Is Resident Evil Requiem Good
498 segments
I may not be tall, but I have played
every Resident Evil game. Well, mostly.
I've played pretty much every unique
Resident Evil game. I played them all
back to back over the course of like a
month and a half for the sake of tier
listing every Resident Evil game in the
franchise, getting prepared for Resident
Evil Reququum, which I just now
finished. So, naturally, the question on
everyone's mind, Charles, how big can
you smile?
And now with that question answered,
next you're probably wondering, was the
game good? Yes. Yes, it was. And after
having played through nearly every
Resident Evil game ever made, I feel
like I can confidently say I know Ball.
I feel like I know Resident Evil like
Elon Musk knows Ketamine. So when I say
what I'm about to say here, just know
this means something, man. I think
Resident Evil Reququum is a top five
Resident Evil game. I'm saying it. I'm
putting it right there. I'm putting it
out there in the open. You can't take it
back. Can't put the toothpaste back in
the tube. It is an incredible game,
actually. And what I find extremely
impressive is that this franchise has
been around for nearly three decades and
yet they are still able to make new
games in this franchise that feel fresh
and fun. Like you would expect a
franchise that has this many games, like
30 something unique games and like a
hundred something like ports and [ __ ]
Zebo [ __ ] and whatever else they have
for Resident Evil, like Java games and
all that. You would expect by now it to
be beyond milked dry, just no meat left
on the bones, them titties, them melons,
vanquished, devoid of substance. Yet
somehow with Resident Evil, they are
still producing very high quality games.
They had a very bumpy road there for a
little while, like a rough patch around
Resident Evil 6. Good heavens, trust me,
I know they really stunk it up there for
a while, but once RE7 rolled around,
that was literally the [ __ ] cure to
the T- virus that was the Resident Evil
6 [ __ ] plague that basically ruined
the franchise there for a little while.
7 pioneered a new breath of life into
this franchise which was the first
person horror intense stakes and then
they've built upon it and Resident Evil
Reququum marries that gameplay with the
iconic timeless classic gameplay of the
actionoriented Resident Evil 4 formula.
It takes both of these elements, builds
upon them and makes something very
special here with Reququum. So, you play
as two characters, Grace Ashcraftoft,
who actually is the daughter of a
character from Resident Evil Outbreak,
which is super hype because Outbreak, I
think, was a very innovative title for
its time that is still very fun to play,
even though it's quite janky. And her
gameplay is Resident Evil 7 style. It's
very horror focused. It's slower paced.
You're not juiced to the gills with
ammo. You have to use stealth. You have
to struggle. it it's it's very intense.
Then you also play as Leyon in Reququum
and it's just like in RE4 where it is
cheesy over-the-top action and these two
flow back and forth. And for some people
it won't like flow seamlessly because
you do go from like survival horror over
here to action horror over here like
right back to back because you flip-flop
between the two of them. So, for some
people that might be jarring and not
super smooth and feel like tonal
whiplash, but for me, I loved it because
I love Resident Evil 7 and I love
Resident Evil 4. 7 is actually my second
favorite Resident Evil game. Resident
Evil 4 OG is my third favorite game. My
first favorite is OG Resident Evil 3.
There's not a whole lot of OG Resident
Evil 3 DNA in here uh outside of a
little something at the end of the game.
I won't spoil it, but uh anyway, I
really think the game is great. I think
the story is super strong, too. I've
seen some people criticize the writing,
and I do get it. In certain instances,
you could say like, uh, writing got a
little wacky here and there, but I
actually think it's really strong. And
it's one of those things that didn't
just rely on nostalgia baiting, like
here comes a beloved character from the
franchise riding in on a [ __ ] unicorn
to save the day out of nowhere. And
then, do you remember this? Well, good
news. It's back. And do you remember
that? Yeah, it's back, too. But what
about this? Do you remember this from
old Resident Evil? Also back and just
like shoehorning all these cameos in
there for the sake of fan service. It
doesn't do that. It stands on its own
two legs. And yes, there are some
returning characters and some things
from previous Resident Evil games in
here, but they flow really well into the
story that they create. The story
revolves around Grace. She is
investigating a very I'm actually
avoiding spoilers for this review which
is something I don't do often but I
really really enjoyed Reququum and I
want to show it some respect here
without just spoiling things and also
anyone that's watching this that wants
to know my thoughts on it without like
having everything ruined for him. Uh
this is me avoiding spoilers. It follows
Grace after an investigation, you know,
gets all cattywampus and she runs into a
real oddball named Victor Gideon. Victor
Gideon kidnaps her. Leon gets brought
into the fold and he finds himself
needing to make a journey all the way
back to Raccoon City where it all began
for Leon Kennedy. And also, why are they
so interested in Grace? Why did she get
kidnapped? What the [ __ ] is going on?
