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Is Resident Evil Requiem Good

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Is Resident Evil Requiem Good

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498 segments

0:00

I may not be tall, but I have played

0:02

every Resident Evil game. Well, mostly.

0:05

I've played pretty much every unique

0:07

Resident Evil game. I played them all

0:09

back to back over the course of like a

0:11

month and a half for the sake of tier

0:13

listing every Resident Evil game in the

0:15

franchise, getting prepared for Resident

0:18

Evil Reququum, which I just now

0:20

finished. So, naturally, the question on

0:22

everyone's mind, Charles, how big can

0:24

you smile?

0:26

And now with that question answered,

0:28

next you're probably wondering, was the

0:30

game good? Yes. Yes, it was. And after

0:33

having played through nearly every

0:35

Resident Evil game ever made, I feel

0:38

like I can confidently say I know Ball.

0:41

I feel like I know Resident Evil like

0:43

Elon Musk knows Ketamine. So when I say

0:46

what I'm about to say here, just know

0:49

this means something, man. I think

0:51

Resident Evil Reququum is a top five

0:53

Resident Evil game. I'm saying it. I'm

0:56

putting it right there. I'm putting it

0:57

out there in the open. You can't take it

0:58

back. Can't put the toothpaste back in

0:59

the tube. It is an incredible game,

1:02

actually. And what I find extremely

1:04

impressive is that this franchise has

1:06

been around for nearly three decades and

1:08

yet they are still able to make new

1:11

games in this franchise that feel fresh

1:14

and fun. Like you would expect a

1:17

franchise that has this many games, like

1:19

30 something unique games and like a

1:21

hundred something like ports and [ __ ]

1:23

Zebo [ __ ] and whatever else they have

1:25

for Resident Evil, like Java games and

1:27

all that. You would expect by now it to

1:30

be beyond milked dry, just no meat left

1:33

on the bones, them titties, them melons,

1:36

vanquished, devoid of substance. Yet

1:39

somehow with Resident Evil, they are

1:40

still producing very high quality games.

1:42

They had a very bumpy road there for a

1:44

little while, like a rough patch around

1:46

Resident Evil 6. Good heavens, trust me,

1:49

I know they really stunk it up there for

1:51

a while, but once RE7 rolled around,

1:54

that was literally the [ __ ] cure to

1:56

the T- virus that was the Resident Evil

1:58

6 [ __ ] plague that basically ruined

2:01

the franchise there for a little while.

2:03

7 pioneered a new breath of life into

2:07

this franchise which was the first

2:09

person horror intense stakes and then

2:13

they've built upon it and Resident Evil

2:15

Reququum marries that gameplay with the

2:19

iconic timeless classic gameplay of the

2:22

actionoriented Resident Evil 4 formula.

2:25

It takes both of these elements, builds

2:27

upon them and makes something very

2:29

special here with Reququum. So, you play

2:31

as two characters, Grace Ashcraftoft,

2:34

who actually is the daughter of a

2:36

character from Resident Evil Outbreak,

2:38

which is super hype because Outbreak, I

2:40

think, was a very innovative title for

2:41

its time that is still very fun to play,

2:43

even though it's quite janky. And her

2:46

gameplay is Resident Evil 7 style. It's

2:50

very horror focused. It's slower paced.

2:53

You're not juiced to the gills with

2:55

ammo. You have to use stealth. You have

2:57

to struggle. it it's it's very intense.

3:01

Then you also play as Leyon in Reququum

3:03

and it's just like in RE4 where it is

3:06

cheesy over-the-top action and these two

3:09

flow back and forth. And for some people

3:11

it won't like flow seamlessly because

3:13

you do go from like survival horror over

3:16

here to action horror over here like

3:19

right back to back because you flip-flop

3:22

between the two of them. So, for some

3:23

people that might be jarring and not

3:25

super smooth and feel like tonal

3:26

whiplash, but for me, I loved it because

3:30

I love Resident Evil 7 and I love

3:32

Resident Evil 4. 7 is actually my second

3:35

favorite Resident Evil game. Resident

3:37

Evil 4 OG is my third favorite game. My

3:41

first favorite is OG Resident Evil 3.

3:43

There's not a whole lot of OG Resident

3:45

Evil 3 DNA in here uh outside of a

3:49

little something at the end of the game.

