How to prompt Gemini 3.1 for Epic animations
148 segments
So, you probably have been seeing
different animation showcasing where
people talking about how awesome Gemini
3.1 Pro is in terms of producing
animation SVG design. But, when you try
yourself, you probably get those type of
shitty PowerPoint slide type of
animation that it just very far away
from production ready. And what is
making difference between those mediocre
slide deck type of animation versus
well-crafted animation video like this.
I've been experimenting a lot using
Gemini 3.1 Pro to produce specifically
product launch videos. And I think I
found a pretty good process that can
make a big difference on the outcome.
And this is what I want to share today.
So, the key concept here is basically
two things. One is that when building
animation, you absolutely want to plan
first. From the planning, you should get
a scene-based prompt that detailing
timing and UI state. One of the key
reasons your animation generated by
model is bad is because you're giving a
vague and open-ended request like
"Animate this" or "Make it pop", which
leads to chaotic, uncoordinated motions
and efforts. Especially for animation,
it is complicated task requiring a lot
of spatial thinking, which model is not
specifically trained at. So, what do you
want is actually separate out the
planning and building into different
stage. And artifact of planning is a
structured scene-based prompt. This is
most creative part. Even though you do
very basic things like this, by
structured prompt to explain very
clearly what are all the different
things you want the model to animate and
what different UI state for each scene.
And just by doing this, even without any
special prompt techniques, I guarantee
you almost get two to three x better
results. Cuz this takes away all the
spatial thinking and planning out of
model, so it can really focus on
implementation and have a rough
understanding about the overall
timeline. But, to do it properly, a good
scene piece prompt basically composed of
four different things in my opinion. One
is timing, another is clearly defined
state, plus some special keyword effect
that you can include to instruct
animation further. Let's take a this
video example from Rocket, where he made
a video about Open Cloud. You can see
the result here is much better than your
normal product launch video that looks
like PowerPoints. And if you look at his
prompt, it is doing this exact same base
prompt structure where for each scene it
will talk about how long this thing
should be and detailed explanation of
the state, including what should be in
the frame as well as some special effect
keywords like 3D perspective, rotation,
fading with staggered delay, tagline
with staggered item reviews. And with
those things together, it is capable to
follow instruction and produce really
high-quality result. Here I was able to
do something similar to generate a
product launch animation video like this
by producing scene-based prompt where
each scene it would talk about the
timing, the special effects, the state,
the action, and technical details. So,
this is kind of just a main composition
of a good animation prompt. And I know
sometimes it's not easy to construct
such a prompt. That's why I built a
skill in Superdesign skill library for
product release demo animation. And with
this skill, I was able to generate nice
product launch video like this for our
Inspire mode based on our video UI and
generate nice scene-based animation
prompt. The process was simple. I first
they use our Chrome extension to clone
any UI component that I want to make the
animation around. And if you don't know
Superdesign has this free Chrome
extension, and they allow you to clone
website into pixel-perfect web coding
playground or clone just very specific
UI components. It will generate
cleaned-up version of HTML that you can
paste in any coding agent. But if you
paste into Superdesign, it will generate
a pixel-perfect clone of whatever UI you
captured. And based on that, I can
select this UI to dash skill library and
under animation, there's a product
release demo skill which I can click on.
And give it prompt, we just released an
Inspire mode which allow you to find
relevant design inspiration as a design.
Help me make a product launch animation
video to showcase the user journey.
Initially, zoom into prompt input with
build and plan mode only, then Inspire
mode show up and cursor click to switch
and see inspiration items popping up.
Here, let's making sure we select the
Gemini 3.1 Pro mode since it is the best
model for animations. In this skill,
we'll start ask me some target questions
about animation details, including what
the initial state should be, how the
tabs should be showing up, where the
inspiration items should be popping out,
and how the cursor should be looking
like. And then it create this animation
plan with a prompt breakdown like this
for detailed timing and UI state. And at
bottom, it has a summary and I can make
chance to read. But if it looks good, I
can just tell it to start building. And
with this plan, in the end it generates
awesome product launch videos that I'm
pretty happy with. So, this is something
you can go and try out today for free.
All you need to do is just go to skill
library, find this product release demo
skill, and start making real UI-based
product launch videos. I'll put the link
to download both this Chrome extension
as well as Superdesign platform below so
you can try for free. But as I mentioned
before, everything I talk about here is
a general prompting process that you can
use with Cloud Code Cursor, anything
else. We just made that process easier.
Thank you and I see you next time.
Ask follow-up questions or revisit key timestamps.
The video explains why many AI-generated animations look like amateurish PowerPoint slides and introduces a structured prompting process to achieve production-ready quality with models like Gemini 3.1 Pro. The key is to separate planning from execution by creating detailed, scene-based prompts that define timing, UI states, and special effects. The creator also demonstrates how to use the 'Superdesign' platform's skill library and Chrome extension to streamline this process, enabling users to clone UI components and generate high-quality product launch animations.
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