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What the Hell is Deadlock's Midgame? (Complete Beginner Guide)

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What the Hell is Deadlock's Midgame? (Complete Beginner Guide)

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320 segments

0:00

What the hell is Deadlock's Midame? If

0:02

you've played Deadlock for even a couple

0:04

of hours, that moment has come to you.

0:06

You're in lane phase, things are making

0:08

sense. You trade kills, you push creeps,

0:10

and you try and get that tower at the

0:12

end. Then suddenly, some towers start to

0:15

fall. Objectives appear all around the

0:17

map, and the team scatters out of your

0:20

lane. Deadlock is sneaky. It's a hero

0:22

shooter with some extra rules. If you

0:24

come from others like Overwatch 2,

0:26

Rivals, or hell, even Apex, you can

0:28

survive lane phase on pure skill and

0:31

game sense alone. But once towers fall,

0:33

Deadlock reveals its true identity. It's

0:36

a MOA wearing a hero shooters jacket.

0:39

And for the rest of the game, you'll be

0:40

playing on these brand new terms. So

0:42

today, we'll be diving into what

0:44

Deadlock's Midame actually is. We'll

0:46

cover what to focus on, where to beat,

0:48

and where to look, and how Deadlock's

0:51

5-minute combat cycle can be utilized to

0:53

snowball that advantage. By the end,

0:55

you'll have a framework for not only

0:57

surviving Midame, but thriving. It's

0:59

time to deadlock in.

1:07

Let's first start by anchoring

1:08

everything with Deadlock's golden rule,

1:11

that of lane pressure. Creeps march

1:13

forward and unless someone answers,

1:16

objectives can fall. It's easy to

1:18

respect this rule in lane. It's a 2v2

1:20

brawl. You see the creeps, you see the

1:22

tower, everything is right there. But

1:24

the moment towers fall and rotations

1:26

start to come through, people forget.

1:28

Lanes start to be left open. Objectives

1:31

and walkers start to take creep damage.

1:34

And here's the thing, ignoring wave is

1:36

the fastest way to lose the game. As

1:38

people chase kills in the jungle and

1:40

fights over EN, walkers fall while

1:42

nobody's looking. And regardless of

1:44

rank, bad macro is bad gameplay. It

1:47

isn't the most glamorous job, but

1:48

somebody's got to do it. If you're newer

1:50

to MOBAs, this term macro might be

1:52

confusing. However, let's break it down.

1:54

It's everything beyond the immediate

1:56

duel. It's how our objectives are

1:58

standing, how our waves are pushed, and

2:01

how our rotations are done on time to

2:03

ensure that those walkers don't take

2:05

some extra creek damage. It's also

2:08

communicating when you can't cover lane.

2:11

If you see creeps crashing your side

2:13

lane walker while you're on the other

2:14

side in the middle of the jungle, call

2:16

it out. The lower your rank, the more

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likely it is that your teammates are

2:20

suffering from tunnel vision and

2:22

ignoring the vital objective. And this

2:24

is the first truth of Deadlock's Midame.

2:27

Even if you can't out aim your opponent,

2:29

if you can out macro, stay on top of

2:31

objectives, handle lane pressure, and

2:34

rotate on the right time, you can out

2:36

position them into a win.

2:44

We've been talking about objectives and

2:46

walkers, but what the hell are they? So,

2:48

here's some walker stats to help you

2:50

know exactly why they're so important.

2:52

Sidelane walkers have 5,800 HP, whereas

2:56

blue lane has over 9,000. They grant a

2:59

15% spirit and bullet resist to allies

3:01

nearby. But why do walkers matter?

3:04

Because they change the economy of the

3:06

entire game. One walker down is one

3:08

extra slot. Three walkers down is two

3:11

extra slots. This is both an economic

3:14

and power advantage over the opposing

3:16

team and can ensure that the next fight

3:18

you take is one where your team is

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heavily bolstered in comparison. And

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remember, wasting time poking walkers

3:25

preminute 16 is bait. The walker

3:27

resistances are too high at this point

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and your team starts to bleed tempo. The

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real move is to shove the wave, steal

3:34

their jungle, and wait for that more

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opportune time to strike. And speaking

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of timing, let's dive into Deadlock's

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5-minute combat cycle.

