HomeVideos

Noctua AIO Engineering and Thermosiphon Cooler, ft. Technical Discussion

Now Playing

Noctua AIO Engineering and Thermosiphon Cooler, ft. Technical Discussion

Transcript

599 segments

0:01

So for Noctua at Comp Computex, we have

0:04

a lot of stuff to talk about. All

0:05

technical as we've done the last couple

0:07

years. We actually have a whole separate

0:08

video on this thing, but I'll show it

0:10

briefly. This is a carbon nano tube

0:13

thermal pad. Basically, super cool.

0:16

We're not going to talk about it in this

0:17

specific video, but we do have a full

0:19

in-depth interview talking about that.

0:21

Uh Naka is working with another company,

0:23

Carbise, to sell pads. They also have

0:26

this lowprofile AM5 cooler where you can

0:30

see they're really maximizing the

0:32

keepout zone on the motherboard. So,

0:34

right up against kind of the the limits

0:36

of the keepout zone for AM5 near the

0:39

heat sinks and then just kind of using

0:41

that memory area. So, you need lower

0:44

profile memory uh to accommodate it. But

0:46

that's a 70mm tall cooler. It's not

0:48

ready to launch yet. They don't have a

0:50

price target yet, but I just wanted to

0:52

show it for the stuff we're actually

0:54

going to be focusing on today. So, the

0:56

thermosiphen is back. We've talked about

0:58

this at least once, maybe twice now for

1:01

uh booth visits. And Jacob off to the

1:03

side over here is going to be joining

1:05

again for now the I'm not sure how many

1:08

years running, but we'll be go going

1:10

over all the details for this, the

1:12

changes they've done in the last year on

1:13

the technical side. And then also on the

1:15

opposite side of the booth, the liquid

1:17

cooler, which is now actually coming to

1:19

market. A lot of cool technical detail

1:21

on that, too. So, this one is going to

1:23

be mostly focused on uh I I know this is

1:26

scary, but education and talking about

1:29

science, so should be pretty fun. We

1:31

brought you this video with our brand

1:32

new Wireframe V2 mouse mat on

1:34

store.ac.net.

1:36

Also accompanied by our new Micro Slop

1:39

t-shirt that's on its way to our

1:41

warehouse right now. These feature a

1:44

parody micro slop logo with a blue

1:46

screen of death frowny face, warning

1:48

marks from event viewer, and our

1:50

rendition of Tux the penguin hidden away

1:53

and of course micro slop. So everyone

1:56

you pass either thinks you work there

1:58

for now or they know your thoughts on

2:01

AI. The wireframe V2 mouse mat on the GN

2:03

store was made by Andrew on the team in

2:05

Blender. Fully 3D modeled and then

2:07

represented in a high quality mouse mat

2:08

that you see here. The Mac can easily

2:10

accommodate a keyboard and mouse, has

2:12

fine detail with the city built of

2:14

wireframe components for the heat sink,

2:16

RAM, because let's be honest, it's the

2:18

only place any of us can get any now,

2:19

and cooling tubes, and we use a matching

2:22

blue stitching for anti- fray with a

2:24

blue rubber underside for some unique GN

2:26

flare. We modeled these to ridiculous

2:28

levels of depth in that there are things

2:31

in the model that you can't even see in

2:33

the product because we went that deep

2:35

with it. like for example the springs

2:37

underneath the switch underneath the

2:39

keycap that's represented in the matte

2:42

surface. Head to store.gamersacess.net

2:44

to support our deep dive independent

2:46

research content like this directly.

2:49

Okay, so I'm joined by Jacob again.

2:51

Jacob, we've done this at least a couple

2:52

years in a row now.

2:54

>> And uh last year you had a a pretty

2:58

early version of the thermosiphen

3:00

actually. This if I remember correctly,

3:01

this was like basic it looked like that,

3:03

right? It was just metal and a sheet in

3:06

the front, a glass sheet. Um, so on the

3:10

in the past year, what's the biggest

3:12

thing that's changed for the

3:13

thermosiphen?

