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NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop

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NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop

Transcript

862 segments

0:00

We call it neuro rendering. The fusion

0:04

the fusion of 3D graphics and artificial

0:08

intelligence. [music] This is DLSS 5.

0:10

Take a look at it.

0:13

[music]

0:32

Other than re-emphasizing its love for

0:34

global surveillance and

0:35

military-industrial company Palanteer

0:37

with tasteful heart emojis, Nvidia today

0:39

announced DLSS5. That stands for deeple

0:43

learned super slop 5. DLSS5 takes the

0:46

revolutionary approach of applying a

0:48

custom-tuned, deeplearned, fully

0:50

trained, advanced 2019 Instagram selfie

0:54

filter to video games to ensure

0:56

characters are always shown under 5500K

0:59

studio lights even when fighting zombies

1:00

in dark alleys, including full lip

1:02

filler, lipstick, makeup that the artist

1:04

forgot to apply when the character left

1:06

the house. And Nvidia even debuted its

1:08

new DLSS model PT, which stands for

1:11

Peter Teal that applies a realistic

1:13

reptilian eye effect to NPCs. The entire

1:16

internet meme'd on DLSS5 and we stitched

1:19

some of them together.

1:20

>> Well,

1:22

this is going to scare you a little bit.

1:24

I'm going to flip the slide and don't

1:26

gasp.

1:28

[music]

1:29

So, we're going to go through the

1:30

schematic for the rest of the time.

1:36

This is my best slide. Every time I I

1:38

asked my I asked the team, "What's my

1:40

best slide?" repeatedly this was it.

1:43

They say, "Don't do it, Jensen. Don't do

1:45

it." I said, "No, this these seats are

1:49

free."

1:51

For some of you,

1:54

so this is your price of admission. But

1:56

Jensen made it clear. If you don't like

1:58

how DLSS5 looks, and these are the real

2:01

ones now, actually, then simply you're

2:04

wrong.

2:05

>> Well, first of all, they're completely

2:06

wrong. Um, the reason for that is

2:09

because, as I explained very carefully,

2:12

DLSS

2:14

fuses

2:17

controllability of this of geometry and

2:20

textures and everything about the game

2:23

with generative AI. When it's not busy

2:26

AI generating dating profile pictures

2:28

used to scam old people in other

2:29

countries, DLSS5 is busy creating

2:31

Yassified fan edits of soccer players

2:33

midfield with full studio lighting and

2:35

flash photography. Because now the game

2:37

is being a photographer for GQ magazine

2:39

instead, before which point it applies a

2:41

Mo effect to the shirt as an alien

2:43

prepares to burst out of his chest while

2:45

simultaneously sloppy an arm. Or as one

2:48

commenter said, quote, "They somehow

2:50

made the 15-year-old character look like

2:51

the 38-year-old Zakyama." end quote.

2:54

DLSS blasts the ever loving out of

2:57

the contrast, saturation, exposure, and

2:59

color grading of scenes that were built

3:01

with a particular feeling in mind, but

3:03

now feel like a up HDR video on

3:06

an unsupported device, and in some cases

3:08

even appear to literally change the

3:10

character. In the Reququum demo, in the

3:12

first frame of the comparison, you can

3:14

see that DLSS5 has the appearance of

3:16

giving Grace a broader, stronger jawline

3:19

while also giving her a nose job to lift

3:21

the nose upward. Not to mention eye

3:23

enlargement that also lifts them up.

3:25

More sharply defined curves on the

3:27

lacrimal canal and then curves on the

3:29

upper lash line on the outside. All for

3:31

a cost of only two RTX5090s, cheaper

3:35

than a trip to Korea or Turkey for

3:37

surgery. That's not to mention the

3:39

eyeshadow and the eyeliner they threw in

3:41

there for free. It's almost like someone

3:42

said, "Hey, if we train AI on what's

3:44

considered potentially attractive in

3:45

social media so that we can

3:46

subconsciously manipulate people to

3:47

extend their engagement time with the

3:48

media by just a little bit longer for

3:49

reasons they can't quite understand,

3:50

with the long-term possibility of using

3:52

millions of data points we've scraped

3:53

for each person via a combination of

3:54

their LLM usage from things like Chat

3:55

GPT on accounts that they've connected

3:57

to our services through data

3:58

partnerships with companies like Meta,

3:59

OpenAI, Data Nabs, and Game Studios,

4:00

thereby opening the door in the future

4:02

to leverage generative AI and games in a

4:03

way that appeals to the individual data

4:04

profile that we've built for the user

4:05

playing the game to best exploit them

4:07

for more money through their weaknesses

4:08

that we've algorithmically identified."