3:51

I won't spoil it, but uh anyway, I

3:54

really think the game is great. I think

3:55

the story is super strong, too. I've

3:58

seen some people criticize the writing,

3:59

and I do get it. In certain instances,

4:01

you could say like, uh, writing got a

4:03

little wacky here and there, but I

4:05

actually think it's really strong. And

4:07

it's one of those things that didn't

4:09

just rely on nostalgia baiting, like

4:11

here comes a beloved character from the

4:14

franchise riding in on a [ __ ] unicorn

4:16

to save the day out of nowhere. And

4:19

then, do you remember this? Well, good

4:20

news. It's back. And do you remember

4:22

that? Yeah, it's back, too. But what

4:24

about this? Do you remember this from

4:25

old Resident Evil? Also back and just

4:28

like shoehorning all these cameos in

4:30

there for the sake of fan service. It

4:32

doesn't do that. It stands on its own

4:34

two legs. And yes, there are some

4:36

returning characters and some things

4:38

from previous Resident Evil games in

4:39

here, but they flow really well into the

4:41

story that they create. The story

4:43

revolves around Grace. She is

4:45

investigating a very I'm actually

4:49

avoiding spoilers for this review which

4:50

is something I don't do often but I

4:52

really really enjoyed Reququum and I

4:54

want to show it some respect here

4:56

without just spoiling things and also

4:58

anyone that's watching this that wants

4:59

to know my thoughts on it without like

5:01

having everything ruined for him. Uh

5:03

this is me avoiding spoilers. It follows

5:06

Grace after an investigation, you know,

5:08

gets all cattywampus and she runs into a

5:13

real oddball named Victor Gideon. Victor

5:16

Gideon kidnaps her. Leon gets brought

5:18

into the fold and he finds himself

5:20

needing to make a journey all the way

5:22

back to Raccoon City where it all began

5:25

for Leon Kennedy. And also, why are they

5:28

so interested in Grace? Why did she get

5:30

kidnapped? What the [ __ ] is going on?

5:32

That's the broad strokes of it. Now,

5:35

Grace is a new character, and she's

5:38

actually a really good character. I I'm

5:39

happy to say. Also, huge shout out to

5:42

her voice actress. The voice actress

5:44

that played Grace did an unbelievable

5:46

job. The way she was able to convey

5:48

terror and panic in her performance for

5:50

this character was extremely realistic

5:52

and it really helped elevate things. So,

5:54

even though I I will admit there were

5:57

times where the writing got a a little

5:59

off the mark and felt a bit off, her

6:03

performance was still able to sell it to

6:04

the point where it wasn't like jarring

6:06

and make you go, "Ooh, yuck, that was

6:08

trash." It's just more like h that was a

6:11

little that felt a little weird, but you

6:14

know, the performance helped salvage

6:15

some of those moments. And that's across

6:17

the board. Pretty much everyone gives a

6:19

really good performance in this game,

6:21

and I think that really helps in that

6:23

regard. But like I said, I do think the

6:25

writing is solid. I think they do a good

6:27

job with Grace. I think she is a

6:28

well-written character. I think some

6:29

people might be annoyed by her because

6:31

she has like anxiety. So maybe some

6:33

people might find her to be like maybe a

6:35

little too timid or, you know, not

6:36

confident enough for a Resident Evil

6:38

game where you follow characters like

6:40

[ __ ] Leon Kennedy who's a a

6:42

superhuman hanging hog, blowing zombies

6:45

heads off, [ __ ] ripping their nipples

6:46

off and beating them to death with them.

6:49

She is very different as a protagonist

6:51

compared to them, but she's not like the

6:54

full protagonist cuz like I said, you

6:55

split evenly with Leon. It is like a

6:57

very even split with Grace gameplay and

6:59

Leon gameplay. It's very nice. You feel

7:01

like you get a ton of both. But anyway,

7:03

what I'm saying is I think Grace is a

7:04

good character. They do a good job with

7:05

her. Now, let's talk about the gameplay.

7:08

Uh, pretty much exactly what you're

7:10

expecting if you played Resident Evil 7,

7:12

Resident Evil 4, Resident Evil 4 remake,

7:14

Resident Evil 2 remake. You get that

7:16

kind of gameplay. You get all of that in

7:19

one package here. So, when you're

7:20

playing Grace, you're going to be using

7:22

stealth. You're going to be needing to

7:25

be more mindful of what encounters you

7:28

take, you know, going loud using your

7:30

ammo versus which ones you use a little

7:34

stealth kill with, which aren't free, by

7:36

the way. You can't just stealth kill

7:37

things for free as grace. You have to

7:39

make something which is a little vial

7:41

that you stab into them and they blow up

7:43

like you just planted dynamite in their

7:45

body. So those cost resources and the

7:47

way that Grace crafts I thought was very

7:49

creative. You get a blood collector. You

7:51

collect blood from killed enemies or

7:53

even sometimes like blood from enemies

7:55

that had already previously been killed

7:57

or even buckets of blood in the world.

