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To Kill a Franchise | The Rise and Fall of Halo

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To Kill a Franchise | The Rise and Fall of Halo

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4506 segments

0:05

ring.

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Hold it. What the hell? Did something

0:09

just hit us? Move in.

0:11

>> In the early 2000s, there were few game

0:14

series as influential as Halo. From its

0:16

gameplay, art, music, story, and

0:19

multiplayer. Its success had defined the

0:21

genre and created such great demand for

0:23

a sequel that when it finally arrived,

0:25

its launch broke the record for the

0:27

biggest 24 hours in US entertainment

0:29

history. This record was broken soon

0:32

after, broken by none other than Halo 3,

0:35

the final mainline game in the trilogy

0:37

that satisfactorily wrapped up the story

0:39

and delivered an exceptional multiplayer

0:41

experience. So, how has a series known

0:43

for its innovation, story, and genre

0:46

defining gameplay failed to capture any

0:48

of these aspects? and why has its

0:50

dwindling fan base lost interest in the

0:52

IP and grown resentful of the studio

0:54

steering it? To understand how this came

0:56

to be, this video will be covering the

0:58

rise and fall of Halo for the mainland

1:00

games development, lore, campaign, and

1:03

multiplayer experience, as well as the

1:06

series often antagonistic relationship

1:08

with Microsoft.

1:10

Jason said it best, I think. He said

1:12

that Microsoft is building the biggest

1:14

cannon in the world and they're pointing

1:16

it right at Sony and and we can be the

1:18

bullet in that cannon.

1:19

>> In 1999 and 2000, Sony boasting the

1:23

power of the PlayStation 2 promoted it

1:25

in such a way that it threatened

1:27

Microsoft and inspired fierce

1:28

competition. Quote, powerful and

1:30

traditionally inexpensive game consoles

1:32

and the processors haven't had anywhere

1:34

near the power of even a low-end PC. PC

1:38

makers don't fear them right now, but

1:40

they should. companies such as Sony have

1:43

something in mind other than just

1:45

games."

1:47

Microsoft, the '90s tech giant, took

1:49

this personally and intensified

1:51

development of its own console. The

1:53

console was referred by the development

1:55

team as the DirectX box for the DirectX

1:58

software that it utilized. Though

2:00

Microsoft's marketing team felt it could

2:02

create more appealing names such as Map,

2:05

Mike, Mega, or even Face. Evidently,

2:09

this was the marketing team's second run

2:11

at names. As the first batch of names

2:13

quote were so bad, we didn't even save

2:16

them," unquote. Due to the absence of an

2:19

appealing name, the development team's

2:21

internal name was chosen for the

2:22

console, although it was shortened now

2:25

to the Xbox. Microsoft had its cannon,

2:28

but not the required ammunition. In

2:30

February 2000, Ed Freeze, the soon-to-be

2:33

vice president of Microsoft Game

2:35

Publishing, received a call that could

2:37

help remedy that. And Peter said, "Hey,

2:38

Ed, um, you know, we're kind of in

2:41

financial trouble. Uh, we're thinking

2:44

we're going to have to shut the company

2:46

down or sell it to someone."

2:47

>> Bungie, a Chicago based development

2:49

company, was in dire straits. This arose

2:52

partly from Bungie's real-time strategy

2:54

game, Myth 2, Soulblider. While the game

2:57

itself was wellreceived, all copies were

2:59

recalled just before its official

3:01

release, as it was found that the

3:03

uninstaller would delete more than just

3:05

Myth 2. Only those seeking to wipe their

3:08

entire hard drive will be pleased by

3:10

this bug. Even the demo was afflicted by

3:13

this devastating bug. A bug and a recall

3:16

that placed Bungie solidly on the path

3:18

of financial ruin. The only thing that

3:20

could save this company was an

3:22

ambitious, untested shooter.

3:36

Halo initially revealed at Mac World

3:38

1999 began as Blam. The name of the game

3:42

would change, but Blam would remain as

3:45

the engine used to create the game. A

3:47

game that at one point was

3:49

conceptualized as an RTS. Now it was

3:51

conceptualized as a third person shooter

3:54

releasing for the Mac and PC. Halo,

3:56

headed by Jason Jones, the co-founder of

3:59

Bungie and written by Joseph Stton, took

4:01

inspiration from the 1986 film Aliens.

4:04

It was set in the far future and carried

4:06

a mature tone of mystery, of vastness,

4:09

of desperation, as was in Aliens.

4:12

Despite humans being technologically

4:15

advanced, they could hardly overcome

4:17

simple yet ancient horrors. The name

4:19

Halo and the music created by Martin

4:21

O'Donnell and Mike Salvatorei with their

4:24

Gregorian chants alluded to a religious

4:26

component. After all, the game is an

4:28

allegory for Noah's arc. Yet,

4:31

Microsoft's marketing team felt skittish

4:33

on the concept. Quote, they said, "If

4:35

there is one thing you take away from

4:37

this meeting, it's that we absolutely

4:39

think you should change the name." And

4:41

we laughed out loud and was like, "We

4:43

are not going to listen to you." They'd

4:45

had somebody cut a 2-minute video

4:47

together to Heavy Metal. all quick cuts

4:49

and fast action. No story, nothing. I'm

4:53

like, what's this? This didn't look or

4:55

sound like Halo at all."

4:58

Even so, by 2000, anticipation for the

5:01

game only grew, and Microsoft's

5:03

acquisition certainly got the attention

5:05

of market leaders such as Steve Jobs.

5:08

Quote, "I got an email from Microsoft

5:10

Chief Executive Officer, Steve Balmer,"

5:12

which was unusual for me. It was pretty

5:14

short. It basically just said, "Steve

5:17

Jobs is mad that you bought Bungie. Call

5:19

him and calm him down." And then it had

5:21

a number. Okay, I guess I have to call

5:23

Steve Jobs.

5:25

Steve Jobs had to address Microsoft's

5:28

acquisition of Bungie and Halo during

5:30

that year's Mac World.

5:31

>> What would that mean about the future of

5:33

Bungie's games on the Mac? About the

5:35

future of Halo on the Mac? To clear that

5:38

up for us all, it's my pleasure to

5:40

introduce Ed Freeze, the vice president

5:42

of games for Microsoft. Yet, Apple and

5:45

Microsoft are going to team up with the

5:47

executive vice president of publishing

5:49

from Bungie, Peter Tampy, to form a new

5:51

company. And that company is going to

5:54

take hopefully over time our entire line

5:56

of games to the Macintosh. To everybody

5:59

here,

6:03

though Halo would eventually find its

6:05

way to the Macintosh, the plan to launch

6:07

it on the computer had changed. It was

6:09

now sent to launch exclusively on the

6:11

Xbox. as not only would their work for

6:14

the Mac port seemingly go to waste, but

6:16

it also meant that they would lose the

6:18

goodwill of their customer base.

6:20

Furthermore, Halo now had to launch with

6:22

the Xbox, meaning that Bungie had less

6:25

time to work on the game than they had

6:27

hoped. The silver lining in this

6:29

acquisition was that Bungie still had

6:31

the freedom to flesh out their vision

6:32

for Halo. Microsoft was more concerned

6:35

with the marketing of the game and

6:37

requested it be subtitled in order to

6:38

steer clear of Halo being confused as a

6:41

religious game instead of a futuristic

6:43

shooter. The game was set to release as

6:45

Halo Combat Evolved. After the

6:48

acquisition, the lead game designers and

6:50

core team moved into Microsoft's office

6:52

located in Redmond, Washington. How you

6:55

doing?

6:55

>> He's walking in to the new space for the

6:57

first time. Hey guys, got something for

7:00

you.

7:02

Okay,

7:03

Dan's new place. And Dan gets the

7:05

leather couch. We don't know why.

7:07

>> That's my casting couch.

7:09

>> Bungie had to defy expectations. They

7:12

needed to make their now firsterson

7:14

shooter operate smoothly on a console.

7:16

The challenge came in the form of the

7:18

controls. Sheamus Blackley, the creator

7:20

of the Xbox, in an interview with IGN

7:23

recalled the scaling commentary as

7:24

quote, "A shooter would never work

7:26

without a mouse and a keyboard." and

7:29

this was a widely and passionately held

7:31

belief."

7:33

Though the famous 1999 Nintendo 64 game

7:36

Golden Eye had made strides in the first

7:38

person shooter console genre, the

7:40

controls were not at all up to par with

7:42

computers. Rather than having a free-

7:44

floating aiming reticle, players had to

7:46

contend with a single analog stick and

7:49

relied on movement and a slight auto aim

7:51

mechanic to hit enemies. It was only

7:53

with a toggle that players could enter a

7:55

precise aiming mode that both sacrificed

7:58

movement and had players fight against a

8:00

reticle that aggressively directed

8:01

itself to the center of the screen. Even

8:04

at the time, modern shooters such as

8:06

Alien Resurrection were ridiculed for

8:08

using what is now considered to be a

8:10

modern dual analog stick control scheme.

8:13

Quote, "The game's control setup is its

8:15

most terrifying element. The left analog

8:18

stick moves you forward, back, and

8:20

straights right and left, while the

8:21

right analog stick turns you and can be

8:24

used to look up and down."

8:27

This is why it was believed that Halo

8:29

would suffer the shortcomings of all

8:30

console shooters, as the Xbox was set to

8:33

launch with a similar dual analog stick

8:36

controller, aptly nicknamed the Duke.

8:38

Side note, the sheer size of the

8:40

controller attributed to poor sales of

8:43

the Xbox in Japan. And I can remember

8:45

putting it on my leg in Japan and trying

8:48

to say, "See, you can rest it on your

8:50

leg." And this Japanese TV host put it

8:53

on his leg, which is much smaller than

8:55

mine, and it immediately fell off. And

8:56

he said, "No,

8:57

>> the Duke was a non-starter in the Asian

8:59

market, period."

9:00

>> With the Xbox launch said in November

9:03

2001, Bungie had several upcoming

9:05

deadlines to hit. Marcus Leato, the art

9:07

director, has stated on the crunch,

9:09

quote, "We had an insanely short period

9:12

of time to figure our [ __ ] out to

9:14

actually convert Halo from a third

9:16

person to firsterson game and build a

9:18

real world. I swear it was like 9

9:21

months, just a ridiculous period of time

9:23

to build the entire first game and ship

9:25

it." The crunch meant that several plot

9:29

lines, levels, guns had to be cut.

9:31

Multiplayer was also on the chopping

9:33

block where the team initially

9:35

envisioned 32player battles. The

9:37

multiplayer, which came secondary to the

9:40

campaign with only three to four

9:41

developers working in it just several

9:43

months away from release, was now aiming

9:45

for a smaller arena style experience

9:48

that games like Quake popularized. When

9:50

it finally came time to showcase the

9:52

game at E3 2001, the campaign showed

9:55

much promise. There was live

9:56

demonstration highlighting the dynamic

9:58

and strategic ability of enemy and

10:00

friendly AI, a system in where units

10:03

moved to pre-desated squares depending

10:05

on morale, if they were winning or

10:07

losing, and on the intel units had which

10:10

depended on where they last saw an

10:12

enemy. The single player through the

10:14

design of weapons, AI, vehicles, and the

10:17

story of the last super soldier

10:18

discovering the truth of a mysterious

10:20

ring world showed much promise. That

10:22

much could not be said about the

10:24

multiplayer. As seen on the show floor,

10:27

the four player split screen had

10:28

tremendous frame rate issues. The

10:30

console's still very much under

10:32

development. We the the machines we had

10:34

to show their halfspeed uh graphics card

10:36

at that time. So everything's running

10:38

half speed. Um

10:40

>> they try to show this multiplayer demo

10:42

on the floor and it doesn't really

10:44

impress people. If you read the press

10:46

from that time, it's very h I don't

10:48

know, wait and see. Unlike the upcoming

10:50

Nintendo Gamecube or the Sony

10:52

PlayStation 2, the Xbox was releasing

10:55

with a built-in hard drive and a

10:56

built-in Ethernet port to futureproof it

10:59

for a potential online service. This

11:01

feature would also be utilized for land

11:03

parties. It would allow up to four Xbox

11:06

systems to be connected under a single

11:08

network as to have 16player battles. But

11:11

Bungie questioned whether the system

11:13

link would be utilized and if the

11:15

multiplayer was worth keeping now that

11:17

the company was cycling employees from

11:19

its other projects. Getting closer and

11:21

closer to the deadline for Halo, each

11:23

one of those teams ended up getting

11:25

absorbed into the Halo team because

11:26

there was just no way we were going to

11:28

make it.

11:33

>> We almost cut multiplayer out of it a

11:35

few days before we had to ship the build

11:36

cuz it wasn't really working that well.

11:38

You know, we were having arguments about

11:39

how many people can actually connect a

11:41

box together. We're like, "Yeah, maybe

11:42

in college dorms people will do it, but

11:44

who's going to carry a TV to their

11:45

friend's house?" The decision was made

11:48

to keep multiplayer in. As the

11:50

performance of the Xbox through its

11:51

development had drastically improved,

11:53

the multiplayer frame rate issue had

11:55

disappeared. The last thing to do now

11:57

was to ship the game and console. As

12:00

Bill Gates did when he revealed the

12:02

final luck of the Xbox, he also attended

12:04

the launch party and handed over the

12:06

first console.

12:11

No one at Bungie could have foreseen the

12:13

tremendous success Halo brought to the

12:15

Xbox to their studio or how their

12:18

innovations would set standards for

12:19

decades. Halo Combat Evolved in its

12:22

beautiful simplicity was a tremendous

12:24

success. Its campaign and multiplayer

12:27

were universally wellreceived.

12:40

I remember when I I gave this to the

12:42

game designer whose level it was used

12:44

in. He came to me. He said, "Boy, you

12:46

know, I spent so much time listening to

12:47

that piece and that, you know, I just

12:48

love that chick singer."

12:51

And I said, "Paul, uh, that was me."

12:55

>> We set up 10 Xboxes. Actually, that

12:57

meant 10 TVs or screens of some sort.

13:00

Turned out we had four LCD projectors.

13:02

>> They keep on bringing in more stuff and

13:04

it seems to be expanding.

13:06

>> Would you agree that without Halo, the

13:08

Xbox may not have might not have

13:10

survived without that killer app?

13:11

>> I think you're probably right.

13:12

>> If there's one game that almost

13:14

single-handedly made the Xbox, it's

13:16

Halo.

13:19

>> Launch titles that don't suck a concept.

13:22

Where contemporary console shooters

13:24

relied on uncanny, narrow, and linear

13:27

levels with enemies segmented throughout

13:29

as if they only existed to wait for the

13:30

player, Halo Combat Evolved ushered in a

13:33

new era of design. It created an active

13:36

world where players could stumble into

13:37

battles between the alien opposition

13:39

known as the Covenant and the human

13:41

marines after Crash Landing scattered

13:43

across a mysterious ring world. The game

13:46

through its open and sometimes narrow

13:48

level design encourages the player to

13:50

use a wide arsenal of purpose-built

13:52

weapons and vehicles. Close encounters

13:54

encourage the use of grenades and melee,

13:56

which have their own dedicated buttons.

13:59

Even the aiming reticle, albeit always

14:01

large and generous changes based on the

14:03

weapon being used. In more than just

14:06

this way, was a gameplay supported by a

14:08

well-thoughtout art direction. The

14:10

humans were seemly inspired by the

14:12

Marines and aliens. Their technology was

14:14

advanced, yet still resembled familiar

14:16

and modern equipment. The Covenant

14:18

relied on bright, round, smooth, and

14:21

glimmering tech. Their pronounced color

14:23

palette and art direction made it easy

14:25

to inform the player on Elite Rings, and

14:27

most importantly, their location as to

14:29

make sure they will not blend into the

14:31

background. I probably wouldn't have

14:33

made the Covenant guys so colorful, but

14:36

that was a request from Jason. Shinier,

14:38

brighter, more color. I'm like, dude,

14:40

you're nuts, man. This things like

14:42

rainbow is horrible. Obviously, it

14:45

worked. I mean, he he knows it from a

14:46

gameplay perspective. Like, this is what

14:48

makes games tick.

14:50

>> Even the grunts were designed in such a

14:52

way that the design allowed their weak

14:53

point, their heads, to be silhouetted

14:56

against their shiny armor. They were

14:57

also the only English-speaking Covenant

14:59

members, which provided the player much

15:01

needed information on their changing

15:03

tactics.

15:08

This much could be gathered from

15:10

gameplay demos prior to the game's

15:12

release. However, Bungie did well to

15:14

keep the two additional factions a

15:16

secret. Do you remember how careful we

15:18

were to not let anybody know that I mean

15:21

this was the big twist.

15:22

>> After finding the Covenant through a

15:24

moody and foggy forest, a player enters

15:26

a facility of neither quote unquote

15:28

human or covenant origin. Within the

15:31

player discovers traces of a recently

15:33

fought battle. Though discarded weapons

15:35

and blood are present, only the corpses

15:37

are missing. What is left is a lone

15:40

distressed marine that actively shoots

15:42

the player while rambling of other

15:43

worldly horrors. This and a recording

15:46

left by the marine squad builds up to

15:48

the introduction of the flood, a

15:50

parasitic ancient horror that

15:52

assimilates biomass, covenant, and human

15:55

alike. It is shortly after that the

15:57

player is introduced to the final

15:58

faction of the game. I am the monitor of

16:01

installation 04. I am 343 Guilty Spark.

16:06

Someone has released the flood.

16:09

My function is to prevent it from

16:11

leaving this installation.

16:12

>> 343 Guilty Spark serves the presumably

16:15

extinct forerunners, the creators of the

16:17

mysterious ring world and also serves to

16:20

provide exposition on the flaw.

16:22

Similarly, the human AI Cortana provides

16:25

exposition and commentary where the

16:26

player's character, the Stoic Super

16:28

Soldier, the Master Chief, cannot. It

16:31

was at this point that the scope of Halo

16:33

story shifted to a much larger and even

16:35

more mysterious universe. The purpose of

16:38

the player shifts from maintaining the

16:40

remnants of marine forces scattered

16:41

through the ring world to eliminating

16:43

the flood through the firing of the Halo

16:45

rings. This is the exact reason it was

16:48

built. But before the player is able to

16:50

achieve this, he is abruptly stopped.

16:55

>> Hog, that wasn't supposed to happen.

16:58

>> Oh, really?

17:01

>> The flood is spreading. If we activate

17:03

Halo's defenses, we can wipe them out.

17:06

>> You have no idea how this ring works, do

17:08

you? Why the Forerunners built it? Halo

17:11

doesn't kill Flood. It kills their food.

17:15

Humans, Covenant, whatever. We are all

17:18

equally edible.

17:19

>> Exciting. This is to have a record of

17:21

our lives.

17:22

>> He looks excited, doesn't he?

17:24

>> All of our What does that mean?

17:26

>> Human history. Is he?

17:27

>> Oh,

17:29

fascinating. That's a clue.

17:31

>> Among this revelation is the hinting

17:33

through 343 Guilty Spark that the

17:36

Forerunners were ancient humans.

17:38

>> Chief, I'm picking up movement.

17:39

>> Why would you hesitate to do what you've

17:41

already done?

17:42

>> We need to go right now. Last time you

17:46

asked me if it were my choice, would I

17:48

do it?

17:50

>> Having had considerable time to ponder

17:52

your query, my answer has not changed.

17:54

>> With the secret of the ring revealed,

17:56

and after several battles, the player

17:58

returns to their crashlanded ship to

18:00

destabilize the fusion reactor, thus

18:02

creating a massive explosion to destroy

18:04

the ring. The final segment has players

18:07

drive through waves of forerrunner

18:08

sentinels, flood forms, and covenant

18:10

forces in order to reach a smaller

18:12

spacecraft and outrun the explosion.

18:16

>> Halo, it's finished.

18:18

>> No, I think we're just getting started.

18:26

>> Bungie, through their comparatively

18:28

small team by today's standards, had all

18:30

aspects of the game's design worked

18:32

together. It was no secret that the team

18:34

was infamously hard to work with, but

18:36

also equally passionate for their vision

18:38

of Halo.

18:39

>> We are the most cynical people. Like, we

18:41

are the jaded crowd who if a game

18:43

doesn't entertain us in 5 minutes, we

18:45

stop playing it.

18:46

>> The music was not omnipresent and was

18:49

designed in mind not just for the tone

18:51

of the level it appeared in, but also

18:53

the exact location in said level. This

18:55

type of design extended to weapons,

18:58

players regenerative health, enemy

19:00

forces, allied forces, and vehicles.

19:02

While some levels, such as the library

19:05

would be criticized for its repetitive

19:06

layout and frustrating difficulty, and

19:08

certain lines were written for

19:10

environments that were envisioned far

19:12

different than they were implemented.

19:13

>> Here's my favorite line in the game.

19:15

>> I don't know if they show it.

19:16

>> Yeah, don't we show it? Here it comes.

19:19

>> This cave is not a natural formation.

19:21

>> It's not. It's not a natural formation.

19:23

>> I don't believe Uh, no duh.

19:26

>> The game as a whole innovated and

19:28

delivered an experience where all parts

19:30

worked together to flesh out Halo's

19:31

gameplay and story to the larger set

19:34

pieces to the soundtrack and religious

19:36

significance of a Halo. It all invoked a

19:38

sense that there was something greater

19:40

at work in the universe of Halo. And it

19:42

gave Bungie plenty to work with should

19:44

there be a sequel. Still yet, the game

19:47

had more to offer. Multiplayer, the mode

19:50

that was nearly cut, was a selling

19:52

point, perhaps even more influential

19:54

than Golden Eye for the Nintendo 64.

19:57

Halo through its split screen

19:58

multiplayer became known as a party

20:00

game, a revolution in console gaming

20:02

that successfully made land parties

20:04

easily accessible and Halo a must-have.

20:07

Quote, "Every week the Xbox would sell a

20:09

certain number of units and something

20:11

like 50% of those sales would convert

20:13

into Halo sales. So, it just kept

20:16

selling. two years after it came out, it

20:18

was still in the top 10 sellers on the

20:20

console. That's almost unheard of now."

20:24

Hel sold consoles and primed an audience

20:26

for online multiplayer. Though the game

20:28

was celebrated the development, the

20:31

crunch to finish the game had exhausted

20:33

the developers at Bungie. And though the

20:35

studio had garnered prestige for their

20:37

work as per their contract with

20:38

Microsoft, Bungie did not get much else.

20:41

So the core development Bungie team

20:43

threatened to leave Microsoft just after

20:45

their major hit.

20:46

>> What I remember was a general

20:49

disappointment in the you know sort of

20:51

sharing of profits. Well, it turns out

20:54

of course that there is no such thing as

20:55

profit sharing uh based on you know

20:58

merit or your performance over over a

21:00

diff a certain product inside Microsoft.

21:02

As a matter of fact, I remember Robbie

21:03

Box saying to me in a meeting, Marty,

21:06

you know, we we don't give profit

21:08

sharing to people who do Microsoft Word

21:11

or Office or Excel or whatever. And I'm

21:13

like, yeah, yeah, no, no, we get that.

