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The NEW Space Games Actually Worth Your Time - Steam Next Fest

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The NEW Space Games Actually Worth Your Time - Steam Next Fest

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374 segments

0:00

Something that's always a lot of fun and

0:01

very interesting when it comes to the

0:03

Steam NextFest is that a lot of

0:05

developers out there always are willing

0:06

to experiment. And that means we've got

0:09

a bunch of space games here where the

0:11

developers are testing out different

0:12

angles and different approaches to what

0:14

can make a space game fun, engaging, or

0:17

even immersive. There's a whole

0:19

selection of different titles here and

0:20

every single one of them has a demo

0:22

available. So yeah, if you feel like

0:24

trying out a few different space games

0:26

at no cost to you whatsoever, now is a

0:28

perfect time for that. And here are a

0:30

few great examples. We start with Space

0:33

Fleet Heat Death. This is a strategy

0:36

RPG. It's a hybrid. It's set in the 23rd

0:38

century where orbital spaces clogged

0:40

with debris from constant conflict and

0:43

competing actions. Now, it's all about

0:46

competing fleet management here, orbital

0:48

maneuvers, and full 3D combat. It's also

0:51

mentioned as very heavy focus on heat

0:53

here, such as managing power hungry

0:55

systems and keeping radiators intact.

0:58

This is mentioned as essential to the

1:00

game and it makes sense with a title

1:02

like heat death. Right now, combat here

1:05

uses lasers, rail guns, missiles

1:07

alongside squadron level command and

1:09

damage control. Interestingly enough,

1:12

there's also an economic layer to the

1:13

game which is well, it's about taking on

1:16

contracts, trading resources, gambling

1:18

even, as well as hunting bounters. Now,

1:21

the game here is also mentioned as being

1:24

a proof of concept for a larger planned

1:26

game that's called Space Fleet Soul.

1:29

Right now, a standalone demo is

1:31

available called Prometheus. This is

1:33

available on Steam, and the store page

1:35

also says that Heat Death will become a

1:37

free-to-play game once the news newer

1:40

titled Soul releases. Alliance Peace

1:43

Fighter drops you straight into the

1:44

cockpit of an action focused game. Think

1:47

of the 1990s classics here such as

1:49

X-wing and Wing Commander. And yes, that

1:52

means a linear story with a lot of

1:54

action and fighting here. So set in

1:57

space, obviously you're a combat

1:58

fighter, and that means a full control

2:00

over the power of your ship as well as

2:02

shield distribution, as well as an

2:04

interface meant to keep information

2:06

quite readable as you're fighting. Now,

2:09

a game like this lives or dies by its

2:11

combat mechanics as well as its flight

2:13

model. So hopefully this one's going to

2:15

be very good indeed. Fortunately, there

2:17

is a demo out there, so you can go and

2:18

try this one right now for yourself.

2:21

Between the various different

2:22

action-packed missions, you'll find

2:24

yourself at the bar. You can go out

2:27

there and maybe get involved in a few

2:29

side activities. The game itself is

2:31

built for both VR as well as regular

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monitors, meaning you can just play this

2:35

on your flat screen or jump in and get

2:37

heavily immersed if you happen to have a

2:39

VR headset to hand. Also, many of you,

2:42

I'm sure, are going to be very happy to

2:44

hear that this does support a full HOT

2:46

setup as well. In addition to gamepads,

2:48

if you prefer to lean that way, VR

2:50

motion controllers does have support for

2:52

that, as well as, of course, mouse and

2:54

keyboard. In addition to this one having

2:57

a demo for it, it's also a fully

2:58

available right now to purchase if you

3:00

want to go down that route. Spacecraft,

3:03

meanwhile, is perhaps one of the largest

3:05

titles in terms of scope and scale in

3:08

this whole video, the whole list of

3:10

games here. So, you'll find yourself in

3:12

first person in a little cabin inside a

3:15

space station. You walk around the

3:17

cabin, you can walk around the space

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station, you can get inside your

3:20

spaceship, fly out into space, fly

3:22

across the star system and down to the

3:24

surface of planets, various different

3:26

planets. In fact, here you can harvest

3:28

different resources and use them to

3:30

construct other modules, upgrade your

3:32

ship, and many such things as that. So,

3:35

this is essentially a sandbox game

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that's built around movement,

3:39

extraction, construction, and logistics.

