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Always Sad News with Bloodborne

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Always Sad News with Bloodborne

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256 segments

0:00

What if I told you Santa Claus was on

0:02

his way to your house? Old Saint Nick

0:04

wiggling down your chimney to deliver to

0:06

you the thing you've always wanted, but

0:10

in route on his way to your residence,

0:12

he was gunned down, murdered in cold

0:14

blood, and your dream gift stolen.

0:18

That's exactly what I'm telling you. It

0:20

literally happened. A Bloodborne remake

0:23

was taken from us in early 2025. It's

0:25

reported that Bluepoint pitched a

0:27

Bloodborne remake. They were pregnant

0:29

with Bloodborne and then they were

0:31

punched in the stomach, killing it

0:33

before it ever even had a chance. This

0:35

news just broke in light of Bluepoint's

0:38

closure. It's been announced that

0:39

Bluepoint is shutting down, which is an

0:41

absolute [ __ ] shame because I thought

0:42

they were making bangers. They most

0:45

notably made the Demon Souls remake,

0:46

which I thought was incredible. I

0:48

recently replayed it and I think it's an

0:50

amazing game. And they also made the

0:52

Shadow of the Colossus remake and now

0:55

they have been put in the dirt. The

0:57

reason for their shutdown is because

0:59

Sony seemingly lost faith in them. They

1:02

thought they couldn't make their own

1:03

game. Didn't have the gall for it and

1:06

they just couldn't find a partnership

1:08

that made sense. Which I think is a

1:10

fascinating take considering this is the

1:12

same company that was more than willing

1:14

to queef out hundreds of millions of

1:16

dollars shoveled into Concord of all

1:19

things. So, you're telling me they

1:21

believed more in Concord, the live

1:24

service hero farter, than Blue Point

1:28

with a proven track record of making

1:30

good remakes like and having the

1:32

facilities to make good games. Super

1:36

confusing, especially when you consider

1:37

Bluepoint was one of the few studios

1:39

that was actually able to put out a

1:41

highquality game exclusive to the

1:44

PlayStation 5 that made it enticing for

1:46

people to even want to purchase the

1:47

console in the first place. For me,

1:49

Demon Souls remake was a system seller.

1:52

And there are very few games that

1:54

PlayStation 5 even really had throughout

1:56

its run here. PlayStation 5 is going to

1:58

finish this console generation with less

2:00

games on it than the [ __ ] Shrek 2 DVD

2:03

had in its main menu. So, one of the few

2:06

studios that showed proved that it was

2:08

able to actually make a good game now no

2:12

longer exists. In all fairness, I will

2:14

admit that the title Bluepoint was

2:18

cooking for the last x amount of years

2:21

sounded [ __ ] abominable. It sounds

2:24

like such a bad joke. It was a live

2:26

service God of War spin-off adventure.

2:31

Oh god. Oh. So that that was a really

2:35

bad project for Bluepoint to be

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undertaking. It was cancelled by

2:41

PlayStation in January of 2025, which is

2:44

then right after when Bluepoint pitched

2:47

the Bloodborne remake. And I will say

2:50

that a live service God of War game

2:52

sounds like a Sony decision that they

2:54

tasked Bluepoint with. It sounds like

2:56

something that they took and said,

2:57

"Blue, you're doing this." I don't think

2:59

that was Bluepoint's main uh goal. I

3:03

don't think they were salivating to

3:04

create a live service God of War

3:06

experience. I can't imagine Bluepoint

3:08

was crawling on hands and knees,

3:10

graveling and kissing the feet of Sony,

3:12

begging them to allow them to make a

3:14

live service God of War spin-off game.

