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NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop

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NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop

Transcript

862 segments

0:00

We call it neuro rendering. The fusion

0:04

the fusion of 3D graphics and artificial

0:08

intelligence. [music] This is DLSS 5.

0:10

Take a look at it.

0:13

[music]

0:32

Other than re-emphasizing its love for

0:34

global surveillance and

0:35

military-industrial company Palanteer

0:37

with tasteful heart emojis, Nvidia today

0:39

announced DLSS5. That stands for deeple

0:43

learned super slop 5. DLSS5 takes the

0:46

revolutionary approach of applying a

0:48

custom-tuned, deeplearned, fully

0:50

trained, advanced 2019 Instagram selfie

0:54

filter to video games to ensure

0:56

characters are always shown under 5500K

0:59

studio lights even when fighting zombies

1:00

in dark alleys, including full lip

1:02

filler, lipstick, makeup that the artist

1:04

forgot to apply when the character left

1:06

the house. And Nvidia even debuted its

1:08

new DLSS model PT, which stands for

1:11

Peter Teal that applies a realistic

1:13

reptilian eye effect to NPCs. The entire

1:16

internet meme'd on DLSS5 and we stitched

1:19

some of them together.

1:20

>> Well,

1:22

this is going to scare you a little bit.

1:24

I'm going to flip the slide and don't

1:26

gasp.

1:28

[music]

1:29

So, we're going to go through the

1:30

schematic for the rest of the time.

1:36

This is my best slide. Every time I I

1:38

asked my I asked the team, "What's my

1:40

best slide?" repeatedly this was it.

1:43

They say, "Don't do it, Jensen. Don't do

1:45

it." I said, "No, this these seats are

1:49

free."

1:51

For some of you,

1:54

so this is your price of admission. But

1:56

Jensen made it clear. If you don't like

1:58

how DLSS5 looks, and these are the real

2:01

ones now, actually, then simply you're

2:04

wrong.

2:05

>> Well, first of all, they're completely

2:06

wrong. Um, the reason for that is

2:09

because, as I explained very carefully,

2:12

DLSS

2:14

fuses

2:17

controllability of this of geometry and

2:20

textures and everything about the game

2:23

with generative AI. When it's not busy

2:26

AI generating dating profile pictures

2:28

used to scam old people in other

2:29

countries, DLSS5 is busy creating

2:31

Yassified fan edits of soccer players

2:33

midfield with full studio lighting and

2:35

flash photography. Because now the game

2:37

is being a photographer for GQ magazine

2:39

instead, before which point it applies a

2:41

Mo effect to the shirt as an alien

2:43

prepares to burst out of his chest while

2:45

simultaneously sloppy an arm. Or as one

2:48

commenter said, quote, "They somehow

2:50

made the 15-year-old character look like

2:51

the 38-year-old Zakyama." end quote.

2:54

DLSS blasts the ever loving out of

2:57

the contrast, saturation, exposure, and

2:59

color grading of scenes that were built

3:01

with a particular feeling in mind, but

3:03

now feel like a up HDR video on

3:06

an unsupported device, and in some cases

3:08

even appear to literally change the

3:10

character. In the Reququum demo, in the

3:12

first frame of the comparison, you can

3:14

see that DLSS5 has the appearance of

3:16

giving Grace a broader, stronger jawline

3:19

while also giving her a nose job to lift

3:21

the nose upward. Not to mention eye

3:23

enlargement that also lifts them up.

3:25

More sharply defined curves on the

3:27

lacrimal canal and then curves on the

3:29

upper lash line on the outside. All for

3:31

a cost of only two RTX5090s, cheaper

3:35

than a trip to Korea or Turkey for

3:37

surgery. That's not to mention the

3:39

eyeshadow and the eyeliner they threw in

3:41

there for free. It's almost like someone

3:42

said, "Hey, if we train AI on what's

3:44

considered potentially attractive in

3:45

social media so that we can

3:46

subconsciously manipulate people to

3:47

extend their engagement time with the

3:48

media by just a little bit longer for

3:49

reasons they can't quite understand,

3:50

with the long-term possibility of using

3:52

millions of data points we've scraped

3:53

for each person via a combination of

3:54

their LLM usage from things like Chat

3:55

GPT on accounts that they've connected

3:57

to our services through data

3:58

partnerships with companies like Meta,

3:59

OpenAI, Data Nabs, and Game Studios,

4:00

thereby opening the door in the future

4:02

to leverage generative AI and games in a

4:03

way that appeals to the individual data

4:04

profile that we've built for the user

4:05

playing the game to best exploit them

4:07

for more money through their weaknesses

4:08

that we've algorithmically identified."

