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Path of Exile 2 - Grim Pillars Build Guide with 4 Divines

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Path of Exile 2 - Grim Pillars Build Guide with 4 Divines

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632 segments

0:00

Hey everyone and welcome to another

0:02

build guide. So, I've been getting asked

0:04

quite a few questions. Is my build

0:07

budget friendly? So, what I've done is I

0:10

have built this character on a budget of

0:13

about four divines. So, I'm just going

0:16

to send one delirious map about 100%

0:19

deliriousness and we're also going to

0:21

fight Arbiter once just for the

0:23

showcase. And then I'm going to go over

0:25

everything. Also, in the pinned comment

0:27

below will be a list of trade links so

0:32

that you can build a character like this

0:34

yourself. But we will go over that in

0:36

just a moment. Now, for four divines,

0:38

you are not going to see like 20 million

0:41

DPS. We're really pushing the limits of

0:45

what four divines can do in this game.

0:47

Again, the DPS isn't going to be too

0:49

crazy. I just want to, you know, let you

0:52

know that this is possible. So, let's

0:54

see what we can do.

0:56

put down some totems.

1:00

And we just want to freeze this guy. A

1:03

lot of our damage comes from freezing.

1:04

Okay, so he's at 68%. I want to put down

1:07

my totems again.

1:09

He walks into them. He's frozen now. And

1:12

then now we get to do some real damage.

1:13

And that's phase one. Okay, now we just

1:16

have to freeze him again.

1:19

35%. He's moving a little bit.

1:23

Come on, freeze.

1:26

There we go. We should be able to finish

1:28

him off.

1:32

Only one totem was down.

1:37

Not too bad. Not too bad for four

1:39

divines input.

1:45

No big money draw. But now let's take a

1:48

look at a 80% Delirious map. Okay, so we

1:52

have Blooming Field over here. 78%

1:55

delirious. So, I think we can go in

1:57

here. We're going to run just a standard

1:59

breach tablet. Nothing too juicy. We

2:02

have an abyss tablet with extra rare

2:04

monsters. And then we're just running a

2:06

couple rituals as well. We'll throw in a

2:07

map. Increased monster life damage is

2:09

extra damage. You know what? Whatever.

2:11

And let's see what we can do. Now again,

2:14

the damage at four divines investment

2:16

could be a little bit better,

2:20

but you're going to see a lot of

2:22

rolling.

2:26

We can actually take down

2:28

this ritual first. Actually really enjoy

2:31

rituals with this character.

2:35

I don't normally roll this much. It's

2:37

just because I'm trying not to die. So,

2:41

we can set up the ritual. We put down

2:43

our two totems,

2:47

and then we can pretty much just hold a

2:49

left click, let the sparks detonate the

2:50

totems. Pretty weak ritual, but not too

2:53

bad. So, we're not going to do the

2:55

entire map. Let's just maybe do this

2:58

abyss. See how that goes. We're

3:01

currently at 80% of deliriousness. We

3:04

even have a rogue exile over here. Okay,

3:06

that abyss pit is closed. We have one

3:09

more ritual I think we can do. Okay,

3:12

that abyss pit has been closed as well.

3:14

Keep putting down our totems. Right

3:17

click to put down the totems or whatever

3:18

you keep buying to do. Of course, we

3:21

dodge roll because we're on a budget.

3:24

And then we just hold left click. Okay,

3:26

let's take down this exile.

3:31

Put down two totems. We hold left click.

3:33

We freeze it. And there it goes. And of

3:37

course, the DPS is going to be pretty

3:38

much the same throughout the rest of the

3:40

map. We're not even coming close to

3:43

dying. We have 90% deliriousness. Let's

3:45

do one more ritual together and then I

3:47

think we can just skip to the boss and

3:48

then we'll get to the, you know, what

3:51

makes the build work, what we're looking

3:52

for.

