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I Built an App, Hit $44K MRR, and Sold it.

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I Built an App, Hit $44K MRR, and Sold it.

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556 segments

0:00

I built a simple mobile app, scaled it

0:02

to $44,000 in monthly recurring revenue,

0:05

and then I [music] sold the business.

0:07

The app had one simple feature that

0:09

solved one painful problem for a large

0:12

number of people. I didn't raise any VC

0:14

funding. I didn't take outside

0:16

investment. I didn't even have a massive

0:18

team. It was just me, my phone, and one

0:21

outsourced developer. And the craziest

0:23

part is I didn't write a single line of

0:26

[music] code. So, in this video, I'm

0:27

going to break down absolutely

0:28

everything. how I came up with the app

0:30

idea, how I validated that idea, how I

0:33

built it without writing a single line

0:34

of code, how I marketed the app and got

0:36

millions and millions of views on Tik

0:38

Tok, how I monetized the app

0:40

effectively, sold that app to a massive

0:43

app studio, and everything I learned

0:45

along [music] the way. I'm not a genius,

0:47

but if you watch this video and follow

0:49

these steps, you can do the same with

0:51

your mobile app idea, and you can see

0:53

results like [music] mine. because I

0:55

messed up a lot and it took me a lot

0:57

longer to get to $44,000 per month than

1:00

it should have. And if I knew what I'm

1:01

about to tell you in this video, I would

1:03

have done it 10 times [music] faster.

1:05

So, buckle up, lock in, and take out

1:07

your crayons because this video is going

1:09

to be packed with value. But first,

1:11

before we do, thank you so much to

1:13

everyone who's been subscribing to the

1:14

channel. We just hit 50,000 subscribers.

1:17

It means the absolute world that you are

1:18

enjoying the videos and the free value

1:20

that I drop all the time. So, be sure to

1:22

like this video and drop a sub. It will

1:24

train the YouTube algorithm to show you

1:26

more content like this that actually

1:27

teaches you something instead of the

1:29

brain rot videos that we're all used to

1:31

watching on YouTube. Let's get into it,

1:33

ladies and gentlemen. Here it is. The

1:35

blueprint for how I scaled my app to

1:37

$44,000 per month in monthly recurring

1:40

revenue. Here it is. We're going to take

1:41

you through the idea, how we validated

1:43

the idea, how we built it without

1:44

coding, marketed and monetized. First,

1:46

what is the app you're asking? It was a

1:48

quit vaping app called Puff Count that I

1:51

built in college. I know what you're

1:53

thinking. And this guy's capping. He

1:54

didn't actually do that. Yes. Yes, we

1:56

did. We scaled it to $44,000 per month

1:59

in monthly recurring revenue before we

2:01

sold the business. It took me a long

2:03

time to get there. I started the app

2:04

back in November of 2019. That is when

2:07

the first sales from PuffCount came in.

2:10

We made $2 in November of 2019. And then

2:13

we made $3 the next month. And then

2:16

after $3, this is probably still in the

2:18

development phase here or I don't know

2:20

what I was doing back here. Eventually,

2:21

I started to market the app and we made

2:23

2K for a long time and then we made 8K

2:26

one month and then boom, right here, we

2:28

started to scale like crazy and we never

2:32

looked back. I had this app for about 3

2:35

years before I became successful with

2:37

it. I want that to sink in a little bit.

2:38

You should not be giving up on your

2:40

ideas too early. A lot of the times,

2:42

even with my newest businesses, it takes

2:44

time to get them off the ground. That's

2:46

just the nature of the game as an

2:48

entrepreneur. As you can see, every week

2:50

we were doing around 10K in revenue

2:53

before we eventually sold the business.

