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Plants Druid Build Guide - Endgame Caster Oracle - T15 Juiced Maps, T3 Bosses PoE II Path of Exile 2

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Plants Druid Build Guide - Endgame Caster Oracle - T15 Juiced Maps, T3 Bosses PoE II Path of Exile 2

Transcript

833 segments

0:05

How's it going, Exile? So, you have been

0:07

waiting for it, and here's the full

0:09

build guide for my planned cast and crit

0:11

oracle build. And we're going to start

0:13

with a showcase of some bosses and other

0:16

content. So, what you're looking right

0:17

now is a random 25 million HP citadel

0:20

boss. So, currently, the build has like

0:23

roughly 1 to 2 million DPS depending on

0:25

the kind of setup and the boss. Next,

0:27

here we have some tier 2 similar chrome.

0:29

I didn't try tier three similar chrome

0:31

yet because I just can't afford it right

0:34

now and there's a pretty high risk that

0:36

I die and I will just use all my

0:38

investment. Next up, here's just some

0:40

random map bosses. They usually melt

0:43

within like one to three seconds

0:44

depending on the boss and the setup.

0:46

Again, the build has some drawdowns

0:48

against very mobile bosses. It more

0:50

accelerates in stationary bosses, but

0:52

you will have no issues dealing with the

0:53

mobile bosses as well, but you might

0:55

have to move your ass a little bit while

0:57

playing. Next up, we have tier three

0:59

zested. So, the problem with tier three

1:02

zashed is since we have like the immune

1:03

ability phases, and this build is

1:05

definitely not a one-shot and done deal.

1:07

You will have to, you know, do the

1:09

mechanics a little bit. The boss might,

1:11

you know, dunk away uh once in a while,

1:13

and you have to follow it and stuff like

1:14

that. So, it's really not like you're

1:16

just, you know, standing in front of the

1:17

boss and killing it within 1 second.

1:19

That [ __ ] doesn't work anymore unless

1:21

you have like a really really broken

1:22

build. And this build is just solid, but

1:24

definitely not broken. But you can still

1:26

deal with all the tier three content

1:28

just fine as you can see. Next, we are

1:30

looking at some high delirium fully

1:32

juiced abyss content. So, this is pretty

1:35

much the hardest content you can play in

1:36

the game. It has like a tremendous

1:38

amount of rare mobs. They are highly

1:40

juiced with the delirium mechanics and

1:42

all they have manifested delirium on

1:44

them. So this is definitely something

1:46

you have to be a little bit

1:47

conservative. But you know the great

1:49

thing about this build is you can just

1:51

you know throw your plants and then you

1:53

can always back off and you know let the

1:55

plants deal the damage. So it's overall

1:57

pretty secure unless you run into like

1:59

some crazy insta giving mechanic. But

2:02

this content is very hard at this stage.

2:04

So, if you just want to run regular maps

2:06

just zooming through them, you know, you

2:08

will absolutely have a great time

2:09

playing this build. If you want to play

2:10

the hardest content, this build

2:13

definitely has a ceiling, but it can

2:15

deal with all content, but it's

2:17

definitely not the strongest build I

2:18

have ever played. All right, now while

2:20

we're looking at the nondelarious

2:22

regular map and see how we just, you

2:23

know, walk through it like it's nothing,

2:25

let's just talk a little bit about, you

2:27

know, the build and what this guide is

2:28

going to include. So, first of all,

2:30

finally, pass of building has been

2:31

updated. So we have pass of building

2:33

which is inside the planner in the

2:35

description down below. So you will also

2:36

find all the links to all the sections

2:38

of this guide, the skill tree, the

2:40

showcases and whatnot in the description

2:41

down below. We have the full showcase of

2:43

the delirious abyss map. We have the

2:45

full showcase of the tier three zest. We

2:47

have the last two wave of tier 2 similar

2:51

and I leave you the full fight for the

2:53

stone citadel and also the full regular

2:56

ravine map you're seeing right now. So

2:58

I'm also playing this build live on

3:00

stream right now. I will move on to a

3:01

different build though very soon. So I

3:03

highly recommend you check out the

3:04

stream so you can ask me your questions

3:07

about this build. Also highly recommend

3:08

to like and subscribe for more content

3:10

of this channel. But now without further

3:12

ado, let's go into the actual guide and

3:14

let's start with the skill gems.

