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Possible One: Lunar Industries - The Space Game Based on Real Technology

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Possible One: Lunar Industries - The Space Game Based on Real Technology

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888 segments

0:00

realism. There's a whole load of space

0:02

games out there that promise this and

0:04

much more. And you know what? Very few

0:06

of them actually deliver. Possible one.

0:09

Lunar Industries might be the closest,

0:12

one of the closest things we've seen to

0:13

a genuine simulation of what building on

0:16

the moon might actually look like. Now,

0:18

everything in this game is based on

0:20

proven, highly visible real world

0:22

technology. So, we've got no warp drives

0:24

here, no energy shields, no alien

0:26

artifacts, just the actual engineering

0:29

challenges of surviving and operating on

0:31

the moon's surface. So, I've been

0:33

playing this for a while and I've been

0:35

quite enjoying it. Certainly worth

0:36

paying attention to. The game is

0:39

available. Well, it's Steam NextFest

0:40

right now. So, do take a look at that

0:42

and you can get access to the demo of

0:44

this game right now. Also, this video is

0:47

sponsored by Upstairs Games. So, my

0:50

thanks to them for that. Do check out

0:51

the links in the video description for

0:53

everything you need to know. Also, do

0:56

consider wish list in the game over on

0:57

Steam if it interests you. So, we've

1:00

just arrived on the moon and we're soon

1:02

going to get start building. This is a

1:04

moon colony game. We get a few

1:06

astronauts up there to start us off and

1:08

essentially we need to build up a pretty

1:10

self-sufficient colony and then start

1:12

sending resources back to Earth. So, you

1:15

saw the lander descend down into the

1:17

moon. This is specifically Shackleton

1:20

Crater. Very dark area of the moon. And

1:22

it's considered that this is to be the

1:24

most likely area we're going to find

1:26

water in the form of frozen ice. So,

1:30

we've got the first buggy here that's

1:32

come straight out of the lander. Um,

1:34

we're going to need to do something with

1:35

it. And yeah, we're being told we need

1:38

to scan this particular zone first.

1:41

>> There we go. Incidentally, do keep in

1:43

mind that this is a pre-release demo, so

1:45

things are likely to improve and change

1:47

over time. Essentially, we're just going

1:49

to need to make room here for another

1:50

lander to come down. We got the first

1:52

one down. We need to bring down another,

1:54

but unfortunately, there's a bit of

1:56

reggoith in the way. And we got a little

1:58

dozer here that should be able to uh

2:01

remove that regalith. So, there's a

2:03

tutorial going on. You can hear that

2:05

going in the background. This will let

2:06

you know exactly what you've got to do.

2:09

So, I'm going to show you something

2:10

here. As we zoom out, we can see the

2:12

area that we're currently inhabiting. As

2:14

we zoom out a bit further, you can see

2:16

we got a range of different regions. In

2:19

fact, let's go uh let's uh zoom out a

2:21

little bit further. We got five regions

2:24

currently marked. I'm not sure what's in

2:26

the other grids, but we can also zoom

2:28

all the way out. You can see just how

2:30

dark Shackleton Crater is, but that's

2:32

the grid. I'm not sure if that's the

2:34

limits of the boundaries, but there we

2:36

have Shackleton Crater itself. This is a

2:39

large area and that is where we're going

2:41

to be playing the game and building our

2:43

colony. I've just zipped off to the

2:44

wrong side there. Pressing space would

2:46

have brought me back here. All we got to

2:48

do, order the dozer to remove rocks by

2:50

choosing the surface actions icon and

2:52

then choosing clear rocks.

2:56

Got some rocks down there in the yellow.

2:58

So, it looks like we got different

3:00

grades of regalith here. Some of it's

3:03

relatively small, which this dozer can

3:05

obviously clear on its own. And then we

3:07

got the larger blocks that this dozer

3:10

can't clear itself. That's a little bit

3:12

too big

3:13

>> for another lander. Second lander

3:15

beginning descent.

3:16

>> Okay, so as you heard in the background

3:17

there, the second lander is on the way

3:19

on its way down. Look at the scout

3:22

layer. This gives you just an idea of

3:23

how large the crater is and how small we

3:26

are in the grand scheme of things. Let's

3:28

hope the lander doesn't land on us. And

3:31

down it comes. We're nearly down.

3:32

Touchdown.

3:34

So, this is probably going to have some

3:35

more vehicles in here, which is going to

3:37

allow us to start expanding our little

3:39

moon base.

