HomeVideos

Why You Must Build a Mobile App

Now Playing

Why You Must Build a Mobile App

Transcript

567 segments

0:00

The age of AI apps is here. Brand-new

0:02

apps are launching every single day. A

0:05

19-year-old building a calorie tracking

0:07

app that sold for tens of millions of

0:08

dollars. Simple apps like Learna doing

0:11

$2 million a month. Lazy Fit doing a

0:13

million dollars per month. Impulse doing

0:15

700K per month. [music] My latest app

0:17

doing over 150K per month. We're seeing

0:21

it everywhere and it's because building

0:22

an app has never been faster and cheaper

0:24

because of AI [music] tools and vibe

0:26

coding platforms. Apps produce real

0:28

passive income every single month once

0:30

they're listed on the stores. And on top

0:32

of that, you are building a digital

0:34

[music]

0:34

asset, something that has real potential

0:37

exit value. So, anyone who is taking

0:40

advantage of this opportunity and is

0:41

willing to move fast enough can build a

0:44

life-changing business with mobile apps.

0:47

But, the window is closing [music] and

0:48

we already see it happening. More and

0:50

more apps are being submitted to the App

0:52

Store every single day. In 12 to 18

0:54

months, the mobile app space will be

0:56

saturated and the people who didn't move

0:58

quickly and take action [music] are

1:00

going to look back at this moment as one

1:02

that they missed. And that's why today,

1:04

in this video, I'm going to lay out the

1:06

step-by-step blueprint so you're not one

1:08

of them. For context, I've built

1:10

multiple apps. One of them was Puff

1:12

Count, a quit vaping app that I built in

1:14

college, which we then scaled to 45K per

1:16

month in recurring revenue before

1:18

exiting [music] the business. And now,

1:20

I'm working on my latest app, Posted,

1:22

which is a web and mobile app, which we

1:23

have scaled to over $150,000

1:26

per month in revenue. For all of my

1:28

apps, I didn't write a single line of

1:30

code. I'm not a developer. I'm not

1:32

technically talented. All I did was

1:34

follow a simple step-by-step process

1:36

that I'm going to be showing you today

1:37

in this video. That process consists of

1:40

three simple parts. How to find a

1:42

winning app idea, how to build it

1:44

quickly using AI tools and platforms,

1:46

and of course, the most important part,

1:48

how to market your app once it's live on

1:50

the stores. And make sure you stick

1:52

around because there is a bonus section

1:54

I'll be saving for last. [music] I'll

1:55

reveal the method that all the biggest

1:57

AI app founders are using to scale past

2:00

five figures and reach millions of

2:01

dollars in monthly recurring revenue.

2:04

And these companies aren't doing

2:05

anything special. They're just using

2:06

methods that most founders don't even

2:08

[music] know exist. I'll show you

2:09

exactly how it works at the end. So,

2:11

with that being said, let's get into it.

2:13

Here we have it, the blueprint showing

2:15

you exactly why and how to build a

2:18

successful mobile app in today's day and

2:20

age. First, I want to show you some

2:22

research that RevenueCat did last year

2:24

covering the entire app space, the state

2:27

of subscription apps from 2025.

2:29

RevenueCat has analyzed over 75,000

2:32

subscription apps and tracked over 10

2:34

billion dollars in revenue. So, this

2:36

report is probably pretty accurate. And

2:37

what you'll see is the gap between the

2:39

winning apps and the rest is growing.

2:41

Only 5% of apps ever hit even close to

2:44

10K per month and the top apps are

2:46

making 400 times as much money in their

2:49

first year as the losers. The bottom 25%

2:52

of apps make no more than $19.

2:55

And as you can see, the gap is growing

2:56

significantly year over year. AI apps

2:59

print money, but only if they stand out.

