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Elite Dangerous Reboot - What I Think Frontier Are Planning

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Elite Dangerous Reboot - What I Think Frontier Are Planning

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271 segments

0:00

So, Frontier have announced something

0:01

that could genuinely change how Elite

0:03

plays at its very core. They're calling

0:06

it a feature reboot, and it's set for a

0:08

2026 release. Now, they specifically

0:11

connected this to a core system that

0:13

touches on many aspects of the game. And

0:15

that tells us that this isn't a minor

0:17

tweak. It's not a balanced past. This is

0:20

something that should go far deeper. In

0:23

fact, Monte themselves said that this

0:25

change is deeply situated in the core of

0:28

the late. And yes, that means as 2026 is

0:31

shaping up to be a very good year for

0:33

the game. With operations set to arrive

0:35

shortly and big plans for later in the

0:37

year, it sounds as though Elite is

0:39

heading in the right direction. So

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today, I'm going to run through some

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ranked guesses at what Frontier are

0:44

planning. And whilst I'm doing that,

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please do the same. Go to that comment

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box whilst I'm talking and leave a

0:50

comment. Would you feel Frontier most

0:52

likely going to reboot as a core feature

0:54

for Elite? What would you like to see?

0:57

what you most expect them to do. And as

0:59

you type in that, do keep in mind that

1:01

reboot is a very strong word. It's not

1:04

update, it's not rework, it's not even

1:06

improve. It actually tells us Frontier

1:09

going deep on this and not just tweaking

1:11

around the edges. So, let's start with

1:13

the one I think is most likely. And I

1:16

think many of you will probably agree. I

1:18

suspect it's very likely that Frontier

1:19

are going to be looking at the

1:21

background simulation of the BGS and

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this is going to get a complete reboot

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partially because this is a core system

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to Elite almost everything expands out

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from this central point and also because

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if you reboot the background simulation

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you effectively overhauled the entire

1:37

game in many distinct ways. And as I go

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through these ideas I'm going to give

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the odds for each one of them. I'd place

1:44

the background simulation, the BGS

1:46

reboot, at a 65% chance that this is

1:49

going to happen. And this is my personal

1:51

speculation. What do you think? Do you

1:53

agree? Do you disagree? Ultimately, this

1:55

is the beating heart of Elite Dangerous.

1:58

It drives the economies. It drives

2:00

factions. It even touches into

2:02

colonization, conflicts, and much more

2:04

with the game itself. And more than

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that, this actually connects very well

2:09

with what Frontier said about the core

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reboot being deeply situated within the

2:13

game and impacted many parts of the

2:15

game. To me, this screams the BGS. But

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the bigger question is, how would such a

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reboot work? Well, here's what I'd like

2:23

to see. Very simply put, I'd like to see

2:25

the background simulator and made real.

2:28

So right now it exists as kind of a

2:30

spreadsheet in the background and we see

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the actions and results of that

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spreadsheet each week as the tick

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happens and the galaxy updates. But what

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I like to see is something far more

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physical. I want to move from a pure

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datadriven aspect of the game to

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something you can actually see and

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interact with in real space. And hey,

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listen. I know exactly what you're

2:51

saying here. How is that going to work?

2:54

What would that look like in game? Well,

2:55

it's pretty straightforward. it would

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look physical. So if a system is in a

3:00

boom, instead of just seeing a boom on

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the economy, what we'd actually see is a

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whole ton of cargo ships and transport

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ships inside that system. You'd see a

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lot more traffic at stations and around

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planets. Conflicts would be a lot more

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interesting. And instead of just having

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a few conflict zones, we should have

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battle lines forming a front line in the

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system that would change a dayto-day

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with your real impact, your real

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fighting actually moving that line back

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or forward depending on how you sign in

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with that. And rich systems, well, they

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should actually feel rich. We should see

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much better quality ships in those

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areas. And poorer systems should feel

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poor. Maybe broken infrastructure and

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fewer ships, visible decay, in other

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words. How does that sound to you? So

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yeah, there's a lot that could be done

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with the background simulation. And of

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course, all of this should be built

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around the idea of making the system far

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less opaque than it is right now. Bit

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more transparent and giving people ideas

3:53

of missions on exactly what they need to

3:55

do to achieve specific results. Next up,

3:58

I think the next most likely fix would

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be a Crime and Punishment. I've put the

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odds here at around about 20%.

4:07

So Crime and Punishment has been

4:08

absolutely broken for a long time now.

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It's absolutely terrible in my opinion.

4:13

And that's not because Elite Dangerous

4:14

is a bad game, but it's simply because

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it's very opaque, very difficult, and

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well, it can quite easily make mistakes

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and find yourself attracting a load of

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bounties, security problems, and uh many

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other issues as well. The issue with the

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crime and punishment in Elite Dangerous

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is that for the most part, in my

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opinion, it attacks and attracts and

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targets the wrong people. It targets

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most players who have to play it safe

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and really doesn't penalize the people

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it should be punishing. Yes, it's fair

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to say that Elite Dangerous is a harsh

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galaxy, but how many times have you

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clipped a ship exiting the docking

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docking ring and uh yeah, had a fine and

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then struggled to pay that off because

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you've got to go to the right location,

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especially if you only noticed that fine

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at a much later date. You know what? I

5:00

don't suppose I need to go into too much

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detail here. Ultimately, anyone who's

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played Elite Dangerous for any length of

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time will know that Crime and Punishment

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in the game is not really a fit for

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purpose. So, I put this one relatively

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high up the list because it is a broken

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feature, but I put it down lower because

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I don't feel like Crime's punishment

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ties into absolutely every aspect of the

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game, unlike the background simulation.