3:55

But again, I really do enjoy rituals

3:57

with this build. So much like AoE,

4:00

it just feels good.

4:03

All right. And this guy should have

4:05

quite a bit of damage reduction,

4:08

but we should be able to get him down

4:09

again once we we're just we just need to

4:11

freeze him.

4:15

There's 50%.

4:18

Of course, this boss has like four

4:20

phases, unfortunately.

4:22

But there's phase one.

4:25

Oh, wait. Phase two already started. I

4:27

was asleep at the wheel.

4:34

No, my totems. Stop bullying them.

4:41

All right, and that should be phase two.

4:45

Run ahead of this guy so we can set up.

4:48

Put down the totems.

4:51

And there's the boss. 100%

4:54

deliriousness.

4:55

Of course, we do have a breach over here

4:57

as well, but that is going to be pretty

4:59

much the same as the abyss. So, I think

5:01

we can just get into what makes this

5:03

build work. We'll do a little bit of

5:06

window shopping first, though. Why not?

5:11

I'd hate to leave you hanging, not

5:12

knowing what's in here. No mage blood,

5:15

unfortunately. The best features about

5:18

this build is it is a two-b button

5:19

build. We right click, we left click, we

5:22

use spell totems. They summon grim

5:24

pillars for us, and then we detonate

5:25

them with spark. You can use anything

5:27

you want. I've just been using spark. I

5:29

know some people like to use entangle.

5:31

So, whatever you use, that is completely

5:32

up to you. But we can take a quick look

5:34

at our skills. And you'll notice that

5:36

I'm not using one support in both spark

5:39

and spell totem. I also left this socket

5:43

open. Why did I do that? So, my gems are

5:47

level 21. And again, there's four

5:49

divines invested in this build. So, I

5:51

just didn't want to like make new gems,

5:53

swap over my supports, and all that. So,

5:56

because my gems are two levels higher

5:58

than, you know, a level 19 gem that you

6:00

can pretty much make for free, what I

6:02

did is I just took out two levels. So,

6:05

normally I'd be using plus one level of

6:07

lightning skills here, plus one level of

6:09

cold skills here, and then we could

6:11

socket the plus one level of all spell

6:13

skills in here. So, again, because my

6:15

gems are level 21, I've effectively

6:18

scaled them down to be level 19. And

6:20

now, with that being said, you can see

6:22

the skills we're using. Because I'm a

6:24

blood mage, I get life remnants for

6:26

free. And this is just a lot of sustain.

6:28

But I'd say you don't really need that.

6:31

Again, because I'm a blood mage, I'm

6:33

converting my spark cost to life cost,

6:36

but depending on your ascendancy, you

6:38

don't really need to do that. So, we can

6:40

see the other three skills that I'm

6:41

using. Again, I'm using spark to

6:43

detonate my grim pillars. And then in

6:45

spark, we just have pierce. We have a

6:47

little bit of projectile speed. We have

6:49

a little bit less cast speed, but a

6:51

little bit more damage. We want Spark to

6:54

deal a little bit of damage just so that

6:56

they can detonate the pillars. So, this

6:58

does make somewhat of a difference. And

7:00

then I'm just using life tap again

7:02

because I'm a blood mage, but you don't

7:03

need to use this. And then we're just

7:05

using spell totem. My spell totem is

7:07

actually only level 18 because of the

7:10

strength requirements. And then we just

7:12

have a little bit of totem cast and

7:14

attack speed and 100% increased totem

7:17

placement speed. This is a big support

7:20

gem. You absolutely need this. I'm using

7:23

50% more maximum life for my totems.

7:25

This will just help keep them alive. And

7:28

then I have grim pillars. Again, this is

7:32

level 21, but I'm not using plus one

7:34

level of cold skills and I'm not using

7:36

plus one level of all skills in here.