3:01

Churn hits hard and fast and price

3:03

testing keeps users locked in. Now, I've

3:06

linked the entire research document

3:08

here, but those top stats, those key

3:10

insights should show you that the

3:12

difference between those who win and

3:14

lose in the app space has nothing to do

3:16

with their products. It has to do with

3:17

their marketing and how they approach

3:19

not only their apps, but also their

3:20

onboarding, their pricing, their

3:22

retention, absolutely everything. And

3:23

we're going to be covering that here in

3:24

this video together. So, what does it

3:26

take to build a successful app? Three

3:28

simple steps. Step one, of course, is

3:31

idea invalidation. We need to make sure

3:32

that we're building something people

3:33

actually want. Step two, we're going to

3:35

build it fast and cheap. Getting your

3:37

MVP out there, getting your first

3:39

version out there is very important so

3:41

you can get feedback and build what your

3:42

users actually want. And then of course,

3:44

step three, marketing, the most

3:46

important step of building a successful

3:48

app business. Let's dive into step one,

3:51

which is idea invalidation. The most

3:53

important concept to keep in mind when

3:54

you're thinking about your app idea,

3:56

when you're approaching an idea to

3:58

build, is this painkiller versus vitamin

4:01

mindset. We want our app to be a

4:03

painkiller, solving a painful problem

4:06

for a large number of people. Let me put

4:08

that into perspective with my last app,

4:10

Puff Count. It had one simple feature

4:12

solving one painful problem, quitting

4:14

vaping. Same with the app that I'm

4:15

working on right now. We help brands get

4:18

content from creators. One simple

4:20

painful problem that a lot of business

4:21

owners are looking for. Here's the

4:23

cleanest way to think about your app

4:24

idea. If your app is a painkiller, your

4:26

users will think, I need this now. This

4:29

app solves an urgent or costly problem.

4:31

A vitamin type idea is a, wow, this is a

4:34

nice to have app. It offers an optional

4:37

improvement. It's not something that

4:38

your users need right then and there.

4:40

Painkiller apps have high urgency. They

4:42

solve real pain and they save you time,

4:44

money, risk, they improve your health,

4:46

anything that needs to be solved

4:48

urgently. Some examples are Uber. People

4:50

need a ride, they need to get around

4:52

right now. MyFitnessPal. They want to

4:54

lose weight or they want to gain muscle

4:56

right now. Puff Count. People want to

4:57

quit vaping right now. They're tired of

4:59

hurting their health. Vitamin apps are

5:01

the complete opposite of this. Again,

5:02

they are nice to haves and they have low

5:04

urgency. You want to build a painkiller,

5:07

not a vitamin. Now, I know the advice of

5:09

go find a good app idea isn't really

5:11

helpful advice, so let me show you

5:13

exactly how to research and validate

5:16

your app ideas before you start

5:17

building. And by the way, if you want

5:18

this entire document, I've provided all

5:20

the important links in here. It's going

5:21

to be in the description free to

5:23

download, so go check that out. First,

5:24

we can go to the Sensor Tower top charts

5:26

and we can look at the top grossing, the

5:28

top earning apps in any category. So,

5:31

find the category that your app idea is

5:32

in and go see which ones are making the

5:34

most. Of course, you have MyFitnessPal,

5:36

Strava, Flo, the cycle tracker, Calm,

5:39

Clue. Go through here and you can click

5:41

on any one of these apps and you can see

5:43

exactly how much money and how much

5:44

revenue they've done in the last month.

5:46

If your competitors or apps in your

5:48

niche are making a lot of money, that is

5:50

a good sign. To differentiate yourself

5:52

from the competition, we can build

5:53

unique features and take different

5:55

marketing approaches, which we'll get to

5:56

in a second. You can also go to Google

5:58

Trends. Is your problem trending? Is it

6:00

something that people are actively

6:02

searching for right now? We can type in

6:04

quit vaping, which was the concept for

6:05

my last app, Puff Count. We can go

6:07

search worldwide from 2004 to present.

6:09

And as you can see, the search term for

6:11

quit vaping is at an all-time high.

