Why indie games are the next big tech investment: Gaming CEO
700 segments
All
right, welcome to a new episode of Power
Players. Uh, really jacked up for my
next guest here, uh, Griffin Gaming
Partners co-founder and managing
director.
>> Yes, sir.
>> Peter Leven, good to see you here.
>> Thanks for having me.
>> Uh, it's a pleasure.
>> I cannot hold a candle to your knowledge
on gaming. Like, we were just talking
about board games before we even came on
here. Like, is that where your love for
this industry began? Just a just a good
old classic tabletop board game?
>> I mean, yes. Uh, and I am going to
update some of your uh your catalog back
here. Thank you. I appreciate you. A
little Settlers of Katan, a little
Ticket to Ride.
>> Thank you.
>> Um, but I've been a gamer my whole life.
So, you know, I'm I'm one of those very
lucky folks who was kind of able was
able to thread the needle of pursuing,
you know, a career that that speaks to
uh my passions. So, yeah, tabletop
gaming, board gaming, but video games,
you video games has always been my jam.
first check I ever wrote into a company
uh back in 1998 was a company called
Gamespy Industries
>> down in Orange County. And um you know
back in the day no one was writing
checks into video game businesses and
this was more of a software
infrastructure platform play uh but if
you were a gamer at the time if you were
playing games like a Duke Nukem or a
Halflife or a Quake or Doom
>> Duke Nukem Quake. Wow. You take me back
to high school.
>> Yeah. Yeah.
>> Yeah. That was some those were big
games. Well, you couldn't play those
games with other people without
Gamespot. So, it became this kind of
prior to, you know, the proliferation of
of the internet. Um, and the only other
way you could play with others was
through land parties was through
Gamespy. It was kind of an internet
crawler. Um, and so that company almost
went out of business four times in four
years and then just went on a parabolic
curve and we were able to scale it, um,
sell it to IGN and the News Court. Talk
to me a little bit about uh Griffin
Gaming. What what do you do there?
>> Um so we're the you know one of not the
world's leading investment vehicles that
singularly focuses on the gaming sector
and its agencies which very much
includes sport um but everything from
you think about you know trading card
games and and even board games and
tabletop um you know I'd say the
adjacencies are broadening if if you
look at uh what's happening in the
global media landscape. So we manage
just about a billion six across our
multiple vehicles. We have uh strategic
partners from all over the globe. We are
stage agnostic. Uh we are geography
agnostic. Um and we invest in platform
infrastructure developers, publishers,
etc.
>> How is it different today uh writing a
check to invest in a in a gaming company
compared to what you did in 1998?
>> Oh boy. Well, I mean the market has
gotten so big. You mentioned earlier you
spoke to to Mark Pinkis you recently.
>> Really good chat.
>> Yeah. He he's about as uh Zinga founder
of course.
>> Yes. Uh and someone we've partnered with
just a a legend in the industry. Um the
the industry has grown significantly in
a in a variety of different indexes. I
mean today you've got 3.6 billion
gamers. Onethird of the world's
population plays games for an hour a
day. Um it's larger than music, movies,
and publishing combined as an industry.
Um last year in the US, you had two
times the amount of hours spent by
people watching other people play games
than Netflix. Um so I think it's the
size of the market. And the other thing
that happened psychologically, COVID was
a huge um I think moment in time for the
industry where the numbers were
gobsmacking but they were still very
antiseptic in particular here in New
York with analysts. I was always reading
the quarterly reports,
>> you know, from uh from the banks and um
they were always arms length and then
during co when folks weren't taking the
subway into the city and they were home
with, you know, Sally and Johnny,
>> you had to game. I dusted off my Xbox
360 during the pandemic.
>> You and I haven't used it since.
