Intel Ultra 5 250K Plus CPU Review & Benchmarks: Gaming, Production, & Power Consumption
1133 segments
All right, Intel has a CPU. It's a $200
CPU. It's called the Ultra 5 250K Plus,
the 250KP as we're calling it. And
there's some software that you need to
use with it called the Intel Platform
Performance Package, or as I've been
calling it, Intel's PP package. Now, the
Intel PP package isn't too big. It's
only about 100 megabytes, but it does
seem to get the job done for Intel. Uh,
when we were testing Intel's PV package,
I'm not sure why my team kept laughing
like every single time I was asking
them, did you use the PV package or you
forgot to use the PV package? And I
every they just kept laughing at me. I
don't know. I'm not I don't really get
it. It just felt like we're all just
going to laugh at Steve today for
apparently no reason whatsoever when all
I was trying to do is make sure that
Intel's PP package is getting use.
>> Thanks, Steve. Anyway, the company is
launching a $300 270K Plus CPU as well
that we'll review in our next video.
These two are the Aerol Lakeake refresh
CPUs that use the existing LGA1 1851
socket motherboards. I'll give you the
TLDDR to save everyone a little bit of
time. The short version up front is that
Intel's new 250K Plus CPU finally brings
Intel back to parody with its 14th gen,
undoing a lot of the regression and
gaming that we saw with the 200 series
at launch. In some situations, it even
best the 285K by a couple FPS, although
enabling 200s boost on the 285K can
sometimes equalize them. Again, most of
the time, we see the 250K Plus around
the level of the 14600K and the 285K. It
trails the 9800 XD predictably and
significantly, but it also costs a lot
less, so it isn't a direct comparison.
We're seeing large gains in gaming over
the 9600X and actually production
workloads as well, like 24% in this
case, and significantly better
performance than Intel's own preceding
245K in basically every situation.
That's largely due to going with more
cores and cache for the 250K plus rather
than the 245K as opposed to a pure clock
bump. In non- gaming workloads, Intel
maintains a good overall position
against AMD's price equivalent options
like the 9600X or the 250K Plus. For the
most part in the test that we run, Intel
250 KP is just straight up better in a
lot of the non-gaming tests and actually
in a lot of the gaming tests versus the
9600 X. That said, AMD's 5800 X3D and
5700 X3D 5600 X3D still do really well
in gaming and often do beat the 250 KP.
The biggest challenge for Intel remains
the fact that Intel has a poor history
of motherboard longevity. This is
probably the last in the line other than
maybe other AeroLake refreshes for this
motherboard socket. We're keeping this
one pretty simple today. Still a lot of
charts. There's a lot of data, but
relatively simple as far as we're
concerned. We're not going to get into
the efficiency as in performance per
watt that we've done in the past. And to
be real open with you, I am
tired. Like I have not left the office
for about a week and I would like to go
sleep at some point. So, uh, the couch
is getting its I mean, it's not great
for my back. So, we're going to keep
this focused on gaming production
frequency. Got a little bit of power in
there just to address it. Uh, and then
maybe we'll expand the scope on this in
the future. If there's some interest in
these parts, we can always add some
additional tests. But for the most part,
I think we've got a pretty good scope of
coverage here. Uh, we'll start with the
250KP today. We'll do the 270KP in a
separate review video coming up
basically immediately after this one as
our next video. Um, and the the reason
this has been such a haul is not because
of the CPUs necessarily, but because in
the last week we had the DLSS5 news. We
had Noct was case review that we ran
where uh that is the most in-depth case
benchmark I think we've ever done. We
had the fan testing data in there as
well. We ran Discord alternatives. We
did the Crimson Desert benchmarking. We
debuted our animation error or
simulation time error charts for actual
GPU comparison in that testing. So, it
has been a very busy week, but we're
going to close it out with the 2D KP
review. Let's get started. Before that,
this video is brought to you by the Mont
HSO1 and HSO2 cases. The HSO1 and HSO2
cases differ by way of a mesh front or a
curved glass front. We previously
reviewed these cases in our intensive
benchmarking process and found them to
be overall high build quality with
thermals comparable between the two
designs. The rear chamber of the case
uniquely brings the power supply forward
and perforates the rear wall of the case
allowing for more air movement
internally while providing a different
look. The rear of the case uses a fan
mounting mechanism for two separate fans
that can be coupled together with a
plate improving convenience. The HSO1
and HSO2 also invert with minimal
effort, allowing the computer to present
to the opposite side without needing to
reconfigure the entire build. Learn more
at the links in the description below.
The new CPU has launched in a few days,
which is good. That means they're giving
people time to watch reviews before they
make a decision. So, that's nice. Uh,
behind the scenes, Intel was extremely
disorganized, at least in handling our
side of things, for the reviews for this
one. So, I I haven't really seen Intel
this scatter. They were late with
getting us information. They're late
getting software out. the CPUs didn't
really arrive with that much time to
work on them either for us and I I just
was not impressed. Now that said, that's
not part of the product. It's not part
of the consumer experience. So, we won't
factor that into the conclusions or
anything, but I do think it's maybe an
indicator of where Intel's at where this
is not like Intel. I don't know if it's
because of the layoffs or what, but
anyway, we'll start with a refresher on
the CPU side of the market. We already
know RAM is rag. So, focusing on the
CPUs, the 250 KP is a $200 part.