3:43

There we go. What's this? Like a

3:45

forklift

3:46

>> with rovers from both landers. You can

3:49

now build a pad. This location

3:52

darkness, clean an area, and then deploy

3:55

a portable range extender for light.

3:58

>> Right. So, just like I said, we got some

3:59

of the um see if we can clear the area.

4:02

We got some of the large regalith here

4:04

which is too big. So we'll clear that

4:07

area. And that's exactly where I'm going

4:09

to put the range range extender there.

4:12

And for context, Shackleton Crater is

4:14

permanently dark. So extend the range of

4:16

your operational base. Two control

4:19

units, four build kits. Got no

4:22

indication right now of what resources

4:24

we've actually got available to us, but

4:26

we've obviously got enough for that.

4:29

This here

4:32

like a cell phone tower, isn't it then?

4:35

I guess that's the point.

4:40

>> Deployment complete.

4:43

>> Your range extender is unpowered. You'll

4:45

need to build an electrical relay to

4:46

bring it online. So, I like the idea of

4:49

everything being automated and robotic

4:50

here before the astronauts actually

4:53

arrive. Extends a power grid to

4:56

extends a power grid range to nearby

4:58

structures. Okay, let's put that in

5:00

there. And you saw I was very quick

5:02

there, but you saw there was actually

5:03

like a grid around the edges of the

5:07

>> electrical relay showing us.

5:09

>> You can see there, you can see what

5:10

range that actually covers.

5:14

>> Propulsion from rockets turns lunar

5:16

rocks into shrapnel. For safety sake,

5:19

build the pad here.

5:21

Right.

5:24

So, that can't be built there just yet

5:25

because we've got stuff that's obviously

5:27

in the way. So, let's clear that little

5:30

bit of regalith there. Now, it says

5:31

regalith 64. I assume that what's going

5:34

on here is we're actually not just

5:35

clearing that regalith, but we're

5:37

perhaps collecting it, using it for

5:39

something else.

5:42

Cuz uh that is potentially a resource,

5:45

isn't it? Up there on the moon. Let's

5:47

see if we can put that landing pad there

5:49

now. There we go. What we got this time?

5:53

Okay, we got a little mobile 3D printer

5:56

of the idea of that. So, interesting

6:00

what we're seeing here in terms of many

6:02

of these little devices, these little

6:07

drones, is that they are relatively

6:10

>> realistic, aren't they?

6:11

>> This area for its construction. Build a

6:13

road from the landing pad to its

6:15

location here. Okay. So, construction

6:20

excess road increase increases vehicle

6:23

speed and reduces vehicle damage. Fair

6:25

enough. So, we want to build it along

6:28

that route, I guess.

6:31

Slowly making our progress here, aren't

6:33

we? Getting along quite nicely in our

6:36

little comfortable dead end culdeac area

6:39

here. Okay, so what's this? Order a

6:41

delivery from Earth.

6:44

Click and drag the selection into the

6:46

cargo hold. For this delivery, choose

6:48

food, water, and parts.

6:51

>> Oh, and you can see we're going to be

6:53

sending up the astronauts now. So, we

6:55

got water in here already, some various

6:58

different parts, and we're going to add

7:00

some food in there as well.

7:03

Our car's going to try and get two packs

7:06

of food in there, but it won't let me do

7:07

that. Can only send up what it's

7:09

allowing us to at this point. So

7:11

rocketbound deployment complete.

7:14

>> Wait for the uh

7:17

>> shipment to arrive.

7:20

>> Nominal

7:22

landing radar is locked.

7:25

>> Moonhauler.

7:32

>> Okay, so several weeks later they've

7:34

obviously been preparing the base and

7:36

made some progress along the way,

7:38

haven't they? Got a little bigger.

7:40

>> Shipment has arrived. But you won't

7:42

always be able to count on help from

7:44

Earth. Survival on the moon means

7:47

careful planning, smart decisions, and

7:50

staying calm in emergencies. Your moon

7:52

base has just started. Anything can

7:55

happen 250,000 m from home. And safety

7:59

is not assured deep in Shackleton

8:01

Crater. Your greatest adventure has just

8:04

begun.

8:07

Right. So, looks like the UI is now

8:09

completely open to us. We got uh

8:12

astronauts. We got two of these people.

8:14

We got a pause button down here. I'm

8:15

just going to pause that while we we

8:17

look around. I've got Ivy and we got

8:19

Beatric. So, can we click on these

8:22

people? We can click on them,

8:25

but we can give them shifts at some

8:27

point. Missions and tutorials greeting

8:29

director. Creating humanity's first

8:31

permanent settlement on the lunar

8:32

surface is a complicated complicated

8:34

task and will require careful planning.