4:11

And then they packaged it into step one

4:13

and called it DLSS5.

4:15

And no, I did not speed that up in post.

4:17

And yes, it is conspiracy brain. But

4:18

then last time, we're going to need

4:20

we're going to need a bigger hat.

4:21

>> I said Venezuela would be a good source

4:23

of oil for data center companies. And

4:24

then the government said this.

4:26

>> Venezuela worked out really great. And

4:29

we're taking out hundreds of millions of

4:31

barrels of oil. Sort of my idea like

4:34

>> very much so.

4:35

>> Build your own power plant. And

4:37

everybody thought I was kidding. [music]

4:38

They said, "Really? you can do that? How

4:41

would you do that? I said, "We'll get

4:43

you fast permits because you know the

4:45

data centers and you people are so big

4:47

that you're the the biggest in the

4:49

world, but they've developed a little

4:51

bit of a bad public. They have they need

4:54

some PR help.

4:55

>> Drill, baby drill. We're still power

4:57

constraint."

4:57

>> So, the conspiracy brain thing,

5:00

just saying got a good track record.

5:02

Although [laughter] DLSS5 does modify

5:04

the images, there are some things that

5:06

it simply can't perfect. for example,

5:08

this image. There's clearly no

5:10

difference between the DLSS5 version and

5:12

the native rendering. So, I I don't know

5:13

if DLSS5 isn't working for that example

5:17

because as far as I'm concerned, they

5:19

are literally indistinguishable. They

5:20

look exactly the same. I native might

5:22

even be better than DLSS5 in this one.

5:25

So, it just sometimes it doesn't even

5:27

seem to work. We brought you this video

5:28

with our brand new wireframe V2 mouse

5:30

mat on store.ac.net.

5:33

Also accompanied by our new Micro Slop

5:36

t-shirt that's on its way to our

5:38

warehouse right now. These feature a

5:40

parody Micro Slop logo with a blue

5:43

screen of death frowny face, warning

5:45

marks from Event Viewer, and our

5:47

rendition of Tux the Penguin hidden

5:49

away, and of course, Micro Slop so

5:52

everyone you pass either thinks you work

5:54

there for now or they know your thoughts

5:57

on AI. The Wireframe V2 mouse mat on the

5:59

GN store was made by Andrew on the team

6:01

in Blender. Fully 3D modeled and then

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represented in a high quality mouse mat

6:05

that you see here. The mat can easily

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accommodate a keyboard and mouse has

6:09

fine detail with a city built of

6:11

wireframe components for the heat sink

6:13

RAM because let's be honest, it's the

6:14

only place any of us can get any now and

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cooling tubes. And we use a matching

6:18

blue stitching for anti- fray with a

6:21

blue rubber underside for some unique GN

6:23

flare. We modeled these to ridiculous

6:25

levels of depth in that there are things

6:28

in the model that you can't even see in

6:30

the product because we went that deep

6:32

with it. Like for example, the springs

6:34

underneath the switch underneath the

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keycap that's represented in the matte

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surface. Head to store.gamersac.net to

6:41

support our deep dive independent

6:43

research content like this directly.

6:45

Today we're going over Nvidia's

6:47

sloppiest AI yet. We also get to cover

6:50

extremely relatable and downto-earth

6:52

quotes like this one.

6:53

>> You know, if you if you set up a

6:55

factory, a plant, a DRM plant, and I

6:58

come in and say, "You know what? Go

6:59

ahead and set up the DRAM plant because

7:01

I'm going to I'm going to use it." That

7:03

goes a long ways. You might as well take

7:05

that to the bank, as many of them have.

7:08

And so, and [laughter] so,

7:11

and so I I think the the the fact that

7:13

everything is scarce is fantastic for

7:17

us. you know the our our mutual friend

7:19

and Jensen tonight you don't talk to him

7:22

>> you know clearly he need a lot of memory

7:25

for his Robin and the next generation

7:27

product

7:28

>> between the LSS5 reimagining the Altmer

7:30

Hondaar as Joffrey Elstein and fueling

7:32

Epstein investment recipient Peter

7:34

Teal's co-founded company Palanteer with

7:36

technology that could be used in either

7:37

war abroad or in surveillance against

7:38

American citizens Jensen Juan had a lot

7:41

to talk about on stage at GTC we'll

7:43

start with the simplest which is DLSS5

7:46

DLSS S5 makes every single video game

7:49

character look like it came from the

7:50

same game with the same shitty I

7:52

generated a dating profile picture to

7:54

catfish people midjourney make it

7:55

photorealistic prompt. So if you've ever

7:57

thought to yourself, I like video games,

7:59

but I hate that they have character and

8:01

feeling. And I'd instead like them to

8:03

all look like the Facebook manifestation

8:04

of dead internet theory where as you're

8:06

scrolling you just pass one after

8:08

another fake image with thousands of

8:10

maybe actual people commenting on the

8:12

images or just bots who the knows.