That's the broad strokes of it. Now,
Grace is a new character, and she's
actually a really good character. I I'm
happy to say. Also, huge shout out to
her voice actress. The voice actress
that played Grace did an unbelievable
job. The way she was able to convey
terror and panic in her performance for
this character was extremely realistic
and it really helped elevate things. So,
even though I I will admit there were
times where the writing got a a little
off the mark and felt a bit off, her
performance was still able to sell it to
the point where it wasn't like jarring
and make you go, "Ooh, yuck, that was
trash." It's just more like h that was a
little that felt a little weird, but you
know, the performance helped salvage
some of those moments. And that's across
the board. Pretty much everyone gives a
really good performance in this game,
and I think that really helps in that
regard. But like I said, I do think the
writing is solid. I think they do a good
job with Grace. I think she is a
well-written character. I think some
people might be annoyed by her because
she has like anxiety. So maybe some
people might find her to be like maybe a
little too timid or, you know, not
confident enough for a Resident Evil
game where you follow characters like
[ __ ] Leon Kennedy who's a a
superhuman hanging hog, blowing zombies
heads off, [ __ ] ripping their nipples
off and beating them to death with them.
She is very different as a protagonist
compared to them, but she's not like the
full protagonist cuz like I said, you
split evenly with Leon. It is like a
very even split with Grace gameplay and
Leon gameplay. It's very nice. You feel
like you get a ton of both. But anyway,
what I'm saying is I think Grace is a
good character. They do a good job with
her. Now, let's talk about the gameplay.
Uh, pretty much exactly what you're
expecting if you played Resident Evil 7,
Resident Evil 4, Resident Evil 4 remake,
Resident Evil 2 remake. You get that
kind of gameplay. You get all of that in
one package here. So, when you're
playing Grace, you're going to be using
stealth. You're going to be needing to
be more mindful of what encounters you
take, you know, going loud using your
ammo versus which ones you use a little
stealth kill with, which aren't free, by
the way. You can't just stealth kill
things for free as grace. You have to
make something which is a little vial
that you stab into them and they blow up
like you just planted dynamite in their
body. So those cost resources and the
way that Grace crafts I thought was very
creative. You get a blood collector. You
collect blood from killed enemies or
even sometimes like blood from enemies
that had already previously been killed
or even buckets of blood in the world.
And you will fill up that blood uh you
know holder that apparatus. And then you
will combine that with, you know, an
herb if you want to make a med injector
for heals. Or you'll combine it with,
you know, some scrap if you want to make
ammo for your handgun or if you want to
make that, you know, one-time use
instakill stealth uh jab. So her
gameplay is very similar to Resident
Evil 7's gameplay, but you have even
less tools at your disposal to fight the
zombies with. You only have two guns.
You have a pistol and then you have
Reququum, the big iron, the [ __ ] big
tuna. Outside of that, that's it. That's
all you have to use to beat the enemies
around you, which is why you need to be
a little smarter about it and also be
slower about it. Now, Leon's gameplay is
exactly what you're expecting it to be
if you've played Resident Evil 4. It's
bombastic. It's over-the-top. It's high
octane. You're killing hundreds of
zombies. And there's a really cool
change they made to how you upgrade your
weapons with Lyon. So this time around,
they reward you for being aggressive. So
you get a tracker that when you kill a
zombie gives you credits on your tracker
that you then spend to get ammo or
upgrades for your weapons, that kind of
thing. So it incentivizes you to [ __ ]
annihilate everything that's around you.
leave no survivors. So, which is a
really fun thing to do. It gives you
plenty of resources to do it as well. It
gives you a lot of fun guns to play
with. Even though I do think the guns
are a little underwhelming, like they
don't have the same kind of character
that I feel they used to have. Like I I
remember playing through Resident Evil 4
OG. You'd have chat be like, "I'm
[ __ ] team Red Nine." No, no, no, no.