7:38

And then you can see I'm getting eight

7:40

levels from global modifiers. And we'll

7:43

go over the gear in just a moment. And

7:44

then I have magnified area too. Just a

7:47

little bit more area of effect. And then

7:49

I highly recommend mana remnants. This

7:52

is just so much sustain. It does cost 30

7:55

spirit. And inside we just have

7:57

increased effect. And we can collect

8:00

remnants from a little bit further away.

8:01

We're actually using these same two

8:03

supports in life remnants. But that

8:06

covers the skills. Now again, this is

8:08

the budget setup, so I also want to just

8:11

take two seconds to mention the

8:12

expensive setup. We're going to go over

8:14

my gear as well in just a moment. Now, a

8:17

semi more expensive setup. Of course, if

8:19

you have level 21 gems, if you're not

8:21

scaling yourself down on purpose like I

8:24

am, we have cold mastery. So, we can see

8:26

this is level 20, one level from

8:28

corruption, eight levels from global

8:30

modifiers, we can put this in here. And

8:32

now it has those same levels, but it

8:33

also is getting plus one level from

8:35

support. Oh, and I guess it's also worth

8:37

mentioning that the damage on my grim

8:39

pillars is only 45,000 for the sake of

8:43

this showcase on a four divine budget.

8:46

Now, your number one priority should

8:47

always be getting like plus levels where

8:49

you can because each plus level is like

8:51

13ish% more damage. So, just by adding

8:54

one level over here, this should go to

8:56

over 50,000, 52,000. And then again, I

8:59

am using lightning mastery usually in

9:02

spark. And we can see the DPS increase

9:05

there. And then I don't normally use a

9:07

life tap. We have the lineage gem that

9:09

does the same thing while also providing

9:11

a little bit of extra damage depending

9:13

on how much life is spent casting the

9:15

spell. And then what you can also do is

9:18

we can take out magnified area and we

9:21

can swap that with Verona's Siege. We

9:24

lose 10% increased area of effect, but

9:27

we get 20% more damage with hits against

9:30

isolated targets. And that is so good

9:34

for bossing. So this is the expensive

9:38

setup for my gems. And now we can take a

9:41

look at my gear. So real quick, I want

9:44

to pull up the items and how much I

9:47

spent on everything. So I took

9:49

screenshots of everything. So I only

9:51

spent 87 exults on this amulet. And this

9:54

gear I threw together in an hour. So I'm

9:57

wasting a lot of modifiers on some

10:00

pieces of gear. and you'll see that in a

10:01

moment. My belt was 20 exalts, just a

10:05

little bit of resistance. The body armor

10:07

was the most expensive piece at one big

10:10

divine, but I need spirit. We're going

10:12

to go over that in just a moment. 40

10:14

exalts for the boots. I did craft on

10:17

plus 14 spirit. I'll explain how to do

10:19

that in just a moment. The gloves

10:21

basically free. 10 exalts over there. I

10:24

did socket in a little bit of added cold

10:26

res. One divine for a fairly [snorts]

10:28

large heart of the well double damage is

10:31

extra damage and crit chance. That is

10:35

not bad at all. And then the helmet was

10:37

basically free. Three exalts. We

10:41

continue. My jewels basically free.

10:44

About three exalts each. I bought five

10:47

of them. Ring one or ring two I guess.

10:51

25 exalts. Four chaos. So maybe like

10:54

half a div on rings. But again, I was

10:57

just looking for some resistances. And

10:59

we can see those wasted modifiers that

11:01

I'm talking about. This is doing so

11:03

little for me. But again, we threw this

11:06

together on a budget. This was the old

11:08

staff that I purchased. It has seven

11:10

level two cold skills. I later

11:14

downgraded to this one for five exults.

11:17

And this is the one that I'm currently

11:18

using that has five level of all skills.

11:21

So, I originally tested this to get a

11:24

couple extra levels from grim pillars,

11:26

but then my spark was just so weak. I

11:29

was having a hard time destroying the

11:31

pillars. So, if you're really on a

11:33

budget, I'd say like plus five level of

11:36

all spell skills or maybe even plus six.

