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Retiring End of 2026 - My Last Year on YouTube

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Retiring End of 2026 - My Last Year on YouTube

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277 segments

0:01

Hi everyone. It's been a little while

0:03

and unfortunately no, the title is not

0:05

clickbait. At the end of this year, I

0:07

will be retiring uh the Armure Historian

0:10

YouTube channel. I won't be deleting or

0:12

dellisting any videos, so you don't have

0:13

to worry about that. But there will be

0:15

no new content going forward next year.

0:18

Unfortunately, as well, the YouTube

0:19

production team that I've had, the

0:21

animators and illustrators um and

0:24

writers and researchers, they're no

0:26

longer part of the team. So now it's

0:27

just me here. And so even if I were to

0:29

come back in any capacity, it's not

0:31

going to be that same armchair historian

0:32

that maybe you're used to. Um, I've got

0:34

a few reasons for this. We'll try to

0:36

make it brief and I'll go over a couple

0:38

of the reasons. You don't have to worry.

0:39

We don't have any kind of uh

0:41

crowdfunding campaign. We don't need any

0:43

of your money and we're not in in any

0:44

financial trouble either. Um, so don't

0:46

worry too much about that. Uh, but we'll

0:48

get into those reasons. Now, before we

0:50

do, I do just want to say thank you to

0:53

all of you guys and thank you to my

0:54

team. Without them, it wouldn't have

0:55

been possible. Without you guys, it

0:57

wouldn't have been possible. Um, for the

0:59

last couple years, I've been doing

1:01

relatively less than when I had first

1:02

started this channel, when I was doing

1:04

the animations and creating little

1:05

drawings and stuff to go along with it.

1:07

These guys have really kept the channel

1:08

floating. And my website members, um,

1:11

you guys have also, uh, been keeping us

1:13

alive. Probably the last two years,

1:15

we've been fully subsidized by our

1:17

website team or our website subscribers.

1:19

So, I'm deeply thankful and appreciative

1:21

uh, of you guys and of course, just all

1:23

of our regular viewers, too. Um, you

1:24

guys have made all of this possible. So,

1:26

I just want to be appreciative and and

1:27

say thank you guys. And, um, speaking of

1:30

the website, all of our website content,

1:32

a lot of the exclusives and original

1:34

videos, those will all be released this

1:36

year. So, that's the type of content

1:37

we're releasing. That's why we're not

1:39

closing down right away. And we've got a

1:41

year of content for you guys all from

1:42

the website. Now, unfortunately, that

1:44

does mean if you are a website member,

1:45

you've probably seen a lot of these

1:46

videos. But, if you weren't, this will

1:48

be a great time for free to be able to

1:50

see all those videos. And furthermore, I

1:52

won't be putting any sponsorships or ad

1:53

messages on them. I might put out a

1:55

shout out to a personal project at the

1:56

end of some of those videos, but I won't

1:58

be interrupting the first couple minutes

2:00

uh to to shout out other sorts of

2:02

brands. But now, let's get into the

2:04

central question as to why uh I'll be

2:06

retiring at the end of this year. Um

2:08

it's a couple different things. Um I

2:10

can't boil it down to one thing, and

2:11

ultimately I have no one else to blame.

2:13

So, don't worry. Again, I'm not uh this

2:15

isn't like a complaining video and

2:16

calling someone out or or YouTube out or

2:18

anything like that. But I will say the

2:20

platform uh YouTube as a whole um is not

2:23

the same as what it used to be. When I

2:25

first started there weren't shorts. A

2:27

lot of the content was a lot different.

