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Intel Ultra 5 250K Plus CPU Review & Benchmarks: Gaming, Production, & Power Consumption

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Intel Ultra 5 250K Plus CPU Review & Benchmarks: Gaming, Production, & Power Consumption

Transcript

1133 segments

0:01

All right, Intel has a CPU. It's a $200

0:04

CPU. It's called the Ultra 5 250K Plus,

0:07

the 250KP as we're calling it. And

0:09

there's some software that you need to

0:11

use with it called the Intel Platform

0:13

Performance Package, or as I've been

0:16

calling it, Intel's PP package. Now, the

0:19

Intel PP package isn't too big. It's

0:21

only about 100 megabytes, but it does

0:23

seem to get the job done for Intel. Uh,

0:26

when we were testing Intel's PV package,

0:28

I'm not sure why my team kept laughing

0:30

like every single time I was asking

0:32

them, did you use the PV package or you

0:35

forgot to use the PV package? And I

0:37

every they just kept laughing at me. I

0:38

don't know. I'm not I don't really get

0:40

it. It just felt like we're all just

0:42

going to laugh at Steve today for

0:44

apparently no reason whatsoever when all

0:46

I was trying to do is make sure that

0:47

Intel's PP package is getting use.

0:50

>> Thanks, Steve. Anyway, the company is

0:52

launching a $300 270K Plus CPU as well

0:55

that we'll review in our next video.

0:57

These two are the Aerol Lakeake refresh

0:59

CPUs that use the existing LGA1 1851

1:02

socket motherboards. I'll give you the

1:04

TLDDR to save everyone a little bit of

1:05

time. The short version up front is that

1:07

Intel's new 250K Plus CPU finally brings

1:09

Intel back to parody with its 14th gen,

1:11

undoing a lot of the regression and

1:13

gaming that we saw with the 200 series

1:14

at launch. In some situations, it even

1:17

best the 285K by a couple FPS, although

1:20

enabling 200s boost on the 285K can

1:22

sometimes equalize them. Again, most of

1:24

the time, we see the 250K Plus around

1:26

the level of the 14600K and the 285K. It

1:29

trails the 9800 XD predictably and

1:31

significantly, but it also costs a lot

1:32

less, so it isn't a direct comparison.

1:34

We're seeing large gains in gaming over

1:35

the 9600X and actually production

1:37

workloads as well, like 24% in this

1:39

case, and significantly better

1:41

performance than Intel's own preceding

1:42

245K in basically every situation.

1:45

That's largely due to going with more

1:46

cores and cache for the 250K plus rather

1:48

than the 245K as opposed to a pure clock

1:51

bump. In non- gaming workloads, Intel

1:53

maintains a good overall position

1:54

against AMD's price equivalent options

1:56

like the 9600X or the 250K Plus. For the

1:59

most part in the test that we run, Intel

2:01

250 KP is just straight up better in a

2:03

lot of the non-gaming tests and actually

2:05

in a lot of the gaming tests versus the

2:06

9600 X. That said, AMD's 5800 X3D and

2:09

5700 X3D 5600 X3D still do really well

2:12

in gaming and often do beat the 250 KP.

2:15

The biggest challenge for Intel remains

2:16

the fact that Intel has a poor history

2:18

of motherboard longevity. This is

2:20

probably the last in the line other than

2:22

maybe other AeroLake refreshes for this

2:25

motherboard socket. We're keeping this

2:26

one pretty simple today. Still a lot of

2:27

charts. There's a lot of data, but

2:29

relatively simple as far as we're

2:31

concerned. We're not going to get into

2:32

the efficiency as in performance per

2:34

watt that we've done in the past. And to

2:36

be real open with you, I am

2:39

tired. Like I have not left the office

2:41

for about a week and I would like to go

2:44

sleep at some point. So, uh, the couch

2:46

is getting its I mean, it's not great

2:48

for my back. So, we're going to keep

2:49

this focused on gaming production

2:52

frequency. Got a little bit of power in

2:54

there just to address it. Uh, and then

2:56

maybe we'll expand the scope on this in

2:58

the future. If there's some interest in

2:59

these parts, we can always add some

3:00

additional tests. But for the most part,

3:02

I think we've got a pretty good scope of

3:04

coverage here. Uh, we'll start with the

3:05

250KP today. We'll do the 270KP in a

3:08

separate review video coming up

3:09

basically immediately after this one as

3:11

our next video. Um, and the the reason

3:14

this has been such a haul is not because

3:16

of the CPUs necessarily, but because in

3:18

the last week we had the DLSS5 news. We

3:20

had Noct was case review that we ran

3:23

where uh that is the most in-depth case

3:25

benchmark I think we've ever done. We

3:27

had the fan testing data in there as

3:29

well. We ran Discord alternatives. We

3:30

did the Crimson Desert benchmarking. We

3:32

debuted our animation error or

3:34

simulation time error charts for actual

3:36

GPU comparison in that testing. So, it

3:39

has been a very busy week, but we're

3:40

going to close it out with the 2D KP

3:43

review. Let's get started. Before that,

3:45

this video is brought to you by the Mont

3:46

HSO1 and HSO2 cases. The HSO1 and HSO2

3:50

cases differ by way of a mesh front or a

3:52

curved glass front. We previously

3:54

reviewed these cases in our intensive

3:55

benchmarking process and found them to

3:57

be overall high build quality with

3:59

thermals comparable between the two

4:00

designs. The rear chamber of the case

4:02

uniquely brings the power supply forward

4:04

and perforates the rear wall of the case

4:06

allowing for more air movement

4:07

internally while providing a different

4:09

look. The rear of the case uses a fan

4:11

mounting mechanism for two separate fans

4:13

that can be coupled together with a

4:14

plate improving convenience. The HSO1

4:17

and HSO2 also invert with minimal

4:19

effort, allowing the computer to present

4:21

to the opposite side without needing to

4:23

reconfigure the entire build. Learn more

4:25

at the links in the description below.

