It's Officially Shutting Down
238 segments
Just wanted to give a little eulogy to
Highguard. Sure many of you have heard
the news of its passing.
They are shutting it down. So, it truly
is a certified goodbye guard situation
here. The writing was on the wall. The
last update we got with High Guard
wasn't exactly joyous. It was about the
layoffs that they were experiencing
where they let go of the majority of the
development team. So, it felt like it
was just a matter of when as opposed to
if they pulled it off life support. it
had been hemorrhaging players and they
didn't have the confidence to see it
through to see if they could find a
community that would fall in love with
it through like updates and tinkering
around which I'll reiterate I find to
just be so vomit inducing as a norm in
this industry where they'll put millions
of dollars into these projects and if
they don't instantly become the next
Fortnite or something they just
call it curtains like doom and gloom
we're dead is what it is on to the next
one like they don't even really like
try. They farted out like a whole road
map for this game off RIP to show that
they're like really committed to
building it with the community only to
just instantly bury it 45 days later. It
only lasted like a Concord and a half.
It's so odd. These executives, man, like
I don't know what they expect. Anyone
could have looked at the trailer for
this game at the end of the Game Awards,
which absolutely blew its ass wide open.
That was a really unfortunate position
for it to be in because of the
expectations for a game like this. It
already put a sour taste in people's
mouths. But anyone could look at this
game and tell you, yeah, it's not
exactly going to stand toe-to-toe with
the big dogs. This is something that
would need to carve out a niche over
time in order to find an audience. Like
it's it just surprises me that they all
have become so diluted that they think
it's going to happen immediately for
them. It's not. So, this game made it
like 45 days, and I'm sure learning of
its shutdown isn't the most surprising
thing YOU'VE EVER HEARD BECAUSE it's
probably the most surprising thing
you've ever heard. We'll look at their
statement, though. High Guard's final
update arriving soon. Thank you for
playing with us. Today, we're sharing
difficult news. We have made the
decision to permanently shut down High
Guard on March 12th. Since launch, more
than 2 million players stepped into
Highguard's world. You shared feedback,
created content, and many believed in
what we were building. For that, we are
deeply grateful. Despite the passion and
hard work of our team, we have not been
able to build a sustainable player base
to support the game long term, which
runs contradictory to what was stated
initially once the players started to
drop off after day one about like we
don't need massive players. You know,
player count isn't everything. We can
continue to sustain this for the whole
road map. Like now it's a very
different song and dance here. Servers
will remain online until March 12th. We
hope you'll jump in with us one more
time to show your support and get those
final great matches in while we still
can. The team is excited to release one
final game update to enjoy in the
remaining life of the game. We'll be
adding a new warden, a new weapon,
account level progression, and skill
trees. All patch notes are coming, and
we're targeting tonight or tomorrow
morning for patch release. From all of
us at Wild Light, thank you for playing,
for supporting us, and being part of
Highguard's story. They're sailing off
into the sunset with one last content
drop here for Highguard.
And I got to tell you again, sports
fans, I just don't know what kind of
stupid juice executives are
squirting down their gullet there, the
video games industry, to make them think
that games like this are going to
immediately pop off. Re be real. A game
in this genre that is so
saturated is going to need some time to
bake. It's going to need a lot of tinder
love and care, a lot of alterations, a
lot of listening to the community in
order to build something that will
hopefully get more players in the door.
It was never going to be like a smashing
global phenomenon or anything like that.
That is very rare. I just don't get how
they wouldn't have accounted for that an
allocated budget of like here's what
we're going to go for for this length of
time and if we don't grow to this level
over the course of like 6 months or
something then we call it quits. They
give it just over a month like it never
stood a chance. Even setting aside the
blunder of the Game Awards for High
Guard, even if that didn't happen, it
probably would still be getting shut
down right now. Or maybe it would have
even happened earlier because at least
the Game Awards put a lot of peepers on
it. And even though it was like, you
know, people just looking to clown on
it, it did get a lot of people in the
door initially to try it to the tune of
almost like a 100,000 concurrent on day
one. So maybe if that didn't happen, it
wouldn't have even come close to that
and they would have shut the doors after
three days or something like,
"Oh, it's over. Okay, everyone go home.
