How to play Monopoly
190 segments
This video is going to show you how to
play Monopoly. First, we'll do a quick
30 second runrough of the game so that
you understand the basics of how to play
Monopoly. Then, we'll dive into the
details of the rules so that you know
the specifics. The objective of Monopoly
is to be the last player with money.
Each player starts with $1,500 and takes
turns rolling two dice trying to land on
properties as they circle the board.
When a player lands on a property, they
have an opportunity to buy it. And if a
player lands on an owned property, they
must pay the owner rent. If a player
owns all properties of a color set, it
is called a monopoly, and they can pay
to build houses, which bring in a lot
more rent. Players can also trade
amongst themselves to get the monopolies
they want. Now, let's get into the
details. The game fits two to six
players. Each player will start with
$1,500 and that money will come and go
through transactions either between
other players or the bank. The bank is
the governing entity of the game and
will serve to facilitate all
transactions that take place through the
board. Someone will need to be the
banker, usually the most trustworthy
person. All players will place their
tokens on go, the starting space on the
board. Monopoly uses two dice. Each
player will roll once and whichever
player rolls highest will go first. Your
turn will start with rolling the dice,
then moving however many spaces on the
board clockwise from your current
location. If a player rolls doubles,
they will handle whatever action is
required from the space landed on and
then they will roll again. If a player
rolls three doubles in a row, they will
be forced to go to jail and will not
land where their third roll would have
taken them. There are two types of
spaces on the board, properties and
action spaces. Action spaces involve
interaction with the board and all money
involved with one of these spaces will
be gained or given to the bank unless if
a chance or community chest card
specifically indicates money to change
hands with another player. There are two
decks of cards in the middle of the
board. Chance and community chest. When
a player lands on one of these spaces,
they'll draw a card and do what the card
says. The go space on the board will
provide the player $200 from the bank
upon every time landing on or going past
go. The jail space on the board will
hold a player prisoner. If a player
lands on this space, naturally they will
be just visiting, a blank space on the
board. Free parking is also a blank
space on the board. Any method of a
player being sent to jail will involve
them not passing go. There are three
ways to escape jail. The first is to
roll doubles on your turn. The second is
to pay a $50 bail, which must be paid
before rolling the dice. Paying the $50
and then rolling doubles will still
involve the player paying the $50 bail.
The third way is to play a get out of
jail free card, which works in place of
your bail. If a double is not rolled
after three turns, the player must pay
the $50 bail and move the amount on the
dice. The property spaces will all start
the game as unowned and will come with a
title deed card. When a player lands on
an unowned property space, they have two
options. Either purchase the property
for the price stated on the board or to
put up the property for auction. How an
auction works is the property starts at
$10 and players can make bids,
increasing the price by as little as $1
and as high as they please. Whoever
claims the highest price is the winner
of the auction and the property and must
pay the amount they bid, regardless of
the amount as higher or lower than the
price stated on the board. If a player
lands on a property space that is owned,
the player must pay the owner the
current rent of the property. The
property will start with a base rent
amount. If the player owns all
properties in a color set, that base
amount will be doubled. Then, if a
player owns all properties in the color
set, they can choose to buy houses. A
player does not have to wait for their
turn to buy houses. The price of houses
is shown on the title deed card. The
houses must be evenly distributed when
placed. Or in other words, you cannot
put a second house on a property until
all properties have their first house. A
property instead of reaching five houses
will instead gain a hotel. There are a
finite amount of houses and hotels. So,
this difference can influence what
houses and hotels can be built in the
game. The railroads and utilities do not
have houses. When buying properties or
houses, all money is paid to the bank.
When a player owns a property, they have
the option to mortgage the property.
Mortgaging a property allows a player to
get half the value of the property in
cash from the bank, but mortgaging will
negate the ability to collect rent from
that property. This is shown by flipping
the title card over. If a player wants
to unmortgage that property, they will
pay the mortgage price plus a 10% fee. A
property with houses cannot be mortgaged
until all houses are sold from the
entire property set. Houses are sold at
half of their cost. If a property set
has increased rents, such as the
railroads, the increased rent will still
be collected even if some of the
properties are currently mortgaged. At
any time, players can trade amongst each
other. Players can trade money,
property, or cards, but they cannot
trade a property set with houses unless
if the houses are sold first. If a
property in a trade is mortgaged, the
collecting player can choose either to
unmortgage the property or to pay a 10%
fee to keep the property mortgaged. In
the event that a player does not have
enough money to pay a debt, they have
the option to raise money by any means
necessary, whether that is selling
houses, mortgaging property, or trading
with other players. If after raising as
much money as you possibly can, you
still cannot pay your debt, you will be
declared bankrupt. If bankrupt to
another player, the player will receive
any money, mortgage properties, and get
out of jail free cards you have. If
bankrupt to the bank, all mortgaged
properties will be declared unmortgaged
and immediately put up for auction. Any
get out of jail free cards will be set
back to the bottom of their respective
deck. There are versions of Monopoly,
specifically older versions, that use
inconclusive language where it can be
interpreted that bankrupting to another
player involves giving them everything
owned without mortgaging everything.
However, newer rule books do not allow
for that, making this officially a house
rule. There are many house rules in
Monopoly, ranging from putting all taxes
and fees in the middle of the board and
treating it as a jackpot when landing on
free parking, landing directly on go and
getting $400, free passes for players,
or skipping auctions. However, all of
these house rules considerably slow the
game. So, it's not recommended for
players not looking for a longer game.
Monopoly is a game of elimination. So,
once a player is bankrupt, they're
eliminated from the game. Once only one
player remains, they're the winner. So,
there you have it. That's how to play
Monopoly. If you want to know the game
covered, write it in the comments.
Ask follow-up questions or revisit key timestamps.
This video explains how to play Monopoly, a game where the objective is to be the last player with money. Players start with $1,500 and take turns rolling dice to move around the board, buying properties, and collecting rent from opponents. Owning all properties of a color set (a monopoly) allows players to build houses and hotels, increasing rent. Players can trade properties and money, and must manage their finances carefully to avoid bankruptcy. The game involves various spaces like 'Go' (collecting $200), 'Jail', 'Chance', and 'Community Chest' cards, each with specific rules. Bankruptcy occurs when a player cannot pay their debts, leading to elimination from the game. The video also briefly touches on common house rules that can alter gameplay and are generally not recommended for a faster game.
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