Currently, the 245K is also $200. The
14600 K is largely gone other than
third-party ripoffs or used listings
which are fine but variable in price.
And these 9600X is currently about $190,
making it a head-to-head competitor by
price. The 7700 X is around $250 with
the 7800 X3D at around 350 to $380. Now,
the 7800 X3D is definitely worth
considering at that price, but maybe
more as an alternative to the more
similarly priced 270KP that we'll review
next. It's in a different price class
for the 250 KP. Just for reference, the
285K is currently $530 after a discount
code with the 9800 X3D at 450 after a
similar discount code. Intel's new 250K
Plus CPU is in the former i5 lineup and
should be $190 to $200. They say the
250K Plus is running a 6P core 12E core
configuration for an 18 core 18thread
spec at 5.3 GHz max boost advertised.
TDP is claimed to be 159 watts for the
250K Plus. Although TDP and actual power
don't match exactly, Intel is also now
claiming native support for up to DDR5
7200 on the 250 KP, up from 6400
previously. So great, higherend memory
is supported. Now you can max out your
$200 CPU with your $2,400 RAM in your
motherboard that you'll only get to use
once. Notably, the extra cores also
print with them an L2 cache increased to
30 megabytes. For comparison, Intel's
245K runs a sixp core AE core
configuration for a 14 core 14thread
spec at 5.2 GHz. That's 100 MHz reduced
speed for maximum advertised boost and
that's four fewer ecores than the new
CPU. This is a reconfiguration of the
spec itself. So, the 250K Plus is not an
exact replacement for the 245K. The core
count change means it's not only a
frequency bump. The 245K is on 26
megabytes of L2 also. So, while the 250
KP is no X3D, it should still have an
outsized impact on performance against
the older 245K with its larger cache.
For reference, the Intel 285K is in the
former i9 lineup, now called Ultra
9200S, because that makes more sense
somehow, and it remains the highest core
count spec of this group. The 285K has
eight pores, 16 EC cores, and 24 total
cores and threads. Max advertised boost
is 5.7 GHz, making it the highest of the
group with ecore still at 4.6. Keep in
mind the actualized boost will be lower
as more threads are engaged with work.
All right, these CPUs require some
additional setup. This is important for
you to know as well because if you do
actually buy one, you'll need to do this
stuff. Intel setup documentation
reminded us of AMD's old 30-page core
parking setup guide from its first
generation of Park CPUs. And Intel's
document reads, quote, exclamation point
exclamation point. Stop. Important
information exclamation point
exclamation point. End quote. That's how
you know it's uh well I I think they're
trying to say it's important. They then
go on to say that the Intel platform
performance package or the PP package
for short or the PPP for even shorter
must be installed in order to correctly
activate quote scheduling core parking
idle power performance results and
feature availability end quote. Intel
warns in both bold and underline that a
Windows system won't work right without
this jokes on them. Windows never works
right. The setup guide explains that
reviewers received an impotent version
of Intel's PP package, noting that it
requires a second .exe. In other words,
after installing the CPU, the management
engine, and the chipset drivers, we also
had to install a separate .exe, and you
will too, for the platform performance
package software. This is not
automatically pulled by Windows, at
least not right now. In our case, we
also had to install a second separate
.exe for the driver tuning patch hot
fix. Intel claims that the public
version will only require the first
.exe, not the hot fix, that they had to
push out before the product launched,
but the fact that Intel made an active
decision to ship bugs to reviewers is
problematic for different reasons. Now,
we installed both the PB package and the
hot fix for it. So, we followed the
setup guide. We did, you know, as you're
supposed to do to get the CPU to work
properly. Um, still though, we don't
review the future. We don't review
promises from companies. We review what
they send us. And so although yes, we
did set it up the way Intel says you're
supposed to, uh, we also have to assume
that there's a chance that there's some
bug issues or that the hot fix doesn't
make it in or whatever into the consumer
products in a couple days because I have
no way of verifying that from where I am
right now, which is before launch. I
just know what they sent me. And uh, so
it's just disorganized. Now, it does at
least work if you do everything right,
but end user reviewer, whatever. A
company shouldn't be sending out a
product. It's like you have to install
this thing and then you have to
immediately install this fix for this
broken thing that you had to install to
get the thing to work the first time.
Intel also talked a lot of game about
its binary optimization tool which it
says quote opens a parallel to hardware
path for Intel to inspect and optimize
CPU circuit utilization to reduce cache
misses, branch mispredicts,
microarchitectural hotspots, and other
forms of artificial latency in the
compute pipeline. End quote.
