Claude + Gemini: My Game Art Workflow
332 segments
You don't need to be an artist to
actually make video game characters
anymore. I'm building a multiplayer
soccer
game and I need like all of the players,
including the field, the goals and
everything. But here's the problem. I
can't draw like at all. So I figured, how
can I get this workflow going? And I
reached out to Claude AI to help me do
the
research. And I did a bunch of MCP tool
calls and said, you can use Gemini Pro.
So I actually used Gemini to make the art
and it costs about 13 cents per image.
And if you ever wanted to build a game
but just got stuck at the visuals part,
I'm going to show you how to get past
that.
So let's go ahead and cook. We've got
some sprites to make.
I'm going to show you a little bit of
prompting techniques, how I use JSON
prompts to generate some things.
So create this pixel art sheet of the
soccer player so we can just tell it to
create this.
Wait, I can just give it this prompt,
huh?
We're using the new Nano Banana Pro with
the Gemini 3 Pro image thing.
and we'll see what it comes up. Show the
following four poses on a sprite sheet.
Okay, let's just see
if I can run with this and see what
happens. Oh, interesting. Oh, that's kind
of cool. Did we just
generate all the sprites already? No way.
No way, no way, no way. Okay, I need to
have more conversations.
I grew up playing video games. I was so
addicted to video games. I had to kind of
completely stop and I
stopped playing video games. I took all
that energy and threw it into like tech
and coding and everything.
I wanted to actually make the video games
and I was actually wanting to go to a
school to make video games but like I
couldn't afford that school my parents
couldn't afford it obviously and so I was
like okay that's a lost opportunity
that's
like a you know previous life what I'm
thinking here to make the sprites by the
way is to kind of look at some references
and do a design forward approach so I
just
want to put a canvas out I'm gonna kind
of
shop around at different design ideas try
to see if I can choose some colors choose
some color palettes take a look at some
fonts I want to see some fonts that kind
of
inspire me and kind of bring me back to
this like, you know, world of, I think
Nintendo was really cool as
far as like nostalgic, but I also like
the SNES, like Sega Genesis, like, you
know, pixelations too,
because 8-bit is 8-bit, but then like if
you kind of up the bits like 16 or 32,
then like you get a
little bit more color variety, and this
is kind of where I can have a
conversation
maybe with Gemini
to create different worlds or different
ideas for things. So I want to combine
these different ideas
and kind of lay them out in canvas styles
What styles of things do I like that
really resonate with me Because I want to
make it more about me And then the AI
from
there should then be able to take that
concept and then help me generate like
sprites that will kind of fall
into that if you know what I mean. So
maybe I'll do some research tasks to get
sprites and all that.
I'm going to do Claude. I'm trying to do
some research and build sprites for the
game and work
with the game engine. I'm going to need
you to do some research using EXA MCP and
I'm going to also
attached the documentation for the
architecture plan here. I'm not even sure
what I should be doing
in terms of how I should pick the right
colors, fonts, and all these other
things.
And my thinking
was to just start with Figma and start to
look for inspiration to draw things in.
In
December of 2025,
Google has released Gemini 3 and it's
called Gemini Pro or Gemini 3 Pro or Nano
Banana Pro. And from there,
It's extremely powerful and we should be
able to give it reference images and be
able to describe things for our game.
And this is probably what we're going to
use to actually generate those assets.
Okay, so ExaCode MCP is a huge, huge
unlock for me.
Make sure you have this enabled.
And if you haven't, go ahead and sign up.
It's awesome.
It makes Opus 4.5 like that university
research student.
I prefer, first of all, Claude, like Opus
as a model.
and Opus 4.5 is extremely good at like
tool calling and sequential thinking. So
when it does a first step,
gather some information, it tries to
think about everything else in the
context
and then figure out
what the next steps need to do from
there. So it's really good at taking
something unstructured like
this, thinking through what I'm trying to
get through here, as you can kind of see,
Ray is asking
me about, and it's like, I asked about
seven different things in there, right?
And it says,
let me start by these three steps, right?
So it doesn't overload itself. It's like,
okay, I need to
So here it is doing actual web searches
and this is kind of it's doing its own
internal web searches and now it has some
more context. So I've created everything
we need. Let me create a comprehensive
checklist document for your game asset
creation flow. So here we are. It's
creating this stuff for us. This is
crazy.
Define your visual style, set up the
tools. So we're basically generating our
own course for ourselves, right? Like in
essence, that's what you would do, right?
Like we have the power of AI to help us
research and then help us generate the
steps that we need to get to the next
thing.
and I think this is the biggest unlock
for AI that we've ever seen in our
lifetimes.
So there's a research and reference
collection, there's a visual style guide,
awesome, and we
have a tool set up, a sprite, A-S-E-P,
right, so it's 20 bucks and there's three
alternatives,
there Gemini 3 Pro images so we can oh it
like 13 cents per image and there
character sprites so complete animation
list for outfield players goalkeepers and
chatbot player and the exact AI prompts
to
use
And then we have environment assets, so
that'll be like these structures, UI
elements, damn. And then there's a sprite
sheet for the export settings, animation
code, and example files. Wow.