6:13

Probably a pretty good sign that people

6:14

want to solve this painful problem right

6:16

now. Additionally, we can go into the

6:18

TikTok Ads Library or the Facebook Ads

6:20

Library and we can see if our

6:22

competitors are actively spending on

6:24

their apps. If they are, this is an

6:26

amazing sign. Let's look at Learna, 450

6:29

active ads right now. If your

6:31

competitors or apps in your space have a

6:33

ton of active ads, that means they are

6:36

actively spending to acquire customers.

6:38

And these companies aren't just burning

6:39

money. They're spending this money

6:41

profitably. This is a great sign.

6:43

Competition is good in the app space.

6:45

You don't need to worry about the

6:46

competition taking market share away

6:48

from you because all you need is to

6:49

capture one, two, a fraction of a

6:51

percent of a total market and it will

6:53

still be life-changing money. Was Puff

6:55

Count the most successful health tool in

6:57

the world? No, but it still made great

6:59

money and I as a solo founder, it was

7:01

life-changing amounts. So, once we have

7:03

our idea validated, let's move to step

7:04

two, which is building quickly, building

7:06

fast and cheap. There are a handful of

7:10

AI app builders out there right now, a

7:12

handful of vibe coding tools. Use your

7:14

favorite, try them all. My favorite is

7:15

Vork, you can use Bolt, you can use

7:17

Emergent. If you're a little bit more

7:18

technical, you can open up Cursor and

7:20

edit the code directly with Cloud Code.

7:22

Take your pick, it doesn't matter. The

7:24

core concepts, the core thing to keep in

7:26

mind here is we need to build as quick

7:28

as possible. Don't spend months or years

7:30

building. You will burn out as a

7:32

founder. It's very important to launch

7:34

as fast as possible so you can start

7:35

getting real users, get real feedback,

7:37

and generate revenue that you can use to

7:39

improve the product. As I always say,

7:41

these AI tools will get you 70 to 80% of

7:44

the way there. And if you are a software

7:45

developer, yes, you can finish off the

7:47

rest by yourself. But, even if you're

7:49

not, I'm not. I use these vibe coding

7:50

tools to get 70% of the way there and

7:52

then I can go on to Upwork and you can

7:54

hire a talented developer to build the

7:57

last 20 to 30% for you. And yes, hiring

7:59

is scary, but I've dropped a full video

8:01

on my exact Upwork hiring guide so you

8:03

can be sure that you're hiring the

8:05

correct talented developer to finalize

8:07

your project. Build a team. You are a

8:09

founder at the end of the day. You

8:10

cannot do everything yourself. So,

8:12

outsource your weaknesses on Upwork. One

8:14

thing to keep in mind when you are

8:15

building your MVP, when you are getting

8:17

the first version out there as quickly

8:19

and as cheaply as possible, keep in mind

8:21

that you only need one core feature. And

8:23

once you have that one core feature, we

8:24

need to turn our app into a funnel. We

8:27

need to actually convert users. And the

8:29

easiest way to do that is through a long

8:30

onboarding and a hard paywall. You can

8:32

AB test your onboarding and your paywall

8:34

all through Superwall, of course. They

8:37

have AB testing for paywalls and your

8:39

onboarding flows. But, this is all you

8:41

need for a successful app. You need

8:43

strong marketing, which we'll get to in

8:44

a second. You need a strong onboarding,

8:46

a long onboarding, a hard paywall. And

8:48

once the user commits to a free trial or

8:50

they pay for your app upfront, you

8:51

provide them one valuable feature. And

8:53

you might be thinking, Stephen, what if

8:54

my users don't want to just pay for one

8:56

feature? One feature isn't super

8:57

valuable. My app isn't valuable enough

8:59

to charge for. I hear this all the time

9:01

from first-time app founders, but let me

9:03

show you something that is going to

9:04

completely pummel that mindset into the

9:07

ground. Check this out. QR code reader

9:09

making $10 million

9:11

per year. Storage cleaner app deletes

9:13

photos on your iPhone making $5 million

9:17

per year. Track your Instagram followers

9:19

making 700K per year. All of these apps

9:22

being sold right now on Acquire all have

9:24

one simple feature. Here's another one

9:27

from Sensor Tower, a QR code scanner

9:29

making 400K per month. You do not need

9:32

to build the next Facebook. You just

9:34

need to build one simple feature that

9:36

solves one painful problem. That is it.