3:19

All right, so let's go over the skill

3:20

gems. We have a couple of different

3:21

options here and I will explain them as

3:24

best as possible. But first of all, um

3:26

we have like this power siphon. I just

3:28

use it to like stash them uh gems for a

3:30

weapon swap here. Like you don't need

3:31

the skill at all. Then we have sigil of

3:33

power and we use it with prolonged

3:34

duration and magnified area for boss

3:36

fights and you know stationary

3:38

encounters which is in our weapon swap.

3:40

Then our first main skill is our

3:42

spammable skill which is entangle. So

3:44

this is basically the skill we spam all

3:46

the time. It's going to spawn these

3:47

vines. They auto target and stuff like

3:48

that yada yada yada. And we have like

3:50

two setups here basically. So my first

3:52

setup is I'm using this with mobility.

3:55

This is basically for mapping. so I can

3:57

um run more fluent. And the only thing I

3:59

change really in a boss is I change

4:01

mobility for heft. So as you can see in

4:03

a boss setup I do like 40k sheet DPS and

4:06

in a mapping setup I do like 34k sheet

4:09

DPS. So we run it with rapid casting

4:11

mobility or heft. Then we have

4:14

accelerated growth, we have branching

4:16

fissures and we have brutality three. So

4:19

accelerated growth is very uh important.

4:22

I know it doesn't give raw damage, but

4:23

don't skip it because um uh actually the

4:26

explosions from it do not matter so much

4:28

from the damage, but it does apply

4:31

blind. So just keep that in mind. Um

4:33

accelerated grow will do blind because

4:35

we need that for our next skill. So then

4:38

next thing we have is thrashing wines.

4:40

This is for single target. This is for

4:42

rares. This is also great for abyssal

4:44

pits. you can just put it on the pit and

4:46

the bosses are spawning are directly

4:48

basically getting demolished by the

4:50

threshing wines. And we run this with

4:52

pretty much as much damage as humanly

4:54

possible. So we run this with brutality

4:56

three, we run this with heft, we run

4:58

this with concentrated area, we run this

5:00

with considered casting. So this is like

5:02

all the damage gems basically existing

5:04

for this. And then last but not least,

5:05

we run it with blindside which gives us

5:07

15% more crit damage and 15% more crit

5:10

damage bonus. So keep in mind this is

5:12

more, so this is multiplicative. Um,

5:15

why? Again, blindside. So, it only works

5:18

against blinded enemies. So, again,

5:21

let's look at our accelerated growth.

5:22

This will blind enemies on hit. All

5:25

right. So, then we have cast on

5:27

critical. People are playing a couple of

5:29

different setups. I tried a lot of them.

5:30

So, first of all, most people play

5:32

thunderstorm on this cast on critical,

5:35

which for me is just a pure quality of

5:37

life thing because thunderstorm has a

5:39

limit of one. So, if you put it on cast

5:41

on crit, you're really not getting any

5:43

benefit out of this. it's just going to,

5:44

you know, spawn a thunderstorm

5:45

somewhere, then the next second it's

5:47

going to spawn it somewhere else and

5:48

it's going to despawn it. So, the only

5:50

quality of life I see in this is in boss

5:53

fights because, you know, in a boss

5:55

fight, this will constantly spawn the

5:56

thunderstorm on the boss. And especially

5:59

if bosses are moving, if you're manually

6:01

casting thunderstorm, you have to recast

6:03

it whenever the boss repositions itself.