8:14

If you want that in a video game, then

8:16

Nvidia has you covered. And all of this

8:18

comes during a time when building a

8:20

computer is no longer viable for normal

8:23

actual people who don't say things like

8:25

this.

8:25

>> The fact that everything is scarce is

8:28

fantastic for us.

8:30

>> The quiet part isn't the quiet part

8:31

anymore. Scarcity is good for business.

8:35

I mean, if you're not trying to get the

8:38

stuff, if you're selling it, but it's

8:40

good for business. With system memory

8:42

prices now at five times what they were

8:43

in September and SSD prices at least

8:46

doubling and it's going up faster than

8:48

that still the slop is why normal end

8:51

users can't afford RAM or solidstate

8:53

drives or find GPUs. That's because the

8:56

companies need to point all of that

8:58

stuff at research and development for

9:00

things like this

9:03

[music]

9:05

trustworthy AI. But all of this is to

9:08

try and make games look more

9:09

photorealistic. Except photo realism

9:11

shouldn't be the standard of what looks

9:14

good in a game. It can look good, but

9:16

graphics and aesthetics are different

9:19

things. While scrutinizing the company's

9:21

marketing materials, we also noticed

9:22

that nearly every DLSS5 demo that Nvidia

9:25

shared only previewed the effects as

9:26

they were applied on still shots. The

9:28

main exception to this that we could

9:30

find was in the EA Sports FC demo in

9:33

which we found several extremely

9:34

apparent examples of artifacting and

9:36

ghosting. Limited frames to analyze

9:38

means we have limited frame by frame

9:40

analysis. But we still noticed a few

9:42

things here. The soccer ball artifacts

9:43

heavily for several consecutive frames

9:45

as the player kicks it into the net,

9:47

even momentarily turning the player into

9:50

Roger from American Dad, or if you

9:52

prefer, Five Head from Twitch. As the

9:55

soccer ball enters the goal, it loses a

9:57

spot in the net. bifurcates into two

9:59

reality distortion balls momentarily and

10:02

then briefly vanishes before falling out

10:04

of the net. We guess the artist's

10:06

original vision for this was hollow deck

10:08

soccer. When the player runs off to

10:10

celebrate, DLSS cuts off part of the

10:12

player's left arm. That's got to be a

10:14

red card or something. It produces major

10:16

artifacts above the player's right arm

10:19

and overall just struggles with the

10:21

character's outline. this doesn't look

10:23

good for DLSS for a launch for five

10:25

anyway and points out a potential weak

10:27

point for Nvidia's latest revision or

10:29

maybe suggests that Nvidia never fully

10:31

addressed artifacting issues in previous

10:33

DLSS versions. But either way, this

10:35

certainly seems like why Nvidia didn't

10:38

really show any demos with movement

10:39

other than this one. Obviously, we don't

10:41

have enough material to conduct a proper

10:43

analysis. That being said, we don't

10:45

think the LSS5's first impressions here

10:48

were promising. Interestingly, Nvidia

10:50

noted temporal consistency as another

10:53

one of DLSS5's key benefits, and the

10:56

soccer ball was anything but temporally

10:58

consistent. But the backlash was so

11:00

enormous and somehow for the outof touch

11:02

AI boosters was so unexpected that they

11:06

had to jump in to help Nvidia with

11:08

damage control. Even though like the

11:10

entire internet was mad at this one. I I

11:13

saw one guy who I don't even remember

11:15

who it was who was like don't listen to

11:17

the influencers and the media who are

11:20

telling you what to think. And you look

11:21

at it's like the media hasn't said

11:23

anything yet. The media is going to be

11:25

like a day late to this. This is bro

11:27

this is all the internet. Like this is

11:29

for better or for worse. This is like

11:32

the entire internet decided this

11:34

thing.

11:36

But we also have things to say. So,

11:39

little bit of a point. Anyway, some

11:41

people jumped in to help Nvidia with the

11:43

damage control. Bethesda, presumably

11:45

with a gun pointed to the head of the

11:47

adoring fan, tweeted to say, quote,

11:49

"Appreciate your excitement [music] and

11:52

analysis of the new DLSS5 lighting

11:54

here." End quote. I'll tell you how you

11:56

know it was written by PR.

11:58

There's no subject of the sentence.