11:39

That can get a little expensive, though,

11:41

because again, you do want like a little

11:42

bit of damage for whatever you use to

11:44

detonate to the pillars. So, I paid five

11:47

exalts for this staff that I used in the

11:50

showcase listed 6 days ago. And that

11:53

pretty much covers all of the gear that

11:55

I'm using. And we can even take one

11:57

quick look. We can see my resistances

12:00

are capped. Chaos res a little lower,

12:02

but of course, chaos damage is generally

12:04

more rare than elemental damage. And on

12:07

top of that, I also did get a little bit

12:10

of rarity on my gear. So, we're at 77%.

12:13

That should be like over 100% I would

12:16

say. But again, I threw this stuff

12:17

together in about an hour. So, we just

12:21

took down a 100% Delirious map. We took

12:23

down the Arbiter of Divinity on four

12:26

divines worth of gear with max res and

12:30

even a little bit of rarity. So, not too

12:33

bad at all. And then we can just take a

12:36

look at the gear. I don't think I want

12:38

to like spend too much time talking

12:39

about the budget gear because everything

12:41

that's budget just has like a little bit

12:43

of resistances and a little bit of

12:44

rarity. We have spirit on this. We have

12:46

plus level over here. But I think what

12:48

I'd rather focus on is not so much the

12:51

budget gear. Again, links to the budget

12:53

gear and the expensive gear in the

12:55

pinned comment below. But what I'd

12:56

rather focus on is what you should be

12:58

looking for when building this character

13:01

if you have, you know, 20 plus divines

13:03

to invest in it. my body armor compared

13:06

to the budget piece. They're pretty much

13:09

the same. I have spirit on both of them.

13:11

This one has double res. Mine has double

13:14

res lightning fire. And this one just

13:16

has a little bit more energy shield. I

13:18

also have life regen, which is kind of

13:20

nice. That could be another resistance

13:22

though. We'll put that on. We can take a

13:24

look at the helmet again. We have budget

13:26

with resistance, rarity, mana, and

13:29

energy shield. my helmet that I'm

13:31

currently using, resistance, rarity,

13:34

energy shield, mana. So, one is just a

13:36

little bit less energy shield and then

13:38

mine has just a little bit more. And

13:40

then we'll take a look at the gloves.

13:42

So, on budget, we again just have a

13:44

little bit of energy shield, resistance,

13:46

rarity, life, mana as well if you can

13:48

get it. And then on my gloves, again,

13:50

life, mana, rarity, resistance. That is

13:54

it. I do corrupt my gear for two

13:56

sockets. And then in my two sockets, I

13:59

have life cost efficiency. I think this

14:01

is like a one divine ancient augment.

14:04

And then [music] I just have 75 to

14:05

maximum life over here. But you can see

14:07

they're pretty much the same. And then

14:09

for the boots, I do want to talk about

14:11

the boots just a little bit. These

14:13

actually don't have rarity.

14:14

Unfortunately, I crafted off the rarity.

14:17

I would have liked it if the spirit took

14:20

away shock duration on the suffex, but

14:24

unfortunately it took away my rarity.

14:26

And then on my boots, I do have the

14:28

rarity. I have a little bit of chaos

14:29

res. I have the spirit, mana, and then

14:31

just some energy shield. And then even

14:33

these, you know, have 35% movement

14:35

speed. So, I didn't like skip out on any

14:38

of the gear. Yes, it is on a budget, but

14:40

this is gear that I would have used

14:43

myself if I only had four divines to my

14:46

name and I was trying to build this

14:47

character. Now, talking about the

14:49

spirit, what you can do when you buy a

14:52

pair of boots is you can use mystic

14:55

alloy on them. It will remove a random

14:58

suffix modifier, but you will get plus

15:01

spirit. So, I don't remember what I

15:03

removed on here, but it wasn't a big

15:06

deal because I'm still using these. And

15:08

then on these boots that I paid, what

15:09

was it like 20 exults for, I did remove

15:12

my rarity, unfortunately. So, this could

15:14

take, you know, a couple attempts. Now,

15:16

this build needs at least 180 spirit to

15:19

function because we summon two totems

15:22

and they require 75 spirit each. And

15:25

then we just need another 30 spirit for

15:27

mana remnants. And then we can take away

15:30

the rings. So these just have a little

15:33

bit of rarity. We have cold damage, mana

15:36

resistances, a little bit of cast speed.