6:05

So, if you put your thunderstorm inside

6:07

your cast on critical, you don't have to

6:09

do this, right? So you it basically

6:11

automatically repositionists, but you're

6:13

going to lose a lot of damage on your

6:15

cast on critical. Also, your cast on

6:17

critical is going to cast much less

6:19

because now it has to cast two spells

6:21

instead of one. So in my setup, I just

6:23

run a second entangle in my cast on

6:26

critical. I felt like on a map, this

6:28

gives me a much more clear and I felt

6:30

like also the damage of this is pretty

6:32

good. What you also can do is you can

6:34

run um

6:36

a bone cage in this. So, this was

6:38

actually the first thing I tried with

6:40

this because um bone cage does very high

6:42

single target damage. And if you look at

6:45

bone cage, it has a critical hit chance

6:47

of 15%. So, this is basically the

6:50

highest base critical strict uh hit

6:52

chance a spell can have, right? For

6:53

example, our other spells have 10%. So,

6:56

this basically has like 50% more crit

6:59

built in. So, this actually has a very

7:01

strong critical strike chance if you use

7:03

it in the skill. However, this drains

7:05

your mana like crazy. So, you need like

7:09

really really strong mana sustain to use

7:11

this. And by using the plants, they it

7:14

has just a much lower mana cost because

7:16

the plants natively have 50% less mana

7:18

cost from our passive two, which we're

7:20

going to get into later. So, you can run

7:23

this, but this is going to drain your

7:24

mana like crazy. So, you have to try

7:26

this. This is going to give you a little

7:27

bit more single target damage than the

7:29

entangle will do. um this is not going

7:31

to really help you with map clear, but

7:33

the entangle will help you with map

7:34

clear. So, you know, you kind of have

7:36

to, you know, um make a choice. And

7:38

also, you know, if you're lazy, you can

7:40

definitely just, you know, take some

7:41

support gem, like the armor break out,

7:43

for example, and you know, just put the

7:45

thunderstorm together with in here.

7:47

Like, you kind of have to try it out

7:48

what you like best. I like the setup

7:50

best where I just have the entangle in

7:51

here and I use it with armor break. So,

7:54

this just helps me to break armor of

7:55

mobs a little bit faster without

7:57

sacrificing damage from my main skill.

7:59

Um, we use boundless energy so it procs

8:01

more often. We use brutality three for

8:03

more damage and we use efficiency too.

8:05

Again, mana cost is crazy high on cast

8:07

on critical on bosses. This cast likes

8:09

10 times a second. So, you have to

8:11

reduce the cost otherwise it's just

8:12

going to drain everything your complete

8:14

mana and you're not going to be able to

8:16

do [ __ ] Um, [snorts] then we have

8:18

thunderstorm. As I already told I'm

8:20

self-casting it. Um, this does not do

8:22

any damage. You don't have to have it on

8:24

like level 18. You can put it on lower

8:25

level, but for me it doesn't really

8:26

matter. the mana cost is low enough and

8:28

I mainly use it to shock and obviously

8:31

water the plants. So I'm using it with

8:33

shock conduction too. So what it says is

8:36

you know hits from supported skills

8:37

always shock drenched targets and

8:40

thunderstorm will drench targets. So

8:42

that's pretty much the the story like if

8:44

you use this gem this is going to have

8:46

100% shock chance. Then rapid casting

8:48

two on it is just for like quality of

8:50

life reasons. Prolonged duration again

8:52

quality of life and living lightning

8:54

too. Why living lightning too? If you

8:57

look at our passive tree, we have

8:59

impale. So this is like 30% chance on

9:02

impale. And how impale works, it

9:04

basically, you know, takes some of the

9:06

mitigated damage by armor and, you know,

9:08

stacks it into a like an impale buff or

9:10

whatever. And then you need to extract

9:12

the impale to do damage. Extracting the

9:15

impale can only be done with physical

9:17

hits. So living lightning basically

9:19

creates minions which do physical hits

9:21

and they can extract your impale for

9:23

some extra damage. Um then we have

9:26

vulnerability. This is you know classic

9:28

curse in weapon set two where you run it

9:29

with haten curse curse ground prolonged

9:31

duration and magnified area. Then and

9:34

then convolescence. This is our last

9:35

spell which gives you just crazy

9:37

survivability in all energy shield

9:38

builds. Um we use it with coolown

9:40

recovery 2 prolonged duration two and uh

9:43

rapid casting for quality of life. And

9:45

then I have clarity 2 in here. So, if

9:47

you can fit the spirit to, you know, run

9:50

a clarity one or a clarity 2 in this,

9:52

it's nice because again, this build is

9:53

crazy mana hungry. If you cannot fit

9:55

this in, not a big deal. It will still

9:57

work without clarity just fine. So,

10:00

that's everything about the skill gems.

10:02

So, let's go on with the items.

10:09

All right, let's look at the items. So,

10:10

you basically have two different ways of

10:13

playing this regarding the weapons. So

10:15

you can either play want and focus or

10:18

you can play stuff. So if you want to

10:21

play a stuff, it's the cheapest option

10:23

if you're on a budget. You can get crazy

10:26

good stuffs like you know this is not

10:28

even a good one. You can get like triple

10:31

um prefix damage technically. Like you

10:33

can also get like you know just you know

10:34

increased physical damage and whatever

10:36

like spell physical damage or spells

10:38

which cost life. you can really get like

10:40

up to 600% more like uh not more, you

10:43

can up get up to 600% damage in your

10:46

prefixes. And the suffixes also can be

10:48

very strong. They can have like high

10:49

crit rolls, high cast speed rolls, stuff

10:51

like that. They can roll like up to like

10:52

60% cast speed. And you can simply slam

10:55

the plus five level of all skills using

10:57

a perfect essence of sorcery which

10:58

basically cost nothing. So in a cheap

11:01

setup, a stuff is definitely the best.