>> You and hundreds of millions of other
people did. But it was also parents were
watching their kids. Hey, they're not
watching TV. They're not watching
movies. They're either gaming or they're
watching other people play games. And I
think that psychological hurdle um was a
big moment for the industry. If you
don't mind, I'm going to jump around a
little bit because I I really love the
gaming industry. I This interview had me
thinking back to my first two
experiences with gaming. One was Oregon
Trail. I think it was Commodore 64 in
school. Oh, yeah. But then the power pad
for Nintendo and and what the little gun
for Duck Hunt. So, those were my first
like interactions with gaming. It was it
feels like yesterday like you mentioned
Netflix now they have tried to get into
gaming um
>> do they have a place in gaming and I
can't even find their games on the
platform um well certainly on on the you
know the mobile um interface it's it's
it's somewhat front and center they
absolutely have a place I mean if you
look at Netflix if you look at Amazon if
you look at Google um they've all taken
shots on goal uh They will continue to
take shots on goal. They have to take
shots on goal. And I mean, one of the
primary reasons if I'm Netflix, do I
want to drive people off platform to go
consume interactive storytelling
experiences on someone else's platform,
right? It's it's hard enough to bring
customers on platform. It's expensive
enough. It's cost prohibitive to
reacquire them. So, they're all trying
to figure it out. um have all their
shots on goal um you know been runs on
the board you no they haven't but that's
okay these are you know these are
businesses with tens of billions of
dollars of R&D um and firepower and they
they have the ability um to be
ambulatory to to react to what's
happening um in the market but I think
at the end of the day you're going to
see each and every one of these
streaming platforms is going to be a
player in gaming one way or another
>> I think you're the right guy to ask this
one um on Netflix. Does it make more
sense for them to build games or go out
and inquire? You know, I acquire. I look
at a company Electronic Arts, huge
Madden franchise. I see what Netflix is
trying to do in live sports and various
live events. Does it make more sense to
make a bid for that company or a company
like it?
>> Yeah. I mean, I I I don't think it's
mutually exclusive. I think I think they
should explore both. First of all, it'
be great for me if they
>> Why is that? Well, because we have, you
know, a portfolio of games businesses,
you know, north of a hundred. So, we'd
love for these folks to become more
inquisitive, but I think you're going to
see them, all of them, um, explore both.
I think organic growth is challenging at
scale. Uh, you really have to have, you
know, the right athletes in place to
manage those businesses. Um, but I think
you're going to see absolutely you're
going to see, you know, more M&A. um you
know there's there's very few
opportunities you know at scale these
days uh for these folks to acquire you
know tens if not hundreds of millions of
of customers and these guys again they
have the resources to do it. Um I think
you know I'm one of those who looks at
some of the moves that have been made
and unfortunately there have been
layoffs within the industry but at the
same time there's been a lot of hiring
um you know within other se sectors and
subsectors of the industry but the
gaming
industry you know for decades has much
more reflected that of enterprise
software meaning it's a bit more
mercenary you know they're able to cut
the fat when they see it versus legacy
media. Right. And if you look at legacy
media, film and television and the music
industry, I mean, the film and
television industry got lapped by
Netflix like overnight, you know, but
not for Spotify and Pandora and Apple
Music and touring. The music industry
was kind of on its last breath for a
minute there. Um, but technology, right,
and kind of enterprise software kind of
breathe life back in, you know, do new
distribution paradigms. Um, so you know,
I think change is good and I think
you're going to see folks like Netflix
um, you know, both acquire and try to
build organically.
>> When I saw the that huge Fbox layoff
news, my first thought was they're
preparing to spin off that company or
divest that business to improve the
economics of it and prepare for a sale.
Did you read it that way?
>> You know, I think it's been read that
way. It's aute observation. I think it's
been read that way for a while. Right.
At the end of the day, if you look at
the macro business of Microsoft,
you know, Xbox and gaming kind of barely
moves the needle, right? And so, if that
doesn't change dramatically, you know,
in a very truncated window, uh, I could
absolutely see that that being the case.
And they've got some incredible IP.
>> Well, how how attractive is that asset?
Just push aside the fact that, you know,
the expense structure might be better. I
mean, I think about the Xbox Live, the
the entertainment, the, you know, you're
talking to different gaming players, you
got the franchises. I mean, it's huge.
>> It is. Um, it is. And I think at the end
of the day, when you look at the
acquisition of an asset like um
Bethesda, Zanamax,
>> you know, Fallout and the portfolio of
IP, you know, just, you know, within
within that little basket of of of brand
equities. um you know that alone you
know it's a multi-billion dollar asset
at this point. So there's a lot in
there. Um there's some smart folks there
you know folks smarter than I with
respect to how they're going to manage
their business. So I wouldn't be
surprised you know if we saw them them
spin it out.
>> Are you surprised that really the last
big deal going back to Mark Pinkis I
mean was Zinga sale to take two. Was
that one of the that was one of the last
kind of big deals in the space?
>> Well you had Savvy by Scopely.
>> Mhm. you know, you had EA, you know, uh
EA was recently purchased. You've had a
lot of
>> I forgot EA. Good call. Yeah,
>> it's a big one. Um but again, that had
been rumored for a really long time. And
I mean, I remember
20 plus years ago where, you know, the
rumors were Disney was going to buy EA.