Unfortunately, in a throwback to Intel's
busted APO launch, this requires yet
more software that users have to know to
install. And also similarly, it doesn't
work on much right now. Intel says that
the binary optimization tool currently
only works in 12 applications. It's also
optin, meaning it's not intended to be
something you use by default. So, we're
not testing it by default because it's
not I they literally say that the 12
applications it supports also kind of
limits how much we'd be able to see an
impact anyway because we don't test most
of them. Assassin's Creed Mirage,
Borderlands 3 from 2019, Cyberpunk 2077,
that one we do test. Far Cry 6 2021,
Final Fantasy 14 Dawn Trail, we also
test Hitman 3 from 2021, Hogwarts
Legacy, Marvel's Spider-Man Remastered,
Naraka Blade Point Remnant 2, Shadow of
the Tomb Raider from 2018, Tiny Tina's
Wonderland, and everyone's favorite
game, Geekbench. Many of these happen to
be ancient reviewer testing titles seems
intentionally selected. We've cycled
most of them out by now, but Cyber Punk
and Final Fantasy still overlap for us.
As for the claim to uplift, onethird of
these games get under 3% improvement.
Half of those are 1 to 2% different,
which would be indistinguishable from
test noise. Intel claims 6% in Final
Fantasy and 2% in Cyberpunk. It's
claiming 22% in Shadow of the Tomb
Raider, which we haven't tested in a
long time. Now, let's get into some
initial data. We'll start with frequency
validation. We perform these tests with
logging to ensure the CPU is functioning
as advertised and as expected from the
manufacturer, which helps with
validation for testing and with testing
the accuracy of the marketing claims.
Intel's website claims a 5.3 GHz maximum
pcore turbo boost for the CPU and 4.6
GHz maximum ecore boost. This chart
shows the frequency response across all
cores in an allcore workload, averaging
the pores and ecores separately. The
pecore average held about 5100 MHz
during most of the test with regular
drops to about 5 GHz. This is below the
5300 max advertised speed. However, the
maximum clocks are typically only in
workloads with the limited thread count.
The response here is normal given the
all core workload. The ecore frequency
hits and sustains 4.6 GHz. Adding the
245k for reference. The predecessor
averaged 5 GHz even for most of this
test. The dip down in the center is a
logging anomaly from the test process
and can be ignored. In general, the new
CPU is 100 to 200 MHz faster. Finally,
for reference, the 285K hit 5400 MHz
during most of this test. Its max
advertised boost is also higher for
single core workloads. This chart shows
the single core frequency response.
We're plotting the maximum frequency per
interval of all cores during a single
threaded workload with Cinebench. In
this task, the CPU technically does hit
the 5300 MHz advertised boost sometimes.
But for the bulk of the first part of
the workload, it's spending more time at
5100 MHz than 5300 MHz despite being
single threaded at this point. That's
not great. The back half of the workload
flips that around. So, it does
eventually spend more time at the
advertised 5300 MHz, but this at this
point is uncommon behavior. Adding the
245K to the chart, its maximum single
thread frequency per interval was 5200
MHz with regular intervals at 5,000 MHz.
The 250K Plus is faster by 100 to 300
MHz, but most commonly 100 MHz. The
285K's max single thread frequency was
5700 MHz in this chart. In BouldersGate
3 at 1080p, the Ultra 5250K Plus ran at
107 FPS average with lows at 75 and 66
FPS. running with Intel's PP package
installed yielded a 109 FPS average or a
2% improvement from installing Intel's
PP package. So, the PP package here
isn't doing a whole lot, but technically
it is getting the job done. That's close
enough that it may be variance, although
standard deviation in this title is
relatively low at 0.95 for average FPS.
Still, plus or minus one FPS would wash
this result, so there's no real world
impact in this one. Lows are also about
the same. We'll do comparisons against
the better of the two for the rest of
this. 109 FPS average with PvP puts
Intel's 250 KP just ahead of the 285K
nonPP with DDR58000 memory and ahead of
the like forlike 285K's 107 FPS average
by 1.7%. Against the Ultra 5 245K's 101
FPS average, we're seeing an uplift of
about 8%. AMD's older AM4 X3D CPUs are
still outperforming the 250 KP,
including the 5700 X3D and the 5600 X3D,
which is expected to be higher as its
clock is higher between the two. Both of
these are up at 115 to 116 FPS average.
The older i7 14700 K also leads to 250
KP as does the i5 14600 K, although only
by 2%. The 250 KP is definitely improved
on the first revision of Intel's 200
series. And at $200, sadly, it's a rare
sight these days. It's also doing worse
than the 14600 K, though, and AMD's AM4
X3D lineup remains ahead. The 250 KP is
substantially cheaper than the 7800 XD
and 9800 X3D, of course, but is the same
price as the launch price for the 5600
X3D and is $50 cheaper than the original
5700 XD price. Not that either can still
be found, but uh those are good
references for where AMD has been in
this price point in the past. Against
other CPUs, Intel's 250 KP with its
power PP outperforms the 9600X's 96 FPS
average by about 14%. And as you all
know, AMD doesn't have a PP package, so
this is tested without it for the 9600X.