12:01

There's no I or we appreciate your

12:05

excitement. quote, "This is a very early

12:07

look, and our art teams will be further

12:09

adjusting the lighting and final effect

12:11

to look the way we think works best for

12:13

each game. This will all be under our

12:16

artists control and totally optional for

12:18

players." That line sounds familiar,

12:21

like marching orders that were handed

12:23

out. Quote, "Important to note, with

12:25

this technology advance, game developers

12:27

have full detailed artistic control over

12:30

DLSS5's effects to ensure they maintain

12:32

their game's unique aesthetic per

12:34

NVIDIA." underneath its video. Their

12:36

quote continues, "The SDK includes

12:38

things like intensity, color grading,

12:40

and masking off places where the effect

12:42

shouldn't be applied. It's not a filter.

12:44

DLSS5 inputs the game's color and motion

12:47

vectors from each frame into the model,

12:49

anchoring the output in the source 3D

12:51

content." End quote. This is a good

12:53

response. Nvidia is trying to get ahead

12:55

of what the internet was saying.

12:57

People were twisting it and saying it

12:59

looked like a 2019

13:01

Instagram filter and those people were

13:04

clearly wrong. So, this should solve it.

13:07

Let's see how the internet reacted. I'm

13:08

sure I'm sure Nvidia got the reaction

13:11

they were expecting with all that AI

13:13

that they had. They probably ran a

13:15

predictive model and just Okay. All

13:17

right. Maybe maybe they could have

13:18

worded it a little better or just like

13:20

not made this. But anyway, some of the

13:22

comments had great feedback friend

13:24

videos, such as quote, "Rams didn't die

13:27

for this. No way. This isn't an April

13:29

Fool's joke. Now your game can look like

13:31

an AI generated image. Wow. We went from

13:34

ray tracing to sloth tracing." Got to

13:36

say, that's my favorite one. This was

13:37

supposed to be an upscaler. How the

13:39

did it become this? We went from frame

13:41

gen to frame hallucination. So now we

13:43

measure GPU performance in terasops.

13:45

Probably my second favorite. Looks like

13:47

it completely changes what the devs

13:49

originally designed. Beyond weird. And

13:52

quote, "Grace's face looks like those

13:54

ads on the hub.

13:56

>> It's going to pound [music] on memory

13:58

really hard. It's going to be pounding

14:00

on the me on the storage system really,

14:03

really hard."

14:04

>> Jesus Once again, you guys are

14:07

brutal. Remind me not to with the

14:09

commenters. But also, I completely agree

14:11

with this. And uh I'm happy that

14:13

Nvidia's got plenty of feedback to pull

14:15

from so they know it's not just uh

14:18

random Lunatic yelling at Clouds and

14:20

Palunteer for the 67th time this month.

14:23

That would be me by the way, but also

14:25

everybody else. But there's good news.

14:28

The game development community says that

14:30

all of us are wrong.

14:32

>> Well, first of all,

14:34

>> that's right. all those thousands and

14:36

thousands of comments and people who

14:38

didn't like it and their opinions about

14:40

subjective things like art and graphics,

14:44

they're idiots and they just don't get

14:46

it. So, let's see what the game

14:48

development community had to say because

14:50

you're not allowed to have an opinion if

14:52

you don't make games. An Epic dev wrote,

14:55

quote, "All you guys roasting DLSS5 like

14:57

it doesn't look better is distracting

14:59

from art direction are absolutely

15:01

insane. the light and shaded

15:03

improvements are bonkers." End quote. He

15:06

unironically tweeted, "We assume about

15:08

this 16th century Japan village with

15:10

ultra-reflective powerwash solar roofs."

15:12

He continued, quote, "Are you so

15:14

ignorant as to not recognize what that

15:16

will enable for marginalized creators?"

15:19

Yes, I get it. The transition that it

15:21

will cause in the economy will be

15:22

painful for some people. Just like it

15:24

was painful when the internet destroyed

15:26

the mail order business. Or just like

15:28

when it was painful when candlemakers

15:30

were put out of business by Edison. It's

15:32

kind of wordy. Let me just shorten that

15:33

form a bit. In other words,

15:35

>> some of you may die, but it's a

15:38

sacrifice I am willing to make.

15:41

>> But guy who supports marginalized

15:43

creators and also works for Epic Games

15:45

has a point. DLSS5 shading and lighting

15:48

are bonkers. They're fantastic. They

15:51

bring Oblivion Remastered right back

15:54

where Oblivion came from.