Red N's trash. And you'd you'd actually
have like a debate about what guns are
the most fun to use. here. Every gun
feels just very generic, very sy like
they don't have like a unique identity
to them or anything this time around. I
don't think there's going to be like
really passionate uh, you know, [ __ ]
W870 shotgun fans or something, right? I
could be wrong, but for me, it felt like
the guns were just very standard. I
guess I would have liked to see a little
bit more there, but it's not the biggest
deal in the world because they are still
fun to use and you get plenty of
opportunities to use them and kill
zombies. His gameplay, I think, is great
and I really like that new system they
did with tracking kills and rewarding
you for killing things. Like previously
in Resident Evil games, the optimal
strategy usually, well, not usually,
sometimes would boil down to
kneecapping, kicking, and then running
by to conserve ammo. Here it's like you
can do that. You can be a [ __ ] if you
want or you can kill all these zombies
and get yourself a lot of money and
basically max out your weapons really
easily, which I think is very cool. I
think it's very fun. Now, something else
that's been kind of core to the Resident
Evil identity is puzzles. Resident Evil
games have always had a lot of puzzles.
There's not usually like a ton of brain
busters or anything like that, but there
are puzzles in there. Resident Evil
Reququum doesn't really have that. It's
much more in line with like your
standard scavenger hunt style game where
go over here, grab this to take back to
something you passed at the very
beginning of the level to open that door
so you can go in there, grab that, and
put it over there. Which again is very
Resident Evil that's in every RE game
ever made. But there's never really like
any puzzles to this anymore now in
Reququum. There's only like
like three off the top of my head I can
think of that are even remotely puzzles,
but the solution is in a picture that's
in the same room. you just look at the
picture and you see it. I guess it's not
the biggest deal in the world. And maybe
there's some people that even view view
that as a positive thing because it
keeps the pacing like [ __ ] cutthroat.
Like you're constantly moving and you
never stop to have to solve a puzzle.
But I don't know. I I felt like the it
was kind of sad to not have to like
solve puzzles to accomplish things. It's
just literally going and [ __ ] fetch
questing [ __ ] and bringing it back and
forth. But not the biggest deal in the
world, but it is something that I think
people will notice is absent. Another
thing that I have like a small complaint
on is there are a couple sections I
think drag. The most notable one is a
flashback sequence where you're playing
as a child who's running and hiding from
a lot of bad stuff that's going on
around them. And it's like a cool
sequence when it starts, but it goes on
for quite a while. And there are times
where you literally hide in one spot for
like two straight minutes of nothing.
So, it feels like really slow, like
unnecessarily long and drawn out. And
there's a couple of moments like that,
like a couple of places you go that feel
like, okay, we've kind of been here long
enough. Do I really need to get this
many things in order to progress or wait
this long to progress? It does feel like
it does have moments that are there to
pat out time. And it's not that long of
a game. And I know this has actually
been a complaint from quite a few people
because the price tag is $70. It's an
expensive game. It has the big AAA uh
price tag on it and it's roughly like 12
hours long. It took me about 12 hours.
Total like active play time was 8 hours
and something minutes. I played through
on just standard modern. So, it was
pretty quick. I would also say this is
the easiest Resident Evil game I've ever
played. But again, it's about 12 hours
long. And that was with me exploring a
lot. I didn't just beline everything. I
read every [ __ ] note. I found every
single safe and opened every single one.
Even got the achievement for it. I went
out of my way to find pretty much every
charm and every bobblehead, but I guess
I missed a couple bobbleheads somewhere.
I don't know where. I spent a lot of
time exploring and because I got really
engrossed in the game, which speaks
volumes to just how much it was able to
draw me in. But it is about 12 hours for
$70. And a lot of people say that that's
way too short to justify that purchase.
And I can understand that because $70 is
expensive. That's a very expensive game,
but I think this is 12 very, very solid
hours. This does not have anything that
any huge blemishes. Like, it doesn't
fall off a cliff anywhere along the way.
Like, notably with Resident Evil 7, the
whole boat section everyone hates,
myself included. That section is by far
the weakest, unfortunately. But like, it
doesn't have anything like that. This is
12 extremely solid, extremely fun hours.
