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Audeze Maxwell 2 Review. The one to beat!

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Audeze Maxwell 2 Review. The one to beat!

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427 segments

0:00

Hey guys, how's it going? Odyssey

0:01

Maxwell 2. This one has been rumored for

0:04

a long time and a lot of people were

0:06

really looking forward to this. It's

0:08

hard to believe that the original was

0:10

released in January 2023. So, 3 years

0:12

later, we're finally getting a version

0:14

two and I will say it is a minor upgrade

0:17

over the originals. But let's get into

0:20

all of that. I do want to point out that

0:22

this is $329, which in today's market is

0:25

actually incredibly competitive. We got

0:28

companies charging $600 for headphones

0:30

for for headsets, $400, $500. So, it's

0:34

really nice to see something in the

0:36

premium tier category coming in at only

0:38

$329.

0:41

Really happy about that. As always, I

0:43

start off with the build and the design.

0:45

In terms of the actual build materials,

0:47

you are getting some plastic, a really

0:49

high quality plastic, especially around

0:51

the ear cups. It does feel like a

0:53

stiffer type of polycarbonate type of

0:55

plastic. feels really nice. On the ear

0:57

cups, there are these plates that are

1:00

removable. There's also a NFC chip on

1:03

these. So, in the future, they might be

1:05

able to add some additional

1:06

functionality using that. So, if you did

1:09

want to remove these and just get a

1:12

little bit of reduction in weight

1:13

because these do add some amount of

1:15

weight. Not too much though. This is a

1:17

very heavy gaming headset. It will take

1:20

some time to get adjusted to it in terms

1:22

of like your neck, etc. much heavier

1:24

than the first one, but these are

1:27

cosmetic. They don't really add anything

1:29

else. So, if you did want to remove

1:30

those, you can. It's just to save a

1:32

little bit on the weight. And this part

1:34

that keeps the ear cup suspended is made

1:36

out of metal, and it's a very high

1:37

quality feeling metal. And the tension

1:40

on the swivel feels really nice and

1:43

tight. There's some type of dampening.

1:45

When you go all the way towards the end,

1:47

it has like a softer feeling to it. It's

1:49

not like jerky. Really, really nicely

1:52

done. But one issue though is it does

1:54

not swivel all the way. That's something

1:55

I do like to see. Especially if I'm

1:56

wearing it around my neck. I want to be

1:58

able to swivel it to where the ear cups

2:01

are facing downwards towards me just to

2:03

save on a little bit of space cuz it

2:05

really bulky and heavy. That's something

2:07

I wish was improved for this year. The

2:10

headband area seems similar to last

2:12

year. This is made out of a metal. Very

2:14

nicely done. Initially, it comes with a

2:16

skinnier version of this headband. Since

2:18

I pre-ordered mine earlier, mine came

2:20

with this extra headband. And it is a

2:22

lot more comfortable because it is

2:24

wider. It covers more of the

2:25

circumference of my head. So, there's

2:27

like less pressure points. But, I do

2:29

wish there was better adjustability. The

2:31

only way you could do it is for for it

2:32

to be removed through here. And it's

2:34

kind of a pain. It's kind of a pain to

2:36

put it on and off. And I can't get like

2:37

a very precise fit on these, which is a

2:40

bit disappointing. Thankfully, the

2:41

middle holes work pretty well enough for

2:43

me, but I just find myself wanting to

2:45

fine-tune the fit, and I just can't with

2:48

these. And like I said, it's not really

2:50

easy to to keep on repositioning these.

2:53

Again, a bit of a disappointment. In

2:55

terms of the ear cushions, very

2:57

comfortable. I've been wearing these

2:58

ever since I got them for about four or

3:00

five hours a day. And I love that these

3:03

ear cushions are removable with magnets,

3:05

too. So, you can switch these out.

3:07

Usually, these ear cushions are the

3:08

first thing to go in terms of wear and

3:10

tear. So, it's really nice to be able to

3:11

easily remove these and it snaps right

3:14

back in with magnets. Love that. In

3:16

terms of buttons, it is simple. You're

3:18

getting a regular power button, mic me

3:20

switch on the right side, and on the

3:21

left side, volume, and on the bottom,

3:24

game chat mix, and you are also getting

3:26

a headphone jack, and and this button at

3:28

the back is to address the AI noise

3:30

reduction. Really simple. I wish there

3:32

was a way to fast forward and reverse

3:35

tracks cuz I use this a lot as a

3:37

headset. um would have been nice but not

3:39

the end of the world. One thing I like

3:41

is the volume controls the volume of

3:44

your device like Windows or if you're

3:46

using a Mac the Mac instead of having

3:48

its own internal volume in here.

