Possible One: Lunar Industries - The Space Game Based on Real Technology
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realism. There's a whole load of space
games out there that promise this and
much more. And you know what? Very few
of them actually deliver. Possible one.
Lunar Industries might be the closest,
one of the closest things we've seen to
a genuine simulation of what building on
the moon might actually look like. Now,
everything in this game is based on
proven, highly visible real world
technology. So, we've got no warp drives
here, no energy shields, no alien
artifacts, just the actual engineering
challenges of surviving and operating on
the moon's surface. So, I've been
playing this for a while and I've been
quite enjoying it. Certainly worth
paying attention to. The game is
available. Well, it's Steam NextFest
right now. So, do take a look at that
and you can get access to the demo of
this game right now. Also, this video is
sponsored by Upstairs Games. So, my
thanks to them for that. Do check out
the links in the video description for
everything you need to know. Also, do
consider wish list in the game over on
Steam if it interests you. So, we've
just arrived on the moon and we're soon
going to get start building. This is a
moon colony game. We get a few
astronauts up there to start us off and
essentially we need to build up a pretty
self-sufficient colony and then start
sending resources back to Earth. So, you
saw the lander descend down into the
moon. This is specifically Shackleton
Crater. Very dark area of the moon. And
it's considered that this is to be the
most likely area we're going to find
water in the form of frozen ice. So,
we've got the first buggy here that's
come straight out of the lander. Um,
we're going to need to do something with
it. And yeah, we're being told we need
to scan this particular zone first.
>> There we go. Incidentally, do keep in
mind that this is a pre-release demo, so
things are likely to improve and change
over time. Essentially, we're just going
to need to make room here for another
lander to come down. We got the first
one down. We need to bring down another,
but unfortunately, there's a bit of
reggoith in the way. And we got a little
dozer here that should be able to uh
remove that regalith. So, there's a
tutorial going on. You can hear that
going in the background. This will let
you know exactly what you've got to do.
So, I'm going to show you something
here. As we zoom out, we can see the
area that we're currently inhabiting. As
we zoom out a bit further, you can see
we got a range of different regions. In
fact, let's go uh let's uh zoom out a
little bit further. We got five regions
currently marked. I'm not sure what's in
the other grids, but we can also zoom
all the way out. You can see just how
dark Shackleton Crater is, but that's
the grid. I'm not sure if that's the
limits of the boundaries, but there we
have Shackleton Crater itself. This is a
large area and that is where we're going
to be playing the game and building our
colony. I've just zipped off to the
wrong side there. Pressing space would
have brought me back here. All we got to
do, order the dozer to remove rocks by
choosing the surface actions icon and
then choosing clear rocks.
Got some rocks down there in the yellow.
So, it looks like we got different
grades of regalith here. Some of it's
relatively small, which this dozer can
obviously clear on its own. And then we
got the larger blocks that this dozer
can't clear itself. That's a little bit
too big
>> for another lander. Second lander
beginning descent.
>> Okay, so as you heard in the background
there, the second lander is on the way
on its way down. Look at the scout
layer. This gives you just an idea of
how large the crater is and how small we
are in the grand scheme of things. Let's
hope the lander doesn't land on us. And
down it comes. We're nearly down.
Touchdown.
So, this is probably going to have some
more vehicles in here, which is going to
allow us to start expanding our little
moon base.
There we go. What's this? Like a
forklift
>> with rovers from both landers. You can
now build a pad. This location
darkness, clean an area, and then deploy
a portable range extender for light.
>> Right. So, just like I said, we got some
of the um see if we can clear the area.
We got some of the large regalith here
which is too big. So we'll clear that
area. And that's exactly where I'm going
to put the range range extender there.
And for context, Shackleton Crater is
permanently dark. So extend the range of
your operational base. Two control
units, four build kits. Got no
indication right now of what resources
we've actually got available to us, but
we've obviously got enough for that.