And then prior to that, the rumor was
that EA was going to buy Disney,
>> right? Kind of prior to, you know, um I
taking the helm. Um, so I think there's
going to be more M&A probably um, in
that kind of medium-sized um,
acquisition space. I think a lot of
these players in legacy media are trying
to figure out, you know, how again, this
is the most attractive and the most
elucid demographic within the global
media. I mean, the last public the last
public video game company from it's Take
Two, right? And they're out there with
Grand Theft Auto and that community.
>> Yeah. And then you've got well you know
you've got Discord right folks are
there's a lot of chatter about what's
going to happen with Discord you know
whether or not they'll be exploring the
markets in you know the next few
quarters or so. So while not a publisher
developer you know they certainly are
the most meaningful communication
platform to to the gaming demographic.
>> As someone in the trenches with gaming
what takes so long to get a Grand Theft
Auto out like why all these years before
this company could get this game out?
Yeah, I mean I AAA gaming is in
particular at that I mean that's
rarified error. There's nothing like
GTA. Um certainly not venture friendly,
right? You talking 10ear cycles plus.
>> But it doesn't really matter if you the
the most successful individual piece of
intellectual property in the history of
intellectual property was GTA 5, right?
So, if you just think about that, what
what GTA 6 is going to mean to the
market, just their pre-sales, those
numbers are, you know, incredible, but
it's not, you know, it's not for the
faint of heart. And Strauss Zelnik, you
know, at the helm of Take 2 is he's an
apex predator. That guy's a as alpha as
it gets.
>> Yeah, he's very alpha. I know he loves
working out. He's he's an interesting
cat. Like, what why why do you explain
the staying power of a game like GTA
after all these years?
>> Community um they've done such a great
job. of providing experiences and
offerings and wink nods um Easter eggs,
you know, to that that audience um over
the years and over the decades. And it's
also, you know, it's it's a they provide
for you um kind of an architecture
within which you can operate, but you
can create your own experiences. You
know, you get to play and engage with
your cohort. Um so it's a very social
experience. Um, and it's one of those
things where, you know, I played GTA
back when, right? So, it's a lot of
folks who discovered it, you know, early
on within their, you know, their gaming
career, if you will. Um, and they they
look forward with much delight to the
next installment.
>> What is the future for a company like a
a Roblox look like? I've, you know, I've
had the opportunity to talk to Dave
Bizooki, um, founder, a good number of
times, and their growth every single
quarter has been very, very strong. um
how do you explain that and what does
the next five to 10 years look like for
them?
>> First of all, you know, one of the
smartest guys Yeah. within our industry.
I mean, Dave would be successful, you
know, selling coffee uh at scale
globally. Um
I they're a company I would never count
out. You know, there's a lot of folks
that say, "Oh, are they plateauing? You
know, what is next?" Um there are so
many millions of creators that create on
platform and as they continue to figure
out you know how best to both monetize
that but also incentivize that creation
I think they're going to be coming up
with you know new models uh with which
to both incentivize and monetize but
they also have to to focus you know um
not not throwing the baby out of the
bathwater on you know making sure it's a
secure and safe environment
>> um for that demographic. in particular,
the younger part of their demographic.
Now, you're reading a lot about them
targeting, you know, somewhat of an
older demographic, which again, that's
not a guy I'm ever going to bet against.
>> Yeah. No, Dave is uh Dave has done some
very good work. You mentioned what 100
companies that you're invested in.
>> 100 plus. Yeah.
>> 100 plus. How big of where are you
taking your bigger bet biggest bets and
within that portfolio?
How focused are you on sports? Everyone
I talk to right now is just betting big
on sports in different areas of their
operation.
>> Yeah. And I I think we're, you know,
we'll touch on, you know, Scott Coker's
MMA platform that that that we invested,
you know, within. As someone who's
invested in sports as long as I've been
investing in gaming. Um, you know, if
it's immature, I'm your guy, right? If
it's comic books, if it's trading cards,
if it's video games, if it's sports, if
it's arrested development, um, I'm u,
sign me up. Um, but I think when you
look at what's happening in the world of
sport, I mean, we're, you know,
thankfully I'm going to be attending the
final on Sunday here, you know, in New
York, the World Cup final.
>> Jo,
>> uh, yeah, last minute invite. I was very
pleased to be included, you know,
happened to be here on business. But if
you look at what the World Cup has done,
you know, just the the numbers um of
eyeballs that are tuning in through
legacy media, through streaming
platforms, um but the micro clipping,
right? You know, um the amount of social
media generated by the Europeans coming
over here, you know, the the Asian fans
that have come over here to uh delight
in the World Cup experience. Um it's
been an incredible, you know,
advertisement for the United States. I
think we've done a great job. Mexico as
well. Um the
the fear though that brands and
marketers have when they look at legacy
media in particular, you know, broadcast
television, um you know, those eyeballs
are gone and the eyeballs that remain
are not all that attractive to those
brands and marketers. If you talk to the
WPPs and the IPGs and the unilvers and
the Proctor and Gamles, etc. Um and so
sport you can build a mode around. Sport
is tribal. Sport, much like gaming,
sport is communal. Um, you know, these
people want to dawn a jersey and they
want to cheer for their team. Um, it's
something it immediately gives context.
