I Built an App, Hit $44K MRR, and Sold it.
556 segments
I built a simple mobile app, scaled it
to $44,000 in monthly recurring revenue,
and then I [music] sold the business.
The app had one simple feature that
solved one painful problem for a large
number of people. I didn't raise any VC
funding. I didn't take outside
investment. I didn't even have a massive
team. It was just me, my phone, and one
outsourced developer. And the craziest
part is I didn't write a single line of
[music] code. So, in this video, I'm
going to break down absolutely
everything. how I came up with the app
idea, how I validated that idea, how I
built it without writing a single line
of code, how I marketed the app and got
millions and millions of views on Tik
Tok, how I monetized the app
effectively, sold that app to a massive
app studio, and everything I learned
along [music] the way. I'm not a genius,
but if you watch this video and follow
these steps, you can do the same with
your mobile app idea, and you can see
results like [music] mine. because I
messed up a lot and it took me a lot
longer to get to $44,000 per month than
it should have. And if I knew what I'm
about to tell you in this video, I would
have done it 10 times [music] faster.
So, buckle up, lock in, and take out
your crayons because this video is going
to be packed with value. But first,
before we do, thank you so much to
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brain rot videos that we're all used to
watching on YouTube. Let's get into it,
ladies and gentlemen. Here it is. The
blueprint for how I scaled my app to
$44,000 per month in monthly recurring
revenue. Here it is. We're going to take
you through the idea, how we validated
the idea, how we built it without
coding, marketed and monetized. First,
what is the app you're asking? It was a
quit vaping app called Puff Count that I
built in college. I know what you're
thinking. And this guy's capping. He
didn't actually do that. Yes. Yes, we
did. We scaled it to $44,000 per month
in monthly recurring revenue before we
sold the business. It took me a long
time to get there. I started the app
back in November of 2019. That is when
the first sales from PuffCount came in.
We made $2 in November of 2019. And then
we made $3 the next month. And then
after $3, this is probably still in the
development phase here or I don't know
what I was doing back here. Eventually,
I started to market the app and we made
2K for a long time and then we made 8K
one month and then boom, right here, we
started to scale like crazy and we never
looked back. I had this app for about 3
years before I became successful with
it. I want that to sink in a little bit.
You should not be giving up on your
ideas too early. A lot of the times,
even with my newest businesses, it takes
time to get them off the ground. That's
just the nature of the game as an
entrepreneur. As you can see, every week
we were doing around 10K in revenue
before we eventually sold the business.
So, here it is. My sales. So, let's get
into how we did this. The idea. How did
I come up with the idea? And this is the
most important part. This is where you
start. And it's very important that your
idea for your mobile app is good. I like
to come up with mobile app ideas that
solve a problem for people. If you solve
a problem for people, the marketing and
the sales become so much easier because
they have some pain that they're feeling
that your app solves. So, my story with
Puff Count started all the way back in
college. I was a sophomore in college
and overnight jewel became the most
popular thing ever. You remember those?
The small little black rectangles of
smoke? Well, everybody got addicted to
those, including me. I watched all my
friends around me. I was in a fraternity
at the time. We were like partying or
whatever. I watched everybody slowly get
addicted to nicotine. And it was through
jeweling. I knew this would be the
future. Previously, before jeweling
became popular, no one had cigarettes.
No one was smoking anything. No one was
addicted to nicotine. And overnight,
boom, everybody was addicted to
nicotine. And it very quickly became a
habit that I got caught up into. I felt
the health side effects of it. I felt
the side effects of my of my wallet. You
know that those things weren't cheap.
So, it was a painful problem. It
affected your health and it was
expensive. That is a golden problem to
solve. And look, I tried to quit vaping,
but it was hard. I didn't have the
willpower enough to do so. Right?
Because if you go from vaping a lot to
not vaping at all, sometimes you get a
little bit of withdrawals and you you
miss that feeling. So naturally, what I
try to do was slowly wean off of the
vape. But there was no way to track
that, right? So boom, that's when the
idea popped into my mind. What if I
built an app that would help you slowly
reduce your usage? And from that day,
Puff Count was born. Once I had the idea
for this, and I knew it was a problem
amongst my friends, but I really needed
to validate this idea before I spent a
lot of time building it and spending my
money in the development and all that
sort of stuff. So I had to further
validate the idea and it was very easy
for this product. I went on Tik Tok. I
went on Instagram. I watched the news
and I saw vaping going absolutely mega
viral everywhere. Simple little videos
on Tik Tok were going crazy viral about
vaping. Same on Instagram. And news was
covering it like crazy. Vaping is an
epidemic. Vaping is affecting our teens.