Outer Worlds 2 is another one of the new
games we added to our test suite for
2026. in this benchmark and at 1080p
first. The 250K Plus ran at 120 FPS
average with PPP and 119 without it. So,
we're seeing at best a 0.8% improvement.
In reality, this is likely just margin
of error and test variance as that falls
within those bounds. At 120 FPS, the
250KP is about 2 FPS below the 13900K
from 2022, which itself was about the
same as the relatively new 285K. Adding
faster memory to the 285K didn't change
much as we've seen in other tests. Now
to establish the ceiling, the AMD 9850
X2D ran at 143 FPS average for a 19.6%
advantage on the much cheaper 250 KP.
For a closer price comparison, the 9600X
at 96 FPS average was outmatched by the
250 KP by 24%. In this one, Intel's 250
KP equaled the performance of the 14600K
from a few years ago. The efficiency may
be better, but performance hasn't
changed much in some of these games. As
for the 245K, the 250 KP ran 8.2% ahead
in average frame rate. At 1440p, the 250
KP ran at the same frame rate as at
1080p. We're not GPU bound, even at
1440p with our test settings, as we've
designed the test conditions to lean on
the CPU as much as possible. In this
scenario, there's no meaningful change
in the test. Even the 9850 X3D actually
isn't meaningfully lower than before.
We're fully CPUbound with the same
scaling. So, let's move on. Stellaris is
up now. This is tested using simulation
time rather than frame rate, meaning
that there's a real world time
difference in how long something takes.
A faster CPU will allow the game to
simulate faster. The 250 KP, both with
and without PBP, took about the same
amount of time, both around 39 seconds.
There's no difference between them.
We'll take the better of the two results
at 39.0 seconds for comparison. The
250KP doesn't meet the 285K's
performance level in this one, with the
285K benefiting from a 1.5% simulation
time reduction versus the 250 KP. That
said, the 285K is about $330 to $360
more expensive than the 250 KP depending
on where you buy it. Now, that
difference might be worth it in
production applications. We'll see in a
little bit, but it isn't in this
situation. The 250 KP outperforms AMD's
closest modern price comparison, the
9600X, by a few fractions of a second in
the simulation test. These two are about
the same in this test. The 250 KP out
does the 265K by about 1 to two seconds
and the 5800 XD by about two to three
seconds. Against the 245K, the 250 KP
benefits from a 9.7% reduction in
simulation time. That's a large
improvement for Intel, especially since
the 245K has also been about $200
lately. Just for perspective on this
chart, the 9850X 2D's results have a
time reduction of about 25% from the 250
KP. These are totally different by price
class, but it helps to give perspective
to the maximum uplift available. We
added Kingdom Come Deliverance 2 for our
2026 test suite. At 1080p, the 250 KP
with PPP ran at 227 FPS average, leading
the 250 KP without the PP package
enabled by about 1.2%. The 250 KP is
roughly tied with the 285K and follows
the 5800 X2D, the latter of which has a
lead of 3.9% at 236 FPS average. People
who bought the 5800 XD for gaming and
who don't need the extra multi-threaded
non-gaming performance really got out
ahead with the 5800 XD, which at this
point it's fair to say is goated.
Against the 9600X for a modern AMD price
comparison, the 250 KP runs 10% higher
frame rate. As for the 245K's 206 FPS
average, the 250 KP sees a massive
improvement of 10% while the 245K's
launch MSRP was 55% higher. These are
both moves in the right direction. Of
course, the 245K wasn't positioned well
at launch for gaming as Intel's own
14600K outperformed it. Previously, we
didn't see much benefit from faster
memory in this test with Intel. Our DDR5
8000 C38 kit only boosted the 285K by
fractions of a frame per second, which
is within error and variance, of course.
At 1440p, the 250 KP ran at 222 FPS
average without PvP and 226 with it. The
stack is overall preserved mostly with
the exception of the CPUs at the top. We
see the 9850 XOD get truncated by about
20 FPS as a result of the higher
resolution. There's not much change here
since the 250 KP is below the GP's
capabilities. So, let's continue. Dragon
Saga 2 is up next. In this one, the
Ultra 250 KP ran at 106 FPS average with
PPP and about 104 FPS without it.
They're roughly the same, but this
matches the trend of slight improvements
so far. In this case, that's 2.1%. The
lows also improved, although lows have
more variance in the measurements.