3:51

Something I do prefer. Really nice to

3:52

have in terms of the actual design of

3:55

this headset. It's not really a looker.

3:57

It's meant to be more of like a utility

3:59

type of device. It's not going to win

4:00

any design awards. It's just very

4:02

simple. Um just a pure black. I mean,

4:04

eventually I'm sure Odyssey is going to

4:06

release some crazy colors like they have

4:08

in the past with the original Maxwells.

4:10

And I will say that these are pretty

4:12

wide. They take up a lot of space in my

4:14

head. A lot of gaming headsets are

4:16

starting to do that now. So, if you were

4:17

thinking about using this as like a

4:19

regular Bluetooth headphone, I wouldn't

4:21

really recommend that. And when it's on

4:23

your head, it's not really secure. So

4:26

sometimes like when I'm bending down to

4:28

pick up stuff or if I'm like going

4:29

behind my PC and like trying to switch

4:31

some cables out or something, I could

4:32

feel it like wanting to come off. You

4:34

can't like really shake it around like

4:36

that. You could feel it on your head. So

4:38

you do kind of have to be careful. The

4:40

clamping force is not strong on this

4:43

headset at all, which does help with

4:45

comfort. In terms of noise reduction,

4:47

the passive noise isolation, it is

4:49

really strong. I know Odyssey is going

4:52

to come out with a noise cancelling

4:54

version in the future, but I have not

4:57

found myself needing that with my gaming

4:59

laptops with things going on in the

5:01

background, people trying to talk to me.

5:03

Once these are on, I can't really hear

5:04

anything. So, I mean, I'll for just for

5:07

the channel sake, when the noise

5:08

cancelling version comes out, I'll check

5:10

it out. But in terms of me as like a

5:12

consumer, I don't need noise cancelling.

5:14

I wish there was a noise transparency

5:16

mode though because if I was to be using

5:18

this in an office setting, if someone

5:19

was coming up and talking to me, I would

5:21

like to be able to hear what they're

5:22

saying or also have the option to block

5:24

them out if I wanted to. So maybe for

5:26

that type of environment, noise

5:28

cancelling would be nice. That's up to

5:30

you depending on if that's useful to you

5:33

or not. In terms of comfort, this is

5:35

probably one of the most comfortable

5:37

gaming headsets I've ever worn. Not

5:40

including the weight. The weight is a

5:41

bit of a detriment. But before I get to

5:43

the weight, because like I mentioned,

5:46

there's not much clamping force when you

5:47

put it on. You never really feel like

5:49

any hot spots around the sides of your

5:51

ears or or anything like that. There's a

5:53

lot of cushioning on the actual cushions

5:57

itself. So, it's really soft padding.

5:59

That's really nice to have. And like I

6:02

mentioned, I also got this headband,

6:05

which does spread the weight around the

6:07

top of my head a little bit better. So,

6:09

I don't really feel it. So, there's not

6:11

much hot spots. The entire gaming

6:13

headset has a really nice weight

6:15

distribution. So you don't really feel

6:16

it on your head. So as as heavy as it

6:19

is, it's you're not really feeling it as

6:21

much as you think you would, but after a

6:24

while, the weight does get to you. And I

6:26

feel it a lot in my neck. Like usually

6:28

in the back of my neck after a while,

6:29

but after wearing this for like 3 days

6:31

for four or five hour increments, I

6:33

don't know if maybe I built up some neck

6:34

muscles or something, but it hasn't been

6:36

bothering me as much. I'm not going to

6:37

say that it completely solves it. This

6:40

is a heavy gaming headset and I'm pretty

6:42

sure it's heavy for a reason in terms of

6:44

some in terms of the internal

6:46

components, maybe the better amp, the

6:48

better deck, etc. But when I go back to

6:50

one of my other favorite gaming

6:52

headsets, this is the HyperX Alpha 2OS.

6:55

These are incredibly comfortable and

6:57

just so much lighter and it's almost

6:59

like a breath of fresh air wearing this

7:01

right now. So, that's just something to

7:03

keep in mind. you like you'll feel it

7:05

mostly in your neck and it kind of

7:07

becomes a little bit cumbersome after a

7:08

while. But the reason why you're going

7:10

to be putting up with this is because

7:12

this has the best sound quality of any

7:14

gaming headset I have ever heard and I

7:16

found that to be the same with the

7:18

Maxwell Ones. I feel like this improves

7:20

on it a little bit. A lot of people may

7:23

not agree with me because one thing that

7:25

they have done was reduce that inflated

7:29

base. And if you've seen any of my

7:30

gaming headset videos, you know that I

7:33

really, really hate that. I really hate

7:35

the trend of 2024 going into 2025 of

7:39

making gaming headsets just sound much

7:41

more dynamic, much more punchy than they

7:43

need to be. Sometimes I just want to

7:45

hear things the way that it was meant to

7:47

be heard in terms of the way that the

7:49

artist made these, whether it's music,

7:52

video games, or even movies. I really

7:54

think Odyssey is pushing towards that

7:56

direction to where we've made one of the

7:58

best sounding gaming headset or

8:00

headphones that has ever come out,

8:04

especially at this price price point.