Everybody's parents were talking about
it. Are you vaping son? You shouldn't be
vaping. It was absolutely global. And if
we look at the Google trends worldwide,
vaping was up and to the right. So, I
looked at social media. I looked at
Google Trends. I even looked at Sensor
Tower. I went on a Sensor Tower and I
looked up other quit smoking apps and I
saw that they were making a boatload of
money. That is all I needed. I saw other
competitors in the space. And mind you,
these other competitors were only
focused on cigarettes. There was nothing
centered around vaping. So, we had
competitors making good money. It was
going viral on social media. It was a
worldwide epidemic. The news was
covering it. These are all the key
elements that you need for an amazing
app idea. I knew it would work. I didn't
need to do any testing. I didn't need to
MVP and run paid that. I didn't need to
do any of that. I knew the idea was fire
because guess what? Marketing is the
most important part of a mobile app
idea. If you can market your app, it
doesn't matter how good or bad it is,
you will make money. And I knew the
marketing was on lock. So, we had the
idea. Now, how did we build it? I'm a
lazy guy. I don't want to code. I don't
want to do a ton of work. Especially
when I was in college, I was even lazier
back then. So, what I did was I sketched
out what the app should look like on a
piece of paper, simple sketch, and then
I uploaded the sketch to 99 designs. And
I'm going to show you that that design
contest looked like right now. As I just
showed you, we had the sketch. And this
is a very simple three-step process that
I followed. Sketch to 99 designs to
outsource developer. The easiest,
fastest way to build an app without
writing a single line of code. By the
way, if you want my full mobile app tech
stack that I use to build and scale this
app, I will have that linked in the
description. It includes all the tools
from your business setup to research,
design, development, optimization,
marketing, and scaling. Absolutely
everything you need. This is a master
list of all of the mobile app tools and
it will be in the description. So, we
had the sketch and then we built a 99
designs contest and I'm going to show
you what this brief looked like. So, I
explained what my product was, what I
wanted it to look like. I had a
description of all the screens and then
boom, here are my original sketches from
six years ago.
I drew on a piece of paper what I wanted
the app to look like and then I launched
this contest and our guy George Will
knocked it out of the park. We got 102
different designs from different
designers. A lot of these you won't be
able to see, but we can click through a
couple here and you'll get the idea.
Boom. This is one design that came in.
Obviously didn't win. We had all of
these different designs come in and I
was able to pick the best. And obviously
some of these weren't very good. But
that's okay because we got to see them
all and eventually we picked the winner.
And this was our winner, this guy named
George. And this is what the app
eventually looked like when I launched
it. So I took these UI designs that I
got from our man George Will and I put
them into Figma. And obviously there's a
lot more screens here that you see.
These were all future updates, but the
app started very simple in just a couple
screens. and I mapped them out where
they would go, how they would interact
with each other and I map them out on
Figma. And the greatest thing about
Figma is you can come in here even if
you're not a talented designer. And you
can go and you can start to edit these
things if you need to, right? So you can
take this initial design from your 99
designs contest and you can make small
adjustments and you can build new
screens all on your own, right? You
don't need another designer. You don't
even need to hire a designer to make
small adjustments to your UI. So I laid
out the entire wireframe on Figma like
this. And then it was time to hire a
developer. And I know what you might be
thinking, Stephen, why on earth would
you hire a developer when you could just
build it with AI? For sure you can. But
back in 2019 when I built this app, AI
coding tools did not exist. Chat GPT did
not exist. So for the purposes of this
video, I'm going to be explaining how I
hired a developer. I dropped a full
hourong video explaining my exact
process of building apps with AI. So if
you want to watch that, it's going to be
in the description somewhere. So go
check that out. But yes, I hired a
developer. And let me paint the picture
for you. I was fresh out of college at
this point when I started to get puff
count like off the ground. I was working
a 9 to5. I had some disposable income
from my job. I was living with
roommates. So, it made sense for me to
outsource this to hire someone to focus
on this app full-time while I did my 9
to5 and I did all my other whatever
college stuff that I was doing back
then. Who knows? It made sense for me to
hire someone, get it done perfectly, get
it done quickly, get it done
professionally so that I could focus on
what I knew I was good at, which is
marketing. Before we get into how to
hire, I think it's very important that
you understand this concept of building
an MVP because hiring and outsourcing
talent can be expensive, but not if you
do it correctly. The first version of
your app should be dead simple. One
feature, that's all you need. What is
that one feature? What is the main
feature that is important for your app?