4:11

And then they packaged it into step one

4:13

and called it DLSS5.

4:15

And no, I did not speed that up in post.

4:17

And yes, it is conspiracy brain. But

4:18

then last time, we're going to need

4:20

we're going to need a bigger hat.

4:21

>> I said Venezuela would be a good source

4:23

of oil for data center companies. And

4:24

then the government said this.

4:26

>> Venezuela worked out really great. And

4:29

we're taking out hundreds of millions of

4:31

barrels of oil. Sort of my idea like

4:34

>> very much so.

4:35

>> Build your own power plant. And

4:37

everybody thought I was kidding. [music]

4:38

They said, "Really? you can do that? How

4:41

would you do that? I said, "We'll get

4:43

you fast permits because you know the

4:45

data centers and you people are so big

4:47

that you're the the biggest in the

4:49

world, but they've developed a little

4:51

bit of a bad public. They have they need

4:54

some PR help.

4:55

>> Drill, baby drill. We're still power

4:57

constraint."

4:57

>> So, the conspiracy brain thing,

5:00

just saying got a good track record.

5:02

Although [laughter] DLSS5 does modify

5:04

the images, there are some things that

5:06

it simply can't perfect. for example,

5:08

this image. There's clearly no

5:10

difference between the DLSS5 version and

5:12

the native rendering. So, I I don't know

5:13

if DLSS5 isn't working for that example

5:17

because as far as I'm concerned, they

5:19

are literally indistinguishable. They

5:20

look exactly the same. I native might

5:22

even be better than DLSS5 in this one.

5:25

So, it just sometimes it doesn't even

5:27

seem to work. We brought you this video

5:28

with our brand new wireframe V2 mouse

5:30

mat on store.ac.net.

5:33

Also accompanied by our new Micro Slop

5:36

t-shirt that's on its way to our

5:38

warehouse right now. These feature a

5:40

parody Micro Slop logo with a blue

5:43

screen of death frowny face, warning

5:45

marks from Event Viewer, and our

5:47

rendition of Tux the Penguin hidden

5:49

away, and of course, Micro Slop so

5:52

everyone you pass either thinks you work

5:54

there for now or they know your thoughts

5:57

on AI. The Wireframe V2 mouse mat on the

5:59

GN store was made by Andrew on the team

6:01

in Blender. Fully 3D modeled and then

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represented in a high quality mouse mat

6:05

that you see here. The mat can easily

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accommodate a keyboard and mouse has

6:09

fine detail with a city built of

6:11

wireframe components for the heat sink

6:13

RAM because let's be honest, it's the

6:14

only place any of us can get any now and

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cooling tubes. And we use a matching

6:18

blue stitching for anti- fray with a

6:21

blue rubber underside for some unique GN

6:23

flare. We modeled these to ridiculous

6:25

levels of depth in that there are things

6:28

in the model that you can't even see in

6:30

the product because we went that deep

6:32

with it. Like for example, the springs

6:34

underneath the switch underneath the

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keycap that's represented in the matte

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surface. Head to store.gamersac.net to

6:41

support our deep dive independent

6:43

research content like this directly.

6:45

Today we're going over Nvidia's

6:47

sloppiest AI yet. We also get to cover

6:50

extremely relatable and downto-earth

6:52

quotes like this one.

6:53

>> You know, if you if you set up a

6:55

factory, a plant, a DRM plant, and I

6:58

come in and say, "You know what? Go

6:59

ahead and set up the DRAM plant because

7:01

I'm going to I'm going to use it." That

7:03

goes a long ways. You might as well take

7:05

that to the bank, as many of them have.

7:08

And so, and [laughter] so,

7:11

and so I I think the the the fact that

7:13

everything is scarce is fantastic for

7:17

us. you know the our our mutual friend

7:19

and Jensen tonight you don't talk to him

7:22

>> you know clearly he need a lot of memory

7:25

for his Robin and the next generation

7:27

product

7:28

>> between the LSS5 reimagining the Altmer

7:30

Hondaar as Joffrey Elstein and fueling

7:32

Epstein investment recipient Peter

7:34

Teal's co-founded company Palanteer with

7:36

technology that could be used in either

7:37

war abroad or in surveillance against

7:38

American citizens Jensen Juan had a lot

7:41

to talk about on stage at GTC we'll

7:43

start with the simplest which is DLSS5

7:46

DLSS S5 makes every single video game

7:49

character look like it came from the

7:50

same game with the same shitty I

7:52

generated a dating profile picture to

7:54

catfish people midjourney make it

7:55

photorealistic prompt. So if you've ever

7:57

thought to yourself, I like video games,

7:59

but I hate that they have character and

8:01

feeling. And I'd instead like them to

8:03

all look like the Facebook manifestation

8:04

of dead internet theory where as you're

8:06

scrolling you just pass one after

8:08

another fake image with thousands of

8:10

maybe actual people commenting on the

8:12

images or just bots who the knows.