3:18

That just seems like a Sony corporate

3:21

zombie decision. And Sony publicly

3:23

stated numerous times that one of their

3:25

main focuses was live service

3:28

experiences. So, this really does seem

3:30

like an idea, you know, cooked up in the

3:33

laboratory of Sony. And it's the exact

3:36

same brain deadad approach that led to

3:39

the foul, smelly concord that only

3:43

breathed for about 2 weeks. An

3:46

embarrassing two week blunder. So this

3:49

feels like it was a Sony decision. And

3:51

then after the disaster of Concord, they

3:53

probably wanted to pump the brakes a

3:54

bit. So then they cancelled the God of

3:56

War live service game that they put with

3:58

Bluepoint. And then when Bloodborne

4:00

remake Pitch didn't make it across the

4:02

finish line, then they didn't have a

4:04

whole lot that they were working on. So

4:06

they shut them down here a year later.

4:09

And I also thought when reading this

4:10

headline that it was Sony that poo pooed

4:13

on the idea because Sony basically just

4:15

says Bloodborne is our property to sit

4:17

on and do nothing with. But it turns out

4:19

that's not the case. So according to

4:21

Bloomberg, Bluepoint was told that the

4:24

numbers made sense to remake Bloodborne,

4:26

but FromSoft didn't want it to happen.

4:29

So it wasn't Sony that put the kibash on

4:33

it or anything. It was actually

4:35

FromSoft. Former PlayStation executive

4:38

Shuhei Yoshida theorized during a kind

4:40

of funny interview last year that

4:42

Fromoft President Miyazaki, who directed

4:44

Bloodborne, was interested in remaking

4:46

the 20 the 2015 action game himself, but

4:49

was too busy to do so. Yosha said he

4:52

doesn't want anyone else to touch it.

4:54

And if that's true, he believes

4:55

PlayStation would respect Miyazaki's

4:57

wishes, even though PlayStation owns the

4:58

IP. Now, I understand and I think most

5:00

people have understood that Bloodborne

5:03

is a very special title for Miyazaki and

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FromSoft, but I think most people have

5:09

also heard about how much they've wanted

5:11

to do with Bloodborne. And multiple

5:14

times in the past, they've reiterated

5:15

that that's not their decision to make.

5:18

So the impression was for the last

5:19

decade Sony was the one predominantly

5:22

making the decision to keep Bloodborne

5:24

in the toy box under lock and key

5:26

letting the dust gather and that they

5:29

were just squatting on it either because

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they didn't believe that it was you know

5:33

a powerhouse of an IP that they actually

5:36

want to do something with or whatever.

5:39

But it seems like there also is the case

5:42

of Rumsoft just not wanting anyone else

5:44

to work on it, but they themselves are

5:46

too busy to do so, which is

5:48

understandable, but they did allow

5:50

Bluepoint to remake Demon Souls. So then

5:53

I got wondering, well, were they just

5:55

disappointed with how they handled that

5:56

remake? Like maybe they thought that

5:57

[ __ ] was poop and they they didn't enjoy

5:59

it. They weren't a fan, so they didn't

6:01

want Bluepoint to touch Bloodborne,

6:02

which is an extremely special title to

6:05

them. So, I went looking for like some

6:06

old interviews and the most I can find

6:09

is this. It's an Edge magazine interview

6:12

with Miyazaki talking about Demon Souls

6:14

remake. And one of the things that was a

6:16

big topic was how impressive visually

6:19

Demon Souls remake looked, talking about

6:21

the graphic fid graphical fidelity. And

6:24

Miyazaki even said like that actually

6:26

added pressure to them with Elden Ring

6:27

because Blueoint's Demon Souls remake

6:30

looked so good. And when talking about

6:33

the remake, it's mostly positive. Now,

6:36

of course, obviously, he's not going to

6:38

come out and be like, "Oh, man, that's

6:39

the worst thing I've ever played in my

6:40

life." Or anything, but what I read here

6:43

sounds like someone that actually does

6:44

appreciate the work that went into it.

