NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop
862 segments
We call it neuro rendering. The fusion
the fusion of 3D graphics and artificial
intelligence. [music] This is DLSS 5.
Take a look at it.
[music]
Other than re-emphasizing its love for
global surveillance and
military-industrial company Palanteer
with tasteful heart emojis, Nvidia today
announced DLSS5. That stands for deeple
learned super slop 5. DLSS5 takes the
revolutionary approach of applying a
custom-tuned, deeplearned, fully
trained, advanced 2019 Instagram selfie
filter to video games to ensure
characters are always shown under 5500K
studio lights even when fighting zombies
in dark alleys, including full lip
filler, lipstick, makeup that the artist
forgot to apply when the character left
the house. And Nvidia even debuted its
new DLSS model PT, which stands for
Peter Teal that applies a realistic
reptilian eye effect to NPCs. The entire
internet meme'd on DLSS5 and we stitched
some of them together.
>> Well,
this is going to scare you a little bit.
I'm going to flip the slide and don't
gasp.
[music]
So, we're going to go through the
schematic for the rest of the time.
This is my best slide. Every time I I
asked my I asked the team, "What's my
best slide?" repeatedly this was it.
They say, "Don't do it, Jensen. Don't do
it." I said, "No, this these seats are
free."
For some of you,
so this is your price of admission. But
Jensen made it clear. If you don't like
how DLSS5 looks, and these are the real
ones now, actually, then simply you're
wrong.
>> Well, first of all, they're completely
wrong. Um, the reason for that is
because, as I explained very carefully,
DLSS
fuses
controllability of this of geometry and
textures and everything about the game
with generative AI. When it's not busy
AI generating dating profile pictures
used to scam old people in other
countries, DLSS5 is busy creating
Yassified fan edits of soccer players
midfield with full studio lighting and
flash photography. Because now the game
is being a photographer for GQ magazine
instead, before which point it applies a
Mo effect to the shirt as an alien
prepares to burst out of his chest while
simultaneously sloppy an arm. Or as one
commenter said, quote, "They somehow
made the 15-year-old character look like
the 38-year-old Zakyama." end quote.
DLSS blasts the ever loving out of
the contrast, saturation, exposure, and
color grading of scenes that were built
with a particular feeling in mind, but
now feel like a up HDR video on
an unsupported device, and in some cases
even appear to literally change the
character. In the Reququum demo, in the
first frame of the comparison, you can
see that DLSS5 has the appearance of
giving Grace a broader, stronger jawline
while also giving her a nose job to lift
the nose upward. Not to mention eye
enlargement that also lifts them up.
More sharply defined curves on the
lacrimal canal and then curves on the
upper lash line on the outside. All for
a cost of only two RTX5090s, cheaper
than a trip to Korea or Turkey for
surgery. That's not to mention the
eyeshadow and the eyeliner they threw in
there for free. It's almost like someone
said, "Hey, if we train AI on what's
considered potentially attractive in
social media so that we can
subconsciously manipulate people to
extend their engagement time with the
media by just a little bit longer for
reasons they can't quite understand,
with the long-term possibility of using
millions of data points we've scraped
for each person via a combination of
their LLM usage from things like Chat
GPT on accounts that they've connected
to our services through data
partnerships with companies like Meta,
OpenAI, Data Nabs, and Game Studios,
thereby opening the door in the future
to leverage generative AI and games in a
way that appeals to the individual data
profile that we've built for the user
playing the game to best exploit them
for more money through their weaknesses
that we've algorithmically identified."
And then they packaged it into step one
and called it DLSS5.
And no, I did not speed that up in post.
And yes, it is conspiracy brain. But
then last time, we're going to need
we're going to need a bigger hat.
>> I said Venezuela would be a good source
of oil for data center companies. And
then the government said this.
>> Venezuela worked out really great. And
we're taking out hundreds of millions of
barrels of oil. Sort of my idea like
>> very much so.