11:03

And also, if you have a high budget, a

11:05

stuff will also be the best because you

11:07

can really reach crazy damage numbers

11:09

with the stuff. Um, you're going to

11:11

sacrifice some of your defensive from

11:13

your focus, obviously. But, um, this

11:15

really allows you to go for crazy high

11:18

damage. Also, you have two sockets

11:19

instead of one. So, you can get 48%

11:22

increased critical chance instead of

11:23

just 24. So, high budget option would be

11:26

a stuff and low budget often would be a

11:28

stuff. So, since I'm mostly running

11:31

maps, um my um setup is kind of a medium

11:33

setup. So, I run a physical spell wand.

11:36

Um it's nice to have spell damage cast

11:38

speed. Um it would be nice to have crit

11:39

chance on here. Um I have gain uh damage

11:42

as physical is also nice. So, this is a

11:44

decent one, but not very good. I have

11:46

been having this since like day one. I

11:47

got this for relatively cheap. Um but

11:49

yeah, look for like a stuff. You can

11:51

also get like a plus four stuff. Not a

11:52

big deal with better stats. So, look for

11:54

something like that. Then, um we have

11:56

our focus. Basically, just focus on plus

11:58

two spell levels. Um, get some cast

12:00

speed and high energy shield. Everything

12:02

else is pretty much bonus here. For

12:05

amulet, you want to have plus two spell

12:07

skills. Um, you can get plus three, but

12:08

it's crazy expensive. You can also take

12:10

plus one if you're on a budget. It's

12:11

going to work just fine. Um, you need

12:14

like uh like 30 plus spirit. Um,

12:17

actually, you need like 25 plus spirit,

12:19

but usually you will have 30 plus

12:20

spirit. Everything else will be a bonus.

12:23

So, as you can see, I have eight left.

12:25

So, if I had like 41 spirit on this, I

12:27

could still run my, you know, clarity

12:28

too in my support gems. Besides that,

12:31

really, um, I'm looking for mana and,

12:33

um, really anything good. But, you know,

12:36

if you want to have like stuff like car

12:38

speed uh, or critical on this, it's just

12:41

going to get crazy expensive. So, I'm

12:43

kind of just focusing to have the plus

12:45

two level of all spell skills and, you

12:46

know, some rarity here. Uh, for our

12:48

rings, I'm looking for mana and mana

12:50

regeneration mainly and fixed

12:51

resistances and some rarity. So, this is

12:53

a decent ring. Um, if you have a good

12:55

amount of money, you can go for cast

12:57

speed on top of this. So, my other ring

12:59

here, for example, is not a breach ring,

13:01

but it's also like, you know, having

13:02

mana, cast speed or as mana

13:04

regeneration. So, you know, just try to

13:06

fix some resistances, some mana, some uh

13:08

care speed with your rings. Um, as for

13:10

your helmet, you just want as much

13:12

energy shield as possible. You can go

13:14

for like a 30 plus rarity with a little

13:16

bit less energy shield, or you can go

13:17

for a regular one with like rarity and

13:19

high energy shield. And, you know, just

13:21

try to fix some resistances on it.

