ADVANCED VERSION - HOW TO WIN MONOPOLY EVERY TIME
346 segments
this video is the advanced version of
how to win monopoly every time we'll
assume you already watched the first
video and immediately move forward if
you haven't the link to the video is in
the description
first this video is going to show why to
buy these properties and not these
properties
then we'll go over the timing of Trades
to get yourself better deals
then how to control the money supply and
pigeonole houses on your opponent and
finally how to pull each and every
strategy together to win the game with
any property set
there's over 10 000 moving Parts in this
video each done by hand as well as
decades worth of Monopoly knowledge made
to make it the best Monopoly video
possible
if you gain value from this video give
it a like it helps YouTube algorithm and
write a comment about anything YouTube
likes that too
and if you want to help the channel grow
hit subscribe if this video brings in
over 5 000 new subscribers I'll make a
new how to win video on whichever game
is asked for most in the comments
first let's look at why to buy some
properties but not others we'll start by
comparing the two best property sets
orange and red
orange is roughly one roll past jail the
most likely spot on the board to land
red is roughly two rolls
while rate of return is a good metric we
want to take into consideration the
impact on a game
if we can make quick money it not only
helps our cause but it also makes it
more difficult for other players to buy
or develop properties so the speed in
which you can develop your properties
needs to also be taken into
consideration
now back to red and orange assuming we
pay sticker price for each property set
the oranges will cost 560 for all
properties 1460 for all with three
houses which is our sweet spot and 2060
for hotels
bear in mind we start the game with
1500.
for the Reds it will cost 680 for all
properties 2030 for three houses and
29.30 for hotels
given that you start the game of 1500
you should start to see where much of
the problem lies and why speed of
development is important
hotels are a luxury and shouldn't be
built until you have a firm grip on the
lead so we'll analyze the properties
from the perspective of three houses
however just for fun for the same money
you can put hotels on Orange and get a
thousand rent or three houses on red and
get just 750 in rent the Reds in this
case are actually more dangerous because
they can still carry more houses and
thus higher rent but the main
distinction here is in speed of
development
if you start with 1500 where is the rest
of your money going to come from
most of it early on will just come from
passing go which will take several turns
with just our initial money we can top
out at a return of 600 on New York
Avenue or a return of just 300 on
Illinois Avenue the rent of six hundred
dollars provides cash for six more
houses on orange the 300 only enough for
two more houses on red
this Dynamic is the beginning of
pigeonoling houses which essentially is
binding your opponent into a catch-22
where if they don't buy houses the
properties can't do anything but if they
do buy houses they're put in situations
where they might have to sell them which
is a major No-No this speed of
development is important so if we look
at properties that have great speed
oranges can top at a 600 rent with your
initial money you can actually crack a
fourth house on one of the pinks with a
700 rent because of property prices
though the positioning of orange is
better
the Light blues can top out with hotels
for just 10.70 with a hotel rent of 600
dollars they're positioning before jail
is a disadvantage but with how quickly
this can be developed can be a major
advantage early in the game
Baltic can hit 450 with a hotel it's
cheap but it doesn't pack much of a
punch in its position on the board makes
it difficult to land on it's generally
better to use your money developing
other properties
and then a property you probably weren't
thinking about
Boardwalk yes the most expensive
property on the board is actually one of
the cheapest to develop
with your initial cash you can get a
rent of six hundred dollars on boardwalk
this is because blue only has two
properties to develop
the disadvantage to Blue is the odds are
not particularly High to roll here
but if you get a six hundred dollar rent
you can afford three or more houses and
rent is suddenly fourteen hundred which
is going to give anyone a bad day if
they land on it
owning blue in this capacity is risky
but it's also why you shouldn't Overlook
these properties or simply let someone
else own them without defending yourself
this speed of development plays a major
factor in what you should buy and not
buy
the yellows and especially the greens
are very slow to develop but rest
assured you do not want to land on these
property sets if they have several
houses
so given these Dynamics Brown is
generally not worth it your money is
more useful in buying houses elsewhere
light blue is great if you get it very
early like less than passing go three
times
pink is likely the worst Monopoly on the
buy side its value comes if you can
develop houses here while no one else
can develop houses elsewhere
since it's only three or four spots past
jail players usually roll right past it
if they're getting out of jail
but you do have to keep tabs on the
Saint Charles Place card so that you
don't get surprised
orange is the best given the balance of
cost to develop rent prices and also
sits on the hottest area of the board
red is also in a hot area of the board
and has the Illinois Avenue chance card
but as explained the cost to develop is
high so if someone else gets houses
first you might find yourself stuck with
one or two houses without the money
needed to get to three
yellow is just as expensive but in a
colder part of the board meaning it'll
take many laps around the board to
develop these
green is a colder more expensive yellow
the only way to utilize grain is in a
very slow game where no one wants to
trade and many laps around the board
happen
the rent is so high here that if there
aren't other houses to threaten you you
can inch house by house collecting go
money and rent with one or two houses
until you reach three or more houses
this is very slow but if you reach this
point these can become very scary