4:27

The new CPU has launched in a few days,

4:28

which is good. That means they're giving

4:29

people time to watch reviews before they

4:31

make a decision. So, that's nice. Uh,

4:33

behind the scenes, Intel was extremely

4:34

disorganized, at least in handling our

4:36

side of things, for the reviews for this

4:38

one. So, I I haven't really seen Intel

4:40

this scatter. They were late with

4:42

getting us information. They're late

4:44

getting software out. the CPUs didn't

4:46

really arrive with that much time to

4:47

work on them either for us and I I just

4:50

was not impressed. Now that said, that's

4:52

not part of the product. It's not part

4:53

of the consumer experience. So, we won't

4:55

factor that into the conclusions or

4:57

anything, but I do think it's maybe an

4:58

indicator of where Intel's at where this

4:59

is not like Intel. I don't know if it's

5:01

because of the layoffs or what, but

5:02

anyway, we'll start with a refresher on

5:04

the CPU side of the market. We already

5:06

know RAM is rag. So, focusing on the

5:07

CPUs, the 250 KP is a $200 part.

5:10

Currently, the 245K is also $200. The

5:12

14600 K is largely gone other than

5:14

third-party ripoffs or used listings

5:16

which are fine but variable in price.

5:18

And these 9600X is currently about $190,

5:20

making it a head-to-head competitor by

5:22

price. The 7700 X is around $250 with

5:25

the 7800 X3D at around 350 to $380. Now,

5:28

the 7800 X3D is definitely worth

5:30

considering at that price, but maybe

5:31

more as an alternative to the more

5:33

similarly priced 270KP that we'll review

5:35

next. It's in a different price class

5:36

for the 250 KP. Just for reference, the

5:39

285K is currently $530 after a discount

5:41

code with the 9800 X3D at 450 after a

5:45

similar discount code. Intel's new 250K

5:47

Plus CPU is in the former i5 lineup and

5:49

should be $190 to $200. They say the

5:52

250K Plus is running a 6P core 12E core

5:54

configuration for an 18 core 18thread

5:56

spec at 5.3 GHz max boost advertised.

5:59

TDP is claimed to be 159 watts for the

6:01

250K Plus. Although TDP and actual power

6:03

don't match exactly, Intel is also now

6:06

claiming native support for up to DDR5

6:08

7200 on the 250 KP, up from 6400

6:11

previously. So great, higherend memory

6:15

is supported. Now you can max out your

6:18

$200 CPU with your $2,400 RAM in your

6:22

motherboard that you'll only get to use

6:24

once. Notably, the extra cores also

6:27

print with them an L2 cache increased to

6:29

30 megabytes. For comparison, Intel's

6:31

245K runs a sixp core AE core

6:33

configuration for a 14 core 14thread

6:35

spec at 5.2 GHz. That's 100 MHz reduced

6:38

speed for maximum advertised boost and

6:40

that's four fewer ecores than the new

6:42

CPU. This is a reconfiguration of the

6:44

spec itself. So, the 250K Plus is not an

6:46

exact replacement for the 245K. The core

6:48

count change means it's not only a

6:50

frequency bump. The 245K is on 26

6:52

megabytes of L2 also. So, while the 250

6:54

KP is no X3D, it should still have an

6:56

outsized impact on performance against

6:58

the older 245K with its larger cache.

7:00

For reference, the Intel 285K is in the

7:03

former i9 lineup, now called Ultra

7:05

9200S, because that makes more sense

7:07

somehow, and it remains the highest core

7:09

count spec of this group. The 285K has

7:11

eight pores, 16 EC cores, and 24 total

7:14

cores and threads. Max advertised boost

7:16

is 5.7 GHz, making it the highest of the

7:18

group with ecore still at 4.6. Keep in

7:21

mind the actualized boost will be lower

7:23

as more threads are engaged with work.

7:25

All right, these CPUs require some

7:26

additional setup. This is important for

7:27

you to know as well because if you do

7:28

actually buy one, you'll need to do this

7:30

stuff. Intel setup documentation

7:31

reminded us of AMD's old 30-page core

7:34

parking setup guide from its first

7:35

generation of Park CPUs. And Intel's

7:37

document reads, quote, exclamation point

7:40

exclamation point. Stop. Important

7:43

information exclamation point

7:45

exclamation point. End quote. That's how

7:47

you know it's uh well I I think they're

7:50

trying to say it's important. They then

7:52

go on to say that the Intel platform

7:54

performance package or the PP package

7:56

for short or the PPP for even shorter

7:59

must be installed in order to correctly

8:02

activate quote scheduling core parking

8:04

idle power performance results and

8:07

feature availability end quote. Intel

8:09

warns in both bold and underline that a

8:12

Windows system won't work right without

8:14

this jokes on them. Windows never works

8:16

right. The setup guide explains that

8:18

reviewers received an impotent version

8:20

of Intel's PP package, noting that it

8:22

requires a second .exe. In other words,

8:25

after installing the CPU, the management

8:27

engine, and the chipset drivers, we also

8:29

had to install a separate .exe, and you

8:31

will too, for the platform performance

8:33

package software. This is not

8:35

automatically pulled by Windows, at

8:36

least not right now. In our case, we

8:38

also had to install a second separate

8:40

.exe for the driver tuning patch hot

8:43

fix. Intel claims that the public

8:45

version will only require the first

8:47

.exe, not the hot fix, that they had to

8:49

push out before the product launched,

8:52

but the fact that Intel made an active

8:54

decision to ship bugs to reviewers is

8:56

problematic for different reasons. Now,

8:58

we installed both the PB package and the

9:00

hot fix for it. So, we followed the

9:01

setup guide. We did, you know, as you're

9:03

supposed to do to get the CPU to work

9:04

properly. Um, still though, we don't

9:07

review the future. We don't review

9:08

promises from companies. We review what

9:10

they send us. And so although yes, we

9:13

did set it up the way Intel says you're

9:14

supposed to, uh, we also have to assume

9:17

that there's a chance that there's some

9:19

bug issues or that the hot fix doesn't

9:21

make it in or whatever into the consumer

9:23

products in a couple days because I have

9:25

no way of verifying that from where I am

9:26

right now, which is before launch. I

9:28

just know what they sent me. And uh, so

9:30

it's just disorganized. Now, it does at

9:32

least work if you do everything right,

9:34

but end user reviewer, whatever. A

9:37

company shouldn't be sending out a

9:38

product. It's like you have to install

9:39

this thing and then you have to

9:40

immediately install this fix for this

9:42

broken thing that you had to install to

9:43

get the thing to work the first time.

9:44

Intel also talked a lot of game about

9:46

its binary optimization tool which it

9:48

says quote opens a parallel to hardware

9:50

path for Intel to inspect and optimize

9:52

CPU circuit utilization to reduce cache

9:54

misses, branch mispredicts,

9:55

microarchitectural hotspots, and other

9:57

forms of artificial latency in the

9:58

compute pipeline. End quote.

