Why You Must Build a Mobile App
567 segments
The age of AI apps is here. Brand-new
apps are launching every single day. A
19-year-old building a calorie tracking
app that sold for tens of millions of
dollars. Simple apps like Learna doing
$2 million a month. Lazy Fit doing a
million dollars per month. Impulse doing
700K per month. [music] My latest app
doing over 150K per month. We're seeing
it everywhere and it's because building
an app has never been faster and cheaper
because of AI [music] tools and vibe
coding platforms. Apps produce real
passive income every single month once
they're listed on the stores. And on top
of that, you are building a digital
[music]
asset, something that has real potential
exit value. So, anyone who is taking
advantage of this opportunity and is
willing to move fast enough can build a
life-changing business with mobile apps.
But, the window is closing [music] and
we already see it happening. More and
more apps are being submitted to the App
Store every single day. In 12 to 18
months, the mobile app space will be
saturated and the people who didn't move
quickly and take action [music] are
going to look back at this moment as one
that they missed. And that's why today,
in this video, I'm going to lay out the
step-by-step blueprint so you're not one
of them. For context, I've built
multiple apps. One of them was Puff
Count, a quit vaping app that I built in
college, which we then scaled to 45K per
month in recurring revenue before
exiting [music] the business. And now,
I'm working on my latest app, Posted,
which is a web and mobile app, which we
have scaled to over $150,000
per month in revenue. For all of my
apps, I didn't write a single line of
code. I'm not a developer. I'm not
technically talented. All I did was
follow a simple step-by-step process
that I'm going to be showing you today
in this video. That process consists of
three simple parts. How to find a
winning app idea, how to build it
quickly using AI tools and platforms,
and of course, the most important part,
how to market your app once it's live on
the stores. And make sure you stick
around because there is a bonus section
I'll be saving for last. [music] I'll
reveal the method that all the biggest
AI app founders are using to scale past
five figures and reach millions of
dollars in monthly recurring revenue.
And these companies aren't doing
anything special. They're just using
methods that most founders don't even
[music] know exist. I'll show you
exactly how it works at the end. So,
with that being said, let's get into it.
Here we have it, the blueprint showing
you exactly why and how to build a
successful mobile app in today's day and
age. First, I want to show you some
research that RevenueCat did last year
covering the entire app space, the state
of subscription apps from 2025.
RevenueCat has analyzed over 75,000
subscription apps and tracked over 10
billion dollars in revenue. So, this
report is probably pretty accurate. And
what you'll see is the gap between the
winning apps and the rest is growing.
Only 5% of apps ever hit even close to
10K per month and the top apps are
making 400 times as much money in their
first year as the losers. The bottom 25%
of apps make no more than $19.
And as you can see, the gap is growing
significantly year over year. AI apps
print money, but only if they stand out.
Churn hits hard and fast and price
testing keeps users locked in. Now, I've
linked the entire research document
here, but those top stats, those key
insights should show you that the
difference between those who win and
lose in the app space has nothing to do
with their products. It has to do with
their marketing and how they approach
not only their apps, but also their
onboarding, their pricing, their
retention, absolutely everything. And
we're going to be covering that here in
this video together. So, what does it
take to build a successful app? Three
simple steps. Step one, of course, is
idea invalidation. We need to make sure
that we're building something people
actually want. Step two, we're going to
build it fast and cheap. Getting your
MVP out there, getting your first
version out there is very important so
you can get feedback and build what your
users actually want. And then of course,
step three, marketing, the most
important step of building a successful
app business. Let's dive into step one,
which is idea invalidation. The most
important concept to keep in mind when
you're thinking about your app idea,
when you're approaching an idea to
build, is this painkiller versus vitamin
mindset. We want our app to be a
painkiller, solving a painful problem
for a large number of people. Let me put
that into perspective with my last app,
Puff Count. It had one simple feature
solving one painful problem, quitting
vaping. Same with the app that I'm
working on right now. We help brands get
content from creators. One simple
painful problem that a lot of business
owners are looking for. Here's the
cleanest way to think about your app
idea. If your app is a painkiller, your
users will think, I need this now. This
app solves an urgent or costly problem.
A vitamin type idea is a, wow, this is a
nice to have app. It offers an optional
improvement. It's not something that
your users need right then and there.
