Answering Comment Questions on HOW TO WIN MONOPOLY EVERY TIME
707 segments
All right. So, today I thought I'd do
something a little bit different. I have
a few projects in the works, but they're
not ready to to launch quite yet. So,
today I thought I'd just sit down and
answer some of the um most popular
questions that I get on the Monopoly
videos or or just ones that are are
really good. The criteria that I used
for picking out the questions was just
simply ones that either get asked a lot
or ones that I just thought were
exceptionally good. So, uh, I picked the
the first 10 that I came across. So, if
if you have a question that wasn't in
there, feel free to write it in the
comments. And if you guys like this sort
of thing, then I'll I'll look at making
making some more of these. Okay. So, the
first question I have here is, why don't
you like the yellows? They're still on
the jail side of the board. Um, okay.
That's a good question. So, first of
all, um, the go side and the jail side
of the board is just kind of a concept
that I made up where you split the
monopoly board in half. Here's my, uh,
best John Madden here. And just
basically say that the properties that
are over here are definitely going to
get landed on a lot more than the
properties that are over on this side.
And this is just kind of a common thing
in terms of Monopoly where
ultimately
uh if you do a heat map on the board,
you're going to find that especially the
reds and the yellows are going to get or
sorry, the reds and the oranges are
going to be landed on uh by far the
most. And so that causes you to be able
to get a lot more rents and a lot more a
lot higher likelihood to be landed on,
especially since jail is is such a
common spot to to land on on the board.
So the thing with the yellows though is
that once you start getting this far
around, the yellows are a bit expensive
to develop. And in terms of being able
to develop them, if you're stuck in
between the yellows and the reds in
terms of spending your money, the reds
are going to get landed on a lot more,
especially because Illinois Avenue has a
a card that can send someone straight to
it. So, you're going to end up having a
lot more rolls where somebody's maybe
coming out of jail, they get one or two
rolls and they're in the reds and then
they end up hopping over the the yellows
themselves. So, um in terms of the
yellows, I don't mind them, but the
issue that's going to come up is that a
lot of times they're very expensive to
develop. And if you can develop
something like red for about the same
price, uh you're going to get a lot more
rents out of it. So, so that's the deal
with that. Next question I have here is
what if everybody uses this strategy,
then who wins? And that that is kind of
a funny one. So, that's something where
I actually took the time um a few months
ago to make a video called How to Beat
How to Win Monopoly Every Time. And the
whole purpose of that, it's all based
around the oranges and being able to uh
defeat the oranges because ultimately
the oranges are going to be the most
powerful property on the board. But if
you're if somebody else is using that
knowledge to their advantage, then how
do you end up taking down the oranges?
There's a lot of strength in being able
to hold a property in which no one else
can build a monopoly on that property.
So, being able to pick out some of the
the strongest monopolies to get such as
red,
red, orange, light blue, um even like a
railroad can can really change the
course of a game. like having one or two
railroads is not very dangerous. But
when you have all four railroads, uh
they can really pack a punch and
everybody's forced to um potentially
land on a railroad every single turn if
if you have all four railroads. So being
able to counter some of those is is
pretty big. But yeah, that's basically
the the biggest thing is, you know, how
can everybody win every time? Well, a
lot of that is going to be answered in
some of these these other questions that
are upcoming. All right, so we've got
what about auctioning? What should you
do? Overpric a little, jump in on on
your own auction? What should you do?
Uh, that's a really, really good
question. And so, the point of auctions
is obviously to kind of make the game go
a lot faster. The the thing with them is
that if you don't play with auctions, it
takes forever to actually land on every
uh spot, especially, you know, people
who want it or don't want it or choose
not to buy or whatever. Uh it makes sure
that when people land on something,
they're both more likely to buy it and
somebody on the board is going to get
it. So the the real break even point on
this is the amount of mortgage. And so
just for example, let's take Ventner
Avenue for a second. And if you look at
Ventner Avenue, Ventner Avenue, there's
it's not really a bad property. Uh but
it's not really a good property either.
It's just sort of it's just sort of out
there. And as I was saying earlier, I
really don't think the yellows are the
best route to go. um just because
they're they're a lot more expensive
than red or sorry they're the same
amount as red but they um do not
actually get landed on enough to to
really offset that. So if we look at
Ventner Avenue here, the cost is 260. So
let's say you or anybody puts it up for
auction and you start creeping up and
you're at 10 20 30 whatever. Um, if
you're so if you buy Ventner Avenue for
130, right?
That means that if you buy it for 130
and then mortgage it, it's it's a wash.
It's $0.