10:00

Unfortunately, in a throwback to Intel's

10:02

busted APO launch, this requires yet

10:04

more software that users have to know to

10:06

install. And also similarly, it doesn't

10:08

work on much right now. Intel says that

10:10

the binary optimization tool currently

10:12

only works in 12 applications. It's also

10:15

optin, meaning it's not intended to be

10:18

something you use by default. So, we're

10:19

not testing it by default because it's

10:21

not I they literally say that the 12

10:23

applications it supports also kind of

10:25

limits how much we'd be able to see an

10:26

impact anyway because we don't test most

10:28

of them. Assassin's Creed Mirage,

10:30

Borderlands 3 from 2019, Cyberpunk 2077,

10:32

that one we do test. Far Cry 6 2021,

10:35

Final Fantasy 14 Dawn Trail, we also

10:36

test Hitman 3 from 2021, Hogwarts

10:39

Legacy, Marvel's Spider-Man Remastered,

10:41

Naraka Blade Point Remnant 2, Shadow of

10:44

the Tomb Raider from 2018, Tiny Tina's

10:46

Wonderland, and everyone's favorite

10:48

game, Geekbench. Many of these happen to

10:50

be ancient reviewer testing titles seems

10:52

intentionally selected. We've cycled

10:54

most of them out by now, but Cyber Punk

10:56

and Final Fantasy still overlap for us.

10:58

As for the claim to uplift, onethird of

11:00

these games get under 3% improvement.

11:02

Half of those are 1 to 2% different,

11:05

which would be indistinguishable from

11:06

test noise. Intel claims 6% in Final

11:09

Fantasy and 2% in Cyberpunk. It's

11:11

claiming 22% in Shadow of the Tomb

11:14

Raider, which we haven't tested in a

11:15

long time. Now, let's get into some

11:17

initial data. We'll start with frequency

11:18

validation. We perform these tests with

11:20

logging to ensure the CPU is functioning

11:22

as advertised and as expected from the

11:24

manufacturer, which helps with

11:25

validation for testing and with testing

11:27

the accuracy of the marketing claims.

11:29

Intel's website claims a 5.3 GHz maximum

11:32

pcore turbo boost for the CPU and 4.6

11:35

GHz maximum ecore boost. This chart

11:37

shows the frequency response across all

11:39

cores in an allcore workload, averaging

11:41

the pores and ecores separately. The

11:44

pecore average held about 5100 MHz

11:46

during most of the test with regular

11:48

drops to about 5 GHz. This is below the

11:51

5300 max advertised speed. However, the

11:54

maximum clocks are typically only in

11:56

workloads with the limited thread count.

11:58

The response here is normal given the

11:59

all core workload. The ecore frequency

12:01

hits and sustains 4.6 GHz. Adding the

12:04

245k for reference. The predecessor

12:06

averaged 5 GHz even for most of this

12:08

test. The dip down in the center is a

12:11

logging anomaly from the test process

12:13

and can be ignored. In general, the new

12:15

CPU is 100 to 200 MHz faster. Finally,

12:18

for reference, the 285K hit 5400 MHz

12:21

during most of this test. Its max

12:23

advertised boost is also higher for

12:25

single core workloads. This chart shows

12:26

the single core frequency response.

12:28

We're plotting the maximum frequency per

12:30

interval of all cores during a single

12:32

threaded workload with Cinebench. In

12:34

this task, the CPU technically does hit

12:36

the 5300 MHz advertised boost sometimes.

12:39

But for the bulk of the first part of

12:40

the workload, it's spending more time at

12:42

5100 MHz than 5300 MHz despite being

12:46

single threaded at this point. That's

12:48

not great. The back half of the workload

12:50

flips that around. So, it does

12:51

eventually spend more time at the

12:53

advertised 5300 MHz, but this at this

12:55

point is uncommon behavior. Adding the

12:57

245K to the chart, its maximum single

13:00

thread frequency per interval was 5200

13:02

MHz with regular intervals at 5,000 MHz.

13:05

The 250K Plus is faster by 100 to 300

13:08

MHz, but most commonly 100 MHz. The

13:11

285K's max single thread frequency was

13:14

5700 MHz in this chart. In BouldersGate

13:16

3 at 1080p, the Ultra 5250K Plus ran at

13:20

107 FPS average with lows at 75 and 66

13:23

FPS. running with Intel's PP package

13:25

installed yielded a 109 FPS average or a

13:28

2% improvement from installing Intel's

13:31

PP package. So, the PP package here

13:33

isn't doing a whole lot, but technically

13:35

it is getting the job done. That's close

13:37

enough that it may be variance, although

13:39

standard deviation in this title is

13:41

relatively low at 0.95 for average FPS.

13:44

Still, plus or minus one FPS would wash

13:46

this result, so there's no real world

13:48

impact in this one. Lows are also about

13:50

the same. We'll do comparisons against

13:52

the better of the two for the rest of

13:53

this. 109 FPS average with PvP puts

13:56

Intel's 250 KP just ahead of the 285K

13:59

nonPP with DDR58000 memory and ahead of

14:02

the like forlike 285K's 107 FPS average

14:05

by 1.7%. Against the Ultra 5 245K's 101

14:10

FPS average, we're seeing an uplift of

14:12

about 8%. AMD's older AM4 X3D CPUs are

14:16

still outperforming the 250 KP,

14:18

including the 5700 X3D and the 5600 X3D,

14:21

which is expected to be higher as its

14:23

clock is higher between the two. Both of

14:25

these are up at 115 to 116 FPS average.

14:28

The older i7 14700 K also leads to 250

14:32

KP as does the i5 14600 K, although only

14:36

by 2%. The 250 KP is definitely improved

14:39

on the first revision of Intel's 200

14:41

series. And at $200, sadly, it's a rare

14:44

sight these days. It's also doing worse

14:46

than the 14600 K, though, and AMD's AM4

14:48

X3D lineup remains ahead. The 250 KP is

14:52

substantially cheaper than the 7800 XD

14:54

and 9800 X3D, of course, but is the same

14:56

price as the launch price for the 5600

14:59

X3D and is $50 cheaper than the original

15:02

5700 XD price. Not that either can still

15:04

be found, but uh those are good

15:06

references for where AMD has been in

15:08

this price point in the past. Against

15:09

other CPUs, Intel's 250 KP with its

15:12

power PP outperforms the 9600X's 96 FPS

15:15

average by about 14%. And as you all

15:18

know, AMD doesn't have a PP package, so

15:20

this is tested without it for the 9600X.