This here
like a cell phone tower, isn't it then?
I guess that's the point.
>> Deployment complete.
>> Your range extender is unpowered. You'll
need to build an electrical relay to
bring it online. So, I like the idea of
everything being automated and robotic
here before the astronauts actually
arrive. Extends a power grid to
extends a power grid range to nearby
structures. Okay, let's put that in
there. And you saw I was very quick
there, but you saw there was actually
like a grid around the edges of the
>> electrical relay showing us.
>> You can see there, you can see what
range that actually covers.
>> Propulsion from rockets turns lunar
rocks into shrapnel. For safety sake,
build the pad here.
Right.
So, that can't be built there just yet
because we've got stuff that's obviously
in the way. So, let's clear that little
bit of regalith there. Now, it says
regalith 64. I assume that what's going
on here is we're actually not just
clearing that regalith, but we're
perhaps collecting it, using it for
something else.
Cuz uh that is potentially a resource,
isn't it? Up there on the moon. Let's
see if we can put that landing pad there
now. There we go. What we got this time?
Okay, we got a little mobile 3D printer
of the idea of that. So, interesting
what we're seeing here in terms of many
of these little devices, these little
drones, is that they are relatively
>> realistic, aren't they?
>> This area for its construction. Build a
road from the landing pad to its
location here. Okay. So, construction
excess road increase increases vehicle
speed and reduces vehicle damage. Fair
enough. So, we want to build it along
that route, I guess.
Slowly making our progress here, aren't
we? Getting along quite nicely in our
little comfortable dead end culdeac area
here. Okay, so what's this? Order a
delivery from Earth.
Click and drag the selection into the
cargo hold. For this delivery, choose
food, water, and parts.
>> Oh, and you can see we're going to be
sending up the astronauts now. So, we
got water in here already, some various
different parts, and we're going to add
some food in there as well.
Our car's going to try and get two packs
of food in there, but it won't let me do
that. Can only send up what it's
allowing us to at this point. So
rocketbound deployment complete.
>> Wait for the uh
>> shipment to arrive.
>> Nominal
landing radar is locked.
>> Moonhauler.
>> Okay, so several weeks later they've
obviously been preparing the base and
made some progress along the way,
haven't they? Got a little bigger.
>> Shipment has arrived. But you won't
always be able to count on help from
Earth. Survival on the moon means
careful planning, smart decisions, and
staying calm in emergencies. Your moon
base has just started. Anything can
happen 250,000 m from home. And safety
is not assured deep in Shackleton
Crater. Your greatest adventure has just
begun.
Right. So, looks like the UI is now
completely open to us. We got uh
astronauts. We got two of these people.
We got a pause button down here. I'm
just going to pause that while we we
look around. I've got Ivy and we got
Beatric. So, can we click on these
people? We can click on them,
but we can give them shifts at some
point. Missions and tutorials greeting
director. Creating humanity's first
permanent settlement on the lunar
surface is a complicated complicated
task and will require careful planning.
Missions and subobjectives will appear
on your HUD. If you require additional
information as to how to com complete
these, you can click the question marks
appearing next to them. Nice. That's
handy to know. This will provide you
with instructional videos and additional
information on how to complete them.
Perfect.
We're looking at Beatric down here
relaxed and sleeping.
Ivy
is also supposedly sleeping, but just
standing maybe because that's I paused
her at the wrong time. Have I No, Ivy
likes to sleep standing up. What have we
got to do then? Build up scout and
survey a water node. Scout and survey a
um
ice count as a water node. I would
assume so.
What else have we got to do? Build a
vehicle parking lot. I was going to call
that, but that's not what it says. But a
build a scout bay. You build a habitat.
Right. So, what do we got? We got the
dozer. We got the scanner. We got the
printer. We got the forklift
scan terrain.
Scoutman server. We haven't got any
scout thing yet. Guess we've got to
build a scout bay first. So, let's build
the uh vehicle parking bay.