2:55

So, here it is. My sales. So, let's get

2:57

into how we did this. The idea. How did

3:00

I come up with the idea? And this is the

3:02

most important part. This is where you

3:04

start. And it's very important that your

3:06

idea for your mobile app is good. I like

3:08

to come up with mobile app ideas that

3:10

solve a problem for people. If you solve

3:12

a problem for people, the marketing and

3:13

the sales become so much easier because

3:15

they have some pain that they're feeling

3:16

that your app solves. So, my story with

3:19

Puff Count started all the way back in

3:21

college. I was a sophomore in college

3:23

and overnight jewel became the most

3:26

popular thing ever. You remember those?

3:28

The small little black rectangles of

3:31

smoke? Well, everybody got addicted to

3:33

those, including me. I watched all my

3:35

friends around me. I was in a fraternity

3:36

at the time. We were like partying or

3:38

whatever. I watched everybody slowly get

3:40

addicted to nicotine. And it was through

3:42

jeweling. I knew this would be the

3:43

future. Previously, before jeweling

3:45

became popular, no one had cigarettes.

3:47

No one was smoking anything. No one was

3:49

addicted to nicotine. And overnight,

3:50

boom, everybody was addicted to

3:52

nicotine. And it very quickly became a

3:54

habit that I got caught up into. I felt

3:56

the health side effects of it. I felt

3:58

the side effects of my of my wallet. You

3:59

know that those things weren't cheap.

4:01

So, it was a painful problem. It

4:02

affected your health and it was

4:03

expensive. That is a golden problem to

4:06

solve. And look, I tried to quit vaping,

4:09

but it was hard. I didn't have the

4:10

willpower enough to do so. Right?

4:12

Because if you go from vaping a lot to

4:14

not vaping at all, sometimes you get a

4:15

little bit of withdrawals and you you

4:17

miss that feeling. So naturally, what I

4:18

try to do was slowly wean off of the

4:21

vape. But there was no way to track

4:22

that, right? So boom, that's when the

4:23

idea popped into my mind. What if I

4:26

built an app that would help you slowly

4:28

reduce your usage? And from that day,

4:30

Puff Count was born. Once I had the idea

4:32

for this, and I knew it was a problem

4:34

amongst my friends, but I really needed

4:35

to validate this idea before I spent a

4:38

lot of time building it and spending my

4:40

money in the development and all that

4:41

sort of stuff. So I had to further

4:42

validate the idea and it was very easy

4:44

for this product. I went on Tik Tok. I

4:46

went on Instagram. I watched the news

4:47

and I saw vaping going absolutely mega

4:50

viral everywhere. Simple little videos

4:52

on Tik Tok were going crazy viral about

4:54

vaping. Same on Instagram. And news was

4:56

covering it like crazy. Vaping is an

4:58

epidemic. Vaping is affecting our teens.