And so, it is not surprising, you know,
that we've seen the amount of capital
being deployed um into, you know, the
world of sport. Um, it in particular for
folks who've invested in legacy media
where there's a tremendous amount of
disintermediation. Uh we talked about
some of the streaming platforms you know
you look at someone like David Ellison
you know he's you know native digital
you know comes from an extremely
forwardthinking you know digital
environment. You're going to see more
and more of that DNA I think taking over
of legacy media which is great. Um but I
think you're going to start to see more
of the legacy media businesses continue
to invest significantly um in sport. How
does sport translate into the gaming
industry right now? When I think gaming,
I still think Madden. I still think what
EA has done with FIFA. Like what's next
in the space?
>> Yeah, I mean EAFC or, you know, FIFA
back, you know, prior to it. Um,
nothing's bigger, you know, globally.
Um, you know, Madden, you know, NBA 2K.
>> Um, you know, PGA 2K. Um, prior to that,
Tiger Woods Golf. Um,
>> I will always know it as Tiger Woods
Golf. [laughter] Yeah, I'm kind of with
you on on on that. Um you're going to
continue to see, you know, football
manager um you know the there are so
many sports that are underlevered in
gaming. Um MMA being one of them. Um you
know, these are sports where the fan
bases are extremely invested in athletes
or teams. Um you know, the ability to
build your own stable of fighters, for
example, you know, build your own dojo,
if you will. Um, again in a sense that's
cool.
>> It is. I think so. Right.
>> Yeah. No, it's cool.
>> And I I when when we look at the
landscape of sports gaming, um, there's
a lot of the very obvious stuff, um, you
know, again, the titles that that we've
already referenced, but it's the I think
the the simlike titles, the indie titles
in sport have yet to be, you know,
tapped into. And if you look at, you
know, indie gaming is probably one of,
if not the most exciting um verticals
within the gaming industry right now.
The numbers on Steam, which is the
primary distribution and acquisition
platform for indie gaming, you know,
those numbers are um incredible. You
know, on this month, there'll be 10
billion hours of content consumed on
Steam. There'll be 9 billion on of
Netflix, right? So um there are you know
20,000 titles will be published on Steam
this year. 15 years ago when it launched
there were 275 titles. Um and one of the
areas that is you know underexplored
is sport and I think you're going to
start to see a lot more um indie titles
uh in the world of sport which will be
great you know for the greater gaming
community.
>> Okay. Tell me a little more about the
M&A MMA investment you made. What what
boxes were you looking to check when you
put that money to work?
>> Yeah. Well, I mean, I've it's the it's
the one deal I I told my uh my partner
Nick Toto when you know, we uh my
co-founder and um um partner in crime.
He doesn't like when I say that cuz but
uh uh was look, there's this, you know,
there's one area uh MMA that uh you
know, I've been involved with for a very
long time. Um I go back to the early
2000s. for a minute. I I represented
about 20 to 25 of the world's top MMA
fighters. Um, so Mark Coleman, you know,
Randy Couture, Quinton Jackson.
>> How'd you get into that?
>> That's a We're not We're not
>> We'll We'll have to have you back cuz
that's pretty wild.
>> Okay. So, at the time, I'll I'll make it
quick. My I worked for a guy in LA who
we very unsuccessfully, unfortunately,
um he was trying to bring the NFL to LA.
Um and so, and I was his, you know, uh
lieutenant. Um, and so I got to to be
the tip of the spear on a lot of those
conversations and and at the time we had
access to a lot of the uh the
information with regard to the global
sports landscape and the ecosystem and
um what was um the heat map and what was
popping where and whenever you looked at
at Asia particularly Japan um and then
in Eastern Europe at the time there was
this MMA thing and it you know the
numbers
um again were were just absolutely
gobsmacking and um so I bopped over to
Japan to investigate and at the time it
was dominated by Pride uh if you're
familiar with you know the or which the
UFC eventually purchased and K1 um this
was you know at the time the UFC was
only legal I think in two states Nevada
and New Jersey. This was prior to
>> I remember New Jersey. Yeah.
>> Prior to Zufa buying it, prior to Dana
and the Fertitta brothers uh buying it.