8:37

Missions and subobjectives will appear

8:39

on your HUD. If you require additional

8:41

information as to how to com complete

8:43

these, you can click the question marks

8:46

appearing next to them. Nice. That's

8:48

handy to know. This will provide you

8:49

with instructional videos and additional

8:51

information on how to complete them.

8:56

Perfect.

8:58

We're looking at Beatric down here

9:00

relaxed and sleeping.

9:04

Ivy

9:06

is also supposedly sleeping, but just

9:08

standing maybe because that's I paused

9:10

her at the wrong time. Have I No, Ivy

9:13

likes to sleep standing up. What have we

9:15

got to do then? Build up scout and

9:18

survey a water node. Scout and survey a

9:24

um

9:26

ice count as a water node. I would

9:29

assume so.

9:31

What else have we got to do? Build a

9:32

vehicle parking lot. I was going to call

9:35

that, but that's not what it says. But a

9:37

build a scout bay. You build a habitat.

9:41

Right. So, what do we got? We got the

9:43

dozer. We got the scanner. We got the

9:45

printer. We got the forklift

9:49

scan terrain.

9:51

Scoutman server. We haven't got any

9:53

scout thing yet. Guess we've got to

9:54

build a scout bay first. So, let's build

9:57

the uh vehicle parking bay.

10:01

We got missing resources there. Missing

10:03

resources. Build kits.

10:06

That's for the scout bay.

10:10

Got up here. Then storage is we got

10:12

quite a good amount of storage free by

10:14

the looks of it at the moment. Water. We

10:17

got 60 units of water. Uh food. We got

10:20

103 units of fresh food. So, I think

10:24

what we're going to do is get those

10:27

build kits up here. see anything else

10:29

that we might need to build. That

10:32

precision machinery is missing.

10:35

Else missing.

10:38

So, we need some build kits. We need

10:40

some precision machinery. And I need to

10:43

feel we should bring some more food up.

10:45

So, food packs. Heavy.

10:49

Probably the heaviest. Yeah, look at

10:51

that. Not surprised there. Let's take

10:54

that away for the moment cuz we got

10:56

quite a bit of food. Um, what was it?

11:01

Build kits.

11:03

So, these can actually be uh rotated, it

11:05

says. Yeah, we can just hold the right

11:08

button and rotate.

11:10

Doesn't matter for plates cuz they're

11:12

square anyway.

11:14

Build kits. Pick as many of them as we

11:17

can. What's the other thing? Precision

11:19

machinery, wasn't it?

11:30

Okay,

11:33

few more. How many build kits would we

11:36

get? Only 10 units.

11:39

Well, some more of them have to come up

11:40

later cuz hang on. How much food is

11:42

that? That's 100 units of food. That's

11:44

more than enough. I would have thought

11:45

for now. So, let's let's load up on the

11:47

uh the build kits.

11:56

At the moment, these don't appear to be

11:58

costing me anything, think, are they?

12:01

So, they're free for now, perhaps.

12:03

Perhaps that's because this is early

12:04

part of the game or because we're in the

12:06

tutorial section.

12:09

See if we can fill this right up. Uh, we

12:12

exceeded maximum capacity. That's a

12:14

shame. Almost got a full load there, but

12:16

we'll send the rocket up as it is. Um,

12:23

I think we'll wait for Should we bring

12:24

another astronaut up?

12:26

Bring another astronaut up. Not enough

12:28

beds on site. Okay, we can't bring Sam

12:30

up yet. Let's launch that and uh on our

12:34

way. So, build a scalp scalp where you

12:36

build a habitat. Build a vehicle

12:38

parking. So, what have we got the

12:40

options for here? What's this? Micro

12:44

reactor generates electricity. Yeah.

12:46

Habitat provide that. Oh, we got the

12:49

rocket here already. Okay, that little

12:51

guy's got to go off and get the flatbeds

12:53

going and going to get the resources.

12:55

So, let's build the habitat first. Need

12:58

to clear that uh regalith there.

13:07

So, again, we got nice little relatively

13:10

small self-contained area here that

13:12

looks like it's going to keep us quite

13:14

safe for the moment. And then I guess at

13:17

some point we expand outwards, come to

13:19

these other regions, but all in the

13:22

dark. So I guess we're going to have to

13:23

explore them at some point

13:26

this uh habitat. Let's put it

13:31

put it here. Put it there. We got Looks

13:35

like we got an empty corridor there.