5:00

Everybody's parents were talking about

5:01

it. Are you vaping son? You shouldn't be

5:03

vaping. It was absolutely global. And if

5:06

we look at the Google trends worldwide,

5:08

vaping was up and to the right. So, I

5:10

looked at social media. I looked at

5:11

Google Trends. I even looked at Sensor

5:13

Tower. I went on a Sensor Tower and I

5:15

looked up other quit smoking apps and I

5:17

saw that they were making a boatload of

5:19

money. That is all I needed. I saw other

5:21

competitors in the space. And mind you,

5:22

these other competitors were only

5:24

focused on cigarettes. There was nothing

5:25

centered around vaping. So, we had

5:27

competitors making good money. It was

5:29

going viral on social media. It was a

5:31

worldwide epidemic. The news was

5:32

covering it. These are all the key

5:35

elements that you need for an amazing

5:36

app idea. I knew it would work. I didn't

5:38

need to do any testing. I didn't need to

5:40

MVP and run paid that. I didn't need to

5:42

do any of that. I knew the idea was fire

5:44

because guess what? Marketing is the

5:46

most important part of a mobile app

5:48

idea. If you can market your app, it

5:50

doesn't matter how good or bad it is,

5:52

you will make money. And I knew the

5:54

marketing was on lock. So, we had the

5:55

idea. Now, how did we build it? I'm a

5:58

lazy guy. I don't want to code. I don't

6:00

want to do a ton of work. Especially

6:01

when I was in college, I was even lazier

6:03

back then. So, what I did was I sketched

6:05

out what the app should look like on a

6:07

piece of paper, simple sketch, and then

6:09

I uploaded the sketch to 99 designs. And

6:11

I'm going to show you that that design

6:12

contest looked like right now. As I just

6:14

showed you, we had the sketch. And this

6:16

is a very simple three-step process that

6:18

I followed. Sketch to 99 designs to

6:20

outsource developer. The easiest,

6:23

fastest way to build an app without

6:24

writing a single line of code. By the

6:27

way, if you want my full mobile app tech

6:29

stack that I use to build and scale this

6:31

app, I will have that linked in the

6:33

description. It includes all the tools

6:34

from your business setup to research,

6:36

design, development, optimization,

6:37

marketing, and scaling. Absolutely

6:39

everything you need. This is a master

6:41

list of all of the mobile app tools and

6:43

it will be in the description. So, we

6:45

had the sketch and then we built a 99

6:48

designs contest and I'm going to show

6:49

you what this brief looked like. So, I

6:51

explained what my product was, what I

6:53

wanted it to look like. I had a

6:55

description of all the screens and then

6:56

boom, here are my original sketches from

7:00

six years ago.

7:02

I drew on a piece of paper what I wanted

7:04

the app to look like and then I launched

7:07

this contest and our guy George Will

7:10

knocked it out of the park. We got 102

7:13

different designs from different

7:15

designers. A lot of these you won't be

7:17

able to see, but we can click through a

7:18

couple here and you'll get the idea.

7:20

Boom. This is one design that came in.

7:22

Obviously didn't win. We had all of

7:24

these different designs come in and I

7:26

was able to pick the best. And obviously

7:28

some of these weren't very good. But

7:30

that's okay because we got to see them

7:32

all and eventually we picked the winner.

7:34

And this was our winner, this guy named

7:37

George. And this is what the app

7:39

eventually looked like when I launched

7:41

it. So I took these UI designs that I

7:43

got from our man George Will and I put

7:45

them into Figma. And obviously there's a

7:47

lot more screens here that you see.

