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Ranking Every Army's Combat Patrols in Warhammer 40K - Best + Worst Deals?

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Ranking Every Army's Combat Patrols in Warhammer 40K - Best + Worst Deals?

Transcript

1832 segments

0:00

So, let's talk through every single

0:01

combat patrol box set in Warhammer 40k.

0:03

How do they stack up against each other

0:04

in terms of discount points in the box,

0:06

gameplay, and savings, and which ones

0:08

are the overall best and

0:14

worst. Hello, and welcome back to Warp

0:16

Space Tactics, where today we're talking

0:17

combat patrol box sets, talking through

0:19

every single one of them in Warhammer

0:21

40k right now with some of their pros,

0:23

cons, and selling points. As I'm sure

0:25

most of you will be well aware, 40k

0:26

combat patrols are games workshops

0:28

standard discount offerings for each

0:30

faction in the game. In 10th edition,

0:31

they tend to have gone rather heavy on

0:33

the battle force box sets, often having

0:34

big launch ones to come alongside

0:36

codeexes, but they generally tend to be

0:38

one and done affairs, usually selling

0:40

out a bit too quickly and then going

0:41

away. The things that tend to stick

0:43

around are the combat patrol sets. Small

0:45

forces aim to be a microcosm of the

0:47

faction. They'd be generally tending to

0:48

go a little bit heavier on the infantry

0:50

mounted things and transports as opposed

0:52

to big heavy battle tanks and dreadnots

0:54

and things as the box sets in 10th

0:56

edition have also been made with the

0:57

combat patrol game mode in mind and it

0:59

feels like Games Workshop has taken out

1:00

some of the biggest strongest stuff in

1:02

there to allow the box sets to interact

1:04

with each other a bit better. Certain

1:06

powerful units can just be a bit too

1:07

much to deal with at a small game like

1:09

that and they might just be unkillable.

1:11

In general though, they often tend to be

1:12

seen as a good jumping in box to start

1:14

an army as they generally have some

1:15

discount versus buying the box set

1:17

separately. So, tend to be at least a

1:18

fairly cheap way to get a good chunk of

1:20

an army on the tabletop at least versus

1:22

buying other kits in the range. For this

1:24

video, let's talk through each and every

1:25

one, focusing on them from a Warhammer

1:27

40k collector's perspective, a few

1:29

metrics like the amount of points that

1:30

you get in the box, the discount versus

1:32

buying separately, some thoughts as to

1:34

the unit mix and the quality of the

1:35

miniatures. And then for the order that

1:37

we go along in, and in the order that we

1:38

go along in, it will be the order of

1:40

popularity for you guys. Starting with

1:42

the ones perceived as the weakest combat

1:44

patrols are moving forward to the best.

1:47

If you're new to 40k and looking to pick

1:48

up combat patrol box sets in the near

1:50

future, I generally aim to buy via a

1:52

discount retailer. They have a certain

1:54

percentage off versus Games Workshop and

1:55

you get exactly the same things. The

1:57

sponsor of today's video is Warhouse,

1:58

one such discount retailer in Australia

2:00

for a big 23% off. I'll talk through

2:02

them a little bit more later. There's

2:05

also a whole bunch of discount retailers

2:06

throughout the world linked below as

2:08

well. Usually between 10 and 20% off

2:10

Games Workshops prices. And if you

2:11

happen to buy through any of those, it

2:13

helps to support the channel. A big

2:14

thank you to anyone using those links

2:16

when they do buy in some model soldiers.

2:18

Let's get into it though. And for this

2:19

one, I'm going to talk through all the

2:21

ones that are currently on sale from

2:22

Games Workshop. There are some factions

2:24

that no longer have a combat patrol. The

2:26

demons one and the Death Watch ones have

2:28

both been removed. Out of those, the

2:29

demon one, I think, was a lot more

2:31

helpful than the Death Watch. Obviously

2:32

only good if wanting corn demons, but

2:34

you did get really quite a lot of them

2:35

in this one. I'm also not going to talk

2:37

through the previous ones prior to the

2:38

10th edition update though in general a

2:40

lot of them can be quite good deals for

2:41

their factions given that they're a bit

2:43

more likely to have big centerpiece

2:45

models in like say the Dark Angels one

2:46

with the Redemptor Dreadnaugh which was

2:48

rather good or in particular the Dean

2:49

Steel Cult one before it was replaced

2:51

was a very nice one. Jumping into the

2:54

box sets proper though and first up we

2:55

have combat patrol Imperial agents only

2:57

really newly playable as a faction in

2:59

10th edition in its own right. In this

3:01

one you get an Eversur Assassin, a

3:03

minister or priest, two sets of 10

3:05

adeptus RBTs. So the elite Imperial

3:07

police and enforcers plus their pair of

3:09

cyber mastiffs and a set of

3:10

inquisitorial agents henchmen. Discount

3:12

versus buying separately. This one's on

3:14

the upper end for 10th edition combat

3:16

patrols. A big 36% off. In general, 10th

3:18

combat patrols seem to be around about

3:20

the sort of 25 to 30% mark for the most

3:23

part. The points in the box maybe being

3:24

a little bit lower middling, perhaps 375

3:27

points if you feel the units here. A

3:29

little bit of variation on depending how

3:31

you field the RBTs with their unit

3:32

choice. For the actual content itself,

3:34

the unit choices are a bit called

3:36

together from kill teams. Imperial

3:38

agents doesn't really have a very

3:39

cohesive faction theme, though in some

3:41

ways that is sort of appropriate for

3:43

them. It definitely feels a bit on the

3:44

mishmash side of units though and a bit

3:46

odd to have two different exaction

3:47

squads here if they're going for a mixed

3:49

box set. That might just lessen its

3:50

utility to Imperial agents players and

3:53

might mean that you have too many of

3:54

them in here for some people. For

3:56

in-game use, the subduction squads are

3:58

pretty sturdy chaff units. They're about

4:00

as competitive as it gets for Imperial

4:01

agents right now. The agent's okay to go

4:03

with certain characters. The priest not

4:05

really so great in the agents codeex in

4:07

my opinion, but can be a super cheap

4:08

placeholder unit, maybe an ally for

4:10

things like Imperial Knights. The Ever

4:12

is currently a bit on the expensive side

4:13

for what he does in my opinion. In

4:15

general though, the bigger issue is that

4:17

Imperial agents are just kind of

4:18

neglected rules-wise in general. Games

4:20

Workshop doesn't really seem to be

4:21

supporting them properly as a faction

4:23

with balance patches. The kits

4:24

themselves are all nice enough in my

4:26

opinion. Fairly recent multi-art plastic

4:28

kits. Two of them are more killing

4:29

focused ones, which means they've got a

4:31

whole bunch of options and fun gear.

4:33

Overall valuewise, there's quite a lot

4:34

of miniatures here, and the discount is

4:36

solidly good. But between Imperial

4:37

agents being a niche faction and some

4:39

very specific unit choices within that

4:41

faction, it feels like there's a pretty

4:42

low chance that these will be the exact

4:44

models that someone was going to seek

4:45

out otherwise. In any case, you guys

4:47

have rated this as a single worst combat

4:49

patrol box set, giving it 2.2 from a

4:51

scale of 1 to five. I'm sure the very

4:53

fact that it's Imperial agents probably

4:55

didn't help out with that. I feel like

4:56

the discount and the amount of plastic

4:58

in the box isn't terrible, but it's just

4:59

kind of a weird mix of units from a

5:00

niche faction that very few people play.

5:02

As respondents, 5% of people said they

5:04

bought one. for that metric. I'd say

5:06

more compared between the Combat Patrols

5:08

as opposed to putting too much stock by

5:10

the actual 5%. But in any case, this one

5:12

was the lowest selling by quite some

5:14

margin. Next up, we've got Combat Patrol

5:16

Thousand Sons. This one is technically

5:18

off sale, but they haven't replaced it

5:19

with a new one yet, at least at time of

5:21

recording. So, I thought I'd still talk

5:22

about it given that it's on the way out.

5:24

In this one, you get the infernal

5:25

master, the summoner character, then

5:27

five scarabactor terminators, and then

5:29

the thousand some players favorite unit

5:31

in a big squad of 20 zangles with the

5:33

40k upgrade sprews to give them auto

5:35

pistols and chains. In general, I'm not

5:37

particularly keen including the upgrade

5:39

sprus in the value as I feel like they

5:41

have more value to some people than

5:42

others. So, in general, I'll talk about

5:44

discount without those. For this one,

5:45

it's around about 25% off. So, maybe a

5:47

slightly middling kind of discount here.

5:49

But he definitely wants Sangors with

5:51

their chainsaw upgrades. This does seem

5:52

like the place to get them. For points

5:54

in the box, it's around about 415 points

5:56

at the moment. I guess the thousand sons

5:58

coex might change that a bit. This one

6:00

pretty middling overall for the combat

6:01

patrols. Not super low or high. And in

6:03

general, again, it's a box set that's

6:05

got some big problems in people's eyes

6:06

when you collect Thousand Sons. In

6:08

general, you do it for the Rubert

6:09

Marines and sorcerers and not a massive

6:11

flock of goat bird people. Just feels

6:13

like one of the squads of Zangor should

6:14

have been replaced by at least some

6:16

rubric marines. It's maybe a little bit

6:17

odd that the Infernal Master doesn't

6:19

have anything to lead here, though I

6:21

guess you'll have some rubrics elsewhere

6:22

in the army. Kits wise, the Zangors

6:24

again have the criticism that they've

6:26

been ported from Age of Sigma. It did

6:28

feel like a slightly cheap move on Games

6:30

Workshop's part at the time as opposed

6:32

to creating something 40k for them. The

6:34

Zangores are also a slightly older kit.

