Plants Druid Build Guide - Endgame Caster Oracle - T15 Juiced Maps, T3 Bosses PoE II Path of Exile 2
833 segments
How's it going, Exile? So, you have been
waiting for it, and here's the full
build guide for my planned cast and crit
oracle build. And we're going to start
with a showcase of some bosses and other
content. So, what you're looking right
now is a random 25 million HP citadel
boss. So, currently, the build has like
roughly 1 to 2 million DPS depending on
the kind of setup and the boss. Next,
here we have some tier 2 similar chrome.
I didn't try tier three similar chrome
yet because I just can't afford it right
now and there's a pretty high risk that
I die and I will just use all my
investment. Next up, here's just some
random map bosses. They usually melt
within like one to three seconds
depending on the boss and the setup.
Again, the build has some drawdowns
against very mobile bosses. It more
accelerates in stationary bosses, but
you will have no issues dealing with the
mobile bosses as well, but you might
have to move your ass a little bit while
playing. Next up, we have tier three
zested. So, the problem with tier three
zashed is since we have like the immune
ability phases, and this build is
definitely not a one-shot and done deal.
You will have to, you know, do the
mechanics a little bit. The boss might,
you know, dunk away uh once in a while,
and you have to follow it and stuff like
that. So, it's really not like you're
just, you know, standing in front of the
boss and killing it within 1 second.
That [ __ ] doesn't work anymore unless
you have like a really really broken
build. And this build is just solid, but
definitely not broken. But you can still
deal with all the tier three content
just fine as you can see. Next, we are
looking at some high delirium fully
juiced abyss content. So, this is pretty
much the hardest content you can play in
the game. It has like a tremendous
amount of rare mobs. They are highly
juiced with the delirium mechanics and
all they have manifested delirium on
them. So this is definitely something
you have to be a little bit
conservative. But you know the great
thing about this build is you can just
you know throw your plants and then you
can always back off and you know let the
plants deal the damage. So it's overall
pretty secure unless you run into like
some crazy insta giving mechanic. But
this content is very hard at this stage.
So, if you just want to run regular maps
just zooming through them, you know, you
will absolutely have a great time
playing this build. If you want to play
the hardest content, this build
definitely has a ceiling, but it can
deal with all content, but it's
definitely not the strongest build I
have ever played. All right, now while
we're looking at the nondelarious
regular map and see how we just, you
know, walk through it like it's nothing,
let's just talk a little bit about, you
know, the build and what this guide is
going to include. So, first of all,
finally, pass of building has been
updated. So we have pass of building
which is inside the planner in the
description down below. So you will also
find all the links to all the sections
of this guide, the skill tree, the
showcases and whatnot in the description
down below. We have the full showcase of
the delirious abyss map. We have the
full showcase of the tier three zest. We
have the last two wave of tier 2 similar
and I leave you the full fight for the
stone citadel and also the full regular
ravine map you're seeing right now. So
I'm also playing this build live on
stream right now. I will move on to a
different build though very soon. So I
highly recommend you check out the
stream so you can ask me your questions
about this build. Also highly recommend
to like and subscribe for more content
of this channel. But now without further
ado, let's go into the actual guide and
let's start with the skill gems.
All right, so let's go over the skill
gems. We have a couple of different
options here and I will explain them as
best as possible. But first of all, um
we have like this power siphon. I just
use it to like stash them uh gems for a
weapon swap here. Like you don't need
the skill at all. Then we have sigil of
power and we use it with prolonged
duration and magnified area for boss
fights and you know stationary
encounters which is in our weapon swap.
Then our first main skill is our
spammable skill which is entangle. So
this is basically the skill we spam all
the time. It's going to spawn these
vines. They auto target and stuff like
that yada yada yada. And we have like
two setups here basically. So my first
setup is I'm using this with mobility.
This is basically for mapping. so I can
um run more fluent. And the only thing I
change really in a boss is I change
mobility for heft. So as you can see in
a boss setup I do like 40k sheet DPS and
in a mapping setup I do like 34k sheet
DPS. So we run it with rapid casting
mobility or heft. Then we have
accelerated growth, we have branching
fissures and we have brutality three. So
accelerated growth is very uh important.
I know it doesn't give raw damage, but
don't skip it because um uh actually the
explosions from it do not matter so much
from the damage, but it does apply
blind. So just keep that in mind. Um
accelerated grow will do blind because
we need that for our next skill. So then
next thing we have is thrashing wines.
