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Answering Comment Questions on HOW TO WIN MONOPOLY EVERY TIME

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Answering Comment Questions on HOW TO WIN MONOPOLY EVERY TIME

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707 segments

0:00

All right. So, today I thought I'd do

0:02

something a little bit different. I have

0:04

a few projects in the works, but they're

0:05

not ready to to launch quite yet. So,

0:08

today I thought I'd just sit down and

0:10

answer some of the um most popular

0:13

questions that I get on the Monopoly

0:16

videos or or just ones that are are

0:18

really good. The criteria that I used

0:21

for picking out the questions was just

0:24

simply ones that either get asked a lot

0:27

or ones that I just thought were

0:29

exceptionally good. So, uh, I picked the

0:31

the first 10 that I came across. So, if

0:34

if you have a question that wasn't in

0:35

there, feel free to write it in the

0:36

comments. And if you guys like this sort

0:38

of thing, then I'll I'll look at making

0:40

making some more of these. Okay. So, the

0:42

first question I have here is, why don't

0:45

you like the yellows? They're still on

0:47

the jail side of the board. Um, okay.

0:49

That's a good question. So, first of

0:51

all, um, the go side and the jail side

0:55

of the board is just kind of a concept

0:56

that I made up where you split the

0:59

monopoly board in half. Here's my, uh,

1:01

best John Madden here. And just

1:04

basically say that the properties that

1:06

are over here are definitely going to

1:09

get landed on a lot more than the

1:12

properties that are over on this side.

1:14

And this is just kind of a common thing

1:16

in terms of Monopoly where

1:19

ultimately

1:20

uh if you do a heat map on the board,

1:23

you're going to find that especially the

1:25

reds and the yellows are going to get or

1:27

sorry, the reds and the oranges are

1:29

going to be landed on uh by far the

1:31

most. And so that causes you to be able

1:35

to get a lot more rents and a lot more a

1:38

lot higher likelihood to be landed on,

1:41

especially since jail is is such a

1:43

common spot to to land on on the board.

1:46

So the thing with the yellows though is

1:49

that once you start getting this far

1:51

around, the yellows are a bit expensive

1:53

to develop. And in terms of being able

1:56

to develop them, if you're stuck in

1:59

between the yellows and the reds in

2:02

terms of spending your money, the reds

2:04

are going to get landed on a lot more,

2:06

especially because Illinois Avenue has a

2:09

a card that can send someone straight to

2:11

it. So, you're going to end up having a

2:14

lot more rolls where somebody's maybe

2:17

coming out of jail, they get one or two

2:19

rolls and they're in the reds and then

2:22

they end up hopping over the the yellows

2:24

themselves. So, um in terms of the

2:27

yellows, I don't mind them, but the

2:30

issue that's going to come up is that a

2:32

lot of times they're very expensive to

2:34

develop. And if you can develop

2:37

something like red for about the same

2:40

price, uh you're going to get a lot more

2:42

rents out of it. So, so that's the deal

2:45

with that. Next question I have here is

2:48

what if everybody uses this strategy,

2:52

then who wins? And that that is kind of

2:55

a funny one. So, that's something where

2:57

I actually took the time um a few months

3:01

ago to make a video called How to Beat

3:04

How to Win Monopoly Every Time. And the

3:07

whole purpose of that, it's all based

3:09

around the oranges and being able to uh

3:13

defeat the oranges because ultimately

3:15

the oranges are going to be the most

3:18

powerful property on the board. But if

3:20

you're if somebody else is using that

3:23

knowledge to their advantage, then how

3:26

do you end up taking down the oranges?

3:28

There's a lot of strength in being able

3:30

to hold a property in which no one else

3:34

can build a monopoly on that property.

3:37

So, being able to pick out some of the

3:40

the strongest monopolies to get such as

3:42

red,

3:44

red, orange, light blue, um even like a

3:49

railroad can can really change the

3:51

course of a game. like having one or two

3:53

railroads is not very dangerous. But

3:55

when you have all four railroads, uh

3:57

they can really pack a punch and

4:00

everybody's forced to um potentially

4:03

land on a railroad every single turn if

4:07

if you have all four railroads. So being

4:09

able to counter some of those is is

4:11

pretty big. But yeah, that's basically

4:14

the the biggest thing is, you know, how

4:16

can everybody win every time? Well, a

4:18

lot of that is going to be answered in

4:20

some of these these other questions that

4:21

are upcoming. All right, so we've got

4:24

what about auctioning? What should you

4:27

do? Overpric a little, jump in on on

4:30

your own auction? What should you do?

