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This Solved My Biggest D&D Problem

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This Solved My Biggest D&D Problem

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354 segments

0:00

I've been playing D and D without minis

0:01

for over 20 years, but I just got into

0:03

them and I realized that they just fixed

0:05

my biggest DMing problem. And no, this

0:08

is not about tactical combat or anything

0:10

like this. So, in today's video, I'm

0:13

explaining to you what it is and showing

0:15

you how using minis can actually help

0:17

you become a better DM. And to do this,

0:19

I need to start with a story. When I was

0:22

around 9 years old, my best friend's dad

0:24

introduced us to Dn D. This guy had been

0:27

playing for a long time since the game

0:30

first came out. And the thing I remember

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most about hanging out at his house and

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looking at his DND stuff was his minis.

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He had a pretty cool collection all

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painted by hand in one of those glass

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display cases. And I remember there was

0:44

this one Bard mini. The paint job wasn't

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like a YouTube level paint job, you

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know, but it was clearly done by someone

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who cared a lot and had spent time with

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this little figure. My friend told me

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that it was Theyak, his dad's most

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played character, and he looked just so

0:59

cool to me. I didn't really understand

1:01

the game at that point. All the books in

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my friend's dad collection were in

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English, which I couldn't speak a word

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of. But as a kid, I remember being

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completely fascinated by this world on

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the table and how these little guys were

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apparently helping very serious adult

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people go on imaginary adventures

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together. The thought of someone caring

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enough about an imaginary world to make

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little pieces of it real made a strong

1:27

impression on 9-year-old Adariad. And I

1:30

didn't really know what to call it, but

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I've been thinking about this feeling a

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lot recently because I've been doing

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this I mean playing this game and many

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other TTRPG systems for a long time.

1:40

Sometimes I still refer to 5 as the new

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edition. And I really do love it. I love

1:45

building worlds. I love watching my

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players react to cool encounters or

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puzzles. And I do love making these

1:51

videos for you guys. But when you do

1:52

something for a long time, and

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especially now that this is actually my

1:55

job, it can end up feeling like that, a

1:58

job, a cool, fun job. Yes, this isn't

2:00

lost on me, believe me, but still a job.

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And jobs have this weird way of sucking

2:05

the essence out of things. And that's a

2:07

big problem. For example, when I was a

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teen, I used to read D and D books for

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fun. We'd sit with my brother in the

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living room, take our pretty much

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exhaustive collection of D&D 3.5

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supplements, and just flip through them.

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We'd look at the art, imagine encounters

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and cool combos, and I just loved it.

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But at some point, I started only

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reading the master manual when I needed

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something for the next session, and only

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looking at the magical objects when my

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players were really understed for their

2:33

level. And part of it is just you grew

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up, man, and you don't even live with

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your brother anymore. What are you even

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talking about? Sure, but it's not just

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that. I think that over the years I

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started doing this thing kind of on

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autopilot and I realized that I had not

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done anything D and D related just for

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fun in a little while. So I asked

2:50

myself, could it be that at some point I

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stopped playing? By that I mean I know I

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didn't stop sitting at the table with my

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players and they certainly didn't stop

3:00

playing, showing up, rolling dice,

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making jokes, and forgetting the effect

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of their spells, but maybe I was just

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running the game instead of playing it.

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you know, just sitting behind the screen

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and just trying to please my players

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more than I was trying to entertain

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myself. I still love to DM. Like, it's

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not a chore or anything. But along the

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way, my excitement started to only point

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at the table, the players, and the next

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session more and more, and I was slowly

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starting to realize it, and it made me

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kind of sad until a 3D printer showed up

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at my door. So, full disclaimer, the

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reason I got a 3D printer is because

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Elgum, the company that makes those, and

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the sponsor of today's video, sent me

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one. I didn't have some great plan to

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revolutionize my D&D experience, but

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they reached out. The box showed up, and

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I thought, "Sure, let's see what this is

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all about." I wasn't expecting anything

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really, except maybe a new wave of my

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Warhammer friends trying to recruit me

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into their cult nerds. But I figured I

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would print maybe a few goblins, put

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them on the table, see if my players

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liked them, maybe make a video about

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tactical play and just move on. You

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know, I've been a theater of the mind DM

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my entire life simply because since I

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started so young, I didn't have any

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money. And then I liked it and just

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never changed. So I set up the printer,

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figured out the resin thing, made sure I