21:15

The seven people who were saying, I

21:17

think we should we should be getting

21:18

something better from Microsoft, at

21:20

least for the next one, Halo 2. And then

21:22

he goes, Marty, you got to understand,

21:24

Microsoft does not negotiate with its

21:26

employees. Robbie, that makes total

21:28

sense. I get it. That makes total sense

21:30

to me. And then the guy started to get

21:32

up. We were all going to leave the

21:33

office because it was over. Like he just

21:35

he said, "We don't negotiate with our

21:37

employees." And as we were reaching the

21:40

door to leave, he goes, "Wait, wait,

21:41

wait. Guys, guys, come come back. Come

21:43

on, let's talk." So I sat down again and

21:45

I thought to myself, hm, maybe Microsoft

21:48

does negotiate with its employees. So we

21:50

negotiated a deal. We negotiated

21:52

probably the only product related profit

21:55

sharing plan maybe that Microsoft has

21:57

ever done. I don't know. It's possible.

21:59

So our profit sharing plan was for Halo

22:01

2 and that caused us to stay instead of

22:04

leaving. We were going to leave and

22:05

start our own studio.

22:06

>> Bungie was going to make Halo 2. This

22:09

was already presumed through the success

22:11

of Halo Combat Evolved. What was not was

22:14

their promise to impress with the

22:16

sequel. Quote, "You already know Halo 2

22:18

is the sequel to Halo. You already know

22:21

Bungie has no intention of disappointing

22:24

anyone. The game itself is everything

22:26

you loved about the original Halo, but

22:28

with all the knobs turned up to 11 this

22:30

time around. This is not a quicky quote

22:33

unquote Halo 1.5 followup using the same

22:36

engine. We are using a completely

22:38

rewritten graphics engine which allows

22:40

our artists to work in previously

22:42

unimaginable complexity and detail.

22:45

Anyone who thinks the original Halo

22:47

stretched the Xbox's graphical abilities

22:49

to the limit is mistaken.

22:52

Only 5 days later, Microsoft announced

22:55

Xbox Live. Quote, "In addition, at least

22:57

seven Xbox Live enabled games are

22:59

currently scheduled to be available on

23:01

November 15th, with up to 10 more to be

23:04

followed by the end of the holiday

23:05

season."

23:07

Halo 2 was named amongst these games to

23:09

launch with Xbox Live in 2002, but

23:12

Bungie knew they needed more time to

23:14

make the game they wanted. quote, "I

23:16

remember having a very voseiferous

23:18

discussion with Pete Parsons, who was

23:20

then sort of Bungie's manager as an

23:22

internal Microsoft executive. He said,

23:24

"Marty, it's inconceivable for us to not

23:27

be a launch title for Xbox Live, which

23:30

was coming in November 2002, just a year

23:32

after the first Halo's release." And I

23:35

said, "Yeah, and I want to have a baby

23:36

in 4 months. There are just things that

23:38

cannot happen." He told me, "You've got

23:41

to understand that Microsoft has already

23:43

planned their fiscal year." I said,

23:45

"Fuck the fiscal year." Which became

23:47

sort of a statement that everybody knew

23:49

at the studio. I wasn't saying screw

23:51

Microsoft. I explained the only way you

23:53

truly motivate a game development team

23:55

and especially Bungie is by saying we

23:57

have to get this done for E3 or get it

24:00

finished by Christmas. If you say, "Oh,

24:02

we need to get this done for the fiscal

24:04

year," they just won't. They will not do

24:06

it.

24:08

Microsoft was not the only company using

24:10

Halo to market itself, as there were

24:12

various games desperately trying to

24:14

emulate or even topple Halo.

24:15

>> This is Brute Force. It's been called in

24:17

the United States the next Halo. It's a

24:19

tactical based team shooter and um it's

24:22

it's more of a thinking man's shooter.

24:24

Players that have been used to Halo um

24:26

will will jump right in with this game.

24:28

We're looking more for pure action. So,

24:31

uh you're running around and it controls

24:33

basically just like Halo.

24:37

This is Sony's first person shooter.

24:39

It's really going to be their Halo

24:40

killer. That's what they hope it to be.

24:42

>> Among the many teams attempting to outdo

24:44

Halo was Bungie with Halo 2.

24:46

>> This process began with the end of Halo

24:49

and realizing all the stuff that we had

24:51

left out and Jason and I and Jamie and a

24:55

few other people sitting down and

24:56

thinking really hard about, oh wow, what

24:58

did we really want to tell? I don't know

25:00

if we're crazy or stupid or we just like

25:03

good stories or or what, but we we

25:06

certainly worry about that a lot more

25:08

than you might think we'd have to in a

25:10

game that's mostly just about action and

25:13

and about not thinking.

25:14

>> Bonji sought to tell a dramatic

25:16

expansive story with her sequel, one

25:19

that would reveal the mystery of the

25:20

foreigners, the intentions of the

25:22

Covenant, and satisfyingly wrap up the

25:24

fight with the Covenant. To do this,

25:26

Halo 2 would have two playable

25:28

protagonists. The game would take place

25:30

shortly after the events of combat

25:32

evolved. It highlights the repercussions

25:34

of the destruction of the Halo ring.

25:36

While the Master Chief is being awarded

25:38

for saving the galaxy, the highranking

25:40

elite who discovered the ring alongside

25:42

the humans is being shamed by the three

25:44

prophets of the covenant. Three

25:46

hierarchs known as the prophet of truth,

25:48

prophet of mercy, and prophet of regret

25:50

for allowing the ring to be destroyed.

25:53

It is the intent of the prophets and

25:54

their covenant to fire the rings under

25:56

the guise that it would take the galaxy

25:58

on a great journey, a new plane of

26:00

existence. This is evident by the

26:02

absence of the foreigners who fired the

26:04

rings long ago. And as there are no

26:07

living traces of them, they must have

26:09

successfully transcended into a higher

26:11

plane of existence. Though the player

26:13

knows the purpose of the rings, this

26:14

convincing lie sets the stage for a

26:16

tragic story where all but humans are

26:18

unwittingly fighting to the death for

26:20

their death. The prophets brand the

26:22

forerunners as gods. The monitors such

26:25

as 343 guilty spark as oracles and the

26:28

humans as heretics. The high-ranking

26:30

elite is shamed, branded, and bestow the

26:33

title and responsibilities of the

26:35

arbiter. He is tasked with killing an

26:37

elite separatist. But this brings more

26:39

questions.

26:41

>> The Oracle.

26:43

>> Hello, I am 343 Guilty Spark. I am the

26:46

monitor of installation 04.

26:48

>> Ask the Oracle about Halo. how they

26:51

would sacrifice us all for nothing.

26:54

>> After the defeat of the Separatist,

26:55

Tartarus, a brute, a newly introduced

26:58

race to the series, and the same brute

26:59

that branded the Arbiter, shows no

27:01

reverence to the Oracle, snatching it

27:04

before it can reveal the truth of the

27:05

Halo rings to the Arbiter. Tardus, who

27:08

represents the Brutes, is uncaring for

27:10

the cause, and similar to the prophets,

27:12

is using the religion to gain power.

27:15

None hungrier for it than the prophet of

27:17

truth. He has prime access to forrunner

27:19

artifacts and as his storyboard

27:21

demonstrates knows all too well not just

27:24

the purpose of the halo rings but also

27:26

far more damning secrets around the

27:28

foreigners. The prophet of truth emerges

27:30

as a true antagonist of Halo 2 who

27:33

allows the assassination of the prophet

27:34

of regret by withdrawing elite forces.

27:36

The prophet of truth uses this event as

27:39

a reason to change the guard from elite

27:41

to brutes further fueling their tension.

27:44

This is unprecedented, unacceptable.

27:47

>> The hierarch is dead, commander.

27:50

>> His murderer was within our grasp if you

27:53

had not withdrawn our fabins.

27:54

>> Are you questioning my decision?

27:56

>> As to tie up any loose ends, he also

27:59

orders the assassination of the arbiter.

28:01

>> The prophets learn of this. They will

28:03

take your head when they learn.

28:07

Fool. They ordered me to do it. The

28:11

Arbiter falls to what should have been

28:13

his death. Earlier in the game, the

28:15

Master Chief should have also shared a

28:16

similar fate.

28:19

>> Let him be.

28:22

The great journey awaits for no one,

28:24

brother, not even you.

28:26

>> The Prophet of Truth allows the Prophet

28:28

of Mercy to die via the flood. Through

28:30

the course of the game, Truth has

28:32

demonstrated his strategic ability. He

28:34

has executed a plan that has eliminated

28:37

his greatest opposition and made him the

28:39

sole ruler of the Covenant. Truth orders

28:42

TardeRus to fire the rings while he

28:44

stations himself on a foreigner

28:45

structure known as the ark. This is both

28:48

saved from the firing of the Halo rings

28:50

and is located on Earth. The profit of

28:52

truth's plans is only foiled by the

28:54

manipulation of the gravemind, a sort of

28:57

physical compound brain of the flood who

28:59

shares the interest of the humans, the

29:01

arbiter, and a growing contingent of

29:03

elites who want to stop the firing of

29:05

the halo rings. It is only through the

29:07

gravemind's meddling that the firing of

29:09

the halo ring is stopped, that the

29:10

arbiter was able to exact his revenge on

29:12

the profit of truth, and that there was

29:14

a grand reveal that humans were ancient

29:16

forerunners. As a human skeleton is

29:18

discovered on the ark by the arbiter. It

29:21

is inferred that the prophet of truth

29:23

knew the humans were forerrunners all

29:25

along and was aiming to quote unquote

29:27

become a god by taking this ancient

29:29

human's place. This also means that the

29:32

covenant was throughout the human

29:34

covenant war fighting against the very

29:36

gods they worshiped. In this way, the

29:38

story of Halo becomes poetic. It is the

29:41

story about how a single influential and

29:43

deceitful figure manipulated an entire

29:46

galaxy into war and nearly into

29:48

self-destruction.

29:50

The characters were wellritten and

29:51

intelligent, always making optimal

29:53

decisions dependent on the knowledge

29:55

they had at the moment and goals they

29:57

maintained. The end of the game through

29:59

a postredit scene was meant to tease a

30:02

potential Halo 3 where the Gravemind,

30:05

the only thing that was able to trump

30:06

the profit of troops manipulation, was

30:08

being set up as the next and even

30:10

greater antagonist. Joe Stton, the

30:13

cinematics and narrative director, had a

30:15

grand vision for the game, but perhaps

30:17

too big for the rest of the team. Quote,

30:20

"One conversation I remember very

30:22

specifically was when Marcus and I

30:24

finally sat down to review the script.

30:26

He was terrified of the scope it

30:28

implied. His job in that meeting was to

30:31

assess how many props are you asking

30:33

for. How many custom cinematic stats,

30:36

you know, it was a big game at that

30:38

point.

30:39

It was not just a story, but also the

30:41

art and mechanics of everything they

30:43

wanted to implement. This ambition

30:45

extended even beyond Halo 2 because

30:47

Bungie was attempting to develop another

30:49

game with a separate Phoenix team,

30:52

leaving even less resources for their

30:54

highly anticipated sequel. As opposed to

30:57

Halo Combat Evolves development, more

30:58

the smaller team shared or disputed

31:00

their vision for the game. Halo 2

31:03

through its lack of leadership,

31:04

everexpanding team, and massive scope

31:07

led to the disaster known as the E3 live

31:10

demo. Bungie and their delusion desired

31:12

to prove to their fans and to themselves

31:14

that Halo sequel would be superior in

31:17

all aspects and then some. It was

31:19

decided that a live gameplay demo would

31:21

be showcased. This highlighted among new

31:24

mechanics such as dual wielding, vehicle

31:26

hijacking, and a vehicle damage system,

31:28

an engine that supported a stencil

31:30

lighting model that brought to life

31:32

otherwise flat textures. The live demo

31:35

consisted of the Master Chief fighting

31:36

through a wartorrn city, first on foot,

31:39

then manning a warthog cannon. The

31:41

gameplay was scripted and cinematic, and

31:44

fans loved it.

31:46

>> I don't say the word awesome.

31:49

Usually dude doesn't come out of my

31:50

mouth, but the truth is the game is

31:53

awesome, dude.

31:56

>> We came back with E3 with actually less

31:59

than what we wanted to. We came back

32:01

from E3 with a demo. We did not come

32:03

back from E3 with a playable part of a

32:06

level.

32:10

That was really bad. Actually, that

32:12

wasn't the goal. We've got 50, 60 guys

32:15

now on the Halo 2 team. They're waiting

32:18

to be told, "Hey, what do we do? What do

32:21

we, as this massive, smart, talented,

32:24

hardcore, devoted guys that are going to

32:26

stay up really late? What What do we do?

32:27

Tell us we want to do it."

32:29

>> Though Bungie had created a demo that

32:31

impressed and lived up to their

32:32

promises, it was unfeasible. The Xbox

32:36

would never be able to run such a

32:38

visually complex lighting system, or at

32:40

least not be able to run it consistently

32:42

above three frames per second. Quote,

32:45

"We can't ship this. It wouldn't run.

32:48

There was no way we could do the whole

32:49

game this way. It was a huge, horrible

32:52

realization that the entire plan that

32:54

had been worked on for 2 years was

32:57

basically going to be thrown out."

32:59

This was not an exaggeration. The engine

33:02

had to be rebuilt to accommodate the

33:04

hardware of the Xbox. The campaign had

33:06

to be basically redesigned. Quote, "A

33:09

lot of people sacrifice themselves in

33:10

ways that you should never have to for

33:12

your job." unquote. To make matters

33:15

worse, Bungie, through an embrace of

33:17

work culture and an unheard of

33:19

independence on the Microsoft campus,

33:21

had long been trying Microsoft's

33:22

patience, from missing the launch of

33:24

Xbox Live in 2002, to now requesting

33:27

another year to finish the game for a

33:28

2004 release date, not the present year,

33:31

2003. Microsoft wanted their flagship

33:34

game this year, and they were determined

33:36

to get it.

33:37

>> Now Halo is too important. Okay, now

33:41

everything,

33:43

all the marketing people, all the

33:45

planning, everything wants to revolve

33:47

around Halo and the next Halo and

33:49

there's huge pressure to get the next

33:51

Halo out and and to rush it out. I meet

33:54

with my boss, Robbie Bach, and say we

33:57

need to spend an extra year. He said,

33:59

>> "Let's have a vote."

34:01

So he brought in all his senior staff

34:04

members, Jay Allard, Mitch Ko, other

34:07

people you don't know, uh, and went

34:10

around the room. Should we force Bungie

34:14

to ship on the original schedule because

34:16

Halo is so important to the company or

34:19

should we give them the extra year that

34:21

they want? Every person in the room

34:22

voted we should force them to ship on

34:25

the original schedule.

34:25

>> These guys don't see

34:26

>> except for me.

34:27

>> Yeah. And I walked out of the room and I

34:29

said, "I will quit now if we don't give

34:32

them this extra year."

34:33

>> Even though Ed Freeze would quit soon

34:35

after, his threat to quit had won Bungie

34:37

the extra year to finish their game. And

34:40

so Bungie prepared for what was possibly

34:42

the worst crunch they would ever

34:44

experience.

34:45

>> I'm enjoying the sunset, the last row of

34:47

rays of light because uh the next 5

34:49

months or so, I don't think we're all

34:51

going to see very much sun. As a matter

34:53

of fact, I don't think we're going to

34:54

see any sun at all for the next 5 or 6

34:55

months. Enjoy it while it lasts.

34:58

>> Employees working 7 days a week, all

35:00

day, every day, and significant others

35:03

bringing in changes of clothes. Quote,

35:05

"I slept at the office some obscene

35:07

amount of days in a row, like almost an

35:09

entire month at the end. I canled my dog

35:12

for almost 2 months. There would be

35:14

mornings I'd wake up at home and not

35:16

remember how I got there, and many

35:18

others where I'd wake up at my desk. It

35:20

was that way for a lot of people. a lot

35:22

of relationships got fractured and that

35:24

felt irreparable at the time."

35:27

With all hands on deck and the team

35:29

working tirelessly, there was finally

35:31

steady progress and a solidified

35:32

deadline that under no circumstance was

35:35

going to move, as was made apparent at

35:37

E3 2004. It's in stone. Well, actually,

35:42

that's not the only place it's in.

35:47

I got your release date.

35:51

right here.

35:53

November the 9th,

35:56

the moment Xbox Nation's been waiting

35:58

for. Halo 2. And yes, that is 2004.

36:05

>> The extra year and having all hands was

36:08

still not enough. Bungie had a singular

36:10

option left.

36:12

We have this fantastic story arc that

36:15

we're trying to get across and we have

36:17

all this backstory that we're trying to

36:18

get across and there comes a point where

36:20

we look at the amount of time that we

36:22

have left to finish this game and we

36:24

realize that we're just crazy. We're not

36:26

going to be able to do all of this. And

36:28

so we pick our battles with, you know,

36:31

what we can cut out and everything that

36:32

wasn't essential. All these things that

36:34

we just love to see in the game, they

36:36

all they get put on the bottom of this

36:39

list and we end up start we start

36:40

hacking them off.

36:41

>> Here comes the knife out of the script.

36:44

What's important? That isn't, you know,

36:46

goodbye my lovely child.

36:48

>> In order to meet their deadline, Bungie

36:50

had to cut a large portion of the single

36:52

player campaign. There was a fear that

36:54

this butchering would be noticeable.

36:56

Still, there was no time left and the

36:58

game needed to be ready for a November

37:00

9th release.

37:02

There are those who said this day would

37:04

never come. What are they to say now?

37:09

>> Rated M for mature.

37:12

>> Where Halo Combat Evolved sold

37:14

gradually. Halo 2 was going to sell

37:16

steeply. This game was going to sell

37:18

like nothing else. The demand for Halo 2

37:21

had ballooned to the point that there

37:23

was 1.5 million pre-orders for the game.

37:26

As Xbox saw it, the game's launch was

37:29

going to rival even the launch of the

37:31

original Xbox.

37:32

>> In the next 72 hours, Halo 2 will be

37:34

sold in 27 countries in eight different

37:37

languages. And there's going to be

37:38

another 1,200 stores in London, Seoul,

37:41

Tokyo, Toronto open in similar midnight

37:43

matters events. I mean, this is bigger

37:45

than a video game. This is a true

37:47

entertainment phenomenon.

37:48

>> Quote, "One of the things we'll look

37:50

back on in 24 hours is what size is the

37:52

industry? It is very clear to us that

37:54

this kind of entertainment is usurping

37:56

others. Moore said, "There was a

37:59

commotion about the film The Incredibles

38:01

making $70 million over the weekend. I

38:04

guarantee that we'll make that up by 400

38:06

p.m. tomorrow."

38:08

>> Look at this line.

38:10

>> This is crazy. This is just for

38:11

registration.

38:13

>> This was a common sight across the

38:15

United States. The fervor of major

38:17

theatrical releases could not compete

38:19

with the demand for Halo 2. In just 24

38:22

hours, there were 2.4 million copies of

38:24

Halo 2 sold, amounting to $125 million

38:28

in sales. This figure was even higher

38:31

than what Peter Moore, the vice

38:32

president of Microsoft, predicted. The

38:34

launch of Halo 2 broke the record for

38:36

the most money generated in a single day

38:38

in entertainment history. A video game

38:41

surpassing a film's release was unheard

38:43

of. The campaign, besides a small area

38:45

with overtuned snipers, was wellreceived

38:48

until players experienced the game's

38:50

abrupt ending.

38:51

>> Well, we had such a great ending to Halo

38:53

2 where Master Chief said, "I want to

38:57

finish the fight."

38:58

>> Master Chief, you mind telling me what

39:00

you're doing on that ship,

39:01

>> sir? Finishing this fight.

39:05

>> Which uh had most Halo players

39:06

universally screaming and throwing their

39:08

controllers at their TVs because they

39:10

didn't get to finish the fight.

39:12

Well, I didn't say anybody threw their

39:14

controller. They might have dropped it

39:16

in in amazement.

39:17

>> Quote, I beat Halo 2. And I think the

39:19

first words out of my mouth upon victory

39:21

were, "What the crap?" To describe the

39:23

ending of Halo 2 as anticlimactic would

39:26

probably be a bit of an understatement.

39:28

Towards the tail end of the game, I just

39:30

gave up on trying to understand the

39:31

story line and its innane ending. If you

39:34

thought you were pissed at the end of

39:35

Matrix Reloaded, you haven't seen

39:37

anything yet. It's kind of [ __ ] that

39:39

there's going to be a Halo 3 when Bungie

39:41

said that Halo 2 would wrap up the loose

39:43

ends when instead it has only made it

39:46

worse and making us wait a few more

39:47

years for the answers."

39:50

Bungie had cut out the entirety of the

39:52

final act. This means the story ended

39:55

right as the Prophet of Truth was headed

39:57

to Earth. Thus, there was no reveal that

39:59

the Forerunners were human, no

40:01

retribution for the Arbiter that players

40:03

did not universally appreciate playing

40:05

as, and no satisfactory conclusion. This

40:08

was greatly disappointing, but was not

40:10

all that Halo 2 had to offer. If we do

40:13

this right, if we are able to really

40:15

pull off the engine and Xbox Live and

40:18

the social community,

40:20

it it's going to destroy everything else

40:22

that's out there. As Combat Evolved was

40:24

revolutionary for its local multiplayer,

40:26

Halo 2 was revolutionary for its online

40:29

multiplayer. In the same spirit of

40:31

Combat Evolves and land parties, Halo 2

40:33

created what Bungie called the virtual

40:35

couch or party system. This allowed

40:37

users playing split screen on the same

40:39

Xbox to all play together online and

40:42

join other parties. Among this was the

40:44

introduction of skill-based matchmaking,

40:46

several game modes like capture the

40:48

flag, big team battle on Slayer, custom

40:51

game modes, proximity chat, statistics

40:54

that were tracked and viewable online, a

40:56

clan system, and on top of all that was

40:58

the option to play as a Spartan or an

41:01

elite. This was only a single element of

41:03

the customizability. Players could

41:05

change the color of their characters and

41:06

the color and design of their emblem.

41:08

Halo 2 was a game that broke records

41:10

across the entertainment industry

41:12

through the party system. It was a game

41:14

that surpassed even what was available

41:16

in the PC dominated multiplayer space.

41:18

Other consoles such as the original

41:20

PlayStation 2 and the Gamecube while

41:22

offering online multiplayer required the

41:25

addition of a network adapter. And worst

41:27

of all, they did not play Halo 2. From

41:30

July 2004 to July 2005, the number of

41:33

users subscribed to Xbox Live doubled

41:35

from 1 million to 2 million. Xbox

41:38

exclusive games such as Halo were

41:40

undoubtedly responsible for this

41:42

increase.

41:43

>> In 2005, Xbox is the fastest growing

41:46

platform for game sales. Right now, six

41:49

of the top 10 selling games are Xbox

41:51

titles.

41:52

>> This was coming at the end of the Xbox's

41:54

life cycle. By the end of the year,

41:56

Microsoft wanted to release their next

41:58

console generation, an entire year

42:00

before Sony and even Nintendo. This

42:02

console, among offering a graphical

42:04

upgrade, was gearing itself up to focus

42:06

even more on the Xbox Live service and

42:09

the Xbox marketplace. The Xbox 360 would

42:12

also offer a removable hard drive.