4:32

Uh, that's a really, really good

4:33

question. And so, the point of auctions

4:37

is obviously to kind of make the game go

4:38

a lot faster. The the thing with them is

4:41

that if you don't play with auctions, it

4:43

takes forever to actually land on every

4:46

uh spot, especially, you know, people

4:48

who want it or don't want it or choose

4:50

not to buy or whatever. Uh it makes sure

4:52

that when people land on something,

4:54

they're both more likely to buy it and

4:56

somebody on the board is going to get

4:58

it. So the the real break even point on

5:01

this is the amount of mortgage. And so

5:06

just for example, let's take Ventner

5:08

Avenue for a second. And if you look at

5:11

Ventner Avenue, Ventner Avenue, there's

5:14

it's not really a bad property. Uh but

5:17

it's not really a good property either.

5:19

It's just sort of it's just sort of out

5:20

there. And as I was saying earlier, I

5:23

really don't think the yellows are the

5:25

best route to go. um just because

5:28

they're they're a lot more expensive

5:30

than red or sorry they're the same

5:32

amount as red but they um do not

5:35

actually get landed on enough to to

5:38

really offset that. So if we look at

5:40

Ventner Avenue here, the cost is 260. So

5:45

let's say you or anybody puts it up for

5:47

auction and you start creeping up and

5:49

you're at 10 20 30 whatever. Um, if

5:52

you're so if you buy Ventner Avenue for

5:56

130, right?

5:58

That means that if you buy it for 130

6:02

and then mortgage it, it's it's a wash.

6:04

It's $0.

6:06

So, the thing is if you land on Ventner

6:08

and the rent here is $22. Well, that

6:13

means that if you can assume that

6:16

we'll write a 22 here. Um, if you assume

6:20

that Veterary Avenue is going to be

6:21

landed on one time during the course of

6:25

the entire game, well, now if you pay

6:29

152

6:31

152 for it, now you're looking at

6:34

breaking even with that. And when it

6:37

comes to the properties, having

6:39

properties in any regard is better than

6:42

not having the property. So, we're kind

6:44

of looking at these break even points.

6:46

and let's say it's early in the game. Uh

6:49

you really don't want Veterary Avenue.

6:51

It's not part of your plan. But if you

6:53

mortgage it, it's 130. If you assume,

6:55

hey, if I keep this thing unmortgaged

6:57

for at least, you know, the next, you

7:00

know, five, six goounds. Let's say we

7:03

assume it's going to be landed on twice,

7:06

then you add another 22 to that and now

7:09

you're looking at, you know, 174. So,

7:13

even if we're looking at, okay, how many

7:15

times are people going to land on it,

7:17

what is my break even point and

7:19

everything else, you can start looking

7:22

at where maybe if it's early in the game

7:25

and nobody's going for it at like 180

7:29

190, uh, just having a property for a

7:33

net 20 or $30 is great. I mean, that's

7:37

less than, you know, Mediterranean

7:39

Avenue. like nothing is that cheap on

7:41

the board. And that's kind of the way

7:42

you need to to look at the properties is

7:45

how do you go about doing that and

7:47

having this break even point. A little

7:49

bit of it too is okay, you need money to

7:52

actually build properties on on the good

7:56

um or or build houses on the the good

7:58

properties. So, you don't want to spend

8:00

too much money on all this stuff. But if

8:02

you end up getting say all three yellows

8:05

for oh I don't know um like like 600

8:09

bucks or something which would be super

8:12

cheap then all of a sudden some of those

8:15

ratios aren't quite so bad. And if you

8:18

can get a couple couple houses on each

8:20

then all you really need is somebody to

8:22

land on it once or twice and then you're

8:25

making money. So you know if you're

8:27

making money that's really all that you

8:29

you need to be doing. So, um you know,

8:32

you don't really need to to necessarily

8:35

um worry about all of the little

8:37

nitpicky things in the beginning. You

8:39

just want to make sure that you're able

8:41

to cover your costs of developing a

8:44

property.

8:46

Also, a little trick is let's say you're

8:50

on Vener.