13:38

Will a corridor automatically build or

13:39

am I going to have to build that? Do we

13:42

have corridors in the list? We do have

13:44

corridors in the list. A foundation for

13:46

corridors connects to other hallways.

13:48

Let's see if this actually automatically

13:51

>> build one first. No connect. No corridor

13:54

connection. Yeah. Have to build that

13:56

ourself.

13:58

Um

14:00

I assume we're going to need electric as

14:02

well, aren't we? Battery consumption is

14:05

zero. Production is 10. We've got 10

14:08

units of electric being produced at the

14:10

moment. No consumption for some reason.

14:13

probably changed it now though.

14:15

Consumption is one.

14:19

Okay, let's build the um

14:24

scout bay. Put that over this side. Need

14:27

the vehicles. And we know we're going to

14:28

need another corridor there, don't we?

14:30

Because last time they had one on.

14:34

Looking good. Looking nice, eh?

14:37

Nice little moon base. I do like it that

14:39

you can see the uh little astronaut

14:42

people in there doing their thing. No

14:45

corridor connection. We know.

14:48

Oh, we got cooling as well. That's be

14:52

concerned about. So,

14:54

right. So, consumption is now higher

14:56

than our production.

14:58

So, uh scout bay no power skate bay.

15:02

Scout bay no. So, let's get the let's

15:06

get the power issue sorted out first.

15:08

the micro reactors there. Where should I

15:10

put that? It will do, won't it? No, it

15:13

didn't like that. What have I done

15:14

wrong? I've got to rotate it.

15:22

And I assume we can assign the personnel

15:24

because we saw they did have shifts that

15:26

could be assigned to them a moment ago,

15:28

didn't we?

15:30

Day 14 at the moment. They're making

15:33

good progress.

15:35

>> Deployment complete. Right. So, let's

15:39

assign someone here. Going to assign

15:41

Beatric to the reactor.

15:44

Hopefully, then start getting more. Yes,

15:47

we got 40 units of production of

15:49

electric and our consumption is 11. So,

15:51

we need someone over in the uh

15:55

scout bay. Sign Ivy to that.

16:01

She wants to go and do her job. Come on,

16:03

Ivy. Get a move on. a scout bays waiting

16:06

your task. Actually, maybe um

16:12

order the scout to explore into the

16:14

darkness. Order the scout to do a ground

16:16

survey. Click on it.

16:21

We do from down here. Yeah, we got some

16:23

new options down here. So, ground survey

16:26

uh scout waypoint. So, let's do a ground

16:30

survey first. reveals details about

16:32

resource node. I think we should check

16:35

water because that's obviously one of

16:38

the most important things.

16:41

Yep, there we go. Guess that's Ivy going

16:43

out driving the uh little scout.

16:47

It is

16:50

a good job there, Ivy.

16:56

Place a mining site. Order some truck

16:58

and excavators. excavators. Even if you

17:01

click on this, this is really handy. We

17:03

get the little videos here. Shows us

17:06

exactly what we've got to do in the

17:07

event that we don't know what we're

17:09

doing.

17:16

A few more things. So, build the vehicle

17:20

parking.

17:22

So, we got some resources missing again.

17:25

That's fine cuz we don't need another

17:27

scout bay just yet. vehicle parking. I

17:30

think we'll put that opposite. Let's

17:33

clear some of that regalith first.

17:36

What's that? We got another icon there.

17:38

Right. So, that's the mining site.

17:42

I assume we uh place the mining site

17:45

right over here where the water node is.

17:48

Let's get the scout to do some more

17:50

surveys. Meanwhile, I want to know what

17:53

these things are. We've got a geological

17:55

anomaly there. We got a field phenomenon

17:57

over there. Other

18:00

anomaly there. What are these about?

18:04

Ah, scouts report a high albido

18:08

formation jutting out of the local

18:10

regalith.

18:12

It doesn't match the surrounding vessel.

18:14

It could be a pristine meteorite impact

18:17

or a deeper crustal

18:20

uh material exposed by recent moonquake.

18:23

A geological survey is required to

18:25

determine its origin. So this will give

18:28

us extra reputation plus some uh

18:30

discovery points and this will give us

18:32

some extra reputation or extra extra

18:35

reputation. Forecast a high-res surface

18:37

tour maximizes public hypen media

18:39

coverage. Open source the data benefits

18:43

global academia

18:45

and keeps our mission in the nose. Let's

18:47

go for option one.

18:50

And I think we're going to do another

18:54

scout survey. Meanwhile, let's do that

18:56

one

18:59

there. That's a field phenomena.