Painkiller apps have high urgency. They
solve real pain and they save you time,
money, risk, they improve your health,
anything that needs to be solved
urgently. Some examples are Uber. People
need a ride, they need to get around
right now. MyFitnessPal. They want to
lose weight or they want to gain muscle
right now. Puff Count. People want to
quit vaping right now. They're tired of
hurting their health. Vitamin apps are
the complete opposite of this. Again,
they are nice to haves and they have low
urgency. You want to build a painkiller,
not a vitamin. Now, I know the advice of
go find a good app idea isn't really
helpful advice, so let me show you
exactly how to research and validate
your app ideas before you start
building. And by the way, if you want
this entire document, I've provided all
the important links in here. It's going
to be in the description free to
download, so go check that out. First,
we can go to the Sensor Tower top charts
and we can look at the top grossing, the
top earning apps in any category. So,
find the category that your app idea is
in and go see which ones are making the
most. Of course, you have MyFitnessPal,
Strava, Flo, the cycle tracker, Calm,
Clue. Go through here and you can click
on any one of these apps and you can see
exactly how much money and how much
revenue they've done in the last month.
If your competitors or apps in your
niche are making a lot of money, that is
a good sign. To differentiate yourself
from the competition, we can build
unique features and take different
marketing approaches, which we'll get to
in a second. You can also go to Google
Trends. Is your problem trending? Is it
something that people are actively
searching for right now? We can type in
quit vaping, which was the concept for
my last app, Puff Count. We can go
search worldwide from 2004 to present.
And as you can see, the search term for
quit vaping is at an all-time high.
Probably a pretty good sign that people
want to solve this painful problem right
now. Additionally, we can go into the
TikTok Ads Library or the Facebook Ads
Library and we can see if our
competitors are actively spending on
their apps. If they are, this is an
amazing sign. Let's look at Learna, 450
active ads right now. If your
competitors or apps in your space have a
ton of active ads, that means they are
actively spending to acquire customers.
And these companies aren't just burning
money. They're spending this money
profitably. This is a great sign.
Competition is good in the app space.
You don't need to worry about the
competition taking market share away
from you because all you need is to
capture one, two, a fraction of a
percent of a total market and it will
still be life-changing money. Was Puff
Count the most successful health tool in
the world? No, but it still made great
money and I as a solo founder, it was
life-changing amounts. So, once we have
our idea validated, let's move to step
two, which is building quickly, building
fast and cheap. There are a handful of
AI app builders out there right now, a
handful of vibe coding tools. Use your
favorite, try them all. My favorite is
Vork, you can use Bolt, you can use
Emergent. If you're a little bit more
technical, you can open up Cursor and
edit the code directly with Cloud Code.
Take your pick, it doesn't matter. The
core concepts, the core thing to keep in
mind here is we need to build as quick
as possible. Don't spend months or years
building. You will burn out as a
founder. It's very important to launch
as fast as possible so you can start
getting real users, get real feedback,
and generate revenue that you can use to
improve the product. As I always say,
these AI tools will get you 70 to 80% of
the way there. And if you are a software
developer, yes, you can finish off the
rest by yourself. But, even if you're
not, I'm not. I use these vibe coding
tools to get 70% of the way there and
then I can go on to Upwork and you can
hire a talented developer to build the
last 20 to 30% for you. And yes, hiring
is scary, but I've dropped a full video
on my exact Upwork hiring guide so you
can be sure that you're hiring the
correct talented developer to finalize
your project. Build a team. You are a
founder at the end of the day. You
cannot do everything yourself. So,
outsource your weaknesses on Upwork. One
thing to keep in mind when you are
building your MVP, when you are getting
the first version out there as quickly
and as cheaply as possible, keep in mind
that you only need one core feature. And
once you have that one core feature, we
need to turn our app into a funnel. We
need to actually convert users. And the
easiest way to do that is through a long
onboarding and a hard paywall. You can
AB test your onboarding and your paywall
all through Superwall, of course. They
have AB testing for paywalls and your
onboarding flows. But, this is all you
need for a successful app. You need
strong marketing, which we'll get to in
a second. You need a strong onboarding,
a long onboarding, a hard paywall. And
once the user commits to a free trial or
they pay for your app upfront, you
provide them one valuable feature. And
you might be thinking, Stephen, what if
my users don't want to just pay for one
feature? One feature isn't super
valuable. My app isn't valuable enough
to charge for. I hear this all the time
from first-time app founders, but let me
show you something that is going to
completely pummel that mindset into the
ground. Check this out. QR code reader
making $10 million
per year. Storage cleaner app deletes
photos on your iPhone making $5 million
per year. Track your Instagram followers
making 700K per year. All of these apps
being sold right now on Acquire all have
one simple feature. Here's another one
from Sensor Tower, a QR code scanner
making 400K per month. You do not need
to build the next Facebook. You just
need to build one simple feature that
solves one painful problem. That is it.