15:22

Outer Worlds 2 is another one of the new

15:24

games we added to our test suite for

15:26

2026. in this benchmark and at 1080p

15:28

first. The 250K Plus ran at 120 FPS

15:32

average with PPP and 119 without it. So,

15:35

we're seeing at best a 0.8% improvement.

15:38

In reality, this is likely just margin

15:40

of error and test variance as that falls

15:42

within those bounds. At 120 FPS, the

15:45

250KP is about 2 FPS below the 13900K

15:48

from 2022, which itself was about the

15:50

same as the relatively new 285K. Adding

15:53

faster memory to the 285K didn't change

15:55

much as we've seen in other tests. Now

15:58

to establish the ceiling, the AMD 9850

16:00

X2D ran at 143 FPS average for a 19.6%

16:04

advantage on the much cheaper 250 KP.

16:06

For a closer price comparison, the 9600X

16:09

at 96 FPS average was outmatched by the

16:12

250 KP by 24%. In this one, Intel's 250

16:15

KP equaled the performance of the 14600K

16:17

from a few years ago. The efficiency may

16:20

be better, but performance hasn't

16:21

changed much in some of these games. As

16:23

for the 245K, the 250 KP ran 8.2% ahead

16:27

in average frame rate. At 1440p, the 250

16:30

KP ran at the same frame rate as at

16:31

1080p. We're not GPU bound, even at

16:34

1440p with our test settings, as we've

16:36

designed the test conditions to lean on

16:37

the CPU as much as possible. In this

16:40

scenario, there's no meaningful change

16:41

in the test. Even the 9850 X3D actually

16:44

isn't meaningfully lower than before.

16:45

We're fully CPUbound with the same

16:47

scaling. So, let's move on. Stellaris is

16:49

up now. This is tested using simulation

16:51

time rather than frame rate, meaning

16:53

that there's a real world time

16:54

difference in how long something takes.

16:56

A faster CPU will allow the game to

16:58

simulate faster. The 250 KP, both with

17:01

and without PBP, took about the same

17:03

amount of time, both around 39 seconds.

17:06

There's no difference between them.

17:07

We'll take the better of the two results

17:09

at 39.0 seconds for comparison. The

17:11

250KP doesn't meet the 285K's

17:13

performance level in this one, with the

17:15

285K benefiting from a 1.5% simulation

17:18

time reduction versus the 250 KP. That

17:20

said, the 285K is about $330 to $360

17:24

more expensive than the 250 KP depending

17:26

on where you buy it. Now, that

17:27

difference might be worth it in

17:28

production applications. We'll see in a

17:30

little bit, but it isn't in this

17:31

situation. The 250 KP outperforms AMD's

17:34

closest modern price comparison, the

17:36

9600X, by a few fractions of a second in

17:38

the simulation test. These two are about

17:40

the same in this test. The 250 KP out

17:43

does the 265K by about 1 to two seconds

17:46

and the 5800 XD by about two to three

17:48

seconds. Against the 245K, the 250 KP

17:52

benefits from a 9.7% reduction in

17:54

simulation time. That's a large

17:55

improvement for Intel, especially since

17:57

the 245K has also been about $200

18:00

lately. Just for perspective on this

18:01

chart, the 9850X 2D's results have a

18:04

time reduction of about 25% from the 250

18:06

KP. These are totally different by price

18:08

class, but it helps to give perspective

18:10

to the maximum uplift available. We

18:12

added Kingdom Come Deliverance 2 for our

18:13

2026 test suite. At 1080p, the 250 KP

18:16

with PPP ran at 227 FPS average, leading

18:19

the 250 KP without the PP package

18:21

enabled by about 1.2%. The 250 KP is

18:24

roughly tied with the 285K and follows

18:26

the 5800 X2D, the latter of which has a

18:29

lead of 3.9% at 236 FPS average. People

18:32

who bought the 5800 XD for gaming and

18:34

who don't need the extra multi-threaded

18:36

non-gaming performance really got out

18:38

ahead with the 5800 XD, which at this

18:41

point it's fair to say is goated.

18:42

Against the 9600X for a modern AMD price

18:45

comparison, the 250 KP runs 10% higher

18:48

frame rate. As for the 245K's 206 FPS

18:52

average, the 250 KP sees a massive

18:54

improvement of 10% while the 245K's

18:56

launch MSRP was 55% higher. These are

18:59

both moves in the right direction. Of

19:01

course, the 245K wasn't positioned well

19:03

at launch for gaming as Intel's own

19:05

14600K outperformed it. Previously, we

19:08

didn't see much benefit from faster

19:10

memory in this test with Intel. Our DDR5

19:13

8000 C38 kit only boosted the 285K by

19:16

fractions of a frame per second, which

19:18

is within error and variance, of course.

19:20

At 1440p, the 250 KP ran at 222 FPS

19:23

average without PvP and 226 with it. The

19:26

stack is overall preserved mostly with

19:28

the exception of the CPUs at the top. We

19:30

see the 9850 XOD get truncated by about

19:33

20 FPS as a result of the higher

19:34

resolution. There's not much change here

19:36

since the 250 KP is below the GP's

19:39

capabilities. So, let's continue. Dragon

19:41

Saga 2 is up next. In this one, the

19:43

Ultra 250 KP ran at 106 FPS average with

19:46

PPP and about 104 FPS without it.

19:48

They're roughly the same, but this

19:50

matches the trend of slight improvements

19:52

so far. In this case, that's 2.1%. The

19:55

lows also improved, although lows have

19:57

more variance in the measurements.