6:35

The Scarabult Terminators from Thousand

6:37

Son's main release and a nice enough,

6:39

the Infernal Master being one of the

6:40

most recent releases for the faction in

6:42

game at the moment. As ever, anything

6:44

could change in the codeex. The scarab

6:46

cult terminators have been a bit on the

6:48

ne side in competitive list but

6:50

certainly not commonly taken. Infernal

6:52

masters have generally been really good,

6:53

particularly with the damage enhancement

6:55

and a Zangor's kind of so so weighed up

6:57

against the other chaff units like

6:58

enlightened and cultist. Value-wise, it

7:00

feels like an all right amount of

7:01

plastic. The discount maybe a being a

7:03

bit mid, but perhaps the biggest

7:04

criticism, the unit combo just not

7:06

really being one that people super want

7:08

to pick up. As a result, this one was

7:11

voted second lowest, 2.3 out of five,

7:13

but considerably more bought than the

7:15

Imperial Agents one. I feel like if you

7:17

did have the opportunity to pick one up

7:18

as a thousand sons player, if you're

7:20

going for a fairly big army in the

7:21

faction, I would still say it's probably

7:23

worth it just literally to add the Horde

7:25

Zangle component if you want to have

7:27

some of their raised cultist chaff. It

7:29

just very much feels like a more of an

7:30

add-on box to their core kits that they

7:32

have as opposed to the core kit first

7:34

purchase that you'd go out to buy. Next

7:37

up, we've got Combat Patrol

7:38

Astromeitarum. This one being the recent

7:40

and really badly received guard one that

7:42

came out in early 2025. It's got a

7:44

cadian command squad, 10 kasakin, and

7:47

then going very heavy on the cavalry

7:48

with two sets of fiveill and rough

7:50

riders. The discount in the box set is

7:51

again sort of middling around 28% and it

7:54

has the ignamin of being one of the

7:56

single lowest points costs in the box.

7:58

Even going for some slightly more elite

8:00

guard for troops and cavalry, slightly

8:02

less than 300 points to field most of

8:03

the time, which is pretty well joint

8:05

lowest with the adeptus mechanicus. 1.7

8:07

points per dollar is just really not

8:09

great in a discount box set. I think

8:11

easily the biggest criticism of the box

8:12

set is the unit mix for this one. The

8:14

actual models themselves genuinely

8:16

aren't too bad. The Kazakin and Cadian

8:17

command squads are fairly recent and

8:20

fairly well done sculpts in my opinion.

8:21

The Rough Riders come from Guard 9th

8:24

edition refresh as well. I say people

8:25

tend to be a little bit more mid on

8:26

them. The sort of slightly Barack style

8:28

horses, but I must say it's surprising

8:29

how different they look just literally

8:31

with a simple head swap and a color

8:33

scheme to fit in with the rest of the

8:34

regiment. They are all strong units in

8:36

game as well. The Rough Riders pretty

8:37

solid countercharge. Kasakim being super

8:39

strong for guard right now and then the

8:41

command squad often there to do doll out

8:43

the orders maybe paired with some shock

8:45

troops for their sticky objectives. No

8:47

real massive criticisms games wise.

8:48

Again, I feel like the main problem was

8:50

just the selection of units meaning that

8:52

you've got an even mix of Cadian versus

8:54

cavalry. Two really quite different

8:56

themes of guard. The command squad can't

8:57

even lead the Cadian Kazakin, so you

8:59

need some shock troops to go with them.

9:01

By going for everything that isn't tanks

9:03

and vehicles, you've got very few points

9:04

in the box set. And then neither side of

9:06

the box set is necessarily going to

9:07

appeal super well to people collecting

9:10

death core and there's certainly a lot

9:11

more of those around after the G release

9:13

in 10th. I feel like it probably would

9:15

look a lot better if you replaced one of

9:16

the units of rough riders for something

9:18

else though. Doubling down on them just

9:20

didn't seem like a good decision. Feels

9:21

like almost any similar priced units

9:23

would have been a better choice. For the

9:24

money, you could have had an entire

9:26

Leman Russ, though I guess they like to

9:27

keep battle tanks out of the combat

9:29

patrol sets. Overall, the weirdly

9:31

cavalry heavy box set again scores super

9:34

low. Looks like this one's been bought

9:35

even less than the thousand sons one,

9:37

though I guess at the same time it

9:38

hasn't been around for quite as long.

9:41

Next up, we have the Servants of the

9:42

Omnisire in combat patrol adept

9:44

mechanicus. This one has a Trieste

9:45

manipulus, 10qatari rangers or vanguard,

9:48

three Cberus cavalry, and five Taxi,

9:51

both of which can be built in two

9:52

different configurations. Again, sort of

9:54

middling discount versus buying

9:55

individually at 25%. And as mentioned,

9:58

ties for joint lowest for the points in

10:00

the box. Less than 300 points again. So,

10:02

pretty much epitomizing the mix

10:04

reputation for being super expensive if

10:06

you could field all the units. In

10:07

theory, you could buy six copies of this

10:09

combat patrol box set and still not have

10:11

hit a 2,000 point army. I feel this has

10:13

been partly made the case by going for

10:15

all of the ad light skirmished units.

10:17

They tend to be the ones that tend to

10:18

cost a lot of money but not really cost

10:20

many points in game. Otherwise, for unit

10:22

choices, I feel like that manipulus

10:24

might like some breaches to lease. It's

10:25

just not really all that good with on

10:27

his own. For in-game use, I feel like

10:29

they're all solid enough units. You're

10:30

always going to want battle line to

10:32

provide buffs. Sky stalkers or maybe

10:33

sterilizers are nice for secondary

10:35

objectives. The manipulus works well

10:36

with breaches as mentioned. Maybe the

10:38

Cberus cavalry are a little bit more

10:40

niche than some, but I feel like a unit

10:42

or so of them ranging forward with

10:43

tactical oblique is nice enough. For the

10:45

model kits themselves, I feel like they

10:46

mostly look really quite cool. I

10:48

personally quite enjoy their Cberus

10:49

cavalry, even if you don't get much

10:51

plastic in the box for the money

10:52

normally. They actually do have a bit of

10:54

a reputation for being pretty painful

10:56

models to assemble and paint, taking

10:58

quite a lot of time and effort for what

10:59

eventually turns out to be a humansized

11:02

jump infantry, but with some big fancy

11:03

wings bolted on, they're not the easiest

11:05

to transport either. Overall, despite

11:07

some cool and fairly recent models, it

11:08

just means that the units here just

11:10

aren't really enormously threatening in

11:11

game. Don't cost many points on the

11:13

table, and they don't have a standout

11:15

discount on them either. So again, I can

11:16

see why this one was voted lower. It

11:19

seems that they're pretty much tied with

11:20

the Guard and the Thousand Sons on 2.3.

11:23

And again, really not too many people

11:24

buying them, even if they do offer a

11:26

discount on a bunch of units that work

11:27

okay in game. Before we move on, I'll

11:30

just give a quick shout out to today's

11:31

video sponsor in Warhouse. They're an

11:33

official Games Workshop discount

11:35

retailer based in Brisbane in Australia.

11:37

The store has just recently opened,

11:38

though they've been operating online for

11:39

a few months and have one of the world's

11:41

best 40K discount rates at around 23%

11:43

off Games Workshop's prices. If you live

11:46

in Australia, I'll leave their website

11:47

linked down below. They do all the

11:49

things you'd expect discount retailers

11:50

to do. Free shipping over $150. You can

11:53

back order things on request if they're

11:55

not stocked in store and they have a

11:56

loyalty system for a little bit more of

11:58

a discount even above their regular one

12:00

to save up some points over time. Their

12:02

brick and mortar store is based in

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Karinda outside Brisbane has recently

12:06

had its grand opening. As you can see,

12:07

it's fairly well stocked as by the

12:09

photos here. Check them out if you're

12:10

nearby. They do have a couple of gaming

12:12

tables for public use. Otherwise, they

12:15

also have regular Instagram giveaways.

12:16

I'll link that in the video description

12:18

as well. The April one was for a combat

12:20

patrol box set appropriately enough. I'm

12:21

not sure what they're doing for May.

12:23

They tend to aim to have good stock of

12:25

new releases as well. At least at time

12:26

of recording, they still seem to have

12:27

the Death Garden and World Eaters Combat

12:29

Patrols in stock, but this video is

12:30

going to be going out in a day or two.

12:32

In any case, though, thanks to them for

12:34

sponsoring this one. Check them out.

12:35

Link down in the video description if

12:37

you'd like to. They'll be linked below.

12:39

Moving on though, next up, we have the

12:41

Space Marines. Their combat patrol is

12:43

with a Terminator librarian, Terminator

12:45

captain, five terminators, and five

12:46

Infernace Marines. So, a subset of the

12:49

Leviathan box basically. And as ever

12:50

with this one, the first thing to say

12:52

about it is not to buy the actual combat

12:53

patrol box set, but instead to get it

12:55

through either the ultimate starter set

12:58

or buy the standard 40k starter set plus

13:00

a Terminator librarian. The latter

13:02

option is just directly cheaper. Plus,

13:04

you get free tyrannids. And the ultimate

13:05

starter set means that you could split

13:07

that with a friend. As a result, it's

13:08

kind of hard to calculate discount. It

13:10

depends on how generous you are. If you

13:12

buy the combat patrol box set itself,

13:14

it's pretty terrible at just 13%

13:16

theoretical discount, potentially even

13:18

less. But if you did manage to go halves

13:19

on an ultimate set for £62 or $105, it's

13:23

around about 40% off. Points wise, that

13:25

gets you 430 points on the table right

13:27

now. For the kits, they're really quite

13:29

nice, good quality ones from 10th

13:31

edition. The new Terminators in

13:32

particular were super wellreceived. So

13:34

to get seven of them going cheap is nice

13:36

if you've not already got them. The main

13:37

criticism of this one though is that the

13:39

terminators are the monopose variant. So

13:41

you don't get cyclone missile launchers

13:43

and things like that. So when

13:44

calculating discount, we're not really

13:45

comparing like for like there. For the

13:47

unit choices, it doesn't really get you

13:49

all that much plastic on the board.