8:14

If you want that in a video game, then

8:16

Nvidia has you covered. And all of this

8:18

comes during a time when building a

8:20

computer is no longer viable for normal

8:23

actual people who don't say things like

8:25

this.

8:25

>> The fact that everything is scarce is

8:28

fantastic for us.

8:30

>> The quiet part isn't the quiet part

8:31

anymore. Scarcity is good for business.

8:35

I mean, if you're not trying to get the

8:38

stuff, if you're selling it, but it's

8:40

good for business. With system memory

8:42

prices now at five times what they were

8:43

in September and SSD prices at least

8:46

doubling and it's going up faster than

8:48

that still the slop is why normal end

8:51

users can't afford RAM or solidstate

8:53

drives or find GPUs. That's because the

8:56

companies need to point all of that

8:58

stuff at research and development for

9:00

things like this

9:03

[music]

9:05

trustworthy AI. But all of this is to

9:08

try and make games look more

9:09

photorealistic. Except photo realism

9:11

shouldn't be the standard of what looks

9:14

good in a game. It can look good, but

9:16

graphics and aesthetics are different

9:19

things. While scrutinizing the company's

9:21

marketing materials, we also noticed

9:22

that nearly every DLSS5 demo that Nvidia

9:25

shared only previewed the effects as

9:26

they were applied on still shots. The

9:28

main exception to this that we could

9:30

find was in the EA Sports FC demo in

9:33

which we found several extremely

9:34

apparent examples of artifacting and

9:36

ghosting. Limited frames to analyze

9:38

means we have limited frame by frame

9:40

analysis. But we still noticed a few

9:42

things here. The soccer ball artifacts

9:43

heavily for several consecutive frames

9:45

as the player kicks it into the net,

9:47

even momentarily turning the player into

9:50

Roger from American Dad, or if you

9:52

prefer, Five Head from Twitch. As the

9:55

soccer ball enters the goal, it loses a

9:57

spot in the net. bifurcates into two

9:59

reality distortion balls momentarily and

10:02

then briefly vanishes before falling out

10:04

of the net. We guess the artist's

10:06

original vision for this was hollow deck

10:08

soccer. When the player runs off to

10:10

celebrate, DLSS cuts off part of the

10:12

player's left arm. That's got to be a

10:14

red card or something. It produces major

10:16

artifacts above the player's right arm

10:19

and overall just struggles with the

10:21

character's outline. this doesn't look

10:23

good for DLSS for a launch for five

10:25

anyway and points out a potential weak

10:27

point for Nvidia's latest revision or

10:29

maybe suggests that Nvidia never fully

10:31

addressed artifacting issues in previous

10:33

DLSS versions. But either way, this

10:35

certainly seems like why Nvidia didn't

10:38

really show any demos with movement

10:39

other than this one. Obviously, we don't

10:41

have enough material to conduct a proper

10:43

analysis. That being said, we don't

10:45

think the LSS5's first impressions here

10:48

were promising. Interestingly, Nvidia

10:50

noted temporal consistency as another

10:53

one of DLSS5's key benefits, and the

10:56

soccer ball was anything but temporally

10:58

consistent. But the backlash was so

11:00

enormous and somehow for the outof touch

11:02

AI boosters was so unexpected that they

11:06

had to jump in to help Nvidia with

11:08

damage control. Even though like the

11:10

entire internet was mad at this one. I I

11:13

saw one guy who I don't even remember

11:15

who it was who was like don't listen to

11:17

the influencers and the media who are

11:20

telling you what to think. And you look

11:21

at it's like the media hasn't said

11:23

anything yet. The media is going to be

11:25

like a day late to this. This is bro

11:27

this is all the internet. Like this is

11:29

for better or for worse. This is like

11:32

the entire internet decided this

11:34

thing.