So the key workflow, the research
confirmed your instinct. The AI
generation
manual cleanup is the winning combo. It
can handle character consistency for up
to
14 reference images.
which is perfect for generating sprite
sheets. You generate the concept with AI
and then clean it up pixel by pixel in a
sprite and then that crisp NES
authenticity.
Whoa, this is crazy. This checklist is
massive. Oh, I like these big head
character proportions. Roughly two to one
head to body. Games typically use four
colors per sprite.
Cool. So create a reference board. Note
what makes this style distinctive are
large expressive heads, small bodies,
simple but readable animations, and then
bold outlines.
Cold Outline. Sprite Dimensions. This is
awesome. Animation Frame Counts. Oh, this
is cool.
We can AI Prompt Template for Gemini 3
Pro. So create this pixel art sheet of
the
soccer player.
So we can just tell it to create this.
Did we just generate all the sprites
already?
Wow, look at this cool grass, lines,
dirt, goal. Oh, wow. This is going down a
really great rabbit
Hold on. I'm going to give it that prompt
guide. I gave it this prompt. How do we
improve the prompt to do more prompty
things? Okay, here are the characters for
my game and this is the prompt that I
have
used. Help me improve the prompt because
I
want to make the characters feel like
they're more modern and more relatable to
our current era. For example, we'll have
Team OpenAI versus Team Anthropic.
So each company has their own branding
and they have their own actual
characters.
So then I'll give it the prompt that we
had earlier.
Claude, I have the reference image
prompt.
I have my desired outcome and then
research and then I have attached the
image.
So character sprite sheet prompts.
Oh my God, this is insane.
Altman, Captain Team Striker,
distinguishing feature, slightly taller
sprite, confident pose, the light cap,
middle fielder.
and we have Brockman, The Defender, OG
Founder Vibe, Distinguishing Feature. We
have GPT Bot, The Goalkeeper.
This is awesome Okay notes for production
This prompt will allow for generating
individual character sprite sheets
maintaining consistency across teams So
meme potential with recognizable
characters and They not literal
depictions
so they inspired by characters Keep it
playful respectful
and focus on the fun rivalry between the
AI labs. How do I start with this prompt?
Should I generate them one by one? Which
markdown should I give to the nano
Banana Pro Model for my first prompt.
Let me give you the full team sprite
sheet that includes everyone plus assets
similar to what you've already generated.
Here's a complete prompt for your first
team.
Okay, so I'm going to paste this in.
Let's say we should be able to generate
the sprite sheet that we want.
So this is going to be OpenAI, colors is
going to be green, teal green.
I don't know why.
Dark green, white and black is for the
accent.
Why is Anthropix character look so fire?
They're like, yeah, this is gonna be
crazy. This is gonna be a crazy game. I
like this.
The current character sets, while they
are fun and worked for the previous era
with NES, I want to maybe do it a little
bit differently here because I do kind of
like this era, but we maybe can enhance
it
a little bit.
and I want you to do some research using
EXA MCP as well and look for some current
modern trends and help me understand some
fun characters that we can build so that
they feel a little bit more personal.
Because I think more people are going to
be invested if they can see themselves in
the game and if they can play as their
favorite characters.
You know, getting the opportunity to work
at Apple was really amazing because I got
to learn about software development and
everything.
but now I'm just realizing full circle I
can come back and actually make the games
that I want to make
but now I have all that experience
because I didn't have software
engineering
experience right so
it's kind of cool and we're using all
these cool tools and it's now full circle
and I can actually
make the things that I really want and
make them come to life which would be
super amazing
and at the same time I'm doing this live
because I want to show you the process of
how I do prompting
and then maybe you can learn something
from it. I'm actually kind of living my
dream now becoming a
I'm a game designer even though I didn't
think I was going to be one, right?
All right, so here comes the fun part.
Now I actually have to get these
characters in the game and I want to add
a
feature where you can actually put your
face as a playable character in the game.
And that's going to be the next live
stream. So make sure you drop in the
comments, would you actually play as Team
OpenAI or Team Anthropic? Let's keep
building.
Ask follow-up questions or revisit key timestamps.
The speaker is developing a multiplayer soccer game and, lacking drawing skills, leverages AI tools like Gemini Pro for image generation (at 13 cents per image) and Claude AI with ExaCode MCP for research and planning. He demonstrates prompt engineering, including JSON prompts, to create pixel art sprites for characters inspired by nostalgic console aesthetics while also exploring modern trends. The process involves defining a visual style, setting up tools, generating assets with AI, and then manually cleaning them up for authenticity. The speaker highlights Claude Opus 4.5's ability to provide a structured asset creation checklist, making the process more efficient. This project represents a full-circle moment for the speaker, who, after working at Apple and gaining software development experience, is now fulfilling his dream of making video games, a path previously inaccessible due to financial constraints. He plans to add a feature allowing players to use their own faces as in-game characters.
Videos recently processed by our community