42:15

Altogether, this would theoretically

42:16

allow future downloadable content like

42:18

the Halo 2 map expansion that was sold

42:20

separately on a disc to be purchasable

42:22

and exclusively downloadable online. A

42:25

greater focus was also placed on user

42:27

profiles and their social elements. This

42:29

console was sent to retail for $399,

42:33

a price point that would end up favoring

42:34

Microsoft. In 2006, Nintendo shifted its

42:38

approach to the console market. Their

42:40

Nintendo Wii was to be more family

42:41

oriented on top of utilizing older and

42:43

thus inexpensive hardware. Sony also

42:46

shifted their approach somewhat. Though

42:48

they planned to compete with the Xbox

42:50

with modern but difficult to work with

42:51

hardware, the new PS3 was meant to be a

42:54

modern media machine capable of running

42:56

Blu-rays. And so their 20 GB console was

42:59

$100 more than the 20 GB Xbox 360. This

43:03

bloat and the effect it had on its price

43:05

gave Microsoft an immediate advantage.

43:10

>> You know, Robbie's strategy to launch an

43:12

a year earlier than everyone else to uh

43:16

to uh keep the price low.

43:19

>> Yeah.

43:20

>> Uh worked very well and and Xbox grew

43:24

its market share a huge amount in that

43:26

time. While it had design flaws that

43:28

would cost Microsoft possibly over a

43:30

billion dollars in recalls, the Xbox 360

43:33

was a serious competitor to the

43:35

PlayStation 3. As more games took a

43:38

greater focus on multiplayer, the amount

43:40

of users subscribed to Xbox Live service

43:42

doubled this year to 4 million. Sony,

43:45

through its at the time free online

43:46

service, sought to inflate its numbers

43:48

of online users as well. and attempted

43:51

to create exclusive quote unquote Halo

43:53

Killers. But Bungie now had the time and

43:56

a console powerful enough to create a

43:58

game more accurate to their vision, a

44:00

task that they were somewhat reluctant

44:02

to do following Microsoft's allegedly

44:04

lackluster compensation to Bungie for

44:06

the success of Halo 2. So, we were like,

44:09

"Okay, Halo 2 shipped. We got something

44:12

from it." Uh, we did not get what we

44:14

were expecting and what we had all

44:15

thought we'd agreed on. It turned out to

44:17

be that good business for them was not

44:19

necessarily doing what we thought they

44:21

were going to do for the team. So then

44:23

we said, "Okay, well that's it. We we

44:25

are done now."

44:26

>> Yeah.

44:26

>> We're not making anything after Halo 2.

44:28

>> Ah. So that was like the real the real

44:31

starting point. Yeah.

44:32

>> That was like, "Okay, so you aren't

44:34

going to be good to your word. We are

44:36

going to leave and we're going to start

44:38

our own company and we're going to do

44:39

what we want to do. Good luck with

44:40

Halo." Some of Bungie's top employees

44:42

left in response to this and the

44:44

terrible crunch of Halo 2, such as Jason

44:46

Jones, who was the project lead for Halo

44:48

1 and 2. Bungie were still making Halo

44:51

3, and throughout the game's production,

44:53

they were negotiating a deal to split

44:55

from Microsoft. While not as tumultuous

44:57

as the production of Halo 2, Halo 3

45:00

suffered a lack of leadership. It also

45:02

lost Joe Staden as the narrative

45:03

director when he took an extended

45:05

sbatical after getting into a giant

45:07

argument with a fellow developer. In his

45:09

time away, he wrote the book Halo:

45:11

Contact Harvest. In his place was a

45:14

committee set on finishing the story.

45:16

What they lacked was Joe Staden's vision

45:18

to wrap up the plot threads. There was

45:20

much deliberation on how to write the

45:22

story for Halo 3. Without a strong

45:25

project lead, and without a single

45:27

narrative director, certain

45:28

contradictory story elements were baked

45:30

into the final product. Paul Russell, an

45:33

environmental artist, has said on the

45:35

matter, quote, "I don't believe that

45:36

management gave a single [ __ ] about any

45:38

story element. They only cared about

45:40

shipping a game."

45:42

Nearing the end of the project, Joe Sten

45:45

came back. While he was satisfied with

45:47

certain plot points, it was clear Halo 3

45:49

was not capturing the final act of Halo

45:52

2. The game was set to go in a

45:53

different, less character-driven

45:55

direction. In the first five missions of

45:58

the nine mission game, the story hardly,

46:00

if at all, progresses. It begins with

46:02

the Master Chief inexplicably jumping

46:05

off Truth's ship from the end of Halo 2.

46:07

He fights his way through the jungle

46:09

with Sergeant Johnson and the Arbiter.

46:10

Sergeant Johnson gets captured and

46:12

rescued. The Chief then fights his way

46:14

through a UNCC base under siege, through

46:16

a town to disable an anti-aircraft

46:18

battery, and back through the same town

46:20

to fight through hordes of flood that

46:22

crash landed on Earth.

46:28

What is it? More brutes

46:30

worse.

46:32

>> This is where the story picks up. Rather

46:34

than the ark be a forerunner facility

46:36

built on Earth, it is instead its own

46:39

installation. A massive space platform

46:41

that creates Halo rings and can activate

46:43

them remotely. Through a portal on

46:45

Earth, the Prophet of Truth now heads to

46:47

the Ark and all the main characters

46:49

follow. After much fighting, high

46:51

charity, the holy covenant city,

46:52

assimulated by the flood in Halo 2,

46:54

crash lands on the ark. At the same

46:56

time, Johnson gets captured a second

46:58

time by the Covenant, and the profit of

47:00

truth, whose character has been reduced

47:02

to a one-dimensional egotistical madman,

47:05

utilizes him to activate the Halo rings.

47:08

Miranda Keys, the daughter of Captain

47:10

Keys, who died on the first Halo Ring,

47:12

crashes a pelican into the control room

47:14

with no backup and dies a pointless

47:16

death. It is in this control room that

47:18

the Arbiter, the Master Chief, and the

47:20

Flood all team up once more to stop the

47:22

firing of the rings.

47:23

>> You must be silenced.

47:30

>> After Truth is killed by the Arbiter and

47:32

the rings are stopped, the Flood once

47:34

again turns hostile. After the Chief

47:36

escapes with the Arbiter, it is revealed

47:38

that the Ark has made a new replacement

47:40

Halo ring. With the Covenant leadership

47:42

decapitated, defeating the Flood takes

47:44

priority because all of its forces are

47:46

on the Ark. This is where the Master

47:48

Chief launches a solo mission to

47:49

infiltrate High Charity and rescue

47:51

Cortana, who has the index, which is

47:53

necessary to fire the Halo rings. But

47:56

because the ring is still under

47:57

construction, firing it will cause both

48:00

the ring and the ark to be destroyed. As

48:03

the flood is on both installations, this

48:05

will successfully eradicate them. 343

48:08

guilty spark seeking to preserve the

48:10

forrunner installation lands a mortally

48:12

wounding blow on Sergeant Johnson and

48:14

reveals that humans were in fact

48:16

forerunner.

48:17

>> You are the child of my makers,

48:20

inheritor of all they left behind. You

48:23

are forerunner,

48:26

but this ring is mine.

48:29

>> The chief and the arbiter then escape

48:31

the ark only to be caught in the

48:33

explosion. If we don't make it,

48:36

>> we'll make it.

48:38

>> It's been an odd pursuing with your job.

48:48

>> The cut scene that follows shows that

48:50

only the front half of the ship made it

48:52

through the portal back to Earth, the

48:53

part that the Arbor was on as he was

48:55

piloting the craft. The Chief is

48:57

presumed dead.

49:02

As we start to rebuild, this hillside

49:05

will remain barren, a memorial to heroes

49:08

fallen.

49:10

They enbled all of us, and they shall

49:13

not be forgotten.

49:23

It hurts.

49:36

I remember how this war started, what

49:39

your kind did to mine.

49:42

I can't forgive you,

49:45

but

49:46

you have my thanks

49:49

for standing by him to the end.

49:53

Hard to believe he's dead.

49:56

>> Were it so easy?

50:01

>> This was the emotional sendoff to

50:03

Bungie's Master Chief and the end of the

50:05

trilogy. However, there is a postredit

50:08

cut scene that shows the Master Chief

50:10

did survive. What remains of the ship is

50:12

floating in space and the Master Chief

50:14

ends as the series began in crownic

50:17

sleep. This time with a ship drifting

50:20

towards a undefined planet.

50:23

>> Wake me when you need me.

50:30

>> Halo 3 story may not have been dramatic

50:32

nor brimming with intelligent and

50:34

cunning characters, but the campaign was

50:36

incredibly cinematic. The level design

50:39

was equally well done with the player

50:40

given even more liberty with vehicles

50:42

and weapons as well as several

50:44

confrontations with the massive walking

50:46

covenant tank, the scarab. The brutes

50:49

saw an expansion to their tribalist

50:50

culture portrayed not only by their

50:52

dialogue, but also by their designs,

50:54

weapons, and abilities. Multiplayer saw

50:57

even greater innovation. Halo 3 was to

50:59

release with a theater mode and a forge

51:01

mode that would allow players to move,

51:03

add, and remove certain assets in

51:05

multiplayer maps. Halo 3, while not as

51:08

boundary pushing as 1 and 2, was

51:11

arguably the most anticipated Halo game,

51:14

but it could be more. Halo 2 managed to

51:16

break entertainment records that only

51:18

Hollywood was known to set. With this

51:20

mindset, the marketing team that was

51:22

given millions to promote the upcoming

51:23

game decided they were not going to

51:25

treat Halo 3 as they would any other

51:27

video game. Rather than run commercials

51:29

of sizzle reels to highlight gameplay or

51:32

otherwise reduce it to a simple

51:33

firstperson shooter, the marketing team

51:35

decided that this was bigger than that.

51:38

They planned on marketing Halo 3 as if

51:40

it was a cultural milestone, meaning

51:42

that they wanted to show great respect

51:43

to the IP and advertise the world of

51:46

Halo. It would not compete with upcoming

51:48

games like Uncharted, but rather larger

51:50

traditional products like blockbuster

51:52

movies. Quote, "Our aim was to position

51:54

Halo 3 as a landmark entertainment

51:56

industry launch, competing against the

51:59

Spider-Man and Caribbean Pirates of this

52:01

world, not Mario and Laura Croft."

52:05

This strategy was ambitious, but it also

52:07

had the money to achieve it. The

52:09

marketing team decided it would, through

52:11

the campaign's various phases, appeal to

52:13

the hardcore fans, newcomers, and people

52:16

who have never heard of Halo or had

52:18

little interest in the product.

52:19

Microsoft was putting everything they

52:21

had into this game. It was even the last

52:23

thing they showcased at E3 2006.

52:26

Although the game was set to release in

52:27

late 2007, the marketing team began

52:30

their campaign late 2006 with the starry

52:32

night ad. In line with their cinematic

52:34

approach, it opens with a young Master

52:36

Chief thinking about the possibility of

52:38

other intelligent life in the universe

52:40

before cutting to modern day where he's

52:42

fighting said life. The marketing of

52:44

Halo 3 was hardly limited to television

52:46

commercials. In April 2007, players

52:49

could register to access a beta of Halo

52:51

3's much anticipated multiplayer.

52:53

Players could register at halo3.com or

52:56

by purchasing specially marked versions

52:58

of the Xbox 360 game Crackdown. Another

53:01

lag of the campaign was the alternate

53:03

reality game, a sort of puzzle that the

53:05

community is meant to collectively solve

53:07

to reveal more information about Halo 3

53:09

and its lore. This is something the

53:11

marketing team did with Halo 2 as well.

53:13

This expansive strategy arguably went

53:16

beyond what would be expected of a film,

53:18

but it would not end there. A stall car

53:20

was sponsored to advertise Halo 3. There

53:23

existed a Halo 3 themed Pontiac that

53:25

could be won through a sweep stakes,

53:27

Halo 3 Mountain Dew game fuel, Halo 3

53:30

Slurpie Cups, Halo 3 Doritos, the Halo 3

53:33

Burger King meal, and nearly 100 unique

53:35

miniatures with many more planned to

53:37

release by several different companies

53:39

after the launch of the game. As for

53:41

product directly related to the Xbox

53:43

360, there were custom controllers,

53:45

headsets, Xbox 360 skins, the Xbox 360

53:49

Halo 3 edition, and more. To cap it all

53:52

off, at the end of the campaign right

53:54

before launch were the Believe ads.

53:56

According to Brand Week, this alone cost

53:58

$10 million. Believe centers around a

54:01

massive diarama depicting a battle

54:03

between the humans and the Covenant.

54:06

This is the centerpiece for the

54:07

fictional Museum of Humanity. When

54:10

Master Chief armed his grenade, I was in

54:13

the back of an overturned Warthog firing

54:16

an M41.

54:18

>> How did you manage to keep it together?

54:21

>> We knew Master Chief was still in the

54:24

fight.

54:27

He gave us hope.

54:32

To quote Brand Week on the success of

54:34

this estimated $40 million ad campaign,

54:37

after 10 months of marketing, everyone

54:39

should have gotten the invitation by

54:41

now.

54:41

>> With Halo 3, finally, after months of

54:44

waiting and enduring Halo on the

54:45

Mountain Dew bottles and Halo over at

54:47

the Burger King, the game is out for

54:49

Xbox 360. People lined up overnight for

54:52

their chance to finish the fight. Bill

54:55

Gates as he did with the Xbox sold the

54:57

first copy of Halo 3. Again, thousands

55:00

of people across thousands of retailers

55:02

lined up across the country for the Halo

55:04

Midnight release. Halo 3 broke the

55:07

record for the most money generated in

55:09

entertainment in a single day at $170

55:11

million. The game sales were such a

55:14

phenomenon that the launch of Halo 3 was

55:16

blamed for poor theater ticket sales.

55:19

Though the story was lackluster and the

55:21

campaign was even shorter than Halo 2,

55:23

Bungie took the lessons they learned

55:25

from Halo 1 and two to refine three. As

55:28

such, there was reduced focus on dual

55:30

wielding because it disturbed the core

55:32

gameplay.

55:32

>> Whatever weapon that you start off every

55:35

round with is going to really affect the

55:38

decisions you make. There was this thing

55:40

we didn't really identify in Halo 2 that

55:42

if you spawn everybody with a dual

55:44

wieldable weapon like the SMG,

55:47

it changed the game.

55:50

People stop meleeing and people stop

55:52

grenading because when you're dual

55:54

wielding, you can't do either of those.

55:56

The assault rifle works really well with

55:59

the golden three things of Halo, which

56:01

are weapons, grenades, and melee.

56:03

>> The golden things of Halo are weapons,

56:05

grenades, and melee. Halo 1 through 3

56:08

has equal starts. All players spawn with

56:11

identical gear. Players are encouraged

56:13

to salvage the battlefield to obtain

56:15

more powerful or long range weapons. The

56:17

rush to obtain this gear causes

56:19

short-range encounters where grenades

56:21

and melee are present. Melee is

56:23

typically a move of desperation or

56:25

assassination as striking a player in

56:27

the back will instantly kill them.

56:28

Grenades are used more strategically

56:30

because the standard grenade can be

56:32

bounced off walls. And while they do not

56:34

do enough damage to kill players at full

56:36

health, the damage gives an advantage in

56:38

an upcoming encounter, they can also

56:40

effectively be used against vehicles and

56:42

to make an escape. But if one were to

56:44

dual wield, meleeing or throwing

56:46

grenades would have that player drop

56:47

their off-hand weapon, discouraging

56:49

players to do anything but shoot, and

56:51

the game becomes who shoots first or

56:53

more accurately, a method of combat that

56:56

is less varied. On top of this, Halo 3

56:58

replicated or improved upon playlist,

57:01

ranking systems, social elements that

57:03

included the addition of downloadable

57:05

clips and forge maps, and customization

57:07

that now expanded to armor. Armor sets

57:10

could be unlocked through multiplayer,

57:12

single player, or in the case of recon,

57:14

initially only given out by Bungie to

57:16

select players. Bungie employees also

57:19

had flaming helmets, which further

57:20

spurred player curiosity. Players would

57:23

spread rumors on how to obtain this

57:25

highly coveted piece of armor, like

57:27

having it unlocked by completing a

57:28

certain custom map or through programs

57:31

that in reality could have been key

57:32

loggers or something just as malicious.

57:35

Bungie knew how fabled the standard

57:37

recon helmet had become and would

57:39

eventually release a way to obtain it

57:40

through the completion of various

57:42

difficult challenges. Before that was

57:44

possible, some players would even modify

57:46

their Xbox just to have it. This modding

57:48

extended to the forge feature where

57:50

players would spawn vehicles that were

57:52

not meant to be replicated or even go

57:54

beyond the intended replication amount

57:56

set by Bungie. Halo 3 was a massive game

57:59

with a wealth of new features players

58:01

could get lost in. And above all else,

58:03

it was a cultural milestone. Shortly

58:06

after the game's release, it was made

58:07

public that Bungie was splitting for

58:09

Microsoft.

58:10

>> The deal was essentially we make a

58:12

couple more Halo games, we leave Halo

58:14

with Microsoft and we can split

58:16

Amibulli. So, I mean, ultimately the

58:18

price of our freedom was to to leave our

58:21

baby behind, to move from being Halo

58:23

developers to Halo fans.

58:24

>> One more Halo game and a campaign

58:26

expansion to Halo 3. This is what

58:28

Microsoft required from the newly

58:30

independent studio. The immediate issue

58:32

to solve was, how does one go about

58:35

making Halo 4? Halo 3 had quote unquote

58:38

finished the fight. Through three games,

58:40

the Covenant was utterly defeated. Their

58:42

leadership was no more. Their holy city,

58:44

High Charity, was entirely consumed by

58:47

the flood, and that same city, alongside

58:49

the gravemind and its army, crashlanded

58:51

on the ark in Halo 3. The ark was

58:53

destroyed with a flood on it in that

58:55

very same game. Furthermore, Halo had

58:58

been established as an IP. That story is

59:00

played out through several games. A Halo

59:02

4 could be self-contained. But would it

59:05

be worth bringing the Master Chief back

59:06

right after Bungie had given him a

59:08

satisfying ending? And who would he be

59:10

fighting? Bungie could plan out a new

59:12

series of games with a new antagonist

59:14

and leave the story to whichever studio

59:16

was meant to pick it up. But seeing how

59:18

even Bungie failed to capture Joe

59:20

Staden's vision for the series after a

59:22

short departure, how well would the new

59:24

studio do to honor a passed on vision?

59:26

What if they wanted to tell their own

59:28

story entirely? There is a simple

59:30

solution to all of this, and that is do

59:32

not make Halo 4. Ensemble Studios, known

59:35

for the real-time strategy game Age of

59:37

Empires, was making a Halo real-time

59:40

strategy game. The game would take place

59:42

20 years before the events of Combat

59:44

Evolved. In this way, the game takes

59:46

place in the Halo universe with the

59:48

Covenant still as the main antagonist.

59:50

These are reasons why Halo Reach is

59:52

perfect to satisfy a Halo game. It was a

59:55

prequel to Combat Evolved. The game was

59:58

to follow a team of Spartans that all

60:00

but one die. They die in heroic but

60:03

sometimes sudden and meaningless ways.

60:05

This also expands to the mythos of the

60:07

Spartan and how they perished. As stated

60:10

clearly, even in the back of Halo 3's

60:12

game case, the Master Chief was the last

60:15

of his kind. The plan Halo 3 campaign

60:17

DLC could have gone in a similar

60:19

direction, telling more of the story of

60:21

the Master Chief prior to the game's

60:22

ending. Instead, they went in a new

60:24

direction. the DLC placing the character

60:27

in control of an orbital drop shock

60:29

trooper or ODST for short. They are the

60:32

Navy Seals of the Halo universe. The

60:34

project eventually expanded and became

60:36

its own game, renamed Halo ODST from

60:39

Halo Recon as to not confuse the brands

60:41

of Halo and Ghost Recon. The game was to

60:44

be much smaller in scope than Halo Reach

60:46

and had a much smaller team working on

60:47

it. This was partly due to employees

60:50

choosing to work on Halo Reach because

60:52

they would get a larger royalty package

60:54

from the larger game. Marty O'Donnell,

60:56

the lead audio designer, was also Bungie

60:59

standin marketing director.

61:00

>> You shouldn't be in charge of PR and

61:02

marketing. That's too much. The CEO, I

61:05

said, "Let me I'll I'll handle PR and

61:06

marketing. I'm going to do a horrible

61:08

job at it, but so we should open up a

61:10

position to be head of marketing."

61:11

>> He set in motion a plan to reveal Halo

61:13

ODST on bungee.net net at the end of a

61:16

mysterious countdown that was posted

61:17

prominently on the website's front page.

61:20

>> We had a countdown clock and we found

61:22

out like 2 days earlier before E3 before

61:25

the countdown clock was done. We found

61:27

out that Don Matrick pulled the plug on

61:29

it. He didn't like the plan.

61:31

>> Well, me as marketing director said,

61:33

"Screw that."

61:34

>> Marty O'Donnell as marketing director.

61:37

I'm going to keep the countdown clock

61:38

going and when the countdown clock hits

61:40

zero, we're going to say, "Oh, sorry

61:43

everybody, but our overlords have

61:46

decided that we can't show this thing."

61:48

>> Oh, is that

61:49

>> So, that was a bit of a what we call a

61:50

marketing disaster.

61:52

>> Marty did not, nor did Microsoft, enjoy

61:54

his temporary position as marketing

61:56

director. Conversely, the developers of

61:58

ODST, for the first time with the Halo

62:01

game, had a pleasant time making it.

62:03

There was no need to design or master a

62:05

new engine, and ODST was to release with

62:07

the addition of Firefight, a wave-based

62:10

survival mode. Additionally, ODST came

62:13

with a separate disc that contained not

62:15

only Halo 3's multiplayer, but all of

62:17

its expansion packs. The goal was to

62:19

underpromise and overd deliver with a

62:21

$30 price point. But Microsoft, seeing

62:24

how big the DLC turn game was, decided

62:27

to double that to $60. When the game

62:30

released, it was criticized because the

62:32

campaign was even shorter than Halo 3's.

62:34

Still, ODST in 2009 released a positive

62:37

reception and massive sales, fulfilling

62:40

one of Microsoft's obligations and

62:41

further funding Bungie's independence

62:43

and projects for a post Halo Bungie.

62:45

Halo Reach released the following year

62:47

and made $200 million in the first 24

62:50

hours of its release. Though it made $30

62:53

million more than Halo 3, it did not

62:55

break the record for the biggest day in

62:57

entertainment history. that was stolen

62:59

by GTA 4 in 2008 at a whopping $310

63:03

million in sales. Breach was not

63:05

marketed as heavily as Halo 3. It was

63:08

not a continuation of the game and was

63:10

really a stop gap. The game was not

63:12

revolutionary for its multiplayer that

63:14

also featured a loadout system that was

63:16

predetermined by the game type or map

63:18

being played. These loadouts came with

63:20

abilities like the infamous armor lock

63:22

that offered a period of

63:23

invulnerability.