15:59

2006. In this clip of Oblivion, you can

16:02

see the scene get blasted with an

16:03

indiscriminate flood light that feels

16:05

about the same as some HDR or as

16:08

if the brightness and saturation are

16:10

both set to your eyes on the

16:12

monitor. Or in this flickerfest of the

16:14

game where Hontitar Elstein looks like

16:16

he's glitching out of the matrix while

16:18

he walks towards the player, we can see

16:20

maybe why Nvidia didn't show off more

16:22

scenes where there was actual movement.

16:24

All right, enough of that for now. We'll

16:25

come back to more discussion on sort of

16:27

the image quality from the initial

16:28

demos. There is theoretically some

16:30

actual technology here. So, we'll talk

16:32

about that as well. Jensen Juan went on

16:35

stage to describe how DLSS5 is supposed

16:38

to work.

16:39

>> Now, what did we do? We fused

16:42

controllable 3D graphics, the ground

16:44

truth of virtual worlds, the structured

16:47

data, remember this word, the structured

16:50

data of virtual worlds, of gener

16:53

generated worlds. We combine 3D

16:55

graphics, structured data with

16:58

generative AI,

17:00

probabilistic computing. One of them is

17:03

completely predictive, the other one

17:05

probabilistic yet highly realistic. We

17:08

combine these two ideas. Combine these

17:11

two ideas controlled through structured

17:13

data controlled perfectly and yet

17:18

generating at the same time. And as a

17:20

result,

17:22

the content is beautiful, amazing, as

17:25

well as controllable.

17:26

>> Nvidia's website says that Jensen Juan

17:28

says that DLSS5 is quote the GPT moment

17:31

for graphics end quote. In other words,

17:33

like a jump scare for owning computer

17:35

hardware.

17:36

>> They say don't do it, Jensen. Don't do

17:38

it. I wonder if this can play Crisis.

17:42

>> Only gamers know that joke.

17:44

>> Nvidia's FAQ post says, quote, "Dls5 is

17:46

a neural rendering model that takes the

17:47

game's color and motion vectors as input

17:49

for each frame that infuses the scene

17:51

with photoreal lighting and materials

17:53

that are anchored to the source 3D

17:54

content and temporarily consistent from

17:57

frame to frame." End quote. Nvidia's

17:58

subsequent postings have tried to

18:00

emphasize their statements that this

18:01

deals only in color and motion. But

18:03

users online have called this into

18:04

question by pointing out examples that

18:06

appear to have had deeper changes. And

18:08

as we said earlier, Jensen Juan's newest

18:10

comment even says stuff about geometry

18:12

which seemingly came out of nowhere.

18:14

They didn't say that in this comment.

18:15

Unfortunately, Nvidia's obsession with

18:17

photo reality also, we think, sets a

18:19

misguided goalpost as if photo reality

18:22

is the ultimate in game graphics and

18:24

aesthetics. The NVIDIA site continues,

18:26

quote, "The AI model is trained end to

18:28

end to understand complex scene

18:29

semantics such as characters, hair,

18:31

fabric, and translucent skin along with

18:33

environmental lighting conditions like

18:35

front lit, back lit, or overcast, all by

18:37

analyzing a single frame. DLSS5 then

18:40

uses its deep understanding to generate

18:42

visually precise images that handle

18:44

complex elements such as subsurface

18:46

scattering on skin, the delicate sheen

18:48

of fabric and light material

18:50

interactions on hair, all while

18:52

retaining the structure and semantics of

18:54

the original scene end quote. Now, we

18:55

already know that Nvidia's images are

18:57

nothing close to quote visually precise

18:59

end quote. So, the marketing language

19:01

here is disconnected from reality. We

19:03

did notice subsurface scattering in some

19:05

images, so at least that much is true.