And this is exactly what I did. I hopped
on a call with four, five, six
developers even, and I talked to every
single one of them. I asked them
important questions like, "What's your
history been? What's your experience
building apps? How long is this going to
take you? How much money is this going
to cost me to build? And after you talk
to five or six people, you have a very
good understanding of who is the best
option. Do they present well? Are they
on camera? Do they have ideas about your
product? Are they excited about your
project? All of these things matter. And
maybe money is the most important thing.
Well, after you talk to 5, 6, 7, eight
people, they will give you an itemized
list of how much all the features are
going to cost. And based on their
quotes, you can go with the developer
who cost the least or the one that you
like or whatever it is, right? It's your
choice. But this is the most important
part. You need to understand how much
each one of these developers is going to
cost, how long it's going to take them,
and how much each feature costs. The
first person you talk to might try to
charge you 20 grand. Maybe they're just
trying to take advantage of you. But
maybe the fifth person you talk to is
like, I can knock this out for 2K, 3K,
whatever it is, right? You need to talk
to multiple people. You need to get
these itemized quotes to understand what
features in your app are going to cost
what. And that is how you control your
cost. And that is how I hired my first
app development team. Now, we have a
developer. And I know this can be
overwhelming at first glance. But I've
put together a group of founders. We
meet three times a week and we talk
everything about app development from
idea to marketing to scale to pay walls
to onboarding. We talk about absolutely
everything in this group. So if you want
to join in and you want to join this
driven group of app founders, that link
is going to be in the description. We
will help you build and scale your
mobile app. Whether you're hiring
developers or whether you're building
with AI, we have founders in the group
who are at all stages and we learn
together. So, let's move on to the
marketing. How did I market the app to
get users? Staying on theme with my
broke, just out of college self with a 9
to5 that was barely paying me anything.
I couldn't hire creators. I couldn't run
paid ads. I simply did not have enough
money to do all that. So, what did I do?
I got out my phone and I started filming
Tik Toks. And back in 2020, this was not
the most popular thing to do. It was
actually cringe, people might say. But
it worked out. And I eventually grew the
account on Tik Tok to 120,000 followers,
6.3 million likes across all of our
videos, over 50 million organic views.
It was absolutely crazy. But it did not
start that way in the beginning. This is
my personal Tik Tok account, and you can
see how bad these videos truly were.
Like look at this. This would never work
nowadays, but these are things that I
built. This is my little brother. You
should use Puff Count available in the
app store. Like I made the simplest,
dumbest videos back in the day, but I
just kept working and I committed to
making one video every single day.
Actually, very quickly, our third video
blew up, 80,000 views. Our fifth video,
80,000 views. And this when the installs
started to come in. And this entire
time, I was doing market research. I was
looking at other Tik Toks that were
going viral in my niche. And eventually,
I came across this one video where
someone was dropping a vape in a glass
of water. Went absolutely ballistic. So,
I copied that same format. simple text
on screen and it absolutely crushed. A
little call to action at the end there.
So, I committed to making a video every
single day and that's exactly what I did
for years on end. I recruited my
friends. I made dumb videos in my
apartment. But, it worked. And this is
how I got my app off of the ground. But
this story doesn't end there because
although I was getting millions and
millions of views on my Tik Toks, I
still wasn't making that much money.
Let's see. This one got 3.6 million
views. This was in 2021, January of
2021. January of 2021. Yep, that was our
first big bump here. We went from $200
per week, almost $1,000. So, this was
our first $1,000 week after this video
right here. But on the grand scheme of
things, that wasn't a lot, right? We
scaled a ton further. And that's where
the next part is going to come in. When
we scaled with paid ads, we figured out
the onboarding, figured out the hard pay
wall. Back when I was making these
videos, I had no idea how to monetize my
app. I didn't know what I was doing.