3:43

[Music]

3:47

Every 5 minutes in Deadlock, earn and

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bridge buffs respawn. Think of these

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like timers in your head, the metronome

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of Midame. Teams naturally gravitate to

3:56

these spawns, more so bridge buffs than

3:58

earn in lower lobbies. However, I can

4:01

assure you that they are the catalyst

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for many a team fight. The key in these

4:05

objective and win mechanics is not

4:08

simply just taking them when they spawn,

4:10

but rather taking them at the most

4:12

opportune time. If you treat every 5

4:14

minute mark as a checkpoint in the game,

4:17

it more easily organizes your play.

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Between minutes 10 and 14:30, you should

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really be farming and trying to get your

4:23

next power spike. Then, as soon as that

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bridge buff comes online or that earn

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finally drops with your newly acquired

4:30

item, you can take that fight. The worst

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thing you can do at this point is still

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scrambling for camps and boxes and

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sitting on over 2,000 in souls. And this

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is where so many teams lose. They show

4:40

up late to the fight without their power

4:42

spike and are surprised when they get

4:44

rolled. The earn doesn't win you the

4:46

fight. The preparation does. The earn is

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merely the catalyst to get it going. So,

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let's dig into that preparation and

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learn some new terms such as power

4:55

ramping and power spikes.

5:01

[Music]

5:03

A power spike is when your character

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goes from eh to oh god, kill it now. It

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can be an item like Tesla bullets for

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Wraith or Ivy, or maybe even an upgraded

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ability like tier three on Kelvin's Ice

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Beam. The key is there are points in the

5:18

game where you yourself are marketkedly

5:20

stronger than you were before. And in

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relation to the rest of the lobby, you

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probably have a higher total power cap

5:25

than others at that exact moment.

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However, these spikes don't last

5:29

forever. Buying Tesla bullets or hitting

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that tier three is very nice and can get

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you through that next fight. However,

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relying on it for more than two or 3

5:38

minutes can seriously start to see some

5:40

diminishing returns. As soon as the

5:42

enemy hits their power spikes, then the

5:44

tables are yet again even if not flipped

5:46

back on you. Those couple minutes in

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between are your window and are exactly

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when you should be taking either those

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earn fights or pushing an objective. If

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you simply wait on it, your spike is

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wasted. This is why the combat cycle and

5:59

syncing your power spikes with that

6:01

fiveminute combat cycle is so essential.

6:03

If you and two or three other of your

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teammates all have just bought and are

6:08

ready for a fight along with the earn

6:10

dropping, then you and your team are

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cooking up something sweet. With all

6:14

this talk of power spikes and power

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ramping, it begs the question, how do I

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hit my spikes on time? farming.

6:27

Deadlock's economy is deeper than it

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might seem, and Midame is where it truly

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opens up. Here I have listed your farm

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pry. Sinner sacrifices should be focused

6:38

above all, primarily due to the buffs

6:41

they can give you at a jackpot hit. This

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will give you four boons that you

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typically get from a golden statue and

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is a fantastic way to continually ramp

6:50

your passive stats. After sinn

6:52

sacrifices, we move on to our jungle

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creeps. Primarily focus on tier 2 and

6:57

tier one camps in that early to mid mid

7:00

game and reach for those tier three

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camps only once you have that damage or

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can cultist sacrifice one of them.

7:06

Finally, in between all of those

7:07

objectives, you should be grabbing as

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many boxes and golden statues as

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possible. These are fantastic for

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keeping your souls per minute up as well

7:15

as padding those passive stats. Think of

7:18

this as your farm hierarchy. When you're

7:20

pushing the wave and get it up to

7:21

Walker, again, instead of poking that

7:24

walker at those early minutes, rotate

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into their jungle and start to steal

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their resources. This is macro soul

7:31

denial. In lane phase, you can deny by

7:33

shooting the little soul orb that comes

7:34

out of the creep. In Midame, you can

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deny by choking out entire soul camps.

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This again creates a widened

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differential between their total

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possible soul allocation as well as your

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total possible soul allocation. If your

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team farms efficiently and invades

7:50

smartly, this leads to quicker buys and

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better buys for that next earn, bridge

7:55

buff, or mid boss fight. And the beauty

7:57

of this denial is that it snowballs. The

8:00

more you and your team are able to

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smartly steal, the larger the

8:03

differential gets, the harder it will be

8:06

for them to push you out of their own

8:07

jungle. yet again allowing you to soak

8:09

up even more of their farm. The more

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they're starved, the fewer options they

8:13

have and the more likely it is for you

8:15

to not only steal those resources, but

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then rotate back into lane and finally

8:19

hit that walker for some damage. So,

8:21

whenever you're not fighting or

8:23

rotating, ask yourself, what's the

8:25

highest value farm I could be taking

8:27

right now? If the answer is boxes in

8:29

your own jungle, well, you're probably

8:31

leaving a whole lot of soul on the

8:33

table.