13:23

that's going to be just fine. Uh, for

13:25

our boots, I self-crafted these. These

13:26

are pretty cheap to craft. Um, I'm just

13:28

using 30% movement speed boots with some

13:30

resistances and, you know, 60% increased

13:32

effect of socketed items. And then I

13:34

socket in the Kiral's gaze here, uh,

13:37

which basically gives me, you know, 24%

13:40

increased mana cost efficiency if you

13:42

haven't dodge rolled recently. So, don't

13:43

dodge roll. If you dodge roll all the

13:45

time, if you like have like nervous

13:46

finger on your space bar, don't use this

13:48

rune. Uh, but if you, you know, don't

13:50

need to dodge roll all the time, this is

13:52

really good. Um, mana cost efficiency is

13:54

actually very important. As for a

13:56

helmet, also I have a mana cost

13:57

efficiency rune in here. Then for the

14:00

gloves, you can use night scale. Um,

14:03

it's really good to fix your mana. Um,

14:05

you can buy one with two sockets for

14:06

relatively cheap. You don't have to do

14:08

it, but uh, the two socket ones are

14:10

relatively cheap. Just look for like 40%

14:12

plus crit and try to get high cold dress

14:14

on it and then you can use two sockets

14:17

to further um, fix your resistances. Um,

14:19

these give you like a very high mana

14:21

regeneration rate. You don't have to do

14:22

this if you have like crazy good mana

14:24

regeneration on your rings and maybe

14:25

like another roll on your focus or wand.

14:27

You could skip these, but again, the

14:29

build is crazy mana hungry for bosses.

14:31

If you're mainly just mapping, you don't

14:32

even need these, but for bosses, you

14:34

really need a high mana regeneration.

14:36

And for the belt, you can either use

14:38

just a regular belt with mana and

14:39

resistances on, or you can use an

14:41

ingenuity. They are fairly cheap. Um,

14:43

you can get them for like 40x or

14:45

something like that with like 55% plus.

14:47

you don't have to get like a crazy one.

14:49

Uh these are already good. Um this is

14:50

going to boost your ring. So it's a

14:52

little bit better than a regular ring I

14:53

would uh regular belt I would say, but

14:55

it's not crazy if you don't have like a

14:57

very high road one. However, if you

14:59

choose to get an ingenuity, be very sure

15:02

that you get increased charm uh uh

15:07

uh increased charges gained. If you have

15:09

reduced charges gained, your charges uh

15:12

your charms won't work. Um uh sorry,

15:15

used um I'm sorry. Um so you have to get

15:18

reduced charms charges used, not

15:21

increased charges used. If you have

15:24

increased charm charges used, by the

15:26

way, you can use my trade link in the

15:28

description to get the correct one. But

15:30

if you have increased charm charges

15:31

used, like this charm for example,

15:33

right, has 40 or 40 charges. If it has

15:36

increased charm charges used, it needs

15:39

needs like 50 charges on use and it

15:41

cannot trigger ever at all. So that's

15:44

very important. If we buy Ingenuity,

15:46

make sure to get one which has reduced

15:48

charm charges used not increased. And

15:52

then, you know, as for our charms, um

15:54

I'm running uh the Nas and Hope here,

15:56

which is like nice to give me some

15:58

freeze immunity.

16:00

I'm running the Forsaken Bangal here for

16:02

like, you know, extra chaos rest because

16:03

my chaos rest is terrible. And just

16:05

running a random gold charm right now.

16:08

For a flask, you want to have an instant

16:09

recovery char flask with uh increased

16:12

charges. And you want to have like an

16:13

increased amount mana flask with

16:16

increased charges as well.

16:22

All right, the passive tree. So, first

16:24

of all, the lesser harm. This is

16:25

basically going to make all hits against

16:27

you unlucky. This basically translate to

16:29

like a 33% damage reduction from all

16:31

hits. This is like just crazy strong

16:33

defensively. Then we have forced

16:35

outcome. So, what this gifts you is

16:37

inevitable critical hits. So basically

16:39

meaning your critical hits roll um over

16:42

like they reroll once again um with 30%

16:45

less critical damage bonus if they don't

16:47

crit. So this basically gives you 100%

16:50

crit chance to trigger your cast on

16:52

critical but this also means specking

16:54

into crit is going to be much more

16:56

effective. Obviously if you had 100%

16:58

crit chance this would do nothing. But

17:00

if you're like at roughly like 40 or 50

17:02

or maybe even 60% crit chance, this is

17:05

actually pretty strong because you know

17:06

your first roll is basically going to

17:08

say, "Okay, I crit anyway." But if your

17:10

second if your roll doesn't crit, you

17:11

get like a second one and you can still,

17:13

you know, get the high crit damage with

17:15

like, you know, just a 30% less. So this

17:17

really gives you like a pretty good

17:18

chance to, you know, still get um a good

17:21

chunk of your crit damage in case you

17:23

don't crit. So it's really not just for

17:25

having 100% crit for the cast and

17:27

critical. It really also does damage if

17:29

you have decent critical strike stats.

17:31

Um, then we have the unseen past. This

17:33

basically opens like all these crazy

17:34

oracle nodes here. And then last but not

17:37

least, um, we have unwind realities.