>> Build your own power plant. And
everybody thought I was kidding. [music]
They said, "Really? you can do that? How
would you do that? I said, "We'll get
you fast permits because you know the
data centers and you people are so big
that you're the the biggest in the
world, but they've developed a little
bit of a bad public. They have they need
some PR help.
>> Drill, baby drill. We're still power
constraint."
>> So, the conspiracy brain thing,
just saying got a good track record.
Although [laughter] DLSS5 does modify
the images, there are some things that
it simply can't perfect. for example,
this image. There's clearly no
difference between the DLSS5 version and
the native rendering. So, I I don't know
if DLSS5 isn't working for that example
because as far as I'm concerned, they
are literally indistinguishable. They
look exactly the same. I native might
even be better than DLSS5 in this one.
So, it just sometimes it doesn't even
seem to work. We brought you this video
with our brand new wireframe V2 mouse
mat on store.ac.net.
Also accompanied by our new Micro Slop
t-shirt that's on its way to our
warehouse right now. These feature a
parody Micro Slop logo with a blue
screen of death frowny face, warning
marks from Event Viewer, and our
rendition of Tux the Penguin hidden
away, and of course, Micro Slop so
everyone you pass either thinks you work
there for now or they know your thoughts
on AI. The Wireframe V2 mouse mat on the
GN store was made by Andrew on the team
in Blender. Fully 3D modeled and then
represented in a high quality mouse mat
that you see here. The mat can easily
accommodate a keyboard and mouse has
fine detail with a city built of
wireframe components for the heat sink
RAM because let's be honest, it's the
only place any of us can get any now and
cooling tubes. And we use a matching
blue stitching for anti- fray with a
blue rubber underside for some unique GN
flare. We modeled these to ridiculous
levels of depth in that there are things
in the model that you can't even see in
the product because we went that deep
with it. Like for example, the springs
underneath the switch underneath the
keycap that's represented in the matte
surface. Head to store.gamersac.net to
support our deep dive independent
research content like this directly.
Today we're going over Nvidia's
sloppiest AI yet. We also get to cover
extremely relatable and downto-earth
quotes like this one.
>> You know, if you if you set up a
factory, a plant, a DRM plant, and I
come in and say, "You know what? Go
ahead and set up the DRAM plant because
I'm going to I'm going to use it." That
goes a long ways. You might as well take
that to the bank, as many of them have.
And so, and [laughter] so,
and so I I think the the the fact that
everything is scarce is fantastic for
us. you know the our our mutual friend
and Jensen tonight you don't talk to him
>> you know clearly he need a lot of memory
for his Robin and the next generation
product
>> between the LSS5 reimagining the Altmer
Hondaar as Joffrey Elstein and fueling
Epstein investment recipient Peter
Teal's co-founded company Palanteer with
technology that could be used in either
war abroad or in surveillance against
American citizens Jensen Juan had a lot
to talk about on stage at GTC we'll
start with the simplest which is DLSS5
DLSS S5 makes every single video game
character look like it came from the
same game with the same shitty I
generated a dating profile picture to
catfish people midjourney make it
photorealistic prompt. So if you've ever
thought to yourself, I like video games,
but I hate that they have character and
feeling. And I'd instead like them to
all look like the Facebook manifestation
of dead internet theory where as you're
scrolling you just pass one after
another fake image with thousands of
maybe actual people commenting on the
images or just bots who the knows.
If you want that in a video game, then
Nvidia has you covered. And all of this
comes during a time when building a
computer is no longer viable for normal
actual people who don't say things like
this.
>> The fact that everything is scarce is
fantastic for us.
>> The quiet part isn't the quiet part
anymore. Scarcity is good for business.