Taking the higher of the numbers, the
250KP ends up just ahead of the 14600K,
finally beating Intel's prior 5 series
CPU after the 245K lost to it
significantly. The 14600K led the 245K
by 8% and now the 250 KP has brought
Intel back to where it was in 2023, but
at least the price improved in a more
rapid way. The 250 KP also happens to
match the 5800 X2D this time with the
7800 X2D offering minimal uplift. The
9800 X2D still has a jump up, but the
250 KP is achieving most of the possible
performance in this test at a fraction
of the price of most of the other high
performers. The 9600X falls behind in
this one, down at 86 FPS average and
yielding a lead of 23% to the 250 KP. In
Cyberpunk 2077 with 1080p medium
settings, the 250 KP ran at 169.5 FPS
average against the 170.2 FPS average
results of the version with PvP
installed. The lows are comparable
between the two and functionally the
same. This is within margin of error and
test variance for all three metrics. So,
we'll use the faster of these to
compare. As with the others in this
game, X2D completely dominates the top
of the chart. Every X2D CPU except for
the 5500 X2D leads here with the 5700
XD, 5600 XD, and 5800 XD likewise ahead
of the 250K Plus. The 5800 XD just for
reference because so many people have
it, has a lead of 14% in average frame
rate with lows also improved. The 5600
XD isn't far behind that and had a more
similar MSRP for the people who lived
near enough to a microenter to buy one
at its launch. Again, something still
sold by AMD and globally. The 9600X ran
at 158 FPS average and gives up a lead
of 8% to the 255 KP with PPP. The 245K
is predictably also beaten by the 250 KP
in this instance by about 4.5%. The
14600K is down at 158 FPS average in
this game. So, this is an instance where
it was below the 245K already.
Increasing the graphics load by moving
to high, the top end drops from around
230 FPS to 214 FPS average. Now for the
9850 X2D, other than the top few, the
rest of the CPUs aren't affected much by
imposing more of a bottleneck at the top
end. The 250 KP with PPP ran at 159 FPS
average, outdoing the nonPVP test by 1
FPS average. Lows are within error of
each other. The 250 KP is closer to the
X2D parts now, landing about four to 5
FPS behind the 5600 XD and 5700 XD. The
5800 X2D leads by 11%. The 9800 XD's
lead is less impressive now that it's
limited on the GPU load, but it's still
31% ahead, which is still pretty good.
Uh, for a more appropriate comparison,
the 9600 X ran at 140 FPS average and
had lows at 87 and 72 FPS. The 250 KP
159 FPS average result is ahead of the
9600X by about 14% in this test. Just
for some references to older parts,
users on the 2600, 2700, 3600, 3700X
would see large uplifts by moving to any
of these newer CPUs from Intel or AMD.
It's not worth doing that unless you
really need the performance. Like if
you're actively thinking that you wish
your computer could do something
specific better, then sure, it might
make sense. But the big problem, as you
all know, is that this would require a
move to DDR5, and the RAM prices remain
crazy. So that continues to be the
limiting factor for most builds right
now. But the gains are at least large at
this point. F125 is up next. At 1080p,
F-125 positions the 250K Plus with PPP
at 253.2 FPS average, which is a
staggering, unbelievable 0.2 FPS faster
than without PPP. It truly is incredible
what Intel's technology can do. Their
ingenuity knows no bounds. I, for one,
am glad that I stayed up all night to
make sure we got this extra testing in.
The 250 KP is equal to the 9600X in this
game, although with slightly better 1%
lows. Overall, these two CPUs are the
same in performance, although one of
them goes into a socket that has a few
more years of support and presumably at
least one generation after it, and it's
not Intel. Intel's 250 KP is outdoing
the 265K by a few frames per second. It
doesn't match the 285K in this one,
which ran at 267 FPS average, and that's
both with our standard RAM and with the
DDR58000 T38 kit, which were tested with
an error of each other. The 285K with
our standard RAM outperforms the 250 KP
by 5.8%. The 5800 X2D also outdoes the
250 KP, but the 250 KP at least runs a
higher frame rate than the 5600 X2D,
although not by much, and then the 5700
X2D. The improvement over the 245K's 233
FPS average is 8 and a half% for the 250
KP with a similar lead over the 14600K.
In this one at least, Intel has outdone
its predecessor. Starfield is up next.
In this game, the 250K Plus ran at 147
FPS average, tying the 265K and also
producing better 1% and.1% lows. This
has the 250 KP just below the 5800 XD.
Installing PPP improved performance to
150 FPS average about a 2.2% 2% uplift
that allows the 250 KP to marginally
surpass the 14600K, although they are
within error of each other. The 285K
leads the 250 KP with PPP. This time at
2.8% ahead. Adding fast memory didn't do
much for the 285K in this test. In this
game, the 5600 XD and 5700 XD CPUs don't
do as disproportionately well as some
other games. They're still good, but the
250 KP ends up ahead of them. As you'd
expect, the 9000 XUD and its refresh end
up at the top of the chart, but remain
in a different price class. So, not
really an important comparison for this
one, just for reference. Intel has
managed to mostly invalidate its prior
200 series lineup with this $200 CPU
when it comes to this game at least.
However, we still have production
workloads to look at. We're moving on to
production tests, which is one of the
areas that Intel's newer CPUs, including
the prior 200 series, have done a little
bit better as compared to their gaming
results. Extra X3D cache also doesn't
offer much benefit for AMD in our
production test suite. So, this can
dislodge some of their top performing
gaming CPUs from the top of the charts.
