Europe at the time there was

20:16

this MMA thing and it you know the

20:20

numbers

20:21

um again were were just absolutely

20:23

gobsmacking and um so I bopped over to

20:25

Japan to investigate and at the time it

20:28

was dominated by Pride uh if you're

20:30

familiar with you know the or which the

20:32

UFC eventually purchased and K1 um this

20:36

was you know at the time the UFC was

20:38

only legal I think in two states Nevada

20:40

and New Jersey. This was prior to

20:42

>> I remember New Jersey. Yeah.

20:43

>> Prior to Zufa buying it, prior to Dana

20:45

and the Fertitta brothers uh buying it.

20:48

Um, and um, I wanted to get in. So, I

20:52

tried to figure out a way to get into

20:53

the cap tables in particular, uh, Pride

20:56

and and and K1, and they wanted nothing

20:58

to do with me in Japan,

20:59

>> and they sent me packing. So, my thesis

21:02

was, okay, let's let's go out and I had

21:04

a partner at the time, guy named Jeremy

21:06

Lapend. Uh, we formed Battle Management

21:08

and

21:10

let's go out and sign as many of the

21:12

world's top MMA fighters as we can and

21:14

kind of reverse engineer the economics

21:16

because we knew they'd have to deal with

21:17

us then. And so that's what we did. Dan

21:19

Henderson again, Randy Couture, Quinton

21:22

Jackson, Boss Ruten, Matt Lynland, Mark

21:24

Coleman, um, Marco Huosas, just a ton of

21:28

these guys. And so then they all had to

21:30

deal with us.

21:31

>> Uh and I, you know, tons of negotiating

21:33

with um uh the pride folks, the cocky

21:36

bar back in the day and Koncho K1 and

21:40

eventually Dana White, uh when you know

21:42

the Fertittas bought the the UFC. And

21:44

what I learned in those first 3 years of

21:48

being in the trenches, kind of the

21:50

bottom up, there's only two guys on

21:52

earth that know how to run a global

21:56

global MMA platform at scale profitably.

21:59

And one is Dana White and has a really

22:01

big job. And the other is this guy Scott

22:04

Coker um who um has become, you know,

22:08

one of my my best friends, you know,

22:09

brother from another mother. um just an

22:12

incredible operator, a generational

22:15

operator. And so I went to Scott and

22:17

said, "Look, I you know, this whole

22:19

fight of representation thing was kind

22:21

of a means to an end. I would love to

22:23

aid in a bet your your efforts." Um and

22:27

so he allowed me into the cap table as

22:28

an adviser and an investor. And um from

22:31

there, I I had a front row seat, watched

22:34

him scale that business, you know,

22:36

helped advise a little bit on on his EA

22:38

MMA deal, which was a lot of fun. and um

22:41

you know was a sounding board on his

22:43

ESPN um and other distribution you know

22:46

relationships. Um and then you know

22:48

eventually he sold that business to the

22:50

UFC

22:51

>> but I from from the day he sold it uh to

22:54

the day his non-compete was up I was

22:55

begging him. I'm like Scott you're

22:57

you're the only guy that could throw

22:58

your hat back in the ring and and um you

23:01

know and plant a flag in this sport. Uh

23:04

you've done it. And then he did it

23:05

twice. He turned around Bellator for

23:07

Viacom. he took it global for them. Um

23:11

he got it profitable for them and then

23:13

like most legacy media they kind of

23:14

drove it right into the ground. You know

23:16

they really didn't understand what they

23:17

had in particular they didn't understand

23:19

what they had in Scott.

23:20

>> Um and so for 10 years I was you know

23:24

chirping in his ear like please you know

23:26

get back at it. And so finally he he

23:29

came to me last year and he said you

23:31

know I think I'm ready to do this and

23:33

I'm going to test this format um up in

23:37

San Jose where you know he'd been

23:38

promoting for 40 years and he was off to

23:40

the races. He put on five local events.

23:43

I think by the second event he was

23:44

profitable you know sellouts close to

23:47

sellouts each of these small events and

23:50

he's just got what it takes. And I think

23:52

when you look back at the at the history

23:54

of of MMA and when it became mainstream,

23:57

you you know, you got to you got to

24:00

thank people like Dana White and the

24:01

Fertitas and Scott Coker. The guy who

24:04

gets overlooked is Craig Polyian,

24:05

though. He's the guy who put the

24:07

Ultimate Fighter.

24:08

>> He was the showrunner, you know, for the

24:09

Ultimate Fighter. And Kevin Kay, um, who

24:12

put that show on TV cuz that was the

24:14

moment that that sport went mainstream.

24:17

That's when it went from, you know, John

24:19

McCain calling it fighting, etc.,

24:21

etc., to, you know, tens of millions of

24:24

households knowing these athletes by

24:27

their first name and getting invested in

24:28

them. And that was the the moment, you

24:31

know, the paradigm flipped. Um, but for

24:34

us as a, you know, as an investment

24:36

vehicle, um, it was a no-brainer to have

24:38

some skin in this game. It's an

24:41

underlevered sport in the world of

24:42

gaming. It's an underlevered sport. You

24:45

know, in all of the ancillaries, you

24:47

know, we're we were joking about trading

24:49

cards before we kicked. I'm a guy who

24:50

owns a half a million trading cards. So,

24:52

half a million trading cards.

24:53

>> Oh, yeah.

24:53

>> Oh, we got to have you back on that one.

24:54

I like I I I'm out of time, but I really

24:57

want to have you back cuz I you're one

24:59

of the most purest experts we've ever

25:01

had on this show. Like, you are a true

25:02

domain expert. Like, I could sler, but

25:05

>> No, no, this is I want to talk about the

25:06

trading cards. Um

25:07

>> Oh, I want to talk about

25:08

>> All right. Well, we I promise we will

25:09

have you back. Um, thanks for doing

25:10

this. I appreciate it.

25:11

>> Oh, it's great.

25:12

>> Peter, good to see you. All right,

25:13

that's it for the latest episode of

25:14

Power Players.

Interactive Summary

This episode of Power Players features an interview with Peter Leven, co-founder and managing director of Griffin Gaming Partners. They discuss the evolution of the gaming industry, the surge in global market size, and the psychological shift during the pandemic. Leven shares insights into his investment philosophy, the potential for M&A within gaming from large streaming platforms like Netflix, the long-term success of franchises like Grand Theft Auto, and the future of gaming-related sports investments, including his partnership with MMA promoter Scott Coker.

Suggested questions

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