So, the thing is if you land on Ventner
and the rent here is $22. Well, that
means that if you can assume that
we'll write a 22 here. Um, if you assume
that Veterary Avenue is going to be
landed on one time during the course of
the entire game, well, now if you pay
152
152 for it, now you're looking at
breaking even with that. And when it
comes to the properties, having
properties in any regard is better than
not having the property. So, we're kind
of looking at these break even points.
and let's say it's early in the game. Uh
you really don't want Veterary Avenue.
It's not part of your plan. But if you
mortgage it, it's 130. If you assume,
hey, if I keep this thing unmortgaged
for at least, you know, the next, you
know, five, six goounds. Let's say we
assume it's going to be landed on twice,
then you add another 22 to that and now
you're looking at, you know, 174. So,
even if we're looking at, okay, how many
times are people going to land on it,
what is my break even point and
everything else, you can start looking
at where maybe if it's early in the game
and nobody's going for it at like 180
190, uh, just having a property for a
net 20 or $30 is great. I mean, that's
less than, you know, Mediterranean
Avenue. like nothing is that cheap on
the board. And that's kind of the way
you need to to look at the properties is
how do you go about doing that and
having this break even point. A little
bit of it too is okay, you need money to
actually build properties on on the good
um or or build houses on the the good
properties. So, you don't want to spend
too much money on all this stuff. But if
you end up getting say all three yellows
for oh I don't know um like like 600
bucks or something which would be super
cheap then all of a sudden some of those
ratios aren't quite so bad. And if you
can get a couple couple houses on each
then all you really need is somebody to
land on it once or twice and then you're
making money. So you know if you're
making money that's really all that you
you need to be doing. So, um you know,
you don't really need to to necessarily
um worry about all of the little
nitpicky things in the beginning. You
just want to make sure that you're able
to cover your costs of developing a
property.
Also, a little trick is let's say you're
on Vener.
You don't want to spend 260 for Vener.
You can put it up for auction and see if
somehow you can get it for less. Or
let's say you do want Ventner, but you
don't really think anybody else is going
to go for it. You can put it up for
auction and kind of hope that, hey,
maybe I get it for say 220 or 230 or
something along those lines. Another way
you can also set up auctions is uh for
example, let's say Boardwalk. Uh
Boardwalk's a very popular spot on the
board and you know $400 is I mean it's
the most expensive property on the
board. Well, let's say that you know
that people might be fighting over it.
What you can do is put it up for auction
and then hope that people are going to
spend say $450 or $500 or whatever
because once you get people kind of
pigeon holed with money where they they
can't quite afford to to really do much
or they can't outpunch you in terms of
of rent prices. like even if they have
orange, but they can't really get more
than like one or two houses on on the
properties, then they're really in a
deficit where, you know, they're going
to be incurring more debts than actually
making. So, if you can get people to end
up spending a lot on some of the the
auctions, uh it can be a really good
setup for you to to try and try and get
people to to waste their money on on
auctions, but then also uh save yourself
money if you can get stuff for for lower
than sticker price.
Has anyone ever finished a game of
Monopoly? Uh no. No. every every game
that has ever been played is is still
going on. But uh that being said, I I am
a big proponent of following the rules
of of the game and not having too many
house rules like free parking or um
things of that nature. Cuz if you add a
lot of house rules, that's a lot of why
games take a long time. Uh Monopoly is a
little bit unique where it's an
elimination game. So there's a lot of
other games where every player goes
until the end. And so if you're like,
you know, doing a game night or whatever
and somebody gets eliminated, they're
just kind of sitting there, right? So
there's a lot of um a lot of stretching
the rules in Monopoly compared to other
board games where people will decide, oh
well, okay, you would be bankrupt, but
I'll give you a free pass around the
board. or oh, I don't want you to be out
of money, so we'll we'll strike a deal,
you know, whatever. And my thoughts are
just don't even worry about that. I
mean, if you you know, you guys are
actually paying attention and and
playing the game and and everything like
that. I mean, the game really shouldn't
go more than like an hour. So,
ultimately, uh maybe maybe slightly more
than an hour, hour and 15 minutes or
something, but ultimately, yeah, it
shouldn't take that long. So, my biggest
thing is, hey, if if your Monopoly games
take forever, then I would recommend
strongly that you uh consider making
sure that there's no house rules.
Wouldn't it be better to buy the
property sets that are further down the
row? You get properties that charge more
rent while still maintaining the same
house cost. Uh, that's a great question.