8:51

You don't want to spend 260 for Vener.

8:54

You can put it up for auction and see if

8:57

somehow you can get it for less. Or

8:59

let's say you do want Ventner, but you

9:01

don't really think anybody else is going

9:03

to go for it. You can put it up for

9:04

auction and kind of hope that, hey,

9:07

maybe I get it for say 220 or 230 or

9:10

something along those lines. Another way

9:12

you can also set up auctions is uh for

9:15

example, let's say Boardwalk. Uh

9:17

Boardwalk's a very popular spot on the

9:19

board and you know $400 is I mean it's

9:23

the most expensive property on the

9:24

board. Well, let's say that you know

9:27

that people might be fighting over it.

9:29

What you can do is put it up for auction

9:31

and then hope that people are going to

9:33

spend say $450 or $500 or whatever

9:36

because once you get people kind of

9:38

pigeon holed with money where they they

9:41

can't quite afford to to really do much

9:44

or they can't outpunch you in terms of

9:46

of rent prices. like even if they have

9:48

orange, but they can't really get more

9:50

than like one or two houses on on the

9:52

properties, then they're really in a

9:54

deficit where, you know, they're going

9:56

to be incurring more debts than actually

9:59

making. So, if you can get people to end

10:01

up spending a lot on some of the the

10:04

auctions, uh it can be a really good

10:06

setup for you to to try and try and get

10:09

people to to waste their money on on

10:11

auctions, but then also uh save yourself

10:14

money if you can get stuff for for lower

10:16

than sticker price.

10:18

Has anyone ever finished a game of

10:21

Monopoly? Uh no. No. every every game

10:25

that has ever been played is is still

10:28

going on. But uh that being said, I I am

10:31

a big proponent of following the rules

10:35

of of the game and not having too many

10:38

house rules like free parking or um

10:42

things of that nature. Cuz if you add a

10:45

lot of house rules, that's a lot of why

10:48

games take a long time. Uh Monopoly is a

10:51

little bit unique where it's an

10:52

elimination game. So there's a lot of

10:55

other games where every player goes

10:58

until the end. And so if you're like,

11:00

you know, doing a game night or whatever

11:02

and somebody gets eliminated, they're

11:04

just kind of sitting there, right? So

11:06

there's a lot of um a lot of stretching

11:09

the rules in Monopoly compared to other

11:12

board games where people will decide, oh

11:15

well, okay, you would be bankrupt, but

11:18

I'll give you a free pass around the

11:19

board. or oh, I don't want you to be out

11:22

of money, so we'll we'll strike a deal,

11:24

you know, whatever. And my thoughts are

11:27

just don't even worry about that. I

11:29

mean, if you you know, you guys are

11:30

actually paying attention and and

11:32

playing the game and and everything like

11:34

that. I mean, the game really shouldn't

11:36

go more than like an hour. So,

11:39

ultimately, uh maybe maybe slightly more

11:42

than an hour, hour and 15 minutes or

11:44

something, but ultimately, yeah, it

11:46

shouldn't take that long. So, my biggest

11:48

thing is, hey, if if your Monopoly games

11:51

take forever, then I would recommend

11:54

strongly that you uh consider making

11:57

sure that there's no house rules.

11:59

Wouldn't it be better to buy the

12:01

property sets that are further down the

12:03

row? You get properties that charge more

12:05

rent while still maintaining the same

12:06

house cost. Uh, that's a great question.