11:36

But we also have things to say. So,

11:39

little bit of a point. Anyway, some

11:41

people jumped in to help Nvidia with the

11:43

damage control. Bethesda, presumably

11:45

with a gun pointed to the head of the

11:47

adoring fan, tweeted to say, quote,

11:49

"Appreciate your excitement [music] and

11:52

analysis of the new DLSS5 lighting

11:54

here." End quote. I'll tell you how you

11:56

know it was written by PR.

11:58

There's no subject of the sentence.

12:01

There's no I or we appreciate your

12:05

excitement. quote, "This is a very early

12:07

look, and our art teams will be further

12:09

adjusting the lighting and final effect

12:11

to look the way we think works best for

12:13

each game. This will all be under our

12:16

artists control and totally optional for

12:18

players." That line sounds familiar,

12:21

like marching orders that were handed

12:23

out. Quote, "Important to note, with

12:25

this technology advance, game developers

12:27

have full detailed artistic control over

12:30

DLSS5's effects to ensure they maintain

12:32

their game's unique aesthetic per

12:34

NVIDIA." underneath its video. Their

12:36

quote continues, "The SDK includes

12:38

things like intensity, color grading,

12:40

and masking off places where the effect

12:42

shouldn't be applied. It's not a filter.

12:44

DLSS5 inputs the game's color and motion

12:47

vectors from each frame into the model,

12:49

anchoring the output in the source 3D

12:51

content." End quote. This is a good

12:53

response. Nvidia is trying to get ahead

12:55

of what the internet was saying.

12:57

People were twisting it and saying it

12:59

looked like a 2019

13:01

Instagram filter and those people were

13:04

clearly wrong. So, this should solve it.

13:07

Let's see how the internet reacted. I'm

13:08

sure I'm sure Nvidia got the reaction

13:11

they were expecting with all that AI

13:13

that they had. They probably ran a

13:15

predictive model and just Okay. All

13:17

right. Maybe maybe they could have

13:18

worded it a little better or just like

13:20

not made this. But anyway, some of the

13:22

comments had great feedback friend

13:24

videos, such as quote, "Rams didn't die

13:27

for this. No way. This isn't an April

13:29

Fool's joke. Now your game can look like

13:31

an AI generated image. Wow. We went from

13:34

ray tracing to sloth tracing." Got to

13:36

say, that's my favorite one. This was

13:37

supposed to be an upscaler. How the

13:39

did it become this? We went from frame

13:41

gen to frame hallucination. So now we

13:43

measure GPU performance in terasops.

13:45

Probably my second favorite. Looks like

13:47

it completely changes what the devs

13:49

originally designed. Beyond weird. And

13:52

quote, "Grace's face looks like those

13:54

ads on the hub.

13:56

>> It's going to pound [music] on memory

13:58

really hard. It's going to be pounding

14:00

on the me on the storage system really,

14:03

really hard."

14:04

>> Jesus Once again, you guys are

14:07

brutal. Remind me not to with the

14:09

commenters. But also, I completely agree

14:11

with this. And uh I'm happy that

14:13

Nvidia's got plenty of feedback to pull

14:15

from so they know it's not just uh

14:18

random Lunatic yelling at Clouds and

14:20

Palunteer for the 67th time this month.

14:23

That would be me by the way, but also

14:25

everybody else. But there's good news.

14:28

The game development community says that

14:30

all of us are wrong.

14:32

>> Well, first of all,

14:34

>> that's right. all those thousands and

14:36

thousands of comments and people who

14:38

didn't like it and their opinions about

14:40

subjective things like art and graphics,

14:44

they're idiots and they just don't get

14:46

it. So, let's see what the game

14:48

development community had to say because

14:50

you're not allowed to have an opinion if

14:52

you don't make games. An Epic dev wrote,

14:55

quote, "All you guys roasting DLSS5 like

14:57

it doesn't look better is distracting

14:59

from art direction are absolutely

15:01

insane. the light and shaded

15:03

improvements are bonkers." End quote. He

15:06

unironically tweeted, "We assume about

15:08

this 16th century Japan village with

15:10

ultra-reflective powerwash solar roofs."

15:12

He continued, quote, "Are you so

15:14

ignorant as to not recognize what that

15:16

will enable for marginalized creators?"

15:19

Yes, I get it. The transition that it

15:21

will cause in the economy will be

15:22

painful for some people. Just like it

15:24

was painful when the internet destroyed

15:26

the mail order business. Or just like

15:28

when it was painful when candlemakers

15:30

were put out of business by Edison. It's

15:32

kind of wordy. Let me just shorten that

15:33

form a bit. In other words,

15:35

>> some of you may die, but it's a

15:38

sacrifice I am willing to make.