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Lower down, we come to the next

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potential reboot. This would be the

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mission system. I put the odds at this

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at around about 10%, although I'd like

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this one to be much higher. So

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ultimately, for a very long time now,

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many people have asked for better

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missions. And whether they just want

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multi-stage missions, I do feel that uh

5:44

operations is a step towards the right

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direction on this. But obviously, it

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does seem as though that is a completely

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separate system. But let's look at it

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this way. A reboot could absolutely fix

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the repetition and low rewards that we

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have in the mission system right now, as

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well as all the clutter that's actually

6:00

there. So, couple examples here. Chained

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multi-stage missions. You can start with

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a data scan or investigation and then

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progress to chases, combats, or even

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rescue missions across different

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systems. This would feel like a little

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bit of a story, like a mini campaign

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rather than just isolated tasks. Then

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we'd have some dynamic ties perhaps with

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the background simulations. Missions

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here would be generated from the galaxy

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station. Yes, I know they are right now,

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but I feel this could be far more

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apparent. But also we could see more

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variety and hybrid mission types where

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actually you need different ships to

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achieve different targets. Smaller,

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nimble ships for type of infiltration

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missions perhaps, as well as the big

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chunky ships where you need more armor.

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There's a lot that could be done with

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this and make it a lot more integrated

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into how Elite actually works. And

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finally, we come to the trade system.

6:53

I'd love to see a trade overhauled. This

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is a thing I'd most like to see out of

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all of these four items in this part of

6:59

the list, but I'd put this down at 5%

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because I suspect Fontia would probably

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prefer to focus on other things first.

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Nonetheless, a tra improved trade system

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would open up dynamic global supply

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chains. For example, we'd start seeing a

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real-time supply and demand that

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actually shifts all across the galaxy.

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Examples here would be a war of blocking

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routes, booms actually creating

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shortages and well, your plans actions

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would then start visibly impacting the

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prices and states at various different

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stations and systems. And yes, this

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happens right now to a degree, but is it

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is simulated rather than actualized. I'd

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also like to see a lot more of the

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trading system tools built directly

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inside the game. We really shouldn't be

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relying on tools that are outside of the

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game. All of that should be directly

7:44

inside the game and we should have a big

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improvement to the UI system, the

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trading UI interface that would really

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carry all of that. Something I'd really

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like to see. So, those are the systems

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that I most expect to see that are going

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to be changing for the upcoming reboot.

8:01

But there's also another section here,

8:03

things that we'd like to hope for. These

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are the dream scenarios, the stuff that

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to me would make, well, 2026 a legendary

8:11

update, legendary year for Elite

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Dangerous. I'll go through each of these

8:15

very, very quickly because I don't want

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to focus on them too heavily because I

8:19

feel they're probably fairly unlikely at

8:20

this point. At the top of the list, of

8:22

course, you know me, would be

8:24

exploration. I'd love to see a whole

8:27

load more stuff introduced in including

8:29

black hole accretion discs, comets,

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supernovas, better and improved nebula

8:34

and many more things besides. And if we

8:37

go down on the planets and current

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planets, well caves would be a good

8:41

start, but also opening up new planets

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such as atmospheric worlds and added in

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volutric clouds, not to mention water,

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rivers, seas, all that sort of stuff, as

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well as forests and other flora. That of

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course is a bit much to hope for perhaps

8:55

but still something I'd really like to

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see. Then we come to multi crew. Now

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multi crew still could do with a lot of

9:02

improvement here. Ultimately I'd like to

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see group play that doesn't suck but you

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know maybe fingers crossed this is

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what's going to happen with the

9:10

operations update set for the April

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release. And then engineering I think

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this one could do with a massive

9:17

overhaul. It needs to be pulled out of

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the game and completely rebooted. And

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who knows, maybe this exactly is what

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Frontier are thinking of. Bless Grind

9:25

and more fun would definitely be the way

9:27

to go on this one. At any rate, there's

9:30

my take on what might be coming on Elite

9:32

Dangerous in 2026 as Frontier start

9:35

rebooting one of the core features.

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Again, let me know in the comment

9:39

section below. What are you thinking is

9:42

going to be the most likely change? And

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also, do you think I'm wrong in this

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list here? Let me know in the comment

9:48

section below. I'd love to hear from

9:49

you. Do check out the other video on the

9:51

screen right here.

Interactive Summary

Frontier Developments has announced a major feature reboot for Elite Dangerous scheduled for 2026, which is intended to deeply affect the core systems of the game. This video speculates on the likely candidates for this overhaul, ranking the Background Simulation (BGS) as the most probable target with a 65% chance. Other possibilities discussed include Crime and Punishment, the mission system, and trading. The creator also shares dream scenarios for the game's future, such as enhanced exploration features and a complete engineering overhaul to reduce the gameplay grind.

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