17:39

It's not a big deal if you don't have

17:40

your force ascendancy yet. We don't use

17:42

this uh we don't make like very crazy

17:44

use in this of this in this build. But,

17:46

you know, let me just uh so this

17:48

basically gives you a medium radius on

17:50

keystones and you can allocate skills.

17:52

So the way we use it in this build is

17:54

basically, you know, we use this uh

17:56

elemental equilibrium. We don't use this

17:59

at all. We don't play infusions, but we

18:00

can use it to pick this 20% node, this

18:03

node, and this node. And then we have

18:05

also this black flame covenant here.

18:07

Again, we don't use this. We don't have

18:08

any fire damage, whatever. Um, but we

18:11

use this to get sudden escalation, which

18:12

is a pretty nice crick node. And we use

18:14

it to get cut the bone, which gives us

18:16

armor break, which is also pretty pretty

18:18

nice. Um, and then uh we also have this

18:21

node here uh which is wild search

18:22

incarnation. And we can use this to get

18:24

these two nodes and this one in weapon

18:26

set too for like some extra area of

18:28

effect. So it's not crazy strong. It

18:30

just does it a little bit but it's

18:31

definitely not mandatory to have this.

18:33

It works just fine without. Um then we

18:36

basically just pass here through getting

18:38

all the damage. Uh we're getting all

18:39

this damage and the hinder effect here.

18:42

Um then we are going down here getting

18:45

like all the crit. We get all like the

18:46

movement speed here. We get even more

18:48

crit. We get the jewels, we get this

18:49

crit cluster down here. Then we get this

18:52

crit cluster, we get the um mana cost

18:54

efficiency, and we get here this um

18:56

aspiring genius, which gives us a

18:58

search. Basically, there's a 10% chance

18:59

to gain a search when we crit, and we

19:01

always crit, obviously. Then we have

19:03

this wheel, which just gives like a good

19:04

amount of critical uh physical damage.

19:07

And this one, we already talked about

19:08

impale and extracting it with the living

19:10

lightning. This is just some big skill

19:12

effect duration, which is always nice to

19:14

have. Uh here we get extra physical

19:16

damage basically. Um, this is a nice

19:18

energy shield, a mana node. Uh, we get

19:21

this big energy shield cluster here.

19:23

And, you know, that's pretty much all

19:24

the nodes we already specking. So, we're

19:26

like relatively heavily in into like

19:28

this, uh, oracle tree here. And, um,

19:31

then for weapon sets, we mainly have

19:33

like all the crit stuff in weapon set

19:34

one. And in weapon set two, we basically

19:36

just branch out here to get like all

19:38

these curse nodes to make our curses

19:40

more powerful. And um we get like some

19:43

spell area of effect here and here in

19:46

our secondary weapon set. Um

19:51

so one thing you can do if you have a

19:53

stuff which you know gives you um uh

19:56

damage uh with spells which cost life.

19:58

So like this one here for example,

20:00

right, which which gives you like the

20:01

increased spell damage with spells that

20:03

cost life, which is a desecrated mod.

20:04

It's super easy to put on any weapon and

20:07

um you know it's it's actually quite

20:09

potent. What you can do is you basically

20:11

spec this one life spell damage and

20:13

cost. This basically gives you, you

20:14

know, 6% converted cost. So, it really

20:16

doesn't matter. It only takes like 10 or

20:18

15 life per cast. Um, you really just

20:20

have to, you know, press a flask like

20:22

once every 20 seconds or whatever or

20:24

just have like some regeneration with

20:25

vitality or whatever. And then you pick

20:27

this note here. Um, this gives you like

20:29

an extra 40% uh increased uh damage. So,

20:32

this is a pretty nice synergy here if

20:34

you have spells which use life.

