What the Hell is Deadlock's Midgame? (Complete Beginner Guide)
320 segments
What the hell is Deadlock's Midame? If
you've played Deadlock for even a couple
of hours, that moment has come to you.
You're in lane phase, things are making
sense. You trade kills, you push creeps,
and you try and get that tower at the
end. Then suddenly, some towers start to
fall. Objectives appear all around the
map, and the team scatters out of your
lane. Deadlock is sneaky. It's a hero
shooter with some extra rules. If you
come from others like Overwatch 2,
Rivals, or hell, even Apex, you can
survive lane phase on pure skill and
game sense alone. But once towers fall,
Deadlock reveals its true identity. It's
a MOA wearing a hero shooters jacket.
And for the rest of the game, you'll be
playing on these brand new terms. So
today, we'll be diving into what
Deadlock's Midame actually is. We'll
cover what to focus on, where to beat,
and where to look, and how Deadlock's
5-minute combat cycle can be utilized to
snowball that advantage. By the end,
you'll have a framework for not only
surviving Midame, but thriving. It's
time to deadlock in.
Let's first start by anchoring
everything with Deadlock's golden rule,
that of lane pressure. Creeps march
forward and unless someone answers,
objectives can fall. It's easy to
respect this rule in lane. It's a 2v2
brawl. You see the creeps, you see the
tower, everything is right there. But
the moment towers fall and rotations
start to come through, people forget.
Lanes start to be left open. Objectives
and walkers start to take creep damage.
And here's the thing, ignoring wave is
the fastest way to lose the game. As
people chase kills in the jungle and
fights over EN, walkers fall while
nobody's looking. And regardless of
rank, bad macro is bad gameplay. It
isn't the most glamorous job, but
somebody's got to do it. If you're newer
to MOBAs, this term macro might be
confusing. However, let's break it down.
It's everything beyond the immediate
duel. It's how our objectives are
standing, how our waves are pushed, and
how our rotations are done on time to
ensure that those walkers don't take
some extra creek damage. It's also
communicating when you can't cover lane.
If you see creeps crashing your side
lane walker while you're on the other
side in the middle of the jungle, call
it out. The lower your rank, the more
likely it is that your teammates are
suffering from tunnel vision and
ignoring the vital objective. And this
is the first truth of Deadlock's Midame.
Even if you can't out aim your opponent,
if you can out macro, stay on top of
objectives, handle lane pressure, and
rotate on the right time, you can out
position them into a win.
We've been talking about objectives and
walkers, but what the hell are they? So,
here's some walker stats to help you
know exactly why they're so important.
Sidelane walkers have 5,800 HP, whereas
blue lane has over 9,000. They grant a
15% spirit and bullet resist to allies
nearby. But why do walkers matter?
Because they change the economy of the
entire game. One walker down is one
extra slot. Three walkers down is two
extra slots. This is both an economic
and power advantage over the opposing
team and can ensure that the next fight
you take is one where your team is
heavily bolstered in comparison. And
remember, wasting time poking walkers
preminute 16 is bait. The walker
resistances are too high at this point
and your team starts to bleed tempo. The
real move is to shove the wave, steal
their jungle, and wait for that more
opportune time to strike. And speaking
of timing, let's dive into Deadlock's
5-minute combat cycle.
[Music]
Every 5 minutes in Deadlock, earn and
bridge buffs respawn. Think of these
like timers in your head, the metronome
of Midame. Teams naturally gravitate to
these spawns, more so bridge buffs than
earn in lower lobbies. However, I can
assure you that they are the catalyst
for many a team fight. The key in these
objective and win mechanics is not
simply just taking them when they spawn,
but rather taking them at the most
opportune time. If you treat every 5
minute mark as a checkpoint in the game,
it more easily organizes your play.
Between minutes 10 and 14:30, you should
really be farming and trying to get your
next power spike. Then, as soon as that
bridge buff comes online or that earn
finally drops with your newly acquired
item, you can take that fight. The worst
thing you can do at this point is still
scrambling for camps and boxes and
sitting on over 2,000 in souls. And this
is where so many teams lose. They show
up late to the fight without their power
spike and are surprised when they get
rolled. The earn doesn't win you the
fight. The preparation does. The earn is
merely the catalyst to get it going. So,
let's dig into that preparation and
learn some new terms such as power
ramping and power spikes.
[Music]
A power spike is when your character
goes from eh to oh god, kill it now. It
can be an item like Tesla bullets for
Wraith or Ivy, or maybe even an upgraded
ability like tier three on Kelvin's Ice
Beam. The key is there are points in the
game where you yourself are marketkedly
stronger than you were before. And in
relation to the rest of the lobby, you
probably have a higher total power cap
than others at that exact moment.
However, these spikes don't last
forever. Buying Tesla bullets or hitting
that tier three is very nice and can get
you through that next fight. However,
relying on it for more than two or 3
minutes can seriously start to see some
diminishing returns. As soon as the
enemy hits their power spikes, then the
tables are yet again even if not flipped
back on you. Those couple minutes in
between are your window and are exactly
when you should be taking either those
earn fights or pushing an objective. If
you simply wait on it, your spike is
wasted. This is why the combat cycle and
syncing your power spikes with that
fiveminute combat cycle is so essential.
If you and two or three other of your
teammates all have just bought and are
ready for a fight along with the earn
dropping, then you and your team are
cooking up something sweet. With all
this talk of power spikes and power
ramping, it begs the question, how do I
hit my spikes on time? farming.