Pack your bags. You're fired. It
didn't work. Like it maybe that's how it
would have happened if the Game Awards,
you know, blunder didn't go down the way
it did. Who's really to say? But all I
can tell you is that I find it really
just gross that these companies only
give a game like a month, a month and
some change to be like the biggest game
in the world as opposed to like working
at it for a long time. Like let's take
for example Rainbow Six Siege. I don't
know how many old heads out here
remember launch Rainbow Six Siege. That
was almost nonfunctional.
Siege was in a bad spot for a really,
really, really long time. For like a
whole month or two after its release, it
was the high guard of shooters. People
would go into Siege just to make fun of
the So like that game had
by all definitions a like Rocky launch.
Now of course it did have more players.
I get that. It is like a huge budget
title, but even still, by all
definitions, it was a game that was
floundering. But over the course of so
much iterating, so much changing, and
spending a lot of time, it was able to
carve out a niche and grow into a
successful game. Now, High Guard, of
course, came out, and when people tried
it, they weren't blown away. It was mid.
That's that is just how it is. It wasn't
spectacular. It wasn't the shittiest
thing in the world. It was just mid. It
was kind of a been there done that kind
of thing, but with a different coat of
paint, like a different spin on it kind
of where now it's like pseudo base
rating. But it still just felt like the
same dish we had been served numerous
times before. But that's not to say it
would always exist in that state. Maybe
over time they could have fleshed
something out and made something unique
out of it that would have attracted a
community to it. You never know. And now
we will never know because the game's
already getting shut down in just over a
month. Like, it's just so weird
to see how content these companies are
in the industry to just dump millions,
millions, millions, millions out the
wazoo on these games and then they only
let them live for like just over a month
or sometimes even less. What a huge
waste of time and money in that
case if you're not even going to try to
see where things go down the line. I get
it's still expensive to keep running the
games which is why I think these
companies need to be a lot more
realistic with their expectations on
things like a
pseudo hero shooter experience. Like
come on, wake up. This is ridiculous.
Now again, it's not exactly surprising
because there's at at the moment 350
players playing hard high guard. That's
not a substantial player base to justify
like still spending oodles of clams
developing it. I get that. Which is why
this is not shocking in the slightest. I
just feel like it's something they
should have been preparing for and maybe
heaven forbid not investing millions
upon millions upon millions upon
millions of dollars into these games
expecting them to instantly blow up and
instantly make all your money back
within the first 48 hours of it
being live. But who knows? Maybe I'm
just on the crackpipe with that take. It
just feels stupid. It feels like this
was the most predictable thing that you
could have seen unfold from any level.
Like anyone who has any level of
experience in gaming could have told you
Highguard was going to struggle finding
like a solid player base, like a sizable
player base. It would take a long time
and a lot of work and a lot of effort to
carve out a niche and they weren't
willing to commit to it. So now they've
shut it down. Anyway, just wanted to let
you all know that Highguard's going
offline pretty soon.
The the guards are going to be sailing
off high into Valhalla, it seems. That's
uh that's really about it. See you.
Ask follow-up questions or revisit key timestamps.
The video discusses the shutdown of the game Highguard, attributing its failure to the short lifespan given by executives and the industry's trend of expecting immediate success from new game releases. The speaker highlights the rapid cancellation of Highguard, which lasted only about 45 days, despite a roadmap that suggested commitment. The game's trailer at The Game Awards is mentioned as a negative influence due to high expectations it set. The speaker contrasts this with games like Rainbow Six Siege, which, despite a rocky launch, were given time and iterative development to find success. The video criticizes the 'vomit-inducing' industry norm of investing millions in games that are quickly abandoned if they don't become overnight sensations like Fortnite, arguing that many games, especially in saturated genres, need time to develop a community and find their niche. The final update for Highguard will include new content, but the game will be permanently shut down on March 12th, after millions of players had tried it.
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