19:59

Taking the higher of the numbers, the

20:00

250KP ends up just ahead of the 14600K,

20:03

finally beating Intel's prior 5 series

20:05

CPU after the 245K lost to it

20:08

significantly. The 14600K led the 245K

20:11

by 8% and now the 250 KP has brought

20:15

Intel back to where it was in 2023, but

20:18

at least the price improved in a more

20:20

rapid way. The 250 KP also happens to

20:23

match the 5800 X2D this time with the

20:25

7800 X2D offering minimal uplift. The

20:28

9800 X2D still has a jump up, but the

20:30

250 KP is achieving most of the possible

20:33

performance in this test at a fraction

20:35

of the price of most of the other high

20:37

performers. The 9600X falls behind in

20:39

this one, down at 86 FPS average and

20:42

yielding a lead of 23% to the 250 KP. In

20:45

Cyberpunk 2077 with 1080p medium

20:47

settings, the 250 KP ran at 169.5 FPS

20:50

average against the 170.2 FPS average

20:53

results of the version with PvP

20:54

installed. The lows are comparable

20:56

between the two and functionally the

20:57

same. This is within margin of error and

20:59

test variance for all three metrics. So,

21:01

we'll use the faster of these to

21:03

compare. As with the others in this

21:04

game, X2D completely dominates the top

21:06

of the chart. Every X2D CPU except for

21:09

the 5500 X2D leads here with the 5700

21:12

XD, 5600 XD, and 5800 XD likewise ahead

21:16

of the 250K Plus. The 5800 XD just for

21:19

reference because so many people have

21:20

it, has a lead of 14% in average frame

21:22

rate with lows also improved. The 5600

21:25

XD isn't far behind that and had a more

21:26

similar MSRP for the people who lived

21:28

near enough to a microenter to buy one

21:30

at its launch. Again, something still

21:32

sold by AMD and globally. The 9600X ran

21:35

at 158 FPS average and gives up a lead

21:38

of 8% to the 255 KP with PPP. The 245K

21:42

is predictably also beaten by the 250 KP

21:44

in this instance by about 4.5%. The

21:47

14600K is down at 158 FPS average in

21:50

this game. So, this is an instance where

21:51

it was below the 245K already.

21:53

Increasing the graphics load by moving

21:55

to high, the top end drops from around

21:57

230 FPS to 214 FPS average. Now for the

22:00

9850 X2D, other than the top few, the

22:03

rest of the CPUs aren't affected much by

22:05

imposing more of a bottleneck at the top

22:06

end. The 250 KP with PPP ran at 159 FPS

22:10

average, outdoing the nonPVP test by 1

22:12

FPS average. Lows are within error of

22:14

each other. The 250 KP is closer to the

22:17

X2D parts now, landing about four to 5

22:19

FPS behind the 5600 XD and 5700 XD. The

22:23

5800 X2D leads by 11%. The 9800 XD's

22:27

lead is less impressive now that it's

22:29

limited on the GPU load, but it's still

22:31

31% ahead, which is still pretty good.

22:33

Uh, for a more appropriate comparison,

22:35

the 9600 X ran at 140 FPS average and

22:38

had lows at 87 and 72 FPS. The 250 KP

22:42

159 FPS average result is ahead of the

22:44

9600X by about 14% in this test. Just

22:47

for some references to older parts,

22:49

users on the 2600, 2700, 3600, 3700X

22:53

would see large uplifts by moving to any

22:54

of these newer CPUs from Intel or AMD.

22:57

It's not worth doing that unless you

22:58

really need the performance. Like if

23:00

you're actively thinking that you wish

23:02

your computer could do something

23:04

specific better, then sure, it might

23:06

make sense. But the big problem, as you

23:08

all know, is that this would require a

23:10

move to DDR5, and the RAM prices remain

23:13

crazy. So that continues to be the

23:14

limiting factor for most builds right

23:16

now. But the gains are at least large at

23:18

this point. F125 is up next. At 1080p,

23:21

F-125 positions the 250K Plus with PPP

23:24

at 253.2 FPS average, which is a

23:27

staggering, unbelievable 0.2 FPS faster

23:32

than without PPP. It truly is incredible

23:35

what Intel's technology can do. Their

23:38

ingenuity knows no bounds. I, for one,

23:40

am glad that I stayed up all night to

23:42

make sure we got this extra testing in.

23:44

The 250 KP is equal to the 9600X in this

23:48

game, although with slightly better 1%

23:49

lows. Overall, these two CPUs are the

23:52

same in performance, although one of

23:54

them goes into a socket that has a few

23:56

more years of support and presumably at

23:57

least one generation after it, and it's

23:59

not Intel. Intel's 250 KP is outdoing

24:02

the 265K by a few frames per second. It

24:05

doesn't match the 285K in this one,

24:07

which ran at 267 FPS average, and that's

24:09

both with our standard RAM and with the

24:11

DDR58000 T38 kit, which were tested with

24:13

an error of each other. The 285K with

24:15

our standard RAM outperforms the 250 KP

24:18

by 5.8%. The 5800 X2D also outdoes the

24:21

250 KP, but the 250 KP at least runs a

24:24

higher frame rate than the 5600 X2D,

24:26

although not by much, and then the 5700

24:29

X2D. The improvement over the 245K's 233

24:31

FPS average is 8 and a half% for the 250

24:34

KP with a similar lead over the 14600K.

24:36

In this one at least, Intel has outdone

24:38

its predecessor. Starfield is up next.

24:40

In this game, the 250K Plus ran at 147

24:42

FPS average, tying the 265K and also

24:45

producing better 1% and.1% lows. This

24:47

has the 250 KP just below the 5800 XD.

24:50

Installing PPP improved performance to

24:52

150 FPS average about a 2.2% 2% uplift

24:55

that allows the 250 KP to marginally

24:57

surpass the 14600K, although they are

25:00

within error of each other. The 285K

25:02

leads the 250 KP with PPP. This time at

25:05

2.8% ahead. Adding fast memory didn't do

25:08

much for the 285K in this test. In this

25:10

game, the 5600 XD and 5700 XD CPUs don't

25:13

do as disproportionately well as some

25:15

other games. They're still good, but the

25:17

250 KP ends up ahead of them. As you'd

25:19

expect, the 9000 XUD and its refresh end

25:22

up at the top of the chart, but remain

25:23

in a different price class. So, not

25:25

really an important comparison for this

25:27

one, just for reference. Intel has

25:29

managed to mostly invalidate its prior

25:31

200 series lineup with this $200 CPU

25:34

when it comes to this game at least.

25:35

However, we still have production

25:37

workloads to look at. We're moving on to

25:38

production tests, which is one of the

25:40

areas that Intel's newer CPUs, including

25:42

the prior 200 series, have done a little

25:44

bit better as compared to their gaming

25:45

results. Extra X3D cache also doesn't

25:48

offer much benefit for AMD in our

25:50

production test suite. So, this can

25:52

dislodge some of their top performing

25:53

gaming CPUs from the top of the charts.