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was safe, cured my first test print, and

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I made this guy. And I looked at him and

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I thought, "Okay, that's kind of cool. I

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guess I could have stopped there. Then I

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started browsing. I got sucked into the

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incredibly deep and fun rabbit hole of

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all these websites where people put out

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these 3D printable files so others can

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buy them and print them at home. I found

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people made minis, terrain, creatures,

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props. I felt like a kid in a candy

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shop. So I spent some time doing this,

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just looking around and losing myself in

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this new world, not really knowing where

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I would end up and enjoying exactly

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that. And I noticed that something

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started happening that I wasn't

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expecting. I found this dude. Just look

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at him. Isn't he just so badass? It made

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me stop scrolling immediately. By the

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way, this is a model from Loot Studios

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if you want to get it for yourself. I

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bought it with my own money and they

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don't even know I exist. So, I'm just

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telling you this because I find it

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extremely cool and I thought you might

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want to know where I got it. Anyway, you

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ever got that feeling when you're just

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flipping through a D and D book and a

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random piece of art makes you stop? like

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something about it just grabs you, you

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know? And the funny thing is my brain

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didn't go to, wow, this would be a cool

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mini for my game straight away, which is

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what I thought would happen when I first

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decided to scroll since I was in this

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whole next session mode I mentioned. But

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instead, I started to think about who

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this was, like what kind of creature

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looks like this. What's his deal? Is he

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guarding something? Or maybe he is just

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some pure force of destruction. Who made

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it? why, etc. I hadn't even printed it

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yet. I was just looking at the render on

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my screen and I was already making it a

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part of my world. And I thought, man,

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it's kind of been a long time since I

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got excited about a monster. And that's

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when I remembered the story I told you

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at the start about my dad's friend and

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his collection. So, yeah, I bought it

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and I kept scrolling and I kept feeling

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inspired. It was very different from

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browsing images on the internet, too. I

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mean, I do that as well, but then they

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kind of stay images and it can help get

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an idea for description, etc. But

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knowing I could make these things real,

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hold them and spend time looking at

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them, maybe at some point even paint

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them if I decide I really do hate money

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and want to stay broke my entire life.

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You know, just knowing all this made me

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care more and got me more excited. And

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sure, I was coming up with ideas that I

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could eventually use in my game doing

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so. That wasn't even really the point. I

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was just having fun. And printing minis

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takes time. You have to set up the

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print, which I did. Wait a few hours,

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which I did. Wash it, which I did. Cure

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it. You get the point. And meanwhile,

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you get to actually think about it. How

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will the players react? Could this be

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some kind of new big bad? Should I go

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and buy an airbrush and 80 different

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kinds of paint straight away? you know,

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all these very important questions that

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actually make you more invested in your

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world. It almost felt as if I was

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skipping prep in a sense. I realized it

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kind of felt like playing. And I

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remembered that playing was very fun.

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There was just zero pressure involved

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and I had no real deadline. If I messed

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up, no one would see it. I was just

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making something because I wanted to and

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because it excited me. I was back in kid

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mode, alchemist mode, I don't know. call

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it however you want. The point is I was

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thinking about my game because I wanted

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to and not because I had to. And I think

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that specific state of mind produces

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very different results at the table.

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When you start planning an encounter or

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a description and you're in that kind of

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mental state, you don't necessarily nail

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the mechanical side of things better,

8:00

but it ends up having more texture, more

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emotional weight because you as the DM

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put more of yourself in there. Sitting

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down with a blank obsidian note or

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Google Doc and typing encounter 4 weird

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Kendall Guy fight and then filling in a

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stat block feels way different than just

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standing in your little workshop holding

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a physical thing that you made and

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playing with it in your hands. The time

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spent with the thing just fuels your

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excitement for the game. Okay, so by the

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way, I mentioned earlier that a sponsor

8:29

sent me this printer, so I'm going to

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actually talk about that for a second.

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Quick clarification, they didn't give me

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any cash for me to tell you about this,

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but they did send me the printer for

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free. The brand is Eligu, and this

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specific model is the Saturn 4 Ultra

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16K. It's a resin printer, and it

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arrived with a wash and cure station

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that allows me to clean the minis and

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get them hard enough to use at the

8:51

table. I went into this knowing nothing.