3:14

>> Well, I would say the most important

3:15

thing to mention is that we've made a

3:18

major leap towards reaching the

3:20

performance targets we set out. Um, if

3:22

you recall last year, we mentioned that

3:24

our performance target is to reach the

3:27

same roughly the same performance level

3:29

as today's best all-in-one water

3:31

coolers. And we're very happy and

3:33

excited to show you a prototype here

3:35

this year uh that's actually like

3:38

reaching that target. Last year we were

3:40

uh demoing on a 9,800 X3D. I stressed

3:44

that it was not a performance demo. It

3:46

was a functional demo to show you that

3:47

we are okay to run like typical

3:50

workloads, but this is like around 100

3:52

watts territory. Um this year we are uh

3:56

running a 9950X3D

3:58

at 230 watt pitting um our uh latest

4:03

prototype against our AIO

4:05

>> and looks like a OCCT here running the

4:08

test.

4:08

>> Absolutely stress test. This is all

4:10

fluctuating here a little bit. It's not

4:12

a lab environment but you can see that

4:14

the moment the thermosiphen prototype is

4:16

at 81° C. Uh the all-in-one is at 81.5.

4:20

Um the the point to demonstrate is not

4:22

that this is slightly better than the

4:24

other but just they are roughly on the

4:26

same level

4:27

>> trying to get at least performance

4:28

parody for thermals I guess. Um what uh

4:32

we've kind of gone over some of the

4:34

basics of like what you guys are trying

4:36

to do for the last year but one of the

4:37

things I remembered was you had a wall

4:40

of like six different cold plates or

4:42

something. Did you end up deciding on

4:44

what direction to go with those?

4:45

>> Yeah, I think we are are pretty set on a

4:47

specific direction now. Um last year uh

4:50

a lot of the stuff we done and we've

4:53

experimented with uh was about dealing

4:55

with the high heat flux densities of

4:57

modern CPUs and the issue these hotspots

5:00

create for two-phase coolers. Um if you

5:03

remember last year we uh discussed the

5:05

thermodynamics background of the boiling

5:08

curve and uh that point of critical heat

5:10

flux where uh vaporization becomes so

5:13

intense that uh bubbles not only rise

5:16

and uh form full streams and jets

5:19

columns of of vapor but actually uh

5:22

vapor cushions form against the surface

5:24

and thermally insulate the surface

5:26

against the working fluid. uh which then

5:29

uh causes excessive temperature exactly

5:31

at that those points where you need

5:32

cooling the most.

5:33

>> You still have a version of that chart

5:34

here today. Is that over here? Yeah,

5:36

>> we've uh shrked it down a little bit so

5:39

that we can fit in all the other stuff.

5:41

Um but we still have uh that boiling

5:43

curve here. Um that starts with the

5:45

phase of nucleate boiling isolated

5:48

bubbles then from the inflection point

5:51

on goes into jets and columns. And

5:54

here's the point of critical heat flux

5:55

from where um the uh amount of heat that

5:59

we can transfer per excess temperature.

6:02

So temperature above the separ

6:03

separation temperature of the working

6:05

fluid draps drops drastically until the

6:08

light and frost point where the film

6:10

boiling phase starts and the hot surface

6:12

is fully insulated with a vapor film. So

6:15

that's still uh the background we're uh

6:17

we're battling with. Um but we've taken

6:20

a slightly different approach in the

6:22

end. A lot of the cold plates we've

6:24

shown last year uh were focused on um

6:27

like mitigating that uh hot spot

6:29

formation on a um structural level. Um

6:33

paradoxically making the the inside

6:36

surface of the evaporator um a little

6:38

bit cooler where the hot spot is so that

6:40

we don't run into these uh kind of

6:42

phenomena. And what we ended up doing

6:44

now is that we um actually have vertical

6:47

guiding ridges that have the main

6:50

purpose of um making the fluid

6:52

circulation inside the evaporator more

6:55

controlled, more predictable. And with

6:57

having better circulation inside, we are

7:00

becoming less dependent on that specific

7:02

hotspot u optimization because we have

7:05

more fluid going over the surface

7:07

removing heat.

7:08

>> Is is there I'm sure there's a purpose

7:11

for it. the height difference here

7:12

between so walk me through that.