Although, we were getting a ton of
installs. January 2021. Yeah, we got
20,000 installs that one day. I didn't
know how to turn those installs into
revenue. But I kept grinding. I kept
making content. I kept copying the
formats that were working. And
eventually, I built up this amazing
library of content that I was able to
then take and run on paid ads in the
future. So, we went crazy on organic
content. I made videos until I couldn't
possibly make videos anymore. And I
realized, okay, I need to outsource this
video making process. And that is when I
started to hire creators. And the
interesting thing about our creator
strategy back in the day is we only paid
creators if they got views. And we went
through a very distorted process to do
this. I had to DM a ton of creators. I
had to go on all these different
marketplaces and hire creators. It was
an absolute pain. But that is exactly
why I built my new project, which is
Posted. And you can hire creators on a
performance-sonly basis. You can launch
a deal for free and you only pay for
what you love. Creators will make
content for you upfront for free. And
you only pay for what you love. I wish I
had this back in the day, but this is
exactly why we built Posted. If you want
to check it out, go to postedapp.com.
So, I had my organic content. I had
creators making content for me. I would
only pay them if their video was really
good. And then eventually, I was able to
take all this content both from my
TikTok and from the creators that we
hired, and I was able to scale on paid
ads. Paid ads is going to be a video in
itself, and I recently dropped a video
on my exact paid ad strategy. That is
also going to be in the description
somewhere. So, check that out. But this
is how we were really able to scale.
Now, the most important part, how did we
monetize? Because again, even though we
were getting all these installs, our
sales were still very low. If we go to
the monthly, our sales were still at
only $2,000 per month, maybe around
$3,000 per month until I figured out the
monetization strategy. And that is very
simple. In your app, for it to be
successful, you need an onboarding and a
hard pay wall. And you need to charge
recurring subscriptions. I'm going to
show you exactly what that looks like.
Bringing it back to the Figma. So before
I had an onboarding and I had a hard pay
wall, people would just come into the
app and I would rely on them to be
upsold, right? This is our old payw
wall, try for free, then just $3.99 per
month. We were only charging $4 per
month. This did not make me any money.
As you saw, we were getting millions of
views on TikTok. We weren't making any
money until I figured out how to build
an onboarding. And this is it. We had
the welcome screens. We had the value
screens. We had a social proof screen.
And then we made the users take a
survey. What brings you to the app? How
long have you been vaping? Have you
tried to quit before? How often do you
feel the desire to vape? Asking specific
questions to make the user feel their
pain, feel their problem more. I want
the user to think about their problem. I
want them to think about their vape
usage. I want them to understand that we
are a product that will help them quit.
How much money do you spend per month on
vaping? Wo, your average yearly spend is
this. Puff count will help you quit. So,
we're going to create your quit plan.
And then boom, they hit the hard payw
wall. Ignore the X's here. We did not
have those. But the user had to start
their free trial in order to get into
the app. So we had this long onboarding
reminding them of their pain, of their
problem, letting them know that
PuffCount can fix it. And then boom,
PuffCount will help you quit for real
this time. Try it for free. You get 3
days for free, but you need to opt in to
the free trial. We made users commit to
the quit and opt in to the free trial.
And the second we implemented that,
boom, our sales jumped from 3K to 14K
per month. And then we went to 20 and
then 28 and then 30 and then 35 and then
40 and then 44 and we eventually sold
the business. By implementing this
onboarding and this hard pay wall
strategy, we were able to successfully
scale on paid ads and scale the business
to 44K per month. And that's my
strategy. That is the sparknotes version
of it. I recorded a full hourong video
explaining my exact process in detail
again on how to ideulate, build, scale,
and eventually exit mobile apps. That is
going to be in the description. But this
is my process. very simple, easy to
follow. You don't need to know how to
code. This is exactly how you build
winning mobile apps. And I've done it
time and time again. My latest mobile
app posted that I built using these
exact same strategies that I showed you
in this video. That app is about to
cross $1 million in revenue. We did over
$100,000 last month in sales following
this exact strategy. You don't need to
be a wizard. You don't need to know how
to code. You don't need to be a
marketing genius. You just need
dedication and effort and you too can
build and scale a mobile app. Hope you
enjoyed the video. I'm going to be
dropping value like this all the time.
So like the video if you enjoyed and
subscribe to the channel. I'll see you
in the next one.
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