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Why GTA 6 Is More Than A Video Game

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Why GTA 6 Is More Than A Video Game

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363 segments

0:00

Why don't we start by just admitting

0:01

that GTA 6 is not a video game launch,

0:05

okay? This is the IPO of a digital

0:08

country. You know that, guys. I mean,

0:10

the market's modeling how many copies

0:13

are sold, but the real question is how

0:15

many people are going to move into this

0:17

world and never leave. I mean, that's

0:18

what you need to be thinking about as an

0:19

investor.

0:20

>> Well, they haven't even shown us that

0:21

they're doing a world. We're expecting

0:24

that they're going to try to monetize

0:26

and create the creator environment where

0:29

people can buy and sell video game

0:32

stuff, but is that a foregone

0:34

conclusion?

0:35

>> Well, the fact they've been working on

0:36

the game for 10 years, yeah, it

0:38

absolutely is. I mean, this is not about

0:40

box office weekend. Box office weekend

0:43

is really important, but really all that

0:45

it is are indication of how big the

0:48

annuity is going to be for Take-Two. If

0:52

you think about it, everything that

0:53

happens between now and game launch is

0:57

just a signal of how much engagement

1:02

and time and community they can build

1:06

around this game for the next 5 to 10

1:07

years. I mean, that that's all that

1:09

actually matters, right? This is either

1:11

going to be the next Roblox-style

1:13

platform or it's not. And if you're an

1:16

investor long-term, that's all you

1:18

really care about. You don't care about

1:19

if they sell, you know, a few more games

1:22

on day one than people expect unless

1:25

that's an indication of something bigger

1:28

because people are more hyped and this

1:30

game is actually delivering on

1:33

everything that they wanted that people

1:35

been dying for for the past 8 years

1:37

waiting for it.

1:38

>> But there's been so much negativity

1:40

online around pretty much everything

1:42

they've shown, which is not much. They

1:44

they haven't shown any gameplay action,

1:46

and what they have shown is they're not

1:49

planning on, at least on initial launch,

1:52

having any kind of online multiplayer

1:55

interactivity. It's a single-player

1:57

game, and people say, have they lost

2:00

their edge? The thing that made it cool

2:02

was that it was such a different game.

2:04

You've never seen a game with such

2:07

debaucherous imagery, and they're not

2:09

showing us that imagery. Have they lost

2:11

the edge?

2:11

>> All right. I mean, agreed that there's a

2:13

bear case here, which has nothing to do

2:16

with demand. Demand is going to be huge,

2:19

right? The bear case is expectations

2:21

have just become too psychotic.

2:22

>> there's no way that they come up with

2:24

the game that's going to disappoint like

2:26

that, right? And there's no way. Like

2:28

they know what their audience wants. And

2:30

so, it's useless to speculate until we

2:33

see otherwise, right? I mean, it it

2:35

should follow the same formula as

2:37

before, obviously with the added

2:39

internal economics that they're going to

2:40

release.

2:41

>> They do not release online on day one.

2:44

That's That's just not what they do,

2:47

right? So, all these expectations are

2:49

kind of ridiculous. They were never

2:51

going to release online on day one. They

2:53

have to phase in the excitement, right?

2:57

You can't do everything at once.

2:59

>> But do other games like I'm not a gamer.

3:01

Do other games launch on day one with

3:03

the full marketplace in place? Cuz that

3:05

that's how I imagine it. Roblox was was

3:08

a marketplace on day one, right?

3:10

Fortnite's uh that's always been a

3:11

marketplace, right?

3:12

>> It's different. And by the way, like I

3:14

think Roblox has what, paid out a

3:16

billion dollars over the last year to

3:19

their creators? That's what they're

3:21

going for. I mean, it's such So,

3:23

obviously the move the the move is

3:25

staggered. First, you have to generate

3:27

excitement around the game. You want

3:28

people to go through the narrative of

3:30

the game, right? Is that going to

3:32

deliver? Damn, it better, man. If it

3:35

doesn't deliver, this could get ugly

3:37

real quick. Not because day one sales

3:40

will be bad, because even if you're

3:42

complaining, you're playing. You're

3:43

buying the game. Everyone's buying this

3:45

game, okay? It has nothing to do with

3:48

how many people buy this game. It has to

3:50

do with how many people are going to

3:52

live in this game for the next five

3:54

years of their life. How much money

3:56

people are going to spend quarterly in

3:59

this game for the next five years of

4:01

their life. That's ultimately all that

4:02

matters for Take-Two investors. Now, if

4:04

the game is insanely good, that's a good

4:08

indication that they can build a

4:10

community around this, right? They can

4:12

build true creator content and monetize

4:15

the hell out of this for the next

4:17

decade.

4:18

>> Well, I I think that's that's what it

4:19

all comes down to. Are they going to We

4:21

know it's going to sell out. It's going

4:23

to be the biggest game ever. It will

4:25

sell the most copies, but are they able

4:27

to keep that audience engaged and turn

4:30

it into the platform that you're

4:31

imagining? And if so, how many other

4:33

people like you have already thought

4:35

that and thought Take-Two stock is going

4:37

to How much is already priced in?