I mean, if you're not trying to get the
stuff, if you're selling it, but it's
good for business. With system memory
prices now at five times what they were
in September and SSD prices at least
doubling and it's going up faster than
that still the slop is why normal end
users can't afford RAM or solidstate
drives or find GPUs. That's because the
companies need to point all of that
stuff at research and development for
things like this
[music]
trustworthy AI. But all of this is to
try and make games look more
photorealistic. Except photo realism
shouldn't be the standard of what looks
good in a game. It can look good, but
graphics and aesthetics are different
things. While scrutinizing the company's
marketing materials, we also noticed
that nearly every DLSS5 demo that Nvidia
shared only previewed the effects as
they were applied on still shots. The
main exception to this that we could
find was in the EA Sports FC demo in
which we found several extremely
apparent examples of artifacting and
ghosting. Limited frames to analyze
means we have limited frame by frame
analysis. But we still noticed a few
things here. The soccer ball artifacts
heavily for several consecutive frames
as the player kicks it into the net,
even momentarily turning the player into
Roger from American Dad, or if you
prefer, Five Head from Twitch. As the
soccer ball enters the goal, it loses a
spot in the net. bifurcates into two
reality distortion balls momentarily and
then briefly vanishes before falling out
of the net. We guess the artist's
original vision for this was hollow deck
soccer. When the player runs off to
celebrate, DLSS cuts off part of the
player's left arm. That's got to be a
red card or something. It produces major
artifacts above the player's right arm
and overall just struggles with the
character's outline. this doesn't look
good for DLSS for a launch for five
anyway and points out a potential weak
point for Nvidia's latest revision or
maybe suggests that Nvidia never fully
addressed artifacting issues in previous
DLSS versions. But either way, this
certainly seems like why Nvidia didn't
really show any demos with movement
other than this one. Obviously, we don't
have enough material to conduct a proper
analysis. That being said, we don't
think the LSS5's first impressions here
were promising. Interestingly, Nvidia
noted temporal consistency as another
one of DLSS5's key benefits, and the
soccer ball was anything but temporally
consistent. But the backlash was so
enormous and somehow for the outof touch
AI boosters was so unexpected that they
had to jump in to help Nvidia with
damage control. Even though like the
entire internet was mad at this one. I I
saw one guy who I don't even remember
who it was who was like don't listen to
the influencers and the media who are
telling you what to think. And you look
at it's like the media hasn't said
anything yet. The media is going to be
like a day late to this. This is bro
this is all the internet. Like this is
for better or for worse. This is like
the entire internet decided this
thing.
But we also have things to say. So,
little bit of a point. Anyway, some
people jumped in to help Nvidia with the
damage control. Bethesda, presumably
with a gun pointed to the head of the
adoring fan, tweeted to say, quote,
"Appreciate your excitement [music] and
analysis of the new DLSS5 lighting
here." End quote. I'll tell you how you
know it was written by PR.
There's no subject of the sentence.
There's no I or we appreciate your
excitement. quote, "This is a very early
look, and our art teams will be further
adjusting the lighting and final effect
to look the way we think works best for
each game. This will all be under our
artists control and totally optional for
players." That line sounds familiar,
like marching orders that were handed
out. Quote, "Important to note, with
this technology advance, game developers
have full detailed artistic control over
DLSS5's effects to ensure they maintain
their game's unique aesthetic per
NVIDIA." underneath its video. Their
quote continues, "The SDK includes
things like intensity, color grading,
and masking off places where the effect
shouldn't be applied. It's not a filter.
DLSS5 inputs the game's color and motion
vectors from each frame into the model,
anchoring the output in the source 3D
content." End quote. This is a good
response. Nvidia is trying to get ahead
of what the internet was saying.
People were twisting it and saying it
looked like a 2019
Instagram filter and those people were
clearly wrong. So, this should solve it.
Let's see how the internet reacted. I'm
sure I'm sure Nvidia got the reaction
they were expecting with all that AI
that they had. They probably ran a
predictive model and just Okay. All
right. Maybe maybe they could have
worded it a little better or just like
not made this. But anyway, some of the
comments had great feedback friend
videos, such as quote, "Rams didn't die
for this. No way. This isn't an April
Fool's joke. Now your game can look like
an AI generated image. Wow. We went from
ray tracing to sloth tracing." Got to
say, that's my favorite one. This was
supposed to be an upscaler. How the
did it become this? We went from frame
gen to frame hallucination. So now we
measure GPU performance in terasops.