15:41

>> But guy who supports marginalized

15:43

creators and also works for Epic Games

15:45

has a point. DLSS5 shading and lighting

15:48

are bonkers. They're fantastic. They

15:51

bring Oblivion Remastered right back

15:54

where Oblivion came from.

15:59

2006. In this clip of Oblivion, you can

16:02

see the scene get blasted with an

16:03

indiscriminate flood light that feels

16:05

about the same as some HDR or as

16:08

if the brightness and saturation are

16:10

both set to your eyes on the

16:12

monitor. Or in this flickerfest of the

16:14

game where Hontitar Elstein looks like

16:16

he's glitching out of the matrix while

16:18

he walks towards the player, we can see

16:20

maybe why Nvidia didn't show off more

16:22

scenes where there was actual movement.

16:24

All right, enough of that for now. We'll

16:25

come back to more discussion on sort of

16:27

the image quality from the initial

16:28

demos. There is theoretically some

16:30

actual technology here. So, we'll talk

16:32

about that as well. Jensen Juan went on

16:35

stage to describe how DLSS5 is supposed

16:38

to work.

16:39

>> Now, what did we do? We fused

16:42

controllable 3D graphics, the ground

16:44

truth of virtual worlds, the structured

16:47

data, remember this word, the structured

16:50

data of virtual worlds, of gener

16:53

generated worlds. We combine 3D

16:55

graphics, structured data with

16:58

generative AI,

17:00

probabilistic computing. One of them is

17:03

completely predictive, the other one

17:05

probabilistic yet highly realistic. We

17:08

combine these two ideas. Combine these

17:11

two ideas controlled through structured

17:13

data controlled perfectly and yet

17:18

generating at the same time. And as a

17:20

result,

17:22

the content is beautiful, amazing, as

17:25

well as controllable.

17:26

>> Nvidia's website says that Jensen Juan

17:28

says that DLSS5 is quote the GPT moment

17:31

for graphics end quote. In other words,

17:33

like a jump scare for owning computer

17:35

hardware.

17:36

>> They say don't do it, Jensen. Don't do

17:38

it. I wonder if this can play Crisis.

17:42

>> Only gamers know that joke.

17:44

>> Nvidia's FAQ post says, quote, "Dls5 is

17:46

a neural rendering model that takes the

17:47

game's color and motion vectors as input

17:49

for each frame that infuses the scene

17:51

with photoreal lighting and materials

17:53

that are anchored to the source 3D

17:54

content and temporarily consistent from

17:57

frame to frame." End quote. Nvidia's

17:58

subsequent postings have tried to

18:00

emphasize their statements that this

18:01

deals only in color and motion. But

18:03

users online have called this into

18:04

question by pointing out examples that

18:06

appear to have had deeper changes. And

18:08

as we said earlier, Jensen Juan's newest

18:10

comment even says stuff about geometry

18:12

which seemingly came out of nowhere.

18:14

They didn't say that in this comment.

18:15

Unfortunately, Nvidia's obsession with

18:17

photo reality also, we think, sets a

18:19

misguided goalpost as if photo reality

18:22

is the ultimate in game graphics and

18:24

aesthetics. The NVIDIA site continues,

18:26

quote, "The AI model is trained end to

18:28

end to understand complex scene

18:29

semantics such as characters, hair,

18:31

fabric, and translucent skin along with

18:33

environmental lighting conditions like

18:35

front lit, back lit, or overcast, all by

18:37

analyzing a single frame. DLSS5 then

18:40

uses its deep understanding to generate

18:42

visually precise images that handle

18:44

complex elements such as subsurface

18:46

scattering on skin, the delicate sheen

18:48

of fabric and light material

18:50

interactions on hair, all while

18:52

retaining the structure and semantics of

18:54

the original scene end quote. Now, we

18:55

already know that Nvidia's images are

18:57

nothing close to quote visually precise

18:59

end quote. So, the marketing language

19:01

here is disconnected from reality. We

19:03

did notice subsurface scattering in some

19:05

images, so at least that much is true.