Just ship it. Getting the app out there,
getting the app done, the first version
live beats perfecting it. Your app will
never be perfected. There will always be
something new to do, always a bug to
fix. Embrace that as a founder and
launch quickly. If you're building
anything online, an app, a brand, a
product, your design matters way more
than you think. And this is where a lot
of people mess up. They either try to do
it themselves which if you're not an
experienced designer can go very wrong
or just try to hire some random
influencer and hope things work out.
Doing it those ways you have no options
and no guarantee it will actually look
high quality. But that's why I use the
sponsor of today's video 99 designs. You
can go on to 99 designs and start a
contest for logos, app design, web
design, clothing, packaging, books and
magazines and more. By running a contest
on 99 designs you're not guessing
anymore. You get to see dozens or
hundreds of high quality professional
options and you only pay for your
favorite. Here's exactly how running a
contest on 99 designs works. You post a
brief, you explain exactly what you want
and professional designers from around
the world start submitting their
concepts. You have the chance to give
feedback, refine direction and pick the
one you like the best. It's basically
the fastest way to get a high quality
design without wasting time or money.
Whenever I'm launching something new
this is the only place that I go to get
designs. From Wordle to Puff Count to
Posted all of my projects have been
designed on 99 designs. So if you want
to check out 99 designs I'll leave a
link below and if you use my link you
get $20 off of your contest. I highly
recommend 99 designs for any design
work, logo, UI, app screen, clothing,
you name it. It is the best place to go.
All right, back to the video. Step
three, of course, the marketing. The
most important part of scaling a
successful app business. Doesn't matter
how good your product is, doesn't matter
how many features your product has. If
you can send more people to your app you
will make money than your competitors.
Now I want to break the marketing
formula down very simply for you and it
all comes down to this simple chart
right here. To be successful at
marketing you first need to understand
what is going viral in your space. You
need to conduct market research and
understand what types of formats you
should be creating. Then we post a lot.
We post in mass and especially in the
beginning this is where so many founders
give up. You have to do a lot of
marketing to find a winner. Whether it's
you posting, you're hiring creators,
you're building the content with AI, it
does not matter. But you cannot give up
after your third post. Likely you have
to post hundreds of times to find that
winning format and once you do find that
winner we'll scale it with paid ads
which I'll get to here in a second and
that is how we're going to be driving
traffic into our app. We're going to
test a bunch of different marketing
angles, find a winner and then that is
how we're going to get people into our
funnel, into our high converting app and
how we're going to make money. So how do
you conduct market research? It's very
simple and it's free. All you have to do
is go on to TikTok, go on to Instagram
and type in the keywords related to your
niche. Are you building a study app?
Type in study tips. This will show you
all the top videos from within your
niche. Type in getting into college.
This will show you all the top apps
within this niche. Think about all the
sub niches and the sub categories from
the app itself. I'll tell you how I did
market research and I found many
different viral formats for Puff Count.
I didn't go just type in quit vaping. I
typed in nicotine effects on sleep. This
was a different format that I use for my
mobile app. Think about all of the sub
niches that you can tap into when
marketing for your product. Find the
most viral concepts within each one of
these and start to test them all. Don't
just test one format. Look for multiple.
How many different ways can I market my
product? How many different ways can I
talk about my app and find one of these
and one of these formats will win for
you. And this is exactly what I did. I
tested so many different formats. None
of my videos were exactly the same. I
didn't just post the same AI slideshow a
billion times like so many people try to
do now. No, I tried it so many different
formats with real people in them so that
it hit harder for the viewers watching.
I tried nicotine miss. I tried exposing
different companies. I tried day one
quitting. I tried public interviews. I
tried taking apart vapes. We tried tips
to help you quit. We tried absolutely
everything and this is again where so
many founders fail. They are not willing
to do the market research to find unique
formats and put in the work, put in the
volume necessary to win organically on
social media. If you put in just a
little bit of effort you will win and
you will succeed more than 85% of the
people out there. This is where a lot of
you will fail and you will give up. I
promise you that. Even if you're
watching this video you will give up
here. And the most important part is you
sell the transformation. Don't make your
video feel like an ad. Make it feel like
a natural entertaining piece of content
and then pitch your product at the end.