13:50

That's just 12 miniatures there. Plus

13:52

the Terminator's teleport homer, which

13:54

Games Workshop takes that and says 13

13:56

miniatures in the box set of course. And

13:57

having two characters in the set does

13:59

mean it's one of the lightest ones in

14:01

terms of plastic. Though bear in mind

14:02

that you should be paying significantly

14:04

less than the other combat patrols for

14:05

this one, so it does even out. Finally,

14:07

for their use in game, the units are all

14:09

a little bit mid for Space Marines right

14:10

now. Unfortunately, Terminators have

14:12

just been solidly merely okay for

14:14

basically the entirety of 10th. Not too

14:16

bad for casual games, but very rarely

14:17

played in competitive. And the same is

14:19

true of Infernace Marines despite their

14:20

recent blow up with some extra AP.

14:23

Compared with the previous ones, this

14:24

one's rated significantly higher. 2.7

14:27

out of five versus the 2.3 for the

14:29

previous three. I do feel like people

14:30

might be being a little bit on the

14:31

unfair side and weighing this up against

14:33

full combat patrols like for like if you

14:35

can split a 40k start collecting box

14:37

with a tyrannid player and then pick up

14:39

the terminator librarian. It's just

14:41

massively cheaper and it does seem that

14:42

a whole bunch of space marine players do

14:44

have this. The single highest on this

14:46

poll at 28% though I guess quite a lot

14:48

might have got that from the Leviathan

14:50

box set. I guess that is the other

14:51

weakness of this one that a lot of

14:52

people collecting space marines for 10th

14:54

edition probably picked this up through

14:55

Leviathan so already have the models.

14:58

Next up, we've got the sisters of battle

15:00

with the adept Aoritus combat patrol.

15:02

For this one, there's a canon, a squad

15:03

of 10 battle sisters, five sacraants,

15:06

and 10 arco flagagulants. Middling

15:08

discount once again on this one at 26%

15:10

365 points in the box. So again, it's

15:13

one of the lower ones here. It's not

15:14

really a particularly standout one on

15:16

those two metrics. The models themselves

15:17

are all nice enough ones from the

15:19

current era of Sisters of Battle. I feel

15:21

like for miniatures that attract people

15:22

to the faction, there's generally a big

15:24

focus on the power armored sisters

15:25

miniatures more so than mintor and

15:27

pitant freaks like the flagagulants. It

15:29

feels like a fairly sensible box set in

15:31

terms of getting some core choices on

15:32

the board. There's the core troops and

15:34

the central leader for the faction and

15:36

then two squads of fighty elites in

15:37

their own ways. In game at the moment,

15:39

I'd rate all of them solidly usable

15:41

enough. The battle sisters are quite

15:42

nice, particularly when split with an

15:44

imulator for sticky objectives and

15:46

sacrosans are pretty standout at the

15:47

moment. They're likely in units of 10.

15:49

Overall value-wise, I'd say it probably

15:51

amounts to being just solidly usable for

15:53

collect in the army. The discount isn't

15:55

awful, and the points kind of represent

15:57

just how expensive it tends to be to

15:58

collect sisters. Maybe the plastic

16:00

content doesn't feel overwhelming due to

16:02

it all being humansized miniatures, but

16:04

at least the unit mix is fairly good and

16:06

does feel like the sort of box set that

16:07

you could get two of if you had a mind

16:09

to. Overall, we rated this one a little

16:12

bit higher than the Space Marines. We're

16:13

still very much towards the bottom end

16:15

of the table, though, at the moment.

16:16

This one is the most bought of the ones

16:17

that we've seen so far, besides the

16:19

Space Marines that came in the Leviathan

16:20

box set at

16:22

12%. Next up, we've got the Space Wars,

16:24

which seems like it's on the way out, at

16:26

least at the time of recording, this one

16:27

seems to have been removed in the UK and

16:29

EU. I'm sure the Sons of Bruss will be

16:31

getting a new one alongside their codeex

16:33

and after their battle force box set.

16:35

This one is very much a more generic

16:36

primary spacewolf set, though, the

16:38

unique primaris battle leader. It might

16:40

be the highlights of the box for actual

16:42

Space Wolf collectors. Then five reavers

16:43

that you can field as hounds of Morai,

16:45

10 intercessors, and an invicta tactical

16:47

war suit. There's also two Space Wolf

16:49

upgrade frames as well. And overall, the

16:51

discount doesn't really add up to that

16:53

much unfortunately around about 17% if

16:56

you're not counting the upgrade sprews

16:57

and then only going up to 28% if you

16:59

are. So, not even particularly stand out

17:01

if you're generous there. Four points in

17:03

the box. It's fairly middling at 430

17:05

points per dollar. Not terrible, not

17:07

great. The models and the choices

17:08

themselves are all fairly recent.

17:10

Primaris and nice enough in terms of

17:12

their sculpting like several of the

17:13

divergent chapter box sets though. Aside

17:15

from the leader, it's much more of a

17:16

generic primary space marine box set

17:18

rather than a dedicated spacewolf one

17:20

and kind of depends on how much you want

17:22

the invict tactical war suits and their

17:24

reaver equivalent. In game I'd say the

17:26

units are a bit on the niche side

17:27

really. Intercessors are certainly

17:28

solidly usable. The rest may be a bit on

17:30

the niche side and overall for feels on

17:33

points and plastic. I feel like it does

17:35

an okay job. Nice to have a big chunky

17:37

centerpiece vehicle unit, but again, I

17:38

feel like it's probably the unit choice

17:40

that puts people off this one more than

17:41

some. The discount in the box set also

17:43

isn't great at all if you're not over

17:45

enamored by the spacewolf bits. Overall,

17:47

again, sort of more lower mid on the

17:49

table and similar sort of sales numbers

17:51

to the sisters. Moving on, we've got the

17:54

other divergent chapter, but generic

17:56

primaris box set, which is the dark

17:57

angels one. That one with a gravis

17:59

captain, five hell blasters, 10

18:01

intercessors, three blade guard

18:03

veterans, and then two of the primaris

18:04

upgrade sprews. So, the small ones for

18:06

the Dark Angels, not the newer 10th

18:08

edition one that they've released. The

18:09

discount in this box set really isn't

18:11

very good at all. It's only 14% if

18:13

you're not counting the Dark Angels

18:14

upgrade frames. So, kind of minimal

18:16

savings there. And the points in the box

18:18

set of 435. For criticisms of the

18:20

content, I feel like probably the

18:22

biggest one is that it's just not really

18:24

a Dark Angels box set. That does have

18:25

the positive of being more useful to

18:27

other space ring chapters out there if

18:28

they have a mind to get one. But what's

18:30

maybe a bit peculiar given that they

18:31

could have put some Deathwing knights or

18:33

some inner circle companions in there

18:34

just to give it a bit of Dark Angel's

18:36

flavor. The other odd choice is the

18:38

Gravis caption as well with no unit to

18:40

lease. So you need to get him some sort

18:41

of resin you unless you're doing weird

18:43

gladius things with artifiser armor. I

18:45

feel like Gravis characters don't tend

18:46

to be super emphasized for the dark

18:48

angels with their big Terminator focus.

18:50

For the units themselves, they're all

18:51

pretty solidly usable. Interesters are

18:53

fine. Hell blasters are quite a good

18:55

general purpose and easy to use new

18:56

player style units. Maybe not super

18:58

common in competitive list though and

19:00

blade guard looking way better after

19:01

their points cut. I feel like it's a

19:02

fairly good representation of standard

19:04

primaris units to have as a start of the

19:07

chapter and I feel like for actual core

19:09

space marine units it's not really a bad

19:10

box set for people jumping into space

19:12

marines in general. Maybe the biggest

19:13

criticism being the minimal discount

19:15

that it has. Overall again you ranked it

19:18

a little bit on the lower mid side but

19:20

not by too much. Giving it a three out

19:21

of five. And this one's more bought than

19:23

any of the previous ones. 13% of people

19:25

saying they bought one. Again, not

19:27

including the space marines, which

19:28

people likely got via Leviathan. It

19:31

seems that we're three in a row for the

19:32

Divergent chapters. And next up, we have

19:34

the Blood Angels combat patrol. This one

19:36

having their unique captain sculpt, 10

19:38

assault intercessors, two sets of three

19:39

sanguinary guard, and there's two blood

19:41

angels upgrade spruce in here as well,

19:43

which maybe have a bit more relevance to

19:44

the Blood Angels, given that that means

19:46

that you can feel the assault

19:47

intercessors as death company, at least

19:49

as they are. Now, discount wise, again,

19:51

it's a slightly mid one at 25%. That one

19:54

is excluding the upgrade sprews though.

19:55

So if you wanted to buy exactly these

19:57

models compared with the space wolves or

19:59

dark angels, it does a bit better there.