Probably my second favorite. Looks like
it completely changes what the devs
originally designed. Beyond weird. And
quote, "Grace's face looks like those
ads on the hub.
>> It's going to pound [music] on memory
really hard. It's going to be pounding
on the me on the storage system really,
really hard."
>> Jesus Once again, you guys are
brutal. Remind me not to with the
commenters. But also, I completely agree
with this. And uh I'm happy that
Nvidia's got plenty of feedback to pull
from so they know it's not just uh
random Lunatic yelling at Clouds and
Palunteer for the 67th time this month.
That would be me by the way, but also
everybody else. But there's good news.
The game development community says that
all of us are wrong.
>> Well, first of all,
>> that's right. all those thousands and
thousands of comments and people who
didn't like it and their opinions about
subjective things like art and graphics,
they're idiots and they just don't get
it. So, let's see what the game
development community had to say because
you're not allowed to have an opinion if
you don't make games. An Epic dev wrote,
quote, "All you guys roasting DLSS5 like
it doesn't look better is distracting
from art direction are absolutely
insane. the light and shaded
improvements are bonkers." End quote. He
unironically tweeted, "We assume about
this 16th century Japan village with
ultra-reflective powerwash solar roofs."
He continued, quote, "Are you so
ignorant as to not recognize what that
will enable for marginalized creators?"
Yes, I get it. The transition that it
will cause in the economy will be
painful for some people. Just like it
was painful when the internet destroyed
the mail order business. Or just like
when it was painful when candlemakers
were put out of business by Edison. It's
kind of wordy. Let me just shorten that
form a bit. In other words,
>> some of you may die, but it's a
sacrifice I am willing to make.
>> But guy who supports marginalized
creators and also works for Epic Games
has a point. DLSS5 shading and lighting
are bonkers. They're fantastic. They
bring Oblivion Remastered right back
where Oblivion came from.
2006. In this clip of Oblivion, you can
see the scene get blasted with an
indiscriminate flood light that feels
about the same as some HDR or as
if the brightness and saturation are
both set to your eyes on the
monitor. Or in this flickerfest of the
game where Hontitar Elstein looks like
he's glitching out of the matrix while
he walks towards the player, we can see
maybe why Nvidia didn't show off more
scenes where there was actual movement.
All right, enough of that for now. We'll
come back to more discussion on sort of
the image quality from the initial
demos. There is theoretically some
actual technology here. So, we'll talk
about that as well. Jensen Juan went on
stage to describe how DLSS5 is supposed
to work.
>> Now, what did we do? We fused
controllable 3D graphics, the ground
truth of virtual worlds, the structured
data, remember this word, the structured
data of virtual worlds, of gener
generated worlds. We combine 3D
graphics, structured data with
generative AI,
probabilistic computing. One of them is
completely predictive, the other one
probabilistic yet highly realistic. We
combine these two ideas. Combine these
two ideas controlled through structured
data controlled perfectly and yet
generating at the same time. And as a
result,
the content is beautiful, amazing, as
well as controllable.
>> Nvidia's website says that Jensen Juan
says that DLSS5 is quote the GPT moment
for graphics end quote. In other words,
like a jump scare for owning computer
hardware.
>> They say don't do it, Jensen. Don't do
it. I wonder if this can play Crisis.
>> Only gamers know that joke.
>> Nvidia's FAQ post says, quote, "Dls5 is
a neural rendering model that takes the
game's color and motion vectors as input
for each frame that infuses the scene
with photoreal lighting and materials
that are anchored to the source 3D
content and temporarily consistent from
frame to frame." End quote. Nvidia's
subsequent postings have tried to
emphasize their statements that this
deals only in color and motion. But
users online have called this into
question by pointing out examples that
appear to have had deeper changes. And
as we said earlier, Jensen Juan's newest
comment even says stuff about geometry
which seemingly came out of nowhere.