Um, and um, I wanted to get in. So, I
tried to figure out a way to get into
the cap tables in particular, uh, Pride
and and and K1, and they wanted nothing
to do with me in Japan,
>> and they sent me packing. So, my thesis
was, okay, let's let's go out and I had
a partner at the time, guy named Jeremy
Lapend. Uh, we formed Battle Management
and
let's go out and sign as many of the
world's top MMA fighters as we can and
kind of reverse engineer the economics
because we knew they'd have to deal with
us then. And so that's what we did. Dan
Henderson again, Randy Couture, Quinton
Jackson, Boss Ruten, Matt Lynland, Mark
Coleman, um, Marco Huosas, just a ton of
these guys. And so then they all had to
deal with us.
>> Uh and I, you know, tons of negotiating
with um uh the pride folks, the cocky
bar back in the day and Koncho K1 and
eventually Dana White, uh when you know
the Fertittas bought the the UFC. And
what I learned in those first 3 years of
being in the trenches, kind of the
bottom up, there's only two guys on
earth that know how to run a global
global MMA platform at scale profitably.
And one is Dana White and has a really
big job. And the other is this guy Scott
Coker um who um has become, you know,
one of my my best friends, you know,
brother from another mother. um just an
incredible operator, a generational
operator. And so I went to Scott and
said, "Look, I you know, this whole
fight of representation thing was kind
of a means to an end. I would love to
aid in a bet your your efforts." Um and
so he allowed me into the cap table as
an adviser and an investor. And um from
there, I I had a front row seat, watched
him scale that business, you know,
helped advise a little bit on on his EA
MMA deal, which was a lot of fun. and um
you know was a sounding board on his
ESPN um and other distribution you know
relationships. Um and then you know
eventually he sold that business to the
UFC
>> but I from from the day he sold it uh to
the day his non-compete was up I was
begging him. I'm like Scott you're
you're the only guy that could throw
your hat back in the ring and and um you
know and plant a flag in this sport. Uh
you've done it. And then he did it
twice. He turned around Bellator for
Viacom. he took it global for them. Um
he got it profitable for them and then
like most legacy media they kind of
drove it right into the ground. You know
they really didn't understand what they
had in particular they didn't understand
what they had in Scott.
>> Um and so for 10 years I was you know
chirping in his ear like please you know
get back at it. And so finally he he
came to me last year and he said you
know I think I'm ready to do this and
I'm going to test this format um up in
San Jose where you know he'd been
promoting for 40 years and he was off to
the races. He put on five local events.
I think by the second event he was
profitable you know sellouts close to
sellouts each of these small events and
he's just got what it takes. And I think
when you look back at the at the history
of of MMA and when it became mainstream,
you you know, you got to you got to
thank people like Dana White and the
Fertitas and Scott Coker. The guy who
gets overlooked is Craig Polyian,
though. He's the guy who put the
Ultimate Fighter.
>> He was the showrunner, you know, for the
Ultimate Fighter. And Kevin Kay, um, who
put that show on TV cuz that was the
moment that that sport went mainstream.
That's when it went from, you know, John
McCain calling it fighting, etc.,
etc., to, you know, tens of millions of
households knowing these athletes by
their first name and getting invested in
them. And that was the the moment, you
know, the paradigm flipped. Um, but for
us as a, you know, as an investment
vehicle, um, it was a no-brainer to have
some skin in this game. It's an
underlevered sport in the world of
gaming. It's an underlevered sport. You
know, in all of the ancillaries, you
know, we're we were joking about trading
cards before we kicked. I'm a guy who
owns a half a million trading cards. So,
half a million trading cards.
>> Oh, yeah.
>> Oh, we got to have you back on that one.
I like I I I'm out of time, but I really
want to have you back cuz I you're one
of the most purest experts we've ever
had on this show. Like, you are a true
domain expert. Like, I could sler, but
>> No, no, this is I want to talk about the
trading cards. Um
>> Oh, I want to talk about
>> All right. Well, we I promise we will
have you back. Um, thanks for doing
this. I appreciate it.
>> Oh, it's great.
>> Peter, good to see you. All right,
that's it for the latest episode of
Power Players.
Ask follow-up questions or revisit key timestamps.
This episode of Power Players features an interview with Peter Leven, co-founder and managing director of Griffin Gaming Partners. They discuss the evolution of the gaming industry, the surge in global market size, and the psychological shift during the pandemic. Leven shares insights into his investment philosophy, the potential for M&A within gaming from large streaming platforms like Netflix, the long-term success of franchises like Grand Theft Auto, and the future of gaming-related sports investments, including his partnership with MMA promoter Scott Coker.
Videos recently processed by our community