7:49

These were all future updates, but the

7:50

app started very simple in just a couple

7:52

screens. and I mapped them out where

7:53

they would go, how they would interact

7:55

with each other and I map them out on

7:56

Figma. And the greatest thing about

7:57

Figma is you can come in here even if

7:59

you're not a talented designer. And you

8:01

can go and you can start to edit these

8:03

things if you need to, right? So you can

8:05

take this initial design from your 99

8:07

designs contest and you can make small

8:09

adjustments and you can build new

8:11

screens all on your own, right? You

8:12

don't need another designer. You don't

8:14

even need to hire a designer to make

8:16

small adjustments to your UI. So I laid

8:18

out the entire wireframe on Figma like

8:21

this. And then it was time to hire a

8:24

developer. And I know what you might be

8:25

thinking, Stephen, why on earth would

8:27

you hire a developer when you could just

8:29

build it with AI? For sure you can. But

8:31

back in 2019 when I built this app, AI

8:33

coding tools did not exist. Chat GPT did

8:35

not exist. So for the purposes of this

8:37

video, I'm going to be explaining how I

8:39

hired a developer. I dropped a full

8:41

hourong video explaining my exact

8:43

process of building apps with AI. So if

8:45

you want to watch that, it's going to be

8:46

in the description somewhere. So go

8:48

check that out. But yes, I hired a

8:50

developer. And let me paint the picture

8:51

for you. I was fresh out of college at

8:53

this point when I started to get puff

8:55

count like off the ground. I was working

8:56

a 9 to5. I had some disposable income

8:59

from my job. I was living with

9:00

roommates. So, it made sense for me to

9:02

outsource this to hire someone to focus

9:05

on this app full-time while I did my 9

9:07

to5 and I did all my other whatever

9:08

college stuff that I was doing back

9:10

then. Who knows? It made sense for me to

9:12

hire someone, get it done perfectly, get

9:14

it done quickly, get it done

9:16

professionally so that I could focus on

9:18

what I knew I was good at, which is

9:19

marketing. Before we get into how to

9:22

hire, I think it's very important that

9:23

you understand this concept of building

9:24

an MVP because hiring and outsourcing

9:27

talent can be expensive, but not if you

9:29

do it correctly. The first version of

9:31

your app should be dead simple. One

9:34

feature, that's all you need. What is

9:36

that one feature? What is the main

9:38

feature that is important for your app?

9:40

And this is exactly what I did. I hopped

9:42

on a call with four, five, six

9:44

developers even, and I talked to every

9:46

single one of them. I asked them

9:47

important questions like, "What's your

9:48

history been? What's your experience

9:49

building apps? How long is this going to

9:51

take you? How much money is this going

9:52

to cost me to build? And after you talk

9:54

to five or six people, you have a very

9:56

good understanding of who is the best

9:58

option. Do they present well? Are they

9:59

on camera? Do they have ideas about your

10:01

product? Are they excited about your

10:02

project? All of these things matter. And

10:04

maybe money is the most important thing.

10:06

Well, after you talk to 5, 6, 7, eight

10:08

people, they will give you an itemized

10:10

list of how much all the features are

10:12

going to cost. And based on their

10:13

quotes, you can go with the developer

10:15

who cost the least or the one that you

10:17

like or whatever it is, right? It's your

10:19

choice. But this is the most important

10:20

part. You need to understand how much

10:22

each one of these developers is going to

10:23

cost, how long it's going to take them,

10:24

and how much each feature costs. The

10:26

first person you talk to might try to

10:28

charge you 20 grand. Maybe they're just

10:29

trying to take advantage of you. But

10:30

maybe the fifth person you talk to is

10:32

like, I can knock this out for 2K, 3K,

10:34

whatever it is, right? You need to talk

10:36

to multiple people. You need to get

10:37

these itemized quotes to understand what

10:40

features in your app are going to cost

10:41

what. And that is how you control your

10:42

cost. And that is how I hired my first

10:44

app development team. Now, we have a

10:47

developer. And I know this can be

10:49

overwhelming at first glance. But I've

10:51

put together a group of founders. We

10:54

meet three times a week and we talk

10:56

everything about app development from

10:57

idea to marketing to scale to pay walls

10:59

to onboarding. We talk about absolutely

11:02

everything in this group. So if you want

11:03

to join in and you want to join this

11:05

driven group of app founders, that link

11:07

is going to be in the description. We

11:08

will help you build and scale your

11:10

mobile app. Whether you're hiring

11:11

developers or whether you're building

11:12

with AI, we have founders in the group

11:14

who are at all stages and we learn

11:16

together. So, let's move on to the

11:19

marketing. How did I market the app to

11:21

get users? Staying on theme with my

11:24

broke, just out of college self with a 9

11:26

to5 that was barely paying me anything.

11:28

I couldn't hire creators. I couldn't run

11:30

paid ads. I simply did not have enough

11:32

money to do all that. So, what did I do?

11:33

I got out my phone and I started filming

11:35

Tik Toks. And back in 2020, this was not

11:37

the most popular thing to do. It was

11:39

actually cringe, people might say. But

11:41

it worked out. And I eventually grew the

11:43

account on Tik Tok to 120,000 followers,

11:46

6.3 million likes across all of our

11:48

videos, over 50 million organic views.

11:50

It was absolutely crazy. But it did not

11:51

start that way in the beginning. This is

11:53

my personal Tik Tok account, and you can

11:54

see how bad these videos truly were.