9:39

Just ship it. Getting the app out there,

9:40

getting the app done, the first version

9:42

live beats perfecting it. Your app will

9:44

never be perfected. There will always be

9:46

something new to do, always a bug to

9:47

fix. Embrace that as a founder and

9:49

launch quickly. If you're building

9:51

anything online, an app, a brand, a

9:53

product, your design matters way more

9:56

than you think. And this is where a lot

9:57

of people mess up. They either try to do

9:59

it themselves which if you're not an

10:01

experienced designer can go very wrong

10:03

or just try to hire some random

10:05

influencer and hope things work out.

10:07

Doing it those ways you have no options

10:09

and no guarantee it will actually look

10:11

high quality. But that's why I use the

10:13

sponsor of today's video 99 designs. You

10:16

can go on to 99 designs and start a

10:18

contest for logos, app design, web

10:21

design, clothing, packaging, books and

10:23

magazines and more. By running a contest

10:26

on 99 designs you're not guessing

10:28

anymore. You get to see dozens or

10:30

hundreds of high quality professional

10:32

options and you only pay for your

10:34

favorite. Here's exactly how running a

10:36

contest on 99 designs works. You post a

10:38

brief, you explain exactly what you want

10:41

and professional designers from around

10:42

the world start submitting their

10:44

concepts. You have the chance to give

10:45

feedback, refine direction and pick the

10:48

one you like the best. It's basically

10:50

the fastest way to get a high quality

10:51

design without wasting time or money.

10:53

Whenever I'm launching something new

10:55

this is the only place that I go to get

10:57

designs. From Wordle to Puff Count to

10:59

Posted all of my projects have been

11:01

designed on 99 designs. So if you want

11:04

to check out 99 designs I'll leave a

11:05

link below and if you use my link you

11:08

get $20 off of your contest. I highly

11:11

recommend 99 designs for any design

11:13

work, logo, UI, app screen, clothing,

11:16

you name it. It is the best place to go.

11:19

All right, back to the video. Step

11:20

three, of course, the marketing. The

11:22

most important part of scaling a

11:25

successful app business. Doesn't matter

11:27

how good your product is, doesn't matter

11:28

how many features your product has. If

11:30

you can send more people to your app you

11:33

will make money than your competitors.

11:35

Now I want to break the marketing

11:37

formula down very simply for you and it

11:39

all comes down to this simple chart

11:42

right here. To be successful at

11:43

marketing you first need to understand

11:45

what is going viral in your space. You

11:46

need to conduct market research and

11:48

understand what types of formats you

11:50

should be creating. Then we post a lot.

11:52

We post in mass and especially in the

11:54

beginning this is where so many founders

11:55

give up. You have to do a lot of

11:57

marketing to find a winner. Whether it's

11:59

you posting, you're hiring creators,

12:00

you're building the content with AI, it

12:02

does not matter. But you cannot give up

12:04

after your third post. Likely you have

12:06

to post hundreds of times to find that

12:08

winning format and once you do find that

12:09

winner we'll scale it with paid ads

12:11

which I'll get to here in a second and

12:12

that is how we're going to be driving

12:13

traffic into our app. We're going to

12:15

test a bunch of different marketing

12:16

angles, find a winner and then that is

12:18

how we're going to get people into our

12:19

funnel, into our high converting app and

12:22

how we're going to make money. So how do

12:23

you conduct market research? It's very

12:25

simple and it's free. All you have to do

12:27

is go on to TikTok, go on to Instagram

12:29

and type in the keywords related to your

12:31

niche. Are you building a study app?

12:32

Type in study tips. This will show you

12:34

all the top videos from within your

12:36

niche. Type in getting into college.