They didn't say that in this comment.
Unfortunately, Nvidia's obsession with
photo reality also, we think, sets a
misguided goalpost as if photo reality
is the ultimate in game graphics and
aesthetics. The NVIDIA site continues,
quote, "The AI model is trained end to
end to understand complex scene
semantics such as characters, hair,
fabric, and translucent skin along with
environmental lighting conditions like
front lit, back lit, or overcast, all by
analyzing a single frame. DLSS5 then
uses its deep understanding to generate
visually precise images that handle
complex elements such as subsurface
scattering on skin, the delicate sheen
of fabric and light material
interactions on hair, all while
retaining the structure and semantics of
the original scene end quote. Now, we
already know that Nvidia's images are
nothing close to quote visually precise
end quote. So, the marketing language
here is disconnected from reality. We
did notice subsurface scattering in some
images, so at least that much is true.
As for the so-called quote delicate
sheen of fabric and interactions on hair
and quote what we saw in most of the
examples isn't something we'd describe
as delicate sheen. DLSS5 lights these
scenes up like a truck driver using his
aftermarket lights to x-ray you from
across the intersection. Based on our
understanding, DLSS5 is still a work in
progress and will require some
significant optimization leading up to
its planned fall 2026 release. In a
forum post, Nvidia clarified that the
DLSS5 demo at GTC needed two 5090s to
run, stating, quote, "The DLSS5 early
preview demo shown at GTC is run on two
GeForce RTX 590s. One RTX 590 is
dedicated to rendering the game, while
the other is dedicated for running the
DLSS 5 model. DLSS5 will be optimized to
run on a single GPU for release." End
quote. Now, critically, they do not say
what kind of GPU, just that it will work
on a single GPU. We also think it's
ironic or fitting maybe that Jensen
described DLSS5 as
>> we call it neuro rendering the fusion
the fusion of 3D graphics and artificial
intelligence
>> when in reality Nvidia had to literally
separate them into 3D graphics and
so-called artificial intelligence onto
two physically separate 5090s. Now,
handing around his CEO buddies, Jensen
must have forgotten that most gamers
don't have an extra 5090 that they've
forgotten their other leather jacket
pocket.
>> I actually want to start out talking a
little bit about
>> all of my CEO friends, they're they all
have the most.
>> Nvidia might claim that it wants to get
this requirement down. It's a demo
running at a show, but it clearly
couldn't perform well enough to even run
outside of a basically fixed frame
situation with the 25090s. and we do
think that this is likely going to be a
challenge for them to get optimized.
We're also really curious about the VRAM
requirements for something like this.
The company was also unable to share any
details on the memory and performance
impact or even which GPUs will support
DLSS5 instead stating quote DLSS5 at GTC
is an early preview and the model is
still being optimized. will share these
details closer to release in fall 2026.
End quote. And quote, "Minimum GPU
specifications are pending model
optimizations and will be provided
closer to release." End quote. Despite
the model still requiring optimization,
Nvidia lists at least 15 games that it
says quote will support DLSS 5 at launch
and quote including Resident Evil
Reququum, Elder Scrolls 4: Oblivion
Remastered, and Starfield to name a few
of the even fewer. Nvidia also claims,
quote, "DLss5 will be supported by the
industry's biggest publishers and game
developers, including Bethesda, Capcom,
Hottest Studio, Net Ease, NCOFT, Sgame,
Tencent, Ubisoft, and Warner Bros.
