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It's Officially Shutting Down

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It's Officially Shutting Down

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238 segments

0:00

Just wanted to give a little eulogy to

0:02

Highguard. Sure many of you have heard

0:05

the news of its passing.

0:08

They are shutting it down. So, it truly

0:10

is a certified goodbye guard situation

0:14

here. The writing was on the wall. The

0:16

last update we got with High Guard

0:19

wasn't exactly joyous. It was about the

0:23

layoffs that they were experiencing

0:25

where they let go of the majority of the

0:27

development team. So, it felt like it

0:30

was just a matter of when as opposed to

0:32

if they pulled it off life support. it

0:34

had been hemorrhaging players and they

0:36

didn't have the confidence to see it

0:38

through to see if they could find a

0:40

community that would fall in love with

0:41

it through like updates and tinkering

0:43

around which I'll reiterate I find to

0:45

just be so vomit inducing as a norm in

0:49

this industry where they'll put millions

0:50

of dollars into these projects and if

0:52

they don't instantly become the next

0:54

Fortnite or something they just

0:56

call it curtains like doom and gloom

0:58

we're dead is what it is on to the next

1:01

one like they don't even really like

1:03

try. They farted out like a whole road

1:06

map for this game off RIP to show that

1:08

they're like really committed to

1:09

building it with the community only to

1:12

just instantly bury it 45 days later. It

1:16

only lasted like a Concord and a half.

1:19

It's so odd. These executives, man, like

1:22

I don't know what they expect. Anyone

1:24

could have looked at the trailer for

1:26

this game at the end of the Game Awards,

1:27

which absolutely blew its ass wide open.

1:30

That was a really unfortunate position

1:31

for it to be in because of the

1:32

expectations for a game like this. It

1:35

already put a sour taste in people's

1:37

mouths. But anyone could look at this

1:39

game and tell you, yeah, it's not

1:41

exactly going to stand toe-to-toe with

1:43

the big dogs. This is something that

1:44

would need to carve out a niche over

1:46

time in order to find an audience. Like

1:48

it's it just surprises me that they all

1:51

have become so diluted that they think

1:54

it's going to happen immediately for

1:56

them. It's not. So, this game made it

1:58

like 45 days, and I'm sure learning of

2:02

its shutdown isn't the most surprising

2:05

thing YOU'VE EVER HEARD BECAUSE it's

2:08

probably the most surprising thing

2:09

you've ever heard. We'll look at their

2:11

statement, though. High Guard's final

2:13

update arriving soon. Thank you for

2:16

playing with us. Today, we're sharing

2:18

difficult news. We have made the

2:20

decision to permanently shut down High

2:22

Guard on March 12th. Since launch, more

2:24

than 2 million players stepped into

2:25

Highguard's world. You shared feedback,

2:28

created content, and many believed in

2:29

what we were building. For that, we are

2:32

deeply grateful. Despite the passion and

2:34

hard work of our team, we have not been

2:35

able to build a sustainable player base

2:37

to support the game long term, which

2:39

runs contradictory to what was stated

2:43

initially once the players started to

2:45

drop off after day one about like we

2:47

don't need massive players. You know,

2:49

player count isn't everything. We can

2:51

continue to sustain this for the whole

2:53

road map. Like now it's a very

2:55

different song and dance here. Servers

2:58

will remain online until March 12th. We

3:00

hope you'll jump in with us one more

3:02

time to show your support and get those

3:04

final great matches in while we still

3:06

can. The team is excited to release one

3:08

final game update to enjoy in the

3:10

remaining life of the game. We'll be

3:12

adding a new warden, a new weapon,

3:14

account level progression, and skill

3:16

trees. All patch notes are coming, and

3:18

we're targeting tonight or tomorrow

3:19

morning for patch release. From all of

3:21

us at Wild Light, thank you for playing,

3:23

for supporting us, and being part of

3:24

Highguard's story. They're sailing off

3:26

into the sunset with one last content

3:29

drop here for Highguard.

3:32

And I got to tell you again, sports

3:34

fans, I just don't know what kind of

3:36

stupid juice executives are

3:39

squirting down their gullet there, the

3:41

video games industry, to make them think

3:44

that games like this are going to

3:45

immediately pop off. Re be real. A game

3:50

in this genre that is so

3:52

saturated is going to need some time to

3:54

bake. It's going to need a lot of tinder

3:57

love and care, a lot of alterations, a

3:59

lot of listening to the community in

4:00

order to build something that will

4:02

hopefully get more players in the door.

4:04

It was never going to be like a smashing

4:06

global phenomenon or anything like that.

4:09

That is very rare. I just don't get how

4:12

they wouldn't have accounted for that an

4:14

allocated budget of like here's what

4:17

we're going to go for for this length of

4:20

time and if we don't grow to this level

4:22

over the course of like 6 months or

4:24

something then we call it quits. They

4:26

give it just over a month like it never

4:29

stood a chance. Even setting aside the

4:32

blunder of the Game Awards for High

4:34

Guard, even if that didn't happen, it

4:38

probably would still be getting shut

4:39

down right now. Or maybe it would have

4:41

even happened earlier because at least

4:42

the Game Awards put a lot of peepers on

4:44

it. And even though it was like, you

4:46

know, people just looking to clown on

4:47

it, it did get a lot of people in the

4:49

door initially to try it to the tune of

4:50

almost like a 100,000 concurrent on day

4:53

one. So maybe if that didn't happen, it

4:55

wouldn't have even come close to that

4:56

and they would have shut the doors after

4:57

three days or something like,

4:58

"Oh, it's over. Okay, everyone go home.