8:37

[Music]

8:39

Finally, we have map awareness and

8:41

intuition. This is such an expensive

8:44

topic as to warrant a separate video, so

8:46

do stay tuned. However, a cursory

8:48

overview should work for now. Map

8:50

awareness is the layer of glue that

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holds everything together. If you're not

8:55

actively in combat, your eyes should be

8:57

on that map. Farming, look at the map.

8:59

Clearing a wave, look at the map.

9:01

Walking to another lane, look at the

9:03

map. Because the map is free info, you

9:05

can see where enemies are, primarily

9:07

where they aren't, and if a wave is

9:10

pushing too far into one of your lanes.

9:12

And from all this info, you start to

9:14

predict and intuit it what the next move

9:16

might be. As an example, let's say

9:18

you're in the far left lane, and you see

9:20

three or even four enemies in the mid

9:23

and right side of the map, you can

9:24

safely say that this could max mean only

9:27

two are in your lane. You could do two

9:29

things. You can either rotate and try

9:31

and help your team. However, since

9:33

you're on the other side of the map,

9:34

this could take quite a while. The much

9:36

more advantageous option would be to try

9:38

and shove this lane. Due to the heavy

9:40

allocation of enemy team members on the

9:43

other side of the map, it should be much

9:44

easier for you to try and do damage on

9:47

that walker or at the very least invade

9:49

and steal some farm. Conversely, if you

9:51

see no one on the enemy team, this is a

9:53

much more dangerous state to be in.

9:55

Pushing the lane is more than likely

9:56

going to result in you getting ganked.

9:58

This would result in not only you, but

10:00

possibly a teammate trying to come and

10:02

save you dying, leading to less souls

10:04

per minute and more than likely either

10:06

walker damage on your side or at the

10:08

very least a jungle invasion. This is

10:10

where your intuition needs to start

10:11

coming into play. Intuition is simply

10:14

practiced pattern recognition. And the

10:16

only way to build up that, well, to play

10:18

more games. The more you watch the map

10:20

and the more you start playing, the more

10:22

you'll be able to predict what the enemy

10:24

team is likely concocting. What's their

10:26

win condition right now? Where do they

10:29

need to be in order to get the best

10:31

advantage? What are possibly their next

10:33

buys? Take all of this info and let it

10:36

affect your game play. Trying to counter

10:39

buy, counter rotate, and even counter

10:41

push. That's the thought process that

10:42

turns raw awareness into anticipation

10:45

and perfect execution. And the best

10:47

teams do this collectively, constantly

10:50

communicating and coordinating what they

10:52

feel might be happening. Deadlock

10:54

rewards the predictors, not the

10:56

reactors. So, let's bring it all

10:58

together. Deadlock's Midame is the pivot

11:01

point of the match. It's when the facade

11:03

of the hero shooter finally falls and

11:05

the MOA comes out. No longer is the game

11:08

only worried about your lane, but rather

11:10

all three at the same time. To play

11:12

well, you need to adhere to those

11:14

principles. Respect lane pressure,

11:16

protect and punish walkers, align with

11:18

that fiveminute combat cycle, hit your

11:20

power spikes on time, farm and deny

11:23

efficiently, and above all, train your

11:25

map sense until it becomes second

11:27

nature. It's tempted to think that

11:28

Midame is about non-stop fighting, but

11:31

it's not. It's about fighting at the

11:33

right time, for the right reasons, and

11:35

with the right preparation. If lame

11:37

phase is the tutorial, the midame is the

11:40

exam. And if you can pass the exam, well

11:42

then the chaos of late game will be a

11:44

cakewalk. Fail the exam and no amount of

11:47

raw skill or aim will save you. So the

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next time you hear those towers fall and

11:52

you ask yourself, "What the hell is

11:54

Deadlock's Midame?" you'll have your

11:56

answer. Thank you for watching. It's

11:58

time for me to Deadlock out.

12:02

[Music]

Interactive Summary

The video explains the mid-game phase of the game Deadlock, which shifts from a hero shooter to a MOBA. It emphasizes the importance of macro-play, which includes managing lane pressure, understanding the roles of walkers and objectives, and utilizing the 5-minute combat cycle. The video details how to leverage power spikes by farming efficiently, denying enemy resources, and maintaining map awareness. It highlights that successful mid-game play in Deadlock relies on strategic preparation and anticipation rather than just raw aiming skill.

Suggested questions

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