We got missing resources there. Missing
resources. Build kits.
That's for the scout bay.
Got up here. Then storage is we got
quite a good amount of storage free by
the looks of it at the moment. Water. We
got 60 units of water. Uh food. We got
103 units of fresh food. So, I think
what we're going to do is get those
build kits up here. see anything else
that we might need to build. That
precision machinery is missing.
Else missing.
So, we need some build kits. We need
some precision machinery. And I need to
feel we should bring some more food up.
So, food packs. Heavy.
Probably the heaviest. Yeah, look at
that. Not surprised there. Let's take
that away for the moment cuz we got
quite a bit of food. Um, what was it?
Build kits.
So, these can actually be uh rotated, it
says. Yeah, we can just hold the right
button and rotate.
Doesn't matter for plates cuz they're
square anyway.
Build kits. Pick as many of them as we
can. What's the other thing? Precision
machinery, wasn't it?
Okay,
few more. How many build kits would we
get? Only 10 units.
Well, some more of them have to come up
later cuz hang on. How much food is
that? That's 100 units of food. That's
more than enough. I would have thought
for now. So, let's let's load up on the
uh the build kits.
At the moment, these don't appear to be
costing me anything, think, are they?
So, they're free for now, perhaps.
Perhaps that's because this is early
part of the game or because we're in the
tutorial section.
See if we can fill this right up. Uh, we
exceeded maximum capacity. That's a
shame. Almost got a full load there, but
we'll send the rocket up as it is. Um,
I think we'll wait for Should we bring
another astronaut up?
Bring another astronaut up. Not enough
beds on site. Okay, we can't bring Sam
up yet. Let's launch that and uh on our
way. So, build a scalp scalp where you
build a habitat. Build a vehicle
parking. So, what have we got the
options for here? What's this? Micro
reactor generates electricity. Yeah.
Habitat provide that. Oh, we got the
rocket here already. Okay, that little
guy's got to go off and get the flatbeds
going and going to get the resources.
So, let's build the habitat first. Need
to clear that uh regalith there.
So, again, we got nice little relatively
small self-contained area here that
looks like it's going to keep us quite
safe for the moment. And then I guess at
some point we expand outwards, come to
these other regions, but all in the
dark. So I guess we're going to have to
explore them at some point
this uh habitat. Let's put it
put it here. Put it there. We got Looks
like we got an empty corridor there.
Will a corridor automatically build or
am I going to have to build that? Do we
have corridors in the list? We do have
corridors in the list. A foundation for
corridors connects to other hallways.
Let's see if this actually automatically
>> build one first. No connect. No corridor
connection. Yeah. Have to build that
ourself.
Um
I assume we're going to need electric as
well, aren't we? Battery consumption is
zero. Production is 10. We've got 10
units of electric being produced at the
moment. No consumption for some reason.
probably changed it now though.
Consumption is one.
Okay, let's build the um
scout bay. Put that over this side. Need
the vehicles. And we know we're going to
need another corridor there, don't we?
Because last time they had one on.
Looking good. Looking nice, eh?
Nice little moon base. I do like it that
you can see the uh little astronaut
people in there doing their thing. No
corridor connection. We know.
Oh, we got cooling as well. That's be
concerned about. So,
right. So, consumption is now higher
than our production.
So, uh scout bay no power skate bay.
Scout bay no. So, let's get the let's
get the power issue sorted out first.
the micro reactors there. Where should I
put that? It will do, won't it? No, it
didn't like that. What have I done
wrong? I've got to rotate it.
And I assume we can assign the personnel
because we saw they did have shifts that
could be assigned to them a moment ago,
didn't we?
Day 14 at the moment. They're making
good progress.
>> Deployment complete. Right. So, let's
assign someone here. Going to assign
Beatric to the reactor.
Hopefully, then start getting more. Yes,
we got 40 units of production of
electric and our consumption is 11. So,
we need someone over in the uh
scout bay. Sign Ivy to that.