20:00

And I feel like the blood angels upgrade

20:02

sprews do add a bit more value given

20:04

they actually have wargeear choices and

20:05

things on. They're also just a bit more

20:07

generous than the smaller primaris ones

20:08

that the dark angels and space wolves

20:10

get. For points in the box, it's the

20:12

best one that we've seen so far at a big

20:14

490 points here. Sanguinary guard cost

20:16

quite a lot of points in game and 10b

20:19

space bream box sets tend to do okay for

20:20

points as well. So, good stuff for the

20:22

assault intercessors there. It does get

20:23

you a reasonable chunk of force on the

20:25

board. For the unit choices, I feel like

20:27

it's a pretty reasonable selection, at

20:29

least with what the Blood Angels are

20:30

working with. You get a themed captain,

20:32

who certainly is a very strong choice in

20:33

game. Probably the most appropriate

20:34

troops choice for them in the assault

20:36

intercessors. And again, they're also

20:38

very nice when paired with captains and

20:39

fielded in the liberator assault group.

20:42

And then the Sanguinary Guard are the

20:43

factions only unique infantry kit now.

20:45

So, getting two sets of them in the

20:46

combat patrol box set is kind of fun.

20:48

And again, they're very strong in game.

20:50

I say maybe the weak part about the box

20:51

set though is people's impressions of

20:53

the miniatures. The new updated

20:54

Sanguinary Guard kit is maybe one of the

20:56

worst received updates of Space Room

20:58

models in a while. People not enjoying

21:00

the wings going missing and the general

21:02

styling of the helms and the armor. It

21:04

might be for the best that they didn't

21:05

build the assault intercessors as Death

21:06

Company on the box art really as well as

21:08

that would just add insult to injury and

21:10

underline the fact they didn't really

21:11

get a proper sculpted model kit. Maybe

21:13

they'll have some chance for 11th

21:15

edition though. Also, value-wise, while

21:17

it's not a terrible discount, and

21:18

there's a lot of points in the box, it's

21:20

not super heavy on the plastic. Only 16

21:22

fairly normal size infantry miniatures

21:24

here. Isn't the greatest feel for a

21:25

combat patrol for $170 or

21:28

£100. Overall, between all the hats,

21:30

people have given it a fairly middling

21:32

three out of five, and 13% bought it.

21:34

Similar to the previous, I feel like for

21:36

a new Blood Angels collector, it's a

21:37

pretty useful box set. There's

21:39

definitely big criticisms that you can

21:40

make of it. Next up, we've got the

21:43

Genestealer Combat Patrol for 10th

21:44

edition. This one the slightly fast

21:46

attack focused one. A jackal alpha

21:48

spiker leader leading a squad of outr

21:49

rididers with their wolf quad gun

21:51

support and then anchilles ridge runner

21:53

providing a bit of fastoving fire

21:54

support. They do have some core troops

21:56

in the box set as well with two sets of

21:58

acolytes that you could also build as

21:59

metamorphs compared with most 10th

22:01

edition kits. Again, it's one of the

22:02

ones that has a slightly bigger discount

22:04

than most at 35% off. The points in the

22:06

box maybe being a little bit on the

22:07

lower side though at 360. For the unit

22:10

choices, it very much feels like the

22:12

generic cult fast attack set. And

22:14

overall for those, it definitely felt

22:15

like a big downgrade on the very general

22:17

purpose core unit one that we had prior

22:19

to 10th edition. It means it can build

22:21

one element of the army, but maybe isn't

22:23

the central box set that you'd start

22:24

with and build around. I would say that

22:26

having two copies of the acolyte kit is

22:27

pretty useful, though. They're generally

22:29

models needed in good numbers in most

22:31

forces. For in-game use, there's some

22:33

winners and losers there. The Achilles

22:34

Ridgerunner is excellent with its AP

22:36

debuffing. Acolytes are in almost every

22:38

list and can serve multiple different

22:40

roles. Maybe the Jackals and the Alphas

22:42

are just a touch more niche. the alphas

22:44

more so than the jackals maybe at least

22:45

at the moment. If you like the jeans to

22:47

the cult aesthetic, they're all nice

22:48

enough kits from their recent era of 40k

22:51

things. The entire range is quite a new

22:52

one and fairly well executed. I feel

22:54

like their combination of mutant freaks

22:56

and mining gear is maybe a slightly

22:58

retro feeling one that appeals to some

23:00

people a bit more than others. And

23:01

overall value-wise, it doesn't feel

23:02

terrible. A good discount paired with at

23:04

least an all right amount of plastic,

23:06

though the points are a bit low. Again,

23:08

this one's also been a lower mid three

23:10

out of five for you guys. a bit less

23:12

bored than a few of the previous ones. I

23:14

guess partly due to gener being a lesser

23:16

played faction. Moving on, we've got the

23:19

green skins and the orcs combat patrol.

23:21

In particular, this one was a very beast

23:22

snagger one with a beast boss, 10 beast

23:24

snagger boys, and four squig hog boys.

23:26

They're really not bad if you want a

23:28

bunch of savage orcs at the heart of the

23:29

army. All nice recent sculpts that I

23:31

think were really quite well done. The

23:32

squig hogs have a lot of fun factor, but

23:34

the unit choices maybe mean that it's

23:36

just a bit more niche appeal compared

23:38

with a more general orc box set. Not

23:40

every single orc player wants to play

23:42

beast snagers. For the discount in the

23:43

box set, it's a middling one at around

23:45

about 26% off. Not stand out, not bad.

23:48

And the same for the points as well. 430

23:50

to fill them at the moment. And overall,

23:52

it feels like a slightly middle of the

23:54

road combat patrol. Middling discount

23:55

points. They may be a little bit more

23:57

impressive than average on the plastic

23:59

quantity. They are all quite big chunky

24:00

miniatures in game at the moment. Beast

24:02

nagger boys paired with a beast boss can

24:04

hand out a pretty brutal amount of melee

24:06

violence on the charge. particularly the

24:07

beast boss taking down big stuff with

24:09

his mortal wounds. The squig hogs maybe

24:11

feel a bit on the mid side for orcs at

24:13

the moment. Fairly durable and fairly

24:14

dangerous, but don't tend to make it to

24:16

most competitive armies. Overall, you've

24:19

rated them on the mid to lower mid sort

24:21

of side. It does seem lots of people

24:22

have picked up this one though, a big

24:24

14% buying it. Again, out of the actual

24:26

combat patrol box sets, that's the

24:27

bestselling one so far. Orcs being a

24:29

really quite popular faction probably

24:30

help with that though. Next up, and also

24:33

rated around the same level, was the tow

24:35

empire one. This one gets you a battles

24:37

suit commander, a devil fish, one set of

24:39

fire warriors, and one set of

24:40

pathfinders. And they have a few drones

24:42

hovering around in support. Compared

24:44

with buying separately, these have a

24:45

discounter around about 27% off. Again,

24:48

middling there. The points are a bit on

24:50

the low side, as often seems to be the

24:51

case with tower right now. Units feel

24:53

really quite cheap to field in game.

24:55

It's only 355 points in this one. For

24:57

the unit mix, it doesn't feel awful. The

24:59

commanders pretty much the most central

25:01

HQ for the faction. Nice to have the

25:02

core troops with a transport that's

25:04

relevant for them. Breach then devilfish

25:06

are definitely a tried and tested one.

25:07

Maybe the pathfinders tend to be a unit

25:09

than some additions as being very useful

25:11

but more so than others. Maybe more

25:12

going for a sort of scouty special

25:14

weapon fire sort of role in 10th. It's

25:16

maybe not so ideal to have a commander

25:17

without some crisis suits to attach to

25:19

him within the same box set. It feels

25:21

like tow players are probably going to

25:22

have that fairly high on the purchase

25:23

list. Otherwise models wise most of them

25:25

are from the more recent generation of

25:27

tow miniatures. The devil fish is by far

25:29

the oldest miniature in the box set. So

25:31

I think it holds up all right and

25:32

overall feels like a useful enough box

25:34

set. Good unit mix at an all right

25:36

discount. Maybe a bit low on the point

25:38

side is the main criticism from me.

25:40

Again, you guys ranked it slightly lower

25:42

mid there. 3.1 out of five. And again,

25:44

it's one of the more popular board

25:45

combat patrol box sets. Tao being a

25:47

popular faction. And I guess this was

25:49

the discount box set for Tao in 10th

25:51

edition given that their battle force

25:53

one was a crew one. Next up, we have the

25:56

Tyrannids and they have their big

25:57

subsets of units from the Leviathan box

25:59

set, the winged prime psychoage, 20

26:01

Turagans, two ripper swarms, five

26:03

barborns, and three von Ryan's leapers.

26:06

Compared with just about every other

26:07

combat patrol box set, you get far far

26:09

more plastic in this one compared with

26:10

most of the rest, which in itself is

26:12

fairly impressive given that this one

26:14

again like the Space Marines, you'd

26:15

expect to pay far less for it. You'd get

26:17

it cheaper alongside some space marines

26:19

and bought the barb wand separately. Or

26:21

if you split the ultimate starter set

26:22

with a friend who collects space

26:24

marines, even if you just bought the

26:25

actual combat patrol box set, which is

26:27

the worst way to get it, there's still a

26:28

theoretical 47% discount on this one,

26:31

which is just off the charts compared

26:32

with the rest of the 40k combat patrols

26:34

out there. If you split the ultimate

26:36

starter set and pay half of that, then

26:37

it goes all the way up to 65% off for

26:40

the unit choices. It's quite a nice mix

26:42

of tyrannid things, some swarms, one

26:44

leader, some infiltrating beasts, gun

26:46

beasts, and a small monster. I think

26:48

that's a nice enough mix for the

26:49

faction. Maybe criticisms if any of them

26:51

is there's nothing for the wings prime

26:53

to lead in this one. And I guess the

26:54

other most major one is that a lot of

26:56

people already have these miniatures

26:58

from Leviathan. The vast majority of

26:59

Tyrion players who wanted these

27:01

miniatures this edition will already

27:02

have got them. I guess one other

27:04

criticism is that all those terminants

27:06

don't come with the weapon options. So

27:07

you wouldn't be able to fill them with

27:08

spine fists or devourers from this set

27:10

nor have their special weapon options.