11:57

Like look at this. This would never work

11:59

nowadays, but these are things that I

12:01

built. This is my little brother. You

12:02

should use Puff Count available in the

12:03

app store. Like I made the simplest,

12:05

dumbest videos back in the day, but I

12:07

just kept working and I committed to

12:09

making one video every single day.

12:12

Actually, very quickly, our third video

12:14

blew up, 80,000 views. Our fifth video,

12:16

80,000 views. And this when the installs

12:19

started to come in. And this entire

12:21

time, I was doing market research. I was

12:23

looking at other Tik Toks that were

12:24

going viral in my niche. And eventually,

12:26

I came across this one video where

12:27

someone was dropping a vape in a glass

12:29

of water. Went absolutely ballistic. So,

12:31

I copied that same format. simple text

12:33

on screen and it absolutely crushed. A

12:35

little call to action at the end there.

12:37

So, I committed to making a video every

12:39

single day and that's exactly what I did

12:41

for years on end. I recruited my

12:43

friends. I made dumb videos in my

12:45

apartment. But, it worked. And this is

12:47

how I got my app off of the ground. But

12:50

this story doesn't end there because

12:51

although I was getting millions and

12:53

millions of views on my Tik Toks, I

12:54

still wasn't making that much money.

12:56

Let's see. This one got 3.6 million

12:58

views. This was in 2021, January of

13:01

2021. January of 2021. Yep, that was our

13:05

first big bump here. We went from $200

13:09

per week, almost $1,000. So, this was

13:12

our first $1,000 week after this video

13:14

right here. But on the grand scheme of

13:16

things, that wasn't a lot, right? We

13:17

scaled a ton further. And that's where

13:19

the next part is going to come in. When

13:21

we scaled with paid ads, we figured out

13:22

the onboarding, figured out the hard pay

13:23

wall. Back when I was making these

13:24

videos, I had no idea how to monetize my

13:26

app. I didn't know what I was doing.

13:28

Although, we were getting a ton of

13:29

installs. January 2021. Yeah, we got

13:32

20,000 installs that one day. I didn't

13:34

know how to turn those installs into

13:36

revenue. But I kept grinding. I kept

13:38

making content. I kept copying the

13:41

formats that were working. And

13:42

eventually, I built up this amazing

13:44

library of content that I was able to

13:46

then take and run on paid ads in the

13:49

future. So, we went crazy on organic

13:50

content. I made videos until I couldn't

13:54

possibly make videos anymore. And I

13:56

realized, okay, I need to outsource this

13:58

video making process. And that is when I

14:00

started to hire creators. And the

14:02

interesting thing about our creator

14:03

strategy back in the day is we only paid

14:05

creators if they got views. And we went

14:07

through a very distorted process to do

14:09

this. I had to DM a ton of creators. I

14:11

had to go on all these different

14:12

marketplaces and hire creators. It was

14:14

an absolute pain. But that is exactly

14:16

why I built my new project, which is

14:18

Posted. And you can hire creators on a

14:21

performance-sonly basis. You can launch

14:22

a deal for free and you only pay for

14:24

what you love. Creators will make

14:26

content for you upfront for free. And

14:28

you only pay for what you love. I wish I

14:31

had this back in the day, but this is

14:32

exactly why we built Posted. If you want

14:34

to check it out, go to postedapp.com.

14:36

So, I had my organic content. I had

14:38

creators making content for me. I would

14:40

only pay them if their video was really

14:42

good. And then eventually, I was able to

14:44

take all this content both from my

14:46

TikTok and from the creators that we

14:48

hired, and I was able to scale on paid

14:50

ads. Paid ads is going to be a video in

14:53

itself, and I recently dropped a video

14:54

on my exact paid ad strategy. That is

14:57

also going to be in the description

14:58

somewhere. So, check that out. But this

15:00

is how we were really able to scale.