7:14

>> Definitely. So when we look at it at a

7:16

micro level, um the first thing that's

7:18

important to point out is that when

7:20

vapor rises, it also drags liquid fluid

7:24

up with the vapor. Um and what we want

7:28

to have is a um as smooth as possible

7:32

recirculation of that liquid down in the

7:34

evaporator and up again. And um the

7:37

different height ridges allow for

7:40

pathways of for the liquid to circulate

7:43

back down uh without being disrupted by

7:46

turbulence from the from the upstream uh

7:48

vapor and liquid with the circulation

7:50

being more predictable and more

7:52

controlled. we have uh less issues of

7:55

vapor basically shooting out that so

7:58

violently towards the top uh that it

8:00

drags up um drops of of liquid fluid

8:03

into the into the vapor line

8:06

>> basically traffic jam is what I came to

8:08

when you were describing it but you're

8:09

just talking about I guess is this uh is

8:11

this liquid here bubbles of liquid

8:14

>> droplets basically clogging the uh the

8:17

vapor line restricting its uh its

8:19

efficient diameter and thereby

8:20

increasing uh the the fluid resistance

8:23

for the vapor to rise. And any kind of

8:25

this undesired uh uh flow impedance in

8:30

parts of the system um can cause uh the

8:33

the performance to go down. And this is

8:35

why it's so important to make um both

8:39

the evaporator circulation in the

8:41

evaporator but also the condenser work

8:43

more predictably. Um because whenever we

8:45

have situations like for example in the

8:47

condenser um uh of in this case

8:50

premature condensing where in one or

8:52

more of the of the micro channels of the

8:54

condenser the fluid uh condenses before

8:56

it actually should uh that increases uh

8:59

flow resistance through the condenser

9:01

and then may end up with fluid liquid

9:04

fluid pooling in the condenser and less

9:07

fluid being available in the evaporator

9:09

which can lead to dry out conditions in

9:11

the in the worst case

9:12

>> with an AIO. Typically they'll leave a

9:14

little bit of air in the liquid cooler

9:16

for you know a number of reasons

9:18

shipping being one of them. But uh with

9:20

a thermosiphen

9:22

do you follow the same principles? Do

9:24

you leave any air in it at all?

9:25

>> No we absolutely don't want any air

9:27

inside our system uh the system uh um we

9:31

create a vacuum in the system before

9:33

filling in the refrigerant. Uh and

9:34

that's crucial because any uh

9:36

non-condensible gases would um uh

9:39

accumulate uh in the condenser and then

9:42

actually reduce the uh the performance

9:44

of the condenser insulated towards uh

9:47

towards the fins where the where the

9:49

heat where the fans can then remove the

9:51

air. Um over the years um permeation

9:55

will introduce minutes amount amounts of

9:58

air. But this is precisely why we are so

10:01

uh careful and deliberate in selecting

10:03

the tubing materials uh to make sure

10:05

that we reach a 10-year lifespan without

10:07

any significant impact of performance

10:09

due to to permeation. When you look at a

10:11

water cooling radiator, you just care

10:13

about the delta t between inlet and

10:15

outlet. How that happens, where that

10:17

happens, you don't care. With a

10:19

condenser, if you have premature

10:21

condensation in one of the micro

10:22

channels and then increased fluid

10:23

resistance in that channel, that's a

10:26

major problem. Or conversely, if you

10:28

cool down the working fluid too much,

10:29

you end up with a phenomenon called

10:31

subcooling where the returning liquid is

10:34

too cold and takes long longer to vap

10:37

vaporize. And uh basically that means

10:39

that the system is working in a

10:42

singlephase uh stage until the the

10:45

liquid reaches uh the desired boiling

10:47

point and the entire system is not

10:49

optimized for single phase. Right.

10:51

>> So you really need to uh adjust fill

10:53

rate, pressure and temperature gradients

10:56

within all parts of the system. Uh make

10:58

sure that the fluid balance is is ideal

11:01

in all parts of the system to ensure

11:02

consistent performance. So what's what's

11:04

going on here? I see non-treated surface

11:06

surface with micro layer. This is giving

11:08

me some hints. And then micro layer of

11:10

porous cin copper also sounds like some

11:15

some concepts taken from other parts of

11:17

cooling.

11:18

What what is it special you guys are

11:20

showing here?