This is for single target. This is for
rares. This is also great for abyssal
pits. you can just put it on the pit and
the bosses are spawning are directly
basically getting demolished by the
threshing wines. And we run this with
pretty much as much damage as humanly
possible. So we run this with brutality
three, we run this with heft, we run
this with concentrated area, we run this
with considered casting. So this is like
all the damage gems basically existing
for this. And then last but not least,
we run it with blindside which gives us
15% more crit damage and 15% more crit
damage bonus. So keep in mind this is
more, so this is multiplicative. Um,
why? Again, blindside. So, it only works
against blinded enemies. So, again,
let's look at our accelerated growth.
This will blind enemies on hit. All
right. So, then we have cast on
critical. People are playing a couple of
different setups. I tried a lot of them.
So, first of all, most people play
thunderstorm on this cast on critical,
which for me is just a pure quality of
life thing because thunderstorm has a
limit of one. So, if you put it on cast
on crit, you're really not getting any
benefit out of this. it's just going to,
you know, spawn a thunderstorm
somewhere, then the next second it's
going to spawn it somewhere else and
it's going to despawn it. So, the only
quality of life I see in this is in boss
fights because, you know, in a boss
fight, this will constantly spawn the
thunderstorm on the boss. And especially
if bosses are moving, if you're manually
casting thunderstorm, you have to recast
it whenever the boss repositions itself.
So, if you put your thunderstorm inside
your cast on critical, you don't have to
do this, right? So you it basically
automatically repositionists, but you're
going to lose a lot of damage on your
cast on critical. Also, your cast on
critical is going to cast much less
because now it has to cast two spells
instead of one. So in my setup, I just
run a second entangle in my cast on
critical. I felt like on a map, this
gives me a much more clear and I felt
like also the damage of this is pretty
good. What you also can do is you can
run um
a bone cage in this. So, this was
actually the first thing I tried with
this because um bone cage does very high
single target damage. And if you look at
bone cage, it has a critical hit chance
of 15%. So, this is basically the
highest base critical strict uh hit
chance a spell can have, right? For
example, our other spells have 10%. So,
this basically has like 50% more crit
built in. So, this actually has a very
strong critical strike chance if you use
it in the skill. However, this drains
your mana like crazy. So, you need like
really really strong mana sustain to use
this. And by using the plants, they it
has just a much lower mana cost because
the plants natively have 50% less mana
cost from our passive two, which we're
going to get into later. So, you can run
this, but this is going to drain your
mana like crazy. So, you have to try
this. This is going to give you a little
bit more single target damage than the
entangle will do. um this is not going
to really help you with map clear, but
the entangle will help you with map
clear. So, you know, you kind of have
to, you know, um make a choice. And
also, you know, if you're lazy, you can
definitely just, you know, take some
support gem, like the armor break out,
for example, and you know, just put the
thunderstorm together with in here.
Like, you kind of have to try it out
what you like best. I like the setup
best where I just have the entangle in
here and I use it with armor break. So,
this just helps me to break armor of
mobs a little bit faster without
sacrificing damage from my main skill.
Um, we use boundless energy so it procs
more often. We use brutality three for
more damage and we use efficiency too.
Again, mana cost is crazy high on cast
on critical on bosses. This cast likes
10 times a second. So, you have to
reduce the cost otherwise it's just
going to drain everything your complete
mana and you're not going to be able to
do [ __ ] Um, [snorts] then we have
thunderstorm. As I already told I'm
self-casting it. Um, this does not do
any damage. You don't have to have it on
like level 18. You can put it on lower
level, but for me it doesn't really
matter. the mana cost is low enough and
I mainly use it to shock and obviously
water the plants. So I'm using it with
shock conduction too. So what it says is
you know hits from supported skills
always shock drenched targets and
thunderstorm will drench targets. So
that's pretty much the the story like if
you use this gem this is going to have
100% shock chance. Then rapid casting
two on it is just for like quality of
life reasons. Prolonged duration again
quality of life and living lightning
too. Why living lightning too? If you
look at our passive tree, we have
impale. So this is like 30% chance on
impale. And how impale works, it
basically, you know, takes some of the
mitigated damage by armor and, you know,
stacks it into a like an impale buff or
whatever. And then you need to extract
the impale to do damage. Extracting the
impale can only be done with physical
hits. So living lightning basically
creates minions which do physical hits
and they can extract your impale for
some extra damage. Um then we have
vulnerability. This is you know classic
curse in weapon set two where you run it
with haten curse curse ground prolonged
duration and magnified area. Then and
then convolescence. This is our last
spell which gives you just crazy
survivability in all energy shield
builds. Um we use it with coolown
recovery 2 prolonged duration two and uh
rapid casting for quality of life. And
then I have clarity 2 in here. So, if
you can fit the spirit to, you know, run
a clarity one or a clarity 2 in this,
it's nice because again, this build is
crazy mana hungry. If you cannot fit
this in, not a big deal. It will still
work without clarity just fine. So,
that's everything about the skill gems.