That is a fantastic question and, uh, it
kind of piggybacks off of what I was
saying with yellow before. So, if we
look at um most of the the properties
here, the the cost per house, I mean, we
go uh 50 on the first row, 100 on the
next, 150 on top, and then 200. What's
going on here? 200 um on the the last
row. So ultimately uh if you look at the
price of the rents and and house rent,
they go up the further along you go. The
bigger issue I think and it's it's more
to do with what is the likelihood of
something being landed on. So for
example um let's go to blue. Well blue
has the boardwalk card that can
definitely be landed on. Also, it's easy
to place um higher house counts on here
because you only have to pay for for two
properties to get developed. So, it's
easier to, you know, get three, four
houses a hotel on these than it is on
the greens just because there's an extra
property there. Um, and the same thing
kind of goes over here where Baltic and
Mediterranean are very cheap to to fully
develop, but ultimately you got a little
more net here to actually uh catch
people. Um, orange is just the best
because of its proximity to jail since
it's it's able to be rolled on pretty
easily. Um, yeah, pink's right next to
jail, but rolling a four or less is is
pretty unlikely. And so unless if you're
coming from go,
um it's not exactly that likely to get
landed on. So ultimately that does end
up playing a part, but the one where it
kind of breaks that rule is is yellow
and red. And red is just so much more
likely to be landed on that yes, the
cost to build up your houses on red is
going to be the same as as building up
on yellow. Um save for, you know, a few
bucks in and the difference in their
their um purchase price. But ultimately,
the bigger thing that we're worried
about here is the likelihood of being
landed on. So, uh yeah, that is uh an
important factor, but ultimately the the
bigger thing at stake is what's what are
the properties that are going to be
landed on after you build houses.
Okay, next question. When in jail is it
better to pay or try to roll doubles?
Um, that's a really, really good
question. And this has to do with more
of a larger game point where uh early
game you don't want to be in jail. Late
game you do want to be in jail. And
there's a few reasons for this, but
ultimately uh if you want to be out of
jail, you're paying. Like $50 is not a
lot of money in Monopoly. So what you
want to do is if you want to be out of
jail, you just want to get the hell out
of jail. You do not want to be staying
in jail. And the reason that you would
want to be out of jail is if you're
early in the game and you're still
hunting for properties. So the the thing
with hunting properties is like
especially if you're trying to get like
an orange early on, you could roll and
land right on orange. Also, um yeah, two
of the oranges are are evens, but then
also you could roll an odd with a nine
and land on New York Avenue. So, if
you're still trying to get the oranges,
you want to get out as quick as
possible. I mean, when you're in the
early game, you want to be getting as
many properties as possible. Uh, you
have no idea where you're going to land.
So, the properties that you end up with
is purely luck. Like, there is nothing
that is not luck based when it comes to
actually getting the properties. But
once you have properties, then it turns
into strategy in terms of what you're
going to do with the properties that
you've gotten. So early in the game, you
want to maximize getting on as many
properties as possible. You want to go
around the board as much as you can. Uh,
you know, passing go can be big because
it allows you more money that you can
buy more properties with. So you want to
definitely make sure that that that's a
big part of your game. Now, once you
reach that turning point and you start
building houses and you start getting a
little more foundation under you and
especially if other people are starting
to get to that point, too, well, you
want to stay in jail as long as you can.
So, ultimately, if there's a lot of
places that you can land on where you're
paying rent, well, you want to avoid
going around the board as much as
possible. Like let's say if you have uh
the red Monopoly set and somebody else
has the the orange. Well, you want to
stay in jail as long as you can because
you want to give yourself as many times
to have people land on your stuff while
you don't have to take as many chances
to land on their stuff. So ultimately
that's what's going to happen there. Um
do you ever want to try and roll doubles
to save money? Uh the answer is no. No.
There's there's just no reason that that
would ever be the case. Um there's just
no there's just no reason why like $50
is not a lot of money in Monopoly. So
what you definitely want to do is you're
you're going to it's going to be black
or white. Like you're either going to
want to get out of jail right now or
you're going to want to stay in there as
long as you can. This question here, you
missed the most important thing. Is that
for all players to agree first on the
rules of the game before you start
playing? Uh yeah, that's a that's a
fantastic uh question right here. Um
also that's almost more of a statement
than a question, but uh that's super
important and that is that everybody's
on the same page in terms of the uh
rules that you're playing with. Because
if you're not playing on the same level
of rules, it it just it's going to
become bungled as as the game goes on.