27:12

In game use, most of them are a bit on

27:14

the middling side for tyrannids right

27:16

now. None of them outright bat. that

27:18

tend to be more niche using competitive

27:19

lists as opposed to spammed in

27:21

multiples. Weirdly, maybe the psychopase

27:23

might be one of the ones that's slightly

27:24

more commonly included these days. Quite

27:26

nice alongside monsters and particularly

27:27

in Assimilation Swarm. Filled it

27:29

together, the points cost isn't overall

27:31

super standard. 455 points, definitely a

27:34

bit on the upper end, but maybe less

27:35

than you'd expect for a fair few

27:37

slightly on elite choices for a box set

27:39

with this many models in. Overall, for

27:41

value rating, you gave this a 3.1, which

27:43

to be honest, I feel like this is

27:44

probably the single one that I disagree

27:46

with most. I think just objectively this

27:48

one's far better than the average combat

27:49

patrol. Even if it was priced the same

27:51

amount as the others, I think it would

27:52

be really great. The fact that you can

27:54

get it for basically twothirds the price

27:56

or potentially less than that just takes

27:57

it to the next level. I feel like people

27:59

are just rating this one a fair bit

28:00

lower due to lots of people already

28:02

having had it. So maybe felt like a bit

28:04

of a rerun of Leviathan and the units

28:06

maybe not being quite so exciting in

28:07

game that you'd want more right now. In

28:09

any case, it clocks in as only narrowly

28:11

behind addition launch space marines

28:13

with 24% saying that they've got these

28:15

miniatures. Next up, we've got combat

28:17

patrol leaguers of Votan. In this one,

28:19

we've got UA the destined or a car, five

28:21

cathonian berserks with their big moles

28:23

or axes, three hung pioneers on their

28:26

jet trikes, and then 10 halfkim

28:27

warriors. A fairly middling discount of

28:30

26% off and a slightly low points cost

28:32

of 365 points bought separately. Leagues

28:35

of Votan units being a bit cheaper than

28:36

you might have expected at the moment

28:38

due to some big points cuts early in the

28:40

edition because their rules launch dead

28:41

week. For the unit choices, the leagues

28:43

of Votan don't exactly have a huge

28:45

miniature range right now. I'm getting

28:46

four different units out of them,

28:48

including the generic troops and the

28:49

faction commander all seem like a really

28:51

reasonable mix. I guess for add-on

28:53

units, most of the foot troops and the

28:54

berserks would probably like sags to

28:56

transport them around, and that feels

28:58

like that could be an obvious expansion

28:59

for that. The miniature themselves are

29:01

all recent new votes. Well enough

29:03

realized. I feel like all their units

29:05

have some quite different aesthetics

29:06

here. Some might appeal to individual

29:08

players more than others. And in game at

29:09

the moment, all of them are solely

29:11

strong units. Hearth and Berserks are

29:12

staples and competitive lists inside

29:14

Sagitos. Plenty of list of running

29:16

multiple squads of pioneers. Maybe the

29:18

Carl actually is the single most

29:19

questionable thing in optimized armies,

29:21

but he still adds a lot of value with a

29:23

unit buff and handing out some extra

29:24

judgment. Overall feels kind of middling

29:26

valuewise. The amount of plastic in the

29:28

box isn't terrible. Medium discount, but

29:30

kind of low points currently. This one

29:32

has been received just a bit better than

29:34

some of the previous though. Sort of

29:35

getting into the mid to upper mid ones

29:37

at 3.3 out of five. A bit less aboard

29:40

compared with some of the combat patrols

29:41

at 11% of people. It does seem like a

29:43

box set that you could get in multiples

29:45

if you're starting leagues of botan.

29:47

Next up we've got the Nekrons. And in

29:48

this one we've got the Overlord, the

29:50

core leader for the faction. That's the

29:52

sculpt that you got in the Indomitus box

29:54

set. 10 Nekron warriors with their three

29:56

scarab swarms. And then three scorp

29:57

destroyers with their plasma sights.

29:59

frenzy killing machines with plasma

30:00

blades and a Koptic Doomstalker to

30:02

provide some heavy fire support. For the

30:04

discount in this one, it is one of the

30:06

sort of lower saving combat patrols at

30:08

19% off, though it does get you at least

30:09

a fair amount of points on the board.

30:11

455 points, so on the upper end here.

30:14

For the unit choices and the miniature

30:16

quality, I feel like they've got a solid

30:17

balance of really recent miniatures.

30:19

They're generally all Wells miniatures

30:21

that came out in 9inth edition. Lots of

30:22

miniatures that have some good feel of

30:24

them. And you've got the generic faction

30:25

commander, the most well-known troops

30:27

choice, two danger units of different

30:29

flavors, both of which have quite fun

30:30

models in my opinion, and then some fun

30:32

scarab swarms hangers on from the

30:34

warrior box. It's a nice mix and good

30:35

feel factor to the models. In game, most

30:37

of them are kind of usable, though not

30:39

crazy standout. The scorp destroyers can

30:41

be nice with a scorp lord in awakened

30:43

dynasty. The Koptic Doomstalker is maybe

30:44

a bit on the overcosted side, but is

30:46

good in Koptic Court. Warriors may be

30:48

needing certain combos, such as Orken

30:50

with a four plus invulnerable save to

30:52

make them a bit better. I think they're

30:53

perhaps a little bit less standout than

30:55

people might like at the moment. Overall

30:56

value wise, again, it feels like a

30:58

medium one to me. Fairly good amount of

30:59

plastic. Pretty nice in terms of the

31:02

recency and appearance of the kits. A

31:04

good number of points on the board.

31:05

Maybe the only thing it falls down on is

31:06

a slightly lower discount than most get.

31:09

In any case, between all that, it was

31:11

enough for you guys to rate them in the

31:12

upper mid of combat patrols at 3.4 out

31:14

of five. And again, a pretty well bought

31:16

one at 15%, kind of similar to the other

31:19

popular Xenos factions like Tower and

31:21

Orcs.

31:22

Next up, we've got the recent Eldari

31:24

combat patrol. That one's got a squad of

31:26

wraith guard or wraith blades with a

31:28

spirits here to guide those ghost

31:30

warriors into battle. And then three

31:32

sets of aspect warriors, two sets of

31:33

five Dire Avengers, and then one set of

31:35

five warp spiders, finally redone in

31:37

plastic. For the discount in the box

31:39

set, it's 32%, so maybe on the upper end

31:41

slightly for 10th edition combat

31:43

patrols. And for points in the box, it's

31:44

on the upper end of the metrics there,

31:46

all the way up to almost 500. Though at

31:48

least a part of that is due to the Dire

31:50

Avengers probably being a bit on the

31:51

overcosted side currently. For the unit

31:53

choices, it seems to have adequately

31:54

pleased people. Maybe two different

31:56

themes within the craft worlds with

31:58

wraiths plus aspects, but the Dire

32:00

Avengers maybe feel like halfway to

32:01

being a sort of troops choice style

32:03

unit. And between then and the Wraiths,

32:04

it feels like you've got a fairly sturdy

32:06

heart of the army. And the support

32:07

choice makes sense for the Wraith units

32:08

at least. For the model kits, the wart

32:10

spiders are the nicest miniatures in

32:12

there. I think more modern games

32:13

workshop plastics with some fun wargeear

32:15

options for the exarks. The Dire

32:17

Avengers are a bit older and have some

32:19

mold line problems and maybe some

32:20

difficulties with assembling the torsos

32:22

onto the legs. Not unworkable, but not

32:24

famed for being Games Workshop's nicest

32:26

kits. The Wraith Garden Blades are also

32:27

a slightly older kit compared with some

32:29

though hold up pretty well. Overall, not

32:31

too bad on value metrics. I feel pretty

32:33

good discount, pretty good points, and

32:34

at least an all right amount of plastic

32:36

in the box set. I feel like the fact

32:37

that all the aspect warriors are at

32:38

least fairly elites maybe helps the feel

32:40

of that a touch at least in terms of

32:42

feels in game. The Dire Avengers maybe

32:43

feel on the overcosted side currently.

32:45

The wraiths and the spirits here are not

32:48

super common in top lists though have

32:49

some interest. The war spiders maybe

32:51

feel like the single strongest thing

32:52

there with their big flicker jumps and

32:54

torrent attacks. Overall fairly positive

32:57

for people for this one though. 3.4 out

32:59

of five. A little bit less bored

33:00

compared with some of them. That might

33:02

at least partly be due to it being a

33:03

fairly recent release. It hasn't been

33:05

around for all that long. Talking of

33:07

kits that haven't been out for long,

33:09

next up we have Combat Patrol World

33:10

Eaters. This is the new updated one

33:12

that's just come out this past weekend

33:14

for pre-order. And in the box set,

33:15

there's the Chaos Demon Prince kit, the

33:17

Master of Executions, which is another

33:19

generic Chaos Space Rain unit, 10 Corn

33:21

Berserkers, the Chain Axe Wielding Foot

33:23

Troopers of the Blood God, and then 10

33:24

Jackal Cultists kind of middling to good

33:26

discount for 10th edition combat patrols

33:28

at 30% off. a little bit higher compared

33:30

with a few of them at least and mainly

33:32

due to the demon prince and the corn

33:34

berserkers. The points in the box are

33:36

fairly good, almost 500 points based on

33:38

the previous digital points from the

33:40

codeex. For the units, it feels like a

33:42

nice enough mix. Good to have the core

33:43

troops and a generic leader for them.