In 7zip compression testing, we measure
performance by calculating how many
millions of instructions per second each
CPU can complete. The 250K Plus
completed 152.8,000 MIPS with our
initial run with PVP improving by 1.5%
over the original result. These results
put the 250 KP below the 265K, which has
a 3.2% advantage over the 250 KPPP.
It's the quadruple P or the double
double P or the double PP if you prefer.
AMD's 9600X is far down here, which
isn't news for the six core part in
production tests. Intel's KP PPP has a
71% lead over the 9600X in this
compression test and a 1 billion% lead
in the letter P. Of course, that's the
only thing that actually matters. Review
closed. Testing complete. You should buy
that one. This is however from a
production standpoint with actual
performance numbers starting to feel
like a mirror of 2017 AMD where
production was its only real bastion of
hope before it made gaming work again.
Maybe Intel's following that road map.
The 285K at 182,000 MIPS leads the 250
KP by 17.7% with AMD's 9950X CPUs at the
top. As for the 14600 K, Intel's new 250
KP finally manages to move the needle
beyond what we saw with the 245K,
which was mostly a disappointing result
previously. The 250 KP leads the 14600K
by 21% in this test. Decompression
testing is next. In this test, the 250K
Plus completed 146.8,000 MIPS, which
matched it with the 9800 X3D. The A Core
X3D CPUs have never been impressive in
this testing, as most of their benefit
again is in gaming. Enabling PVP pushed
it up to 151,000 MIPS, an improvement
from without PvP of 3.2%. The 14600K
only slightly trails the non- triple P
result at 138,000 MIPS. The 151,000 MIPS
250 KP result leads the 14600K by about
9% here. AMD's 9600X isn't as far down
as it was in compression, relatively
speaking, but the 250 KP still has a 45%
lead over the $190 AMD CPU. The 285K is
about 37% ahead of the 250 KP here. So,
we're interested to see how the 270 KP
does in our next review video. Blender
is next. For this, we run a tilebased
CPU render of one frame from our logo in
the intro animation of these videos, but
at a higher sample count and quality.
The 250 KP required 9.2 minutes to
complete the render under both test
conditions, that render time requirement
has its result reduced from the 14600K
by 25.8%. With a time requirement
reduction against the 245K at 22%. The
265K still leads the 250 KP unlike in
some of the game tests with thanks to
its core configuration. This is a highly
core dependent benchmark. So CPUs like
the 8 core X2D parts fall below
performance of higher thread count CPUs.
This is also why the six core 9600X
struggles in this one down at 16.4
minutes render time. That means the 250
KP required 44% less time than the
9600X. Adobe Photoshop testing via the
Puget Suite is next. This testing
measures performance in points by
running automated sequences of filters,
scales, warps, and other Photoshop
functions. Andy's top CPUs here are all
functionally the same in performance, or
they're close enough anyway, with no
real advantage between its 16 core parts
and some of its better eight core parts.
We don't have the 1400K retested in this
one anytime recently, and we were too
busy benchmarking Crimson Desert the
past few days to go back for it, but we
do have the 14700 K. The Fortune 700K
has about the same overall score as the
250 KP and the R57600 in this test,
which matches the results we had in this
test a little over a year ago in terms
of relative scaling. The 250 KP outdoes
the 285K by 4%, including with DDR5 8000
by 1.7%. It also bests the 245K by 6.7%
below which we can find the 5800 X3D and
other AM4 CPUs. As for AMD's 9600X,
which is the main price competition,
that's 14% ahead. AMD generally does
well in Photoshop testing via the Puget
Tweet right now, which is a flip from
several years ago when Intel used to be
the hold out in this test. Chromium code
compile testing and Windows is next,
measured in minutes to build the code
base. This chart has the 9950 X3D
comfortably at the top and benefiting
from its extra cache and higher core
count. The first Intel CPU on the chart
is the 285K, which credit to it, is
doing really well here at 106 minutes to
complete the compile. The 14700K is
Intel's next CPU behind that until we
retest the 14900K in this workload
anyway. And eventually the 250K Plus,
both with and without PPP, land at
around 133 minutes to complete the
compile. That means that these entries
benefit from a reduction in compile time
versus the 245K of 21%. The 285K and
265K both lead these CPUs though with
thanks to the clocks, cache, and cores
being put to good use here. AMD's gaming
class CPUs haven't been as competitive
in this test as Intel in a while now.
X3D isn't really built for this with a
cache helping less than more cores or
higher clocks on something like the 9800
X3D, which is slower than the 250K Plus.