2:28

There were fewer YouTubers too and fewer

2:30

uh videos coming out. I think because of

2:33

the way the platform is today uh the the

2:36

different trends, the way it's shifted

2:37

naturally. Every generation uh YouTube

2:39

is going to change and shift and it's

2:41

going to have different trends. Um this

2:42

is a natural thing. It's not necessarily

2:44

better or worse. That's for you to

2:45

judge. Um, but I think as things have

2:48

changed and I've given it my eight or

2:49

nine years here, um, it's a different

2:51

platform than when I first started and

2:54

when I first started, I would I would be

2:56

looking for videos like uh the Battle of

2:58

Stalingrad and instead I would get a

3:00

1-hour black and white documentary. And

3:01

I grew up watching documentaries like

3:03

that. So, I loved those. But part of the

3:04

motivation to start this channel was to

3:06

create more accessible historical

3:08

content that was maybe more entertaining

3:10

to watch, especially for uh younger

3:12

generations. And so we focused on

3:15

animation and making the videos more

3:17

digestible, like 10 to 20 minutes long.

3:19

Uh nowadays, if you search up Battle of

3:20

Stalingrad, you'll get like a 100

3:22

results of all sorts of animated

3:23

channels and many videos that far

3:25

surpass our own quality, too. Um but

3:28

that being said, uh you know, there's

3:30

only so many times you can cover

3:31

Stalenrad or Berlin or Normandy. So

3:34

there aren't um too many more big

3:36

exciting topics that that I'm interested

3:38

in covering. And the platform, I think,

3:40

has shifted more towards that short form

3:42

uh one minute YouTube short style

3:44

videos. If you go to your homepage, I

3:46

think you're only going to see two,

3:47

maybe three long form videos before you

3:49

get a whole row of shorts. Um, and so I

3:51

think the platform has changed. Again,

3:52

for better, for worse, it's it's for you

3:54

to judge and and not for me to tell you.

3:56

Um, and I think it's very natural. Every

3:58

generation YouTubers come and go. And I

4:00

think this is I think this is our time.

4:01

So, I'd rather leave on a high uh and

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leave on a good note with our longer

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videos and not have to bring in uh you

4:09

know, someone to to buy our channel out

4:10

or to ask you guys to to fund us even

4:13

more. I'd rather leave it on a high and

4:15

um and just be proud of what we've all

4:17

created. And shorts is just something

4:19

I'm not willing to do. Some have

4:20

suggested playing the YouTube algorithm

4:22

a little bit more, playing around with

4:23

tags or titles. you know, at my

4:25

channel's peak when we were getting

4:27

millions of views uh on a video almost

4:29

effortlessly, I wasn't even setting any

4:31

tags and I wasn't really click baiting

4:32

with any titles or thumbnails. I I don't

4:35

think you need that to survive on

4:36

YouTube. I think it's just the type if

4:38

if people like your type of content,

4:40

they're going to watch it. So, I don't

4:41

really have the algorithm to blame or uh

4:43

not using certain titles or or something

4:45

like that. I think it's just audiences

4:47

will come and go, channels will come and

4:49

go, and trends will, too. And every

4:51

generation is going to pick up that

4:52

torch and innovate in a new way. And I

4:53

think for me, it's time to to take a

4:55

step back. And I suspect if if I go any

4:57

further, um it it wouldn't be fair to

4:59

you guys or the people who work on this

5:01

channel if I didn't see too much of a

5:02

future for it. I think if we go uh

5:04

further, I don't really see new things

5:06

for us to innovate. And I'm happy with

5:08

what we've created. I'm proud. I don't

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think there's any reason to kind of

5:12

continue things on if if I just don't

5:13

see a good direction to go. Um I won't

5:16

be leaving permanently. If you want to

5:18

follow me elsewhere off of this channel,

5:20

I do have a separate channel called

5:22

Armchair Interactive and that's where I

5:24

create game development logs because um

5:26

over the last couple years I've been

5:27

working game development. If you don't

5:29

know, I released a game a few years ago

5:30

called Fire and Maneuver. And that game

5:33

got a lot of attention, but it didn't

5:34

really perform too well. I know a lot of

5:36

uh fans were a little disappointed with

5:38

it. I know a lot of reviewers were. And

5:40

um it was a huge lesson for us um and a

5:43

huge lesson for me in uh game

5:44

development, game design. Well, last

5:47

year in October, I released my second

5:48

game, Master of Command, which relative

5:50

to Fire Maneuver, I wasn't really

5:52

advertising too much, and my channel uh

5:54

last year is certainly not as big as it

5:56

was during Fire Maneuver. But despite

5:57

that, the game performed much much

5:59

better. And so, despite me seemingly

6:01

having a larger audience here, uh we

6:04

found a a bigger audience over on Steam.