So, let's go on with the items.
All right, let's look at the items. So,
you basically have two different ways of
playing this regarding the weapons. So
you can either play want and focus or
you can play stuff. So if you want to
play a stuff, it's the cheapest option
if you're on a budget. You can get crazy
good stuffs like you know this is not
even a good one. You can get like triple
um prefix damage technically. Like you
can also get like you know just you know
increased physical damage and whatever
like spell physical damage or spells
which cost life. you can really get like
up to 600% more like uh not more, you
can up get up to 600% damage in your
prefixes. And the suffixes also can be
very strong. They can have like high
crit rolls, high cast speed rolls, stuff
like that. They can roll like up to like
60% cast speed. And you can simply slam
the plus five level of all skills using
a perfect essence of sorcery which
basically cost nothing. So in a cheap
setup, a stuff is definitely the best.
And also, if you have a high budget, a
stuff will also be the best because you
can really reach crazy damage numbers
with the stuff. Um, you're going to
sacrifice some of your defensive from
your focus, obviously. But, um, this
really allows you to go for crazy high
damage. Also, you have two sockets
instead of one. So, you can get 48%
increased critical chance instead of
just 24. So, high budget option would be
a stuff and low budget often would be a
stuff. So, since I'm mostly running
maps, um my um setup is kind of a medium
setup. So, I run a physical spell wand.
Um it's nice to have spell damage cast
speed. Um it would be nice to have crit
chance on here. Um I have gain uh damage
as physical is also nice. So, this is a
decent one, but not very good. I have
been having this since like day one. I
got this for relatively cheap. Um but
yeah, look for like a stuff. You can
also get like a plus four stuff. Not a
big deal with better stats. So, look for
something like that. Then, um we have
our focus. Basically, just focus on plus
two spell levels. Um, get some cast
speed and high energy shield. Everything
else is pretty much bonus here. For
amulet, you want to have plus two spell
skills. Um, you can get plus three, but
it's crazy expensive. You can also take
plus one if you're on a budget. It's
going to work just fine. Um, you need
like uh like 30 plus spirit. Um,
actually, you need like 25 plus spirit,
but usually you will have 30 plus
spirit. Everything else will be a bonus.
So, as you can see, I have eight left.
So, if I had like 41 spirit on this, I
could still run my, you know, clarity
too in my support gems. Besides that,
really, um, I'm looking for mana and,
um, really anything good. But, you know,
if you want to have like stuff like car
speed uh, or critical on this, it's just
going to get crazy expensive. So, I'm
kind of just focusing to have the plus
two level of all spell skills and, you
know, some rarity here. Uh, for our
rings, I'm looking for mana and mana
regeneration mainly and fixed
resistances and some rarity. So, this is
a decent ring. Um, if you have a good
amount of money, you can go for cast
speed on top of this. So, my other ring
here, for example, is not a breach ring,
but it's also like, you know, having
mana, cast speed or as mana
regeneration. So, you know, just try to
fix some resistances, some mana, some uh
care speed with your rings. Um, as for
your helmet, you just want as much
energy shield as possible. You can go
for like a 30 plus rarity with a little
bit less energy shield, or you can go
for a regular one with like rarity and
high energy shield. And, you know, just
try to fix some resistances on it.
that's going to be just fine. Uh, for
our boots, I self-crafted these. These
are pretty cheap to craft. Um, I'm just
using 30% movement speed boots with some
resistances and, you know, 60% increased
effect of socketed items. And then I
socket in the Kiral's gaze here, uh,
which basically gives me, you know, 24%
increased mana cost efficiency if you
haven't dodge rolled recently. So, don't
dodge roll. If you dodge roll all the
time, if you like have like nervous
finger on your space bar, don't use this
rune. Uh, but if you, you know, don't
need to dodge roll all the time, this is
really good. Um, mana cost efficiency is
actually very important. As for a
helmet, also I have a mana cost
efficiency rune in here. Then for the
gloves, you can use night scale. Um,
it's really good to fix your mana. Um,
you can buy one with two sockets for
relatively cheap. You don't have to do
it, but uh, the two socket ones are
relatively cheap. Just look for like 40%
plus crit and try to get high cold dress
on it and then you can use two sockets
to further um, fix your resistances. Um,
these give you like a very high mana
regeneration rate. You don't have to do
this if you have like crazy good mana
regeneration on your rings and maybe
like another roll on your focus or wand.