12:09

That is a fantastic question and, uh, it

12:12

kind of piggybacks off of what I was

12:14

saying with yellow before. So, if we

12:16

look at um most of the the properties

12:20

here, the the cost per house, I mean, we

12:24

go uh 50 on the first row, 100 on the

12:28

next, 150 on top, and then 200. What's

12:33

going on here? 200 um on the the last

12:38

row. So ultimately uh if you look at the

12:42

price of the rents and and house rent,

12:46

they go up the further along you go. The

12:49

bigger issue I think and it's it's more

12:53

to do with what is the likelihood of

12:55

something being landed on. So for

12:57

example um let's go to blue. Well blue

13:02

has the boardwalk card that can

13:04

definitely be landed on. Also, it's easy

13:06

to place um higher house counts on here

13:10

because you only have to pay for for two

13:12

properties to get developed. So, it's

13:14

easier to, you know, get three, four

13:18

houses a hotel on these than it is on

13:20

the greens just because there's an extra

13:22

property there. Um, and the same thing

13:24

kind of goes over here where Baltic and

13:27

Mediterranean are very cheap to to fully

13:30

develop, but ultimately you got a little

13:32

more net here to actually uh catch

13:36

people. Um, orange is just the best

13:39

because of its proximity to jail since

13:41

it's it's able to be rolled on pretty

13:43

easily. Um, yeah, pink's right next to

13:46

jail, but rolling a four or less is is

13:49

pretty unlikely. And so unless if you're

13:51

coming from go,

13:54

um it's not exactly that likely to get

13:56

landed on. So ultimately that does end

14:00

up playing a part, but the one where it

14:04

kind of breaks that rule is is yellow

14:06

and red. And red is just so much more

14:09

likely to be landed on that yes, the

14:13

cost to build up your houses on red is

14:16

going to be the same as as building up

14:18

on yellow. Um save for, you know, a few

14:22

bucks in and the difference in their

14:24

their um purchase price. But ultimately,

14:28

the bigger thing that we're worried

14:30

about here is the likelihood of being

14:32

landed on. So, uh yeah, that is uh an

14:37

important factor, but ultimately the the

14:40

bigger thing at stake is what's what are

14:43

the properties that are going to be

14:45

landed on after you build houses.

14:48

Okay, next question. When in jail is it

14:52

better to pay or try to roll doubles?

14:55

Um, that's a really, really good

14:57

question. And this has to do with more

15:00

of a larger game point where uh early

15:04

game you don't want to be in jail. Late

15:07

game you do want to be in jail. And

15:10

there's a few reasons for this, but

15:12

ultimately uh if you want to be out of

15:15

jail, you're paying. Like $50 is not a

15:18

lot of money in Monopoly. So what you

15:20

want to do is if you want to be out of

15:22

jail, you just want to get the hell out

15:24

of jail. You do not want to be staying

15:26

in jail. And the reason that you would

15:28

want to be out of jail is if you're

15:32

early in the game and you're still

15:33

hunting for properties. So the the thing

15:36

with hunting properties is like

15:38

especially if you're trying to get like

15:40

an orange early on, you could roll and

15:43

land right on orange. Also, um yeah, two

15:46

of the oranges are are evens, but then

15:49

also you could roll an odd with a nine

15:52

and land on New York Avenue. So, if

15:54

you're still trying to get the oranges,

15:56

you want to get out as quick as

15:57

possible. I mean, when you're in the

16:00

early game, you want to be getting as

16:02

many properties as possible. Uh, you

16:04

have no idea where you're going to land.

16:06

So, the properties that you end up with

16:09

is purely luck. Like, there is nothing

16:12

that is not luck based when it comes to

16:16

actually getting the properties. But

16:18

once you have properties, then it turns

16:20

into strategy in terms of what you're

16:23

going to do with the properties that

16:24

you've gotten. So early in the game, you

16:27

want to maximize getting on as many

16:29

properties as possible. You want to go

16:31

around the board as much as you can. Uh,

16:34

you know, passing go can be big because

16:36

it allows you more money that you can

16:38

buy more properties with. So you want to

16:41

definitely make sure that that that's a

16:43

big part of your game. Now, once you

16:45

reach that turning point and you start

16:47

building houses and you start getting a

16:49

little more foundation under you and

16:52

especially if other people are starting

16:54

to get to that point, too, well, you

16:57

want to stay in jail as long as you can.

16:59

So, ultimately, if there's a lot of

17:02

places that you can land on where you're

17:05

paying rent, well, you want to avoid

17:07

going around the board as much as

17:09

possible. Like let's say if you have uh

17:11

the red Monopoly set and somebody else

17:13

has the the orange. Well, you want to

17:16

stay in jail as long as you can because

17:17

you want to give yourself as many times

17:19

to have people land on your stuff while

17:23

you don't have to take as many chances

17:24

to land on their stuff. So ultimately

17:28

that's what's going to happen there. Um

17:31

do you ever want to try and roll doubles

17:32

to save money? Uh the answer is no. No.