19:07

As for the so-called quote delicate

19:10

sheen of fabric and interactions on hair

19:13

and quote what we saw in most of the

19:15

examples isn't something we'd describe

19:17

as delicate sheen. DLSS5 lights these

19:21

scenes up like a truck driver using his

19:23

aftermarket lights to x-ray you from

19:25

across the intersection. Based on our

19:26

understanding, DLSS5 is still a work in

19:29

progress and will require some

19:30

significant optimization leading up to

19:32

its planned fall 2026 release. In a

19:35

forum post, Nvidia clarified that the

19:36

DLSS5 demo at GTC needed two 5090s to

19:40

run, stating, quote, "The DLSS5 early

19:42

preview demo shown at GTC is run on two

19:45

GeForce RTX 590s. One RTX 590 is

19:48

dedicated to rendering the game, while

19:50

the other is dedicated for running the

19:52

DLSS 5 model. DLSS5 will be optimized to

19:56

run on a single GPU for release." End

19:58

quote. Now, critically, they do not say

20:00

what kind of GPU, just that it will work

20:02

on a single GPU. We also think it's

20:04

ironic or fitting maybe that Jensen

20:07

described DLSS5 as

20:09

>> we call it neuro rendering the fusion

20:13

the fusion of 3D graphics and artificial

20:17

intelligence

20:18

>> when in reality Nvidia had to literally

20:21

separate them into 3D graphics and

20:25

so-called artificial intelligence onto

20:27

two physically separate 5090s. Now,

20:30

handing around his CEO buddies, Jensen

20:32

must have forgotten that most gamers

20:34

don't have an extra 5090 that they've

20:36

forgotten their other leather jacket

20:38

pocket.

20:38

>> I actually want to start out talking a

20:40

little bit about

20:40

>> all of my CEO friends, they're they all

20:43

have the most.

20:44

>> Nvidia might claim that it wants to get

20:46

this requirement down. It's a demo

20:47

running at a show, but it clearly

20:49

couldn't perform well enough to even run

20:51

outside of a basically fixed frame

20:53

situation with the 25090s. and we do

20:56

think that this is likely going to be a

20:58

challenge for them to get optimized.

21:00

We're also really curious about the VRAM

21:02

requirements for something like this.

21:04

The company was also unable to share any

21:06

details on the memory and performance

21:07

impact or even which GPUs will support

21:09

DLSS5 instead stating quote DLSS5 at GTC

21:13

is an early preview and the model is

21:15

still being optimized. will share these

21:17

details closer to release in fall 2026.

21:19

End quote. And quote, "Minimum GPU

21:22

specifications are pending model

21:23

optimizations and will be provided

21:25

closer to release." End quote. Despite

21:27

the model still requiring optimization,

21:29

Nvidia lists at least 15 games that it

21:31

says quote will support DLSS 5 at launch

21:33

and quote including Resident Evil

21:35

Reququum, Elder Scrolls 4: Oblivion

21:38

Remastered, and Starfield to name a few

21:41

of the even fewer. Nvidia also claims,

21:43

quote, "DLss5 will be supported by the

21:45

industry's biggest publishers and game

21:47

developers, including Bethesda, Capcom,

21:49

Hottest Studio, Net Ease, NCOFT, Sgame,

21:53

Tencent, Ubisoft, and Warner Bros.

21:55

games." end quote. The company goes on

21:57

to point out what it considers DLSS5's

22:00

key benefits, highlighting what it says

22:02

is cinematic lighting and material depth

22:06

and saying DLSS5 quote reconstructs

22:08

complex effects like rim lighting,

22:10

subsurface scattering for realistic skin

22:13

and contact shadows with high fidelity

22:15

end quote. and that it quote enhances

22:18

physically based rendering properties

22:20

like roughness and adds micro realism to

22:22

complex objects such as eyes and hair

22:24

end quote. A lot of this kind of reminds

22:26

me of covering DLSS2 when it first came

22:29

out or RTX when it was first announced

22:31

something like 50 plus days before any

22:35

actual RTX games went out other than

22:37

that Star Wars demo they had which you

22:39

couldn't actually do anything with

22:40

because there's a lot of promise of what

22:42

they say it can do and then you look at

22:45

what it does and it does not look like

22:47

it it doesn't look like that the things

22:50

they say don't match the things that it

22:52

is. Interestingly, Nvidia attempts to

22:55

push controllability as a main feature.