7:58

And you will fill up that blood uh you

8:01

know holder that apparatus. And then you

8:04

will combine that with, you know, an

8:06

herb if you want to make a med injector

8:08

for heals. Or you'll combine it with,

8:11

you know, some scrap if you want to make

8:12

ammo for your handgun or if you want to

8:15

make that, you know, one-time use

8:17

instakill stealth uh jab. So her

8:21

gameplay is very similar to Resident

8:23

Evil 7's gameplay, but you have even

8:26

less tools at your disposal to fight the

8:29

zombies with. You only have two guns.

8:31

You have a pistol and then you have

8:32

Reququum, the big iron, the [ __ ] big

8:35

tuna. Outside of that, that's it. That's

8:37

all you have to use to beat the enemies

8:40

around you, which is why you need to be

8:42

a little smarter about it and also be

8:44

slower about it. Now, Leon's gameplay is

8:47

exactly what you're expecting it to be

8:49

if you've played Resident Evil 4. It's

8:52

bombastic. It's over-the-top. It's high

8:54

octane. You're killing hundreds of

8:56

zombies. And there's a really cool

8:58

change they made to how you upgrade your

9:01

weapons with Lyon. So this time around,

9:04

they reward you for being aggressive. So

9:07

you get a tracker that when you kill a

9:10

zombie gives you credits on your tracker

9:14

that you then spend to get ammo or

9:17

upgrades for your weapons, that kind of

9:18

thing. So it incentivizes you to [ __ ]

9:23

annihilate everything that's around you.

9:26

leave no survivors. So, which is a

9:28

really fun thing to do. It gives you

9:30

plenty of resources to do it as well. It

9:32

gives you a lot of fun guns to play

9:33

with. Even though I do think the guns

9:35

are a little underwhelming, like they

9:38

don't have the same kind of character

9:40

that I feel they used to have. Like I I

9:42

remember playing through Resident Evil 4

9:43

OG. You'd have chat be like, "I'm

9:45

[ __ ] team Red Nine." No, no, no, no.

9:47

Red N's trash. And you'd you'd actually

9:49

have like a debate about what guns are

9:51

the most fun to use. here. Every gun

9:55

feels just very generic, very sy like

9:58

they don't have like a unique identity

10:01

to them or anything this time around. I

10:03

don't think there's going to be like

10:04

really passionate uh, you know, [ __ ]

10:06

W870 shotgun fans or something, right? I

10:10

could be wrong, but for me, it felt like

10:11

the guns were just very standard. I

10:14

guess I would have liked to see a little

10:15

bit more there, but it's not the biggest

10:17

deal in the world because they are still

10:19

fun to use and you get plenty of

10:20

opportunities to use them and kill

10:22

zombies. His gameplay, I think, is great

10:24

and I really like that new system they

10:26

did with tracking kills and rewarding

10:28

you for killing things. Like previously

10:30

in Resident Evil games, the optimal

10:32

strategy usually, well, not usually,

10:34

sometimes would boil down to

10:35

kneecapping, kicking, and then running

10:37

by to conserve ammo. Here it's like you

10:40

can do that. You can be a [ __ ] if you

10:42

want or you can kill all these zombies

10:43

and get yourself a lot of money and

10:44

basically max out your weapons really

10:46

easily, which I think is very cool. I

10:48

think it's very fun. Now, something else

10:50

that's been kind of core to the Resident

10:52

Evil identity is puzzles. Resident Evil

10:54

games have always had a lot of puzzles.

10:55

There's not usually like a ton of brain

10:57

busters or anything like that, but there

10:59

are puzzles in there. Resident Evil

11:01

Reququum doesn't really have that. It's

11:04

much more in line with like your

11:05

standard scavenger hunt style game where

11:08

go over here, grab this to take back to

11:10

something you passed at the very

11:12

beginning of the level to open that door

11:13

so you can go in there, grab that, and

11:14

put it over there. Which again is very

11:16

Resident Evil that's in every RE game

11:18

ever made. But there's never really like

11:20

any puzzles to this anymore now in

11:22

Reququum. There's only like

11:25

like three off the top of my head I can

11:27

think of that are even remotely puzzles,

11:29

but the solution is in a picture that's

11:31

in the same room. you just look at the

11:33

picture and you see it. I guess it's not

11:34

the biggest deal in the world. And maybe

11:35

there's some people that even view view

11:36

that as a positive thing because it

11:38

keeps the pacing like [ __ ] cutthroat.