25:56

In 7zip compression testing, we measure

25:58

performance by calculating how many

25:59

millions of instructions per second each

26:01

CPU can complete. The 250K Plus

26:03

completed 152.8,000 MIPS with our

26:06

initial run with PVP improving by 1.5%

26:10

over the original result. These results

26:12

put the 250 KP below the 265K, which has

26:15

a 3.2% advantage over the 250 KPPP.

26:19

It's the quadruple P or the double

26:22

double P or the double PP if you prefer.

26:24

AMD's 9600X is far down here, which

26:28

isn't news for the six core part in

26:30

production tests. Intel's KP PPP has a

26:33

71% lead over the 9600X in this

26:36

compression test and a 1 billion% lead

26:39

in the letter P. Of course, that's the

26:41

only thing that actually matters. Review

26:43

closed. Testing complete. You should buy

26:46

that one. This is however from a

26:48

production standpoint with actual

26:49

performance numbers starting to feel

26:50

like a mirror of 2017 AMD where

26:53

production was its only real bastion of

26:55

hope before it made gaming work again.

26:57

Maybe Intel's following that road map.

26:59

The 285K at 182,000 MIPS leads the 250

27:03

KP by 17.7% with AMD's 9950X CPUs at the

27:08

top. As for the 14600 K, Intel's new 250

27:11

KP finally manages to move the needle

27:14

beyond what we saw with the 245K,

27:18

which was mostly a disappointing result

27:19

previously. The 250 KP leads the 14600K

27:23

by 21% in this test. Decompression

27:25

testing is next. In this test, the 250K

27:27

Plus completed 146.8,000 MIPS, which

27:31

matched it with the 9800 X3D. The A Core

27:34

X3D CPUs have never been impressive in

27:36

this testing, as most of their benefit

27:38

again is in gaming. Enabling PVP pushed

27:41

it up to 151,000 MIPS, an improvement

27:43

from without PvP of 3.2%. The 14600K

27:47

only slightly trails the non- triple P

27:50

result at 138,000 MIPS. The 151,000 MIPS

27:54

250 KP result leads the 14600K by about

27:57

9% here. AMD's 9600X isn't as far down

28:01

as it was in compression, relatively

28:03

speaking, but the 250 KP still has a 45%

28:06

lead over the $190 AMD CPU. The 285K is

28:10

about 37% ahead of the 250 KP here. So,

28:13

we're interested to see how the 270 KP

28:15

does in our next review video. Blender

28:17

is next. For this, we run a tilebased

28:19

CPU render of one frame from our logo in

28:22

the intro animation of these videos, but

28:24

at a higher sample count and quality.

28:26

The 250 KP required 9.2 minutes to

28:28

complete the render under both test

28:30

conditions, that render time requirement

28:32

has its result reduced from the 14600K

28:35

by 25.8%. With a time requirement

28:37

reduction against the 245K at 22%. The

28:40

265K still leads the 250 KP unlike in

28:43

some of the game tests with thanks to

28:45

its core configuration. This is a highly

28:47

core dependent benchmark. So CPUs like

28:49

the 8 core X2D parts fall below

28:51

performance of higher thread count CPUs.

28:54

This is also why the six core 9600X

28:56

struggles in this one down at 16.4

28:59

minutes render time. That means the 250

29:01

KP required 44% less time than the

29:04

9600X. Adobe Photoshop testing via the

29:07

Puget Suite is next. This testing

29:09

measures performance in points by

29:10

running automated sequences of filters,

29:12

scales, warps, and other Photoshop

29:15

functions. Andy's top CPUs here are all

29:17

functionally the same in performance, or

29:19

they're close enough anyway, with no

29:20

real advantage between its 16 core parts

29:23

and some of its better eight core parts.

29:25

We don't have the 1400K retested in this

29:27

one anytime recently, and we were too

29:29

busy benchmarking Crimson Desert the

29:31

past few days to go back for it, but we

29:32

do have the 14700 K. The Fortune 700K

29:35

has about the same overall score as the

29:37

250 KP and the R57600 in this test,

29:40

which matches the results we had in this

29:42

test a little over a year ago in terms

29:44

of relative scaling. The 250 KP outdoes

29:46

the 285K by 4%, including with DDR5 8000

29:50

by 1.7%. It also bests the 245K by 6.7%

29:55

below which we can find the 5800 X3D and

29:58

other AM4 CPUs. As for AMD's 9600X,

30:01

which is the main price competition,

30:03

that's 14% ahead. AMD generally does

30:06

well in Photoshop testing via the Puget

30:08

Tweet right now, which is a flip from

30:09

several years ago when Intel used to be

30:11

the hold out in this test. Chromium code

30:13

compile testing and Windows is next,

30:15

measured in minutes to build the code

30:16

base. This chart has the 9950 X3D

30:19

comfortably at the top and benefiting

30:20

from its extra cache and higher core

30:22

count. The first Intel CPU on the chart

30:24

is the 285K, which credit to it, is

30:27

doing really well here at 106 minutes to

30:29

complete the compile. The 14700K is

30:31

Intel's next CPU behind that until we

30:33

retest the 14900K in this workload

30:34

anyway. And eventually the 250K Plus,

30:37

both with and without PPP, land at

30:39

around 133 minutes to complete the

30:40

compile. That means that these entries

30:43

benefit from a reduction in compile time

30:45

versus the 245K of 21%. The 285K and

30:49

265K both lead these CPUs though with

30:51

thanks to the clocks, cache, and cores

30:53

being put to good use here. AMD's gaming

30:56

class CPUs haven't been as competitive

30:57

in this test as Intel in a while now.

30:59

X3D isn't really built for this with a

31:01

cache helping less than more cores or

31:04

higher clocks on something like the 9800

31:06

X3D, which is slower than the 250K Plus.