8:06

And Odyssey is telling his customers

8:08

that we want you to listen to it the way

8:10

it was intended to be listened to. We

8:12

don't want you to start messing around

8:14

creating a smiley face EQ and all that

8:16

stuff. This is how your content is

8:18

supposed to sound. So, with that long

8:20

rant out of the way, the overall sound

8:22

package is really good. It's got a nice

8:25

wide sound stage, wider than I was

8:26

expecting for a closedback design. Maybe

8:29

it has to do with that new slam

8:30

technology, which essentially just these

8:32

ports here helps relieve some pressure

8:34

and it does create some aireriness, but

8:36

then as a result, you do lose on some of

8:39

that subbase and that bass impact that a

8:41

closback headphone will provide. The

8:43

bass has been scooped a lot more, but it

8:46

is a lot more accurate. there is a good

8:47

amount of subbase there when it calls

8:49

for it. You don't want everything to

8:51

have big boommy bass. That's not what

8:53

this is for. And I'm going on a rant and

8:55

I really encourage you to if you get

8:57

this headset, just download the

9:00

software, do your regular firmware

9:02

update, and then don't touch the

9:03

equalizer at all. Just use this for a

9:06

few days, and I promise you'll start to

9:08

hear details that you've never heard

9:10

before. And once you get used to it,

9:11

when you go back to some of your other

9:13

headsets that you thought were your

9:14

favorites, that then you're going to be

9:15

like, "Whoa, things sound more dynamic

9:17

and fun to listen to and punchy, but

9:20

where's the subtle detail that I was

9:22

able to pick up on this gaming headset?"

9:24

And if you don't want to deal with that,

9:26

Odyssey has a few presets. There is an

9:28

immersive preset, which does bring up

9:30

the punchiness, and there's also a bass

9:32

boost, which brings it up to hopefully

9:34

will be more in line with what you're

9:36

looking for. And both of those EQs sound

9:38

good. I did mess around with both of

9:40

them, but I really found that I enjoyed

9:42

the default Odyssey preset. In terms of

9:46

the mids, they are there very similar to

9:48

what I remember from the Maxwell ones,

9:50

but way better than any other gaming

9:53

headset I've heard. And again, $329,

9:57

while some of these headphones are

9:58

getting so expensive now, is really

10:01

awesome. Um, I do want to spend more

10:03

time on the highs though because the

10:05

highs is where I think that there will

10:07

be some people that may not like this

10:10

style. And I I I'll give you that if you

10:12

don't like the highs, thankfully the EQ

10:14

works very very good on the Odyssey app,

10:16

so you can just tone that down if you

10:18

wanted to. They are a bit sibilent. They

10:20

are a bit bright. And so for if you're

10:23

listening to music, there could be

10:25

potentially some tracks that might sound

10:27

a bit too fatiguing. But in terms of

10:30

games, it just creates a nice aireriness

10:32

that I do enjoy. And because these are

10:35

more sibilent, I don't need to crank up

10:38

the volume as high, I can have these at

10:40

like 50 60% volume and still get a

10:44

punchy dynamic presentation without

10:46

having to crank it up. Because for a lot

10:48

of other gaming headsets and even

10:49

headphones that I've used to get that

10:51

sparkle that's in the top end of the

10:52

frequency response curve, I do find

10:54

myself having to crank up the volume on

10:56

other gaming headsets. With this, I'm

10:58

able to listen to at a much more

10:59

comfortable volume. In terms of overall

11:01

volume output, I could I can imagine for

11:04

some people it might be a little bit

11:05

low, but if you have to if if at least

11:08

on PC and when you're listening to music

11:11

on PC, if you have to crank the volume

11:14

all the way up to enjoy this, then you

11:16

probably need to readjust the way you

11:19

listen to music cuz you will go deaf.

11:21

You will you could eventually

11:22

permanently cause hearing damage. So

11:25

keep that in mind. I have found that on

11:27

PS5 the volume overall was low. I did

11:30

have to crank it all the way up to 100%.

11:32

And I found that to be a comfortable

11:34

volume amount for me, but I wish I had a

11:38

little bit of headroom if I needed it.

11:39

So, I don't know if that's something

11:40

that they could address. Maybe it's a

11:42

maybe it's a bug that can be fixed

11:44

because it is fairly loud on PC,

11:46

especially when listening to music.