11:21

>> Micro layer of scinted copper is very

11:23

critical to ensuring the performance

11:25

levels we're seeing now and to increase

11:27

hotspot resistance as well. Um so it's

11:30

pretty similar technically uh as what

11:32

you use in a cinder copper heat pipe. Um

11:35

so small copper particles that form a

11:38

porous uh mesh and uh the the the

11:41

benefit of this structure is quite

11:43

similar to what you have in a heat pipe

11:45

that you have very strong capillary

11:47

action but at the same time the porous

11:50

structure allows uh for enough pathways

11:52

for vapor to escape. So we're not

11:54

running into these conflicts here and

11:56

also the v vapor pressure is generally

11:57

high enough to break through um layers

12:00

of liquid fluid. compared to a heat

12:02

pipe, the technical situation is

12:04

different in the sense that we're in a

12:05

pool boiling environment, meaning that

12:07

in a heat pipe, um you have liquid flow

12:10

only through the wick and the open area

12:13

in the middle is vapor. In our case,

12:15

we're in a pool where vapor has to find

12:18

its uh its path outwards of the of the

12:21

weted surface. Um due to the high

12:24

surface area of the of the copper weak

12:27

structure um we have better heat

12:29

transfer, better nucleation and this is

12:32

not a puzzle piece to avoid the vapor

12:34

blankets forming.

12:36

>> Um I guess a vapor blanket really just

12:39

creates an does it create an insulating

12:41

layer?

12:41

>> Yeah, totally. For for any uh typical

12:43

working fluid uh the gaseous phase of

12:45

the fluid is uh um higher thermal

12:48

resistance than the liquid phase. And

12:51

that means that if you have a vapor

12:53

blanket forming somewhere, it will

12:54

insulate from a from a thermal

12:55

perspective. And that's why it's so

12:57

critical to avoid this,

12:58

>> right? You you want to use the phase

13:00

change for its benefit, I guess, and

13:01

then kind of get it out of the way as

13:02

quick as possible.

13:03

>> Yeah, absolutely. Um, if we look at it

13:06

at a bit more micro level, um, it's

13:09

actually the so-called evaporating

13:10

miniscus uh that does the heavy lift

13:12

heavy lifting. That's the the extremely

13:16

thin um minuscule um vapor to liquid

13:19

interfaces that form within all these

13:22

crevices of the of the mesh structure.

13:25

And zooming in uh deeper one more once

13:28

more. Um the way the miniscus works is

13:30

that we have an absorbed film region

13:32

where uh the the film liquid film is

13:35

extremely thin. So adhesion forces are

13:37

very high and thermal interface

13:39

resistance is very high. So not much

13:41

ever evaporation going on at all. And

13:44

then we have the thicker bulk region

13:45

where the liquid film is so thick um

13:47

that the thermal resistance is also

13:49

quite high. But the intermediate

13:51

transition uh region is where the magic

13:53

really happens. Um because the the

13:56

thermal resistance is low and when the

13:58

fluid evaporates uh it will cool off the

14:01

thin liquid layer and then that

14:03

increases surface tension and you're

14:05

getting these Maragoldi stresses or

14:07

Marangoni flows that pull additional

14:10

liquid uh downwards uh to vaporize

14:13

again. And uh yeah, the vaporizing

14:15

liquid is drawing in additional

14:16

capillary actions. And uh yeah, that's

14:19

the beauty of the of the um yeah uh

14:21

vaporization enhancing surface. This

14:23

cold plate here is actually with the

14:25

surface uh enhancement applied with the

14:28

porous copper layer. You may wonder why

14:30

it looks grayish. That's due to the

14:32

additives that we use to control um pore

14:35

size. Um tuning the pore size, the

14:38

particle size, and the the the layer

14:41

thickness of of the entire thing is

14:44

crucial to really getting the best out

14:46

of it.

14:46

>> Right. Let's uh let's hop over to the

14:48

AIO and wrap there. Yeah. Okay. So, on

14:51

the AIO, we actually we just got these

14:53

into the office. You'd sent them. So,

14:55

we'll be testing those soon and you

14:56

know, posting benchmarks uh on the

14:58

channel. So, we'll we'll have all those

15:00

numbers pretty soon, but you guys do

15:02

have some interesting stuff to talk

15:04

about here, too. One of my favorite

15:06

tests. I still haven't been able to use

15:08

a vibrometer for any kind of testing

15:11

yet, but I've seen them in a lot of

15:12

labs. And this is, correct me if I'm

15:14

wrong, I I think when we've seen these,

15:16

it's been for like video cards and power

15:18

supplies where they'll shoot lasers at

15:20

it to basically look for really, I'll

15:22

say, microscopic movement in the

15:24

surface, right, for noise.