15:38

Over here we have again cast speed,

15:40

rarity, a little bit of cold damage, a

15:42

little bit of resistance. on my rings.

15:45

Same thing. Cold lightning damage. This

15:47

is a little bit more expensive. Double

15:48

rarity, cast speed resistance. So, we

15:50

have like the budget rings and then we

15:52

have the expensive rings onto this one.

15:55

Rarity, cold lightning damage, mana

15:57

resistances. And then we have the

16:00

amulet. This has plus two level of all

16:02

spell skills. You really want that to be

16:04

plus three. I also have a little bit of

16:06

spell damage and again rarity on my main

16:09

amulet. spell damage, rarity, plus three

16:13

level of all spell skills. And you can

16:15

craft this to plus4 yourself. That could

16:18

be a little risky though. So, what you'd

16:20

want to do is find an amulet that you

16:21

want to use that has plus three level of

16:24

all spell skills and then you would have

16:26

to use essence of the breach on it. It

16:28

will remove a random prefix modifier,

16:31

but it will give you plus 20% to maximum

16:34

quality. So, you use this on your amulet

16:36

of choice. It removes a random prefix

16:38

and then you can get caster modifiers to

16:41

40%. And that is how you're going to get

16:44

plus4 level of all spell skills. And

16:46

then you do have to unnull off the 20%

16:50

quality so that you can replace it with

16:53

an actual prefix modifier. So that could

16:56

be pretty risky. It could rip the amulet

16:59

or it could just be really expensive. If

17:00

you want to use one of the omens that

17:03

guarantees your next orb of anomen will

17:05

only target prefix modifiers and then

17:08

even then it would be you know a one in

17:10

well depending on how many modifiers you

17:12

have it could be a one in two it could

17:14

be a one in three to remove that 20%

17:16

quality. So there is a little bit of

17:18

risk there but again every plus level

17:20

you get is going to be about 13% more

17:25

damage. It matters. So really try to get

17:28

plus level where you can. And then

17:30

again, we have a budget belt that I

17:32

spent like 20 exults on. We can take

17:34

this off. My actual belt. This one is a

17:37

little fancy. I think this is one of the

17:39

breach belts. It has increased cool down

17:41

rate. And then it has increased spell

17:44

damage and cast speed during any flask

17:46

effect. So that's pretty neat. Of

17:49

course, this could be a head hunter.

17:51

This could be a mage blood. So this

17:53

could be anything you want it to be. And

17:55

then for weapon, again, I just showed

17:58

you that I paid five exults for this

18:01

staff. We'll put that over there. So,

18:03

you can get away with using a budget

18:05

piece of equipment like this. But what

18:07

you really want to use is a big wand. We

18:11

have something like this. I crafted this

18:13

one myself. It has double damage as

18:16

extra damage and a bunch of plus levels.

18:20

I mean, this rune by itself is like 250

18:22

div, but I was able to craft this

18:24

myself. And I do want to pull up the

18:26

crafting guide for you as well. I did

18:28

not think of that craft myself. I got it

18:31

from this Reddit post uh 3 weeks ago.