3:41

You pilot your ship and travel between

3:44

the systems with faster than light jumps

3:46

and transition from space to planetary

3:48

surfaces quite smoothly and seamlessly.

3:51

Now, I'll be taking a much closer look

3:52

at this game over the next few days, so

3:54

do keep an eye out for that one. But

3:57

essentially, uh, what you got here is a

3:59

game that really goes for scale and a

4:02

sense of size. ASOS, a spaceyard, a

4:06

spacecraft manufacturing, a simulation,

4:08

all of this from SF Factory. It's

4:10

available on Steam as a part of the

4:12

demo. And the idea here is about running

4:16

a small company that designs and builds

4:18

ships for your clients from single seat

4:20

fighters to large cruisers and then

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taking the helm yourself to prove these

4:25

ships actually work. So yes, you become

4:27

your very own test pilot. Now, it's not

4:30

quite as straightforward as making a

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ship that just works, that just flies,

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because you're going to need to read the

4:35

contract requirements. You're going to

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need to assemble ships from various

4:39

different parts. And these would include

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cockpits, thrusters, and stabilization

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systems. In other words, if you meet the

4:45

brief that was set to you by your

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client, you'll gain both credits and

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reputation. And those credits are used

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to expand your business, and that will

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include buying larger hangers. And it

4:55

gets potentially really interesting in

4:57

how you can test them out. The Steam

4:58

page talks of flying through the rings

5:00

of giant planets, carrying out tactical

5:02

destruction of defined targets or

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running a high-speed obstacle course to

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deliver a package. It seems then that

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the game is broken down into a number of

5:11

parts which includes a ship design,

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piloting through various different test

5:14

levels, and they also talk of an

5:16

upcoming story integrated into the game

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as well. As with all the games in this

5:20

video, a demo is available right now.

5:22

So, do check out those links. Direct.

5:25

This is a somewhat psychological well,

5:27

it's actually a psychological horror.

5:29

And yes, it's built as a walking

5:31

simulator, but don't dismiss that

5:32

outright because there's plenty of

5:33

really good walking sims out there. The

5:36

reason this is on this list is because

5:38

it's set in deep space. Now, you take on

5:41

the role of an astronaut on a routine

5:43

mission, rrooted to investigate the

5:46

research vessel Echo7 after it goes

5:48

silent. Turns out a geomagnetic storm is

5:51

blamed for disrupted communications, but

5:53

when you arrive, the ship looks

5:55

functional from the outside and somewhat

5:57

empty on the inside. Very strange. The

6:00

focus is very much on atmosphere and

6:02

exploration then, and you'll find

6:03

yourself moving through deserted

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corridors, finding the scattered

6:07

personal belongings, and dealing with

6:08

the feeling that you're not alone. Now,

6:11

the visuals here, at least from what we

6:12

can see on the trailer, are suitably

6:14

fitting for this type of game. And

6:16

there's somewhat of an oppressive sense

6:17

of silence and isolation that comes

6:19

across here. So if you're a fan of those

6:22

old school deep [music] space horrors,

6:24

then this could certainly be worth a

6:25

look. Now on the next game, it's called

6:28

Orbital. There's not a lot to show in

6:30

this one, but it does have some pretty

6:32

chilled visuals and some pretty

6:33

interesting sound effects and audio on

6:36

the trailer. But I'm concluding this

6:38

because all of these games are indie

6:40

based and they're all about very

6:41

different takes on what a space game can

6:44

be. The idea here then is of a

6:46

choice-driven game about exploring a

6:48

forgotten solar system and guiding the

6:50

growth of new settlements. On the face

6:52

of it, it seems quite straightforward.