15:26

>> Definitely. It's a contactless uh

15:28

surface vibration measurement device. Uh

15:30

and the reason why we care so much about

15:32

uh surface level vibration is because uh

15:35

the the vibration will typically

15:37

translate into airborne noise and uh

15:39

obviously we want to cut down on that as

15:41

much as we possibly can.

15:42

>> Just looking at the frequency, you know,

15:43

spectrum and spread. I'm seeing it looks

15:45

like maybe some improvement in some of

15:48

this like 2K or 20 2500, but the chart

15:52

up there it really looks like most the

15:53

improvement is going to be in that we'll

15:55

say like 4,000 plus hertz range. Yeah, I

15:58

would say we definitely have some

16:00

improvements in the lower frequency

16:01

areas as well. You can see uh those

16:03

spikes around like what is this maybe

16:06

330 uh 500 uh 6 uh 670 they are slightly

16:11

reduced but the bulk of the improvement

16:13

is definitely uh in this like 1500 to

16:16

2,000 uh hertz zone and then the 3 kHz

16:20

to 10 kHz zone. So we're really uh we're

16:23

really significantly reducing the high

16:25

frequency noise content. Um that's also

16:27

something that's clearly audible in in

16:29

the video. we can we can uh share that

16:31

maybe you can you can cut that in. It

16:33

will also be available on YouTube from

16:34

our side. Um so the important message

16:37

that we uh that we want to get across is

16:39

that uh sound pressure level reduction

16:41

in terms of like dBA is is one important

16:44

thing. We're seeing typically one to

16:48

four dBA low noise levels with uh the um

16:51

the noise damping cover installed. Um,

16:54

but the sound quality improvement is

16:56

another very important aspect uh that

16:58

may often be easier to to perceive for

17:01

customers than the actual SPL drop. Last

17:03

year we were still looking at the 3D

17:04

printed dummy. Now we have the final uh

17:07

foam here uh two layers of uh open pore

17:11

soft acoustic form uh and a dense

17:14

barrier in between to uh target the

17:16

lower frequencies. Um the whole um pump

17:19

noise absorber is mounted on these uh

17:22

floating silicon mounts uh that ensure

17:24

that uh no vibrations or as little as

17:27

possible uh as few vibrations as

17:29

possible are transmitted uh to the outer

17:31

shell of the cover. And uh as we've

17:33

discussed last year uh the entire

17:35

assembly works both as an uh acoustic

17:39

soundproofing device but also as a tube

17:41

mass damper that reduces vibrations.

17:44

>> Right. Um what are we looking at for

17:47

these like uh sort of distribution maps?

17:49

What is that showing?

17:50

>> So you can see um our uh damping cover

17:53

uh at the bottom here and and two covers

17:56

with screens above. And what we can see

17:59

from the measurements is that the covers

18:00

with screens have a much higher um uh

18:04

vibration amplitude and a much bigger

18:07

gradient in terms of high to low uh

18:10

versus our cover having a lower

18:12

amplitude in general. and uh a much

18:15

smoother gradient. So we can spread the

18:17

entire vibr v vibratory energy over a uh

18:20

smaller surface area and this uh will

18:23

transmit uh into airborne noise uh much

18:26

less than these high uh differences in

18:29

terms of uh vibration amplitude. So the

18:32

way psycho acoustics work and the way

18:34

these types of analysis work is that we

18:37

use mathematic standardized mathematical

18:39

models that have been developed um uh in

18:42

in the scientific literature and then

18:45

score um recordings based on that uh on

18:48

these on these models and uh yeah so in

18:51

this sense it is uh very controlled very

18:54

reproducible and not something

18:56

subjective in the sense of you and me

18:58

listening to the video and you say it

19:00

sounds better I say it sounds worse. Uh

19:03

this is like uh as controlled as it gets

19:05

uh for something that uh is intended to

19:09

reflect subjective perception

19:11

>> objective basis for noise. Yeah. I mean

19:13

for example like uh typically higher

19:16

frequency people find more annoying. So

19:17

there's some objective truth to that.

19:19

But

19:19

>> totally we we discussed about the

19:20

frequency spectrum and how we uh can uh

19:23

very efficiently reduce high frequency

19:25

content. Um and uh that is for example

19:28

reflected in the sharpness core.