This is especially important with
organic content. If you're running paid
ads your content can feel a little bit
more like an ad. But as a general rule
of thumb you want your content to be
engaging. Don't talk about your product
the whole time because that will feel
like an ad. And again, once you find the
winning content you simply run that on
paid ads and you click run. You can also
do market research for the best paid ads
again by looking at your competitors.
What are competitors running on paid
ads? Because we're paying for the reach
on paid ads these can be blatant
advertisements for our product. have to
be super entertaining. We don't have to
rely on the organic algorithm picking it
up because we're paying for the views
there. If you want to completely skip
the organic part of marketing which I
don't really recommend but if you want
to you can find one of your competitors
paid ads and you can start to copy these
formats. I did a full breakdown of my
entire paid ad strategy. Obviously it is
a little bit more complex to run
successful paid ad campaigns. I will
also drop that video in the description
somewhere. And of course, the bonus
section in this video, how to scale when
it's all working. This is what truly
separates the winners from the losers.
Following this process is how CoinSnaps
or how LearnA are able to scale with 500
paid ads. This is how LearnA, companies
like LearnA, are able to send millions
of installs per month to their products.
It's not because they have one guy
making TikToks. No, no, no. They've
turned this into a systematized process
and they are working with hundreds of
different creators testing hundreds of
different creatives and scaling them on
paid ads. So how do you scale this when
it's all working? First, you figure out
what formats work and again you will hit
a ceiling if you're doing all this
yourself. Once you find the content that
works hire other people to make that
content for you at scale. Hire
influencers, hire creators. The easiest
way to scale with creators is to launch
a CPM campaign on Posted. You can set a
flat rate per piece of content and you
can also set a CPM, a cost per 1,000
views and you can set a daily budget.
This is like scaling on paid ads but
with creators. You can track all of your
detailed metrics here. You can see all
of your creators coming in and on top of
that you own every single piece of
content. You can download the MP4 file,
you can copy the Spark Ads code and that
is how you scale organically and on paid
at the same time. Every creator is going
to be driving organic views and you own
these videos that you can scale on paid
ads like LearnA. Take your competitors
paid ad, copy it, build a brief around
that exact format on Posted and get
submissions on autopilot that stay
within your budget. Creators are going
to make those videos and you only pay if
the content actually works. And again,
they're going to post organically on
their own social media profiles, you
will own the footage, you will own the
Spark Ads code. The entire goal of your
paid ads, again I dropped a full video
on running successful paid ads so check
that out for sure. But the whole goal
being you will have a realized LTV per
install. Here was our realized LTV at
Puff Count. As you can see we were
earning anywhere from a dollar to
upwards of a dollar 50 per install. If
you're spending 50 cents per install and
you're making a dollar 50 on the other
side of that install you are printing
money. Again, this is how LearnA and
other companies like it are running 450
ads at a time. It's because the math
makes sense. It's a simple math
equation. And again, this is how I
scaled Puff Count. As you can see we
were earning about a dollar, call it a
dollar 50 at the very peak, per install
and here is our TikTok Ads campaign.
This is our installs campaign. As you
can see we got close to a million clicks
on this, 31 million impressions and look
at our cost per install. We got 60,000
installs from this one campaign alone
and it was 42 cents cost per install. I
was spending 42 cents to get an install
and on average those installs were
making me a dollar. All the way up to a
dollar 50. Sounds profitable to me.
Putting $1 in, getting $2 out on the
other side. This is how you scale.
Validate your idea, build quickly,
launch your MVP as soon as possible and
start marketing. That is the three-step
process and you should always be
iterating every part of this, improving
your onboarding, improving your paywall,
getting more marketing material, testing
new paid ads. This is an ever-going
process and as long as you put effort in
and you work harder than the next
founder you will win. If you want to try
out Posted for free and you want to get
content from creators and only pay for
results the link is going to be in the
description. And if you watched this far
until the end of the video I would
appreciate a like and subscribe to the
channel because I'll be dropping videos
just like this where I give value away
for free all the time. I'll see you on
the next one. Peace.
Ask follow-up questions or revisit key timestamps.
The video outlines a step-by-step blueprint for building a successful, profitable mobile app in the current era. It emphasizes that with AI and 'vibe coding' tools, building apps is faster and cheaper than ever, though the market is becoming saturated. The speaker, a successful app founder, breaks down the process into three key pillars: validating a 'painkiller' idea that solves a specific urgent problem, building an MVP quickly to gather feedback, and focusing heavily on marketing to scale through organic content and paid ads. The strategy centers on achieving a positive return on investment by managing the math between the cost per install and the lifetime value of users.
Videos recently processed by our community