HOW TO WIN MONOPOLY EVERY TIME
289 segments
this video is going to show you how to
win monopoly every time first we're
going to show which properties to buy
and which not to buy then we're going to
look at the odds of dice and how to use
those odds to give yourself good luck
and your opponent's bad luck
then we'll dig into the main Money Maker
itself houses how many to buy and when
to buy them and then finally the most
important key to winning good trades and
if your opponents are refusing to trade
how to disguise your trades to look good
for your opponent when they're actually
good for you
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if this video brings in over a thousand
subscribers I'll make a second follow-up
video with just advanced stuff in it
first we're going to look at what to buy
and what not to buy but before we even
get into that we need to understand how
the board works the board is incredibly
uneven so there are hot spots and cold
spots on the board you can learn all the
probabilities land anywhere on the board
but we want to keep this easy for when
you start your game and you forget
everything you know including your name
just remember jail is number one and
since jail is the most likely spot to
land on spots after jail have higher
probabilities of being landed on
also there is one spot you can't stay on
the go to jail spot
because of this it's harder to land on
the spots after this so we can split up
the board into two halves which I will
refer to as the jail side of the board
and the ghost side of the board
typical game of Monopoly you stand
higher odds of winning by owning
properties on the jail side of the board
now that being said here's the
properties you should buy and properties
you should avoid
for sake of time I'm not going to go
through each one if you have a question
write it in the comments and if we hit
enough subscribers I'll make the
follow-up video with these in detail
one important side note is if you're
playing Monopoly correctly there are
only two things that can happen with a
property if you land on it either you
buy it or put it up for auction
since you can mortgage a property for
half its price if you win an auction for
less than half of the price you actually
make money on it so don't completely
scrap the idea of getting a property you
don't want for very cheap in an auction
plus it also could be used later in
trades
next we need to understand odds of dice
if you have a firm understanding of this
you'll appear to be lucky and getting
more good roles than your opponents and
the reason is you actually are getting
luckier but let's be clear you're making
your good luck through good strategy and
good decision making
the dice are going to do whatever they
want
first observe this dice chart
for two dice seven is the most likely
Rule and then rolls closest to 7 have
higher odds versus rolls further from
seven
you don't have to be a genius to have
good judgment with dice You're simply
going to make offensive moves such as
buying houses when your opponents have
strong odds of landing on your
properties and you'll make defensive
moves such as hoarding money if you have
high odds of landing on opponents
properties
there are plenty of random variables
like cards that can shake things up two
of the community chess cards will send
you to other spots while a whopping 10
of 16 chance cards will move you to
other spots on the board keeping tabs on
these will give you a leg up
you can expect each one to be drawn once
a game so you can cheat a little if you
know a card has or hasn't come up
the best rule of thumb for a turn is
that each side is 10 spots and three
rolls of the average 7 is 21 spots so
assume half of the board is roughly
three turns away no matter where you're
at
then if someone is five to nine spots
away from something there is a two and
three chance or 67 percent of Landing in
that range next turn
if we take our number one spot of jail
and look at the spots five to nine
spaces beyond that we hit a range
largely encompassed by orange which is
why this color is so valuable
however none of the spots on the board
are particularly powerful without houses
there's only two rules you need to know
of houses first is never buy a house you
expect to sell selling house has only
returned fifty percent of your money so
avoid this at all costs
if you need money mortgage a property
instead it's much cheaper
second your best return on investment is
three houses
you don't have to have three houses for
a good setup but that should be your
initial aim
the strategy of when to buy your houses
is simple you need enough additional
cash on hand so that you can survive a
blow without selling any houses
let's say hypothetically your opponent
has hotels on the Light blues Brent here
is six hundred dollars
you have 300 you could gain from
mortgaging all of your non-house
properties
this means that it's safe to buy houses
until you have three hundred dollars in
cash left because you could survive the
six hundred dollars without selling any
houses
now let's say you have several players
who are six seven eight spots away and
you're halfway across the board from
that hotel
it makes sense to be more aggressive
since the odds of collecting house rent
is high in that incoming rent will