6:06

And um really, that's turned into its

6:08

own separate thing. And I know you guys

6:10

are here for videos. not not a lot of

6:12

you are going to play uh the types of

6:14

games that I make and some of you may

6:15

not play video games at all and that's

6:17

totally fine. That's why I don't want to

6:18

push it too heavily onto you guys and

6:19

that's why I'll be doing a separate

6:21

channel for that. Um but I don't want to

6:23

flood this channel with a bunch of other

6:24

videos that aren't related to history

6:26

content. Um so you can follow me over on

6:28

Armchair Interactive. I also have a

6:30

personal channel called Behind the

6:31

Armchair. I don't know if I'll use it,

6:33

but that's another channel you could

6:34

follow me on. And I've got all those

6:35

links down below. I also have included

6:37

the links of all of our uh uh the

6:39

portfolios of many of the team members

6:41

who worked on this channel. So if you

6:42

have your own YouTube channel or a

6:44

production company and you want to work

6:45

with the very talented people who made

6:47

this channel, um you can do so. You can

6:49

check out that link and there are

6:51

amazing people who worked on this

6:52

channel. They did not contribute to me

6:55

shutting down at all. Uh in fact,

6:57

they're the only reason I didn't shut

6:58

this down two or three years ago. Uh

7:00

both my team and and you guys and your

7:02

support of course. Um so we couldn't

7:04

have done it without all of you guys. I

7:06

really wasn't I wasn't very present even

7:08

last year. And so even though you saw my

7:10

face on the camera, I I wasn't as

7:12

involved as maybe I should have been.

7:13

And so these guys have really really

7:15

done an incredible job uh running the

7:17

channel. I think that's about it. Um so

7:21

really between the YouTube platform

7:23

shifting and me having sort of giving

7:26

given everything that I can contribute

7:28

here and finding a passion for game

7:31

development that I think I'm getting

7:32

better at. not great at it, but I am

7:34

getting better each game I do. Um, I

7:36

think those are really the main reasons.

7:38

So, I don't have anyone else to blame,

7:39

and I'm not blaming the people on

7:40

YouTube or demonetization or anything

7:42

like that. In fact, we really haven't

7:43

had a problem with demonetization in the

7:45

last year. Really, the problem is just

7:47

slowly declining uh the viewership a

7:49

bit. And um and just having less

7:51

sponsors available, things like that.

7:52

And uh it's not a huge deal. You know,

7:54

maybe there could have been ways to to

7:55

to sort of cut corners and scrap a lot

7:58

of the animations and stuff to keep it

8:00

going, but I think the whole premise of

8:02

the channel was built on those

8:03

animations. And I'd rather, again, I'd

8:05

rather end things on a high instead of

8:07

uh cutting down more and more. And who

8:09

knows where we would be if we cut out

8:11

too much. So, that's about everything uh

8:14

today. Um I could try to answer some of

8:17

the top questions if you want to leave

8:18

comments below. Maybe I can write uh to

8:20

a few few of you guys. Um but yeah, go

8:23

follow me over there if you want to on

8:24

Armchair Interactive and uh otherwise

8:26

throughout this year I'll be posting

8:28

that um Armchair History TV content

8:30

which you can follow um as well. But

8:32

that'll be it and um I will see you next

8:36

time. Bye.

Interactive Summary

The Armchair Historian YouTube channel is set to retire at the end of this year, halting the production of new content, though existing videos will remain available. This decision stems from the creator's feeling of having fully explored historical content, the evolving nature of the YouTube platform, and a growing dedication to game development. The channel is not facing financial difficulties, and its previously exclusive website content will be released publicly for free. The creator plans to continue his work on his game development channel, Armchair Interactive.

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