games." end quote. The company goes on
to point out what it considers DLSS5's
key benefits, highlighting what it says
is cinematic lighting and material depth
and saying DLSS5 quote reconstructs
complex effects like rim lighting,
subsurface scattering for realistic skin
and contact shadows with high fidelity
end quote. and that it quote enhances
physically based rendering properties
like roughness and adds micro realism to
complex objects such as eyes and hair
end quote. A lot of this kind of reminds
me of covering DLSS2 when it first came
out or RTX when it was first announced
something like 50 plus days before any
actual RTX games went out other than
that Star Wars demo they had which you
couldn't actually do anything with
because there's a lot of promise of what
they say it can do and then you look at
what it does and it does not look like
it it doesn't look like that the things
they say don't match the things that it
is. Interestingly, Nvidia attempts to
push controllability as a main feature.
It's actually something that Juan
mentioned several times on Sage as well
as the team mentioning in their blog
post. They label controllability a quote
key benefit. And they also submit that
DLSS 5 quote allows game developers to
tune intensity, color, and masking to
determine where and how enhancements are
applied to maintain the game's unique
aesthetic. End quote. Even if we just
decide to say that Nvidia is not
changing anything else. All right, let's
just it's only doing exactly what they
say. Nothing more, nothing less. Even in
that situation, the problem is if the
overwhelming amount of actual people who
might use this see it and go, "Oh, I
think it's changing meshes too." Then it
doesn't really matter what Nvidia says
it does at that point. It matters what
the perception is because this is all a
visual technology and all that matters
is what people see. So if what people
see is this no longer looks like the
same game or character, then that's kind
of the only point that matters, the
defensiveness about technologically
whatever it does, it's irrelevant to
people. So anyway, later in the forum
post, suspicions of defensive writing
are verified when the company reiterates
that DLSS5 quote honors artistic intent.
End quote. One of the key criticisms
online. Nvidia says that it is quote
inputting the game's color and motion
vectors for each frame into the model,
anchoring the output in the source 3D
content. End quote. Nvidia says, quote,
"By providing developers with detailed
controls such as intensity, and color
grading, artists can use these to adjust
blending, contrast, saturation, and
gamma, and determine where and how
enhancements are applied to maintain the
game's unique aesthetic. Developers can
also mask specific objects or areas to
be excluded from enhancement." End
quote. Even game developers jumped in on
mocking this, including Among Us. With
Nvidia unaware that it is being laughed
not with, but at replying, quote, "DLss5
not sus." end quote, which is possibly
the most sus thing to say. The Day Z
guys jumped in too with a giga chat, I
guess, from DLSS5. One of the big
problems here is that Nvidia has 95% of
the market now. So, it's at a point
where the developers are going to play a
game of numbers where optimizing for the
thing that 95% of the market has is
going to be the most financially
incentivized thing to do because you're
going to get the broadest user base and
have to deal with the least amount of
kind of specific fine-tuning across
vendors. So this to us is concerning
because just like with game works over
the years and all of the other
technologies Nvidia rolled out at one
point or another that are software
focused and integrated with game
development. Although there are cool
things they do, it also does tend to
follow a pattern of starting to sort of
box out the competitors. And now it's
not just AMD. Intel it's like kind of
doesn't count here. I'm not really
considering them. And it's not because
of ARC not earning it. It's because
Nvidia owns 5% of Intel. So it
doesn't really matter. Might be 4%.
Close enough. Like point is though,
Intel's part of Nvidia at this point.
Even though it's a very very small part,
a four or five% that's still substantial
if it's a competitor to own. Uh, but
also Chinese GPUs that are on the rise
right now where there are a lot of
companies in China that we're working on
covering right now that all have their
flavor of GPU and they're not there yet,
but it sure looks like they're getting
there in terms of gaming products. And
so the more sort of blocks that Nvidia
can pile up around game developers, the
more it will defend its position as 95%
market owner. And so Nvidia is doing
what it's been able to do for a couple
decades now that we've been covering for
I don't know like 15 years or something.