You could skip these, but again, the
build is crazy mana hungry for bosses.
If you're mainly just mapping, you don't
even need these, but for bosses, you
really need a high mana regeneration.
And for the belt, you can either use
just a regular belt with mana and
resistances on, or you can use an
ingenuity. They are fairly cheap. Um,
you can get them for like 40x or
something like that with like 55% plus.
you don't have to get like a crazy one.
Uh these are already good. Um this is
going to boost your ring. So it's a
little bit better than a regular ring I
would uh regular belt I would say, but
it's not crazy if you don't have like a
very high road one. However, if you
choose to get an ingenuity, be very sure
that you get increased charm uh uh
uh increased charges gained. If you have
reduced charges gained, your charges uh
your charms won't work. Um uh sorry,
used um I'm sorry. Um so you have to get
reduced charms charges used, not
increased charges used. If you have
increased charm charges used, by the
way, you can use my trade link in the
description to get the correct one. But
if you have increased charm charges
used, like this charm for example,
right, has 40 or 40 charges. If it has
increased charm charges used, it needs
needs like 50 charges on use and it
cannot trigger ever at all. So that's
very important. If we buy Ingenuity,
make sure to get one which has reduced
charm charges used not increased. And
then, you know, as for our charms, um
I'm running uh the Nas and Hope here,
which is like nice to give me some
freeze immunity.
I'm running the Forsaken Bangal here for
like, you know, extra chaos rest because
my chaos rest is terrible. And just
running a random gold charm right now.
For a flask, you want to have an instant
recovery char flask with uh increased
charges. And you want to have like an
increased amount mana flask with
increased charges as well.
All right, the passive tree. So, first
of all, the lesser harm. This is
basically going to make all hits against
you unlucky. This basically translate to
like a 33% damage reduction from all
hits. This is like just crazy strong
defensively. Then we have forced
outcome. So, what this gifts you is
inevitable critical hits. So basically
meaning your critical hits roll um over
like they reroll once again um with 30%
less critical damage bonus if they don't
crit. So this basically gives you 100%
crit chance to trigger your cast on
critical but this also means specking
into crit is going to be much more
effective. Obviously if you had 100%
crit chance this would do nothing. But
if you're like at roughly like 40 or 50
or maybe even 60% crit chance, this is
actually pretty strong because you know
your first roll is basically going to
say, "Okay, I crit anyway." But if your
second if your roll doesn't crit, you
get like a second one and you can still,
you know, get the high crit damage with
like, you know, just a 30% less. So this
really gives you like a pretty good
chance to, you know, still get um a good
chunk of your crit damage in case you
don't crit. So it's really not just for
having 100% crit for the cast and
critical. It really also does damage if
you have decent critical strike stats.
Um, then we have the unseen past. This
basically opens like all these crazy
oracle nodes here. And then last but not
least, um, we have unwind realities.
It's not a big deal if you don't have
your force ascendancy yet. We don't use
this uh we don't make like very crazy
use in this of this in this build. But,
you know, let me just uh so this
basically gives you a medium radius on
keystones and you can allocate skills.
So the way we use it in this build is
basically, you know, we use this uh
elemental equilibrium. We don't use this
at all. We don't play infusions, but we
can use it to pick this 20% node, this
node, and this node. And then we have
also this black flame covenant here.
Again, we don't use this. We don't have
any fire damage, whatever. Um, but we
use this to get sudden escalation, which
is a pretty nice crick node. And we use
it to get cut the bone, which gives us
armor break, which is also pretty pretty
nice. Um, and then uh we also have this
node here uh which is wild search
incarnation. And we can use this to get
these two nodes and this one in weapon
set too for like some extra area of
effect. So it's not crazy strong. It
just does it a little bit but it's
definitely not mandatory to have this.
It works just fine without. Um then we
basically just pass here through getting
all the damage. Uh we're getting all
this damage and the hinder effect here.