these just typically aren't worth the
money unless if the game is very slow
then blue utilizes two properties in the
set to create massive rents and the Take
a walk on the boardwalk card will take
the wind out of anyone's sails
on their own though they can be
frustrating because they're hard to land
on especially Park Place
so you can find yourself feeling very
unlucky that no one is landing on your
properties and that all you need is one
more rent to win and watch it just never
happen
which is why it's good to pair these
with something like the railroads the
more players in a game the more valuable
the railroads become
this is twofold one there's more people
to land on them and two there's more
competition for the other monopolies
leading to a slower game where players
have more cash
the railroads don't make you rich they
just keep others money in check and
siphon money to you to purchase houses
with
they also make it more dangerous for
others to buy houses since if you have
four railroads every single player's
turn stands the risk of landing on a
railroad and paying you two hundred
dollars
this makes them useful to have but
shouldn't be your main focus
then the utilities are just plain awful
just pure hot garbage they aren't even
good for traits
in the last video we discussed trades
but now we're going to look at the
timing of Trades
your first few properties are random and
are purely luck your next few properties
are skill
consider ease of trade
trading for the first orange won't be
that hard because it's not very powerful
second orange will be harder but not
quite end of the world then the third
orange will fight you tooth and nail and
want the farm
it'll make sense to anticipate which
properties you might later want
if you hold one orange you might want to
trade now in the hopes you'd land on the
third one because you're not getting it
later
or if you have another player with good
odds at landing on their second orange
and you're playing with AI you might
want to make a defensive trade now
because the AI and Monopoly is not smart
at all it's also important to keep an
eye on the money supply the amount of
players you have will affect this if you
have three players there's forty five
hundred dollars in starting cash if
there are six players there's nine
thousand in starting cash
the timing of your trades can play a big
factor in the money supply
for example let's play out the defensive
trade from the first video your opponent
isn't happy you stopped him from
completing his Monopoly but now the game
has changed
everyone is poor you ended up with the
yellows with one house already but don't
have money to do much
here's a scenario where you can use the
money supply to hijack the game
out of the kindness of your heart you
trade St James Place for three hundred
dollars in b o Railroad
this allows you cash to reach two houses
and the opponent doesn't have much
ability to develop the oranges
you are actually dumping a good property
on dog on purpose
first it allows you to get the money to
make your Monopoly dangerous even if
it's not the best one
second you're going to pigeonhole houses
you still need at least 150 dollars more
for another house and your Monopoly
isn't a colder part of the board however
dog can't build houses
pass and go will give him two hundred
dollars and rent with one house is only
eighty dollars
let's say dog is lucky passes your
properties three separate times in a row
and collects go three times
putting it all on houses gets them a
rent of 220. your rent is still 330.
luck can only last so long so on the
fourth pass dog finally lands on yellow
dog needs to get that money from
somewhere to acquire 300 dog would have
to sell all six houses setting them back
to the start
you can set other players in this Loop
by withholding properties they want and
then dumping them on them when the time
is right
if dog doesn't buy those houses then you
have nothing to worry about and if he
does buy them then he's taking a large
risk
this example is of the yellows and the
trade in the previous video is with
pinks for a reason
you can win with every property set
all you have to do is either strike
quick with a fast Monopoly or defend the
game long enough to win the game with a
slow Monopoly
if you're striking with a quick Monopoly
you want to get it up quick so you can
start collecting High rents quickly to
control the money supply or if you're
working with a slow Monopoly make
defensive trades to eliminate
competition
remember your odds of dice probability
and make moves like buying houses when
your opponents are close or if you're
going to dump a property like orange on
your opponent maybe you pass that color
set first before you do it
you won't want to do a property dump if
you have a light hitting properties set
like brown or a low likelihood set like
blue because if that player gets rent
and go money they can start to Take Back
Control but with Heavy Hitters you can
still win every time with the worst
Monopoly the secret is in the money
supply
this video was an incredible undertaking
and I hope you enjoyed watching it as
much as I enjoyed making it it was many
late nights and I made both videos as
short as I could while trying to leave
no stone unturned I hope by watching
this video and the one before it will
become Unstoppable in Monopoly that is
if you can get anyone to play with you
from the bottom of my heart thank you
for your time watching this video and I
can't wait to find out which game is
asked for most in the comments
Ask follow-up questions or revisit key timestamps.
This video, an advanced guide to winning Monopoly, builds upon a previous video and focuses on strategic property acquisition, trade timing, money supply control, and house/hotel placement. It analyzes different property sets like orange, red, light blue, and blue, emphasizing the importance of speed of development and return on investment. The video also delves into the strategic use of railroads and utilities, the nuances of trading at different stages of the game, and how to 'pigeonhole' opponents by manipulating the money supply and property availability. The core message is that with the right strategies, any property set can be used to win, with a strong emphasis on managing cash flow and anticipating opponents' moves.
Videos recently processed by our community