12:39

This will show you all the top apps

12:40

within this niche. Think about all the

12:42

sub niches and the sub categories from

12:45

the app itself. I'll tell you how I did

12:47

market research and I found many

12:48

different viral formats for Puff Count.

12:50

I didn't go just type in quit vaping. I

12:52

typed in nicotine effects on sleep. This

12:55

was a different format that I use for my

12:56

mobile app. Think about all of the sub

12:58

niches that you can tap into when

13:00

marketing for your product. Find the

13:02

most viral concepts within each one of

13:03

these and start to test them all. Don't

13:05

just test one format. Look for multiple.

13:07

How many different ways can I market my

13:09

product? How many different ways can I

13:11

talk about my app and find one of these

13:13

and one of these formats will win for

13:15

you. And this is exactly what I did. I

13:16

tested so many different formats. None

13:19

of my videos were exactly the same. I

13:20

didn't just post the same AI slideshow a

13:22

billion times like so many people try to

13:24

do now. No, I tried it so many different

13:27

formats with real people in them so that

13:29

it hit harder for the viewers watching.

13:31

I tried nicotine miss. I tried exposing

13:33

different companies. I tried day one

13:35

quitting. I tried public interviews. I

13:37

tried taking apart vapes. We tried tips

13:39

to help you quit. We tried absolutely

13:41

everything and this is again where so

13:43

many founders fail. They are not willing

13:44

to do the market research to find unique

13:46

formats and put in the work, put in the

13:47

volume necessary to win organically on

13:50

social media. If you put in just a

13:52

little bit of effort you will win and

13:53

you will succeed more than 85% of the

13:56

people out there. This is where a lot of

13:57

you will fail and you will give up. I

13:58

promise you that. Even if you're

13:59

watching this video you will give up

14:01

here. And the most important part is you

14:03

sell the transformation. Don't make your

14:05

video feel like an ad. Make it feel like

14:07

a natural entertaining piece of content

14:09

and then pitch your product at the end.

14:11

This is especially important with

14:12

organic content. If you're running paid

14:14

ads your content can feel a little bit

14:15

more like an ad. But as a general rule

14:17

of thumb you want your content to be

14:19

engaging. Don't talk about your product

14:20

the whole time because that will feel

14:21

like an ad. And again, once you find the

14:23

winning content you simply run that on

14:25

paid ads and you click run. You can also

14:27

do market research for the best paid ads

14:29

again by looking at your competitors.

14:31

What are competitors running on paid

14:33

ads? Because we're paying for the reach

14:35

on paid ads these can be blatant

14:36

advertisements for our product. have to

14:38

be super entertaining. We don't have to

14:40

rely on the organic algorithm picking it

14:42

up because we're paying for the views

14:43

there. If you want to completely skip

14:45

the organic part of marketing which I

14:46

don't really recommend but if you want

14:48

to you can find one of your competitors

14:49

paid ads and you can start to copy these

14:51

formats. I did a full breakdown of my

14:54

entire paid ad strategy. Obviously it is

14:56

a little bit more complex to run

14:58

successful paid ad campaigns. I will

15:00

also drop that video in the description

15:02

somewhere. And of course, the bonus

15:04

section in this video, how to scale when

15:06

it's all working. This is what truly

15:08

separates the winners from the losers.

15:11

Following this process is how CoinSnaps

15:13

or how LearnA are able to scale with 500

15:16

paid ads. This is how LearnA, companies

15:19

like LearnA, are able to send millions

15:21

of installs per month to their products.

15:23

It's not because they have one guy

15:24

making TikToks. No, no, no. They've

15:25

turned this into a systematized process

15:28

and they are working with hundreds of

15:30

different creators testing hundreds of

15:31

different creatives and scaling them on

15:33

paid ads. So how do you scale this when

15:36

it's all working? First, you figure out

15:38

what formats work and again you will hit

15:40

a ceiling if you're doing all this

15:41

yourself. Once you find the content that

15:43

works hire other people to make that

15:44

content for you at scale. Hire

15:46

influencers, hire creators. The easiest

15:48

way to scale with creators is to launch

15:50

a CPM campaign on Posted. You can set a

15:52

flat rate per piece of content and you

15:54

can also set a CPM, a cost per 1,000

15:57

views and you can set a daily budget.