63:25

Also controversial was the ability to

63:27

sprint. The latter was controversial for

63:29

the same reason loadouts were. It was

63:31

because they too closely resembled the

63:33

loadouts available in the Call of Duty

63:35

series, a firstperson shooter series

63:37

that had grown greatly in popularity and

63:40

now competed with Halo. Call of Duty is

63:42

known for its loadout system, which

63:44

included perks similar to Halo Reach's

63:47

abilities. For Halo to emulate even some

63:49

of Call of Duty's mechanics, was defeist

63:52

to some.

63:52

>> Hey, anybody in here play Call of Duty?

63:54

You're so cancer. [ __ ] you. As the

63:56

series was looking to emulate rather

63:58

than innovate on its gameplay, Call of

64:00

Duty also had a robust progression

64:02

system where the player could unlock new

64:03

weapons and the like. Halo Reach also

64:06

further defined its progression system,

64:08

allowing a much larger catalog of armor

64:10

pieces and now armor effects to be

64:12

unlocked, maintaining the Halo standard

64:14

of equal starts. Halo Reach may not have

64:17

been groundbreaking in its multiplayer,

64:18

but it did innovate in virtually every

64:20

other aspect. It included ODST's

64:23

firefight mode, Halo 3's theater mode,

64:25

and a massively improved forge mode.

64:27

Where Halo 3's forge, outside of the DLC

64:30

map sandbox, allowed the placement of

64:32

smaller assets, mostly amounting to

64:33

weapons and vehicles, Halo Reach's Forge

64:36

placed a larger emphasis on map

64:38

creation, allowing a library of base

64:40

building assets to be used. These could

64:43

now phase through one another, be frozen

64:45

in position, rotate to a specific angle,

64:48

be moved incrementally for more precise

64:50

placement, and easily snapped onto each

64:52

other. We realized that Reach was our

64:55

swan song to Halo. And what better way

64:58

to do that than to to let people do what

65:00

we've been doing all along, which is

65:02

creating

65:03

new cool maps.

65:04

>> It's nice to go with a bang. And uh this

65:06

is this is a pretty big one.

65:18

Wake up, John.

65:22

Chief

65:26

John Yeah.

65:34

Heat.

65:57

Microsoft had been building up the new

65:59

studio 343 Industries for the sole

66:02

purpose of making Halo games. The studio

66:04

was going to employ some former Bungie

66:06

developers and Microsoft selected

66:08

employees. Bungie, before Halo gained

66:11

experience as a studio and with

66:12

firstperson shooters through the

66:14

development of the Marathon series. Halo

66:16

Combat Evolved was a collection of ideas

66:19

that even drew from the real-time

66:20

strategy games. The studio began with a

66:23

very small and cooperative team. They

66:25

had a vision that could easily be

66:27

altered amongst this small team and most

66:30

importantly they had a blank slate to

66:32

work with. 343 had not made a single

66:35

game but had produced Halo properties

66:38

such as the anthology film Halo Legends

66:41

and in collaboration with Certain

66:42

Infinity created map packs for Halo

66:45

Reach. Bonnie Ross 343 studio head was

66:48

formerly the general manager of

66:49

Microsoft game studios in charge of

66:51

publishing. Microsoft at the time was

66:54

losing interest in Halo. They were

66:56

focusing less on gaming in general as

66:58

the newly planned Xbox One was to be

67:00

sold as a general media console. This is

67:03

similar to PS3 with Blu-rays. Xbox were

67:06

electing to have third party studios

67:08

like Gearbox, the developers of

67:10

Borderlands, make the new Halo.

67:12

>> Just finding another um partner to do

67:14

that. And I went to Shane and I put this

67:17

proposal together that I pretty much

67:20

thought that was blasphemy, you know, to

67:23

do that. But they were just basically

67:24

like, "Hey, I think it's um like it's

67:28

maybe good for another game or two and

67:30

let's just like cut our losses and like

67:32

tell another story."

67:33

>> Bonnie Ross did not want Halo to be a

67:35

third party product that would make a

67:37

singular installment of the game. She

67:39

wanted to keep it in house and tell

67:41

another expansive story with the same

67:43

gusto that Bungie had. Quote, Okconor

67:45

then had Bungie help with the

67:47

transition. He went into his first

67:49

meeting with Ross, expecting a suit,

67:51

looking to check off the boxes. Bonnie

67:53

came in and really surprised everyone,

67:55

he says, because she read all the

67:57

novels. She was deeply immersed in the

67:59

fiction, and she played all the games."

68:02

343 made Halo 4, brought the Master

68:05

Chief back, and were terrified of how it

68:07

would be received. That's why they were

68:09

likely relieved when the initial reviews

68:11

came in, though these reviews were

68:13

limited to only the experience of the

68:15

campaign. This isn't just the best Halo.

68:18

It's probably the best Xbox game this

68:20

year and quite possibly the best video

68:23

game on any platform in 2012. Quote,

68:26

"Halo is in new hands, but guess what?

68:29

343's debut effort out Bungie's Bungie.

68:32

Halo 4 is a triumph."

68:35

Halo 4 had glowing reviews in the

68:36

beginning. The overly positive coverage

68:38

of Halo 4 was suspicious. This article

68:41

from Eurogamer dissecting an image of

68:43

Jeff Keelley reads quote lost humanity

68:46

18 a table of Doritos. Rap Florence

68:49

contemplates a tragic vulgar image. Here

68:53

is an image doing the rounds on the

68:54

internet this week. It is an image of

68:56

Jeff Keelley, a Canadian games

68:58

journalist sitting deadeyed beside a

69:00

garnished Halo 4 poster and a table of

69:02

Mountain Dew and Doritos. It is a

69:05

tragic, vulgar image, but I think it is

69:07

the most important image in games

69:09

journalism today. I think we should all

69:11

find it and study it. It is important."

69:16

The author of this column would step

69:17

down from Eurogamer because of it. When

69:19

Halo 4 reached the hands of a wider

69:22

audience, it was not so wellreceived.

69:24

Its flaws in time would become apparent.

69:28

Ryan Peyton, a creative director who was

69:30

demoted to narrative director, who then

69:32

left the project entirely, stated,

69:34

quote, "I think the problem we had doing

69:36

something creatively challenging and

69:37

risky is that we were attempting to do

69:39

this with a new team that had never

69:41

shipped anything together. I believe

69:43

that both my success and failures at 343

69:45

were ultimately the results of my nevate

69:48

about how important it is to have a

69:49

solid team with multiple titles under

69:51

its belt before taking on something as

69:53

wild and crazy as I was proposing for

69:56

Halo 4." unquote. 343 Industries had to

69:59

understand Halo's Blam engine with

70:01

little documentation on how to use it.

70:03

The game would be made without the

70:05

original trilogy's art director,

70:07

composer, narrative director, or

70:09

producer. 343 with Halo 4 was aiming to

70:11

respect the expanded lore of Halo, which

70:14

includes the books made by various

70:16

writers, but the game made sweeping

70:18

changes to the detriment of the

70:19

gameplay. These were made without any

70:21

express purpose outside of 343 creating

70:24

their own vision for the game. The music

70:26

and art direction was significantly

70:28

different from Bungie's. The Master

70:30

Chief's armor was a muted green. The

70:32

armor pieces were more segmented and

70:34

bulkier, exposing the under layer of

70:36

armor, a design the Master Chief begins

70:38

Halo 4 with. These changes, in theory,

70:41

would be inconsequential. Changing the

70:43

sound effects of the energy sword or the

70:45

shield recharge may alter the

70:47

experience, but not to a large degree.

70:50

Changing the design of the enemies does

70:52

significantly so. The grunts in Bungie's

70:54

Halo always had bright or at minimum

70:57

reflective armor. Their pacifier-like

70:59

methane masks had a small blue glow as a

71:02

contrast to their orange or red armor.

71:05

Even the plasma pistols, needlers, or

71:07

fuel rods had a light glow to them as to

71:09

effortlessly inform the player on where

71:11

they are and what weapon they are using.

71:14

If a grunt is facing directly towards

71:16

the player, their gray head is

71:17

silhouetted by their armor. If looking

71:19

at a side profile, their head is still

71:21

visibly protruding. Grunts, like the

71:23

rest of the FOD enemies, are easiest

71:25

when taken out using a single shot of a

71:27

precision weapon, such as the battle

71:29

rifle, Magnum, or DMR. Though their

71:32

armor is bright and cartoonish, they

71:34

serve to deliver vital information and

71:36

were purpose-built to be in a game. They

71:39

were designed to avoid subtlety. The

71:41

most useful data we got from our play

71:43

test was a list of things to avoid.

71:46

At the top of this list is subtlety.

71:49

If it's not totally obvious, it's too

71:51

subtle. Even if you make something as

71:53

obvious as you can possibly make it,

71:55

most of the people will miss it the

71:57

first three times they see it. For

71:59

example, uh in Halo, the grunts run away

72:02

when the elite is killed.

72:05

Initially, nobody in our play tests

72:07

noticed this, so we had to keep adding

72:09

clues to make it more obvious. By the

72:11

time we ship the game, we had made it so

72:13

not only does every single grunt run

72:16

away every single time an elite is

72:19

killed, they have an outrageously

72:21

exaggerated panic run where they wave

72:23

their hands above their head.

72:26

They scream in terror and half the time

72:30

one of them will say, "Leader dead, run

72:33

away."

72:36

I would estimate that less than a third

72:40

of our users made the connection.

72:44

>> The grunts were redesigned in Halo 4 to

72:47

the detriment of the gameplay. Gone were

72:49

their reflective and bright armor

72:51

elements. They were given helmets which

72:53

made their weak points even less

72:54

perceptible, and they no longer spoke

72:57

English, greatly detracting from their

72:58

silliness, leaving the player to

73:00

decipher their actions dependent on the

73:02

panic in their squeals.

73:17

Nearly every design in Halo 4 was made

73:19

more complex. The Covenant across the

73:22

board were given leathery skin. The

73:24

elites redesigned entirely from their

73:26

proportions to the armor they wore.

73:29

There was a reduction of the black under

73:31

layer they were once fully equipped

73:32

with. Their once sleek appearance was

73:35

exchanged for a monstrous brutish look.

73:37

Because of the way they now arched over,

73:39

and due to their skin being exposed, the

73:42

elites now look like large jackals from

73:44

far away. Their rank distinction no

73:47

longer relies on bright, distinguished

73:48

colors. Outside of the gold elite

73:51

warrior, the elites blended into one

73:53

another. This is 343 altering a

73:56

template, making an existing enemy type

73:58

worse, but not frustrating to face. That

74:01

is reserved for the new enemy faction.

74:03

>> Cortana.

74:05

>> I'm picking up unknown energy

74:06

signatures.

74:07

>> Where?

74:08

>> This can't be right.

74:13

>> The Prometheians. These were the new

74:15

faction that the player was facing off

74:17

against. Due to their blue and orange

74:19

glow, they stick out much better on the

74:21

battlefield. But their design,

74:23

particularly the knights, in which there

74:26

are four variants of, are terrible at

74:28

communicating what they do. At a glance,

74:30

the Prometheian Knights look identical

74:32

to each other. Many players will not

74:34

even realize that they were facing off

74:36

against different variants of the same

74:38

enemies. Bungie color-coded their

74:40

enemies on top of maintaining a theme of

74:42

armor complexity as an additional

74:44

indicator of rank. The Prometheians have

74:46

no consistent theme for ranks. The basic

74:49

knights have no flourishes. The lancer

74:52

has wings on its back. The commander's

74:54

back glows and the battle wagon has

74:56

spikes. None of these design elements

74:58

are shared. It is not impossible to

75:01

infer based on their design what these

75:03

knights unique abilities are or where

75:05

they sit in the Prometheian hierarchy.

75:07

The crawlers, the doglike variants, have

75:09

the same issue with the long range and

75:11

short-range types looking far too

75:13

similar. And unlike the Covenant, they

75:15

are hardly reactive when taking damage.

75:17

Grunts and jackals may be stunned when

75:19

suddenly encountering the Master Chief.

75:21

They may also flee in terror. Brutes or

75:23

elites lose their composure and charge

75:25

at the player when taking too much

75:27

damage. There is no such apparent system

75:29

for the Prometheians. Even floods would

75:32

react to damage. To top this off,

75:34

fighting the Prometheians is a terrible

75:36

experience. The crawlers are extremely

75:38

fast for a fotter type enemy, making

75:41

large encounters more frustrating as

75:42

they can utilize fastfiring weaponry and

75:45

speedily flank the player. While they do

75:47

not do very much damage, the damage will

75:49

constantly reset the shield recharge

75:51

timer, discouraging the player from ever

75:53

closing in. And due to their speed,

75:56

grenades and melee are not viable. The

75:58

knights also discourage grenades and

76:00

melee, partly because of their melee

76:02

attack, but mainly because they will

76:04

teleport away when taking damage without

76:06

signaling where they are teleporting to.

76:09

Their shields recharge much faster than

76:11

the Covenants, and they can also be

76:12

revived by watchers. These are flying

76:15

enemies that can shield their

76:16

Prometheian Knights and revive them.

76:18

They take several shots of even

76:19

precision weapons, and when taking

76:21

damage, they will fly away, retreating

76:24

just as the knights do. All of these

76:25

mechanics are far worse on harder

76:27

difficulties where the knights become so

76:29

spongy that players will frequently run

76:31

out of ammo. The optimal way to approach

76:34

an encounter with Prometheians, even on

76:36

the standard difficulty, is to stay long

76:38

range as to not easily get flanked by

76:40

the crawlers, to guard the corpses of

76:42

the knights, so they do not get revived,

76:44

and to have an open area to shoot the

76:46

retreating watchers. The Prometheians

76:48

across the board only encourage this

76:51

play style. Their designs are terrible

76:53

at conveying information. Their

76:54

mechanics do not respect the golden

76:56

three things of Halo, and they are

76:58

arguably the worst enemies to encounter

77:00

in any Halo game. It is unfortunate that

77:03

they make up the majority of encounters

77:05

in Halo 4. Thematically, it makes sense.

77:08

They are the foreigner faction that is

77:10

established as the new enemy in Halo.

77:12

Though Bungie had the vision that

77:13

forerunners were ancient humans, the

77:15

lack of a singular vision in Halo 3

77:17

allowed contradictory ideas to exist in

77:20

the game. For example, the player is

77:22

told by 343 Guilty Spark that they, the

77:25

humans, are foreigner. The gravemind in

77:27

Halo 3 also lays this out clearly.

77:31

Child of my enemy, why have you come? I

77:36

offer no forgiveness.

77:38

The father sins pass to his son.

77:42

>> But in Halo 3, there are terminals.

77:44

These are sometimes hidden and provide

77:46

additional lore. lore that deviates from

77:49

what the core writings team vision of

77:50

the game was. This is because it was

77:53

written by a different team. Evidently,

77:55

discrepancies in the narratives were not

77:57

fixed. And Halo 3 shipped with this line

77:59

from the sixth terminal. Quote, "Did I

78:02

tell you I built a garden? The earth is

78:05

so rich a seed falls and a tree sprouts

78:08

or a flower blooms. There's so much

78:10

potential. We knew this place was a

78:12

special place because of them. But

78:14

unless you've been here, you cannot

78:15

know. it's Eden."

78:18

In the lore of Halo 3, this is an

78:20

archived message from the librarian, the

78:22

forerunner responsible for preserving

78:24

the genetic code of life across the

78:26

universe. So when the rings were fired,

78:28

it could be repopulated using the

78:29

templates archived. The librarian, as

78:32

explained, particularly on Terminal 4,

78:34

is trapped on Earth. In terminal 6, she

78:37

describes it as a newly discovered

78:38

planet. The reference to them and Eden

78:41

points to the discovery of ancient

78:43

humans. In short, these terminals

78:45

heavily imply that forrunners are not

78:47

human at all. The characters within

78:49

these terminals include the librarian,

78:51

the diddact, who is heading the war

78:53

against the flood, Medicias, which was

78:55

NI made to counter the flood, the

78:58

primordial, who is the last of his

78:59

species that predates the foreigners and

79:02

is of the same species that the flood

79:03

originated from, who also after 43 years

79:06

of conversation convinces men bias to

79:08

betray the foreigner. And finally,

79:10

offensive bias, a simpler AI. also

79:13

created by the foreigners to defeat

79:15

mendic bias after the flood and all

79:17

organic sentient life is eradicated

79:19

through the firing of the halo rings.

79:21

Halo 4 through its terminals shows this

79:24

story unfolding but affirms without a

79:26

doubt that the humans and forrunners

79:28

were separate species. These terminals

79:30

explain that the humans were also a

79:32

space fairing species and were the first

79:34

of the two to encounter the flood and

79:36

find the infestation on a 4runner hosted

79:39

planet.

79:39

>> Flood infestation detected, my lord.

79:42

Damn it,

79:44

>> my lord. The infestation is in a remote

79:47

local. Perhaps if we warn the

79:49

forerunners. If if we warn them, we give

79:52

the flood time to spread.

79:56

>> You know, we have no choice.

80:02

Cleanse the planet.

80:05

The decision from the human lord of

80:07

admirals to not even warn other

80:09

foreigner colonies of the flood's

80:10

presence or even explain why they killed

80:13

two billion forerunners makes it appear

80:16

as if the humans are enacting war with

80:18

the foreigners who swiftly defeat the

80:20

humans and regress them back to the

80:21

stone age. The forerunners then discover

80:24

the flood which is where the story of

80:26

Halo 3 and Halo 4's terminals align. To

80:29

ease the players into this world, two

80:31

books were released under the titles of

80:33

Halo Kryptonum and Halo Primordium.

80:37

David Canland, a former Bungie

80:39

developer, has stated, quote, "One of

80:41

the most striking redcons to me is basic

80:43

concept of whole role of humanity.

80:45

Originally, back in Halo 1, the reason

80:48

why humans weren't conquered and

80:49

incorporated into the Covenant

80:51

Collective was because their presence

80:53

defied Covenant religion. When the

80:56

Covenant discovered humans, they knew

80:58

they were foreigners, but their presence

81:00

implied the quote unquote great journey

81:02

failed. They also weren't the all

81:04

powerful gods they worshiped. So, the

81:07

prophets wanted to quote unquote sweep

81:09

them under the carpet, as it were. The

81:11

plot lines in our games imply this

81:12

everywhere. The chief being called

81:14

Reclaimer, only humans being able to

81:17

retrieve and insert the index. Spark

81:19

telling the chief, "You are forerunner,

81:22

etc. I just finished reading Krypton

81:24

this morning." In it, I discovered that

81:26

the foreigners are now an entirely

81:28

different castbased species with humans

81:30

as a beaten but allied race. At this

81:33

point, I just follow Cody's lead, shrug

81:35

my shoulders, and say, "Eh, it was a

81:37

good read anyways. I'll buy book two."

81:40

Bungie's Halo had wrapped up the

81:42

conflict with the Covenant and the

81:43

Flood. The only major faction left were

81:46

foreigners, though all that was left of

81:48

them throughout the games were ancilla

81:50

like 343 Guilty Spark and their

81:52

subservient sentinels. This redcon,

81:54

while it would confuse players, as all

81:56

the Halo games heavily imply humans were

81:58

Forerunner, would allow 343 to frame

82:01

their set of games around defeating the

82:03

Forerunners. The main story of Halo 4

82:05

opens up with the ship the chief was on.

82:07

After 4 years of cryionic sleep, the

82:10

ship is now being invaded by what are

82:11

presumably former Covenant forces, which

82:14

leads the Master Chief to the outer hole

82:16

of the ship, where the planet they were

82:17

orbiting scans him, opens, and pulls

82:20

everything in. on the planet. Cortana

82:22

explains that she had been online for

82:24

eight years and that it is necessary for

82:26

AI to be decommissioned after seven

82:28

years because they become so intelligent

82:31

they become erratic before thinking

82:32

themselves to death. The immediate

82:34

motivation of the player is to return to

82:36

Earth to fix Cortana and avoid her

82:38

decommission. At the same time, the UNC

82:41

Infiniti, humanity's largest newly

82:44

constructed warship turned exploration

82:46

vessel, finds the distress call left

82:48

behind by the ship the chief was on. In

82:50

order to avoid it being drawn into the

82:52

planet, the chief attempts to find any

82:54

foreigner device that will allow him to

82:56

warn the infinity about this planet.

82:58

What happens instead is the chief and

83:00

Cortana, fumbling with foreigner

83:02

artifacts they have no prior knowledge

83:04

of, release the ancient Daidact. In Halo

83:07

lore, there are two Daidacts. This is

83:09

the bad one. Who, for no reason at all,

83:12

and despite hating humanity, allows the

83:15

chief to live. After the chief wakes up

83:17

after being a thrown, he finds that the

83:19

UNC Infinity also gets dragged into the

83:22

planet. The Chief fights his way through

83:23

the jungle and makes contact with

83:25

Infinity's forces, which now includes a

83:28

new version of Spartans.

83:32

>> I thought you'd be taller.

83:35

>> That interaction with the newly

83:37

introduced Spartan Palmer and her

83:39

one-sided banter with the Chief would

83:41

sour many players view on the Spartans

83:43

and her. It hardly helped that she

83:45

enters what was just an active combat

83:46

zone without her helmet on. This theme

83:49

of unlikable characters making

83:51

unintelligent decisions would persist

83:53

with a commander of the UNC Infinity who

83:55

wants to return to the Earth due to

83:57

protocol shortly after driving the

83:59

Daidak back.

84:01

>> Captain,

84:04

this is a first contact scenario. Master

84:06

Chief, priority is to free Infinity from

84:09

Recreum's gravity well and file a threat

84:11

assessment back at Fleetcom. You mean

84:13

we're leaving?

84:14

>> Sir, Infinity drove the Daid back. He's

84:16

vulnerable.

84:20

>> He isn't the only one.

84:24

>> You know, I think you of all people

84:28

would appreciate the benefit of living

84:29

to fight another day.

84:32

The Infinity and the Chief then destroy

84:35

the gravity wells holding the ship in

84:36

place. Shortly after, the chief makes

84:38

contact with the digital form of the

84:41

librarian, who delivers an excessive

84:43

amount of exposition to the point that

84:45

players would tune it out. First time

84:47

going through, I didn't know the [ __ ]

84:49

was going on. It took me a while to

84:51

figure out why I didn't understand the

84:53

died and 4Runner story on my first

84:55

playthrough. That's mostly because of

84:57

this scene with the librarian, the most

84:59

important scene in the game in terms of

85:01

narrative, because this is where we

85:03

learn what the [ __ ] is going on. So, the

85:06

librarian appears before Chief and talks

85:08

to him about many important plot points.

85:10

Let's list them all, shall we? And try

85:13

not to get lost. Number one, the

85:14

librarian is some sort of ghost or AI

85:16

that was kept alive to assist humanity

85:17

on their path to the mantle. Number two,

85:19

humanity's path to the mantle is at

85:20

risk. Number three, Diact is trying to

85:21

leave Reququum, and we can't allow it.