She wants to go and do her job. Come on,
Ivy. Get a move on. a scout bays waiting
your task. Actually, maybe um
order the scout to explore into the
darkness. Order the scout to do a ground
survey. Click on it.
We do from down here. Yeah, we got some
new options down here. So, ground survey
uh scout waypoint. So, let's do a ground
survey first. reveals details about
resource node. I think we should check
water because that's obviously one of
the most important things.
Yep, there we go. Guess that's Ivy going
out driving the uh little scout.
It is
a good job there, Ivy.
Place a mining site. Order some truck
and excavators. excavators. Even if you
click on this, this is really handy. We
get the little videos here. Shows us
exactly what we've got to do in the
event that we don't know what we're
doing.
A few more things. So, build the vehicle
parking.
So, we got some resources missing again.
That's fine cuz we don't need another
scout bay just yet. vehicle parking. I
think we'll put that opposite. Let's
clear some of that regalith first.
What's that? We got another icon there.
Right. So, that's the mining site.
I assume we uh place the mining site
right over here where the water node is.
Let's get the scout to do some more
surveys. Meanwhile, I want to know what
these things are. We've got a geological
anomaly there. We got a field phenomenon
over there. Other
anomaly there. What are these about?
Ah, scouts report a high albido
formation jutting out of the local
regalith.
It doesn't match the surrounding vessel.
It could be a pristine meteorite impact
or a deeper crustal
uh material exposed by recent moonquake.
A geological survey is required to
determine its origin. So this will give
us extra reputation plus some uh
discovery points and this will give us
some extra reputation or extra extra
reputation. Forecast a high-res surface
tour maximizes public hypen media
coverage. Open source the data benefits
global academia
and keeps our mission in the nose. Let's
go for option one.
And I think we're going to do another
scout survey. Meanwhile, let's do that
one
there. That's a field phenomena.
All the trucks and excavators.
Excavators. Even build the parking lot.
Did I do that? Didn't build the parking
lot yet. I got distracted. Oh, I'm
getting distracted again. There. I'd
like it when you have these games where
you uh kind of plan things out, but you
keep getting distracted because there's
so many other things going on. That's a
good sign in my eyes. It means uh
there's plenty of activities unfolding.
So, the rover's magnometers are spiking.
We've stumbled into a lunar swirl, a
localized magnetic field that is
deflecting solar wind and shielding the
surface regalith from weathering. We
need to deploy sensor array. Map the
fields lines immediately.
to grant exclusive rights to a vanguard
research and development. Secure
scientific and industrial data under a a
strict NDA.
Let's again go with the option one here.
Right. Finally, we're going to build the
um parking lot
more.
I thought we were going to need that.
Establish water production. Yes, that
makes sense. And we're doing on food and
resources. Actually,
>> water's still all right. Lasting food is
dwindling slowly.
Storage fair parts central hub. And this
tells us all the construction items
doing all right there. So we can produce
certain items here. Electronics,
machinery, metals, and processed ore.
Those are things that we can't bring up
from Earth.
So, let's get the more astronauts up
here first. Um, place a mining site. Do
we need any resources for that?
Look like it
need to clear the regalith first.
No excavator assigned. That's cuz we
need to bring up the excavator. So,
let's let's get those vehicles up here.
We got consumables and we've got
vehicles. We want one excavator.
And what was the other thing? A truck,
wasn't it?
These are the other things we've already
got. We've already got forklifts,
dozers, printers, and scanners. Going to
take up a
a truck. Perfect.
That's filled the
transport right up. Launch that. So, I
noticed down here a moment ago, you can
actually see where the uh ship is in
between Earth and um the moon. And
that's the ETA. It's now halfway here.
Get landed up here, didn't it? Moment
ago. We still got the original landers.
Whoa. Hit sudden.