11:41

Like you're constantly moving and you

11:42

never stop to have to solve a puzzle.

11:45

But I don't know. I I felt like the it

11:46

was kind of sad to not have to like

11:49

solve puzzles to accomplish things. It's

11:51

just literally going and [ __ ] fetch

11:53

questing [ __ ] and bringing it back and

11:55

forth. But not the biggest deal in the

11:58

world, but it is something that I think

11:59

people will notice is absent. Another

12:01

thing that I have like a small complaint

12:03

on is there are a couple sections I

12:07

think drag. The most notable one is a

12:11

flashback sequence where you're playing

12:12

as a child who's running and hiding from

12:16

a lot of bad stuff that's going on

12:18

around them. And it's like a cool

12:20

sequence when it starts, but it goes on

12:24

for quite a while. And there are times

12:26

where you literally hide in one spot for

12:28

like two straight minutes of nothing.

12:31

So, it feels like really slow, like

12:33

unnecessarily long and drawn out. And

12:36

there's a couple of moments like that,

12:37

like a couple of places you go that feel

12:39

like, okay, we've kind of been here long

12:41

enough. Do I really need to get this

12:43

many things in order to progress or wait

12:45

this long to progress? It does feel like

12:47

it does have moments that are there to

12:50

pat out time. And it's not that long of

12:53

a game. And I know this has actually

12:54

been a complaint from quite a few people

12:55

because the price tag is $70. It's an

12:58

expensive game. It has the big AAA uh

13:01

price tag on it and it's roughly like 12

13:04

hours long. It took me about 12 hours.

13:07

Total like active play time was 8 hours

13:10

and something minutes. I played through

13:12

on just standard modern. So, it was

13:15

pretty quick. I would also say this is

13:17

the easiest Resident Evil game I've ever

13:18

played. But again, it's about 12 hours

13:22

long. And that was with me exploring a

13:24

lot. I didn't just beline everything. I

13:26

read every [ __ ] note. I found every

13:28

single safe and opened every single one.

13:30

Even got the achievement for it. I went

13:32

out of my way to find pretty much every

13:34

charm and every bobblehead, but I guess

13:36

I missed a couple bobbleheads somewhere.

13:37

I don't know where. I spent a lot of

13:39

time exploring and because I got really

13:42

engrossed in the game, which speaks

13:44

volumes to just how much it was able to

13:46

draw me in. But it is about 12 hours for

13:48

$70. And a lot of people say that that's

13:50

way too short to justify that purchase.

13:53

And I can understand that because $70 is

13:55

expensive. That's a very expensive game,

13:57

but I think this is 12 very, very solid

14:00

hours. This does not have anything that

14:02

any huge blemishes. Like, it doesn't

14:05

fall off a cliff anywhere along the way.

14:07

Like, notably with Resident Evil 7, the

14:09

whole boat section everyone hates,

14:11

myself included. That section is by far

14:14

the weakest, unfortunately. But like, it

14:16

doesn't have anything like that. This is

14:18

12 extremely solid, extremely fun hours.

14:22

So, for me, the $70 felt worth it. That

14:26

felt fine to me. But for someone else,

14:30

maybe 12 hours just really isn't enough.

14:32

The replayability on this doesn't seem

14:34

to be super huge. It doesn't seem like

14:37

there's a ton of replay-ability outside

14:38

of going back and doing like insanity.

14:40

So, I I don't know how many hours you

14:43

can squeeze out of it for $70, but I

14:45

personally feel like it was 12 extremely

14:47

strong hours. It was a [ __ ] heater

14:49

from start to finish. So, I thought it

14:52

was a fine price tag for the experience

14:54

I got. And now, speaking of the

14:55

experience I got, apparently I got

14:57

something nobody else in the world did.

14:59

Uh, for some reason, I had a very weird

15:02

bug where occasionally

15:05

the game would stutter during a cutscene

15:07

and then the audio would desync. So, the

15:10

cut scene would stutter and then it

15:11

would play, but the audio would lag like

15:13

2 or 3 seconds behind. So, you would be

15:16

seeing the cut scene play out completely

15:18

silent until the audio caught up to it.