20:40

All right, as for the jewels, you want

20:42

to have one jewel which has maximum mana

20:44

on kill. This is basically going to give

20:46

you infinite mana on mapping. So, it's a

20:48

really really nice quality of life to

20:50

have this. And besides that, you want to

20:52

have like stats like critical strike

20:53

damage, uh critical strike chance,

20:56

energy shield regarding uh stuff or

20:59

skill effect duration. So if you look at

21:01

my other jewels for example, this one

21:02

has, you know, maximum energy shield,

21:04

critical strike bonus, another critical

21:06

strike bonus, and energy shield recharge

21:08

rate. So this is a pretty nice one. Uh

21:10

then we have one here which has maximum

21:12

energy shield, critical hit chance for

21:14

spells, uh increased skill effect

21:15

duration. Then we have one more which

21:17

is, you know, energy shield, critical

21:19

hit chance, second critical hit chance,

21:21

and faster start of energy shield

21:22

recharge. I have a link in the

21:24

description down below for the jewels

21:25

with the weighted somewhere. You can

21:26

just put in your budget and, you know,

21:28

just sort by the summit. you can find

21:29

like the best uh jewels which kind of

21:31

fit in your build. But really try to get

21:33

you know maximum energy shield pretty

21:34

much on every jewel. It's going to like

21:36

very very nice defensive layer with it

21:38

and then just try to get like critical

21:40

strike stats on top of it. Also as for

21:43

the anoint uh right now I'm anointing uh

21:46

cooked. Um so this is basically for like

21:48

boss damage. This is like one of the

21:50

strongest note you can get. It gives you

21:52

60% increased critical damage bonus but

21:54

it takes 25 uh% of your uh um defenses.

21:58

So, first of all, this is important uh

21:59

like uh expensive to anoint. Um so, you

22:03

know, I'm not going to recommend doing

22:04

that. And also, if you look at this, um

22:07

we have like 5.6k energy shield. Uh

22:09

basically, if I take this off, I'm going

22:11

to jump up to like 6.1. Uh so, this

22:14

actually makes up for a fairly good

22:17

amount of energy shield. So, you

22:18

definitely do not recommend to do this

22:20

unless you know what you're doing. Um,

22:22

other stuff you can basically do is if

22:23

you if you're not on a budget, you can

22:25

do throat seeker here for 30% crit bonus

22:28

uh but 20% less chance, which is a nice

22:31

annoyant. If you're a little bit more on

22:32

the budget side, you know, you can

22:34

definitely also get uh, you know,

22:35

efficient casting for some mana cost

22:37

efficiency here. Um, a good option is

22:39

also a defensive option. you can know

22:41

here is the anent Agus which is kind of

22:44

cheap which gives you you know 60% more

22:46

energy shield from body armor which is

22:47

uh pretty neat and um you know other um

22:51

stuff is also you can get the um uh the

22:54

these um true strike here which is 20%

22:57

increased critical hit chance which is

22:59

also pretty cheap and uh you know

23:01

there's a couple of other nodes you can

23:02

get but this is mainly what I recommend

23:04

to get for the anointed here.

23:09

All right. How do you use my trade

23:11

links? For my build guides, I post trade

23:12

links so you can pretty much exactly buy

23:14

the gear I have, but you can adjust it

23:16

to your budget. And I have pretty easy

23:18

methods to do this. So, first of all, if

23:20

you are on the mobile litics guide,

23:22

always just click on the how it works

23:25

section. In the how it works section, it

23:27

actually will show you trade links. This

23:29

is not complete yet, but it's going to

23:30

be complete once the video is uploaded.

23:32

But let's take this example. There's

23:34

going to be a wand. So, you click on the

23:36

wand, and now you get the trade link.

23:39

And um if you have the trade link now,

23:41

basically you're just going to see [ __ ]