22:57

It's actually something that Juan

22:58

mentioned several times on Sage as well

23:00

as the team mentioning in their blog

23:03

post. They label controllability a quote

23:05

key benefit. And they also submit that

23:08

DLSS 5 quote allows game developers to

23:10

tune intensity, color, and masking to

23:12

determine where and how enhancements are

23:14

applied to maintain the game's unique

23:16

aesthetic. End quote. Even if we just

23:19

decide to say that Nvidia is not

23:20

changing anything else. All right, let's

23:22

just it's only doing exactly what they

23:24

say. Nothing more, nothing less. Even in

23:27

that situation, the problem is if the

23:30

overwhelming amount of actual people who

23:32

might use this see it and go, "Oh, I

23:36

think it's changing meshes too." Then it

23:39

doesn't really matter what Nvidia says

23:41

it does at that point. It matters what

23:42

the perception is because this is all a

23:44

visual technology and all that matters

23:48

is what people see. So if what people

23:51

see is this no longer looks like the

23:52

same game or character, then that's kind

23:55

of the only point that matters, the

23:57

defensiveness about technologically

23:58

whatever it does, it's irrelevant to

24:00

people. So anyway, later in the forum

24:02

post, suspicions of defensive writing

24:04

are verified when the company reiterates

24:06

that DLSS5 quote honors artistic intent.

24:09

End quote. One of the key criticisms

24:11

online. Nvidia says that it is quote

24:14

inputting the game's color and motion

24:16

vectors for each frame into the model,

24:18

anchoring the output in the source 3D

24:19

content. End quote. Nvidia says, quote,

24:21

"By providing developers with detailed

24:23

controls such as intensity, and color

24:24

grading, artists can use these to adjust

24:26

blending, contrast, saturation, and

24:28

gamma, and determine where and how

24:31

enhancements are applied to maintain the

24:33

game's unique aesthetic. Developers can

24:34

also mask specific objects or areas to

24:37

be excluded from enhancement." End

24:38

quote. Even game developers jumped in on

24:40

mocking this, including Among Us. With

24:42

Nvidia unaware that it is being laughed

24:45

not with, but at replying, quote, "DLss5

24:49

not sus." end quote, which is possibly

24:52

the most sus thing to say. The Day Z

24:54

guys jumped in too with a giga chat, I

24:57

guess, from DLSS5. One of the big

25:00

problems here is that Nvidia has 95% of

25:02

the market now. So, it's at a point

25:05

where the developers are going to play a

25:07

game of numbers where optimizing for the

25:10

thing that 95% of the market has is

25:12

going to be the most financially

25:14

incentivized thing to do because you're

25:16

going to get the broadest user base and

25:19

have to deal with the least amount of

25:21

kind of specific fine-tuning across

25:23

vendors. So this to us is concerning

25:26

because just like with game works over

25:28

the years and all of the other

25:29

technologies Nvidia rolled out at one

25:31

point or another that are software

25:32

focused and integrated with game

25:34

development. Although there are cool

25:36

things they do, it also does tend to

25:39

follow a pattern of starting to sort of

25:41

box out the competitors. And now it's

25:43

not just AMD. Intel it's like kind of

25:48

doesn't count here. I'm not really

25:49

considering them. And it's not because

25:50

of ARC not earning it. It's because

25:52

Nvidia owns 5% of Intel. So it

25:55

doesn't really matter. Might be 4%.

25:57

Close enough. Like point is though,

25:59

Intel's part of Nvidia at this point.

26:02

Even though it's a very very small part,

26:04

a four or five% that's still substantial

26:08

if it's a competitor to own. Uh, but

26:12

also Chinese GPUs that are on the rise

26:14

right now where there are a lot of

26:15

companies in China that we're working on

26:17

covering right now that all have their

26:19

flavor of GPU and they're not there yet,

26:22

but it sure looks like they're getting

26:23

there in terms of gaming products. And

26:25

so the more sort of blocks that Nvidia

26:29

can pile up around game developers, the

26:31

more it will defend its position as 95%

26:34

market owner. And so Nvidia is doing

26:36

what it's been able to do for a couple

26:38

decades now that we've been covering for

26:40

I don't know like 15 years or something.

26:42

Uh which is utilize its more abundant

26:47

resources to get engineers and

26:49

developers and shader programmers into

26:52

game development companies to help them,

26:53

which is a good thing ultimately. But if

26:56

they're helping them deploy technologies

26:58

that uh create an a a disfavorable

27:02

marketplace from a competitive

27:04

standpoint, if it's boxing people out

27:07

and leveraging a monopoly status, then

27:10

that's not a good thing for consumers.

27:12

And this is at a time when literally the

27:15

president of the United States stood in

27:17

front of Jensen Juan and his competitor

27:20

Lisa Sue and then made jokes with Jensen

27:25

about how he owns the whole

27:27

market. Like it was funny to the United

27:30

States government that Nvidia owns the

27:33

entire market. I said we'll break him

27:35

up. They said no sir is very hard. I

27:37

said why? I said, "What percentages of

27:39

the market does he have?" So, he has

27:43

100%.