85:23

Number four, he seeks to composer, a

85:24

device which will allow him to contain

85:25

the greatest threat the Boruners ever

85:27

faced, humanity. Number five, a history

85:28

of mankind's previous journey into the

85:29

stars, their encounter with the bore

85:30

runners. How humanity was unmatched

85:32

until the DI act and his warriors

85:33

stepped in. Number six, the DI act

85:34

battled the humans for a millennia and

85:35

afterwards was sentenced to severe

85:36

punishment. Number seven, humanity's

85:38

threat was not just the forerunners but

85:39

also the flood. During this time, they

85:40

were retreating from the flood. Number

85:41

eight, the forerunners weakened from the

85:43

conflict with the humans that succumb to

85:44

the parasite. Number nine, forrunners

85:45

make plans for a final unspecified great

85:47

journey. Number 10, Daidak didn't want

85:48

to yield the mantle, insisted on

85:50

fighting the flood. Number 11, Daid

85:51

wanted to fight the flood at the cost of

85:52

using the composer to transform living

85:54

beings into warriors. This creates the

85:55

Prometheians being part of their quest

85:56

for transcendence and immortality.

85:58

Number 12, composer doesn't work as

85:59

intended, creating abominations. Number

86:01

13, Daidak would use the composer to

86:02

enact his revenge against the flood.

86:04

Number 14, Prometheians are actually

86:05

humans. Number 15, Daid wanted to turn

86:07

all humans into Prometheians, but the

86:08

librarian intervened portraying the DAC

86:10

act and removing the composer from his

86:11

score and sealing them in the crypto.

86:12

Number 16, Liberian index humanity for

86:14

repopulation, planting their seeds in

86:15

places the Daiduct was unaware of. The

86:17

purpose behind this was to accelerate

86:18

mankind's evolution in the chief's

86:19

current state, the Spartans in the AA

86:20

Cortana. This was planned over a

86:22

thousand lifetimes. Number 17, the

86:23

librarian is actually dead, and this is

86:24

some sort of dream sequence. Number 18.

86:26

Librarian places a gene song within the

86:27

master chief that contains an immunity

86:29

to the composer, but this could only be

86:30

unlocked through magic powers the

86:31

librarian has, allowing her to

86:32

accelerate the chief's evolution,

86:33

granting him the immunity.

86:35

Jesus. Bungie, when it came to secondary

86:38

media, would often ignore it or outright

86:41

contradict it, as was the case with Halo

86:43

Reach because they felt the games always

86:45

take precedent. Halo 4's story and its

86:47

mission to pack as much lore, mainly

86:49

from Halo's expansive secondary media,

86:51

as possible, was ambitious, but made the

86:55

story heavily convoluted. The original

86:57

Halo trilogy had its expansive lore, but

87:00

also heavily simplified the plot of the

87:02

games in every game to the point where

87:04

even Bungie's developers would make fun

87:06

of how much they would have to repeat

87:08

plot points in order for the players to

87:10

understand what is happening.

87:12

>> Here we go. potential.

87:13

>> Could you once again explain to me how

87:15

all this works?

87:18

>> Halo 4 does make an effort to center

87:21

missions around important plot elements

87:23

like the composer that turns humans into

87:25

Prometheians. Halo 4 ends with the

87:27

Daidact making it to Earth who then

87:29

momentarily uses the composer is trapped

87:32

by Cortana that splits herself up and is

87:34

using foreigner technology to trap the

87:35

Daidact who is defeated through a

87:37

quicktime event. The chief then

87:39

activates a nuke by hand to destroy the

87:41

composer, but finds himself in a

87:43

shielded space protected from the

87:45

explosion. This was created by Cortana,

87:48

who then says her final goodbye to the

87:49

chief.

87:50

>> It worked.

87:52

You did it just like you always do.

88:00

>> So, how do we get out of here?

88:07

I'm not coming with you this time.

88:11

>> What?

88:11

>> Halo 4's story is a mess. It attempts to

88:14

consolidate the impossible gap from the

88:16

expansive lore of the Halo Bucks where

88:18

there are two dieds, two librarians,

88:21

though one is more of a digital clone.

88:23

Two arcs, a narrative that reccons what

88:26

the players understood of the foreigners

88:27

and is scene that has far too much

88:29

exposition for the average player. But

88:31

the humanizing of Cortana and the Master

88:34

Chief was something that resonated

88:35

strongly with Halo's community. Even if

88:38

the new Spartans were disliked or the

88:40

rest of the story was not easy to

88:42

follow, the desperation of the Master

88:44

Chief to save Cortana only for her to

88:46

sacrifice herself to save the Chief

88:48

shows they had a strong mutual

88:50

commitment to each other. This was well

88:53

done and liked by the players. Yet,

88:55

there was an even greater danger to Halo

88:57

than even the Daiduct. It was the

88:59

release of Call of Duty Black Ops 2.

89:02

Quote, "Halo 4 makes entertainment

89:04

history with more than $220 million in

89:07

global sales in the first 24 hours."

89:10

This article on the Xbox website is

89:12

misleading because the record shattered

89:14

was that Halo 4 was the biggest Halo

89:17

launch against other Halos. Meanwhile,

89:20

Black Ops 2 did half a billion dollars

89:22

in sales in 24 hours. It helped that

89:25

Black Ops 2 sold across multiple

89:27

platforms, even launching on the

89:29

Nintendo Wii U. This is Halo 4's

89:31

multiplayer population graph from the

89:33

website halo charts.com, spanning Halo

89:36

4's launch, specifically tracking peak

89:38

player population daily from November

89:40

6th, 2012 to late 2013. On NeoAP, a

89:44

forum might applied important events to

89:46

this chart. The day Black Ops 2

89:48

released, 7 days after Halo 4, over

89:51

100,000 players disappeared from the

89:54

peak population. 6 months later, the

89:56

player count had heavily stagnated. Not

89:59

even a tenth of the player base at

90:01

launch were still active. On May 2nd,

90:03

2013, the peak player count was a

90:06

shockingly low 27,000. This Black Ops 2

90:10

stream, also on May 2nd, shows the

90:12

concurrent, not peak, player count for

90:15

Black Ops 2, was 174,000.

90:19

This is about 6 months after launch.

90:21

Even more shocking, this is an archive

90:23

page from bungee.net dated June 8th,

90:26

2008. This was around 9 months after the

90:29

release of Halo 3, where it still

90:31

maintained 174,000 concurrent players.

90:35

Even Halo Reach, arguably Bungie's most

90:37

controversial Halo game in terms of its

90:39

approach to multiplayer 6 months after

90:42

launch, had an average concurrent player

90:44

base of 75,000.

90:45

>> Halo 4 wasn't a game that I guess we all

90:47

expected to be. I put all my eggs in one

90:48

basket with my YouTube and my stream,

90:51

which is fine. You have COD, you have

90:52

COD, you know, YouTubers who only do

90:54

COD, but the thing is there hasn't

90:55

really been a Call of Duty game that has

90:57

just died. There hasn't been a Call of

90:58

Duty game where people just don't play

91:00

it anymore. And that's kind of what

91:02

happened with Hill 4. Frank O' Connor

91:04

stated on the matter, quote, "The thing

91:06

that I think rocked us a little bit was

91:08

our multiplayer dropped off quicker than

91:09

we had liked."

91:12

There was a reason why there was such a

91:14

lack of interest in Halo 4 across the

91:16

board. Recalling how in the 2000s, there

91:18

was a desire among developers to make

91:21

the Halo Killer. But too often, studios

91:24

would make this mistake of attempting to

91:25

emulate Halo's gameplay, never being

91:28

able to quite capture the golden three

91:30

things or understand elements like equal

91:32

starts. What was needed to topple Halo

91:34

was innovation of the firsterson shooter

91:37

genre. Call of Duty had greatly refined

91:39

its progression system. It improved upon

91:42

its hard-based PvE modes like zombies,

91:44

and most importantly, it did not attempt

91:46

to mimic Halo. It tuned what it had.

91:49

Conversely, Halo 4 in its multiplayer

91:52

did not innovate. It attempted to

91:54

emulate Call of Duty to terrible result.

91:57

This comment expands on the failure of

91:58

Halo 4's perk and class system. Quote,

92:02

"This really is one of my largest

92:03

issues. For me, Halo always was totally

92:06

balanced gameplay based on map control,

92:09

vehicles, positioning. Now you have

92:11

specialties and always can spawn with a

92:13

BR DMR. Armor perks. You can't even pick

92:16

up grenades off people without a perk. I

92:19

feel like Halo 4 is trying to be

92:20

something like Battlefield 3 or Call of

92:22

Duty. And while I understand the need to

92:24

compete and how much we all want

92:27

customization ability, I love Halo

92:29

because of its unique gameplay. And this

92:31

is a hard step away from a few of its

92:33

strongest points."

92:35

The loadout system in Halo 4 changed the

92:38

gameplay more than any previous game,

92:40

more than even dual wielding in Halo 2.

92:43

It eliminated the strategic element of

92:45

fighting over segments of the map for

92:46

weapon spawns and power-ups. Not only

92:49

because players could spawn in with

92:50

regular weapons, but also because the

92:52

ordinance system that was not

92:54

implemented with balance in mind. World

92:56

ordinance, which is present in almost

92:57

every playlist is completely random.

93:00

Every 2 minutes on the game clock, a

93:02

random weapon will drop at a random

93:04

place on the map. This eliminates

93:06

strategy and belongs in a social setting

93:08

where the game isn't taken as seriously.

93:10

There's nothing more frustrating than

93:11

seeing that a sniper rifle has just

93:13

dropped where the enemy team is and now

93:15

they have a huge advantage. This

93:17

ordinance system was also present in

93:19

Infinity Slayer, a game mode that

93:21

replaced regular slayer, the popular

93:23

team deathmatch based mode. Infinity

93:26

Slayer allowed personal ordinance drops.

93:28

While the player could choose the item

93:30

they preferred, the drop would

93:31

ultimately be random, adding to the

93:33

chaos, leaving matches to be partly

93:36

decided by luck. Though Halo was brought

93:38

up as a party game, Bungie's trilogy did

93:41

well to flesh out competition, if not

93:43

just through its ranking system that was

93:45

also absent from Halo 4. There is

93:48

absolutely no skilled ranking system or

93:51

competitive playlist. Everything is

93:53

styled similar to Call of Duty's

93:55

leveling system where player performance

93:58

is largely irrelevant and the majority

94:00

of XP comes from simply completing your

94:03

games rather than winning or performing

94:05

well. It is part of what made Halo 2 and

94:07

three so successful for so long. That 1

94:10

to 50 ranking system that you felt

94:12

invested in and could be proud of. Every

94:14

game had great significance as a win or

94:16

loss meant possibly going up or down a

94:18

rank. The game has an amazing amount of

94:20

potential and at its core is extremely

94:22

well-made and fun to play. So given some

94:25

time and support to mature, Halo 4 could

94:27

turn into one of the greatest

94:29

multiplayer shooters of our generation.

94:30

In the early days of Halo Forest

94:32

multiplayer, there was hope that some of

94:34

these elements would be tweaked, a

94:36

necessity with loadoutbased multiplayer

94:39

games because of balance. If there are

94:41

weapons players could choose to spawn

94:43

with, there would always be a meta

94:45

weapon, one that without the individual

94:48

weapon progress that Call of Duty has

94:50

would always incentivize the player to

94:52

use. This is a Reddit post discussing

94:55

the scattershot ordinance drop, noting

94:57

how it is underpowered even at close

94:59

range. Then there is this comment.

95:02

Quote, "The charged bolt shot is a

95:04

better quote unquote shotgun than the

95:06

scattershot."

95:08

>> Bolt shot is like a shotgun up close.

95:10

It's like an insta kill if you charge it

95:12

up.

95:12

>> This quote unquote pocket shotgun that

95:14

players could spawn with, as it turned

95:16

out, was a more effective shotgun than

95:18

even the shotgun ordinance drop. At 8.25

95:21

25 m, it could instant kill players. And

95:24

the vision for the fully customizable

95:26

loadout system was to encourage gameplay

95:28

diversity.

95:29

>> We kind of recognized that different

95:31

players have different play styles, and

95:33

we wanted to allow um players to

95:35

customize uh their individual Spartans

95:38

to suit their their personal play style.

95:40

I did try using the Magnum more. I don't

95:42

really use it as often as I probably

95:44

should, but that's because I don't want

95:46

to uh put myself at a disadvantage. It's

95:49

because if you hop in, especially with

95:50

the registide infinity challenge that

95:52

happened last week, if you didn't have a

95:54

bolt shot for certain maps like a drift,

95:56

some close quarters matches because it

95:57

is free-for-all, you are putting

95:59

yourself at a disadvantage because sure

96:00

enough, what do you hear around the

96:01

corner? I don't know the sound that the

96:04

bolt shot makes. You know what I mean?

96:05

When it's charging, you hear it. You're

96:06

going to put yourself at a disadvantage

96:07

if you use anything else because

96:08

everybody else uses it.

96:10

>> You're going to just be like, "Well,

96:11

everybody has an opinion." But then when

96:13

I say my opinion,

96:13

>> no, no, no. I I listen listen. I agree

96:16

with you. I think that Call of Duty

96:18

right now is much better than Halo 4.

96:19

That's That's not

96:20

>> Don't say that, man. You'll corrupt the

96:22

[ __ ] community.

96:23

>> Halo 4 released in November. The bold

96:26

shot was not patched in November or

96:28

December or even January.

96:30

>> Look, I know that Halo 4 needs a ranking

96:32

system. It did. They did cater more to

96:34

noobs, but have you look at Call of

96:35

Duty? You have freaking noob tubes. You

96:37

can see through walls in that game, too.

96:38

Like, we have to like, yeah, three four

96:40

343 gave us a shitty game. Like, we need

96:43

But like they're putting in a ranking

96:44

system. They're putting in a competitive

96:46

playlist. There's code in the game for

96:48

spectator mode like like so you can't

96:50

just completely drop it in a and leave

96:52

it.

96:53

>> It took until February for the bullet

96:55

shot to be patched. And by the time 343

96:59

finally introduced a ranking system in

97:00

April 2013, it was too late.

97:03

>> With the CSR implementing in Hill 4 a

97:05

little bit late, the population numbers

97:06

have dropped down quite a quite

97:07

significantly. Uh not really not really

97:09

peaking past 30,000. Um, so it takes a

97:12

little bit longer to find matches as

97:14

well as you don't really have as many

97:15

people to pull from. Halo 4's

97:17

multiplayer because of its loadout

97:19

system, its removal of equal starts, the

97:22

lack of a ranking system, 343's failure

97:25

to quickly balance weapons, and the

97:27

controversial ordinance system had

97:29

failed. Even Halo 4's other modes, such

97:32

as forge, was looked upon as a

97:34

regression. quote, "Nearly every single

97:36

thing in Halo Force Forge is worse than

97:39

past games, or more that is applicable,

97:42

could have and should have been done

97:43

better. It's extremely difficult to

97:46

manipulate and align large pieces, as

97:48

the minimum whole distance is now

97:50

proportional to the size of the object.

97:52

The lack of zoom makes this even more

97:54

painful. Moving pieces while looking

97:56

down on them is also irritating because

97:58

the movement of pieces slows to a crawl.

98:00

Most of the pieces are badly cluttered,

98:03

covered in random duads, bevels,

98:05

grooves, vents, and other unnecessary

98:07

details. The head boxes were not spared

98:10

either. Many of the pieces gain

98:12

unnecessary physical clutter during the

98:14

transition from Reach. Bridges, for

98:16

example, now have extruded bits on their

98:18

bottoms, meaning the floors made of

98:20

upside down bridges are not smooth for

98:22

players or vehicles. There are so many

98:25

glaring bugs in Forge that were not

98:26

fixed at all, even though many of them

98:28

have been wellknown and public for a

98:30

long time. For example, the fact that

98:33

quote unquote save is a death trap of an

98:35

option that has an alarmingly high

98:37

tendency to overwrite the wrong files,

98:39

potentially obliterating hours of

98:41

someone's work. They should have either

98:43

fixed it or taken it out of the menus so

98:46

that people would always use the much

98:48

safer save as new. Instead, it's still

98:50

here and it's still a landmine."

98:52

unquote. Halo had one other major mode.

98:56

Just like Call of Duty had its

98:57

wave-based zombies mode that was

98:59

improved upon with perks, the

99:00

pack-a-punch weapon upgrade system, and

99:02

the bubblegum custom perk system, Halo

99:05

has firefight, or rather had firefight.

99:08

Now, it has Spartan Ops. It is not a

99:11

wave-based survival mode. It is instead

99:13

Halo 4 campaign 2, but even worse. This

99:17

mode, even though it was already

99:18

installed, required internet connection

99:20

to access because it also required an

99:23

Xbox Live membership to access. It was a

99:26

poorly conceptualized and poorly

99:28

implemented episodic co-op encouraged

99:30

mode where the player is set to kill

99:32

enemies under Fire Team Crimson, but the

99:35

interwoven cutscenes are meant to flesh

99:37

out the newly introduced Spartans.

99:39

Rather than adopting a professional or

99:41

pragmatic attitude that the chief has,

99:43

they are introduced as unperceptive,

99:45

unprofessional, and overconfident. These

99:48

elements would not change across their

99:50

story.

99:52

Oh, take a good look.

99:58

>> Oh my. I saw her first.

100:03

>> Hi there.

100:04

>> Well, hello Spartan

100:06

>> Paul DeMarco. I lead fire team Majestic.

100:10

>> Wow, a whole fire team, huh?

100:14

>> Uh, I didn't catch your name.

100:17

>> Sarah Palmer. Commander Sarah Palmer. I

100:21

lead all the fire teams aboard Infinity.

100:23

>> Fire team Majestic Commander on deck.

100:27

>> This is something that even Hollyy, the

100:29

creator of the Spartan program in the

100:31

cinematics remarks on several times.

100:33

>> Yeah. Story goes, she kidnapped a bunch

100:35

of kids. What?

100:37

What would an old lady like her do with

100:39

kids?

100:42

>> First, we taught them how to be silent.

100:45

>> Then, we taught them how to be Spartans.

100:48

>> So, you don't think we're capable of

100:50

being Spartans?

100:53

>> Perhaps some of you are closer than

100:55

others.

100:56

>> There is also the Forerunner artifact

100:58

that on board the Infinity causes an EMP

101:01

and in a different scene causes a

101:03

scientist investigating it to disappear.

101:06

Even though the Master Chief's tampering

101:08

with foreign technology released Halo's

101:10

newest antagonist and then nearly wiped

101:12

out Earth. And although this specific

101:14

artifact has been proven to be

101:15

dangerous, one of Team Majestic

101:17

Spartans, under no direct order and

101:19

purely through his curiosity, touches it

101:21

and gets teleported in front of a group

101:23

of hostile elites. Quote, "Are the

101:26

Spartan 4 characters supposed to be

101:27

annoying and unlikable? Because from

101:29

both Spartan Ops and Campaign, I don't

101:31

like any of them. Polymer is just a

101:33

[ __ ] And Majestic Squad, Bro Squad,

101:36

seems to be made up of a bunch of

101:38

boneheaded marines who happen to get

101:40

Spartan armor. They aren't like Buck

101:42

Squad from ODST at all. All of the

101:44

attitude, none of the charm. I hope they

101:46

all go away in Halo 5. They're flat,

101:49

boring characters with less depth than a

101:51

puddle."

101:53

On the topic of the new Spartans being

101:54

detested, there was one word often used

101:57

by Palmer that the player base was not

101:58

so fond of.

101:59

>> The egg heads.

102:00

>> The eggghheads. Eggghheads. The egg

102:02

heads.

102:02

>> Some egg heads.

102:03

>> The egg heads. Freaking eggheheads.

102:05

>> The failure of Spartan Ops was twofold.

102:07

A failure to replace Firefight with

102:09

something superior and a failure to set

102:11

up Team Majestic as desirable playable

102:13

characters. 343 wanted to tell the story

102:16

of other Spartans. It just would not be

102:18

these Spartans. Halo as a whole lost its

102:21

momentum. Even the Xbox team hardly had

102:24

interest in Halo or even games for that

102:27

matter. This began with Connect. You

102:30

ever wonder what the bottom of an avatar

102:32

shoe looks like? Well, bam, there it is.

102:36

>> The Xbox 360 Connect was Microsoft's

102:39

answer to the Nintendo Wii. Where the

102:40

Wii used a simple combination of

102:42

Bluetooth and infrared, Xbox was going

102:44

to use a motion sensing camera and a

102:46

built-in microphone. Users could operate

102:48

the device through gestures or voice

102:50

commands, and Xbox attempted to fit it

102:52

in wherever possible.

102:54

>> Yeah, I'd say the uh feature that

102:55

surprised me the most was connect. So,

102:57

we've got a number of voice commands

102:59

throughout the course of the game.

103:00

Things like grenade, reload. At a point

103:02

during the game when you're playing, you

103:04

can say analyze, and this mode comes up

103:06

where you can almost capture items. So,

103:08

you move your cursor over, say, in a

103:09

lead or a grunt. And in the library, you

103:11

can go in there and see the things

103:13

you've captured, move the model around

103:14

in 3D. The Connect, which required an

103:16

Xbox 360, released in 2010 and retailed

103:20

for $150. But purchasing the bundle will

103:22

not just provide customers with a

103:24

connect, it also came with Connect

103:26

Adventures. This game also came packaged

103:28

with the pricer console bundle. In

103:30

February 2013, when Halo 4's multiplayer

103:33

was dying, it was announced that the

103:35

Connect had sold 24 million units in

103:38

just over 2 years. That technically

103:40

means that there were 24 million copies

103:43

of Connect Adventures sold. That's more

103:45

than any other game on the console. In

103:47

Microsoft's eyes, Connect Adventures is

103:49

its most popular game. Microsoft also

103:52

takes note of how well Call of Duty is

103:54

selling on the Xbox and how popular the

103:56

Netflix app is on the console. Using

103:58

this data, the future of the Xbox was

104:01

not in Halo, but rather in Connect,

104:03

perhaps with sports games, as those tie

104:05

in well with television and of course

104:07

Call of Duty. TV, sports, Call of Duty.

104:10

>> Ladies and gentlemen, introducing

104:14

Xbox One.

104:18

TV experience. TV. TV and movies. TV.

104:21

Xbox. Watch TV. Sports. Sports. Sports.

104:25

Sports. Sports. Sports. Sports. Sports.

104:27

Sports. Call of Duty. Call of Duty. Call

104:30

of Duty. Call of Duty. An entirely new

104:31

Call of Duty for the next generation.

104:33

Call of Duty. Call of Duty. Call of

104:35

Duty. Call of Duty.

104:35

>> Call of Duty. Call of Duty. One of the

104:37

fascinating new additions to your squad

104:39

is a dog. This is someone you care

104:41

about. Call of Duty. Call of Duty.

104:42

>> Call of Duty. Call of Duty. 8.6 million.

104:45

This is how many views this super cut of

104:47

the Xbox One reveal event has. Even

104:50

though the video is a minute and 40

104:51

seconds long, it accurately summarizes

104:53

the vision for the Xbox One. It even

104:56

included the sliver cut out for Halo.