Deadlock's economy is deeper than it
might seem, and Midame is where it truly
opens up. Here I have listed your farm
pry. Sinner sacrifices should be focused
above all, primarily due to the buffs
they can give you at a jackpot hit. This
will give you four boons that you
typically get from a golden statue and
is a fantastic way to continually ramp
your passive stats. After sinn
sacrifices, we move on to our jungle
creeps. Primarily focus on tier 2 and
tier one camps in that early to mid mid
game and reach for those tier three
camps only once you have that damage or
can cultist sacrifice one of them.
Finally, in between all of those
objectives, you should be grabbing as
many boxes and golden statues as
possible. These are fantastic for
keeping your souls per minute up as well
as padding those passive stats. Think of
this as your farm hierarchy. When you're
pushing the wave and get it up to
Walker, again, instead of poking that
walker at those early minutes, rotate
into their jungle and start to steal
their resources. This is macro soul
denial. In lane phase, you can deny by
shooting the little soul orb that comes
out of the creep. In Midame, you can
deny by choking out entire soul camps.
This again creates a widened
differential between their total
possible soul allocation as well as your
total possible soul allocation. If your
team farms efficiently and invades
smartly, this leads to quicker buys and
better buys for that next earn, bridge
buff, or mid boss fight. And the beauty
of this denial is that it snowballs. The
more you and your team are able to
smartly steal, the larger the
differential gets, the harder it will be
for them to push you out of their own
jungle. yet again allowing you to soak
up even more of their farm. The more
they're starved, the fewer options they
have and the more likely it is for you
to not only steal those resources, but
then rotate back into lane and finally
hit that walker for some damage. So,
whenever you're not fighting or
rotating, ask yourself, what's the
highest value farm I could be taking
right now? If the answer is boxes in
your own jungle, well, you're probably
leaving a whole lot of soul on the
table.
[Music]
Finally, we have map awareness and
intuition. This is such an expensive
topic as to warrant a separate video, so
do stay tuned. However, a cursory
overview should work for now. Map
awareness is the layer of glue that
holds everything together. If you're not
actively in combat, your eyes should be
on that map. Farming, look at the map.
Clearing a wave, look at the map.
Walking to another lane, look at the
map. Because the map is free info, you
can see where enemies are, primarily
where they aren't, and if a wave is
pushing too far into one of your lanes.
And from all this info, you start to
predict and intuit it what the next move
might be. As an example, let's say
you're in the far left lane, and you see
three or even four enemies in the mid
and right side of the map, you can
safely say that this could max mean only
two are in your lane. You could do two
things. You can either rotate and try
and help your team. However, since
you're on the other side of the map,
this could take quite a while. The much
more advantageous option would be to try
and shove this lane. Due to the heavy
allocation of enemy team members on the
other side of the map, it should be much
easier for you to try and do damage on
that walker or at the very least invade
and steal some farm. Conversely, if you
see no one on the enemy team, this is a
much more dangerous state to be in.
Pushing the lane is more than likely
going to result in you getting ganked.
This would result in not only you, but
possibly a teammate trying to come and
save you dying, leading to less souls
per minute and more than likely either
walker damage on your side or at the
very least a jungle invasion. This is
where your intuition needs to start
coming into play. Intuition is simply
practiced pattern recognition. And the
only way to build up that, well, to play
more games. The more you watch the map
and the more you start playing, the more
you'll be able to predict what the enemy
team is likely concocting. What's their
win condition right now? Where do they
need to be in order to get the best
advantage? What are possibly their next
buys? Take all of this info and let it
affect your game play. Trying to counter
buy, counter rotate, and even counter
push. That's the thought process that
turns raw awareness into anticipation
and perfect execution. And the best
teams do this collectively, constantly
communicating and coordinating what they
feel might be happening. Deadlock
rewards the predictors, not the
reactors. So, let's bring it all
together. Deadlock's Midame is the pivot
point of the match. It's when the facade
of the hero shooter finally falls and
the MOA comes out. No longer is the game
only worried about your lane, but rather
all three at the same time. To play
well, you need to adhere to those
principles. Respect lane pressure,
protect and punish walkers, align with
that fiveminute combat cycle, hit your
power spikes on time, farm and deny
efficiently, and above all, train your
map sense until it becomes second
nature. It's tempted to think that
Midame is about non-stop fighting, but
it's not. It's about fighting at the
right time, for the right reasons, and
with the right preparation. If lame
phase is the tutorial, the midame is the
exam. And if you can pass the exam, well
then the chaos of late game will be a
cakewalk. Fail the exam and no amount of
raw skill or aim will save you. So the
next time you hear those towers fall and
you ask yourself, "What the hell is
Deadlock's Midame?" you'll have your
answer. Thank you for watching. It's
time for me to Deadlock out.
[Music]
Ask follow-up questions or revisit key timestamps.
The video explains the mid-game phase of the game Deadlock, which shifts from a hero shooter to a MOBA. It emphasizes the importance of macro-play, which includes managing lane pressure, understanding the roles of walkers and objectives, and utilizing the 5-minute combat cycle. The video details how to leverage power spikes by farming efficiently, denying enemy resources, and maintaining map awareness. It highlights that successful mid-game play in Deadlock relies on strategic preparation and anticipation rather than just raw aiming skill.
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