18:34

So, here are the steps. So, you can take

18:36

a picture of that if you'd like. That is

18:38

how I crafted this one. There is a

18:40

little bit of RNG involved, but it is an

18:42

option if you don't want to purchase

18:43

something yourself. And then again, you

18:45

know, just all credit to the original

18:48

poster. And then I also have a fairly

18:51

good focus. Now, I'm not too sure how to

18:54

craft a shield myself. I did wind up

18:57

purchasing this, but you could of course

18:58

get like a budget version of this with

19:00

like just spell cold damage with plus

19:03

two level all spell skills. I do also

19:05

have this one. I just purchased this. I

19:07

guess I'll just quickly mention it. It's

19:09

the same as my wand, but uh this one has

19:11

all tier ones. I do need to change the

19:14

critical spell damage for crit chance

19:17

though, so that might be a little

19:18

expensive. And then this is just the old

19:21

staff that I purchased. I sniped this

19:24

belt for I think one div, but again,

19:27

like I really wanted to do this showcase

19:29

on a budget, so I didn't want to use

19:32

this. And then I originally paid like

19:35

100x or something for this belt, and I'm

19:37

just like, nope, that's too much. So I

19:39

went back and what did I pay for this

19:41

one? Like 20x. And something I just

19:43

realized, I didn't take off my right of

19:46

passage during the showcase. [music] I

19:48

guess I actually cheated a little bit. I

19:50

had a little bit more damage than I

19:52

should. This was not in effect during

19:55

arbiter, though. So, this this was my

19:57

bad. I I I still managed to miss

20:00

something. And then we can just take a

20:02

look at the jewels and then we'll just

20:05

go over the passive tree. So, I already

20:07

showed the screenshot for the heart of

20:08

the well that I purchased for one

20:10

divine. This one is just barely slightly

20:14

better. It has the same cold lightning

20:16

damage. It has crit chance just like the

20:18

one that I got for one div, but this

20:20

also has critical spell damage bonus.

20:22

So, a heart of the well like this, I

20:24

believe, is like 19 divines, but if you

20:26

take away that critical spell damage

20:28

bonus, it drops to one divine. And then

20:30

all of my other jewels are just double

20:32

damage, double crit. But these are 10

20:35

divines each, whereas the ones that I'm

20:37

currently using are five. Not even.

20:40

They're three exalts a piece because

20:43

they don't have double crit. They're

20:45

just double damage with critical hit

20:47

chance. And now we can take a quick look

20:49

at the passives. Again, I am blood mage.

20:51

I get life remnants for free. I have a

20:54

little bit of spell damage leached as

20:56

life. My base crit chance is a little

20:58

bit higher. So, I do get a little bit of

21:00

damage from that. And then I'm just

21:01

getting a little bit of extra life from

21:03

my equipped body armor. And then we can

21:06

just quickly take a look at the

21:09

passives. I mean, we're just going to

21:10

path up here. We have a little bit of

21:12

crit, a little bit of damage, a little

21:14

bit of crit over here. We continue

21:15

pathing up. We have freeze buildup.

21:18

Again, so much of our damage comes from

21:20

freeze. And then we get 25% of cold

21:23

damage. Has extra fire damage against

21:25

frozen enemies. So, I actually want to

21:27

talk about freeze real quick. Up here,

21:29

we have increased freeze buildup with

21:31

freeze duration on enemies. And then

21:34

this is why freezing enemies is so

21:36

powerful. Hits ignore non- negative

21:38

elemental resistances on frozen enemies.

21:41

And then 50% increased damage with hits

21:45

against frozen enemies. Freeze is so

21:48

strong. That's why you always want to

21:50

just like prioritize getting the enemies

21:52

frozen. And like right before a boss

21:54

freezes, you put down your totems again

21:57

so you can just stand there and DPS. And

22:01

that's really not going to be an issue

22:02

on the higher end. It's just like on the

22:04

lower end where you have to like watch

22:06

that freeze meter on the boss. And then

22:09

we just path up here. I'd say you want

22:11

to path over to the left first. We're

22:14

going to get damage is taken from mana

22:16

before life. We also need this ancestral

22:19

bond. Totems reserve 75 spirit instead

22:22

of costing charges to summon. That's why

22:25

we want 155 unreserved spirit. So we can

22:28

summon two totems. And then we just come

22:30

down here. I have a little bit of crit.