104:58

>> I'm thrilled to announce a liveaction

105:00

Halo television series.

105:02

>> Discussion of Halo was reduced to

105:04

discussion of a Halo television show

105:06

produced by Steven Spielberg. This

105:08

basically means nothing. Though Steven

105:10

Spielberg is credited as an executive

105:12

producer, there are about 30 other

105:14

producers who drove the show when it

105:15

would come out almost a decade later.

105:17

The Halo TV show took up about 2 minutes

105:20

of the hour-long conference. The

105:22

upcoming Call of Duty Ghost in showing

105:24

the exclusive content on Xbox and

105:26

demonstrating the very innovative and

105:27

much desired Fish AI took up about 12

105:30

minutes or six times more than Halo. To

105:33

top it all off, Xbox's new all-in-one

105:35

media console that can control your TV

105:37

through gestures was a complete lie.

105:40

>> We promised anything that would help us

105:42

that the Xbox would do Oh, tune your

105:44

television for sure. We were lying.

105:46

>> We were lying because we knew that if we

105:49

just made it a game console that it

105:51

would it would work. You know,

105:52

>> Microsoft did announce that there would

105:54

be 15 exclusives on the upcoming

105:56

console. They just didn't reveal them.

105:58

That would have to wait for E3. in their

106:01

place. Microsoft announced that Xbox One

106:03

would be an always online console.

106:06

Microsoft would require players to

106:07

always have an internet connection to

106:09

play their games, and games would no

106:11

longer be resellable, requiring users to

106:13

purchase a game a second time if a

106:15

resold disc was used. This is literally

106:19

the worst

106:23

reveal event I've ever seen. The Xbox

106:26

One seems to block used games.

106:34

Individual games will be tied to Xbox

106:37

Live accounts, Microsoft said. Meaning

106:40

that the SOFTWARE GIANT CAN DETECT

106:43

WHETHER YOUR ASS HAS A game that has

106:45

been sold already or repurchased or

106:49

handed from one friend to another.

106:52

>> Xbox had its vision for the Xbox One.

106:54

Perhaps the E3 audience the following

106:56

month would appreciate this vision.

106:58

Their presentation did include the

107:00

reveal of Halo 5, though this was

107:02

nothing more than a short trailer that

107:03

did not translate what exactly the game

107:05

would be. The E3 presentation did

107:07

include the final price of the Xbox One

107:10

that would include Connect

107:11

>> this November in 21 markets around the

107:14

world at $499 in the US and €499 in

107:19

European markets and 144 £429 in the UK.

107:23

Sony completely.

107:24

>> They made a 360 basically, right?

107:27

>> They did. I mean, the pro the two

107:29

products now are very similar.

107:31

>> Sony, following this presentation, would

107:33

pull no punches when describing their

107:36

upcoming console, and neither would

107:37

their audience.

107:38

>> We're equally focused on delivering what

107:40

gamers want most without imposing

107:43

restrictions or devaluing their PS4

107:45

purchases. For instance, PlayStation 4

107:49

won't impose any new restrictions on the

107:51

use of PS4 games.

107:59

Guess that's a good thing.

108:02

>> Sony would allow discs to be shared

108:03

freely as they've always had. The

108:05

PlayStation 4 will not be an always

108:07

online console. And worst of all for

108:09

Microsoft was the PlayStation 4's price

108:12

point.

108:15

£399

108:18

and for the folks in my homeland, £349

108:22

sterling

108:24

in the US and Europe this holiday

108:26

season.

108:27

>> The Xbox One lost the console war before

108:29

it even began. Just as Sony had done

108:31

with the PlayStation 3, Xbox had bloated

108:33

their product with Connect, not to

108:35

mention its always online requirement.

108:37

Don Mantric, the then president of Xbox,

108:40

turned out to be a great salesman for

108:42

the PS4. Fortunately, we have a product

108:44

for people who aren't able to get some

108:46

form of connectivity. It's called Xbox

108:48

360,

108:48

>> right? So, stick with 360. That's your

108:50

message. If you don't like it,

108:51

>> if if you have zero access to the

108:54

internet that is an offline device and

108:57

uh we did a lot of testing, a lot of

108:58

consumer research and I think we made a

109:00

good choice.

109:01

>> Did you know or did you anticipate that

109:02

people were going to push back the way

109:03

they did?

109:04

>> Absolutely.

109:05

>> Xbox due to the community reaction

109:07

drastically changed their approach.

109:09

Consoles would no longer always be

109:11

online and games could once again be

109:13

resold. After its launch in 2014, Xbox

109:16

would sell a version of the console

109:17

without connect, matching the price of

109:19

Sony's PS4. Still, the changes hardly

109:22

mattered. Sony had already won.

109:29

With Phil Spencer, the replacement for

109:31

Don Mantric, now at the helm, there was

109:34

hope that Xbox with its change could at

109:36

minimum still be in the race. 2014's E3

109:39

placed a great focus on Halo 5. The

109:41

trailer this time is a redone cutscene

109:43

from Halo 2 and where the Master Chief

109:45

utilizes a Covenant bomb in order to

109:47

destroy one of their ships. It is

109:49

overlaid with images of a different

109:51

mysterious Spartan presumably

109:53

investigating the Master Chief with

109:55

narration of the Arbiter describing the

109:57

sort of person the Master Chief is. This

109:59

was not just to market Halo 5, which

110:01

would be releasing in 2015, but also to

110:03

reveal the Master Chief Collection, a

110:05

collection of Halo games 1 through 4

110:07

that touched up Halo 2's graphics, but

110:09

also had an option to revert them back

110:11

to their original settings. Halo 2, in

110:13

particular, had its cut scenes remade by

110:15

the animation studio Blur. Their

110:17

extraordinary attention to detail would

110:19

be a much welcome addition to the

110:21

collection, and the collection would

110:22

include multiplayer for all of its

110:24

games. So, Halo 2 Anniversary will

110:26

contain the original Halo 2 multiplayer,

110:30

exactly as it shipped 10 years ago.

110:34

It's a true shame that for now, Halo 2

110:37

was easier to play with your friends a

110:40

decade ago than it is today on

110:42

exponentially more powerful hardware and

110:44

a more robust Xbox Live. I thought it

110:47

was only me personally when I tried to

110:49

play last night. Over 4 hours of

110:51

searching, I've only been able to

110:53

experience six games of Halo 2

110:56

anniversary lot. I've tried to search

110:57

for all the other Halo other Halo games.

110:59

You guys are probably ripping your hair

111:00

out trying to get into a matchmade game.

111:03

>> And when you're loading and looking for

111:04

things in in the matchmaking and in

111:07

multiplayer, it crashes. It has issues

111:09

during all those.

111:09

>> Quote, "The problems stretched on for

111:12

weeks and Ross issued multiple public

111:14

apologies. She winces when asked about

111:16

what she calls the worst moment in her

111:19

career. We obviously had no idea we

111:21

would fall down, she says. Like the Xbox

111:24

One, the Master Chief Collection

111:26

released and stayed in a terrible state

111:28

for quite some time. Even the campaign

111:30

had issues with the frame rate, with

111:31

saving, and with constant crashes.

111:33

>> This is Microsoft's flagship, and they

111:35

released it like this. What does that

111:36

mean, right? Uh what does that mean?

111:39

It's it's a question that's probably

111:40

going to boggle me for a while.

111:42

>> 343 would add ODST to the Master Chief

111:44

Collection as recompense. The community,

111:47

if not with Halo 4's poorly received

111:49

multiplayer, was losing faith with

111:51

Microsoft 343 and Halo. But there was

111:54

still hope in a Halo 5. The multiplayer

111:56

was doing away with the loadout system

111:58

and bringing back equal starts. No more

112:00

perks like the Prometheian vision that

112:02

allowed players to see through walls,

112:03

responding with battle rifles or bolt

112:05

shots. The marketing for this game was

112:07

excellent. It was themed around hunting

112:09

the truth. Master Chief had gone awall

112:11

and was being hunted down by Jameson

112:13

Lockach, a Spartan and quote top agent

112:16

for the Office of Naval Intelligence.

112:18

Jameson Lock serves as an own eye

112:21

acquisition specialist, retrieving

112:23

important objects held by the enemy as

112:25

well as tracking and eliminating high-V

112:27

value targets. Halo Nightfall was an

112:30

episodic liveaction series meant to

112:32

introduce luck. Halo Nightfall is not

112:34

very good. It follows an elite that

112:36

after talking to a fishman trades him an

112:39

orb that turns out to be a biological

112:41

yet electronically delivered weapon that

112:43

affects people at random and is

112:45

detonated in a high population center a

112:48

shopping mall. The blast radius covers

112:49

the entire city. So the elite did not

112:52

have to sacrifice himself and could have

112:54

detonated it anywhere. The virus

112:56

originated on of all places a destroyed

112:58

segment of a Halo ring because

113:00

>> for all we know what blew up the Halo

113:02

ring was a supernova level event right

113:05

push and pull fishision fusion and new

113:07

elements are formed like our mystery

113:08

element.

113:09

>> Let me guess you majored in physics

113:12

>> regional nav physics I just leap through

113:15

when I was bored.

113:17

>> A team is formed to destroy this ring

113:19

segment. The rest of the episodes are

113:20

spent with that team running from the

113:22

worms and they make up hunters. Looks

113:24

like there's a bonus level.

113:29

>> Halo Nightfall was the low point in an

113:32

otherwise fantastic marketing campaign.

113:34

In Halo's lore, Ow and I are secretive

113:36

and corrupt. They hate any species that

113:39

is not human, and they hate any human

113:41

that could potentially be an

113:42

insurrectionist. In the lore of Halo,

113:44

the Spartans were originally made in

113:46

secret by Onai to combat

113:48

insurrectionists commonly found in outer

113:50

colonies. These Spartans, specifically

113:52

the Marks, include the Master Chief.

113:54

Like the Spartans from Sparta, the Mark

113:56

is trained as children all the way up to

113:59

adulthood in combat. The candidates were

114:01

kidnapped from their families located in

114:03

the outer colonies under the cover at

114:04

night and replaced with clones that

114:06

would almost all die soon after due to

114:08

medical complications. These Marks would

114:11

receive biological and mechanical

114:13

augmentations that will kill nearly half

114:15

of the 75 candidates. Those that

114:17

survived would be physically strong

114:19

enough to wear the hulking power armor.

114:21

This is what the haunt the truth audio

114:23

drama explored. It was a series that,

114:25

like Halo's belief campaign, took its

114:28

material seriously. But the truth isn't

114:30

always that clean. When I pulled that

114:33

first loose thread, something broke. Now

114:36

everything is caving in, and I find

114:38

myself stuck with all these ugly

114:40

questions. Questions I never intended to

114:42

ask. Fabricated histories. People who

114:45

aren't who they say they are. Cover-ups

114:46

of cover-ups. That steady drum beat of

114:49

theories that used to sound insane, now

114:50

they don't seem so out there.

114:52

>> This audio drama follows the

114:53

investigation of a war journalist tasked

114:56

by Onai to deliver a fluff piece on the

114:58

Master Chief. Issues arise when he does

115:01

too good of a job and interviews sources

115:03

not provided by Onai, slowly revealing

115:06

the horrifying truth about the origin of

115:08

the Spartans. Quote, "Listeners loved

115:10

it." Haunt the Truth, which just won a

115:12

Cleo, wound up drawing an audience of

115:14

over 6.7 million, putting it in the top

115:17

1% of all iTunes podcasts." The

115:20

marketing team was presenting O and I as

115:22

the antagonist of Halo 5, and with O and

115:25

I mirroring the corruption of real world

115:27

intelligence agencies, Halo 5 was going

115:30

to be gritty, mysterious, and mature.

115:32

The commercials carried the same

115:34

intensity.

115:36

as our savior and not our betrayer.

115:41

>> Let us see him forever.

115:44

>> As you

115:45

and not as you.

115:51

All hail the conquering hero.

115:55

>> The one who was supposed to save us all.

115:59

But now I must save us

116:02

from you.

116:06

This commercial aired with a companion

116:08

commercial, one where the roles are

116:10

reversed and it is chief monologuing in

116:12

front of a mortally wounded Spartan

116:13

lock. The marketing team promised a

116:15

confrontation between these two. It

116:17

promised a deep story built with twists

116:19

and turns. It was going to expand on the

116:21

origin of the Spartans and the

116:23

manipulation of Oni. That's why players

116:25

were surprised to find that nearly every

116:27

aspect of Halo 5's marketing was a lie.

116:30

a developer who worked on Halo 5's

116:32

multiplayer stated, quote, "Ha hunt the

116:34

truth was a completely separate thing.

116:36

We heard it the first time you did."

116:38

That being said, "We had so many plans

116:40

for the campaign that sadly we didn't

116:42

get the opportunity to follow through

116:44

with" The game was not about Owen and

116:46

I's manipulation, about the Master Chief

116:48

uncovering their secrets, or even about

116:50

a confrontation between Loach, who was

116:52

no longer an O and operative, and the

116:54

Master Chief. Halo 5's campaign is

116:57

regarded as the worst in the entire

116:59

series. Not because it was a squad-based

117:01

campaign without split screen, but

117:03

because the story was poorly written, as

117:05

Team Majestic was not wellreceived in

117:07

Halo 4, 343 had to come up with a new

117:10

set of Spartans that would make up Lock

117:11

Squad. The opening cinematic is akin to

117:14

a superhero action movie. The Spartans

117:16

are more fluid, yet the enemies are pure

117:18

FOD and hardly reacting to Lock Spartan

117:21

team. Lock's team are on a mission to

117:23

save Holly from Joel Mandama. Spartan

117:25

Ops antagonist who was formerly allied

117:27

with the Prometheians is now fighting

117:29

against them. Julim Dhamma gets taken

117:31

down in a cutscene. Meanwhile, the

117:33

Master Chief and his team are retaking a

117:35

derelic research station now inhabited

117:37

by a Splinter Covenant group. The Master

117:39

Chief falls down a hole and has a vision

117:41

of Cortana that tells him about the

117:43

planet Meridian and about the

117:44

reclamation beginning.

117:46

>> The Reclamation is about to begin.

117:52

For no discernable reason, the Master

117:54

Chief is told not to go after Cortana

117:56

and that somehow a different team is

117:58

already being prepped to go after her.

117:59

Holly somehow knows that Cortana is

118:02

still alive and in the complex 4Runner

118:04

network across the galaxy.

118:06

>> This isn't about the master.

118:07

>> John is not equipped emotionally to deal

118:09

with her as a threat.

118:10

>> This is the only reason why the Master

118:11

Chief was barred from searching for

118:13

Cortana and does not at all come up

118:15

later in the game's plot. but because he

118:17

was barred from going and is disobeying

118:19

orders to find Cortana. Spartan Lock's

118:21

team is now after the Awol Spartans and

118:24

is also after Cortana. This culminates

118:26

in the fight between Lock and the Master

118:28

Chief where Lock cracks the Chief's

118:29

visor, but the Master Chief ultimately

118:31

wins. Players unhappy with this fight

118:33

that was relegated to a cutscene would

118:35

gravitate to this quote unquote lower

118:37

accurate fight scene.

118:47

Lock's team, like team majestic, was not

118:50

looked upon favorably by the community.

118:52

There was still worse to come.

118:54

>> How are you still active? Rampancy

118:56

entering the domain touching this place.

119:00

It cured me. It's like the water of life

119:02

for AIS.

119:03

>> Cortana, even after 343's heartfelt

119:06

sendoff to her in Halo 4, had returned

119:09

now as the main antagonist of the

119:11

series. As for the diddact, he was

119:13

brought back and defeated not in Halo 5,

119:15

but in a comic entirely separate from

119:17

the game. As for the game, Lach

119:19

continues to pursue the chief and also

119:21

helps the Arbiter in his war on his home

119:23

planet. Cortana, effectively distracting

119:26

both Spartan teams, awakens the

119:28

Guardians, massive foreigner ships

119:30

capable of destroying planets used as a

119:32

superior peacekeeping force. She also

119:34

convinces the majority of human AI to

119:36

join her, in part because they are

119:38

extremely selfish. As Cortana promises

119:41

them eternal life, Cortana also attempts

119:43

to trap the Master Chief much like the

119:45

Diadect, but Osiris stops this from

119:48

happening. And the game ends with

119:49

Cortana bringing the Guardians back.

119:51

Summoning them alone kills thousands or

119:53

possibly millions. The Infinity jumps

119:55

into slip space to avoid Cortana. Halo 5

119:58

is a story about useless heroes, selfish

120:01

human AI that value their life above

120:03

humanity, and characters acting out of

120:05

character. Lock and the Chief's team

120:06

have done almost nothing of significance

120:08

for the entire game. At one point,

120:10

Cortana, the ascended ultra being, even

120:13

attempts to break the hardened super

120:15

soldiers with torturous remarks like

120:17

mentioning one's daddy issues.

120:19

>> Olivia avail.

120:25

>> Another reason why Halo 5's story was so

120:27

poorly received is because of how many

120:28

plot points relied on secondary media to

120:30

flesh them out. All of the Spartans

120:32

outside the Chief and Buck, who was one

120:34

of the main characters of ODST, have

120:36

never been seen in a Halo game. There

120:38

are too many characters that are

120:39

introduced in this game, but not fleshed

120:41

out, including the Warden Eternal, a

120:43

mini boss that is fought seven times,

120:45

even if all the lore was present. 343's

120:48

franchise is completely unsatisfying.

120:50

The Master Chief is an incompetent,

120:52

disobedient threat to humanity who

120:54

released the main antagonist of Halo 4.

120:56

Also in Halo 4 is a former captain of

120:58

the Infinity who per protocol demanded

121:01

Cortana be deactivated. Though he was

121:03

written to be unlikable, he was now

121:04

entirely vindicated as the Master Chief

121:07

and Cortana, the pair who saved the

121:08

galaxy, are through incompetence and

121:10

uncooperiveness the biggest threat to

121:13

the galaxy. Now, this disappointment was

121:15

paired with massive improvements to

121:17

Halo's gameplay. The Prometheians

121:19

received a major overhaul. Their

121:21

teleportation ability was now properly

121:23

choreographed and limited to a small

121:25

area. They now easily convey their weak

121:26

points and how much health they had to

121:28

the player, going from a bright orange

121:30

when at full health to a dark red when

121:33

nearly dead. They now even have a foot

121:35

soldier variant. The Prometheian Knights

121:37

shared all of these improvements. The

121:39

Covenant now spoke English across the

121:41

board. The elites would be downgraded in

121:43

terms of their mobility to compensate

121:44

the squad-based campaign and to make new

121:47

movement system and its abilities like

121:48

ground pound easier to use. The enemies

121:51

of Halo 5 were improved from Halo 4, a

121:54

necessity as they would be included in

121:56

the multiplayer mode, War Zone. War Zone

121:58

Firefight was a PVE cooperative game

122:01

mode that through limited yet

122:02

increasingly difficult waves would have

122:04

players utilizing the requisition system

122:07

introduced at launch. Players could

122:08

spend requisition points to purchase a

122:10

series of packs. The more expensive the

122:12

pack, the better the cards found within

122:14

that had unique skins and attributes

122:16

that can buff weapon damage, rate of

122:18

fire, player speed, etc. This system was

122:21

like no other. Players could use

122:22

hundreds of deceptively familiar weapons

122:24

with interesting twists. The Temple

122:26

Banshee had double the health of a

122:28

regular Banshee, superior handling, a

122:31

faster rate of fire of the fuel rod

122:33

cannon, and the weapons could be fired

122:34

while using the vehicle's boost. The

122:36

balancing elements were stripped away to

122:38

make it a fun experience for players

122:40

using it. War Zone Firefight was not

122:42

launched with Halo 5. Instead, it was

122:45

just War Zone, a PvPbased mode. And the

122:48

requisition packs, though they could be

122:49

earned, could also be purchased with

122:51

real money for a large advantage. Though

122:54

343 did not seem to care.

122:56

>> Uh, wait. Won't wreck packs with special

122:58

weapons break the exquisitly refined

123:00

balance of arena multiplayer.

123:01

>> Secure your noise hole, soldier.

123:03

Grown-ups are talking.

123:05

>> Damn it.

123:06

>> The way the requisition system worked is

123:08

that the best cards required energy.

123:09

Energy points are earned through killing

123:11

players, killing AI, and capturing

123:14

bases. But if one team reaches certain

123:16

thresholds first, this allowed access to

123:18

superior cards, and then those cards can

123:20

be used to kill more players, AI, and

123:22

capture bases with ease. This is a game

123:25

mode that is predicated on using rare

123:27

requisitions that can be purchased. The

123:29

packs do not only provide the player

123:30

with weapons, they're also the only way

123:32

to obtain the majority of cosmetics,

123:34

assassination animations, permanent

123:36

weapon unlocks, and experience boosts.

123:39

These could all be used across

123:40

multiplayer. Furthermore, there were

123:42

over 200 pieces of just chest armor. The

123:45

helmets, the focal point of the armor,

123:47

greatly varied in design.

123:51

>> Seeker, dogface, neither one I wanted.

123:54

Both rare,

123:56

but not my jam. I honestly think Seeker

123:58

is probably the ugliest helmet in the

123:59

game.

123:59

>> Halo 4's armor was much lower in

124:02

variety. Virtually all pieces were

124:04

distinct and could be earned in game

124:05

through multiplayer or campaign

124:07

progression. Halo 5's armor philosophy

124:09

is quantity over quality. Because Halo 5

124:12

needed to consistently reward players

124:14

opening requisition packs, the armor

124:16

options were vast and sometimes

124:18

distinct, but not in the ways that they

124:20

should be. So many armor pieces had to

124:22

be designed and modeled that some of the

124:24

work had to be outsourced, leading to

124:26

certain armor sets appearing

124:27

unrecognizable when placed next to the

124:29

source material. And obtaining the

124:31

rarest packs took serious time

124:33

investment. A lot of times if you're

124:35

doing the max XP or max recck points per

124:37

hour, you can open maybe one gold an

124:40

hour and silver it's like two.

124:42

>> Because the cosmetics were mixed in with

124:44

the rest of the requisitions. If a

124:46

player had too many weapon requisitions

124:48

or just did not care to play war zone,

124:50

they could sell their axis cards.

124:52

>> There's a video on YouTube of a guy

124:54

selling 130 carbines. Do you know how

124:58

long it took him? 16 minutes. 16 [ __ ]

125:02

minutes to sell carbines. Are you

125:04

insane? 343. What made you think this

125:07

was a good idea?

125:08

>> The cards could only be sold one at a

125:10

time. Selling common cards non-stop

125:12

would be marginally better than earning

125:14

requisition points through multiplayer.

125:16

But there was a solution created by the

125:19

community. A bot in the form of a Chrome

125:21

extension, then when logged into your

125:22

Halo Waypoint account could sell the

125:24

desired requisitions. Considering War

125:26

Zone was criticized for its heavy

125:28

monetization, the game mode was loved by

125:30

players. It may have been imbalanced and

125:32

momentarily replaced big team battle,

125:34

but War Zone's weapon diversity and the

125:36

chaos it brought was welcomed. Halo 5's

125:39

multiplayer also brought back equal

125:41

starts in the other modes, and the game

125:42

launched with a ring playlist. It may

125:44

have not launched with Forge, but when

125:46

it did, it was superior in terms of what

125:49

it allowed with a 1,024 object limit.