15:20

So everything was desynced from time to

15:22

time and the only way I could fix that

15:24

was by restarting the game. And even

15:26

when I like updated drivers, restarted

15:28

my computer and everything in between

15:30

streams, it still persisted. But

15:32

apparently it's a bug that didn't happen

15:34

to anybody else. And I can't even find

15:37

anyone talking about that bug. So it

15:39

seems like something that only happened

15:40

to me for some reason. I don't really

15:42

get why. So, I guess I can't hold it

15:44

against the game as like a bug that's

15:46

native to it, unless someone else out

15:48

there is reporting it happening to them.

15:50

So, I can only speak to my experience.

15:52

It was extremely annoying. That [ __ ]

15:54

like would ruin cutscenes. It happened

15:57

to me in the final cut scene and I

15:58

literally just restarted it, redid the

16:00

the boss fight and just took it from the

16:02

top because I wasn't going to let it

16:04

ruin the finale. It was a very annoying

16:07

bug. I I don't understand why it was

16:08

happening, but I couldn't fix it outside

16:10

of just restarting the game.

16:13

though I don't think it is a bug you'll

16:15

probably experience if you try the game.

16:17

It is something I wanted to make a

16:18

mention of because that is by far the

16:20

biggest headache I had when playing the

16:21

game and it looks like it might have

16:23

somehow been my fault. There is also one

16:26

other complaint I have but it's a big

16:28

spoiler. This is your big spoiler

16:30

warning. Big spoiler warning. All right.

16:31

Now, this is one of the things I would

16:35

talk about when it would come to being

16:37

like writing decisions that I think were

16:39

a little little whack. There is a very

16:42

cool new character they introduce in

16:43

here named Zeno. And he is a Wesker

16:46

clone. And he is super [ __ ] badass.

16:48

He is positioned for half the game as

16:51

like the big bad. Like this guy is

16:54

serious business. And when you get to

16:57

the end of the game, it's looking like

16:58

you're about to have a huge fight with

17:00

Zeno. And then he just gets one tapped

17:03

by Victor. Like just insta-killed by

17:07

Victor.

17:09

You don't fight Zeno. He just instantly

17:12

gets his cheeks clapped.

17:14

You can't fight Zeno. He He He's a

17:17

fraud. He's literally a fraud. And it

17:19

was so deflating cuz I was really

17:21

looking forward to seeing more of Zeno

17:23

and actually getting to fight with him.

17:26

But instead, he just gets bent over. It

17:28

was just disappointing. I like I don't

17:30

It didn't even feel like a good

17:32

subversion of your expectations or like

17:34

aha gotcha. He wasn't actually the big

17:36

bad. It was this guy the whole time. It

17:38

didn't even feel like that. It just felt

17:39

like that was kind of weak. Why Why

17:42

would you do that? You've You've really

17:44

hyped him up. You've shown some of his

17:46

powers. It was looking like a really

17:47

cool sequence that we just saw and what

17:49

we what we were expecting to get and now

17:51

it's just not there. It just felt

17:53

underwhelming to have him killed off

17:55

like that. That really let me down

17:57

actually. And that's just one of a

17:59

couple writing decisions that I do think

18:01

were a little odd for as like a path

18:04

that they chose to go. not the biggest

18:07

deal in the world because overall I do

18:09

still think the writing was extremely

18:10

strong and like I said I genuinely

18:12

believe this is a top five Resident Evil

18:14

game. So I am a huge fan of Resident

18:17

Evil Reququum. I think it is an

18:18

incredible game and uh yeah that's

18:20

really about it.

Interactive Summary

Resident Evil Reququum is considered a top-five Resident Evil game by the speaker, who has played nearly every game in the franchise. The game successfully blends the first-person horror and intense stakes introduced in Resident Evil 7 with the action-oriented gameplay of Resident Evil 4, featuring two protagonists: Grace Ashcraftoft (horror/stealth) and Leon Kennedy (action/bombastic). While the game excels in its narrative, character performances, and innovative gameplay mechanics (like Leon's kill-reward system), it is noted for lacking traditional puzzles and having some pacing issues. Despite a $70 price tag for about 12 hours of gameplay, the speaker found it to be a very solid and enjoyable experience, free of major blemishes, though they did encounter a unique audio desync bug. A minor writing critique is the anticlimactic defeat of the character Zeno.

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