HomeVideos

How to prompt Gemini 3.1 for Epic animations

Now Playing

How to prompt Gemini 3.1 for Epic animations

Transcript

148 segments

0:00

So, you probably have been seeing

0:01

different animation showcasing where

0:03

people talking about how awesome Gemini

0:05

3.1 Pro is in terms of producing

0:07

animation SVG design. But, when you try

0:10

yourself, you probably get those type of

0:12

shitty PowerPoint slide type of

0:14

animation that it just very far away

0:16

from production ready. And what is

0:18

making difference between those mediocre

0:19

slide deck type of animation versus

0:21

well-crafted animation video like this.

0:23

I've been experimenting a lot using

0:25

Gemini 3.1 Pro to produce specifically

0:28

product launch videos. And I think I

0:30

found a pretty good process that can

0:32

make a big difference on the outcome.

0:34

And this is what I want to share today.

0:35

So, the key concept here is basically

0:36

two things. One is that when building

0:38

animation, you absolutely want to plan

0:40

first. From the planning, you should get

0:42

a scene-based prompt that detailing

0:44

timing and UI state. One of the key

0:46

reasons your animation generated by

0:47

model is bad is because you're giving a

0:50

vague and open-ended request like

0:52

"Animate this" or "Make it pop", which

0:54

leads to chaotic, uncoordinated motions

0:56

and efforts. Especially for animation,

0:58

it is complicated task requiring a lot

1:01

of spatial thinking, which model is not

1:02

specifically trained at. So, what do you

1:04

want is actually separate out the

1:05

planning and building into different

1:07

stage. And artifact of planning is a

1:09

structured scene-based prompt. This is

1:11

most creative part. Even though you do

1:13

very basic things like this, by

1:15

structured prompt to explain very

1:17

clearly what are all the different

1:18

things you want the model to animate and

1:21

what different UI state for each scene.

1:23

And just by doing this, even without any

1:25

special prompt techniques, I guarantee

1:27

you almost get two to three x better

1:29

results. Cuz this takes away all the

1:31

spatial thinking and planning out of

1:33

model, so it can really focus on

1:35

implementation and have a rough

1:36

understanding about the overall

1:38

timeline. But, to do it properly, a good

1:40

scene piece prompt basically composed of

1:42

four different things in my opinion. One

1:44

is timing, another is clearly defined

1:46

state, plus some special keyword effect

1:48

that you can include to instruct

1:50

animation further. Let's take a this

1:52

video example from Rocket, where he made

1:54

a video about Open Cloud. You can see

1:56

the result here is much better than your

1:58

normal product launch video that looks

1:59

like PowerPoints. And if you look at his

2:01

prompt, it is doing this exact same base

2:04

prompt structure where for each scene it

2:05

will talk about how long this thing

2:07

should be and detailed explanation of

2:09

the state, including what should be in

2:10

the frame as well as some special effect

2:13

keywords like 3D perspective, rotation,

2:16

fading with staggered delay, tagline

2:18

with staggered item reviews. And with

2:20

those things together, it is capable to

2:22

follow instruction and produce really

2:23

high-quality result. Here I was able to

2:25

do something similar to generate a

2:27

product launch animation video like this

2:29

by producing scene-based prompt where

2:31

each scene it would talk about the

2:33

timing, the special effects, the state,

2:36

the action, and technical details. So,

2:38

this is kind of just a main composition

2:40

of a good animation prompt. And I know

2:41

sometimes it's not easy to construct

2:43

such a prompt. That's why I built a

2:44

skill in Superdesign skill library for

2:47

product release demo animation. And with

2:49

this skill, I was able to generate nice

2:51

product launch video like this for our

2:53

Inspire mode based on our video UI and

2:56

generate nice scene-based animation

2:57

prompt. The process was simple. I first

2:59

they use our Chrome extension to clone

3:02

any UI component that I want to make the

3:04

animation around. And if you don't know

3:05

Superdesign has this free Chrome

3:07

extension, and they allow you to clone

3:08

website into pixel-perfect web coding

3:10

playground or clone just very specific

3:13

UI components. It will generate

3:14

cleaned-up version of HTML that you can

3:16

paste in any coding agent. But if you

3:18

paste into Superdesign, it will generate

3:20

a pixel-perfect clone of whatever UI you

3:23

captured. And based on that, I can

3:24

select this UI to dash skill library and

3:27

under animation, there's a product

3:29

release demo skill which I can click on.

3:31

And give it prompt, we just released an

3:33

Inspire mode which allow you to find

3:35

relevant design inspiration as a design.

3:37

Help me make a product launch animation

3:39

video to showcase the user journey.

3:41

Initially, zoom into prompt input with

3:43

build and plan mode only, then Inspire

3:45

mode show up and cursor click to switch

3:48

and see inspiration items popping up.

3:50

Here, let's making sure we select the

3:53

Gemini 3.1 Pro mode since it is the best

3:56

model for animations. In this skill,

3:58

we'll start ask me some target questions

4:00

about animation details, including what

4:02

the initial state should be, how the

4:04

tabs should be showing up, where the

4:06

inspiration items should be popping out,

4:07

and how the cursor should be looking

4:09

like. And then it create this animation

4:11

plan with a prompt breakdown like this

4:13

for detailed timing and UI state. And at

4:15

bottom, it has a summary and I can make

4:17

chance to read. But if it looks good, I

4:18

can just tell it to start building. And

4:20

with this plan, in the end it generates

4:22

awesome product launch videos that I'm

4:24

pretty happy with. So, this is something

4:26

you can go and try out today for free.

4:28

All you need to do is just go to skill

4:30

library, find this product release demo

4:32

skill, and start making real UI-based

4:34

product launch videos. I'll put the link

4:36

to download both this Chrome extension

4:38

as well as Superdesign platform below so

4:40

you can try for free. But as I mentioned

4:42

before, everything I talk about here is

4:44

a general prompting process that you can

4:47

use with Cloud Code Cursor, anything

4:49

else. We just made that process easier.

4:51

Thank you and I see you next time.

Interactive Summary

The video explains why many AI-generated animations look like amateurish PowerPoint slides and introduces a structured prompting process to achieve production-ready quality with models like Gemini 3.1 Pro. The key is to separate planning from execution by creating detailed, scene-based prompts that define timing, UI states, and special effects. The creator also demonstrates how to use the 'Superdesign' platform's skill library and Chrome extension to streamline this process, enabling users to clone UI components and generate high-quality product launch animations.

Suggested questions

3 ready-made prompts