125:52

This allowed players to recreate maps

125:54

from older Halo games with impressive

125:56

accuracy. Scripts were now implemented,

125:58

allowing players to make interactive

126:00

maps and maps unlike anything found in

126:02

the Halo universe. The free content

126:04

updates for the game were also much

126:06

appreciated. Player retention was the

126:08

highest 343 ever had. As this 343

126:11

employee states, quote, "Halo 5 has had

126:13

the highest monthly active players for a

126:15

Halo title since Halo 3. Also exciting

126:17

and not yet discussed either is the

126:20

increase that Halo 5 has seen in players

126:22

each month over the past few months. We

126:24

just got done looking at June numbers

126:26

which are once again higher than the

126:27

previous month. Unquote. Halo 4 had a

126:29

well-received story but terrible

126:31

multiplayer. Halo 5 had the inverse

126:33

reception yet an additional issue. 343

126:36

had added many characters whether they

126:38

be villains, Spartans, or officers. This

126:41

was because of 343 strategy to throw

126:43

different characters at the wall to see

126:45

what stuck. as Bonnie Ross stated at the

126:47

2017 DICE summit.

126:49

>> But then also with Halo, um we had a

126:51

tendency to to kill all of our

126:53

characters at the end of the game. Um

126:55

which just makes it harder to tell other

126:57

additional stories. So we spent a bunch

126:59

of time just really seating fiction in

127:02

the in the universe, seating more

127:03

characters. This doesn't mean we're

127:05

going to use them, but it gives us

127:07

something to select when we want to tell

127:08

new stories in different parts of the

127:10

universe. The vast roster of characters

127:13

created by 343, such as Team Majestic or

127:16

Lock Spartan Team, wore nearly all

127:18

disliked. None of the new characters

127:20

stuck. Even though the planning of the

127:21

next Halo game began as Halo 5 released,

127:24

the direction of the series had a

127:26

roadblock. Or did it? Halo Wars 2, a

127:28

real-time strategy game started

127:30

development in 2014 by the developers

127:33

Creative Assembly in collaboration with

127:35

343.

127:36

>> I think people seem to go nuts over the

127:38

trailer. I remember when it was

127:39

released, people loved that trailer and

127:41

going

127:42

>> that was from the F FRVR podcast that

127:44

conducted an interview with Dion Lei, a

127:46

writer of Halo Wars 2. This non-

127:48

mainline game had a villain that was

127:50

unlike the Daid Act or Cortana. Per the

127:53

story of Halo Wars 2, he was a brute

127:55

that served in the Covenant when it was

127:57

at war with humanity. Where most of his

127:59

squad died on missions, he would always

128:01

return. The Covenant leaders became

128:03

worried when they heard of his legend,

128:05

so they sent him on suicide missions.

128:07

But still he returned. Fearing his

128:09

status, the Covenant high-erups demanded

128:12

his execution. But when this failed,

128:14

they created another enemy outside of

128:16

the flood or humans. They created the

128:18

banished. To put it simply, they are

128:20

salvagers and space pirates, raiding

128:22

Covenant facilities and fleeing before

128:24

the Covenant could react. Atriox is a

128:26

tactician that values brotherhood as he

128:29

despised how the Covenant had exploited

128:31

him and treated the brutes like fodder.

128:33

There was no expansive lore of the

128:35

banished written across several books or

128:37

a series needed to understand the

128:39

character. Atriox was built as a simple

128:41

villain with his main goal to obtain

128:43

more power. He'd recruit any faction or

128:45

race so long as he would fight under his

128:48

leadership. Where the Covenant are known

128:49

for their purple, rounded iridescent

128:52

designs across their tech. The banished

128:53

are branded by a striking red. Their

128:55

vehicles and gear are hostile and sharp,

128:58

worn, and metallic. These designs

129:00

reflect the brute's aggression and

129:02

practicality. Chiefly, they set the

129:04

banished apart from the Covenant. In

129:05

Halo Wars 2, this faction is not as

129:07

powerful as the Covenant was, but they

129:10

are in conflict with a similarly

129:12

underpowered foe, the Spirit of Fire, an

129:14

old UNC warship that was thought to be

129:16

lost with all hands. Of all places, the

129:19

game takes place on the Ark, the

129:21

location that was destroyed in Halo 3,

129:23

but it takes place after Halo 3, meaning

129:25

that it was repaired by the Ark

129:27

Sentinels. The Awakening the Nightmare

129:29

DLC also shows that the Floyd are still

129:31

alive, which means that Halo 3 had been

129:33

recconed so much that nearly nothing of

129:36

importance happened. Johnson's sacrifice

129:38

to fire the incomplete rings to destroy

129:40

the ark and kill the flood did not

129:42

matter. 343 Guilty Spark stating that

129:44

the player was Forerunner did not

129:46

matter. And to that, saving Cortana and

129:49

getting the Index to fire the incomplete

129:51

ring was pointless and would by 343's

129:53

cannon doom the galaxy as Cortana would

129:56

become a menace just two games later.

129:58

Through the continuation of the Chief's

130:00

story, 343 had made the Master Chief

130:02

eternally punished and ineffective in

130:04

both the past and present. 343 had

130:07

desired to tell a story of other

130:08

Spartans to possibly retire the chief.

130:11

That also failed. Perhaps the solution

130:13

was a return to form to apply what made

130:15

the banished beloved among Halo fans to

130:18

the Master Chief. To make something

130:19

different yet familiar

130:48

The trailer for Halo Infinite was first

130:51

seen at E3 2018. Master Chief's helmet

130:54

is revealed with the iconic Halo theme

130:56

on a Halo ring. This is 343 signaling a

130:59

return to form. Just this brought

131:01

incredible enthusiasm from the crowd and

131:03

those viewing the trailer online. Halo

131:06

was coming back. Quote, "Halo Infinite

131:08

will feature sparse art director

131:09

Nicholas Bovier, new art style that

131:11

draws significant inspiration from the

131:13

most iconic and historic parts of the

131:15

Halo franchise, and your feedback. The

131:17

team also heard feedback loud and clear

131:19

on the amount of time spent playing as

131:21

Master Chief in Halo 5. In Halo

131:23

Infinite, the game will focus on the

131:25

Master Chief and continue a saga after

131:27

the events of Halo 5." unquote. This

131:29

article on Halo Waypoint also emphasizes

131:32

the game's use of the quote unquote new

131:34

slip space engine. This game brought an

131:36

excitement not seen since Bungie's

131:38

trilogy and as announced at E3 2019, it

131:41

was going to be a launch title for Xbox

131:43

newest console.

131:44

>> Viewers called the definitive reason to

131:47

own an Xbox.

131:49

Well, because humanity was and is worth

131:52

saving,

131:54

next holiday, we will launch Project

131:56

Scarlet with Halo.

132:05

>> Where Don Matrick was nearly ready to

132:06

retire the series, Phil Spencer, as Xbox

132:09

did in 2001, was using Halo to sell the

132:12

newest Xbox launching November 10th,

132:14

2020. But Halo Infinite would be

132:16

launching too soon. Bloomberg would

132:18

later revealed, quote, the engine used

132:20

to build Halo was one that 343 had based

132:23

largely on old code from Bungie. Parts

132:25

of the engine, a set of tools called

132:27

Faber, became infamous at the studio for

132:29

being buggy and difficult to use. Within

132:32

engineering, there's a concept known as

132:34

tech debt, which refers to problems one

132:36

puts up with because the previous

132:38

programmers of a system chose quick,

132:40

easy solutions over more sustainable

132:42

ones. Fabers Code, some of which dated

132:44

to the early 2000s, had so much debt

132:47

that some 343 engineers mockingly

132:49

referred to it tech bankruptcy. The

132:51

staffing at 343 was also unstable,

132:54

partially because of its heavily

132:56

reliance on contract workers, who made

132:58

up almost half the staff by some

133:00

estimates. Microsoft restricts

133:01

contractors from staying in their job

133:03

for more than 18 months, which means

133:05

steady attrition at 343. Halo Infinite's

133:07

creative direction was also an influx

133:09

until unusually late in its development.

133:12

Several developers described 343 as a

133:14

company split into thief dumps with

133:16

every team jocking for resources and

133:18

making conflicting decisions. One

133:20

developer describes the process as four

133:22

to five games being developed

133:24

simultaneously. By the summer of 2019,

133:26

Halo Infinite was in crisis mode. The

133:29

studio decided to cut almost 2/3 of the

133:31

entire planned game, leaving managers to

133:33

instruct some designers to come into the

133:36

office and do nothing while the studio

133:38

figured out the next move. Eventually,

133:39

the game's open world was cut back from

133:42

a vast Zelda-like experience into

133:44

something far smaller. It soon become

133:46

clear to some on the team that even with

133:48

compromises, getting Halo Infinite into

133:50

decent shape by the following fall would

133:52

be impossible. Still, the timing of the

133:55

release didn't seem up for discussion.

133:57

Microsoft told 343 that it had to be a

134:00

launch game for the next Xbox, which

134:02

meant releasing it in November 2020. The

134:05

slip space engine was not new at all.

134:07

Furthermore, Xbox wanted the game to be

134:10

a launch title for the Xbox Series X and

134:12

also launch on the Xbox One and PC. This

134:15

not so new engine would have to

134:17

accommodate nearly decade old hardware.

134:19

And because Microsoft continued the

134:21

practice of hiring contract workers, it

134:23

would take time for these new employees

134:25

to understand the archaic Blam engine

134:27

only to be terminated, a cycle that

134:29

slowed development and ruined the

134:30

studios cohesion. Regardless, the game

134:33

still had launch late 2020. The reason

134:35

it was named Halo Infinite and why this

134:37

launch was so important is due to the

134:39

plan to support the game with constant

134:41

updates for the next 10 years, perfectly

134:43

fitting into the entirety of the

134:44

upcoming conso's lifetime. To promote

134:46

the upcoming release, this 8-minute

134:48

gameplay demo was uploaded in July. The

134:51

first two minutes are a cutscene with

134:52

the gameplay starting at minute 2. At

134:54

first, it was living up to its

134:56

potential. The enemies were designed and

134:58

act like Bungie's Covenant. clear by the

135:00

dialogue and the distinguished red

135:02

color, the banished would be the

135:03

antagonist of the game. And now people

135:06

are discussing and analyzing the

135:07

substance of what the banished are and

135:09

what Halo Infinite means for the future

135:11

of Halo's story. Genuine positivity is

135:15

starting to happen, and it's a

135:16

positivity I haven't seen from the Halo

135:18

community in a while. Players were

135:20

excited to face the Banished in person.

135:22

In doing so, they would also face Craig.

135:24

In the middle of the gameplay trailer,

135:26

two brute drop pods land in front of the

135:28

player, delivered just like an ODST.

135:30

This was meant to demonstrate the enemy

135:32

variety and how players can knock off

135:34

pieces of armor off brutes. Just for a

135:36

few frames at 4 minutes and 5 seconds,

135:39

this brute is seen up close. Hairless

135:41

and expressionless, a mark of an

135:43

unfinished game. This brute was

135:45

immediately dubbed Craig. Craig was

135:48

immortalized through memes. Doing so

135:49

underlined the other problems with the

135:51

gameplay. the popping in of textures,

135:53

the blockiness of vehicles that had

135:55

players joking that Microsoft confused

135:57

Halo with their other famous IP in

135:59

Minecraft. Halo Infinite did not look

136:01

like a game entering its sixth year of

136:03

development. That's why on August 11th,

136:05

2020, it was announced that Halo

136:07

Infinite would be delayed by a year.

136:09

This was not just because of Craig. Joe

136:11

Sten, the narrative director of the

136:13

first two Halo games, turned senior

136:15

creative director at Microsoft, was

136:17

going to join 343 starting September as

136:20

the head of creative. It was Sten that

136:22

persuaded Microsoft to delay the game.

136:24

He was giving 343 the same opportunity

136:27

that Ed Freeze gave Bungie with Halo 2.

136:29

It was decided that Halo Infinite to its

136:32

2021 release date would not release as a

136:35

complete package. It would only release

136:37

the areas that were deemed polished

136:38

enough to publish. We made the really

136:40

tough decision to delay shipping

136:42

campaign co-op for launch and we also

136:45

made the tough call to delay shipping

136:48

forge past launch as well.

136:50

>> Bonnie Ros during the 2017 DICE summit

136:52

promised that all future Halo games

136:54

would release with split screen.

136:56

>> And I would say for any FPS going out

136:58

forward, we will always have split

137:00

screen in going forward.

137:01

>> The bigger shock was that split screen

137:03

before it was delayed was a feature that

137:06

was supposedly included with the 2020

137:08

release. Halo Infinite would be

137:10

launching with a battle pass, a system

137:12

popularized by the live service game

137:14

Fortnite. This was revealed as the core

137:16

of the game's progression. Instead of

137:18

unlocking weapons or other desirabs

137:20

through loot boxes, Halo Infinite's

137:22

multiplayer would have equal starts

137:24

across the board. There would be no

137:25

payto-in elements, and players would be

137:27

able to buy any battle pass at any

137:30

point. Abilities and movement would also

137:32

be reduced. Almost every ability from

137:34

Halo 5 would be removed and Sprint would

137:36

see a reduction in speed, making it a

137:38

happy medium between both games.

137:40

However, removing the card system meant

137:42

that the popular but controversial War

137:44

Zone would not be making it into Halo

137:46

Infinite. Unannounced, the free-to-play

137:48

multiplayer portion was Shadow launched

137:50

November 15th, 2021, with the

137:52

purchasable campaign launching the

137:54

following month. Players reacted well to

137:56

the tonedown movement and the return to

137:58

Halo's classic sound effects and art

138:00

style. Yet, players were displeased with

138:02

the live service element that was the

138:04

only form of game progression. And let's

138:06

talk about the worst part about this

138:08

game right now, the battle pass

138:09

experience system. Holy crap, this

138:12

sucks. I've played for almost a full day

138:14

and I'm still only level eight in the

138:15

battle pass. Why? Because the only way,

138:18

yes, the only way to level up is through

138:20

challenges. XP is only earned by

138:22

completing challenges and rounds, not

138:25

per kill or how you do in a match. So,

138:28

at the end of a game, whoever is in

138:30

first place and whoever is in last place

138:32

earns the same amount of XP. Tasks were

138:35

often simple, like completing three

138:37

games or killing five players with an

138:39

assault rifle. The frustration came from

138:41

obscure or difficult tasks. One such

138:43

task required players to get 15 kills

138:46

using a shade turret, a turret only

138:48

found in the big team battle playlist.

138:50

With the battlefield capped at 24

138:52

players, these turrets were contested as

138:54

a utility to fulfill a challenge and not

138:56

as a strategic defense point. There was

138:59

a solution to circumvent these

139:00

challenges. Quote, "There are three main

139:02

types of consumable items in Halo

139:04

Infinite. XP boost, challenge swaps, and

139:07

XP grants. Each is activated and used

139:09

consumed to provide a unique benefit. XP

139:12

boost and challenge swaps can be

139:13

acquired through battle pass progression

139:15

or purchased in the shop." unquote. The

139:18

challenges would soon be redone to make

139:20

them less intrusive to gameplay. Even

139:22

so, problems with Infinite were hardly

139:24

limited to the challenges. Most, if not

139:26

all, were sourced from the lack of

139:27

content. Game modes were consolidated

139:29

into three playlist: quickplay, big team

139:31

battle, and ranked arena. If a player

139:33

wanted to play Slayer, the popular team

139:35

deathmatch mode, they would have to

139:37

gamble on quickplay and hope they didn't

139:39

get oddball, capture the flag, or

139:41

strongholds. If an undesirable mode or

139:43

map lacking certain equipment for

139:45

challenges was selected, players would

139:47

frequently leave. Additionally, the game

139:49

modes that were consolidated into

139:50

singular playlist did not offer any

139:52

standout variants in how Halo 5 had War

139:55

Zone. It also lacked other fan favorites

139:57

such as SWAT or infection. Cuz the

139:59

simplified menu is great for

140:01

streamlining things, but Halo has always

140:04

been for us about a bunch of fun options

140:06

and choices, and it would have been nice

140:08

to have significantly more of that.

140:11

Also, just more maps in general. I find

140:13

the maps to be well thought out.

140:15

Although not many different maps seems

140:17

limited, but I'm sure more maps will be

140:19

added. Halo Infinite launched with 10

140:21

maps. Seven exclusive to Quickplay and

140:24

three exclusive to Big Team Battle. Halo

140:26

5, as a contrast, launched with 21 maps.

140:29

Though these would take time to

140:30

implement, 343 wanted to add more modes

140:33

and were pushing to get them into the

140:34

game by the end of the year. These could

140:36

not come soon enough as players were

140:38

reluctant to spend time and money on the

140:40

game. Just a week after release, the

140:43

game was data mined which revealed all

140:45

the planned store bundles. A Reddit user

140:47

using the existing item prices on the

140:49

store estimated the price of these items

140:51

and came to a rough estimate of $1,35

140:54

worth of cosmetics. Players, whether due

140:57

to a lack of content or general

140:58

frustration at the monetization of the

141:00

game, were quitting. Halo Infinite at

141:02

launch had an astonishing peak player

141:04

count of 256,000 players on PC through

141:08

Steam. It did not take long for player

141:10

counts to fall. By mid December, the

141:12

player base per this chart haved on

141:14

Reddit. Former Bungie community manager

141:16

and current 343 community manager sketch

141:19

had this to say about the state of the

141:20

game. Quote, the launch playlist were

141:22

set up as they were to take a measured

141:24

approach. We have UI limitations with

141:27

the game right now and the way and

141:28

number of playlist that are exposed. We

141:30

have complex and not ideal progression

141:33

and challenge systems intertwined in

141:34

playlist and modes that are not

141:36

necessarily trivial to decouple and

141:38

change. I think the main hurdle that

141:40

needs to be addressed and may require

141:41

more time than is feasible before the

141:43

holiday break is the knock-on effect to

141:45

challenges and needing to reassess quick

141:47

play and what that becomes.

141:49

Historically, a slayer only playlist and

141:51

an objective only playlist has always

141:53

resulted in the objective playlist

141:55

quickly becoming unhealthy. but maybe we

141:57

inevitably have no choice but to go down

141:59

that route until more robbed systems are

142:01

available." The lack of playlist due to

142:04

UI limitations was worrisome, especially

142:07

for a new engine. Even worse news for

142:09

Halo was how the release of the campaign

142:11

on December 8th did nothing to stop the

142:13

freefall of the player base. The

142:15

campaign had the best design style

142:17

enemies and the best gunplay and

142:18

movement in the series, but this was all

142:20

in an open world that was lacking. Most

142:23

of the points of interest were camps

142:25

with not much in between, making the

142:26

ring surface feel sparse and

142:28

underdeveloped. There was a drastic lack

142:30

of set pieces or environments that

142:32

weren't forests with octagonal spires or

142:35

the occasional forerunner installation

142:36

or banished outpost that were not

142:38

respectively dissimilar. This is not to

142:40

say there weren't standout segments such

142:42

as a trial nearing the end of the

142:44

campaign or unique encounters like boss

142:46

fights and enemy bounties. Still lacking

142:48

was forge or even firefight. This was

142:50

how players reacted to the gameplay. The

142:52

story and promising to recenter the

142:54

series around the Chief did so at the

142:56

cost of nearly everything Halo 5 had

142:58

established. The Infinity, humanity's

143:00

largest combat vessel, was blown up in

143:03

the introductory cinematic, meaning as

143:05

far as a player knows, Team Majestic and

143:07

Palmer also blew up. The Spartan

143:09

training facility blown up by Cortana.

143:11

No more Spartans. Spartan Lock's helm is

143:14

seen, but only as a trophy on one of the

143:16

brutees shoulder pads. This brute also

143:18

has a necklace made up of Spartan

143:19

fingers, implying the killing of far

143:21

more Spartans beyond lock. What Halo

143:23

Infinite does different than 343's other

143:26

Halo games and even Bungie's trilogy is

143:28

it makes the character of the Master

143:29

Chief a larger part of the story rather

143:32

than a vehicle to experience it. The

143:34

game is character-driven, and the stakes

143:36

are lower than any other Halo game. It

143:38

also has mystery as a core component of

143:40

the story. The Chief, after being

143:41

defeated by Atriox, is thrown out into

143:43

space. The Infinity, Atriox, and the

143:46

Chief are all presumed lost. 6 months

143:48

later, an unconscious Master Chief is

143:50

found floating in space with his suit in

143:52

survival mode. He is resurrected by a

143:54

lone pilot aboard a pelican. This pilot

143:56

is used to contrast the chief with his

143:58

constant panic representing the fear and

144:00

threat of the banished and the chief

144:02

representing humanity's hope. It is on

144:04

this pelican that the ring the banished

144:06

forces are on is revealed to be

144:07

partially destroyed. Soon after, the

144:09

villain of Halo Infinite is revealed.

144:11

Echim, an old dying brute, mentor of

144:13

Atriox, is the stand-in leader of the

144:15

banished.

144:16

>> We thought you did. Tossed into the

144:20

void.

144:22

And here you stand.

144:25

Humans call you their savior.

144:30

Covenant demon.

144:32

The banished

144:35

pray.

144:37

Following the story of the banished from

144:38

Halo Wars 2, the banished seek to

144:40

utilize this ring to annihilate humanity

144:42

as retribution because it is later

144:44

revealed that Cortana destroyed the

144:46

brute's home planet. Yet Cortana is

144:48

nowhere to be found. In her place is

144:50

this AI simply known as Weapon.

144:53

>> I was created by Dr. Katherine Hollyy to

144:55

mimic this installation security to trap

144:57

Cortana for deletion. I was successful.

145:01

>> Weapon did succeed in trapping Cortana,

145:03

but she did not delete her. Hence the

145:05

mystery component of the game. Weapon is

145:08

ignorant of Cortana's crimes. As Cortana

145:10

and Weapon are virtually the same AI,

145:12

Chief distrust Weapon. There is a

145:14

conflict throughout the game of Chief

145:16

using her infiltration abilities to stop

145:18

the banished and is reluctant to delete

145:20

her because of what Cortana meant to

145:22

him, but also willing because of what

145:24

she became. The pilot revealed to be a

145:26

civilian, not a soldier, persistently

145:28

expresses his desire to run from the

145:30

banished. This tension builds up and

145:32

eventually the pilot breaks down and

145:34

hates his own cowardice in the face of

145:36

the Master Chief's courage. But the

145:37

chief is sympathetic due to his own

145:39

failures in Halo 5.

145:42

>> You should leave me here with the rest

145:44

of the carpet.

145:46

>> We all fail.

145:49

We all make mistakes.

145:53

It's what makes us human.

145:55

>> I'm sorry, Chief, but how have you ever

145:57

failed?

146:00

I should have protected Cortana.

146:03

Stopped everything from going wrong.

146:06

I failed her.