You're gonna have people that don't
agree on, oh, I thought we were putting
money in free parking, or oh, I thought
we weren't. Oh, auctions, what what's
that? And, you know, if you're not on
the same page with the basics of rules,
I mean, you're going to have people who
are like, oh, selling a house, you get
your full money back. Like, no, you
don't. That's the whole point is, you
know, you lose half your money when you
sell a house. So, that's a huge uh huge
change in the strategy. that's being
played with is, you know, people need to
be playing by the correct set of rules.
And so, yeah, that is something to make
sure of if if you're not sure is, hey,
are we playing by the the correct set of
rules? Cuz that's that's going to change
the way that you're playing the the
game. All right, this question here, but
what if we use the old fun rules? No
auctions, money in the middle goes to
free parking. Uh that's kind of the same
as as the last one. So ultimately
they're house rules. You can call them
old fun rules, but basically that's
that's just another way of saying house
rules. So you can play that way and you
know it's important that everybody knows
how you're playing. But ultimately it
slows down the game. It it makes it a
lot slower. Uh it might make a lot of
sense if you're playing with like a a
kid who's like seven or eight and just
kind of trying to figure out their their
way with things. But ultimately uh if
you want to play the game and not take
forever and really use some some real
strategy, then yeah, you you want to
make sure that you're using auctions and
not doing free parking.
All right, this one here. What happens
when you go last, roll a four on your
first turn, and then basically never hit
a property? I've been having a lot of
games where I only have two to three
properties and everyone else has 5 to
8,000 in cash doesn't mean much when I'm
the objectively weakest player. Uh,
that's a really good question here and
that is super unlucky. Um, but it does
happen and there are definitely people
who say, you know, well, with my luck,
I'm going to hit income tax right out of
the gate. And, you know, hey, you
visualized it, so of course you did. But
ultimately, uh, the big thing with this
is
you want to let the game play out, but
if your game plays out that way, and
again, you want to be uh playing with
auctions. So with auctions that also
gives you a huge chance to always be in
the game. So it is important that you're
playing with auctions cuz that is a big
piece of making sure that the properties
kind of get doled out and in a a fair
manner. But ultimately uh a big thing
that you will have to do if you're this
unlucky is you have to start pushing for
trades. And ultimately there's
properties on the board where you you
have to be willing to spend a little bit
of money to have the corresponding
power. So like for example, so we can
talk about the oranges hitting way above
their weight in terms of of strength. So
let's just take Virginia Avenue for a
second here. and it it's 160 for
Virginia, but ultimately if you don't
have properties whatsoever,
um you might want to be looking at
offering more for that 200, 250,
whatever. Uh and the reason is is
because you want to make sure that you
have property like you could have all
the money in the world, but you have to
be making money or else you'll lose. So,
the amount of money that you get from
the board in Monopoly does not make up
for how much you're going to be losing
to other players. Uh the the way you get
around that is you're going to have to
offer a little more than the sticker
price. You can't really be too cheap if
your odds or uh sorry, not your odds,
your luck is just not been going going
well. So, what you want to do is you
want to start being able to put together
a monopoly somewhere. You need to get a
monopoly. And ultimately, if you only
have a few few properties, you could
even go for something like green. So,
let's just say this is not your game at
all.
You're just getting destroyed. But
you're able to scrap together each green
and you can get a few houses on each
one. really with green and and I'm not
saying this is the strategy you should
be going for in a game. This is like a
backup to the backup to the backup
strategy here. But if you look at green
and say, you know what, actually I can
get like two houses on each of these
things, if you're able to do that, those
pack a lot of punch. And it's easy for
somebody who does not have much of cash
reserves or tries to build too many
houses or whatever uh to land on this a
few times and suddenly they're
dangerous. Also, it is important to to
keep in mind that not only is you know,
yeah, landing on say like two houses on
on Pacific, you're looking at, you know,
$390. Well, let's say you get a few
rents and you get three houses on one of
these and now it's packing $900. That
can be a very tough uh property set to
to come back from if other people do not
have their monopolies properly developed
enough. Now, if they do, you know,
you're talking lots of houses on say
like orange or red or something like
that, that's harder to get around. But
if you've started the game and just just
a turtle on his back kind of started the
game and you can pull together a
monopoly like that, you're able to cut
away at at the other teams that maybe
aren't ready to to go yet. Um, and my
golden rule is a monopoly anywhere on
the board is better than not a monopoly.