17:35

There's there's just no reason that that

17:38

would ever be the case. Um there's just

17:41

no there's just no reason why like $50

17:44

is not a lot of money in Monopoly. So

17:46

what you definitely want to do is you're

17:48

you're going to it's going to be black

17:49

or white. Like you're either going to

17:52

want to get out of jail right now or

17:54

you're going to want to stay in there as

17:55

long as you can. This question here, you

17:59

missed the most important thing. Is that

18:00

for all players to agree first on the

18:03

rules of the game before you start

18:04

playing? Uh yeah, that's a that's a

18:07

fantastic uh question right here. Um

18:11

also that's almost more of a statement

18:12

than a question, but uh that's super

18:15

important and that is that everybody's

18:17

on the same page in terms of the uh

18:20

rules that you're playing with. Because

18:22

if you're not playing on the same level

18:23

of rules, it it just it's going to

18:27

become bungled as as the game goes on.

18:29

You're gonna have people that don't

18:31

agree on, oh, I thought we were putting

18:33

money in free parking, or oh, I thought

18:34

we weren't. Oh, auctions, what what's

18:38

that? And, you know, if you're not on

18:40

the same page with the basics of rules,

18:43

I mean, you're going to have people who

18:44

are like, oh, selling a house, you get

18:47

your full money back. Like, no, you

18:49

don't. That's the whole point is, you

18:51

know, you lose half your money when you

18:53

sell a house. So, that's a huge uh huge

18:57

change in the strategy. that's being

18:59

played with is, you know, people need to

19:02

be playing by the correct set of rules.

19:05

And so, yeah, that is something to make

19:07

sure of if if you're not sure is, hey,

19:10

are we playing by the the correct set of

19:12

rules? Cuz that's that's going to change

19:14

the way that you're playing the the

19:17

game. All right, this question here, but

19:20

what if we use the old fun rules? No

19:22

auctions, money in the middle goes to

19:25

free parking. Uh that's kind of the same

19:27

as as the last one. So ultimately

19:31

they're house rules. You can call them

19:33

old fun rules, but basically that's

19:35

that's just another way of saying house

19:37

rules. So you can play that way and you

19:40

know it's important that everybody knows

19:42

how you're playing. But ultimately it

19:44

slows down the game. It it makes it a

19:47

lot slower. Uh it might make a lot of

19:49

sense if you're playing with like a a

19:50

kid who's like seven or eight and just

19:52

kind of trying to figure out their their

19:54

way with things. But ultimately uh if

19:58

you want to play the game and not take

20:00

forever and really use some some real

20:03

strategy, then yeah, you you want to

20:06

make sure that you're using auctions and

20:09

not doing free parking.