Um then we are going down here getting
like all the crit. We get all like the
movement speed here. We get even more
crit. We get the jewels, we get this
crit cluster down here. Then we get this
crit cluster, we get the um mana cost
efficiency, and we get here this um
aspiring genius, which gives us a
search. Basically, there's a 10% chance
to gain a search when we crit, and we
always crit, obviously. Then we have
this wheel, which just gives like a good
amount of critical uh physical damage.
And this one, we already talked about
impale and extracting it with the living
lightning. This is just some big skill
effect duration, which is always nice to
have. Uh here we get extra physical
damage basically. Um, this is a nice
energy shield, a mana node. Uh, we get
this big energy shield cluster here.
And, you know, that's pretty much all
the nodes we already specking. So, we're
like relatively heavily in into like
this, uh, oracle tree here. And, um,
then for weapon sets, we mainly have
like all the crit stuff in weapon set
one. And in weapon set two, we basically
just branch out here to get like all
these curse nodes to make our curses
more powerful. And um we get like some
spell area of effect here and here in
our secondary weapon set. Um
so one thing you can do if you have a
stuff which you know gives you um uh
damage uh with spells which cost life.
So like this one here for example,
right, which which gives you like the
increased spell damage with spells that
cost life, which is a desecrated mod.
It's super easy to put on any weapon and
um you know it's it's actually quite
potent. What you can do is you basically
spec this one life spell damage and
cost. This basically gives you, you
know, 6% converted cost. So, it really
doesn't matter. It only takes like 10 or
15 life per cast. Um, you really just
have to, you know, press a flask like
once every 20 seconds or whatever or
just have like some regeneration with
vitality or whatever. And then you pick
this note here. Um, this gives you like
an extra 40% uh increased uh damage. So,
this is a pretty nice synergy here if
you have spells which use life.
All right, as for the jewels, you want
to have one jewel which has maximum mana
on kill. This is basically going to give
you infinite mana on mapping. So, it's a
really really nice quality of life to
have this. And besides that, you want to
have like stats like critical strike
damage, uh critical strike chance,
energy shield regarding uh stuff or
skill effect duration. So if you look at
my other jewels for example, this one
has, you know, maximum energy shield,
critical strike bonus, another critical
strike bonus, and energy shield recharge
rate. So this is a pretty nice one. Uh
then we have one here which has maximum
energy shield, critical hit chance for
spells, uh increased skill effect
duration. Then we have one more which
is, you know, energy shield, critical
hit chance, second critical hit chance,
and faster start of energy shield
recharge. I have a link in the
description down below for the jewels
with the weighted somewhere. You can
just put in your budget and, you know,
just sort by the summit. you can find
like the best uh jewels which kind of
fit in your build. But really try to get
you know maximum energy shield pretty
much on every jewel. It's going to like
very very nice defensive layer with it
and then just try to get like critical
strike stats on top of it. Also as for
the anoint uh right now I'm anointing uh
cooked. Um so this is basically for like
boss damage. This is like one of the
strongest note you can get. It gives you
60% increased critical damage bonus but
it takes 25 uh% of your uh um defenses.
So, first of all, this is important uh
like uh expensive to anoint. Um so, you
know, I'm not going to recommend doing
that. And also, if you look at this, um
we have like 5.6k energy shield. Uh
basically, if I take this off, I'm going
to jump up to like 6.1. Uh so, this
actually makes up for a fairly good
amount of energy shield. So, you
definitely do not recommend to do this
unless you know what you're doing. Um,
other stuff you can basically do is if
you if you're not on a budget, you can
do throat seeker here for 30% crit bonus
uh but 20% less chance, which is a nice
annoyant. If you're a little bit more on
the budget side, you know, you can
definitely also get uh, you know,
efficient casting for some mana cost
efficiency here. Um, a good option is
also a defensive option. you can know
here is the anent Agus which is kind of
cheap which gives you you know 60% more
energy shield from body armor which is
uh pretty neat and um you know other um
stuff is also you can get the um uh the
these um true strike here which is 20%
increased critical hit chance which is
also pretty cheap and uh you know
there's a couple of other nodes you can
get but this is mainly what I recommend
to get for the anointed here.
All right. How do you use my trade
links? For my build guides, I post trade
links so you can pretty much exactly buy
the gear I have, but you can adjust it
to your budget. And I have pretty easy
methods to do this. So, first of all, if
you are on the mobile litics guide,
always just click on the how it works
section. In the how it works section, it
actually will show you trade links. This
is not complete yet, but it's going to
be complete once the video is uploaded.