11:48

Hopefully, that could be addressed. Last

11:49

thing I want to talk about is first

11:52

person shooters. The game I play mostly

11:54

is Overwatch, and I did test it out.

11:56

I've been noticing this. I I feel like

11:58

you almost need two different gaming

12:00

headsets. One for first-person shooters

12:02

so you could get good positional

12:03

awareness. You can listen to footsteps.

12:05

You could have an idea of if your enemy

12:07

is in front of you, behind you, etc.

12:09

This does a pretty good job. But I have

12:12

found that my my favorite without having

12:15

to do any type of EQ or customization

12:19

has been this HyperX Cloud Alpha 3S's

12:22

and also the Razer Black Shark V3 Pros.

12:25

I find that the Odyssey's do a good job

12:27

too, but just not as good as those. But

12:29

in terms of overall sound quality, this

12:32

wipes the floor with those. It's it's a

12:33

it's almost it's pretty much double the

12:35

price as well, too. Since I'm in the

12:37

process of comparing all their

12:38

headphones, what has previously been my

12:40

favorite were these HyperX Cloud Alpha

12:43

2Os, but it has officially been

12:45

dethroned by the Odyssey. It's better in

12:48

every way, shape, or form except like I

12:50

mentioned the comfort. I do use the

12:51

Sennheiser HDB 650s for gaming because

12:54

it includes a Bluetooth dongle that

12:56

reduces most of the perceivable

13:00

input latency. And I do find these to be

13:03

a good amount better as well, too. So,

13:05

the only time I could really start

13:07

comparing these, if I bring out like

13:09

some dedicated wired headsets, the the

13:11

the two I have here are from Hi-Fi Men,

13:14

but these are the Hi-Fi Men Sedaras, and

13:16

you need a dedicated amp and deck for

13:20

this to run properly. This does run a

13:22

little bit more efficiently, but I mean,

13:23

this is like $1,600. And on top of that,

13:26

none of these are wireless. So, like,

13:27

that's the thing. I've been mostly just

13:29

listening to these instead of any of the

13:31

other gaming headsets I have because

13:32

they just do so much. The only time I

13:34

would switch over to these is when I'm

13:36

playing like a competitive first-person

13:38

shooter. I find that this does the best

13:40

in terms of positional awareness. But

13:42

other than that, man, this has been just

13:44

a great gaming headset. It is just about

13:48

perfect and it's going to be really

13:50

difficult for this to be dethroned this

13:52

year. I mean, of experience making both

13:54

gaming headsets and headphones. So,

13:56

they've used all of their expertise to

13:58

cram it into one product. And I know

14:00

they are owned by Sony, but they still

14:02

operate independently. I think Sony is

14:05

just using some of their patents and

14:06

some of their IPs, etc. But overall, I

14:10

think Ody knocked this out of the park.

14:12

The only caution I would have is the mic

14:14

quality, which is just okay. It's not

14:16

class leading. And also, if you're not

14:19

able to get over how heavy these are on

14:22

your neck after a while, but other than

14:24

that, this is just going to be the one

14:25

to beat. and it came out early in 2026.

14:28

So, really excited to see where the rest

14:30

of the year goes. I don't know. I don't

14:31

know where else to take this video. If

14:32

you guys have any questions, leave me a

14:34

comment if you want to see more videos

14:35

like this. Subscribe and like this

14:38

video, too. That really helps me out a

14:39

lot. I'm going to have affiliate links

14:40

if you want to buy this. Um, really,

14:42

really helps me all because I mean, I'm

14:44

still a smaller YouTuber and I'm buying

14:45

all the stuff with my own money. Some of

14:47

it gets sent to me, but most of it's

14:49

being purchased by me. So, I would

14:51

appreciate if you I would really

14:52

appreciate if you use my affiliate

14:54

links. little thing that goes a long

14:55

way. All right, that's it. Have a good

14:57

one, guys.

Interactive Summary

The Audeze Maxwell 2 is presented as a minor but significant upgrade to its predecessor, priced at a competitive $329. It boasts a premium build with high-quality plastic and metal components, including removable magnetic ear cushions and a functional button layout. While offering exceptional comfort due to low clamping force and soft padding, its considerable weight can lead to neck fatigue after extended use. The headset provides strong passive noise isolation but lacks a transparency mode. Its most praised aspect is its sound quality, considered the best among gaming headsets, delivering an accurate and wide soundstage with precise bass, excellent mids, and bright, adjustable highs. Although it performs well in FPS games, some dedicated headsets offer slightly better positional awareness. Despite minor drawbacks like average microphone quality and its weight, the Maxwell 2 is highlighted as an almost perfect, wireless gaming headset that sets a high standard for the year.

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