15:59

This is like scaling on paid ads but

16:00

with creators. You can track all of your

16:02

detailed metrics here. You can see all

16:04

of your creators coming in and on top of

16:05

that you own every single piece of

16:07

content. You can download the MP4 file,

16:09

you can copy the Spark Ads code and that

16:11

is how you scale organically and on paid

16:13

at the same time. Every creator is going

16:15

to be driving organic views and you own

16:16

these videos that you can scale on paid

16:18

ads like LearnA. Take your competitors

16:20

paid ad, copy it, build a brief around

16:23

that exact format on Posted and get

16:26

submissions on autopilot that stay

16:28

within your budget. Creators are going

16:30

to make those videos and you only pay if

16:32

the content actually works. And again,

16:34

they're going to post organically on

16:35

their own social media profiles, you

16:37

will own the footage, you will own the

16:38

Spark Ads code. The entire goal of your

16:40

paid ads, again I dropped a full video

16:42

on running successful paid ads so check

16:44

that out for sure. But the whole goal

16:46

being you will have a realized LTV per

16:49

install. Here was our realized LTV at

16:51

Puff Count. As you can see we were

16:52

earning anywhere from a dollar to

16:54

upwards of a dollar 50 per install. If

16:57

you're spending 50 cents per install and

16:59

you're making a dollar 50 on the other

17:00

side of that install you are printing

17:02

money. Again, this is how LearnA and

17:05

other companies like it are running 450

17:07

ads at a time. It's because the math

17:09

makes sense. It's a simple math

17:11

equation. And again, this is how I

17:13

scaled Puff Count. As you can see we

17:15

were earning about a dollar, call it a

17:17

dollar 50 at the very peak, per install

17:19

and here is our TikTok Ads campaign.

17:22

This is our installs campaign. As you

17:23

can see we got close to a million clicks

17:25

on this, 31 million impressions and look

17:28

at our cost per install. We got 60,000

17:30

installs from this one campaign alone

17:31

and it was 42 cents cost per install. I

17:34

was spending 42 cents to get an install

17:36

and on average those installs were

17:38

making me a dollar. All the way up to a

17:40

dollar 50. Sounds profitable to me.

17:42

Putting $1 in, getting $2 out on the

17:44

other side. This is how you scale.

17:46

Validate your idea, build quickly,

17:48

launch your MVP as soon as possible and

17:50

start marketing. That is the three-step

17:51

process and you should always be

17:53

iterating every part of this, improving

17:55

your onboarding, improving your paywall,

17:56

getting more marketing material, testing

17:57

new paid ads. This is an ever-going

17:59

process and as long as you put effort in

18:01

and you work harder than the next

18:02

founder you will win. If you want to try

18:04

out Posted for free and you want to get

18:05

content from creators and only pay for

18:07

results the link is going to be in the

18:08

description. And if you watched this far

18:10

until the end of the video I would

18:11

appreciate a like and subscribe to the

18:13

channel because I'll be dropping videos

18:14

just like this where I give value away

18:15

for free all the time. I'll see you on

18:17

the next one. Peace.

Interactive Summary

The video outlines a step-by-step blueprint for building a successful, profitable mobile app in the current era. It emphasizes that with AI and 'vibe coding' tools, building apps is faster and cheaper than ever, though the market is becoming saturated. The speaker, a successful app founder, breaks down the process into three key pillars: validating a 'painkiller' idea that solves a specific urgent problem, building an MVP quickly to gather feedback, and focusing heavily on marketing to scale through organic content and paid ads. The strategy centers on achieving a positive return on investment by managing the math between the cost per install and the lifetime value of users.

Suggested questions

4 ready-made prompts