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Playing Trackmania for the First Time [Review]

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Playing Trackmania for the First Time [Review]

Transcript

284 segments

0:00

the racetrack the place where the rubber

0:02

hits the road blistering speeds tight

0:05

turns the thrill of adrenaline where a

0:07

few hundreds of a second is the

0:09

difference between Sweet Victory and

0:11

bitter defeat I pull up to the starting

0:13

line and hit the throttle again and

0:15

again and again because in this race

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there are no other cars to Edge out in

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the final stretch in this race I'm going

0:22

toe to- Toe with my greatest enemy

0:25

me welcome to random game reviews I put

0:28

every game in the PlayStation Store into

0:30

a spreadsheet and let my AI chatbot pal

0:32

Woodle bot who I use as a glorified

0:34

random number generator tell me which

0:36

game I will play and review for this

0:38

episode I asked my supporters on patreon

0:40

what games they wanted to see me review

0:42

and chose randomly from that list which

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is why I'll be

0:45

reviewing track

0:50

[Music]

0:56

Mania track Mania is a free-to-play

0:58

racing game that focuses on the nerdiest

1:00

kind of racing there is the time trial

1:04

in time trial racing it's you against

1:05

the clock making small gradual

1:08

improvements to gain a better rank on

1:09

the leaderboard there's a world ranking

1:12

but it would probably feel pretty bad to

1:13

turn into good result only to find out

1:15

that you came in

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347,000 in your area since I'm from

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British Columbia Canada they gave me

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this Nifty Canada racer and my trusty

1:35

Canada mobile which can drive 20 km per

1:38

liter of maple syrup in the gas tank

1:40

track Mania competitions are broken into

1:41

Seasons which are made up of 25 races

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each individual race will award medals

1:46

based on hitting specific time

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thresholds these medals are bronze

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silver gold and the author medal which

1:52

you receive when you beat the best time

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of the person who made the level the

1:55

medals matter because you need so many

1:58

of them to progress further in the

1:59

season within each season there's a

2:01

decent variety of levels some are pretty

2:03

straightforward others are technically

2:04

challenging some lean heavily on a

2:07

gimmick and some just send you flying

2:08

down an icy slope like a crazy rocket

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powered bob sled hurdling towards

2:12

certain death one of the first things

2:14

you'll notice about this game is that

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it's incredibly haunted you race against

2:18

the ghosts of past Racers so that you

2:20

have a visual representation to compete

2:22

against and once you've completed a

2:23

track once wait who's this

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you think you're better than me I

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immediately lose interest in every other

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ghost on the track and I'm focused

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solely on defeating the self-satisfied

2:35

douchebag that is me from one minute ago

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but I quickly run into a speed bump

2:40

because I'm unable to replicate how I

2:41

handled the first two turns on my

2:43

earlier run and leave myself in my own

2:45

dust failure dust over and over I watch

2:49

my personal best pull out ahead of me

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and wonder how I'm supposed to live up

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to the man I used to be earlier today in

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terms of controls this game is fairly

2:57

simple because it basically just comes

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down to gas break and restart but I

3:01

found that I didn't want to hit break

3:02

when I could avoid it because it slowed

3:03

me down too much opting instead to just

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lay off the gas for a microsc before

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hitting it again to make my corner so

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then it's really just gas and restart

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and you'll hit restart a lot because

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it's real easy to go flying off the

3:14

track when you reach the game's

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absolutely ludicrous speeds which you

3:18

can see traed on the back of your car

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you are going to crash like a lot of

3:23

times and while the controls are simple

3:25

there are definitely intricacies in

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navigating the tracks that aren't

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immediately apparent making track Mania

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difficult to master the races themselves

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are fairly short which is good because I

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can tell you from experience that

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getting to the end of one of the longer

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tracks and screwing up right before the

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end feels real bad I can feel candada

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Racers shame these races are meant to be

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fast tense and kind of floaty to give

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you the sense that you're constantly on

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the precipice of disaster with one wrong

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move because you are in my quest to

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defeat myself I finally figure out the

3:54

first section that I just can't catch up

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to myself finishing the race 6 seconds

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behind two and a half seconds behind two

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seconds one and a half seconds 8 seconds

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I'm clearly improving but how did I do

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this last time I just keep failing over

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and over and over in going up against my

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personal best I'm feeling my personal

4:16

worst but this encapsulates the

4:18

experience of track Mania not the

4:20

feeling bad about yourself part this

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game is actually quite fun but you'll

4:23

get hung up in a spot restart screw up

4:26

before you can even get to that spot

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again restart try to figure out the Ang

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Les hit that spot you're working on and

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go flying off the track restart again

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it's all about hammering away at each

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section and figuring the track out

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following the ghost's examples getting a

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little better all the time you'll think

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you're on track for the perfect run and

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you'll it up somewhere new and then

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things will click and you'll suddenly be

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weirdly good at a track that was giving

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you nothing but grief minutes before

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mastering the track is a process but in

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my singular and personal quest for

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incremental Improvement I found track

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Mania put me in a trans-like state with

4:58

its thumping soundtrack track and the 10

5:00

minutes I intended to play for quickly

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turned into an hour I line up against

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myself again and finally I have a good

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run I come out the gate strong and nail

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the first turn turn two goes how I want

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it to and so does turn three and I'm

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able to pull out ahead this is it this

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is what I've been working towards this