19:07

As for the so-called quote delicate

19:10

sheen of fabric and interactions on hair

19:13

and quote what we saw in most of the

19:15

examples isn't something we'd describe

19:17

as delicate sheen. DLSS5 lights these

19:21

scenes up like a truck driver using his

19:23

aftermarket lights to x-ray you from

19:25

across the intersection. Based on our

19:26

understanding, DLSS5 is still a work in

19:29

progress and will require some

19:30

significant optimization leading up to

19:32

its planned fall 2026 release. In a

19:35

forum post, Nvidia clarified that the

19:36

DLSS5 demo at GTC needed two 5090s to

19:40

run, stating, quote, "The DLSS5 early

19:42

preview demo shown at GTC is run on two

19:45

GeForce RTX 590s. One RTX 590 is

19:48

dedicated to rendering the game, while

19:50

the other is dedicated for running the

19:52

DLSS 5 model. DLSS5 will be optimized to

19:56

run on a single GPU for release." End

19:58

quote. Now, critically, they do not say

20:00

what kind of GPU, just that it will work

20:02

on a single GPU. We also think it's

20:04

ironic or fitting maybe that Jensen

20:07

described DLSS5 as

20:09

>> we call it neuro rendering the fusion

20:13

the fusion of 3D graphics and artificial

20:17

intelligence

20:18

>> when in reality Nvidia had to literally

20:21

separate them into 3D graphics and

20:25

so-called artificial intelligence onto

20:27

two physically separate 5090s. Now,

20:30

handing around his CEO buddies, Jensen

20:32

must have forgotten that most gamers

20:34

don't have an extra 5090 that they've

20:36

forgotten their other leather jacket

20:38

pocket.

20:38

>> I actually want to start out talking a

20:40

little bit about

20:40

>> all of my CEO friends, they're they all

20:43

have the most.

20:44

>> Nvidia might claim that it wants to get

20:46

this requirement down. It's a demo

20:47

running at a show, but it clearly

20:49

couldn't perform well enough to even run

20:51

outside of a basically fixed frame

20:53

situation with the 25090s. and we do

20:56

think that this is likely going to be a

20:58

challenge for them to get optimized.

21:00

We're also really curious about the VRAM

21:02

requirements for something like this.

21:04

The company was also unable to share any

21:06

details on the memory and performance

21:07

impact or even which GPUs will support

21:09

DLSS5 instead stating quote DLSS5 at GTC

21:13

is an early preview and the model is

21:15

still being optimized. will share these

21:17

details closer to release in fall 2026.

21:19

End quote. And quote, "Minimum GPU

21:22

specifications are pending model

21:23

optimizations and will be provided

21:25

closer to release." End quote. Despite

21:27

the model still requiring optimization,

21:29

Nvidia lists at least 15 games that it

21:31

says quote will support DLSS 5 at launch

21:33

and quote including Resident Evil

21:35

Reququum, Elder Scrolls 4: Oblivion

21:38

Remastered, and Starfield to name a few

21:41

of the even fewer. Nvidia also claims,

21:43

quote, "DLss5 will be supported by the

21:45

industry's biggest publishers and game

21:47

developers, including Bethesda, Capcom,

21:49

Hottest Studio, Net Ease, NCOFT, Sgame,

21:53

Tencent, Ubisoft, and Warner Bros.

21:55

games." end quote. The company goes on

21:57

to point out what it considers DLSS5's

22:00

key benefits, highlighting what it says

22:02

is cinematic lighting and material depth

22:06

and saying DLSS5 quote reconstructs

22:08

complex effects like rim lighting,

22:10

subsurface scattering for realistic skin

22:13

and contact shadows with high fidelity

22:15

end quote. and that it quote enhances

22:18

physically based rendering properties

22:20

like roughness and adds micro realism to

22:22

complex objects such as eyes and hair

22:24

end quote. A lot of this kind of reminds

22:26

me of covering DLSS2 when it first came

22:29

out or RTX when it was first announced

22:31

something like 50 plus days before any

22:35

actual RTX games went out other than

22:37

that Star Wars demo they had which you

22:39

couldn't actually do anything with

22:40

because there's a lot of promise of what

22:42

they say it can do and then you look at

22:45

what it does and it does not look like

22:47

it it doesn't look like that the things

22:50

they say don't match the things that it

22:52

is. Interestingly, Nvidia attempts to

22:55

push controllability as a main feature.

22:57

It's actually something that Juan

22:58

mentioned several times on Sage as well

23:00

as the team mentioning in their blog

23:03

post. They label controllability a quote

23:05

key benefit. And they also submit that

23:08

DLSS 5 quote allows game developers to

23:10

tune intensity, color, and masking to

23:12

determine where and how enhancements are

23:14

applied to maintain the game's unique

23:16

aesthetic. End quote. Even if we just

23:19

decide to say that Nvidia is not

23:20

changing anything else. All right, let's

23:22

just it's only doing exactly what they

23:24

say. Nothing more, nothing less. Even in

23:27

that situation, the problem is if the

23:30

overwhelming amount of actual people who

23:32

might use this see it and go, "Oh, I

23:36

think it's changing meshes too." Then it

23:39

doesn't really matter what Nvidia says

23:41

it does at that point. It matters what

23:42

the perception is because this is all a

23:44

visual technology and all that matters

23:48

is what people see. So if what people

23:51

see is this no longer looks like the

23:52

same game or character, then that's kind

23:55

of the only point that matters, the

23:57

defensiveness about technologically

23:58

whatever it does, it's irrelevant to

24:00

people. So anyway, later in the forum

24:02

post, suspicions of defensive writing

24:04

are verified when the company reiterates

24:06

that DLSS5 quote honors artistic intent.