146:09

I will not fail you.

146:11

>> There is another moment. In just two

146:13

lines, just 5 seconds provides the

146:16

audience the motivation of the Master

146:18

Chief.

146:18

>> And why do you do this again and again?

146:22

>> It's all I know. Halo Infinite's Master

146:25

Chief is tragically selfless, valuing

146:27

sacrifice and humanity above his own

146:29

interests. This is put to the test when

146:31

the weapon is counterhacked. The chief,

146:33

fearing her corruption, deletes her, or

146:36

so he thinks. She faked her own

146:37

desperation while being hacked in order

146:39

to counter the counterhack. She also

146:41

overrides the Master Chief's deletion

146:43

protocol and is insulted at how willing

146:45

he is to essentially kill her. Nearing

146:47

the end of the campaign, she discovers

146:49

that she is a clone of Cortana and

146:51

understands why the chief would delete

146:53

her. She is immensely grateful that the

146:55

chief, equipped with the knowledge that

146:57

she is a clone of Cortana, treats her as

146:59

a separate entity, willing to let her

147:01

prove that she will not succumb to the

147:03

same corruption.

147:08

>> How

147:10

can you trust me?

147:15

I don't,

147:18

but I want to.

147:22

>> The chief's empathy even extends to the

147:24

brute chieftain tormenting him and the

147:26

pilot throughout the game.

147:28

>> My death will inspire

147:31

a thousand others.

147:36

Tell them

147:38

I died.

147:41

Well,

147:46

>> I don't understand.

147:49

You showed him respect.

147:51

He was a monster.

147:53

>> Yes,

147:55

but at the end he was just a soldier,

148:01

hoping he'd done the right thing,

148:05

questioning his choices.

148:07

Halo Infinite ends with a chief

148:08

attempting to make up for his failures

148:10

in Halo 5 with Weapon vowing not to

148:12

become Cortana and with a pilot finding

148:14

his courage. It also ends with the

148:16

reveal that Cortana deleted herself when

148:18

she became trapped by Weapon. Before she

148:20

did, she destroyed a portion of the ring

148:22

seen earlier in the game to prevent its

148:24

firing and to save humanity. But Halo

148:26

Infinite doesn't end without more

148:28

mystery. Throughout the game, the Chief

148:30

is chasing and fighting the Harbinger, a

148:32

newly introduced ancient race that

148:34

successfully frees the Endless. The

148:36

endless are not shown in game, but are

148:38

stated to be worse than the flood. In

148:39

true Halo fashion, there is a secret

148:42

legendary ending. It shows Atriox alive

148:44

without his war paint and back in time.

148:47

The year is 97,368

148:50

B.CE. It is possible he was sent back in

148:52

time to release the endless or the

148:54

timestamp is instead marking the date of

148:56

the recording heard in the cut scene.

148:58

>> You shall not be alone. The criterion

149:01

has given the order.

149:05

Offensive bias has been deployed.

149:07

>> The story of Halo Infinite was better

149:09

written than Halo 5. But Halo 5, even

149:12

with its flaws, was a frequently updated

149:14

game. Something Infinite needed to do

149:16

because of its free life service-based

149:18

multiplayer. And because the campaign

149:20

acted as a prelude with more question

149:22

posed than resolved. And with how this

149:24

game ended, I bet in future expansions

149:26

that are probably already finished,

149:27

you're going to see beautiful snow and

149:29

desert biomes because giving you [ __ ] on

149:30

day one isn't priority anymore. Halo's

149:33

campaign, outside of the addition of a

149:35

co-op update, will not receive any

149:37

significant updates. The multiplayer

149:39

seems to have taken priority with player

149:41

accounts at an average of 11,000 players

149:44

in February of 2022, and the loss of

149:46

players was not exclusive to PC players.

149:49

Still, in February, it was reported that

149:50

Halo Infinite had fallen outside of Xbox

149:53

top five most popular games. As to add

149:55

insult to injury, the top two games were

149:58

Fortnite and Call of Duty War Zone. the

150:00

quintessential life service games Halo

150:02

Infinite was trying to replicate. These

150:04

games are famous for their battle royale

150:06

system and frequency of seasons. Both

150:08

games have a new battle pass with new

150:10

maps or gimmicks every 2 to 3 months.

150:12

Halo Infinite's first season was about 6

150:14

months. The new season, Lone Wolves,

150:16

would run for another 6 months and would

150:19

come with only two new maps and three

150:21

new game modes. Forge was planned to be

150:23

implemented, but only as an open beta,

150:25

and there was still no update on

150:27

Firefight. the complete lack of any stat

150:29

tracking or a service record, a separate

150:31

progression system commenations. These

150:34

basic features need to come with the

150:36

game and not as part of the live

150:38

service. In fact, I just recently found

150:40

a link to an actual service record site

150:43

for Halo Infinite that shows a whole

150:46

bunch of different stats and metal

150:47

history, and I can't help but think

150:49

like, man, if a couple guys can do this,

150:53

why hasn't 343 done it yet? players,

150:55

even with the little content that

150:57

existed, were having desync issues and

150:59

issues with Big Team Battle crashing the

151:01

game.

151:02

>> But the update has made it even worse.

151:04

Now, Halo Infinite Big Team Battle will

151:06

not work for me at all. It will crash

151:08

every single time I search.

151:10

>> Players were dissatisfied with textures

151:12

being repurposed as rewards and were

151:15

exhausted with the state of the game.

151:16

Quote, "For me, there is just no reason

151:18

to play anymore. The game itself is fun,

151:21

but playing the same modes on the same

151:23

few maps over and over isn't. Especially

151:25

when there is not even a basic

151:26

progression system which motivates you.

151:28

Well, there are so many amazing games. I

151:30

don't regret to have moved on from this.

151:32

I'm just sad because Halo has always

151:34

been one of my favorite franchises."

151:36

This is a page of the most played Xbox

151:39

games dated June 14th, 2022. The top

151:42

three are live service battle pass

151:44

centered games. The top six, assuming

151:46

most players on Grand Theft Auto 5 are

151:48

playing online, are all lifes. Moving

151:51

along, Halo Infinite is not in the top

151:53

12. It is not even in the top 15. Halo

151:56

Infinite is the 16th most popular game,

151:59

even less played than Dead by Daylight.

152:01

On Steam, things were not fairing any

152:03

better. The average player count for

152:05

this month was 4.3,000. Halo Infinite

152:08

took years to make. The game has been

152:10

passed through multiple hands and leads.

152:12

It was inefficiently developed even

152:13

outside of the pandemic which greatly

152:15

hurt its progress and most important of

152:17

all to Xbox. The store is not making

152:20

enough money. Prices are slowly being

152:22

raised as to target the whales of the

152:24

game and it was going to get even worse.

152:26

The month prior with the release of

152:28

Halo's new season, the Heroes of Reach

152:30

battle pass was changed to the Moochers

152:32

of Reach. Mucher can be defined as

152:35

person who lives off others without

152:36

giving anything in return. This could be

152:38

an employees frustration at 343 or the

152:41

player base. This was shortly reversed.

152:43

Whatever the case, Halo Infinite lacked

152:45

quality assurance and there was

152:46

hostility within the company, possibly

152:48

towards the player base, which leads to

152:51

the next happening. The program on

152:53

screen is named Bonobo. It is an

152:55

in-house program developed by Bungie and

152:57

used by 343. To put it simply, it is a

153:00

tool that can search and name objects

153:01

within Halo. It helps name albums and

153:03

cosmetics. But just as with the Blam

153:06

engine, whenever something is not named

153:07

and no unique tag is applied, the name

153:10

is replaced with the program used. This

153:12

could be seen on Halo 3's public beta,

153:14

where the lack of a description was

153:16

instead filled in by the game's game

153:18

engine, Blam. The word blam is

153:20

innocuous. It is meant to express

153:21

something sudden or loud. Bonobo, on the

153:24

other hand, is an animal, an endangered

153:26

great ape. Just as with the Halo 3 beta,

153:28

someone at 343 did not properly tag this

153:31

name plate pallet. So this specific name

153:34

plate palette on June 14th was named

153:36

Bonobo. But this was not just any name

153:39

plate palette. It was a palette

153:41

specifically designed to celebrate

153:43

Junth. A day that commemorates the end

153:45

of slavery in the United States. Oh,

153:47

bro. Yeah. The name of the pallet is

153:50

Bonobo, which is a monkey. Wow. So I

153:54

don't think this is a coincidence. I

153:56

don't even know what to say, man. I just

153:58

think this is just sad. It's like

154:00

obviously racism. I feel like it was

154:03

just a weird weird weird unfortunate

154:06

coincidence. I mean, at best 343 is not

154:09

paying attention enough and it's just a

154:12

really weird thing to have happen. 343

154:16

fixed this in less than 2 hours and

154:17

explained how it happened in the first

154:19

place. Bonnie Ross and Joe Sten would

154:21

apologize for this blunder. Players

154:23

looking for evidence that this was not

154:24

an accident would recall the brute camp

154:26

where there were bananas present. Brutes

154:28

are sometimes referred to as apes in the

154:30

Halo community. This could be a nod to

154:33

that. Only the camp also has watermelon

154:35

and chicken. A different point of

154:37

frustration from this controversy is

154:38

that it demonstrated that 343 could

154:41

react quickly when it came to fixing

154:42

issues. Despite the UI limitations,

154:45

despite all the slow updates and them

154:47

not fixing things, even from Heroes of

154:49

Reach, I think Georgia's shoulder plate

154:51

is still untextured. How fast they can

154:54

fix this within minutes. So very

154:57

perplexing and very mind-blowing that

154:59

this happened in the first place. And

155:01

boy, 343, I don't know how much more

155:04

Halo can handle at this point. I mean,

155:06

this is just such a blunder.

155:08

>> The lack of frequent updates remain a

155:10

constant for the life of Halo Infinite.

155:12

This was a terrible first year to their

155:13

10-year supported game.

155:15

>> Where are the maps, dude? Two maps in a

155:17

year would be abysmal for a Battlefield

155:20

title, but Halo is downright pathetic.

155:23

And the two new ones in November are

155:25

going to be forged, so not even made

155:27

with dev tools. In September 2022,

155:30

Bonnie Ross left 343 Industries, citing

155:32

a family medical issue as the reason the

155:34

studio was looking to be in dire

155:36

straits. 343 could hardly support the

155:39

multiplayer and were certainly not going

155:41

to support the single player. Answering

155:43

any of the players questions about the

155:44

lore in the campaign would have to be

155:46

deferred to books or other secondary

155:48

media, and much of Halo Infinite already

155:50

happens offscreen through audio logs. As

155:53

for the books, Halo has far too many of

155:55

them. While some of these just tell

155:57

stories in the Halo universe and do not

155:59

expand on important lore points, others

156:01

have in-depth and important information

156:03

on characters like the died act and his

156:05

death. They also vary in quality as they

156:07

are written by various different

156:08

authors. There is no grander vision for

156:11

the series, but there is an endless

156:13

amount to catch up on, even for writers

156:15

attempting to add anything to the

156:17

universe, which is possibly why the

156:18

series is so inconsistent. There is a

156:21

Wikipedia page that tracks these

156:22

inconsistencies, totaling to 326. The

156:26

lore of the Hiller franchise, outside of

156:28

Bungie's games, is a confused mess. 343

156:31

Saga has perpetually failed to tell an

156:33

entire story. only the setup which is

156:35

erased in the next iteration with the

156:37

rest of the story found in books that

156:39

are sometimes written by authors

156:40

unverburst in the 10,000 pages of lore

156:43

sprawled across just the Halo novels.

156:45

But there was a chance to fix things.

156:47

There was a chance to tell the story of

156:49

Halo in a singular cohesive medium.

156:52

There was the Halo television series

156:54

announced in 2013 and airing in 2022. It

156:57

had the potential to tell the definitive

156:59

story of the books and games up to

157:01

Infinite. It could drive Infinite's

157:02

campaign sales up and boost interest for

157:05

a muchneeded DLC. Quote, "This brings us

157:07

neatly to the main topic of our first

157:09

silver blog. Silver is the name of the

157:12

central Spartan Fire team and of course

157:14

a nod to the silver screen too.

157:16

Naturally, the name stuck. The Silver

157:18

Timeline is a unique vision of the Halo

157:20

universe that contains and embraces many

157:23

key elements of the core cannon that has

157:24

spanned the last two decades, but with

157:27

relevant and contextual and narrative

157:28

details that diverge in ways appropriate

157:31

and necessary to the storytelling

157:33

opportunities presented by the TV medium

157:36

and our collaboration with creative

157:37

partners.

157:38

>> The Paramount Plus Halo TV series was

157:40

received as one of the worst pieces of

157:42

gaming media that people had ever laid

157:44

eyes on. The Halo TV show nonecanon

157:47

silver timeline was not loved or even

157:49

liked by fans. While the action scenes

157:51

saw little complaint, the show mostly

157:53

only retain the character designs from

157:55

the Halo universe. Mostly as there is a

157:57

2001 Chevy Tahoe in clear view even in

158:00

just the first episode. The

158:02

insurrectionist in the same episode are

158:04

using modern-day weapons such as the AK

158:06

platform, the MP5, and the China Lake

158:08

grenade launcher. Tonally, the show is

158:10

not at all close to Halo. The Master

158:12

Chief at one point is entirely naked in

158:15

order to remove an emotion suppression

158:17

chip. This is not in the Halo cannon.

158:19

This also makes his emotional awakening

158:21

feel silly and unearned. This scene

158:23

alone earned him the name Master Cheeks

158:25

in the Halo community, and the Halo TV

158:28

show would be cancelled just after two

158:30

seasons. The Halo franchise at the start

158:32

of 2023 was at the lowest point it had

158:35

ever been. On Xbox, Halo Infinite had

158:37

dropped to the 21st most played game,

158:39

and Microsoft announced it would be

158:41

laying off 10,000 employees this year. A

158:43

former 343 employee stated on the

158:45

matter, quote, "Along with almost half

158:47

of the staff at 343, my team and I were

158:50

impacted by the layoffs at Microsoft."

158:52

It was rumored that 343 dropped to less

158:54

than 280 employees from around 500, just

158:57

as Ed freeze did, Joe Staden left

159:00

Microsoft. Another possible firing was

159:02

343's slip space engine lead. This came

159:05

after the loss of the principal

159:06

architect of the engine that left

159:08

Microsoft in July of 2022, excluding the

159:11

winter update, year two of Halo Infinite

159:13

only came with two seasons. Meager

159:15

offerings such as multiplayer game modes

159:17

like infection or now the multiplayeron

159:19

firefight modes that came day one with

159:22

prior Halo games. These updates were

159:24

only sustaining Halo Infinite's smaller

159:26

player base. The game's lack of

159:27

resources, though always the fault of

159:29

Microsoft, were possibly strategically

159:31

reduced as the head of Xbox, Phil

159:33

Spencer, states that exclusives are no

159:35

longer a priority.

159:37

>> I see commentary that if you just build

159:39

great games, everything would turn

159:41

around. It's just not true that if we go

159:45

off and build great games, all of a

159:47

sudden, you're going to see console

159:48

share shift in some dramatic way. We

159:51

lost the worst generation to lose in the

159:55

Xbox One generation where everybody

159:57

built their digital library of games.

159:59

Um, so when you go and you're building

160:02

on Xbox, we want our Xbox community to

160:04

feel awesome. But this idea that if we

160:06

just focused more on great games on our

160:09

console that somehow we're going to win

160:11

the console race. There was a clear

160:12

shift in Xbox strategy among the closing

160:15

of various studios and the cancelling of

160:17

many games in the coming years. At the

160:19

start of 2024, it was announced that

160:21

Halo Infinite will not have any new

160:22

season, rather operations with content

160:25

updates. This is a reduced season pass

160:27

with 20 free rewards in the window the

160:29

operation is running and it was the

160:31

beginning of the end for Halo Infinite.

160:33

This comment predicts quote so if like

160:35

he said they are following the MCC

160:37

president, there may be another year of

160:39

updates then the game gets abandoned.

160:41

This felt like an inevitability inside

160:44

the Halo community. In the midst of

160:45

this, there were Glaster reviews

160:47

breaking down the dysfunction of 343 and

160:50

leaks confirming what the community

160:51

already believed surrounding the

160:53

company. I think the quote that my

160:55

source told me it was along the lines

160:57

of, "We don't need to make a great game

161:00

is Halo." Well, how is that turning out

161:04

nowadays? Basically, 343's name needs to

161:08

change. It has been burned too much.

161:10

There is too much negativity around this

161:13

company for it to be able to sell a new

161:16

Halo game. 343's Halo is not going to

161:19

bring back Halo. And that's kind of the

161:22

unfortunate truth about Halo 7. Halo

161:24

follower was correct. 343 was not going

161:27

to bring Halo back. In October of 2024,

161:30

343 renamed themselves as Halo Studios.

161:33

Their new project was going to entirely

161:35

abandon the once highly promoted slip

161:37

space engine, instead going with the

161:39

Unreal Engine. Also abandoned in

161:41

November of the following year was Halo

161:43

Infinite. Quote, "Halo Infinite's last

161:45

planned multiplayer update also welcomes

161:47

permanent progression boosts, new maps,

161:50

refreshed ranked seasons, over 200

161:52

never-before-seen customizations

161:53

arriving in the exchange, and more.

161:55

Steady on, Spartan. The future is

161:57

infinite." The future is certainly not

162:00

infinite. Halo Studios plan for 10 years

162:02

of support for the game was a sham. This

162:04

is rock bottom for the Halo series where

162:06

Halo has become an issue of investment.

162:09

There is no intention to heavily invest

162:11

in the franchise by Microsoft. No

162:13

investment in Halo Studios to continue

162:15

any story line and to that nothing for

162:17

the players to invest in in the past

162:19

three mainline Halo games. Why would

162:21

someone invested in Halo 4 care for Halo

162:23

5 if the Diodact is nowhere to be seen

162:25

because he was killed off in a comic and

162:27

Cortana somehow came back practically

162:29

erasing the events of Halo 4? Why would

162:31

anyone invested in Halo 5 story look

162:34

forward to Infinite if all the setup is

162:36

literally blown up? And why would the

162:38

fans of Bungie games the audience

162:39

Infinite wanted to appeal to invest in

162:41

the story or just the multiplayer if

162:43

they are two separate, desperately

162:45

incomplete and abandoned titles? Even

162:47

Halo 3 launched with a rudimentary but

162:49

functional forge mode. 343's model for

162:51

Halo Infinite's live service did not

162:53

work and did not make sense for the

162:55

consumer. Separating the multiplayer and

162:57

campaign in this case makes the game far

162:59

more expensive. It would be as if Halo 3

163:01

released and players found that they are

163:03

owed nothing when it came to the

163:05

multiplayer. The game has half the maps

163:07

of the prior game and the extended armor

163:09

customization is not earned but

163:11

purchased. Even Call of Duty, the

163:13

closest surviving franchise to Halo,

163:15

launches with their own multiplayer

163:16

separate to War Zone. Halo 1 through 3

163:18

innovated. Halo Combat Evolved, define

163:20

console shooters. Halo 2 carried the

163:22

story of Halo Combat Evolved and

163:24

launched with an extremely popular and

163:26

innovative online multiplayer. Halo 3

163:28

finished the fight, refined multiplayer,

163:30

and added new modes such as a theater

163:32

and forge mode 343 emulated. Halo 4 had

163:35

a poorly received multiplayer mode that

163:37

was like Call of Duty, but inferior.

163:39

Halo 5 had a poorly received campaign

163:41

but a beloved multiplayer. And Halo

163:43

Infinite contained 343's best

163:45

multiplayer and campaign. But again, the

163:47

company attempted to emulate

163:48

contemporary shooters battle passes and

163:50

deferred progression to it while not

163:52

having enough of a core game to justify

163:54

it. In the last decade, Halo began a

163:56

great journey, beginning as one of the

163:58

most anticipated, culturally impactful

164:00

game series and ending as a disjointed,

164:03

disappointing, and visionless mess. for

164:05

a good reason. There are more remakes of

164:07

Combat Evolved than mainline 343 Halo

164:10

games. Halo Combat Evolved launched in

164:12

2001. It launched for PC and Mac in

164:14

2003. Combat Evolved Anniversary

164:17

launched in 2011 and again in the 2014

164:20

Master Chief Collection. Now in 2026, it

164:22

is launching as Halo Campaign Evolved.

164:25

As the name suggests, it will not have

164:26

an online PvP multiplayer. It is a

164:29

remake, not a remaster. And as per the

164:31

13minute pre-release gameplay demo, the

164:34

game will have sprint rework elements of

164:36

the map like barriers that were in place

164:37

to force players off their vehicles,

164:39

redo cutscenes in how they're shot. The

164:41

game comes with many other small changes

164:43

and the addition of three new missions.

164:45

But the map design, the sprint, the lack

164:47

of attention to detail, not to mention

164:49

the popping in of textures has players

164:51

worried. There are fears that a studio

164:53

that has been working on Halo games

164:55

since 2007 cannot capture the simplicity

164:58

of a 25-year-old game. A success that

165:00

could revitalize interest and reset the

165:02

series, or a failure that will

165:04

accentuate everything Bungie did right.

165:06

From the storytelling of Joe Staden that

165:08

sought to apply mature themes of

165:10

religion and mystery to a console

165:12

shooter to the music and sound direction

165:14

of Mario and Mike Salvatore that

165:16

solidify the tone of the series and of

165:18

course the passion of Jason Jones who

165:20

brought all of Bungie's ideas together.

165:27

>> And I remember and here we are. Just

165:29

give me just give me some black.

165:30

>> Black. That's right. Some black.

165:32

>> How, Marty? How How much black?

165:34

>> About 15 seconds.

165:36

>> It's not 15.

165:36

>> 20.

165:38

>> Come on. It's It's the ending of the

165:40

entire game.

165:40

>> Or is it the beginning?

165:42

>> Oh, that's so

165:44

>> Do we show credits now? Cuz that's going

165:46

to be really boring. Oh my gosh.

165:48

>> Since we're not recorded anymore, I

165:50

think it's safe to say like this is this

165:52

is awesome. Like Halo One had a

165:53

beautiful simplicity that uh

165:55

>> Yeah, doesn't exist anymore. Yeah,

165:58

>> this is awesome.

166:01

Like this is this is inspiring to see.

166:05

But it's I mean it's it's funny. Halo 1

166:07

seemed unwieldy compared to Marathon.

166:11

But like yeah, now Halo 3 seems unwieldy

166:13

compared to Halo

Interactive Summary

The video chronicles the rise and fall of the Halo franchise, beginning with Bungie's groundbreaking work on Halo: Combat Evolved, its revolutionary multiplayer in Halo 2, and the satisfactory conclusion of the original trilogy with Halo 3. It details the intense development cycles, Microsoft's antagonistic relationship with Bungie, and the series' immense cultural impact and record-breaking sales. The narrative then shifts to 343 Industries' stewardship, highlighting their struggles with inconsistent lore, gameplay changes that alienated fans, and a disastrous live-service model for Halo Infinite, ultimately leading to a decline in player interest and significant internal turmoil, concluding with the franchise's current uncertain state.

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