33:45

The jackal cultists tend to be useful

33:47

enough to have in games for grunt work

33:49

that your elites don't want to do. And

33:50

having a nice centerpiece focal monsters

33:52

is quite nice. Maybe not super ideal

33:53

that there's two miniatures that aren't

33:55

in the small world eaters range here,

33:57

but at least you can kit bash the master

33:58

of executions with a berserker head as

34:00

you can see. And the demon prince does

34:02

have a corn themed head. I feel like it

34:03

wouldn't have been a bad idea to replace

34:05

the master of executions with a

34:06

juggernaut lord though given that he's

34:08

got the two different builds. Models

34:10

wise, most of the miniatures are fairly

34:11

recent. The demon prince and berserkers

34:13

were both wellreceived and well liked.

34:15

Master of Executions is a tiny bit older

34:17

and perhaps the jackal cultists are just

34:18

a little bit less sought after with most

34:20

world eaters players primarily wanting

34:22

to go for the space marines of the army.

34:23

Rules-wise, it's still early days with

34:25

the codeex at this point. Berserkers had

34:27

their changes with a much bigger blood

34:28

surge move, but also being a strength

34:30

four wasn't great for them. The match of

34:32

executions doesn't add so much, but at

34:34

least it's cheap. Demon princes feel a

34:36

bit or nothing could be all right for

34:37

some big combos, and Jackal Hortis is

34:39

just generally quite strong in game.

34:40

Their sticky objectives rule is nice.

34:43

overall seems to have been enough to be

34:45

ranked on the upper mid of combat

34:46

patrols. Seems a good chunk of people

34:48

preferred the old one with the mascorn

34:50

berserkers in it. This one still feels

34:51

like a useful box set to me though I've

34:53

not done buying data for this one due to

34:55

it being released so recently. Next up

34:57

we've got the Black Templars, the

34:59

Zealous Crusaders of Sigman. Here we've

35:01

got the Templar Marshall unique

35:02

miniature basically their captain

35:04

equivalent. 10 Primaris Crusaders which

35:06

include four neophites, a fiveman

35:08

intercessor squad and an impulser and a

35:10

copy of the Black Templar upgrade frame.

35:12

The upgrade frame again is maybe one of

35:14

the better ones here. It has some

35:15

meaningful wargeear choices like

35:17

upgrades for the scouts on the crusader

35:19

squad plus a multi melter for vehicles

35:21

too. I quite like their relic options as

35:23

well that get modeled on it. Again,

35:25

rating the discount will depend on

35:26

whether or not you're counting upgrade

35:28

sprews. It's 23%. If you don't, so still

35:30

not terrible, but not great. If you did

35:32

want the Black Templar upgrade sprew,

35:34

it's 34%. As mentioned, I feel like I'm

35:36

a bit more inclined to include that one

35:37

compared with a few of the others.

35:39

Points wise, it's 400 points in the box.

35:41

And the units are solid enough in game.

35:42

I feel like the impulser is quite a nice

35:44

one for Templars, given that it can

35:45

deliver some sore brethren in it. The

35:47

Crusader squads are the focal troops

35:49

choice. It's nice to have their generic

35:50

leader as well. Maybe the intercessors

35:52

feel like the most out of place thing

35:54

out of anything. They just perhaps feel

35:55

a bit redundant when you've already got

35:56

a squad of 10 troops. Feels like they

35:58

could have been something else. For

35:59

their model kits, it's all either fairly

36:01

recent Primaris. And in particular, the

36:03

Templar range refresh was very

36:04

wellliked. I think they did a good job

36:06

of realizing their tropes on the

36:08

primaris design. Overall though, besides

36:09

a few minor criticisms, this one seems

36:11

kind of fine. Sort of middlingish

36:13

discounts, middling points, and an all

36:14

right amount of plastic and quite nice

36:16

to get one of the generic transport

36:17

vehicles for the Primaris 2. Again,

36:20

overall rated just on the upper mid side

36:22

of things at 3.4 out of five, and 10% of

36:24

people bought it. Maybe more reflective

36:26

of Black Templars being a slightly

36:27

lesser played chapter compared with some

36:29

others. Next up, we've got the Chaos

36:32

Space Marines. In their combat patrol,

36:34

we've got a master of possession, a unit

36:35

of five possessed, a squad of cultists

36:37

and a squad of Chaos Space Marines. The

36:39

discounts on the sort of middle to low

36:41

side at 23% off buying separately. The

36:44

points in the box are medium at 410

36:46

points. And overall, I feel like the

36:48

unit mix is a pretty good one here.

36:49

You've got the faction's core troops,

36:51

cultist to be cannon foder or chaff of

36:53

objective work, a dangerous squad of

36:55

funnel elites with some big hitting

36:56

melee, and then the unique leader for

36:58

the elite squad. Feels like quite a nice

37:00

well balanced introduction to the army.

37:02

The kits are all nice enough. Chaos

37:03

Space Range had a good chunk of their

37:05

range redone over the past few editions.

37:07

In particular, I feel like the possessed

37:08

and the master of possession are some

37:10

really fun sculpts. Maybe the only

37:11

criticism would be that the legionnaires

37:13

don't get their kill team upgrades in

37:15

this set to my knowledge. So, you might

37:16

be missing some bits like the bailfire

37:18

tome and the reaper chain cannon. In

37:20

game at the moment, the vast majority of

37:21

the army is really quite playable as

37:22

well. Cult is nice for objectives and

37:24

sticky objective things. These ner is

37:26

fairly big hitting with chaos lords out

37:28

of rhinos. Possessed are a nice mix of

37:30

fast tough and dangerous. They might be

37:31

better in certain detachments though

37:33

like creations of bile or maybe renegade

37:35

raiders to get them a bit more AP. The

37:37

only real let down on the gameplay side

37:38

of things is the master of possession

37:40

which games workshop just didn't really

37:41

do very well with his rules and it

37:43

doesn't add too much meaningful to the

37:44

possess squad. Overall though feels like

37:46

a fairly solid box. A good mix of units

37:48

with fairly wellreceived models I think

37:49

is always going to be popular and then

37:51

sort of middlingish discount and points.

37:54

Again, this has all been enough to land

37:55

them on the sort of upper mid side of

37:57

things at 3.4 out of five. And it seems

37:59

that this one just noses ahead of the

38:01

other more popular ones that we've seen

38:02

so far. 16% of people have bought a

38:05

combat patrol chaos space marines, at

38:06

least by the population pulse. I guess

38:08

they're a faction with a whole bunch of

38:09

collectors out there, one of the more

38:11

popular ones. And kind of makes sense

38:12

that if they get a fairly nice general

38:13

purpose box set that a lot of those did

38:16

sell. Next up, we've got more Chaos

38:18

Marines of the Seni variety. And this

38:20

one's Combat Patrol Emperor's Children.

38:22

In this one, you get the Lord Exultant,

38:23

the sort of generic faction commander,

38:25

two sets of three flawless blades, the

38:27

Sleneshi Boon augmented elite warriors

38:30

with big swords, and then a set of

38:31

tormentors or infractors. It can either

38:34

be assembled as the sort of shooty

38:35

ranged version or the dueling saber

38:37

scout rush version. The discount in the

38:39

box set is at 28%. So, sort of

38:42

middlingish there. The points in the box

38:43

set on the higher side again, 470

38:46

points. Elite space sprints often

38:47

tending to put a few more points on the

38:49

table compared with some I suppose. For

38:51

the unit choices, getting two sets of

38:53

the flawless blades basically means it's

38:54

the box sets that if you want to get

38:56

those, this one's probably a good idea.

38:58

And then you have the generic HQ and the

38:59

troops for the faction. I feel like the

39:01

troops are a particularly handy one to

39:02

have in given that you can build them in

39:04

two different ways. I think it would

39:05

have made the box set more helpful to

39:07

swap out one set of flawless blades for

39:08

a set of noise marines. That would have

39:10

been a really well-rounded one. though,

39:11

as it is, I guess it pairs in a not too

39:13

bad way with the recently released

39:15

Champions of Celest Box. Miniatures

39:17

wise, they all fairly wellreceived

39:19

Emperor's Children's sculpts. The vast

39:20

majority of their range went down really

39:22

quite well. I would say that these ones

39:23

maybe didn't tend to be the absolute

39:25

pick of the range. I think the best

39:26

voted ones and best loved were these

39:28

Noise Marines, Lucius and Forgrim

39:30

himself. But overall, they were pretty

39:31

nicely done. In game at the moment, both

39:33

the Tormentor and Infractors are pretty

39:35

great. Tormentors are excellent for

39:37

objective purposes. Infiltrates and

39:38

sticky objectives playing the mission.

39:40

Infrared can rush forward super fast

39:42

with the Lord Exaltant and between the

39:43

pair of them they're a massive melee

39:45

threat. Flawless Blades on the other

39:46

hand are commonly considered to be a bit

39:48

on the overcosted side at 110 points.