Other notables include the 9600X down at
235 minutes or a full 100 minutes longer
to compile than the 250 KP. The 9600X is
limited in its abilities here with its
six core 12thread configuration. Da
Vinci Resolve testing is next. We use
Premiere internally as we've plugged in
a bunch of custom automation to it, but
Resolve is wellresected video editing
software for its non-subscription
approach and its better utilization of
hardware for rendering. This is an
experimental chart. We label these
clearly to disclose when our confidence
threshold is lower than it is for other
tests. We're new to testing Da Vinci
Resolve, so to be transparent about it,
that means there's more risk of an issue
with the testing process or the data in
this chart than there is in other
charts. We run experimental charts with
disclosures because we need to begin
gaining experience publishing it in
order to eventually gain the confidence
to roll it into the full suite. So, we
put these experimental charts out for
the community to offer suggestions for
improvement so that we can slowly work
it into the full reviews with our usual
high confidence. With that clearly
disclosed in this one, the 250KP scored
12,993 points, putting it below the
265K. The 250 KP improves on the 245K by
12% and improves on the 9600X by 16.8%.
The 5600 XD and 5700 XD give us some
pretty valuable information here.
Because the power budget is the same,
but the 5700 XD has two more cores. We
already know that the 5700 XD therefore
spreads the same power over more cores,
resulting in a clock speed deficit as
compared to the 5600 XD. Because the
5600 XD technically outperforms it here.
That means that in this test at least,
Resolve seems to weigh clock speed at
least somewhat moderately. In other
words, it's not as simple as two more
cores at lower clocks is better. In this
case, two fewer cores at higher clocks
is better. It also appears to make use
of the memory change in the 285K where
we gained 7.4% to 14,383 points from
13,398 points previously. This is a much
larger gain than we saw in most other
tests including gaming which typically
is more sensitive to memory and in
particular timings improvement. Now for
our power test, this time since the team
was busy on all the case and game
testing last week, we are keeping it
pretty simple. For this testing, we set
up a PMD2 as an interposer between the
power supply and the test bench. So,
there's an external capturing device. It
captures all the power delivered to the
bench because the motherboard we're
using splits some of the 24 pin power to
the CPU, which is abnormal. We take the
ATX 12volt power, the EPS 12volt power,
add them together, but we subtract out
the PCIe slot, which we do by isolating
the PCIe slot on a riser card strictly
for this testing. So, that card is not
there for the performance testing. And
then we have some overhead for losses
for VRM efficiency and other 12-volt
parts on the board. It's not perfect,
but it works pretty well. This test
shows power consumption of the 250 KP
during an allcore Blender workload,
which will be the worst case power draw
scenario for the CPU. The external
capture utilities using the method
described have us at about 186 watts for
the CPU. VRM efficiency losses and
miscellaneous board components. That's
higher than TDP, but that's also
expected when taking external
measurements. For reference, a CPU
package power measurement using hardware
info software yields around 140 to 150
watts in the same test. We also measured
some games as those scenarios tend to
draw significantly lower power than an
allcore workload. We'll show just one
because it kind of encapsulates all of
them. At F125 testing, you can see the
loading screens and cycles with each of
these spikes and dips. The peaks for
externally captured power consumption
landed at 171 watts with the valleys at
39 watts. During low activity during the
game itself, such as around the 200
second to 270 second marks where we're
driving around the track, we saw around
100 watts from external capture. CV
package power was closer to 70 watts
range via software readings. Our
traditional power tests are complicated.
They typically take two days of full
time just to process the data and
arrange it for performance per watt on
charge. Plus, we need to do about a week
of testing to get everything updated.
So, for now, we'll leave this one here
just because of the time, but we may
revisit it later. Overall, compared to
Intel's original 200 series launch for
the 285, 265, and 245K CPUs, this is a
lot better. The original launch was
disastrous. Total mess. The price was
just astronomical for some of those
CPUs. I mean, the 285K one was like $600
plus or minus a little bit. That was
crazy. Not didn't really make sense. It
was also regressive from the 14th gen.
So, Intel that launch pretty bad.
Uh, this one at least looks better. It
is unfortunately arriving pretty late in
the cycle for these motherboards in that
these are probably the last or some of
the last CPUs that you'll see in the
platform. Maybe they'll do one more
refresh or something, but it looks like
this is probably the end of the line for
the 1851 motherboards. And hopefully
whatever Intel does next, they factor in
longevity better because I mean AMD
basically put out CPUs for AM4 for like
10 years, which is unbelievably cool.
And that's great for the end user. It's
uh a lot of people, yes, they like to
build a whole new system. Every time you
build a system, you get a new
motherboard, too. But especially times
like now where whatever the price of the
CPU is, it almost doesn't matter because
the price that controls the build is the
memory. And so in times like now, if you
can stay in a platform and kind of like
nest in it and then just swap CPUs,
that's great. That's good for everybody
except maybe the motherboard makers. But
ultimately for these new CPUs, the big
move here for Intel is the price. They
did reconfigure them. So you've got more
cores on the 250KP than you did for say
the 245K. But it's also cheaper where
Intel's 245K was over $300 originally.
And the 285K, which is now often beaten
or tied in gaming with the 250 KP, is
again $530 to $560. So the 250KP being a
$200 CPU that's actually reasonable in
gaming as a standalone port and still
pretty damn good, actually competitive
with AMD, better than it in a lot of
price for price situations in
non-gaming. That's good news. Intel's
14600K gives it some trouble in some
places which does make it look a little
bad sometimes because now we're getting
a couple generations old. But in the
very least, we're just happy to see
literally anything even remotely
affordable in this market because it has
been really bad for a long time now. And
uh you know it's it's tough because the
memory is still kind of the pricing of
it still kind of ruining everything. But
at like in a total vacuum price has come
down and their performance has gone up.