But let's take this example. There's
going to be a wand. So, you click on the
wand, and now you get the trade link.
And um if you have the trade link now,
basically you're just going to see [ __ ]
in the beginning. So how it works is I
always use weighted sums. So this one
for example has a weighted sum which has
all the stats which are good for us
inside and it's basically automatically
handing the work. However, there's a
couple of things you need to adjust
accordingly. First of all, if you have a
maximum level, put your maximum level
in. Second of all, put your budget. So
if your budget is not 400 exalted orb
equivalent, which is like four divines
right now for a wand. So let's say yours
is just 100, right? So you just adjust
it accordingly and then you order by the
weighted sum. So you click on this sum
here and now you will see the best wand
for your build at the very top. So this
has the highest sum of everything for
you. So you can see for just 50 exalts
you get this wand with plus five
physical, with cast speed, with spell
damage, with extra cold damage, with
maximum mana, and with mana per enemy
killed. And you know, you can just
scroll down and, you know, find whatever
fits best your build. But usually, you
can blindly trust these weighted sums
unless you're like looking for something
specific. Maybe you want to fix your
mana regen. So you always might want to,
you know, for example, if you really are
low on mana regeneration, you might, you
know, add an extra stat to your sum that
it has to have mana regeneration. So you
will now only find the one which fits
your budget best but has mana
regeneration in this case instead of car
speed. So this is basically how I use my
trade links. So first step, always make
sure to fill in the budget you want to
pay for this item. Then order by the
weighted sum and potentially put in your
level. This is for um uh weapons and you
know jewelry. And then sometimes if you
want to um buy um armor pieces, there's
always going to be one more condition
which is going to be energy shield. So
this for example is the focus, right? If
you don't have a budget of 200 or
whatever, let's say you have a budget
of, you know, 100 for the focus. Again,
here you can see, you know, focus
matching the query. Um, and you know, if
these are too expensive, let's say
you're like on a budget, right? You only
want to spend like 10x. You can even
find one here. So, this might be good
for you. Um, but let's say this doesn't
fit you. Um, for armor pieces, you might
want to reduce the energy shield, which
I always include here. So you might go
down to like 250 now and now you will
find like a lot of folky which basically
fit your budget. So this build is really
pretty budget friendly. So you can just
buy like these for like 10 exords each
if you just you know go down on the
energy side a little bit. But this is
how you use my trade links.
They got enough
fire.
I need more time for that.
Not ready yet.
I'm not ready yet.
A druid knows to travel light.
We that dream.
We
nightmare.
We
fate is true.
The abyss of
life
anticipation
we fail.
inevitable.
>> I can't give up. I must save my people.
How foolish.
>> One death is nothing for the greater
good.
>> I plan for every condition.
But yeah, so the the bosses are like a
big problem because I just can't see
them.
So, I rather like play it safe and just,
you know, run around um until, you know,
stuff gets cleared because, you know,
these bosses are usually not so
dangerous if you just run in a circle
around them.
Can anymore?
But yeah, I think for uh for for the
next tier, I would not be strong enough
at this point.
Also, the risk of, you know, you just
have one dash basically losing
everything on a single dash. I think
that the the risk would be a little bit
too high for me do that even though I
don't even have the currency anyway.
You will
>> take
>> I'm not ready yet.
Oh gosh. Okay. And it's like just
completely glitching out.
I wonder if these die while I'm dead.
Oh, okay. So, now this is a little bit
of an issue, I guess. Um,
actually, it's okay.
I expected this to be more dangerous.
But yeah, the the visual clarity on this
build is just so so so horrible.
>> And of course, we get the good
I need more paper.
This
is
Now why don't we take all
I need more time for that.
It seems we must wait a little longer
for
You are the cause of great misery.
I need more time for that.
I'm not ready yet.
Not ready yet.
Not ready yet.
I need more time for
I'm not ready yet.
A wild came.
built.
I need more time for that.
I need from us.
>> That's heavy enough already.
Ask follow-up questions or revisit key timestamps.
This video provides a detailed guide for a Cast and Crit Oracle build in Path of Exile, featuring gameplay showcases against various endgame bosses and high-delirium content. It breaks down skill gem configurations, weapon choices for different budgets, key defensive and offensive passive nodes, and practical advice on purchasing gear through trade links.
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