39:50

Though hopefully that might mean that

39:51

Games Workshop could put them down a bit

39:53

in the future. Overall, it feels like

39:54

it's a good one on some metrics. All

39:56

right, discount. Good points and fairly

39:58

wellreceived models. Maybe the biggest

39:59

criticism might be that you just don't

40:01

have that many miniatures in the box

40:02

set. Only 17 here. Perhaps feeling a bit

40:04

similar to the Blood Angels box in that

40:06

regard. Overall, seems that Emperor

40:09

Children players have been pretty hyped

40:10

for this one, though. You guys gave it a

40:12

3.6 out of five. So, definitely putting

40:14

it towards the upper end of the Combat

40:16

Patrol list. Now, out of the options,

40:17

you basically put this 1/5 best. Next

40:20

up, we've got the Knights of Titan with

40:22

Combat Patrol Grey Knights. In this one,

40:24

there's a Terminator Librarian, a squad

40:26

of five strike marines with their

40:27

nemesis weapons and power armor, five

40:29

terminators that you can also build as

40:30

paladins, and you can build the strike

40:32

squads as the other power armored

40:33

variants as well, and then the nemesis

40:35

dread knight. For unit choices, you

40:37

couldn't really get more perfect for the

40:38

Grey Knight Army. They mainly revolve

40:40

around these three kits, and it means

40:41

that you could get this box multiple

40:43

times if you wanted to. Certainly, you

40:44

could just pick it up three times and

40:46

have a competitive Grey Knight 20,000

40:47

point army on the go straight away. It's

40:50

also particularly standout in a points

40:51

in the box perspective. Depending on

40:53

variant built, it's around about 655

40:55

points. So, blows everything else that

40:57

we've seen so far out of the water. One

40:59

of the highest from that perspective for

41:00

quite a way there, around about 4.1

41:02

points per dollar. The only place where

41:03

it really falls down in the metrics is

41:05

the discount, which really isn't all

41:06

that big. Definitely on the lower side

41:08

here. 17% off the kits bought

41:10

separately, though I feel like people

41:12

tend to overlook that a bit given that

41:13

the unit mix is basically exactly what

41:15

you want. So, it does seem like a bit of

41:16

a no-brain purchase here compared with

41:18

it getting the kit separately. If you do

41:20

want to build up a fairly even mix of

41:22

all the Grey Knights have to offer in

41:24

game, they're literally all pretty

41:25

strong units at the moment. Dread

41:26

Knights maybe being an absolute staple

41:28

due to needing to deal with tough stuff.

41:30

The terminators are nice enough maybe

41:31

with cowor drago and strike squads are

41:33

good for objectives and intercessors and

41:35

purifiers both nice as well. Besides the

41:38

discount the other main criticism I have

41:39

of this one is that the grey knight

41:41

range is probably due an update at some

41:43

stage. Games workshop have been going

41:45

around all the other space ring chapters

41:46

and updating them to primar scaling. It

41:49

does seem that will happen to the grey

41:50

knights as well given that they had

41:52

castell and crow remade at that scaling.

41:54

It seems that there's good odds that

41:55

grey knights could get maybe a black

41:56

templar style refresh next edition. It

41:58

could still be many years away at this

42:00

point, which is kind of frustrating and

42:01

people just don't know. I feel like it

42:03

does put people off getting into Grey

42:04

Knights, though, if it's commonly

42:06

expected that they're going to get a big

42:07

update. You probably don't want to just

42:08

get an army finish before some much

42:10

cooler kits come along, provided they

42:12

make the update look nice. Overall

42:13

though, it is a pretty great combat

42:14

patrol box. I think the only major

42:16

criticism being the discount lower than

42:18

most things, but that still doesn't stop

42:19

it from being directly better to buy

42:21

compared with individual Grey Knights

42:22

units normally. Overall, we've given

42:25

this one a 3.6 out of five. Again, this

42:27

one sold a little bit less than some,

42:28

only 10% having bought one. Grey Knights

42:30

are a slightly more niche collective

42:32

faction compared with some. As

42:33

mentioned, I'm sure some people are

42:34

apprehensive about starting them right

42:36

now with what feels like at least some

42:37

fairly strong odds for an update in the

42:39

not crazy distant future. Placing third

42:42

in the combat patrol rankings from you

42:43

guys, though. Next up, we have the new

42:45

combat patrol for death guard. This one

42:47

has the lord of vivalolence, gunnery

42:48

commander and terminator armor, the

42:50

talman counting your plagues, seven

42:52

plague marines as the core troops

42:53

choice, three elite death shroud

42:55

terminators with their great big

42:56

scythes, and the generic chaos space

42:58

marine rhino kit. Useful enough for

42:59

getting play marines into battle, a

43:01

slightly older kit compared with the

43:02

rest and maybe needing a bit more

43:03

conversion if you're going to make it

43:05

quite as diseased or mutated looking

43:07

like the rest of the death guard. For a

43:08

discount in the box set though, it seems

43:10

to be on the upper end of 10th edition

43:11

combat patrol offerings. 35% off and

43:14

that is pretty strong compared with the

43:15

vast majority that have come out

43:16

recently and the points in the box set

43:18

also seem to be very good indeed. Death

43:20

guard units got more powerful and went

43:22

up in points with their codeex. So

43:23

they're around about 500 points here.

43:25

Again, that's easily on the upper end

43:26

compared with the average combat patrols

43:28

for the choice of units. It feels like

43:29

it's quite a well set up box set. The

43:31

core troops with a leader option for

43:33

them and then a rhino to transport them

43:35

to deal their damage and then a unit of

43:37

dangerous elites with a leader that you

43:38

could put in them. Even if I feel like

43:40

you might be a bit more tempted to put a

43:42

Lord of Contagasion in there, I guess

43:43

otherwise for small criticisms, the

43:45

Plague Marine box set, only having seven

43:47

models is all very god specific, but it

43:49

does mean that you get three less than

43:50

their other deity competitors. The death

43:52

card have just had their codeex launch

43:54

recently, so everything is a tiny bit up

43:55

in the air in terms of rules. At first

43:57

impressions though, plague marines are

43:58

still looking like a very strong unit

43:59

with some good leader choices, plenty of

44:01

synergies with the detachments and death

44:03

look incredibly scary with their

44:05

potential to six-in deep strike and then

44:07

charge. They've got pretty massive stats

44:09

and to be able to get them exactly where

44:10

they need to be quite so reliable is

44:12

big. Lord of Vivivalence seems really

44:14

nice commanding certain guns. He's nice

44:16

with Black Lord Terminators or things

44:17

like bloat drones with guns. And

44:19

Talimman's a pretty good leader as well

44:21

at the cheap 40 points that he seems to

44:22

be. I feel like that could just be

44:24

enough to allow him to just sit at the

44:26

back, screen out part of your back field

44:27

and spend the game counting some

44:29

diseases to generate you some command

44:30

points. That doesn't seem like an

44:31

unreasonable use of 40 points. Overall,

44:33

feels like there's quite a lot to be

44:34

positive about here. units that make

44:36

sense together and some pretty cool core

44:38

miniatures for the army that will work

44:39

well in game. I guess you could

44:41

criticize the amount of models in the

44:42

box set as there are only 13 of them,

44:44

but three of them are incredibly a

44:45

dangerous elite terminators and the

44:47

rhino's a big chunky transport at least.

44:49

And it seems that people are willing to

44:50

overlook the miniature count. Overall,

44:52

that's led to you guys giving it a 3.9

44:55

out of five, third highest on the

44:56

rankings and certainly quite a lot

44:58

better than the majority of combat

44:59

patrols that have come out in 10th

45:00

edition. I don't know if there might be

45:01

just a little bit of new release

45:02

enthusiasm for this one, but it does

45:04

feel like quite a well balanced box set

45:06

and feels like one that you could get

45:07

two of as well if you'd like to maybe

45:09

convert the second lord of vivivalence

45:10

into a lord of contagas by finding a

45:12

messiah. I'm sure you could convert the

45:14

taliman into a different support

45:16

character. In second place and we've got

45:18

the dark elder combat patrol drewi has

45:21

an archon in its two commander fleets,

45:23

10 cabalite warriors as their core

45:25

troops choice, five incubi and then two

45:27

big chunky skimmers in a razor under

45:29

ravager. This one just feels pretty good

45:30

by all metrics. A good amount of points

45:32

in the box at 460. A good amount of

45:35

discount as well at 38% so above the

45:37

vast majority of 10th edition things.

45:39

But on top of that, the actual kits that

45:40

you are getting discounted, at least for

45:42

the most part, are a bit cheaper than

45:44

what Games Workshop would charge for

45:45

them if they released now. A lot of

45:47

their price points are quite good for

45:48

the amount of models that you get in

45:49

them just due to them having released a

45:51

while back. It does mean that a fair

45:52

bunch of the models in this are at least

45:54

somewhat old. I feel like they're just

45:55

at the turning point when Games Workshop

45:57

plastics got significantly better. I

45:59

feel like their on the board appearance

46:00

holds up really, really well. My biggest

46:02

criticism might be the archon, which

46:04

doesn't have the best posing in the

46:06

world. For the unit choice, I feel like

46:07

they're all really sensible picks. It's

46:09

the core faction commander and the most

46:11

notable troops choice. A set of exciting

46:13

and dangerous elites with some of the

46:14

more recent sculpts of the faction. And

46:16

then having two big skimmers in the box,

46:17

I think is a really big win and just

46:19

feels like there's a lot more weight in

46:20

this one compared with loads of the

46:22

other combat patrols. The raider is

46:23

pretty much one of the most iconic

46:24

Dukari units and the ravager a nice

46:27

exciting gumbboat and all of them are

46:29

really quite usable in game at the

46:30

moment. Incubi nice enough in sky

46:32

splinter. Maybe the cabalite warriors

46:33

preferring venoms a little bit. They

46:35

could certainly make good use for

46:36

raiders as well. Maybe getting some

46:38

witches with leth to jump out of them.