24:09

End quote. One of the key criticisms

24:11

online. Nvidia says that it is quote

24:14

inputting the game's color and motion

24:16

vectors for each frame into the model,

24:18

anchoring the output in the source 3D

24:19

content. End quote. Nvidia says, quote,

24:21

"By providing developers with detailed

24:23

controls such as intensity, and color

24:24

grading, artists can use these to adjust

24:26

blending, contrast, saturation, and

24:28

gamma, and determine where and how

24:31

enhancements are applied to maintain the

24:33

game's unique aesthetic. Developers can

24:34

also mask specific objects or areas to

24:37

be excluded from enhancement." End

24:38

quote. Even game developers jumped in on

24:40

mocking this, including Among Us. With

24:42

Nvidia unaware that it is being laughed

24:45

not with, but at replying, quote, "DLss5

24:49

not sus." end quote, which is possibly

24:52

the most sus thing to say. The Day Z

24:54

guys jumped in too with a giga chat, I

24:57

guess, from DLSS5. One of the big

25:00

problems here is that Nvidia has 95% of

25:02

the market now. So, it's at a point

25:05

where the developers are going to play a

25:07

game of numbers where optimizing for the

25:10

thing that 95% of the market has is

25:12

going to be the most financially

25:14

incentivized thing to do because you're

25:16

going to get the broadest user base and

25:19

have to deal with the least amount of

25:21

kind of specific fine-tuning across

25:23

vendors. So this to us is concerning

25:26

because just like with game works over

25:28

the years and all of the other

25:29

technologies Nvidia rolled out at one

25:31

point or another that are software

25:32

focused and integrated with game

25:34

development. Although there are cool

25:36

things they do, it also does tend to

25:39

follow a pattern of starting to sort of

25:41

box out the competitors. And now it's

25:43

not just AMD. Intel it's like kind of

25:48

doesn't count here. I'm not really

25:49

considering them. And it's not because

25:50

of ARC not earning it. It's because

25:52

Nvidia owns 5% of Intel. So it

25:55

doesn't really matter. Might be 4%.

25:57

Close enough. Like point is though,

25:59

Intel's part of Nvidia at this point.

26:02

Even though it's a very very small part,

26:04

a four or five% that's still substantial

26:08

if it's a competitor to own. Uh, but

26:12

also Chinese GPUs that are on the rise

26:14

right now where there are a lot of

26:15

companies in China that we're working on

26:17

covering right now that all have their

26:19

flavor of GPU and they're not there yet,

26:22

but it sure looks like they're getting

26:23

there in terms of gaming products. And

26:25

so the more sort of blocks that Nvidia

26:29

can pile up around game developers, the

26:31

more it will defend its position as 95%

26:34

market owner. And so Nvidia is doing

26:36

what it's been able to do for a couple

26:38

decades now that we've been covering for

26:40

I don't know like 15 years or something.

26:42

Uh which is utilize its more abundant

26:47

resources to get engineers and

26:49

developers and shader programmers into

26:52

game development companies to help them,

26:53

which is a good thing ultimately. But if

26:56

they're helping them deploy technologies

26:58

that uh create an a a disfavorable

27:02

marketplace from a competitive

27:04

standpoint, if it's boxing people out

27:07

and leveraging a monopoly status, then

27:10

that's not a good thing for consumers.

27:12

And this is at a time when literally the

27:15

president of the United States stood in

27:17

front of Jensen Juan and his competitor

27:20

Lisa Sue and then made jokes with Jensen

27:25

about how he owns the whole

27:27

market. Like it was funny to the United

27:30

States government that Nvidia owns the

27:33

entire market. I said we'll break him

27:35

up. They said no sir is very hard. I

27:37

said why? I said, "What percentages of

27:39

the market does he have?" So, he has

27:43

100%.

27:45

I said, "Who the hell is he? What's his

27:48

name?" His name is Jensen Wong. Nvidia.

27:51

I said, "What the hell is Nvidia? I've

27:53

never heard of it before."

27:54

>> There's not going to be any antitrust

27:56

regulation. They're they're like in it

27:58

together, literally. Actually, they're

28:01

both investors in Intel. So this is the

28:03

peak opportunity for them to leverage

28:04

their position and start building more

28:06

of a fortress. Even if Nvidia opens

28:09

certain technologies up more publicly,

28:12

ultimately fighting against smaller

28:14

competitors with fewer resources, it's

28:15

going to be harder for them to even just

28:17

keep up with that. So now it's not to

28:19

say they shouldn't do stuff to stay

28:20

ahead. It's what a company competing

28:22

should do. It's just that Nvidia is

28:25

uniquely positioned where they're buddy

28:27

buddy with the United States of America.