And that's what Intel needs to do if
they want to start competing. And I am
I'm starting to get some of the 2017
2018 era AMD 10002000 Ryzen vibes from
this where Intel uh is starting to
establish a bit more of a foothold at
the lower price classes in non-gaming
performance in particular. It's not to
say they're not good in gaming also, but
uh specifically in production workloads,
they're starting to establish a foothold
there, which is how AMD got back into it
with the 10002000 series where you they
were kind of okay in gaming, but they
they really set up their foothold in
production. And it almost looks like
Intel's going that direction right now.
So, could be pretty interesting in the
next few years if you can still buy
sticks of memory.
But, but we're reviewing just the CPU
today. So, a few additional notes. The
2DK Plus does have an optional binary
optimization tool, but again, it only
works in two games in our test suite and
12 games in total. Of the two in our
test suite, even Intel itself is only
claiming a 2% uplift for one of them.
After getting all the charts edited and
into the review, while Vitalia was
working on cutting it, I did go back
through and run the two games for
Cyberpunk and Final Fantasy 14 with the
binary tool uh just to see. And I mean,
it was what Intel said. It was like
basically 0% in Cyberpunk where the
differences were within runto run
variance. So it's a wash. It doesn't do
anything in other words or at least
nothing that matters. And then in Final
Fantasy it was like max a couple
percentage points. So not really a
change there for either. As for the 200S
boost option for say the 285K, we ran
that CPU back through as well in the
final stages here of editing just to
collect some AB. It improves in some
cases. So if you were to factor this
into the earlier charts, it'd sometimes
shift the 285K to par with a 250 KP
rather than a slight loss. That said,
our methodological or philosophical
approach to reviews is to define some
kind of rigid constraint somewhere
because otherwise you just get into
these uh judgment calls of how far do
you want to push that arms race? Because
if you're going to enable stuff that's a
separate BIOS setting, then you also
need to consider that for say AMD where
now you need to start considering PBO
and then to what extent do you consider
overclocking on the other one. So, uh,
anyway, we did the numbers at least just
to have them. But that'll be it for this
one. Um, yeah, you've got the numbers.
Hopefully that helps you make a decision
if I don't know. I I'm really curious
like genuinely I am curious how many
people are in the market to build a
computer right now. Um, because the
disillusionment it doesn't come from
Intel or AMD uh in the CPU side. It
really does come from the memory for me
where it's just every time I look at the
RAM prices, I mean, it's bad. It's like
actually bad. It's not sensationalist.
It's just it is actually just really bad
for building a computer. Uh, but there's
still parts coming out that are
interesting. So, like I said earlier,
we're keeping this review really simple
by our standards. So, a lot of charts
there. You've got enough to work with.
The 270 KP will be coming up next for
us. And I'll keep an eye on comments and
stuff to see if there's any specific
requests for additional testing that we
could do. Um, but we wanted to just kind
of make this one straightforward for us.
Uh, because I need to sleep and because
also just on the team side too,
everyone's been pushing really hard.
We've had a killer week for content.
There's some really cool stuff up there.
Discord alternatives was awesome. The
DRAM cartel documentary was really fun
to work on. Then the knock to a review
on the case technical side was also we
introduced some new technical testing
there. So, a lot of fun stuff. Animation
error actually was a big one. Simulation
time error made its actual real debut
outside of our white paper piece in
Crimson Desert. So, that was really
exciting, too. Anyway, I'm thrilled with
the stuff we're putting out. But, uh,
yeah, I'm going to I'm going to head out
and go sleep. And 270 KP is next. If you
have specific requests for additional
testing once I come back in with more
than one hour of sleep, then uh we will
look at potentially doing that. So, let
us know. But thank you for watching.
Subscribe for more as always. Go to
store.gamersex.net to support us
directly on patreon.com/gamersex.
And we will see who next the
Ask follow-up questions or revisit key timestamps.
This video reviews the Intel Core Ultra 5 250K Plus CPU, a new $200 processor that aims to bring Intel back to parity with its competitors in gaming performance. The review highlights that while the 250K Plus offers significant gains over its predecessor, the 245K, and is competitive in many gaming and production workloads, it faces stiff competition from AMD's X3D offerings. A notable point of discussion is the required Intel Platform Performance Package (PPP), which is necessary for optimal performance but was found to be somewhat disorganized in its distribution and implementation for reviewers. The video also touches upon the CPU's frequency behavior, gaming and production benchmarks, power consumption, and the overall market context, including the persistently high RAM prices that continue to be a limiting factor for new PC builds. The reviewer expresses a desire for more affordable options in the CPU market and notes Intel's potential shift towards establishing a stronger foothold in production workloads, similar to AMD's past strategy.
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