27:45

I said, "Who the hell is he? What's his

27:48

name?" His name is Jensen Wong. Nvidia.

27:51

I said, "What the hell is Nvidia? I've

27:53

never heard of it before."

27:54

>> There's not going to be any antitrust

27:56

regulation. They're they're like in it

27:58

together, literally. Actually, they're

28:01

both investors in Intel. So this is the

28:03

peak opportunity for them to leverage

28:04

their position and start building more

28:06

of a fortress. Even if Nvidia opens

28:09

certain technologies up more publicly,

28:12

ultimately fighting against smaller

28:14

competitors with fewer resources, it's

28:15

going to be harder for them to even just

28:17

keep up with that. So now it's not to

28:19

say they shouldn't do stuff to stay

28:20

ahead. It's what a company competing

28:22

should do. It's just that Nvidia is

28:25

uniquely positioned where they're buddy

28:27

buddy with the United States of America.

28:30

Uh, and Lisa Sue only just recently was

28:33

able to get Trump to remember her name

28:34

at one event after other events where he

28:37

seems to consistently not remember it.

28:39

We've covered that in a separate video,

28:40

though. We actually filmed and edited

28:42

another 20 minutes of content here that

28:43

we're going to leave for a separate

28:44

video cuz it mostly goes into Nvidia's

28:46

new Palunteer announcements. It was

28:48

already publicly announced as partnered

28:49

with Palanteer, which again is a company

28:52

that has ties to concerns for things

28:54

like pre-rime policing or predictive

28:57

policing, but there's new info there.

28:58

They also had some other announcements.

29:00

We were going over earnings as well, but

29:02

we've had a lot of 50-minute videos

29:04

lately. So, we're going to keep this one

29:05

focused after running a poll and asking

29:07

you all what you thought. It was like

29:08

80% voted for a focused video. So, this

29:10

is the DLSS5 one. And then we'll have

29:12

all that other stuff in a separate video

29:14

either here or on GNCA. But anyway, that

29:16

gets you up to speed on DLSS 5. We do

29:19

think that there's a greater play with

29:20

DLSS5 and I think it goes beyond just

29:23

limiting what the competition has access

29:25

to in the gaming space. Nvidia doesn't

29:27

give a about gaming as compared to

29:29

how it used to feel right now. That

29:30

doesn't mean they won't still box people

29:32

out and they probably would still build

29:34

up their their moat to try and do that

29:37

to limit competition. But I do actually

29:40

think that there is a greater play here

29:41

and it could be something like shifting

29:44

people to be more in line with getting

29:46

onto data centers for up to mid-range

29:48

cards for gaming services if uh the bar

29:52

or the requirement increasingly goes up

29:54

for graphics power locally and the price

29:56

goes up. It could also be the joking,

29:58

not joking earlier comment that we had

30:01

in here about if this is maybe useful

30:04

for entertainment providers like game

30:07

developers where if you have enough

30:09

data, if people are plugging everything

30:11

about their lives into LLMs, which Juan

30:13

has already stated, uh he would like for

30:16

those to know everything about you and

30:18

remember every conversation forever.

30:20

>> We would like to have this AI stay with

30:22

us our entire life and remember every

30:23

single conversation we've ever had with

30:25

it. Right? If they have all that

30:27

information and if they have all the

30:29

other data points about you that are

30:30

available online and if you've hooked

30:32

generative AI into active entertainment

30:35

solutions like video games, then there's

30:37

a lot of ways to abuse that to fine-tune

30:40

it to extract maximum value to maximize

30:44

the engagement time, the time spent in

30:46

the game or on the screen or watching

30:47

the movie or whatever uh and create a

30:50

loop that sucks people into it. And so

30:52

that stuff I I think it probably doesn't

30:54

sound too crazy to a lot of our

30:55

audience, but that is all possible.

30:56

These are all things that can be done.

30:58

And whether or not Nvidia explicitly sat

31:00

down in a boardroom and said, "This is

31:02

what we're going to do isn't really a

31:04

factor to us." The point is that it

31:06

looks like the technology could be

31:07

abused in this way, and we would just

31:10

caution connecting your data profile to

31:13

things where it can all be uh directly

31:15

linked back to you. But anyway, the

31:17

short version is DLSS5 has some ugly ass

31:19

graphics. That's it for this one. Thanks

31:21

for watching. and go to

31:21

store.gamersex.net or

31:23

patreon.com/gamersac

31:25

to support us directly.

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