28:30

Uh, and Lisa Sue only just recently was

28:33

able to get Trump to remember her name

28:34

at one event after other events where he

28:37

seems to consistently not remember it.

28:39

We've covered that in a separate video,

28:40

though. We actually filmed and edited

28:42

another 20 minutes of content here that

28:43

we're going to leave for a separate

28:44

video cuz it mostly goes into Nvidia's

28:46

new Palunteer announcements. It was

28:48

already publicly announced as partnered

28:49

with Palanteer, which again is a company

28:52

that has ties to concerns for things

28:54

like pre-rime policing or predictive

28:57

policing, but there's new info there.

28:58

They also had some other announcements.

29:00

We were going over earnings as well, but

29:02

we've had a lot of 50-minute videos

29:04

lately. So, we're going to keep this one

29:05

focused after running a poll and asking

29:07

you all what you thought. It was like

29:08

80% voted for a focused video. So, this

29:10

is the DLSS5 one. And then we'll have

29:12

all that other stuff in a separate video

29:14

either here or on GNCA. But anyway, that

29:16

gets you up to speed on DLSS 5. We do

29:19

think that there's a greater play with

29:20

DLSS5 and I think it goes beyond just

29:23

limiting what the competition has access

29:25

to in the gaming space. Nvidia doesn't

29:27

give a about gaming as compared to

29:29

how it used to feel right now. That

29:30

doesn't mean they won't still box people

29:32

out and they probably would still build

29:34

up their their moat to try and do that

29:37

to limit competition. But I do actually

29:40

think that there is a greater play here

29:41

and it could be something like shifting

29:44

people to be more in line with getting

29:46

onto data centers for up to mid-range

29:48

cards for gaming services if uh the bar

29:52

or the requirement increasingly goes up

29:54

for graphics power locally and the price

29:56

goes up. It could also be the joking,

29:58

not joking earlier comment that we had

30:01

in here about if this is maybe useful

30:04

for entertainment providers like game

30:07

developers where if you have enough

30:09

data, if people are plugging everything

30:11

about their lives into LLMs, which Juan

30:13

has already stated, uh he would like for

30:16

those to know everything about you and

30:18

remember every conversation forever.

30:20

>> We would like to have this AI stay with

30:22

us our entire life and remember every

30:23

single conversation we've ever had with

30:25

it. Right? If they have all that

30:27

information and if they have all the

30:29

other data points about you that are

30:30

available online and if you've hooked

30:32

generative AI into active entertainment

30:35

solutions like video games, then there's

30:37

a lot of ways to abuse that to fine-tune

30:40

it to extract maximum value to maximize

30:44

the engagement time, the time spent in

30:46

the game or on the screen or watching

30:47

the movie or whatever uh and create a

30:50

loop that sucks people into it. And so

30:52

that stuff I I think it probably doesn't

30:54

sound too crazy to a lot of our

30:55

audience, but that is all possible.

30:56

These are all things that can be done.

30:58

And whether or not Nvidia explicitly sat

31:00

down in a boardroom and said, "This is

31:02

what we're going to do isn't really a

31:04

factor to us." The point is that it

31:06

looks like the technology could be

31:07

abused in this way, and we would just

31:10

caution connecting your data profile to

31:13

things where it can all be uh directly

31:15

linked back to you. But anyway, the

31:17

short version is DLSS5 has some ugly ass

31:19

graphics. That's it for this one. Thanks

31:21

for watching. and go to

31:21

store.gamersex.net or

31:23

patreon.com/gamersac

31:25

to support us directly.

Interactive Summary

The video critically reviews Nvidia's new DLSS5 technology, described by the company as "neuro rendering," which fuses 3D graphics and artificial intelligence. The presenter argues that DLSS5 acts like an "Instagram selfie filter," drastically altering game aesthetics by applying artificial studio lighting and even changing character features. The technology is shown to introduce significant artifacting and ghosting in moving scenes, contradicting Nvidia's claims of temporal consistency. Despite damage control efforts by Nvidia and Bethesda, the initial presentation of DLSS5 was largely rejected by the internet and parts of the game development community. The video also highlights the heavy hardware demands, with the demo requiring two RTX 5090s, and speculates on Nvidia's broader strategy, potentially involving user data exploitation through AI for engagement maximization and a shift towards cloud gaming, leveraging its 95% market dominance to create a monopolistic environment.

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