4:39

>> I don't think all of that is priced in

4:40

here, Dave. It's just not. It's not

4:42

priced in. I think what's priced in is a

4:44

blockbuster, you know, day one, but

4:47

that's so obvious. I think what matters

4:49

here is not a few more or a few less

4:53

sales. What matters is how many people

4:55

are so engaged that they're willing to

4:57

spend on the $100 copy as opposed to the

4:59

$80 copy, right? That makes a huge

5:02

difference. If everyone comes in and

5:04

spends up for the extra features and the

5:07

bonuses that you get by buying this game

5:10

at $100 as opposed to 80. And by the

5:12

way, 80 is already high, right? Like I

5:14

think the de facto standard was like 70

5:16

before this. So, they're already raising

5:17

the bar to 80. But if the majority of

5:20

these people come in and spend 100,

5:22

that's a huge indication of interest and

5:24

engagement. I think a lot of this has to

5:27

do with the game three trailer. That's

5:29

the next trade on Take-Two. The game

5:31

three trailer could come out at any

5:33

time. We have not seen hardly any

5:36

gameplay at all. So, the game three

5:39

trailer is the moment for Take-Two

5:42

investors to determine is is real thing

5:46

or is this going to be somewhat of a

5:49

disappointment going forward?

5:50

>> I feel like there's been disappointment

5:52

all along the way though. Like trailer

5:54

two had a ton of views and a lot of

5:57

negative feedback on it.

5:58

>> Cuz expectations were too high man and

6:01

they didn't show anything in trailer two

6:03

really. That's I think that's part of

6:04

the problem. I would imagine this. They

6:06

know that there was backlash around what

6:09

they showed in that second trailer and

6:12

the company knows what they need to do

6:15

for trailer three. Okay? Like if they

6:17

screw up trailer three, we know we have

6:19

a problem because they knew what their

6:22

gamers wanted and for some odd reason

6:24

even with the delay, they could not

6:26

deliver it in a trailer. That's a huge

6:29

issue. If trailer three comes out and is

6:31

a disappointment, I'm going to tell you

6:33

guys right now, I'm not trading

6:35

Take-Two. I'm out. I'm out. But if that

6:37

trailer comes out and knocks it out of

6:39

the park, I'm all in. All right? That's

6:42

my trade.

6:42

>> But you're in the trade right now

6:44

already, Chris.

6:45

>> I'm not. I'm not in. I'm waiting on

6:47

trailer three. A trailer three for me is

6:49

the first big tradeable moment for

6:52

Take-Two. I think that will be our

6:54

biggest indication of do they have the

6:56

goods because they know they need to

6:58

deliver. Trailer three is what they need

7:00

to deliver to get those pre-sales really

7:03

cooking and to keep the momentum

7:04

positive as opposed to somewhat

7:07

negative, which is where it's been.

7:08

Okay? They have to deliver. If they

7:10

don't deliver, it means they have no

7:12

goods to deliver. It means that the news

7:14

is only going to get worse when people

7:16

actually get in the game.

7:18

>> That's the base case is that the the

7:20

game is not as good as what people are

7:23

expecting that GTA V,

7:25

which to me it's like we've gone a

7:27

decade. Are GT Are people even

7:29

interested in this game anymore? Clearly

7:31

they're interested, but if it's not as

7:33

good as what they had been playing

7:35

before, I just don't know if they can

7:37

actually convert into a whole platform

7:40

the way you're you're hoping. It really

7:41

does come down to what are they going to

7:43

show in the next trailer?

7:44

>> That's exactly correct. And and that's

7:46

I'm telling you that's the trade.

7:47

Trailer three is the trade for Take-Two.

7:50

So, if you're trying to figure out am I

7:52

in, am I out, am I long, am I short, you

7:55

have to be first to quickly analyze the

7:59

feedback loop that we're getting on that

8:01

trailer when it comes out and you have

8:02

to be mentally prepared to make a big

8:04

trade on it. I mean, that's all there is

8:06

to it. It's hard to say what that trade

8:08

is, but for me it's probably pretty

8:10

short-term. I would likely be trading

8:12

short-term options on that trailer

8:14

because I think the stock is going to

8:15

move pretty meaningfully one way or the

8:18

other that week.

8:19

>> And we've seen it's a volatile stock

8:21

anyway over the past year or just

8:24

year-to-date it's been up 30%, down 30%,

8:27

up 30% again. It's kind of trading in a

8:29

range. You're waiting for that breakout

8:31

moment or you're waiting for it to tank

8:33

a little bit and then ride the upside if

8:36

what you see in trailer three shows you

8:39

the goods.

8:39

>> Listen, like the fans are complaining,

8:42

they're going to complain but they're

8:43

still going to buy. That's what

8:45

ultimately matters at checkout, but I

8:47

think people are smarter than that on

8:49

this trade. I think analyst,

8:51

institutional Wall Street even, which is

8:53

weird to think that they're following

8:55

this video. It's the first video game

8:56

that they're actually care about. I

8:58

think everybody knows that this is a

8:59

platform trade. So, either the company

9:02

turns into the one of the biggest gaming

9:04

platforms ever with GTA 6 or this is

9:08

just a blockbuster sales event.