5:00

Pack your bags. You're fired. It

5:02

didn't work. Like it maybe that's how it

5:04

would have happened if the Game Awards,

5:06

you know, blunder didn't go down the way

5:08

it did. Who's really to say? But all I

5:10

can tell you is that I find it really

5:13

just gross that these companies only

5:16

give a game like a month, a month and

5:19

some change to be like the biggest game

5:21

in the world as opposed to like working

5:23

at it for a long time. Like let's take

5:25

for example Rainbow Six Siege. I don't

5:27

know how many old heads out here

5:29

remember launch Rainbow Six Siege. That

5:32

was almost nonfunctional.

5:34

Siege was in a bad spot for a really,

5:36

really, really long time. For like a

5:39

whole month or two after its release, it

5:41

was the high guard of shooters. People

5:44

would go into Siege just to make fun of

5:46

the So like that game had

5:50

by all definitions a like Rocky launch.

5:54

Now of course it did have more players.

5:55

I get that. It is like a huge budget

5:58

title, but even still, by all

5:59

definitions, it was a game that was

6:01

floundering. But over the course of so

6:04

much iterating, so much changing, and

6:07

spending a lot of time, it was able to

6:10

carve out a niche and grow into a

6:13

successful game. Now, High Guard, of

6:16

course, came out, and when people tried

6:18

it, they weren't blown away. It was mid.

6:20

That's that is just how it is. It wasn't

6:23

spectacular. It wasn't the shittiest

6:24

thing in the world. It was just mid. It

6:26

was kind of a been there done that kind

6:28

of thing, but with a different coat of

6:30

paint, like a different spin on it kind

6:33

of where now it's like pseudo base

6:35

rating. But it still just felt like the

6:37

same dish we had been served numerous

6:39

times before. But that's not to say it

6:42

would always exist in that state. Maybe

6:45

over time they could have fleshed

6:47

something out and made something unique

6:48

out of it that would have attracted a

6:51

community to it. You never know. And now

6:53

we will never know because the game's

6:55

already getting shut down in just over a

6:57

month. Like, it's just so weird

6:59

to see how content these companies are

7:03

in the industry to just dump millions,

7:05

millions, millions, millions out the

7:08

wazoo on these games and then they only

7:11

let them live for like just over a month

7:15

or sometimes even less. What a huge

7:18

waste of time and money in that

7:20

case if you're not even going to try to

7:23

see where things go down the line. I get

7:26

it's still expensive to keep running the

7:27

games which is why I think these

7:29

companies need to be a lot more

7:30

realistic with their expectations on

7:32

things like a

7:34

pseudo hero shooter experience. Like

7:37

come on, wake up. This is ridiculous.

7:39

Now again, it's not exactly surprising

7:41

because there's at at the moment 350

7:44

players playing hard high guard. That's

7:47

not a substantial player base to justify

7:50

like still spending oodles of clams

7:53

developing it. I get that. Which is why

7:56

this is not shocking in the slightest. I

7:59

just feel like it's something they

8:00

should have been preparing for and maybe

8:02

heaven forbid not investing millions

8:05

upon millions upon millions upon

8:06

millions of dollars into these games

8:08

expecting them to instantly blow up and

8:10

instantly make all your money back

8:11

within the first 48 hours of it

8:13

being live. But who knows? Maybe I'm

8:15

just on the crackpipe with that take. It

8:17

just feels stupid. It feels like this

8:18

was the most predictable thing that you

8:20

could have seen unfold from any level.

8:23

Like anyone who has any level of

8:25

experience in gaming could have told you

8:26

Highguard was going to struggle finding

8:30

like a solid player base, like a sizable

8:32

player base. It would take a long time

8:34

and a lot of work and a lot of effort to

8:36

carve out a niche and they weren't

8:38

willing to commit to it. So now they've

8:39

shut it down. Anyway, just wanted to let

8:42

you all know that Highguard's going

8:44

offline pretty soon.

8:46

The the guards are going to be sailing

8:49

off high into Valhalla, it seems. That's

8:52

uh that's really about it. See you.

Interactive Summary

The video discusses the shutdown of the game Highguard, attributing its failure to the short lifespan given by executives and the industry's trend of expecting immediate success from new game releases. The speaker highlights the rapid cancellation of Highguard, which lasted only about 45 days, despite a roadmap that suggested commitment. The game's trailer at The Game Awards is mentioned as a negative influence due to high expectations it set. The speaker contrasts this with games like Rainbow Six Siege, which, despite a rocky launch, were given time and iterative development to find success. The video criticizes the 'vomit-inducing' industry norm of investing millions in games that are quickly abandoned if they don't become overnight sensations like Fortnite, arguing that many games, especially in saturated genres, need time to develop a community and find their niche. The final update for Highguard will include new content, but the game will be permanently shut down on March 12th, after millions of players had tried it.

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