19:04

All the trucks and excavators.

19:06

Excavators. Even build the parking lot.

19:09

Did I do that? Didn't build the parking

19:10

lot yet. I got distracted. Oh, I'm

19:13

getting distracted again. There. I'd

19:15

like it when you have these games where

19:17

you uh kind of plan things out, but you

19:19

keep getting distracted because there's

19:20

so many other things going on. That's a

19:23

good sign in my eyes. It means uh

19:25

there's plenty of activities unfolding.

19:27

So, the rover's magnometers are spiking.

19:30

We've stumbled into a lunar swirl, a

19:33

localized magnetic field that is

19:35

deflecting solar wind and shielding the

19:37

surface regalith from weathering. We

19:39

need to deploy sensor array. Map the

19:41

fields lines immediately.

19:45

to grant exclusive rights to a vanguard

19:47

research and development. Secure

19:49

scientific and industrial data under a a

19:52

strict NDA.

19:55

Let's again go with the option one here.

19:59

Right. Finally, we're going to build the

20:01

um parking lot

20:08

more.

20:09

I thought we were going to need that.

20:10

Establish water production. Yes, that

20:12

makes sense. And we're doing on food and

20:15

resources. Actually,

20:17

>> water's still all right. Lasting food is

20:20

dwindling slowly.

20:23

Storage fair parts central hub. And this

20:26

tells us all the construction items

20:29

doing all right there. So we can produce

20:32

certain items here. Electronics,

20:34

machinery, metals, and processed ore.

20:36

Those are things that we can't bring up

20:38

from Earth.

20:43

So, let's get the more astronauts up

20:46

here first. Um, place a mining site. Do

20:49

we need any resources for that?

20:53

Look like it

20:56

need to clear the regalith first.

21:01

No excavator assigned. That's cuz we

21:04

need to bring up the excavator. So,

21:05

let's let's get those vehicles up here.

21:07

We got consumables and we've got

21:09

vehicles. We want one excavator.

21:13

And what was the other thing? A truck,

21:15

wasn't it?

21:17

These are the other things we've already

21:18

got. We've already got forklifts,

21:20

dozers, printers, and scanners. Going to

21:23

take up a

21:25

a truck. Perfect.

21:28

That's filled the

21:30

transport right up. Launch that. So, I

21:34

noticed down here a moment ago, you can

21:35

actually see where the uh ship is in

21:38

between Earth and um the moon. And

21:41

that's the ETA. It's now halfway here.

21:43

Get landed up here, didn't it? Moment

21:46

ago. We still got the original landers.

21:49

Whoa. Hit sudden.

21:54

So, what's happened? Have we got now? We

21:56

got to Oh, there's our excavator

21:58

transported over there pretty much

22:00

instantaneously. We can see here. Good

22:02

job. I've got the parking lot down here.

22:05

So, these being uh charged up as they

22:08

park there. Probably some sort of

22:09

induction charging. Nice. We've got the

22:12

excavator over there. No refinery

22:14

assigned.

22:17

So, uh

22:19

that was a water

22:22

thing, wasn't it? We get water

22:24

processing

22:26

under under industrial perhaps

22:29

missing in finery. So, we need some

22:33

industrial components. I was going to

22:34

say a shame we didn't know about that

22:35

just now, but um perfectly fair.

22:41

We didn't have room for that anyway. So,

22:43

we need industrial components,

22:48

are they? There they are. They're heavy.

22:52

Chunky.

22:55

We bring up multiple industrial

22:57

components right now. or do we bring up

23:00

let's bring up another astronaut. We're

23:02

going to need one anymore now

23:03

eventually. So Sam can finally come up.

23:05

Let's bring Penny up as well.

23:08

Um go back to the consumables. I think

23:11

it makes sense to bring up the parts,

23:14

doesn't it? What have we got? No, just

23:16

we need Let's bring up moving components

23:18

cuz we haven't got any of them.

23:23

What else are we lacking? And robotics.

23:26

heavy or not too heavy there. Heavy.

23:33

That'll do.

23:36

Hey, and meanwhile, right, there's no

23:39

refinery assigned. We know all the more.

23:41

That's just as well because that's what

23:42

we're doing. Establish water production.

23:44

We're also in the middle of that. And

23:46

actually, thinking about it now, I'm

23:47

probably going to save this game because

23:50

uh think that's a good idea. Day 20.

23:53

Here

23:55

we've saved and uh goodies bringing up

23:59

from Earth are nearly here. There we go.