15:01

Now, the most important part, how did we

15:03

monetize? Because again, even though we

15:05

were getting all these installs, our

15:06

sales were still very low. If we go to

15:08

the monthly, our sales were still at

15:10

only $2,000 per month, maybe around

15:12

$3,000 per month until I figured out the

15:14

monetization strategy. And that is very

15:16

simple. In your app, for it to be

15:18

successful, you need an onboarding and a

15:20

hard pay wall. And you need to charge

15:21

recurring subscriptions. I'm going to

15:23

show you exactly what that looks like.

15:24

Bringing it back to the Figma. So before

15:27

I had an onboarding and I had a hard pay

15:28

wall, people would just come into the

15:29

app and I would rely on them to be

15:31

upsold, right? This is our old payw

15:33

wall, try for free, then just $3.99 per

15:35

month. We were only charging $4 per

15:37

month. This did not make me any money.

15:38

As you saw, we were getting millions of

15:40

views on TikTok. We weren't making any

15:42

money until I figured out how to build

15:44

an onboarding. And this is it. We had

15:45

the welcome screens. We had the value

15:47

screens. We had a social proof screen.

15:49

And then we made the users take a

15:51

survey. What brings you to the app? How

15:52

long have you been vaping? Have you

15:54

tried to quit before? How often do you

15:55

feel the desire to vape? Asking specific

15:58

questions to make the user feel their

16:00

pain, feel their problem more. I want

16:02

the user to think about their problem. I

16:03

want them to think about their vape

16:04

usage. I want them to understand that we

16:07

are a product that will help them quit.

16:08

How much money do you spend per month on

16:10

vaping? Wo, your average yearly spend is

16:13

this. Puff count will help you quit. So,

16:15

we're going to create your quit plan.

16:16

And then boom, they hit the hard payw

16:18

wall. Ignore the X's here. We did not

16:20

have those. But the user had to start

16:22

their free trial in order to get into

16:24

the app. So we had this long onboarding

16:26

reminding them of their pain, of their

16:28

problem, letting them know that

16:29

PuffCount can fix it. And then boom,

16:30

PuffCount will help you quit for real

16:32

this time. Try it for free. You get 3

16:33

days for free, but you need to opt in to

16:35

the free trial. We made users commit to

16:38

the quit and opt in to the free trial.

16:41

And the second we implemented that,

16:42

boom, our sales jumped from 3K to 14K

16:45

per month. And then we went to 20 and

16:47

then 28 and then 30 and then 35 and then

16:49

40 and then 44 and we eventually sold

16:52

the business. By implementing this

16:54

onboarding and this hard pay wall

16:55

strategy, we were able to successfully

16:57

scale on paid ads and scale the business

17:00

to 44K per month. And that's my

17:02

strategy. That is the sparknotes version

17:04

of it. I recorded a full hourong video

17:06

explaining my exact process in detail

17:09

again on how to ideulate, build, scale,

17:11

and eventually exit mobile apps. That is

17:13

going to be in the description. But this

17:14

is my process. very simple, easy to

17:16

follow. You don't need to know how to

17:17

code. This is exactly how you build

17:19

winning mobile apps. And I've done it

17:21

time and time again. My latest mobile

17:23

app posted that I built using these

17:25

exact same strategies that I showed you

17:26

in this video. That app is about to

17:28

cross $1 million in revenue. We did over

17:30

$100,000 last month in sales following

17:33

this exact strategy. You don't need to

17:35

be a wizard. You don't need to know how

17:36

to code. You don't need to be a

17:38

marketing genius. You just need

17:39

dedication and effort and you too can

17:41

build and scale a mobile app. Hope you

17:43

enjoyed the video. I'm going to be

17:44

dropping value like this all the time.

17:46

So like the video if you enjoyed and

17:47

subscribe to the channel. I'll see you

17:48

in the next one.

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