20:11

All right, this one here. What happens

20:13

when you go last, roll a four on your

20:16

first turn, and then basically never hit

20:18

a property? I've been having a lot of

20:20

games where I only have two to three

20:22

properties and everyone else has 5 to

20:24

8,000 in cash doesn't mean much when I'm

20:27

the objectively weakest player. Uh,

20:30

that's a really good question here and

20:32

that is super unlucky. Um, but it does

20:35

happen and there are definitely people

20:37

who say, you know, well, with my luck,

20:40

I'm going to hit income tax right out of

20:41

the gate. And, you know, hey, you

20:43

visualized it, so of course you did. But

20:46

ultimately, uh, the big thing with this

20:49

is

20:50

you want to let the game play out, but

20:53

if your game plays out that way, and

20:56

again, you want to be uh playing with

20:59

auctions. So with auctions that also

21:03

gives you a huge chance to always be in

21:06

the game. So it is important that you're

21:08

playing with auctions cuz that is a big

21:10

piece of making sure that the properties

21:12

kind of get doled out and in a a fair

21:15

manner. But ultimately uh a big thing

21:18

that you will have to do if you're this

21:20

unlucky is you have to start pushing for

21:24

trades. And ultimately there's

21:28

properties on the board where you you

21:31

have to be willing to spend a little bit

21:33

of money to have the corresponding

21:36

power. So like for example, so we can

21:40

talk about the oranges hitting way above

21:42

their weight in terms of of strength. So

21:46

let's just take Virginia Avenue for a

21:48

second here. and it it's 160 for

21:51

Virginia, but ultimately if you don't

21:54

have properties whatsoever,

21:56

um you might want to be looking at

21:58

offering more for that 200, 250,

22:02

whatever. Uh and the reason is is

22:05

because you want to make sure that you

22:07

have property like you could have all

22:09

the money in the world, but you have to

22:11

be making money or else you'll lose. So,

22:14

the amount of money that you get from

22:16

the board in Monopoly does not make up

22:19

for how much you're going to be losing

22:20

to other players. Uh the the way you get

22:23

around that is you're going to have to

22:26

offer a little more than the sticker

22:27

price. You can't really be too cheap if

22:29

your odds or uh sorry, not your odds,

22:32

your luck is just not been going going

22:36

well. So, what you want to do is you

22:38

want to start being able to put together

22:41

a monopoly somewhere. You need to get a

22:44

monopoly. And ultimately, if you only

22:46

have a few few properties, you could

22:49

even go for something like green. So,

22:52

let's just say this is not your game at

22:54

all.

22:56

You're just getting destroyed. But

22:59

you're able to scrap together each green

23:02

and you can get a few houses on each

23:04

one. really with green and and I'm not

23:08

saying this is the strategy you should

23:09

be going for in a game. This is like a

23:11

backup to the backup to the backup

23:13

strategy here. But if you look at green

23:16

and say, you know what, actually I can

23:19

get like two houses on each of these

23:22

things, if you're able to do that, those

23:25

pack a lot of punch. And it's easy for

23:28

somebody who does not have much of cash

23:31

reserves or tries to build too many

23:33

houses or whatever uh to land on this a

23:36

few times and suddenly they're

23:38

dangerous. Also, it is important to to

23:41

keep in mind that not only is you know,

23:45

yeah, landing on say like two houses on

23:47

on Pacific, you're looking at, you know,

23:51

$390. Well, let's say you get a few

23:53

rents and you get three houses on one of

23:56

these and now it's packing $900. That

23:59

can be a very tough uh property set to

24:03

to come back from if other people do not

24:06

have their monopolies properly developed

24:08

enough. Now, if they do, you know,

24:11

you're talking lots of houses on say

24:12

like orange or red or something like

24:14

that, that's harder to get around. But

24:16

if you've started the game and just just

24:19

a turtle on his back kind of started the

24:22

game and you can pull together a

24:24

monopoly like that, you're able to cut

24:27

away at at the other teams that maybe

24:30

aren't ready to to go yet. Um, and my

24:34

golden rule is a monopoly anywhere on

24:38

the board is better than not a monopoly.

24:40

I know that sounds kind of ridiculous at

24:42

first, but what I mean is I would rather

24:45

have the worst monopoly on the board and

24:48

be able to build houses on it than have

24:49

the best monopoly on the board and have

24:51

no ability to build houses or do

24:54

anything with it, right? Like having the

24:57

orange monopoly set with no houses on it

24:59

is worthless. It's a completely

25:01

worthless monopoly in that case. Same

25:03

with red, same with everything. So

25:05

ultimately uh what you want to do is you

25:08

want to look at what did you get with

25:11

those those uh handful of properties

25:14

that you have and then how can you work

25:16

with those? How can you make make

25:18

something happen there? Um that's that's

25:20

the route that you want to take. All

25:22

right. And then the last question I have

25:23

here, are you saying that even if you

25:26

land on green, yellow, or brown

25:28

properties that are unowned, you

25:29

shouldn't even bother buying them? Um,

25:32

that kind of goes along with what I'm

25:34

saying here. What we're looking at with

25:36

this is when it comes to properties that

25:40

are are unowned, it has a mix to do with

25:45

who owns what, what do you own, and how

25:47

much money you have. So again, you can

25:50

win with any property set on the board.

25:53

There's nothing stopping you from being

25:54

able to pull it off with with any of the

25:56

property sets. uh the speed of

25:58

development really plays a massive key

26:01

in in Monopoly. So even getting

26:03

something like the the yellow or the

26:05

green, like if you're able to get these

26:08

in this corner and you have houses on

26:11

here while people are still trying to

26:12

far out the other side of the board and

26:14

build their stuff, uh you're going to

26:16

win. Now, with Baltic and Mediterranean,

26:20

um I know some people like these and and

26:22

they're kind of fun and cheap and and

26:24

whatever, but they really don't ever get

26:27

landed on. Like Mediterranean, for

26:29

instance,

26:31

it's impossible to land on Mediterranean

26:34

Avenue without passing over the go to

26:37

jail spot. Like, it's not possible to

26:40

land on this this spot any other way.