So, what's happened? Have we got now? We
got to Oh, there's our excavator
transported over there pretty much
instantaneously. We can see here. Good
job. I've got the parking lot down here.
So, these being uh charged up as they
park there. Probably some sort of
induction charging. Nice. We've got the
excavator over there. No refinery
assigned.
So, uh
that was a water
thing, wasn't it? We get water
processing
under under industrial perhaps
missing in finery. So, we need some
industrial components. I was going to
say a shame we didn't know about that
just now, but um perfectly fair.
We didn't have room for that anyway. So,
we need industrial components,
are they? There they are. They're heavy.
Chunky.
We bring up multiple industrial
components right now. or do we bring up
let's bring up another astronaut. We're
going to need one anymore now
eventually. So Sam can finally come up.
Let's bring Penny up as well.
Um go back to the consumables. I think
it makes sense to bring up the parts,
doesn't it? What have we got? No, just
we need Let's bring up moving components
cuz we haven't got any of them.
What else are we lacking? And robotics.
heavy or not too heavy there. Heavy.
That'll do.
Hey, and meanwhile, right, there's no
refinery assigned. We know all the more.
That's just as well because that's what
we're doing. Establish water production.
We're also in the middle of that. And
actually, thinking about it now, I'm
probably going to save this game because
uh think that's a good idea. Day 20.
Here
we've saved and uh goodies bringing up
from Earth are nearly here. There we go.
Perfect. We should have some more
astronauts now,
>> right? Ideal. This is good. Let's
>> arrived.
>> What do we want? Water refinery. I'm
going to stick that on the end here. And
we do need a
corridor, don't we, to attach that? Wow,
I messed that up. How can we cancel?
Can we cancel that?
Little bit annoying. I don't wrong
button there. Little bit annoying. I
don't know if we can uh
>> cancel construction of something
demolish.
There we go. Put that back. Okay.
So, we could demolish that. That's fine.
Let's get that connected up. We're going
to need to assign someone here.
So Sam can be assigned. That's fine.
And our water production should be
underway then.
Let's bring the resources back.
Go to a refinery.
Food actually going down very quick. The
water doesn't seem to be dwindling for
some reason.
If that's intentional
actually used up
close to 30 units of food at this point,
right, build and assign a cooling
system. Oh yeah, you can see we're
starting to overheat.
46%. Something's going to probably shut
down if I don't get a move on here. Uh
cooling system. Going to put that over
this side.
So, you can see the radiators there, the
cooling radiators venting down into the
ground.
>> Production was shut down due to
overheating.
>> Yeah, we uh thought that was going to
happen. You can see over here that both
the scout bay and the water refinery are
now offline.
Heat dissipation in space is a problem
because you've got no atmosphere to
dissipate the heat. You can vent heat on
Earth because the atmosphere absorbs it.
But when there's no atmosphere, you
can't do that. So here we're dispersing
it down into the ground. So we're going
to have to assign some personnel glare.
Jim, we got some. We haven't.
Why have we not got any? I thought we
had four nationals. Let's bring up
another
Bring up another astronaut.
Up Hunter
up something else while Hunter's uh
coming up. We might as well, might we?
Industrial components. Let's have some
more plates.
I'm just trying to preempt my
requirements here. So, thinking ahead of
time and bringing up more things that I
need. I'll probably find that this is
the wrong way to go and I'll be
overloaded. I won't have any room for
storage soon. Yes, you can see um 295
units out of 362 units. So, we're
probably going to run out soon. Probably
should only be ordering what I need as I
need it.
Now, what I could have done, of course,
is unassign one of the astronauts from
one of the other locations.
>> New astronaut has arrived
>> and then assigned them here. Well, why
can't I assign the uh
pause of time going here? Because I need
to figure out what
the problem is here.
So,
can't assign
an astronaut. So, how many astronauts
have we got? Can we see current
personnel?
Astronaut roster limit eight.
We got six sleeping pods. Five of them
currently active. Right. So, we got
three scientists, one engineer, one
mechanic.