I know that sounds kind of ridiculous at
first, but what I mean is I would rather
have the worst monopoly on the board and
be able to build houses on it than have
the best monopoly on the board and have
no ability to build houses or do
anything with it, right? Like having the
orange monopoly set with no houses on it
is worthless. It's a completely
worthless monopoly in that case. Same
with red, same with everything. So
ultimately uh what you want to do is you
want to look at what did you get with
those those uh handful of properties
that you have and then how can you work
with those? How can you make make
something happen there? Um that's that's
the route that you want to take. All
right. And then the last question I have
here, are you saying that even if you
land on green, yellow, or brown
properties that are unowned, you
shouldn't even bother buying them? Um,
that kind of goes along with what I'm
saying here. What we're looking at with
this is when it comes to properties that
are are unowned, it has a mix to do with
who owns what, what do you own, and how
much money you have. So again, you can
win with any property set on the board.
There's nothing stopping you from being
able to pull it off with with any of the
property sets. uh the speed of
development really plays a massive key
in in Monopoly. So even getting
something like the the yellow or the
green, like if you're able to get these
in this corner and you have houses on
here while people are still trying to
far out the other side of the board and
build their stuff, uh you're going to
win. Now, with Baltic and Mediterranean,
um I know some people like these and and
they're kind of fun and cheap and and
whatever, but they really don't ever get
landed on. Like Mediterranean, for
instance,
it's impossible to land on Mediterranean
Avenue without passing over the go to
jail spot. Like, it's not possible to
land on this this spot any other way.
So, what that means is that regardless
of where people are at, they've got to
go around the entire board to land
there. So, these properties, they're
super cheap, but they really don't get
landed on that much, and they really
don't pack that much of a punch. I mean,
I mean, having a hotel on Baltic Avenue
pays the same as as having two houses on
Pennsylvania Avenue. So ultimately, just
from from all the perspectives, like
it's cool to have the Browns. They're
super cheap. They're very easy to to
develop, but they really don't get
landed on that much, and they don't
really pack enough of a punch to truly
take down someone. I mean, for the same,
you know, $50 a house, I would go for
the light blues because there's a bigger
net. And since you're starting at go, or
at least, you know, go is a spot that
people land on um or get sent to, it's
much more likely for somebody to be on
go and roll like a six or an eight or a
nine and then land on your stuff here.
And I would even put these just straight
up to hotel. Um they're probably the
only properties on the board that I
would say uh benefit from having a hotel
over three houses at least in the the
middle of the game. So, uh, when it
comes to to the yellows and the greens,
my only thoughts with these is if it's
very difficult for you to get all of the
properties on the board, like
everybody's struggling to to get a
monopoly, having these is great. Having
a piece of them is great. Um, you know,
if you can get them for barely over
their mortgage cost, like, you know,
Pennsylvania Avenue, it's 320. I mean,
if you can, you know, so half of that's
160. I mean, if you can get the thing
for like 200 bucks, that's that's a
great purchase right there. Um, at
worst, you're out 40 bucks, right? So,
being able to do that is fantastic. But
ultimately, if if you're already to the
point where you're getting some of the
the better monopolies, like you're going
to be orange, you're going to be red,
you know, whatever, what's the point in
spending that, you know, let's say that
$200, you know, if you're paying $200
for Pennsylvania Avenue instead of
getting your third house on St. James
and New York Avenue, well, what are you
doing, right? you want to be able to uh
purchase those things. You know, getting
the extra houses is is huge, especially
on the right monopolies. But yeah, I
mean, there's there's definitely cases
where getting these monopolies or or
making the purchase here makes some
sense. Um but it's it's a case by case.
I would say most of the time, no. Most
of the time, no. Like unless if they're
going to be super cheap, you don't want
to you don't want to worry about them.
All right. So, those are some of the
questions that I I found there. Uh
there's lots more questions. I I just
picked the first 10 that that stuck out
to me. So if you have more questions,
write them in the comments. And if you
guys like this this form of video, then
um yeah, I I'm open to making some some
more of these and and answering other
things. Um but otherwise, yeah, thanks
for uh thanks for watching.
Ask follow-up questions or revisit key timestamps.
This video addresses common questions about Monopoly strategy, focusing on property choices, auction tactics, and game progression. The speaker explains why the yellow properties are often less desirable than reds or oranges due to cost and lower landing frequency, despite being on the "jail side" of the board. They also discuss the effectiveness of auctions in speeding up the game and ensuring properties are bought, explaining how to determine a property's value in auction based on its mortgage value and potential rent. The video advises against house rules that prolong the game and suggests paying to get out of jail early on when acquiring properties, but staying in jail late in the game to avoid high rents. Finally, it touches on property sets, suggesting that while any set can lead to a win, the speed of development and likelihood of landing on properties are crucial factors, making sets like oranges and reds generally more powerful. The importance of agreeing on rules before playing is emphasized to avoid confusion and ensure a strategic game.
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