26:42

So, what that means is that regardless

26:46

of where people are at, they've got to

26:48

go around the entire board to land

26:50

there. So, these properties, they're

26:53

super cheap, but they really don't get

26:56

landed on that much, and they really

26:58

don't pack that much of a punch. I mean,

27:01

I mean, having a hotel on Baltic Avenue

27:04

pays the same as as having two houses on

27:07

Pennsylvania Avenue. So ultimately, just

27:11

from from all the perspectives, like

27:15

it's cool to have the Browns. They're

27:17

super cheap. They're very easy to to

27:19

develop, but they really don't get

27:21

landed on that much, and they don't

27:23

really pack enough of a punch to truly

27:26

take down someone. I mean, for the same,

27:29

you know, $50 a house, I would go for

27:32

the light blues because there's a bigger

27:34

net. And since you're starting at go, or

27:36

at least, you know, go is a spot that

27:38

people land on um or get sent to, it's

27:42

much more likely for somebody to be on

27:43

go and roll like a six or an eight or a

27:47

nine and then land on your stuff here.

27:49

And I would even put these just straight

27:50

up to hotel. Um they're probably the

27:52

only properties on the board that I

27:55

would say uh benefit from having a hotel

27:58

over three houses at least in the the

28:00

middle of the game. So, uh, when it

28:03

comes to to the yellows and the greens,

28:06

my only thoughts with these is if it's

28:08

very difficult for you to get all of the

28:11

properties on the board, like

28:13

everybody's struggling to to get a

28:16

monopoly, having these is great. Having

28:19

a piece of them is great. Um, you know,

28:21

if you can get them for barely over

28:23

their mortgage cost, like, you know,

28:26

Pennsylvania Avenue, it's 320. I mean,

28:28

if you can, you know, so half of that's

28:29

160. I mean, if you can get the thing

28:31

for like 200 bucks, that's that's a

28:33

great purchase right there. Um, at

28:36

worst, you're out 40 bucks, right? So,

28:40

being able to do that is fantastic. But

28:42

ultimately, if if you're already to the

28:45

point where you're getting some of the

28:46

the better monopolies, like you're going

28:49

to be orange, you're going to be red,

28:51

you know, whatever, what's the point in

28:55

spending that, you know, let's say that

28:56

$200, you know, if you're paying $200

29:00

for Pennsylvania Avenue instead of

29:02

getting your third house on St. James

29:05

and New York Avenue, well, what are you

29:07

doing, right? you want to be able to uh

29:10

purchase those things. You know, getting

29:12

the extra houses is is huge, especially

29:14

on the right monopolies. But yeah, I

29:16

mean, there's there's definitely cases

29:18

where getting these monopolies or or

29:21

making the purchase here makes some

29:23

sense. Um but it's it's a case by case.

29:27

I would say most of the time, no. Most

29:29

of the time, no. Like unless if they're

29:31

going to be super cheap, you don't want

29:32

to you don't want to worry about them.

29:34

All right. So, those are some of the

29:35

questions that I I found there. Uh

29:38

there's lots more questions. I I just

29:40

picked the first 10 that that stuck out

29:42

to me. So if you have more questions,

29:44

write them in the comments. And if you

29:46

guys like this this form of video, then

29:49

um yeah, I I'm open to making some some

29:51

more of these and and answering other

29:53

things. Um but otherwise, yeah, thanks

29:56

for uh thanks for watching.

Interactive Summary

This video addresses common questions about Monopoly strategy, focusing on property choices, auction tactics, and game progression. The speaker explains why the yellow properties are often less desirable than reds or oranges due to cost and lower landing frequency, despite being on the "jail side" of the board. They also discuss the effectiveness of auctions in speeding up the game and ensuring properties are bought, explaining how to determine a property's value in auction based on its mortgage value and potential rent. The video advises against house rules that prolong the game and suggests paying to get out of jail early on when acquiring properties, but staying in jail late in the game to avoid high rents. Finally, it touches on property sets, suggesting that while any set can lead to a win, the speed of development and likelihood of landing on properties are crucial factors, making sets like oranges and reds generally more powerful. The importance of agreeing on rules before playing is emphasized to avoid confusion and ensure a strategic game.

Suggested questions

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