31:08

Other notables include the 9600X down at

31:11

235 minutes or a full 100 minutes longer

31:14

to compile than the 250 KP. The 9600X is

31:17

limited in its abilities here with its

31:18

six core 12thread configuration. Da

31:21

Vinci Resolve testing is next. We use

31:22

Premiere internally as we've plugged in

31:24

a bunch of custom automation to it, but

31:26

Resolve is wellresected video editing

31:27

software for its non-subscription

31:29

approach and its better utilization of

31:31

hardware for rendering. This is an

31:32

experimental chart. We label these

31:34

clearly to disclose when our confidence

31:36

threshold is lower than it is for other

31:38

tests. We're new to testing Da Vinci

31:39

Resolve, so to be transparent about it,

31:41

that means there's more risk of an issue

31:43

with the testing process or the data in

31:45

this chart than there is in other

31:46

charts. We run experimental charts with

31:48

disclosures because we need to begin

31:49

gaining experience publishing it in

31:51

order to eventually gain the confidence

31:53

to roll it into the full suite. So, we

31:55

put these experimental charts out for

31:56

the community to offer suggestions for

31:58

improvement so that we can slowly work

31:59

it into the full reviews with our usual

32:01

high confidence. With that clearly

32:03

disclosed in this one, the 250KP scored

32:05

12,993 points, putting it below the

32:08

265K. The 250 KP improves on the 245K by

32:12

12% and improves on the 9600X by 16.8%.

32:16

The 5600 XD and 5700 XD give us some

32:18

pretty valuable information here.

32:20

Because the power budget is the same,

32:21

but the 5700 XD has two more cores. We

32:24

already know that the 5700 XD therefore

32:26

spreads the same power over more cores,

32:28

resulting in a clock speed deficit as

32:30

compared to the 5600 XD. Because the

32:33

5600 XD technically outperforms it here.

32:35

That means that in this test at least,

32:37

Resolve seems to weigh clock speed at

32:39

least somewhat moderately. In other

32:41

words, it's not as simple as two more

32:42

cores at lower clocks is better. In this

32:44

case, two fewer cores at higher clocks

32:46

is better. It also appears to make use

32:48

of the memory change in the 285K where

32:51

we gained 7.4% to 14,383 points from

32:55

13,398 points previously. This is a much

32:58

larger gain than we saw in most other

33:00

tests including gaming which typically

33:02

is more sensitive to memory and in

33:04

particular timings improvement. Now for

33:06

our power test, this time since the team

33:07

was busy on all the case and game

33:09

testing last week, we are keeping it

33:10

pretty simple. For this testing, we set

33:12

up a PMD2 as an interposer between the

33:14

power supply and the test bench. So,

33:16

there's an external capturing device. It

33:18

captures all the power delivered to the

33:19

bench because the motherboard we're

33:20

using splits some of the 24 pin power to

33:22

the CPU, which is abnormal. We take the

33:24

ATX 12volt power, the EPS 12volt power,

33:26

add them together, but we subtract out

33:28

the PCIe slot, which we do by isolating

33:30

the PCIe slot on a riser card strictly

33:33

for this testing. So, that card is not

33:34

there for the performance testing. And

33:36

then we have some overhead for losses

33:38

for VRM efficiency and other 12-volt

33:39

parts on the board. It's not perfect,

33:41

but it works pretty well. This test

33:42

shows power consumption of the 250 KP

33:44

during an allcore Blender workload,

33:46

which will be the worst case power draw

33:48

scenario for the CPU. The external

33:50

capture utilities using the method

33:52

described have us at about 186 watts for

33:54

the CPU. VRM efficiency losses and

33:57

miscellaneous board components. That's

33:58

higher than TDP, but that's also

34:00

expected when taking external

34:01

measurements. For reference, a CPU

34:03

package power measurement using hardware

34:05

info software yields around 140 to 150

34:07

watts in the same test. We also measured

34:09

some games as those scenarios tend to

34:10

draw significantly lower power than an

34:12

allcore workload. We'll show just one

34:13

because it kind of encapsulates all of

34:15

them. At F125 testing, you can see the

34:17

loading screens and cycles with each of

34:19

these spikes and dips. The peaks for

34:21

externally captured power consumption

34:23

landed at 171 watts with the valleys at

34:25

39 watts. During low activity during the

34:27

game itself, such as around the 200

34:29

second to 270 second marks where we're

34:31

driving around the track, we saw around

34:33

100 watts from external capture. CV

34:35

package power was closer to 70 watts

34:37

range via software readings. Our

34:38

traditional power tests are complicated.

34:40

They typically take two days of full

34:42

time just to process the data and

34:44

arrange it for performance per watt on

34:46

charge. Plus, we need to do about a week

34:48

of testing to get everything updated.

34:49

So, for now, we'll leave this one here

34:51

just because of the time, but we may

34:52

revisit it later. Overall, compared to

34:54

Intel's original 200 series launch for

34:55

the 285, 265, and 245K CPUs, this is a

34:59

lot better. The original launch was

35:01

disastrous. Total mess. The price was

35:03

just astronomical for some of those

35:05

CPUs. I mean, the 285K one was like $600

35:08

plus or minus a little bit. That was

35:09

crazy. Not didn't really make sense. It

35:12

was also regressive from the 14th gen.

35:14

So, Intel that launch pretty bad.

35:17

Uh, this one at least looks better. It

35:19

is unfortunately arriving pretty late in

35:21

the cycle for these motherboards in that

35:23

these are probably the last or some of

35:25

the last CPUs that you'll see in the

35:27

platform. Maybe they'll do one more

35:28

refresh or something, but it looks like

35:29

this is probably the end of the line for

35:31

the 1851 motherboards. And hopefully

35:34

whatever Intel does next, they factor in

35:36

longevity better because I mean AMD

35:37

basically put out CPUs for AM4 for like

35:39

10 years, which is unbelievably cool.

35:42

And that's great for the end user. It's

35:45

uh a lot of people, yes, they like to

35:47

build a whole new system. Every time you

35:48

build a system, you get a new

35:49

motherboard, too. But especially times

35:51

like now where whatever the price of the

35:54

CPU is, it almost doesn't matter because

35:57

the price that controls the build is the

36:00

memory. And so in times like now, if you

36:02

can stay in a platform and kind of like

36:04

nest in it and then just swap CPUs,

36:07

that's great. That's good for everybody

36:09

except maybe the motherboard makers. But

36:10

ultimately for these new CPUs, the big

36:12

move here for Intel is the price. They

36:14

did reconfigure them. So you've got more

36:15

cores on the 250KP than you did for say

36:17

the 245K. But it's also cheaper where

36:19

Intel's 245K was over $300 originally.