24:01

Perfect. We should have some more

24:02

astronauts now,

24:04

>> right? Ideal. This is good. Let's

24:07

>> arrived.

24:08

>> What do we want? Water refinery. I'm

24:10

going to stick that on the end here. And

24:13

we do need a

24:15

corridor, don't we, to attach that? Wow,

24:18

I messed that up. How can we cancel?

24:23

Can we cancel that?

24:29

Little bit annoying. I don't wrong

24:31

button there. Little bit annoying. I

24:33

don't know if we can uh

24:36

>> cancel construction of something

24:39

demolish.

24:41

There we go. Put that back. Okay.

24:47

So, we could demolish that. That's fine.

24:49

Let's get that connected up. We're going

24:50

to need to assign someone here.

24:54

So Sam can be assigned. That's fine.

24:59

And our water production should be

25:02

underway then.

25:05

Let's bring the resources back.

25:07

Go to a refinery.

25:13

Food actually going down very quick. The

25:15

water doesn't seem to be dwindling for

25:17

some reason.

25:20

If that's intentional

25:24

actually used up

25:28

close to 30 units of food at this point,

25:34

right, build and assign a cooling

25:35

system. Oh yeah, you can see we're

25:37

starting to overheat.

25:39

46%. Something's going to probably shut

25:42

down if I don't get a move on here. Uh

25:45

cooling system. Going to put that over

25:48

this side.

25:52

So, you can see the radiators there, the

25:54

cooling radiators venting down into the

25:56

ground.

25:58

>> Production was shut down due to

25:59

overheating.

26:00

>> Yeah, we uh thought that was going to

26:02

happen. You can see over here that both

26:05

the scout bay and the water refinery are

26:07

now offline.

26:11

Heat dissipation in space is a problem

26:15

because you've got no atmosphere to

26:18

dissipate the heat. You can vent heat on

26:20

Earth because the atmosphere absorbs it.

26:22

But when there's no atmosphere, you

26:24

can't do that. So here we're dispersing

26:25

it down into the ground. So we're going

26:27

to have to assign some personnel glare.

26:29

Jim, we got some. We haven't.

26:34

Why have we not got any? I thought we

26:35

had four nationals. Let's bring up

26:38

another

26:39

Bring up another astronaut.

26:42

Up Hunter

26:44

up something else while Hunter's uh

26:48

coming up. We might as well, might we?

26:55

Industrial components. Let's have some

26:56

more plates.

26:59

I'm just trying to preempt my

27:01

requirements here. So, thinking ahead of

27:03

time and bringing up more things that I

27:05

need. I'll probably find that this is

27:07

the wrong way to go and I'll be

27:08

overloaded. I won't have any room for

27:10

storage soon. Yes, you can see um 295

27:13

units out of 362 units. So, we're

27:16

probably going to run out soon. Probably

27:17

should only be ordering what I need as I

27:21

need it.

27:23

Now, what I could have done, of course,

27:24

is unassign one of the astronauts from

27:26

one of the other locations.

27:30

>> New astronaut has arrived

27:33

>> and then assigned them here. Well, why

27:35

can't I assign the uh

27:38

pause of time going here? Because I need

27:40

to figure out what

27:42

the problem is here.

27:45

So,

27:48

can't assign

27:50

an astronaut. So, how many astronauts

27:52

have we got? Can we see current

27:54

personnel?

27:56

Astronaut roster limit eight.

28:00

We got six sleeping pods. Five of them

28:02

currently active. Right. So, we got

28:05

three scientists, one engineer, one

28:06

mechanic.

28:08

Do we need a specific type of personnel

28:10

here? Is that the problem?

28:14

So, Ivy is a mechanic. What we need

28:16

there. So, did I mess up? Could I have

28:18

ordered a mechanic from Earth? Yes, I I

28:22

see. So, I just taken the person from

28:24

the top list. Cole is a mechanic.

28:26

Sheldon is a scientist. Let's bring up

28:29

Cole then now. So, I've got one more

28:31

astronaut than I actually want at this

28:33

point.

28:35

I didn't realize that the astronauts had

28:38

uh particular trades that we can uh

28:42

request requests specifically.

28:46

We're going to be having a problem here

28:48

soon

28:50

cuz obviously the days are passing by

28:52

and everything's still offline. We go.

28:55

The astronauts now arrived.

28:57

>> Shipment has arrived.

28:58

>> Right. So we can now assign a coal layer

29:01

and we've got our cooling system online

29:03

which is good. Still offline here but we

29:07

need to restart industry that updating

29:13

very nicely. Doing all right with food.