19:30

Sharpness uh is a metric that describes

19:32

how much high frequency uh content you

19:34

have in the acoustic spectrum. And you

19:36

can see that we're doing much better

19:37

with the cover. Um loudness is another

19:40

key metric um where uh that describes

19:45

describes perceived intensity of the

19:47

sound but it's not directly translatable

19:49

into dba db or even dba that can be

19:52

converted into like physical pascal

19:54

pressure differences because it factors

19:56

in um things like um sensitivity to

20:00

critical bands um temporal composition

20:03

of the of the sound signal. Um yeah, and

20:06

those are all the the the um the

20:08

complexities of acoustics that get lost

20:10

in a simple DBA score.

20:12

>> Um you mentioned annoyance before. Um

20:15

it's uh um not uh maybe not as commonly

20:20

known as I don't know loudness,

20:21

sharpness, tonality, roughness. Uh this

20:24

is something very a lot of people know.

20:26

Annoyance is a composite score that

20:28

basically uh combines all the other key

20:30

scores. So from from our perspective

20:32

it's maybe the most important one

20:34

because it shows uh that the overall um

20:37

net result is is very positive with our

20:39

cover.

20:40

>> What's the uh unit of measurement here?

20:42

Are you

20:43

>> uh this is just for psycho acoustic uh

20:45

annoyance. It's a dimensionless abstract

20:48

unit. So it it cannot be converted into

20:51

anything because it's based on on

20:54

subjective perception.

20:55

>> Cool. Uh, one thing I just realized is

20:57

that we should um mention the

20:59

differences. I think for regarding uh

21:01

last year's data regarding the the SPL

21:03

measurements because some viewers may

21:05

remember that last year we had an

21:06

average improvement of I think it was

21:08

5.7 dBA. Now we're uh talking about 1.4.

21:12

Why is that? Did the cover get worse?

21:14

>> Was this the because you were testing

21:17

free floating rubber band suspension

21:19

versus

21:20

>> Yeah, exactly. Um so last year's data

21:22

was in a lab pump suspended on rubber

21:24

bands. Um so we have no way for the

21:28

vibration or acoustic energy to go

21:30

except uh into the cover. Um and this

21:33

data now here has been collected on a

21:35

real user setup uh AM5 in installed

21:40

inside the Antiflux Pro Noctu Edition

21:42

case. And in such a scenario obviously

21:45

we have limited control over how

21:47

vibration and uh yeah resonance uh

21:51

spread through the CPU through the

21:52

motherboard and into the case. That's

21:54

the first reason why we're um seeing

21:56

slightly lower scores. Now, the second

21:58

reason is that we changed the me

21:59

measurement methodology. Last year's

22:02

data was from a standard um uh fixed

22:05

distance between uh the microphone and

22:08

uh the noise uh radiating surface um

22:11

methodology and now we've uh switched uh

22:14

to keeping the distance between uh the

22:17

original source of noise and the

22:18

microphone constant. So that actually

22:21

means that the microphone is closer to

22:23

the noise radiating surface uh with the

22:25

cover installed just to make sure that

22:27

we we cannot be accused of like uh uh

22:30

using a test condition that would favor

22:32

favor our own product. Um so they do

22:35

have other stuff too. We already filmed

22:36

the uh thermal grizzly wire view

22:39

collaboration that's on the channel if

22:40

anyone's curious. But that'll wrap us

22:42

for the thermosiphon and for the cooler

22:46

the AIO. There's also the pad video

22:49

coming out separately. Jacob, thank you

22:50

again.

22:51

>> My pleasure. Thanks for coming.

22:53

Absolutely.

Interactive Summary

This video features an interview with Jacob from Noctua at Computex, focusing on their ongoing development of a thermosiphon CPU cooler and a new liquid AIO cooler. Key highlights include improvements to the thermosiphon's performance stability using refined evaporator designs and vertical ridges for better fluid circulation, alongside the implementation of a specialized porous copper layer to manage heat hotspots. The segment on the AIO cooler dives into advanced acoustic testing, utilizing vibrometers and psychoacoustic analysis to demonstrate how a custom noise-damping cover improves sound quality by reducing high-frequency noise and overall annoyance levels, despite smaller absolute SPL reductions in real-world scenarios compared to initial lab tests.

Suggested questions

3 ready-made prompts