6:54

When people are happy, growth continues.

6:56

And when they're not, well, you

6:57

intervene. The main event system seems

7:00

to be a textbased incidents, which could

7:02

range from shortages to cultural

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festivals to unusual stellar phenomena.

7:06

So, you'll have to deal with all of

7:08

those things. But outside of those

7:09

incidents, you'll be a piloting a rocket

7:12

to harvest tech from asteroid fields and

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then spending that tech on planetary

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upgrades, finding shipwrecks and running

7:19

expeditions. Moving on, we come to low

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Earth orbit adventures. So here you

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begin as the sole employee of your own

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company with a single craft, the

7:28

friendly low orbital, the Tugore Fleot.

7:31

Fleot H. Okay, it looks like the

7:34

missions are going to be scenario

7:36

driven. The idea here is that you

7:37

maneuver with Newtonian controls. You

7:39

dock, attach tools via the international

7:42

docking adapter and yeah, complete

7:45

various different tasks. These range

7:47

from search and rescue to repairs to

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orbital boosts to inspections,

7:51

deliveries, diplomatic incidents, and

7:54

even demolitions. That said, there's no

7:56

combat. The store pages are very

7:58

determined about that. Very adamant.

8:00

that says no guns, which is completely

8:02

fair, but it seems like there could be a

8:04

lot of fun to be had here. In fact,

8:06

their approach is specifically based

8:08

between realism and fun. They call it

8:11

realism light. That means movement uses

8:13

Newtonian physics and stations follow

8:15

basic orbital mechanics, but distances

8:18

are compressed down and propulsion is

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effectively unlimited. So, fuel

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management is not a concern here. If

8:24

this looks like fun to you, if it looks

8:26

interesting, as with everything else

8:27

here, it's certainly worth a try because

8:29

it's not going to cost you anything to

8:31

check out these demos. Sticking with the

8:33

theme of spaceflight for now, we come to

8:36

Arteimus. This is Arteimus VR. It is a

8:39

VR only spaceflight game, but yeah, this

8:42

is supported by NASA resources and

8:44

consultation relating to the Arteimus

8:46

missions apparently according to the

8:48

information that's on Steam. So, in

8:51

terms of momentto moment gameplay, we're

8:54

talking about here a mix of onboard

8:55

procedures on the ship you're going to

8:57

be flying and emergency response to all

8:59

of that. Specifically, the idea here is

9:02

extinguishing fires, managing

9:04

decompression, and caring for sick crew

9:06

members along the way alongside

9:08

spacecraft maneuvers, docking at space

9:10

stations, and performing a spacew walk.

9:12

So, that gives us a bit of a feel of

9:14

what to expect, although there's also

9:16

some claims of dynamic mission

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scenarios. Not quite sure exactly what

9:19

that would mean, but apparently that's

9:21

in there as well. It also looks like a

9:23

visit to the International Space Station

9:25

is on the cards along the way, so

9:28

definitely a title if you're into heavy

9:30

immersion inside VR.