offset the cost of landing on their
hotel if you do
now on the flip side let's say you're 10
spots away from that hotel and no one is
near your properties it would be a
terrible move to buy the houses until
you've passed the danger because if you
do land on their properties you'll lose
a lot of money when you have to sell
your houses
as with all things this comes with some
finesse what do you do if the other
players seven spots from you and your
seven spots from their hotel
do you take the Gamble and build the
houses
if they land on your houses it might
force them to also break down their
hotel softening the blow if you do land
on it
this is a judgment call that only you
can make
along with this forcing your opponent to
sell their houses can be a major blow
for them and unravel any strength that
they've built
you can also set up the circumstances to
make other players unravel in the trades
you make
trades are a required part of the game
if you want to win
the odds are low if you're getting a
monopoly on your own so you'll need to
trade if you're going to build houses
there are two reasons to trade trading
for offense which is pursuing money
making properties for yourself or
defense which is blocking others from
getting their own monopolies
an example of a defensive trade would be
trading for the third orange property so
that another player with two orange
properties can't get it this doesn't
bring you much money but it stops the
other player from acquiring power
what trades you should make should
simply be in the pursuit of getting
property sets you want for property sets
you don't want or stopping players from
putting houses on good property sets
we can do this by simply owning a
rainbow of colors but often this can
leave us stuck as well and what do we do
if the properties we need are held by
someone who refuses to trade with you or
even worse holds a grudge against you
and will trade your opponent good stuff
for cheap
in this case we're going to need to be
stealthy and disguise our trade in such
a way where your opponent thinks he's
getting the better deal
don't worry if everyone thinks the trade
looks bad for you right now because in
the end you'll be the one who wins
let's look at this example you own two
pinks one orange one light blue and six
hundred dollars
your opponent owns one pink two oranges
two Light blues and also six hundred
dollars
by all measures your opponent is winning
since Orange Is The Better Property set
over pink and light blue can become
Fierce for cheap
now let's say you offer a ludicrous
offer
the orange and Light Blue for the pink
and four hundred dollars
if your opponent is smart you will know
he's getting the two best monopolies for
less than they're worth and you probably
won't hesitate to say yes
on the surface this is a terrible move
by you but if we look deeper it's genius
you now have a thousand dollars which
can buy three houses on the pinks while
your opponent only has two hundred
dollars which can't afford anything
dangerous
this is a risky maneuver because if that
opponent does get money it'll backfire
drastically
but if opponents are close by to Pink
when you do this you may quickly get
several house rents before anyone else
catches on to what you've done
you also need to be careful to consider
other properties that can be mortgaged
if your opponent is sitting on a bunch
of yellows and Grains they might be able
to mortgage them for several hundred
dollars and torpedo your plans
the biggest key is to recognize when
someone can or can't afford to reach
three houses
having three houses on a bad Monopoly is
better than no houses on a good Monopoly
on the surface this trade is awful but
underneath the hood you've hijacked the
game
this is just one example and there are
plenty of other trades like this that
you can pull off that can make even the
most reluctant to trade players bite
so
let's recap the entire strategy in one
quick sound bite
split the board into the jail and go
sites and work to control the jail side
then use dice probability to decide when
to go on offense and when to go on
defense
aim to build three houses on your
Monopoly but avoid ever Selling Houses
and use trades to get yourself a
monopoly in the cash necessary for three
houses while trading your opponent
properties that leave their properties
either incapable or too poor to build
three houses of Their Own
follow these strategies and you'll win
monopoly every time if you learned
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[Music]
Ask follow-up questions or revisit key timestamps.
This video explains how to win at Monopoly by focusing on property acquisition, dice probabilities, house building strategy, and trade manipulation. It divides the board into a 'jail side' and a 'go side', recommending focus on the jail side due to higher landing probabilities. The video emphasizes understanding dice odds to appear lucky and make strategic offensive and defensive moves. It highlights that the sweet spot for houses is three per property, and advises against selling houses. Finally, it details how to use trades, including deceptive ones, to gain monopolies and necessary cash for houses while hindering opponents' ability to develop their properties.
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