46:40

Overall, this one just seems pretty

46:42

great value on most of the metrics and

46:44

just the general feel and unit choice as

46:45

well. good points, great discount, lots

46:47

of plastic and nice enough models that

46:49

seem to work very well together and

46:51

you'd want at the core of an army. I

46:53

feel like there's pretty much no chance

46:54

that when Games Workshop red does the

46:55

Drew Carrie Patrol for 10th edition,

46:57

it's going to be this good. So, I guess

46:58

the days of this one are a bit on the

47:00

numbered side right now. You guys gave

47:01

it a 3.9 out of 10. Though again, it's

47:03

slightly less bought compared with most,

47:05

only 11%. Again, I think primarily due

47:07

to Drukari being a rather niche and less

47:10

collective faction compared with the

47:11

majority out there. Games Workshop does

47:13

feel like they've been neglecting them a

47:14

bit, letting a chunk of their range go

47:16

out of print while they're waiting for

47:17

plastic

47:18

refreshes. Finally though, that only

47:20

leaves us with one. I feel like there

47:22

was only ever going to be one winner of

47:23

this contest with the adeptist

47:25

custodians one in the combat patrol for

47:26

the golden guardians of the emperor. You

47:28

get a blade champion, five custodian

47:30

guard, three Alice terminators, and five

47:33

custodian wardens. So basically entirely

47:35

focused on their gleaming golden battle

47:37

line. I feel like on foot troops with

47:39

guardian spears are what you think of

47:40

with the custodians. So pretty cool to

47:42

get a fairly good amount of really

47:44

chunky infantry here. They're mainly an

47:45

army that builds around five model kits

47:47

and these are three of them. Just adding

47:49

in some jet bikes and sisters of silence

47:51

and that's most of the plastic range.

47:52

The miniatures are pretty good quality

47:53

ones. Nice recent custodia sculpts from

47:56

the modern era 40k ones. And in game

47:58

they easily win the amount of points on

48:00

the table contest. 790 points out of the

48:02

box set at minimum. Though weirdly

48:04

enough, they're also an army that can

48:06

expand vastly on top of that. Each of

48:07

the infantry kits could build a shield

48:09

captain from it if you had a mind to or

48:11

just build the model and then choose to

48:12

build it either as a shield captain or a

48:15

regular guy in the squad. It wouldn't

48:16

feel completely unreasonable to have one

48:18

shield captain alongside the blade

48:19

champion leading a small force like

48:21

this. Maybe in particular in lines of

48:23

the emperor for in game purposes. All of

48:25

these are very competitive right now.

48:27

Wardens and blade champions are about

48:29

the strongest thing in the custodian's

48:30

army for an on foot battle line. He can

48:32

make them move fast and hit harder and

48:34

they handle the defense. Alice

48:35

custodians got way better and an

48:37

interesting unit in the lines of the

48:39

emperor potentially could split a big

48:40

unit of them and then sending them

48:42

teleporting off individually could be

48:43

fun and a custodian guard of the core

48:45

troops of the faction. Nicely cheap now

48:47

and very usable in their own right

48:49

perhaps particularly so when paired with

48:50

Inquisitor carrier Draxas currently

48:52

overall it's just pretty excellent all

48:54

around on all fronts. All the kits

48:55

generally have good points per their

48:57

money. So getting them all bundled

48:58

together for a 26% discount is pretty

49:01

nice and easily a box set that you could

49:02

get multiple of if you starting

49:04

custodies potentially having 1,600

49:06

points worth of custodians on the board

49:07

just from getting two of them. Overall

49:10

between all that you've given it a 4.1

49:12

out of five beating out the death guard

49:14

and the Dukari by a couple of pips. It

49:16

does also seem that this one's the

49:17

single most bought combat patrol set as

49:19

well at least outside of Leviathan box

49:21

set starter set things. 18% of people

49:23

having picked this up. Custodians are at

49:25

least a fairly popular and well-

49:26

collected faction and I feel like they

49:28

kind of won the combat patrol lottery of

49:29

10th edition. Really going for a box set

49:31

that was already considered pretty good

49:32

to another one that's very solid indeed.

49:35

That just about brings us to the end of

49:37

the combat patrol rankings. Here are

49:38

just a few roundups of a few of the

49:40

different metrics discussed across the

49:42

video for the points cost one to just

49:44

stand absolutely head and shoulders

49:45

clear. The adept custodians and then the

49:47

grey knights 150 points clear of the

49:50

world eaters and then the custodians

49:51

almost as much ahead. Again, looks like

49:53

the average combat patrol is more like

49:55

430 points or so. I do remember the days

49:57

when Games Workshop generally tended to

49:59

aim at 500 for them. Does seem that they

50:01

have slipped down a bit since then.

50:04

Otherwise, here's the metrics by

50:06

theoretical discount in the box when

50:08

bought separately. I feel like if you

50:09

had to pick a rough metric for judging

50:11

how much excitement there is in the box,

50:13

points might do a bit better than

50:15

discount. Here the rankings are topped

50:16

by the tyrannids and space marines where

50:18

if you can split a start collecting box

50:20

set there some of the cheapest Warhammer

50:21

miniatures available in the game.

50:23

Otherwise now a bunch of bigger discount

50:25

combat patrols have been replaced by

50:26

10th edition ones. It's the Drukari

50:28

after that and then interestingly the

50:29

agents of the imperium new death guard

50:31

and genesteeler cult after that. Quite a

50:33

big mix of ones that are considered

50:35

quite good and ones that are considered

50:36

mid to bad. I would bear in mind that

50:38

for the divergent chapter space ring

50:40

ones here they do have upgrade sprus as

50:42

well which haven't included in this

50:43

ranking. So if they were thrown in, then

50:45

the theoretical number would be a bit

50:47

more. Here's the numbers by biometrics.

50:50

As mentioned, the Tyranids and Space

50:52

Marines are the most bought here just

50:53

due to the starter sets and Leviathan.

50:55

And then after that, it's a bit of a mix

50:56

between the combat patrols that are

50:58

considered better and the factions that

50:59

are most collectors with what custodies,

51:01

chaos marines, necrons, tower, and orcs

51:03

following that up or 40k factions with

51:05

really quite big followings. Custodians

51:07

maybe winning out because the combat

51:08

patrols quite so stand out. I guess on

51:10

the other end of the spectrum we've got

51:11

the combat patrols that just aren't

51:12

really considered quite so good and make

51:14

thousand sons Astromeitarum and agents

51:16

of the Imperium are down there along

51:18

with Space Wolves. I guess just due to

51:20

the kits being a bit more on the niche

51:21

side. Even the ones that are considered

51:23

kind of bad though. It isn't like

51:24

there's no one buying them at all. Say

51:26

for example the admech one. While people

51:28

didn't like it very much and it's a box

51:29

for a slightly less collected faction,

51:31

still half as many people bought that as

51:33

the custodians. So there is a fair

51:34

amount of variety here. Finally, here's

51:36

the metrics by your rankings. Lots and

51:38

lots of boxes considered more in the

51:40

sort of mid-tier kind of fun but not

51:42

standout. Looks like it's the custodian,

51:44

Death Guard, Dukari, Grey Knights, and

51:46

Emperor's Children standing out a bit

51:47

from the crowd for you guys. And then

51:49

the Admeg, Astromeitarum, Thousand Sons,

51:51

and Agents of the Imperium, just

51:53

considered kind of bad box sets. In any

51:55

case though, I'll be interested to hear

51:56

whether or not you agree or disagree

51:58

with the general opinions here. Let me

52:00

know your thoughts down in the comments.

52:02

That's just about the end of this one,

52:03

though. As mentioned earlier, feel free

52:05

to check out Warhouse, the video

52:06

sponsor, link down in the video

52:08

description. They've got a big 23% off

52:10

Games Workshop prices. If you're looking

52:12

to pick up any box sets in Australia

52:14

with the prices that Games Workshop

52:15

charges down there, discounts are

52:17

certainly appreciated. Feel free to

52:18

check them out. Links down in the video

52:20

description if you'd like to take a look

52:21

over their store. Otherwise, for people

52:23

in other places around the world, feel

52:25

free to check out the channel affiliate

52:26

discount retailers as well. Most places

52:28

doing around about 10 to 15% off

52:30

depending on where you might live. And a

52:32

big thank you to anyone buying through

52:33

those when they pick something up for

52:35

Warhammer 40k. It does go to help

52:37

support all specs tactics a bit. I'll

52:39

leave that there for now though. Feel

52:40

free to subscribe to Allspecs Tactics if

52:42

you'd like to see more like this. I do

52:44

tend to post new 40k videos just about

52:46

every day. I'll certainly keep them

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coming. If you've been enjoying the

52:49

things on the channel that you've seen

52:50

so far, there's also a Patreon page if

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there. Channel patrons do get a few

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win some big model kits. Check that out

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53:09

otherwise, just an enormous thank you

53:11

for listening, and I'll hope to see you

53:12

guys next time.

Interactive Summary

Ask follow-up questions or revisit key timestamps.

This video reviews all current Warhammer 40k Combat Patrol box sets, evaluating them based on points, discount, unit mix, miniature quality, and overall value. The rankings are based on community popularity, starting with the perceived weakest and moving to the strongest. Key takeaways include that while Combat Patrols generally offer a discount and a good starting point for an army, some factions have less desirable unit compositions or older kits. The video also highlights the importance of purchasing through discount retailers for better savings. Several box sets are noted for being particularly good or bad value due to their unit selection and points efficiency. The Adeptus Custodes Combat Patrol is identified as the best overall, offering a significant amount of points and good units at a reasonable discount, while the Imperial Agents Combat Patrol is ranked as the worst due to its niche faction and odd unit mix.

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