Do we need a specific type of personnel
here? Is that the problem?
So, Ivy is a mechanic. What we need
there. So, did I mess up? Could I have
ordered a mechanic from Earth? Yes, I I
see. So, I just taken the person from
the top list. Cole is a mechanic.
Sheldon is a scientist. Let's bring up
Cole then now. So, I've got one more
astronaut than I actually want at this
point.
I didn't realize that the astronauts had
uh particular trades that we can uh
request requests specifically.
We're going to be having a problem here
soon
cuz obviously the days are passing by
and everything's still offline. We go.
The astronauts now arrived.
>> Shipment has arrived.
>> Right. So we can now assign a coal layer
and we've got our cooling system online
which is good. Still offline here but we
need to restart industry that updating
very nicely. Doing all right with food.
Uh
we're overloaded on a storage component.
We should um
build a new um storage area.
We got here one of these storage vehicle
garage, greenhouse, cooling system,
cafeteria, micro reactor,
liquid storage, small cargo storage
undeployed buildings and shipments.
resources require 15 plates. Don't see
the problem with
building this. I'm going to put this
over here
near the uh
the parking bay.
Don't know if that actually will give us
extra storage, will it?
No,
>> not connected to the electrical grid.
>> Complete.
>> Okay. So, uh battery thing here
somewhere, wasn't there?
Electrical relay.
Hey, let's put that there. That should
get our storage under operation.
deployment complete.
>> And that has dramatically increased our
storage capacity there. Awesome. Well,
that's good. Right. So, establish Axion
Axion on base. That means
contracts shipments. So, we got new
options down the bottom here. Now, what
is this about? Oh, look at this.
This is nice. We got something extra
going on here. I'm going to pause when
this is going on because I don't want
the days to accelerate by too fast
because obviously resources are getting
used as I um
work out what's going on here. I can't
rotate the um
map here.
I can zoom in on Earth
and I can zoom in on the moon. So
Verdian outpost foundation support level
10 pan Pacific Corporation three and
what's over here Midian the thirst is
real level 10 ridg area space 7 so that
three there must be the number of that
uh
we click on these
port meridian corporation meridian area
space aerospace population 7 the moon's
loading dock port meridian is a scarred
landscape of uh scorched land landing
pads and cryogenic fuel silos. It
functions like high stakes oil rig.
Loud, dangerous, and constantly
vibrating from the roar of heavy lifters
isn't pretty. It's the only way off rock
down here.
Uh perched on the sun scoured lunar
highlands, the PPC of Vidian outpost is
an experiment in stubborn biology.
Unlike the hardened bunkers of the other
factions, this site is a spool of
interconnected cylindrical modules,
tensile structures. The facility hums
with the vibration of high-pressure
pumps and atmospheric recyclers. It is a
splash of defiance against the ag
place where engineers in the dirty
flight suits tend to vats of algae and
gene edited soy vacuum outside tries to
strip off their the paint off their
walls.
So the pan specific cooperative
successfully landed their greenhouse
alpha modules, but the lunar regalith is
more abrasive than their simulations
predicted. Their structural footings are
scaring away. They need a bulk shipment
of raw mater raw metals to smelt into
protective base plates before the next
lunar dawn.
It's a simple hall, but it earns us some
serious goodwill with the coalition
partners. That tells us some of the
rewards there. What do these guys want?
Midian is acting as the primary
bottleneck for Earth Luna traffic and
their local life support is overwhelmed
by the passenger volume. They're running
dry rations only in the terminal to save
mass. They've reached out for water to
top off the colony reserves. Piring it
over from our well is significantly
cheaper than landing water tankers from
Earth. Helping them out secures our spot
as a primary utility provider for the
port. So, I think we'll do that. But,
uh, obviously
it's going to use up our water, but
we've got more than what we need
significantly. So,
do I just click on that? The thirst is
real. Reservoir is at capacity. Water
rationing in the terminal has been
lifted. The life support loop is stable.