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is where I finally overtake this so this

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is where

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I hit a tree right at the

5:22

end God I hate that guy when you're not

5:25

grinding it out to knock Nan seconds off

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your best time there are a couple other

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freeto playay modes in Royal you compete

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as a team of three to complete insane

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gimmick levels that have several

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different sections to clear the three

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worst performing teams get kicked out

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each level I was really bad at this mode

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and got carried super hard which speaks

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to the level of disparity between new

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and seasoned players then there's ranked

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where you compete as a team of three to

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complete the same track over and over

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again to see which team can run it the

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best each player receives points based

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on what place they came in and the best

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overall score wins the round I was much

5:58

better at the mode but found that rank

6:00

matches usually ended up kind of

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one-sided finally there's a track

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builder which is very reminiscent of the

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roller coaster designer in Roller

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Coaster Tycoon I could see where someone

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could pour a lot of hours into this if

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you want to play other people's created

6:14

levels you must Step Beyond the bounds

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of your free toop playay modes And

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subscribe for a yearly membership there

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are two membership tiers and I couldn't

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see any compelling reason to not just

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subscribe to the cheaper level at$ 13

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Canadian dollars for the year getting

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this pass lets you play special daily

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races any past Seasons that track Mania

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has run as well as Seasons created by

6:33

specific clubs that have formed in the

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game going through the club level menu

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it becomes quickly apparent that there

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is a very overwhelming number of levels

6:40

to choose from and while they can be

6:42

pretty cool I didn't enjoy them the same

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way I enjoyed the mass competition

6:46

season infrastructure of the main game

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mode there just isn't that same feeling

6:50

of reward when you rank top 100 in

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British Columbia on a level that maybe

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only 100 people from your region have

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played while $13 for an entire year of

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season pass access is is a very good

7:00

deal in the world of freeo play I can't

7:02

imagine it's the subscription I would

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renew when everything I enjoyed was

7:05

available for free but if you want to

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dive head first into track Mania there

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is a huge worldwide competitive scene

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with Infamous high scores and yearslong

7:14

battles between top Racers what made me

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really like this game aside from it

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being well produced fun and addictive is

7:20

that while there are rankings the main

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goal is to just do a little better the

7:25

prompt to retry a race is improved and I

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think that we could stand to have more

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more games that are built around doing

7:30

your personal best the game isn't asking

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you to not suck it's encouraging you to

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suck slightly less all the time I line

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up to go again eager to beat my personal

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best once and for all I slam the

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accelerate button ready to hit the first

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turn but have a tough start I'm shaky on

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the first few turns and fall behind I

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see my a-hole past self ahead of me but

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instead of hitting restart I feel a fire

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in my very soul I grip the controller a

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little tighter lean forward and hang in

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through to the back half where I get a

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good line and accelerate long enough to

8:01

push past my dumb ghost just got to hang

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on the finish line is right there I

8:05

managed to hang on and embarrass my

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loser past self by all

8:11

of 452 seconds but that's what the game

8:14

is about small incremental minuscule

8:18

imperceptible improvements in this race

8:21

I learned the most important lesson just

8:22

hang in there if you fall behind you can

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make up the time but after all this my

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time still wasn't good enough for gold

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so I hit the improve button again hey

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who's this

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it's time to answer the

8:35

question would I play this game if I was

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not destined to do so for track Mania

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the answer is yes in the world of

8:43

free-to-play games track Mania is a

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breath of fresh air in terms of how much

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gameplay it actually offers you for free

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and the people who would pay for the

8:50

extra content are the people who this

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game is made for people who love to

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quantify their skills and or relish

8:55

incremental progress on the flip side of

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that be warned the track Mania is not

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for people who get easily frustrated

9:01

while I didn't really care that much

9:03

about any of the modes outside of the

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core season time trial mode track media

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offers a polished and fun experience

9:09

that is easy to play but hard to master

9:11

that does it for this episode I want to

9:13

thank Sim killer for recommending this

9:15

game if you want to take part in future

9:17

game request episodes all you have to do

9:19

is subscribe to the patreon at the

9:21

second or third tier the patreon

9:23

community has been a huge help in

9:24

developing this Channel and gives me the

9:26

Financial Freedom to do the thing I love

9:28

play weird games I never would have

9:29

played otherwise because fate demanded

9:31

it if you want to support the channel

9:32

the link is in the video description

9:34

until next time make sure to improve

9:36

incrementally so you can show yourself

9:37

who's boss and I'll see you all soon on

9:40

random game

9:43

reviews thanks as always to my

9:45

subscribers on patreon I asked my

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friends on the Discord to tell me what

9:48

country they hell from so we can see

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what their track Mania Racers look like

9:58

behold

10:07

[Music]

10:12

around

Interactive Summary

This video reviews the free-to-play racing game Trackmania, focusing on its core time trial mode where players compete against their own ghosts to achieve better times. The game is described as simple to control but difficult to master, with races being short and intense. The reviewer highlights the addictive nature of constantly trying to improve personal bests and the satisfaction of finally mastering a difficult track. Other free-to-play modes like Royal and Ranked, as well as a track builder, are briefly mentioned. A yearly subscription unlocks access to more content, but the reviewer suggests the free content is sufficient for many. Ultimately, Trackmania is recommended for players who enjoy incremental progress and self-improvement, though it may be frustrating for those easily discouraged.

Suggested questions

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