So, for me, the $70 felt worth it. That
felt fine to me. But for someone else,
maybe 12 hours just really isn't enough.
The replayability on this doesn't seem
to be super huge. It doesn't seem like
there's a ton of replay-ability outside
of going back and doing like insanity.
So, I I don't know how many hours you
can squeeze out of it for $70, but I
personally feel like it was 12 extremely
strong hours. It was a [ __ ] heater
from start to finish. So, I thought it
was a fine price tag for the experience
I got. And now, speaking of the
experience I got, apparently I got
something nobody else in the world did.
Uh, for some reason, I had a very weird
bug where occasionally
the game would stutter during a cutscene
and then the audio would desync. So, the
cut scene would stutter and then it
would play, but the audio would lag like
2 or 3 seconds behind. So, you would be
seeing the cut scene play out completely
silent until the audio caught up to it.
So everything was desynced from time to
time and the only way I could fix that
was by restarting the game. And even
when I like updated drivers, restarted
my computer and everything in between
streams, it still persisted. But
apparently it's a bug that didn't happen
to anybody else. And I can't even find
anyone talking about that bug. So it
seems like something that only happened
to me for some reason. I don't really
get why. So, I guess I can't hold it
against the game as like a bug that's
native to it, unless someone else out
there is reporting it happening to them.
So, I can only speak to my experience.
It was extremely annoying. That [ __ ]
like would ruin cutscenes. It happened
to me in the final cut scene and I
literally just restarted it, redid the
the boss fight and just took it from the
top because I wasn't going to let it
ruin the finale. It was a very annoying
bug. I I don't understand why it was
happening, but I couldn't fix it outside
of just restarting the game.
though I don't think it is a bug you'll
probably experience if you try the game.
It is something I wanted to make a
mention of because that is by far the
biggest headache I had when playing the
game and it looks like it might have
somehow been my fault. There is also one
other complaint I have but it's a big
spoiler. This is your big spoiler
warning. Big spoiler warning. All right.
Now, this is one of the things I would
talk about when it would come to being
like writing decisions that I think were
a little little whack. There is a very
cool new character they introduce in
here named Zeno. And he is a Wesker
clone. And he is super [ __ ] badass.
He is positioned for half the game as
like the big bad. Like this guy is
serious business. And when you get to
the end of the game, it's looking like
you're about to have a huge fight with
Zeno. And then he just gets one tapped
by Victor. Like just insta-killed by
Victor.
You don't fight Zeno. He just instantly
gets his cheeks clapped.
You can't fight Zeno. He He He's a
fraud. He's literally a fraud. And it
was so deflating cuz I was really
looking forward to seeing more of Zeno
and actually getting to fight with him.
But instead, he just gets bent over. It
was just disappointing. I like I don't
It didn't even feel like a good
subversion of your expectations or like
aha gotcha. He wasn't actually the big
bad. It was this guy the whole time. It
didn't even feel like that. It just felt
like that was kind of weak. Why Why
would you do that? You've You've really
hyped him up. You've shown some of his
powers. It was looking like a really
cool sequence that we just saw and what
we what we were expecting to get and now
it's just not there. It just felt
underwhelming to have him killed off
like that. That really let me down
actually. And that's just one of a
couple writing decisions that I do think
were a little odd for as like a path
that they chose to go. not the biggest
deal in the world because overall I do
still think the writing was extremely
strong and like I said I genuinely
believe this is a top five Resident Evil
game. So I am a huge fan of Resident
Evil Reququum. I think it is an
incredible game and uh yeah that's
really about it.
Ask follow-up questions or revisit key timestamps.
Resident Evil Reququum is considered a top-five Resident Evil game by the speaker, who has played nearly every game in the franchise. The game successfully blends the first-person horror and intense stakes introduced in Resident Evil 7 with the action-oriented gameplay of Resident Evil 4, featuring two protagonists: Grace Ashcraftoft (horror/stealth) and Leon Kennedy (action/bombastic). While the game excels in its narrative, character performances, and innovative gameplay mechanics (like Leon's kill-reward system), it is noted for lacking traditional puzzles and having some pacing issues. Despite a $70 price tag for about 12 hours of gameplay, the speaker found it to be a very solid and enjoyable experience, free of major blemishes, though they did encounter a unique audio desync bug. A minor writing critique is the anticlimactic defeat of the character Zeno.
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