29:16

Uh

29:20

we're overloaded on a storage component.

29:23

We should um

29:26

build a new um storage area.

29:31

We got here one of these storage vehicle

29:34

garage, greenhouse, cooling system,

29:39

cafeteria, micro reactor,

29:44

liquid storage, small cargo storage

29:47

undeployed buildings and shipments.

29:50

resources require 15 plates. Don't see

29:53

the problem with

29:56

building this. I'm going to put this

29:57

over here

30:00

near the uh

30:04

the parking bay.

30:09

Don't know if that actually will give us

30:10

extra storage, will it?

30:20

No,

30:21

>> not connected to the electrical grid.

30:23

>> Complete.

30:25

>> Okay. So, uh battery thing here

30:29

somewhere, wasn't there?

30:32

Electrical relay.

30:37

Hey, let's put that there. That should

30:40

get our storage under operation.

30:46

deployment complete.

30:48

>> And that has dramatically increased our

30:50

storage capacity there. Awesome. Well,

30:53

that's good. Right. So, establish Axion

30:57

Axion on base. That means

31:03

contracts shipments. So, we got new

31:05

options down the bottom here. Now, what

31:07

is this about? Oh, look at this.

31:10

This is nice. We got something extra

31:12

going on here. I'm going to pause when

31:14

this is going on because I don't want

31:16

the days to accelerate by too fast

31:18

because obviously resources are getting

31:20

used as I um

31:23

work out what's going on here. I can't

31:25

rotate the um

31:28

map here.

31:31

I can zoom in on Earth

31:37

and I can zoom in on the moon. So

31:40

Verdian outpost foundation support level

31:43

10 pan Pacific Corporation three and

31:46

what's over here Midian the thirst is

31:49

real level 10 ridg area space 7 so that

31:53

three there must be the number of that

31:55

uh

31:58

we click on these

32:01

port meridian corporation meridian area

32:03

space aerospace population 7 the moon's

32:06

loading dock port meridian is a scarred

32:10

landscape of uh scorched land landing

32:14

pads and cryogenic fuel silos. It

32:16

functions like high stakes oil rig.

32:18

Loud, dangerous, and constantly

32:20

vibrating from the roar of heavy lifters

32:22

isn't pretty. It's the only way off rock

32:26

down here.

32:28

Uh perched on the sun scoured lunar

32:31

highlands, the PPC of Vidian outpost is

32:34

an experiment in stubborn biology.

32:36

Unlike the hardened bunkers of the other

32:38

factions, this site is a spool of

32:40

interconnected cylindrical modules,

32:42

tensile structures. The facility hums

32:45

with the vibration of high-pressure

32:47

pumps and atmospheric recyclers. It is a

32:50

splash of defiance against the ag

32:53

place where engineers in the dirty

32:56

flight suits tend to vats of algae and

32:58

gene edited soy vacuum outside tries to

33:02

strip off their the paint off their

33:04

walls.

33:06

So the pan specific cooperative

33:08

successfully landed their greenhouse

33:10

alpha modules, but the lunar regalith is

33:12

more abrasive than their simulations

33:13

predicted. Their structural footings are

33:16

scaring away. They need a bulk shipment

33:18

of raw mater raw metals to smelt into

33:20

protective base plates before the next

33:23

lunar dawn.

33:26

It's a simple hall, but it earns us some

33:28

serious goodwill with the coalition

33:30

partners. That tells us some of the

33:32

rewards there. What do these guys want?

33:35

Midian is acting as the primary

33:36

bottleneck for Earth Luna traffic and

33:38

their local life support is overwhelmed

33:40

by the passenger volume. They're running

33:42

dry rations only in the terminal to save

33:45

mass. They've reached out for water to

33:47

top off the colony reserves. Piring it

33:50

over from our well is significantly

33:52

cheaper than landing water tankers from

33:53

Earth. Helping them out secures our spot

33:57

as a primary utility provider for the

33:58

port. So, I think we'll do that. But,

34:01

uh, obviously

34:03

it's going to use up our water, but

34:05

we've got more than what we need

34:07

significantly. So,

34:10

do I just click on that? The thirst is

34:12

real. Reservoir is at capacity. Water

34:14

rationing in the terminal has been

34:16

lifted. The life support loop is stable.

34:18

As the prime utility provider for the

34:20

portion has granted us some progress

34:24

points and some reputation points. Nice.

34:31

So, reach industry level two. Can we do

34:34

this as well? Oh, we can't. Fine. Let's

34:38

resume time and get back out this map.

