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How to play Monopoly

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How to play Monopoly

Transcript

190 segments

0:00

This video is going to show you how to

0:02

play Monopoly. First, we'll do a quick

0:04

30 second runrough of the game so that

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you understand the basics of how to play

0:08

Monopoly. Then, we'll dive into the

0:10

details of the rules so that you know

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the specifics. The objective of Monopoly

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is to be the last player with money.

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Each player starts with $1,500 and takes

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turns rolling two dice trying to land on

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properties as they circle the board.

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When a player lands on a property, they

0:26

have an opportunity to buy it. And if a

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player lands on an owned property, they

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must pay the owner rent. If a player

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owns all properties of a color set, it

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is called a monopoly, and they can pay

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to build houses, which bring in a lot

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more rent. Players can also trade

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amongst themselves to get the monopolies

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they want. Now, let's get into the

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details. The game fits two to six

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players. Each player will start with

0:50

$1,500 and that money will come and go

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through transactions either between

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other players or the bank. The bank is

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the governing entity of the game and

1:00

will serve to facilitate all

1:02

transactions that take place through the

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board. Someone will need to be the

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banker, usually the most trustworthy

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person. All players will place their

1:10

tokens on go, the starting space on the

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board. Monopoly uses two dice. Each

1:16

player will roll once and whichever

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player rolls highest will go first. Your

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turn will start with rolling the dice,

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then moving however many spaces on the

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board clockwise from your current

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location. If a player rolls doubles,

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they will handle whatever action is

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required from the space landed on and

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then they will roll again. If a player

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rolls three doubles in a row, they will

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be forced to go to jail and will not

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land where their third roll would have

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taken them. There are two types of

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spaces on the board, properties and

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action spaces. Action spaces involve

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interaction with the board and all money

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involved with one of these spaces will

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be gained or given to the bank unless if

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a chance or community chest card

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specifically indicates money to change

2:01

hands with another player. There are two

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decks of cards in the middle of the

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board. Chance and community chest. When

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a player lands on one of these spaces,

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they'll draw a card and do what the card

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says. The go space on the board will

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provide the player $200 from the bank

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upon every time landing on or going past

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go. The jail space on the board will

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hold a player prisoner. If a player

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lands on this space, naturally they will

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be just visiting, a blank space on the

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board. Free parking is also a blank

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space on the board. Any method of a

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player being sent to jail will involve

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them not passing go. There are three

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ways to escape jail. The first is to

2:43

roll doubles on your turn. The second is

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to pay a $50 bail, which must be paid

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before rolling the dice. Paying the $50

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and then rolling doubles will still

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involve the player paying the $50 bail.

2:57

The third way is to play a get out of

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jail free card, which works in place of

3:01

your bail. If a double is not rolled

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after three turns, the player must pay

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the $50 bail and move the amount on the

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dice. The property spaces will all start

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the game as unowned and will come with a

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title deed card. When a player lands on

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an unowned property space, they have two

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options. Either purchase the property

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for the price stated on the board or to

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put up the property for auction. How an

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auction works is the property starts at

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$10 and players can make bids,

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increasing the price by as little as $1

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and as high as they please. Whoever

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claims the highest price is the winner

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of the auction and the property and must

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pay the amount they bid, regardless of

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the amount as higher or lower than the

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price stated on the board. If a player

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lands on a property space that is owned,

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the player must pay the owner the

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current rent of the property. The

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property will start with a base rent

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amount. If the player owns all

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properties in a color set, that base

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amount will be doubled. Then, if a

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player owns all properties in the color

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set, they can choose to buy houses. A

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player does not have to wait for their

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turn to buy houses. The price of houses

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is shown on the title deed card. The

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houses must be evenly distributed when

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placed. Or in other words, you cannot

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put a second house on a property until

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all properties have their first house. A

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property instead of reaching five houses

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will instead gain a hotel. There are a

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finite amount of houses and hotels. So,

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this difference can influence what

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houses and hotels can be built in the

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game. The railroads and utilities do not

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have houses. When buying properties or

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houses, all money is paid to the bank.

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When a player owns a property, they have

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the option to mortgage the property.

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Mortgaging a property allows a player to

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get half the value of the property in

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cash from the bank, but mortgaging will

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negate the ability to collect rent from

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that property. This is shown by flipping

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the title card over. If a player wants

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to unmortgage that property, they will

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pay the mortgage price plus a 10% fee. A

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property with houses cannot be mortgaged

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until all houses are sold from the

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entire property set. Houses are sold at

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half of their cost. If a property set

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has increased rents, such as the

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railroads, the increased rent will still

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be collected even if some of the

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properties are currently mortgaged. At

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any time, players can trade amongst each

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other. Players can trade money,

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property, or cards, but they cannot

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trade a property set with houses unless

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if the houses are sold first. If a

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property in a trade is mortgaged, the

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collecting player can choose either to

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unmortgage the property or to pay a 10%

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fee to keep the property mortgaged. In

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the event that a player does not have

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enough money to pay a debt, they have

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the option to raise money by any means

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necessary, whether that is selling

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houses, mortgaging property, or trading

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with other players. If after raising as

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much money as you possibly can, you

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still cannot pay your debt, you will be

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declared bankrupt. If bankrupt to

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another player, the player will receive

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any money, mortgage properties, and get

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out of jail free cards you have. If

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bankrupt to the bank, all mortgaged

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properties will be declared unmortgaged

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and immediately put up for auction. Any

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get out of jail free cards will be set

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back to the bottom of their respective

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deck. There are versions of Monopoly,

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specifically older versions, that use

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inconclusive language where it can be

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interpreted that bankrupting to another

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player involves giving them everything

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owned without mortgaging everything.

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However, newer rule books do not allow

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for that, making this officially a house

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rule. There are many house rules in

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Monopoly, ranging from putting all taxes

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and fees in the middle of the board and

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treating it as a jackpot when landing on

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free parking, landing directly on go and

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getting $400, free passes for players,

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or skipping auctions. However, all of

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these house rules considerably slow the

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game. So, it's not recommended for

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players not looking for a longer game.

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Monopoly is a game of elimination. So,

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once a player is bankrupt, they're

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eliminated from the game. Once only one

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player remains, they're the winner. So,

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there you have it. That's how to play

7:26

Monopoly. If you want to know the game

7:28

covered, write it in the comments.

Interactive Summary

This video explains how to play Monopoly, a game where the objective is to be the last player with money. Players start with $1,500 and take turns rolling dice to move around the board, buying properties, and collecting rent from opponents. Owning all properties of a color set (a monopoly) allows players to build houses and hotels, increasing rent. Players can trade properties and money, and must manage their finances carefully to avoid bankruptcy. The game involves various spaces like 'Go' (collecting $200), 'Jail', 'Chance', and 'Community Chest' cards, each with specific rules. Bankruptcy occurs when a player cannot pay their debts, leading to elimination from the game. The video also briefly touches on common house rules that can alter gameplay and are generally not recommended for a faster game.

Suggested questions

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