9:10

Everybody plays it and it I'm not going

9:12

to say it fizzles out, but it doesn't

9:14

become the next big thing. If you don't

9:15

think this becomes the next big durable

9:18

platform in gaming, kind of the

9:20

equivalent to like a Roblox style

9:23

creator economy where you have lots and

9:26

lots of people getting deeply engaged

9:28

with this game over the next few years

9:30

and it becomes social and monetizable

9:34

and I mean, you've seen I mean, you've

9:35

seen the crazy stuff I've been show-

9:37

sharing with you guys. People People

9:39

that are going to make communities and

9:40

like Aiden Ross is going like what? Like

9:42

like come up with a crypto coin so you

9:45

could exchange your GTA dollars into his

9:48

crypto and actually cash out. I don't

9:50

know that any of that's actually going

9:52

to happen.

9:53

>> But is that slime channeled or is that

9:55

in the game and does Take-Two have any

9:57

benefit from people building side

9:59

projects on top of the game?

10:01

>> I mean, listen, if they if they go down

10:03

the road to like a Roblox type thing, I

10:05

mean, it's it's massive, right? And you

10:07

know, they're paying out like I said, a

10:08

billion dollars this last year.

10:10

>> I think they have to, right? That's the

10:12

economics of video games now. To get

10:14

people engaged and actually make and

10:16

actually be able to create and make

10:17

something out of it and keep people on.

10:20

I think that's how video games have to

10:21

work.

10:22

>> But what are the demographics for a

10:23

Roblox or Fortnite compared to GTA? Like

10:27

I I just feel like GTA's for adults and

10:29

the other's for kids and kids have more

10:32

time to just spend aimlessly a amount of

10:35

unlimited time in in a game environment

10:37

and their parents' money.

10:39

>> 2026,

10:41

I would say that 2026 adult kids have

10:45

just as much time as real kids, maybe

10:47

more time than real kids to play games

10:49

cuz they don't have a bedtime, okay?

10:51

Like do you not realize how many people

10:53

don't leave their house anymore? Do you

10:55

not understand that there are a whole

10:58

subsection of society, guys, that don't

11:00

date, they don't leave their house, they

11:02

just play video games.

11:04

>> I guess the kids who grew up with Roblox

11:06

and Fortnite are now aging up to this

11:09

being age-appropriate for them all of a

11:11

sudden.

11:11

>> But Dave, they have jobs, they have

11:13

money then, they have real money. That

11:16

is the upside in this trade is that you

11:19

have tens of millions of men who have

11:23

meaningful amounts of money and don't

11:26

leave their house and they potentially

11:30

could turn GTA 6 into the biggest cash

11:34

machine that we have ever seen if

11:37

Take-Two doesn't mess up the gameplay,

11:39

okay? That's the trade. That is the bull

11:42

trade here, and you can't not be paying

11:44

attention to that because if they knock

11:46

it out of the park and they do build a

11:48

creator type platform on top of GTA 6 at

11:52

some point in the next year or two with

11:56

the online release, you are looking at a

11:58

juggernaut in gaming that is unmatched

12:02

because now it's not kids, it's adults

12:04

with real money. I think what matters

12:08

here, guys, are two things: the number

12:11

of people that are paying up for the

12:13

$100 copy as opposed to the $80 pre-sale

12:16

copy, and the reaction on trailer three.

12:20

I think that's all we got, guys. I like

12:22

like that that's what you need to be

12:23

focused on as investors. That trailer

12:25

three is going to show us who Take-Two

12:28

is in 2026.

12:30

Are they ready? Are they ballsy enough

12:33

to give people the game that they want?

12:36

Because if they actually give people the

12:38

game that they want, I mean, there's no

12:39

ceiling here. There's really no ceiling

12:41

as to how big this can get, and I will

12:44

be ultra long Take-Two going into the

12:47

release and beyond. I don't care that

12:49

the online comes out later. Some people

12:52

are saying months later, some people are

12:54

saying a year later. I don't care if the

12:57

creator economy part of this gets rolled

13:00

out slowly way later over time because

13:03

the market will trade [snorts] into that

13:06

future if the interest and engagement is

13:09

there in terms of the quality of the

13:11

gameplay. So, I think the trade is

13:14

happening soon. I think it's happening

13:16

in the next few couple months before the

13:18

release. I don't think it's about

13:20

numbers. I think it's about the game

13:22

itself.

Interactive Summary

The discussion positions GTA 6 as more than a typical video game launch, considering it the "IPO of a digital country" due to its potential for long-term player engagement and becoming a creator-driven platform akin to Roblox. For investors, the focus is on sustained engagement and revenue generation over 5-10 years rather than just initial sales. Despite online negativity and the absence of online multiplayer at launch, the speaker suggests these are standard staggered releases. The key factors for Take-Two investors are the quality of gameplay revealed in "trailer three" and the willingness of adult players to invest in premium versions and deeply engage, which could make GTA 6 an unprecedented cash machine in gaming.

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