As the prime utility provider for the
portion has granted us some progress
points and some reputation points. Nice.
So, reach industry level two. Can we do
this as well? Oh, we can't. Fine. Let's
resume time and get back out this map.
Turn back here to the moon. Reach
industrial level two. Okay, looking at
this, we're getting to the point where
we might need some more electricity. 40
production, 37 consumption. So, I think
what we should do before we do anything
else is put down another micro reactor.
Unfortunately, I think it means we do
need to uh get another astronaut to go
in there. Oh, no. We have got some
people we can assign there. So, Petric
looks like you can go in there. That's
fine.
And now we are much better off with
electricity. I think we're doing quite
good with water. Okay. So, skipping
ahead a little bit here, we're a few
days later, and as you can see, the base
has slowly been expanding. Now, I just
want to jump in here kind of after the
recording session and just talk to you a
little bit about the game as we get
towards the end of the video.
So, yeah, there's quite a lot going on
here. The base does take a little bit of
time to develop, and this, I think, is
actually a good thing. What we're not
doing here is building huge moon bases
in a very short fire time. We're not
ending up with cities here in, you know,
basically instantly. Instead, what's
going on is that we're needing to make
slow and steady progress. And this is
where the realistic side of things kind
of get in there. And to me, at least,
even at this point, it does feel like
the demo is a pretty well balanced when
it comes to that. So, what I'm doing
here right now is we're still doing a
few surveys, but I'm also scouting out
into the dark regions of Shackleton
Crater that I haven't previously
explored. This will uncover the uh
terrain of the different regions that I
haven't seen. Remember, there's five
different regions, so eventually we
should be able to expand our base out to
some of those other areas and maybe even
make entirely new bases. Overall then,
it does seem pretty nice to me. I do
like the way we're focusing on real
world technology here. We're seeing the
3D printing of objects up in space. We
could do that nowadays down on Earth to
various degrees. So seeing this being
implemented in space up on the moon
makes a lot of sense along with the
other realistic technologies such as the
cooling plants and many other such
things. And of course surviving on the
moon after all is going to be very harsh
indeed. Not only are we stuck here
hundreds and well hundreds of thousands
of miles from Earth, but also the
environment is dramatically different.
And throughout this game I did have a
few occasions where some of my people
were not feeling too good. They were
getting stressed and eventually had
accidents and needed to go to the
infirmary. And if that isn't enough, not
only are we here focusing on the
colony's happiness and the various
different forc resources they're going
to need, we also need to keep the people
back on Earth happy. The members of the
board uh not just sitting there taking
this lightly that we need to make enough
money with our mining to keep them
invested. Otherwise, they're going to
cut our funding, potentially shut down
the whole project along with our colony.
So that means we need to managing we
need to be here managing our colonists
as well as the interest of those on
Earth. So yeah, this is definitely worth
a look. Possible one, Luna Industries.
The demos available on Steam right now.
Do check out those links in the video
description. Thanks for watching this
video all the way through and my thanks
again to Upstairs Games for sponsoring
this video. Do take care and I'll catch
you next time.
Ask follow-up questions or revisit key timestamps.
Lunar Industries is presented as a realistic space simulation game where players build a self-sufficient moon colony based on proven real-world technology, avoiding sci-fi elements like warp drives or alien artifacts. The game, currently in its demo phase for Steam NextFest, focuses on the engineering challenges of operating on the moon's surface, specifically within Shackleton Crater due to its potential for frozen ice. Players start by establishing a basic infrastructure, clearing regolith, deploying power and range extenders, and managing resources like food and water. Key gameplay involves assigning astronauts with specific roles, expanding the base, dealing with environmental factors like heat dissipation, and fulfilling contracts to maintain funding from Earth. The game emphasizes slow, steady progress and managing both colony happiness and the interests of Earth-based investors.
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