9:33

Something far less serious is Cyber

9:35

Cleaner Simulator. This one absolutely

9:38

looks quite funny, to be honest. It's a

9:40

contractbased cleaning game. It's set in

9:42

space and you've been hired to clean up

9:44

the messes left behind in space. And as

9:47

space is a pretty big place, it means a

9:50

quite a range of different jobs from

9:52

orbital trash heaps to abandoned moon

9:54

bunkers and derelict stations. The

9:56

moment to moment gameplay here, the

9:58

tasks that you're going to find yourself

9:59

in are built around cleaning,

10:01

dismantling, and recycling. It looks

10:04

like you're going to be able to travel

10:05

between multiple different worlds for

10:06

the contracts you're going to be taking

10:08

up. And apparently that includes eight

10:11

different planets in total. And in case

10:13

you're wondering, there's also some jobs

10:15

out there about sterilizing infested

10:17

ships by burning alien nests. Between

10:21

the different contracts, you're about to

10:22

do some other things which include

10:24

managing your own ship, upgrading

10:25

equipment, storing loot, and traveling

10:27

between jobs as well. And also, you're

10:30

accompanied by a robo-dog whose

10:32

world-being you're going to need to

10:34

maintain. A take on Space End that's not

10:37

all too serious. Now, if you're into

10:40

management games and growing colonies up

10:42

in space, you could do a lot worse than

10:44

trying out possible one, Luna

10:46

Industries. I actually did a full video

10:48

on this game recently. That video is

10:50

worth taking a look at if you haven't

10:51

seen it yet. So, your job is to

10:53

establish a Luna colony and then build

10:55

the infrastructure for your workers,

10:57

your astronauts that they need to

10:58

survive up there on the moon's surface,

11:00

and then turn those resources that you

11:02

find up there into exploitable

11:04

exploitable materials that you can send

11:06

back to Earth. The game leads quite

11:09

heavily into the realism side with

11:11

technology that's available today to

11:13

build your colonies out there. So no

11:15

warp drives, no future fantastic sci-fi

11:18

technology. The most of the technology

11:20

you're going to be using here will be

11:22

available today and this keeps things

11:23

pretty grounded. It's a very nice take

11:25

on the genre and well worth looking at.

11:28

The demo of course is available to try

11:29

out. One of my favorite sci-fi stories

11:32

of all time is Battlestar Galactica.

11:34

both the original as well as the reboot

11:37

that started in 2003. Although that is

11:39

the uh my favorite one for the reboot

11:42

and that's where Scattered Hope comes

11:44

in. This is a rog light game based on

11:47

the reboot and it's set immediately

11:49

after the asylum attack on the 12

11:51

colonies. In the game, you take on the

11:54

role of the commander of a gunar and

11:56

you're responsible here for guiding a

11:58

fleet of survivors towards the battle

12:00

star galactica. Along the way, you'll

12:02

encounter various different dilemmas and

12:04

states that the Sylons will close in on,

12:07

and each action you take will have an

12:09

effect on the future of your fleet. Now,

12:11

as you travel between planets and other

12:13

points of interest, you're going to be

12:15

presented with these dilemmas, and they

12:17

force various different trade-offs from

12:19

rationing to rationing various different

12:21

scarce resources to balance the

12:23

competing interest of factions on board

12:25

the fleet. And of course with the side

12:27

on the fleet hot on your heels and

12:29

chasing you down all the time. There's

12:31

going to be plenty of room for combat

12:33

which is has a tactical focus from what

12:35

I can see and this is one I certainly

12:37

want to play a lot of. It seems to

12:39

capture the feel and the vibe of the

12:41

show very well indeed. So there we have

12:44

it. A look at some rather interesting

12:46

games on the Steam NextFest. And I

12:48

always really like seeing these type of

12:50

titles and events because ultimately

12:52

they give us a very different insight as

12:54

to what a space game can be. Many of

12:56

these developers are quite happy to

12:58

reach out there and experiment and try

13:00

something completely different. Let me

13:02

know what titles stand out to you. Let

13:04

me know if there's anything I missed,

13:05

anything you'd like me to cover in the

13:07

future in the comment section below.

13:09

Thanks for watching this video all the

13:10

way through. There is another one on the

13:12

screen right here. Do take care and I'll

13:14

catch you next

Interactive Summary

The video explores several unique indie space games showcased at Steam NextFest, emphasizing the experimental nature of the developers. Featured titles include strategy RPGs, cockpit-focused action games, detailed ship-building simulators, and psychological horror experiences, all of which offer free demos for players to try during the event.

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