36:23

And the 285K, which is now often beaten

36:25

or tied in gaming with the 250 KP, is

36:28

again $530 to $560. So the 250KP being a

36:31

$200 CPU that's actually reasonable in

36:33

gaming as a standalone port and still

36:36

pretty damn good, actually competitive

36:37

with AMD, better than it in a lot of

36:39

price for price situations in

36:40

non-gaming. That's good news. Intel's

36:42

14600K gives it some trouble in some

36:44

places which does make it look a little

36:45

bad sometimes because now we're getting

36:47

a couple generations old. But in the

36:49

very least, we're just happy to see

36:50

literally anything even remotely

36:51

affordable in this market because it has

36:53

been really bad for a long time now. And

36:56

uh you know it's it's tough because the

36:59

memory is still kind of the pricing of

37:01

it still kind of ruining everything. But

37:03

at like in a total vacuum price has come

37:07

down and their performance has gone up.

37:09

And that's what Intel needs to do if

37:11

they want to start competing. And I am

37:13

I'm starting to get some of the 2017

37:15

2018 era AMD 10002000 Ryzen vibes from

37:19

this where Intel uh is starting to

37:23

establish a bit more of a foothold at

37:25

the lower price classes in non-gaming

37:28

performance in particular. It's not to

37:29

say they're not good in gaming also, but

37:31

uh specifically in production workloads,

37:33

they're starting to establish a foothold

37:34

there, which is how AMD got back into it

37:36

with the 10002000 series where you they

37:39

were kind of okay in gaming, but they

37:41

they really set up their foothold in

37:44

production. And it almost looks like

37:46

Intel's going that direction right now.

37:47

So, could be pretty interesting in the

37:49

next few years if you can still buy

37:52

sticks of memory.

37:55

But, but we're reviewing just the CPU

37:57

today. So, a few additional notes. The

38:00

2DK Plus does have an optional binary

38:02

optimization tool, but again, it only

38:04

works in two games in our test suite and

38:07

12 games in total. Of the two in our

38:09

test suite, even Intel itself is only

38:11

claiming a 2% uplift for one of them.

38:13

After getting all the charts edited and

38:15

into the review, while Vitalia was

38:17

working on cutting it, I did go back

38:18

through and run the two games for

38:20

Cyberpunk and Final Fantasy 14 with the

38:23

binary tool uh just to see. And I mean,

38:25

it was what Intel said. It was like

38:28

basically 0% in Cyberpunk where the

38:30

differences were within runto run

38:31

variance. So it's a wash. It doesn't do

38:34

anything in other words or at least

38:36

nothing that matters. And then in Final

38:39

Fantasy it was like max a couple

38:41

percentage points. So not really a

38:43

change there for either. As for the 200S

38:45

boost option for say the 285K, we ran

38:47

that CPU back through as well in the

38:49

final stages here of editing just to

38:50

collect some AB. It improves in some

38:52

cases. So if you were to factor this

38:54

into the earlier charts, it'd sometimes

38:55

shift the 285K to par with a 250 KP

38:58

rather than a slight loss. That said,

39:00

our methodological or philosophical

39:02

approach to reviews is to define some

39:04

kind of rigid constraint somewhere

39:05

because otherwise you just get into

39:06

these uh judgment calls of how far do

39:10

you want to push that arms race? Because

39:11

if you're going to enable stuff that's a

39:12

separate BIOS setting, then you also

39:15

need to consider that for say AMD where

39:16

now you need to start considering PBO

39:18

and then to what extent do you consider

39:19

overclocking on the other one. So, uh,

39:21

anyway, we did the numbers at least just

39:22

to have them. But that'll be it for this

39:24

one. Um, yeah, you've got the numbers.

39:26

Hopefully that helps you make a decision

39:28

if I don't know. I I'm really curious

39:31

like genuinely I am curious how many

39:33

people are in the market to build a

39:34

computer right now. Um, because the

39:36

disillusionment it doesn't come from

39:37

Intel or AMD uh in the CPU side. It

39:40

really does come from the memory for me

39:41

where it's just every time I look at the

39:42

RAM prices, I mean, it's bad. It's like

39:44

actually bad. It's not sensationalist.

39:46

It's just it is actually just really bad

39:48

for building a computer. Uh, but there's

39:51

still parts coming out that are

39:53

interesting. So, like I said earlier,

39:54

we're keeping this review really simple

39:55

by our standards. So, a lot of charts

39:57

there. You've got enough to work with.

39:59

The 270 KP will be coming up next for

40:01

us. And I'll keep an eye on comments and

40:03

stuff to see if there's any specific

40:04

requests for additional testing that we

40:06

could do. Um, but we wanted to just kind

40:09

of make this one straightforward for us.

40:11

Uh, because I need to sleep and because

40:14

also just on the team side too,

40:16

everyone's been pushing really hard.

40:17

We've had a killer week for content.

40:18

There's some really cool stuff up there.

40:20

Discord alternatives was awesome. The

40:22

DRAM cartel documentary was really fun

40:23

to work on. Then the knock to a review

40:25

on the case technical side was also we

40:28

introduced some new technical testing

40:29

there. So, a lot of fun stuff. Animation

40:32

error actually was a big one. Simulation

40:33

time error made its actual real debut

40:35

outside of our white paper piece in

40:37

Crimson Desert. So, that was really

40:38

exciting, too. Anyway, I'm thrilled with

40:40

the stuff we're putting out. But, uh,

40:42

yeah, I'm going to I'm going to head out

40:43

and go sleep. And 270 KP is next. If you

40:45

have specific requests for additional

40:47

testing once I come back in with more

40:49

than one hour of sleep, then uh we will

40:52

look at potentially doing that. So, let

40:53

us know. But thank you for watching.

40:54

Subscribe for more as always. Go to

40:55

store.gamersex.net to support us

40:57

directly on patreon.com/gamersex.

40:59

And we will see who next the

Interactive Summary

This video reviews the Intel Core Ultra 5 250K Plus CPU, a new $200 processor that aims to bring Intel back to parity with its competitors in gaming performance. The review highlights that while the 250K Plus offers significant gains over its predecessor, the 245K, and is competitive in many gaming and production workloads, it faces stiff competition from AMD's X3D offerings. A notable point of discussion is the required Intel Platform Performance Package (PPP), which is necessary for optimal performance but was found to be somewhat disorganized in its distribution and implementation for reviewers. The video also touches upon the CPU's frequency behavior, gaming and production benchmarks, power consumption, and the overall market context, including the persistently high RAM prices that continue to be a limiting factor for new PC builds. The reviewer expresses a desire for more affordable options in the CPU market and notes Intel's potential shift towards establishing a stronger foothold in production workloads, similar to AMD's past strategy.

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