Uh which is utilize its more abundant
resources to get engineers and
developers and shader programmers into
game development companies to help them,
which is a good thing ultimately. But if
they're helping them deploy technologies
that uh create an a a disfavorable
marketplace from a competitive
standpoint, if it's boxing people out
and leveraging a monopoly status, then
that's not a good thing for consumers.
And this is at a time when literally the
president of the United States stood in
front of Jensen Juan and his competitor
Lisa Sue and then made jokes with Jensen
about how he owns the whole
market. Like it was funny to the United
States government that Nvidia owns the
entire market. I said we'll break him
up. They said no sir is very hard. I
said why? I said, "What percentages of
the market does he have?" So, he has
100%.
I said, "Who the hell is he? What's his
name?" His name is Jensen Wong. Nvidia.
I said, "What the hell is Nvidia? I've
never heard of it before."
>> There's not going to be any antitrust
regulation. They're they're like in it
together, literally. Actually, they're
both investors in Intel. So this is the
peak opportunity for them to leverage
their position and start building more
of a fortress. Even if Nvidia opens
certain technologies up more publicly,
ultimately fighting against smaller
competitors with fewer resources, it's
going to be harder for them to even just
keep up with that. So now it's not to
say they shouldn't do stuff to stay
ahead. It's what a company competing
should do. It's just that Nvidia is
uniquely positioned where they're buddy
buddy with the United States of America.
Uh, and Lisa Sue only just recently was
able to get Trump to remember her name
at one event after other events where he
seems to consistently not remember it.
We've covered that in a separate video,
though. We actually filmed and edited
another 20 minutes of content here that
we're going to leave for a separate
video cuz it mostly goes into Nvidia's
new Palunteer announcements. It was
already publicly announced as partnered
with Palanteer, which again is a company
that has ties to concerns for things
like pre-rime policing or predictive
policing, but there's new info there.
They also had some other announcements.
We were going over earnings as well, but
we've had a lot of 50-minute videos
lately. So, we're going to keep this one
focused after running a poll and asking
you all what you thought. It was like
80% voted for a focused video. So, this
is the DLSS5 one. And then we'll have
all that other stuff in a separate video
either here or on GNCA. But anyway, that
gets you up to speed on DLSS 5. We do
think that there's a greater play with
DLSS5 and I think it goes beyond just
limiting what the competition has access
to in the gaming space. Nvidia doesn't
give a about gaming as compared to
how it used to feel right now. That
doesn't mean they won't still box people
out and they probably would still build
up their their moat to try and do that
to limit competition. But I do actually
think that there is a greater play here
and it could be something like shifting
people to be more in line with getting
onto data centers for up to mid-range
cards for gaming services if uh the bar
or the requirement increasingly goes up
for graphics power locally and the price
goes up. It could also be the joking,
not joking earlier comment that we had
in here about if this is maybe useful
for entertainment providers like game
developers where if you have enough
data, if people are plugging everything
about their lives into LLMs, which Juan
has already stated, uh he would like for
those to know everything about you and
remember every conversation forever.
>> We would like to have this AI stay with
us our entire life and remember every
single conversation we've ever had with
it. Right? If they have all that
information and if they have all the
other data points about you that are
available online and if you've hooked
generative AI into active entertainment
solutions like video games, then there's
a lot of ways to abuse that to fine-tune
it to extract maximum value to maximize
the engagement time, the time spent in
the game or on the screen or watching
the movie or whatever uh and create a
loop that sucks people into it. And so
that stuff I I think it probably doesn't
sound too crazy to a lot of our
audience, but that is all possible.
These are all things that can be done.
And whether or not Nvidia explicitly sat
down in a boardroom and said, "This is
what we're going to do isn't really a
factor to us." The point is that it
looks like the technology could be
abused in this way, and we would just
caution connecting your data profile to
things where it can all be uh directly
linked back to you. But anyway, the
short version is DLSS5 has some ugly ass
graphics. That's it for this one. Thanks
for watching. and go to
store.gamersex.net or
patreon.com/gamersac
to support us directly.
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