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I had never touched resin. I didn't even

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know what an SDL file was, and I had

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absolutely no idea that I would have to

9:01

cosplay as Walter White to stay safe

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using this stuff, but it was a lot more

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approachable than I expected. I watched

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a few YouTube tutorials, which helped a

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ton, and got very cool minis quite

9:11

quickly. This specific model has a

9:13

heated vat, which allows me to print in

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a non-heated safe space away from where

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my family actually lives. It's easy to

9:20

operate and even has a built-in camera

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so you can check your prints coming

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together. The printer in itself is

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sufficiently big for you to print pretty

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much anything you'd want to use in a D&D

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context. And if you want to make actual

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big things like an entire castle or

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maybe even cosplay props, you can find

9:37

or make models in several parts and then

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just glue them together. If you're

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curious, I will leave an affiliate link

9:43

in the description. So, if you want to

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support the channel, you can get your

9:46

own by clicking on it and I will make a

9:48

small commission. But let's go back to

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that excitement shift I was feeling. I

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had spent quite some time with this

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little guy by the time I was done. I'd

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thought about who he was, what he

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wanted, how he moved, what his voice

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sounded like. I got to know him. I

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decided he was Bal, warden of the

10:08

library. He was a powerful guardian made

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by a lich to protect their most precious

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manuscripts. And when I eventually place

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him on the table, I just know I'm going

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to be unreasonably invested in his

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description. The way the light reflects

10:22

on his armor. The way the library is

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kind of covered in this weird almost

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organic and glowing kind of magical wax

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from the warden just walking in it for

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centuries. The way his voice is a mix of

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a deep mechanical growl and smoky

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whistle. Well, this I came up while

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making it. And I'm pretty sure this will

10:39

have an impact on the players too. They

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will see straight away that I'm having

10:43

more fun than usual. By the way, don't

10:45

worry. They don't watch this stuff. They

10:47

see enough of me already. My point is

10:49

that I think we underestimate how much

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of what players feel at the table is

10:53

actually just a reflection of how much

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the DM cares about what they're showing

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them. If you really care, people just

11:00

notice. It shows in your pacing,

11:02

descriptions, the way you interact with

11:03

the players or even in how you manage

11:05

the music if you're into that. Bow won't

11:08

make me a better narrator, but he

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already made me care more, which makes

11:12

me better at everything. I keep coming

11:14

back to the word play. I think my

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biggest problem as a DM was that I kind

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of forgot to play at some point. I'm not

11:20

saying DMs should stop prepping or that

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they should stop taking the game

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seriously, but I think we do need

11:26

something that's only ours. Otherwise,

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we risk losing our initial passion for

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it. You need this hobby to stay your

11:33

hobby and to never get tricked into

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thinking that you're just there for the

11:37

players. And for me, it turns out that

11:39

something might be this. browsing

11:41

models, getting excited printing them,

11:43

and having my brain automatically attach

11:45

weight to them. I know not everyone is

11:48

going to want to get into minis, and

11:49

that's 100% okay. I'm not saying they're

11:51

a magical solution for everyone, but the

11:54

principle is the same, even if the

11:55

activity is different. You need to find

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a way to develop a relationship with

11:59

your world that isn't about checking a

12:01

box. Maybe for you, it's going to be

12:03

about drawing maps by hand, even though

12:06

you have a digital tool that's faster.

12:08

Or maybe you get there by actually

12:10

writing this lore novel that no player

12:12

will ever read. You know what matters is

12:14

that you get to that place where you

12:16

feel the absence of obligation and just

12:19

hang out in your world because it's a

12:20

cool place you will unlike. If you

12:22

already have one of those ways to engage

12:24

with the game or with your world, please

12:26

drop them in the comments. I love

12:28

reading those and I try to answer as

12:30

many as I can. And if you want to

12:31

support this channel and help me make

12:33

cool stuff for you guys, you can support

12:35

me on Patreon. I will leave a link in

12:37

the description. And maybe you already

12:39

have that thing that's just for you. But

12:41

sometimes you still feel like the DM

12:43

shop is too big. In that case, I think

12:45

you should watch this video next to

12:47

remember that actually, no, it's

Interactive Summary

The video discusses how the DM started feeling burned out, viewing Dungeon Mastering more as a job than a creative outlet, until he started using a 3D printer for his games. By creating and interacting with physical miniatures, he found a way to rekindle his passion, foster deeper creativity, and reconnect with his world, ultimately arguing that DMs need a personal, non-obligatory way to engage with their hobby to stay motivated.

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