6:46

So, he was asked about, you know, what's

6:48

it like to experience the re re-release

6:50

of a game you originally worked on over

6:51

a decade ago, but had no direct

6:53

involvement in? And he said, "Point

6:54

blank, I haven't played it, but it's

6:56

because I don't enjoy playing games I've

6:58

made in the past. brings up a lot of old

7:00

emotions, memories, and gets a little

7:02

bit overwhelming. So, he hasn't played

7:05

it, but then he says that he's very glad

7:07

to see it get this fresh look, these

7:09

brand new current gen graphics. Uh, he

7:12

then goes on to praise some of the

7:13

decisions they made, even outside of the

7:16

visuals in it, like with their

7:17

mechanics. Like, he goes on to give like

7:20

a lot of flowers to how Bluepoint

7:22

handled Demon Souls remake. So, it seems

7:25

like he and FromSoft were pleased with

7:28

how they approached that one. Though,

7:31

there are also like rumors out there

7:34

that behind the scenes they were really

7:36

disappointed. Trust me, bro. They were

7:39

[ __ ] fuming at the FromSoft

7:40

headquarters with Bluepoints Demon Souls

7:42

remake. It was insulting. They were

7:44

actually about to march over there with

7:45

sledgehammers and beat him to death

7:47

because of how much they hated it. But I

7:50

I can't find any like official sources

7:52

that confirm that. That's all just

7:54

rumors and speculation. What I can find,

7:56

however, is them just openly saying

7:58

like, "Yeah, it was actually like really

7:59

impressive what they did." It doesn't

8:01

seem like there's any animosity. It

8:02

doesn't seem like they hated that or

8:04

anything. But when Bluepoint pitched the

8:07

idea for a Bloodborne remake, I guess

8:09

they weren't interested there because

8:10

Bloodborne means too much to them and

8:12

it's something I guess they directly

8:14

want to be involved with, which they

8:16

wouldn't be if Bluepoint took it over

8:19

because like with Demon Souls remake,

8:21

they weren't involved with that. And I

8:23

guess Bloodborne just means way too much

8:25

for them to want to do that. So, even

8:27

though they can't work on it themselves

8:29

right now, that also means that they

8:31

just don't want anyone to work on a

8:34

video game for Bloodborne in general if

8:36

it's not them, which I can understand.

8:39

It makes sense. However, that also means

8:42

11 years of of no Bloodborne anything.

8:45

This [ __ ] is still 30fps. This

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[ __ ] is still 30 FPS. There's no

8:50

remake, no PC port, no nothing, no

8:53

movement, no schm movement on Bloodborne

8:55

for 11 years for something that is one

8:57

of like the most beloved titles like in

9:00

PlayStation's catalog these days. Like

9:03

it's up there with some of the greats

9:04

and it's only one game right now. And I

9:09

speculate it will be one game for many,

9:12

many moons to come. I personally don't

9:15

foresee uh any new Bloodborne games

9:18

coming, you know, right around the

9:21

corner anytime soon. Maybe, you know,

9:24

deeper into the future, we might see

9:26

like a Bloodborne 2 or Bloodborne port,

9:29

but I don't think it's anytime soon.

9:31

Anyway, just wanted to yap about this. I

9:33

I I keep my finger on the pulse of

9:35

anything Bloodborne related. Fingers

9:38

crossed that one day we'll see more from

9:40

this. It's one of the best games ever

9:43

made. It's such a [ __ ] shame that we

9:46

still don't have more from it. Anyway

9:48

though, that's really about it.

Interactive Summary

Bluepoint Games, known for acclaimed remakes like Demon's Souls and Shadow of the Colossus, is shutting down after their pitch for a Bloodborne remake was rejected. Sony reportedly lost faith in Bluepoint's ability to create original titles, a decision the speaker finds questionable given Bluepoint's track record and Sony's investment in less successful projects like Concord. Before the Bloodborne pitch, Bluepoint was working on a cancelled live-service God of War spin-off, which the speaker attributes to a Sony mandate. Crucially, the Bloodborne remake was rejected by FromSoftware, not Sony. Hidetaka Miyazaki, Bloodborne's director, reportedly wishes to remake the game himself but is currently too busy, and prefers no one else work on it. Despite rumors, Miyazaki seemingly appreciated Bluepoint's Demon's Souls remake. This stance from FromSoftware means that the beloved Bloodborne IP has received no updates or new games for 11 years, a situation the speaker expects to continue for the foreseeable future.

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