22:32

And then we have the heart of the well

22:34

that I got for one divine. And then

22:36

again, all of my jewels are just double

22:39

damage with single crit over here.

22:42

Double damage, single crit. All of these

22:44

were like three exalts a piece. Double

22:46

damage, single crit. Over here, double

22:48

damage, single crit. And then double

22:51

damage, single crit. But once we get

22:53

these nodes, then we can come up here.

22:55

Again, we already went over this. Freeze

22:57

duration, freeze buildup. We have plus

22:59

one level of all cold skills. Pretty

23:01

much all of our damage is coming from

23:03

grim pillars. So, we want a lot of plus

23:07

levels. Two cold skills. You can also

23:10

see that I'm I'm currently I currently

23:12

have three points over here for just

23:13

like a little bit more spell damage.

23:15

These aren't really doing anything. I

23:17

might move these around eventually, but

23:20

we'll see. We can come down here.

23:22

Increased maximum mana. Increased spell

23:24

damage per 100 maximum mana. And then we

23:27

convert energy shields to mana. And that

23:30

is why like having mana and a life

23:33

remnants is so good because it's just so

23:36

much sustain. And then with my critical

23:40

hit chance, I mean, right now it should

23:42

be pretty pitiful, but with my jewels,

23:45

this does go up to about 75%. Which just

23:48

means that enemies are constantly

23:50

dropping remnants, which is so much

23:52

survivability. Come up here for just a

23:54

little bit of spell damage. We already

23:56

went over these nodes. We have a little

23:58

bit more crit over there. Crit over

24:01

here, crit over here, and then we just

24:04

finish it off with a little bit more

24:06

crit. And that is everything the build

24:10

has going for it. So, I just put in my

24:12

actual jewels, and we can see I'm at 74%

24:16

crit with six times crit damage. And

24:18

then we can see the spell totem. We went

24:22

from 40,000 damage to 230,000.

24:26

And we can also see that my grim pillars

24:29

is now level 38. And we're just getting

24:33

so much damage at the very high end. So

24:36

now I don't want this video to be too

24:38

too long. So we'll take down the Arbiter

24:42

of Divinity one more time just so we can

24:45

see the difference in damage. All right.

24:48

So here we go. two totems. We hold the

24:52

left click.

24:54

He's frozen instantly. And that's phase

24:56

one.

24:59

So, with just a little bit of

25:00

investment,

25:02

you can just make everything in this

25:04

game easy. Phase two should go a little

25:07

bit faster. He has a lot of damage

25:08

reduction on phase one. I don't know why

25:10

it takes so long to kill him, but phase

25:13

two is over in an instant.

25:16

And let's see what we get. Oh, another

25:17

divine. Don't mind if I do. But anyways,

25:20

that is the spark grim pillar totem

25:24

character build that I've been running

25:26

on a budget. Again, four divines is I I

25:30

I did forget to take off my right of

25:32

passage. I'm sorry. I I did miss one

25:35

thing, but again, that didn't apply to

25:37

the Arbiter of Divinity when we took him

25:39

down. Again, links to everything in the

25:41

pinned comment below, as well as my Path

25:43

of Exile Ninja page. And with that, I

25:47

think we are just about done for today.

25:49

So, as always, everyone, take care.

Interactive Summary

This video provides a detailed guide on how to build a budget-friendly, effective character in Path of Exile, focusing on a 'Grim Pillar' totem build that relies on freezing enemies for damage output. The creator demonstrates the build's viability on a four-divine budget by completing a 100% delirious map and defeating a boss. The guide covers the skill mechanics, gear selection, passive tree optimization, and provides insights into scaling the build from a budget setup to a more expensive, high-damage version.

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