23:42

in the beginning. So how it works is I

23:45

always use weighted sums. So this one

23:47

for example has a weighted sum which has

23:50

all the stats which are good for us

23:51

inside and it's basically automatically

23:54

handing the work. However, there's a

23:56

couple of things you need to adjust

23:58

accordingly. First of all, if you have a

24:00

maximum level, put your maximum level

24:01

in. Second of all, put your budget. So

24:04

if your budget is not 400 exalted orb

24:07

equivalent, which is like four divines

24:09

right now for a wand. So let's say yours

24:11

is just 100, right? So you just adjust

24:15

it accordingly and then you order by the

24:18

weighted sum. So you click on this sum

24:20

here and now you will see the best wand

24:23

for your build at the very top. So this

24:25

has the highest sum of everything for

24:27

you. So you can see for just 50 exalts

24:29

you get this wand with plus five

24:31

physical, with cast speed, with spell

24:33

damage, with extra cold damage, with

24:35

maximum mana, and with mana per enemy

24:36

killed. And you know, you can just

24:38

scroll down and, you know, find whatever

24:39

fits best your build. But usually, you

24:41

can blindly trust these weighted sums

24:43

unless you're like looking for something

24:45

specific. Maybe you want to fix your

24:46

mana regen. So you always might want to,

24:48

you know, for example, if you really are

24:50

low on mana regeneration, you might, you

24:52

know, add an extra stat to your sum that

24:53

it has to have mana regeneration. So you

24:56

will now only find the one which fits

24:58

your budget best but has mana

25:00

regeneration in this case instead of car

25:02

speed. So this is basically how I use my

25:03

trade links. So first step, always make

25:06

sure to fill in the budget you want to

25:07

pay for this item. Then order by the

25:09

weighted sum and potentially put in your

25:12

level. This is for um uh weapons and you

25:15

know jewelry. And then sometimes if you

25:17

want to um buy um armor pieces, there's

25:19

always going to be one more condition

25:20

which is going to be energy shield. So

25:22

this for example is the focus, right? If

25:24

you don't have a budget of 200 or

25:25

whatever, let's say you have a budget

25:27

of, you know, 100 for the focus. Again,

25:28

here you can see, you know, focus

25:31

matching the query. Um, and you know, if

25:33

these are too expensive, let's say

25:34

you're like on a budget, right? You only

25:36

want to spend like 10x. You can even

25:38

find one here. So, this might be good

25:39

for you. Um, but let's say this doesn't

25:42

fit you. Um, for armor pieces, you might

25:45

want to reduce the energy shield, which

25:47

I always include here. So you might go

25:49

down to like 250 now and now you will

25:51

find like a lot of folky which basically

25:54

fit your budget. So this build is really

25:56

pretty budget friendly. So you can just

25:58

buy like these for like 10 exords each

25:59

if you just you know go down on the

26:01

energy side a little bit. But this is

26:02

how you use my trade links.

26:25

They got enough

26:32

fire.

26:55

I need more time for that.

27:34

Not ready yet.

27:59

I'm not ready yet.

28:49

A druid knows to travel light.

29:05

We that dream.

29:09

We

29:11

nightmare.

29:13

We

29:33

fate is true.

29:38

The abyss of

29:44

life

29:47

anticipation

29:58

we fail.

30:44

inevitable.

30:52

>> I can't give up. I must save my people.

31:06

How foolish.

31:11

>> One death is nothing for the greater

31:14

good.

31:16

>> I plan for every condition.

32:15

But yeah, so the the bosses are like a

32:17

big problem because I just can't see

32:18

them.

32:21

So, I rather like play it safe and just,

32:23

you know, run around um until, you know,

32:25

stuff gets cleared because, you know,

32:27

these bosses are usually not so

32:28

dangerous if you just run in a circle

32:30

around them.

32:42

Can anymore?

32:48

But yeah, I think for uh for for the

32:51

next tier, I would not be strong enough

32:53

at this point.

32:57

Also, the risk of, you know, you just

32:59

have one dash basically losing

33:01

everything on a single dash. I think

33:03

that the the risk would be a little bit

33:04

too high for me do that even though I

33:07

don't even have the currency anyway.

33:13

You will

33:14

>> take

33:28

>> I'm not ready yet.

33:37

Oh gosh. Okay. And it's like just

33:40

completely glitching out.

33:42

I wonder if these die while I'm dead.

33:44

Oh, okay. So, now this is a little bit

33:46

of an issue, I guess. Um,

33:54

actually, it's okay.

33:56

I expected this to be more dangerous.

34:14

But yeah, the the visual clarity on this

34:16

build is just so so so horrible.

34:25

>> And of course, we get the good

35:15

I need more paper.

36:18

This

36:38

is

36:58

Now why don't we take all

37:26

I need more time for that.

38:56

It seems we must wait a little longer

38:59

for

39:05

You are the cause of great misery.

39:31

I need more time for that.

39:47

I'm not ready yet.

40:22

Not ready yet.

40:58

Not ready yet.

41:28

I need more time for

42:13

I'm not ready yet.

42:39

A wild came.

42:51

built.

43:09

I need more time for that.

43:47

I need from us.

44:06

>> That's heavy enough already.

Interactive Summary

This video provides a detailed guide for a Cast and Crit Oracle build in Path of Exile, featuring gameplay showcases against various endgame bosses and high-delirium content. It breaks down skill gem configurations, weapon choices for different budgets, key defensive and offensive passive nodes, and practical advice on purchasing gear through trade links.

Suggested questions

5 ready-made prompts