34:42

Turn back here to the moon. Reach

34:45

industrial level two. Okay, looking at

34:48

this, we're getting to the point where

34:49

we might need some more electricity. 40

34:51

production, 37 consumption. So, I think

34:55

what we should do before we do anything

34:56

else is put down another micro reactor.

35:00

Unfortunately, I think it means we do

35:03

need to uh get another astronaut to go

35:05

in there. Oh, no. We have got some

35:07

people we can assign there. So, Petric

35:09

looks like you can go in there. That's

35:12

fine.

35:14

And now we are much better off with

35:17

electricity. I think we're doing quite

35:19

good with water. Okay. So, skipping

35:22

ahead a little bit here, we're a few

35:24

days later, and as you can see, the base

35:26

has slowly been expanding. Now, I just

35:29

want to jump in here kind of after the

35:31

recording session and just talk to you a

35:33

little bit about the game as we get

35:35

towards the end of the video.

35:37

So, yeah, there's quite a lot going on

35:39

here. The base does take a little bit of

35:41

time to develop, and this, I think, is

35:43

actually a good thing. What we're not

35:45

doing here is building huge moon bases

35:48

in a very short fire time. We're not

35:50

ending up with cities here in, you know,

35:53

basically instantly. Instead, what's

35:55

going on is that we're needing to make

35:57

slow and steady progress. And this is

35:59

where the realistic side of things kind

36:02

of get in there. And to me, at least,

36:04

even at this point, it does feel like

36:05

the demo is a pretty well balanced when

36:07

it comes to that. So, what I'm doing

36:10

here right now is we're still doing a

36:11

few surveys, but I'm also scouting out

36:13

into the dark regions of Shackleton

36:16

Crater that I haven't previously

36:18

explored. This will uncover the uh

36:20

terrain of the different regions that I

36:22

haven't seen. Remember, there's five

36:24

different regions, so eventually we

36:26

should be able to expand our base out to

36:28

some of those other areas and maybe even

36:29

make entirely new bases. Overall then,

36:32

it does seem pretty nice to me. I do

36:34

like the way we're focusing on real

36:36

world technology here. We're seeing the

36:38

3D printing of objects up in space. We

36:41

could do that nowadays down on Earth to

36:43

various degrees. So seeing this being

36:45

implemented in space up on the moon

36:47

makes a lot of sense along with the

36:49

other realistic technologies such as the

36:51

cooling plants and many other such

36:53

things. And of course surviving on the

36:55

moon after all is going to be very harsh

36:58

indeed. Not only are we stuck here

37:02

hundreds and well hundreds of thousands

37:03

of miles from Earth, but also the

37:05

environment is dramatically different.

37:07

And throughout this game I did have a

37:09

few occasions where some of my people

37:11

were not feeling too good. They were

37:13

getting stressed and eventually had

37:15

accidents and needed to go to the

37:16

infirmary. And if that isn't enough, not

37:19

only are we here focusing on the

37:21

colony's happiness and the various

37:23

different forc resources they're going

37:24

to need, we also need to keep the people

37:27

back on Earth happy. The members of the

37:29

board uh not just sitting there taking

37:31

this lightly that we need to make enough

37:33

money with our mining to keep them

37:35

invested. Otherwise, they're going to

37:37

cut our funding, potentially shut down

37:39

the whole project along with our colony.

37:42

So that means we need to managing we

37:44

need to be here managing our colonists

37:46

as well as the interest of those on

37:48

Earth. So yeah, this is definitely worth

37:51

a look. Possible one, Luna Industries.

37:53

The demos available on Steam right now.

37:55

Do check out those links in the video

37:57

description. Thanks for watching this

37:58

video all the way through and my thanks

38:00

again to Upstairs Games for sponsoring

38:03

this video. Do take care and I'll catch

38:06

you next time.

Interactive Summary

Lunar Industries is presented as a realistic space simulation game where players build a self-sufficient moon colony based on proven real-world technology, avoiding sci-fi elements like warp drives or alien artifacts. The game, currently in its demo phase for Steam NextFest, focuses on the engineering challenges of operating on the moon's surface, specifically within Shackleton Crater due to its potential for frozen ice. Players start by establishing a basic infrastructure, clearing regolith, deploying power and range extenders, and managing resources like food and water. Key gameplay involves assigning astronauts with specific roles, expanding the base, dealing with environmental factors like heat dissipation, and fulfilling contracts to maintain funding from Earth. The game emphasizes slow, steady progress and managing both colony happiness and the interests of Earth-based investors.

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