Path of Exile 2 - Guiding Palms vs Vaal Orbs
334 segments
Hey everyone, and welcome to another
Volling Monday. Today, we're running
back some Guiding Palms because, you
know, I have the currency and I thought
this would be a lot of fun. So, we're
doing 150 of these. We will also be
twice corrupting any of the ones that
look like they could potentially be some
big money, some big overall, or even two
sockets looking for some spirit
enchants. In the stash tab, we have two
tabs up here. My other two tabs are
being occupied, so we're going to do
this two at a time. We have two tabs of
Guiding Palms. No, they do not have
quality. Deal with it. But, they do have
a socket, of course, and they also have
five Well, we can't even see the
sockets, apparently, but I did quality
them all to five sockets using a perfect
Jeweller's Orb because, if you didn't
know, these scepters that grant these
purity skills, you can socket spirit
support gems in them for free. So, we
want Palm of the Dreamer to have five
sockets. And then, I just have the rest
of these in my guild stash tab. So, now
let's just take a quick look at the
write-down because this was not cheap.
We have a 150 Guiding Palms at just over
three divines a piece. And then, of
course, we have the perfect Jewellers.
We can get these for about a little over
three to one. So, another 43 divines to
bring them all to five sockets. And
then, we have some Architect Orbs. I
actually have a couple more in my
inventory. I did pay 3.3 divines for
each of these. So, we'll see how many of
these we wind up using. And the loot.
So, I have two open rows over here for
maybe like any overall that will price
check as we go. We have a Guiding Palm
of the Eye, the cold ones with two
sockets and a spirit enchant, these
could be six divines. Definitely not
worth double corrupting these, but we
will anyways. And then, of course, we
have Palm of the Dreamer, a big 210
divine item. And if we get one of these,
we lose. If we get zero of these, we
lose. If we get two of these, we lose.
But if we get three of these, I mean, we
still kind of lose given the time it
took to set all of this up. But I have
no idea what the drop rate is for Palm
of the Dreamer. It might be one in 150.
It might be one in 50. The last time we
did 150 of these, I got one. So
it's going to be interesting to see what
happens. And then, on the Palm of the
Dreamer, when we hit one, we want the
skill effect duration to be maxed. We
want 13%.
And then now, I think we can get into
the first page. Vaal
Orbs at the ready. Where do we go? Do we
go from the top? Do we go from the
bottom? What if we go from the middle
right? Just over here. Actually, no, I
don't think I like that. Let me actually
also take off my my equipment so it's
not popping up all over the place. Let's
go from the top. Two sockets. Wait a
minute, this could be something. I guess
we could also maybe keep an eye out for
over rolls. This one went down 21%.
Two sockets. We don't care about two
sockets on anything other than the
Guiding Palm of the Eyes.
All right, we have two that rolled down.
What was this? 21.
All right, come on, roll up. Or
actually, no, instead,
how about you
Wait a minute.
A new infinite money glitch just
dropped. I think I might be having fun.
12% reduced skill effect duration. That
almost could not be worse. We'll put
this in the inventory. Tuck that away
for later. So, this is already gone
better than I thought it would. And now
I what I think we can do, we can just
sell the rest of these and just end on a
win. Input cost was maybe like 20
divines.
And just just sell everything else and
we win. Of course, we can't do that, so
let's continue.
So, that's one.
I'm already happy.
Like as long as we don't lose 500
divines, I'm okay with losing 300. So, I
am happy with one.
And let's see. So, that is page one.
Let's see if page two can also spit out
a palm of the dreamer. So, it does look
like going right to left
it seems to be working, so we continue.
If it ain't a broke, don't fix it.
Okay, nothing down here.
Two with two sockets. We do care about
these.
I'll have to look over all of these one
more time because I'm
Wait a minute.
Did they increase the drop rate for
these? What does this one have? 8%
increased skill effect duration. Panic
buy all the guiding palms. We're
winning. I literally went into this
expecting zero hits. All right? I went
in expecting zero. So, to get two
I think
I am a very happy with that. Now, even
even if we go the next like 130 dry, I
think I'm still going to be happy with
this because
again, I went into this expecting
nothing.
All right, the last row. Let's see what
we have up here.
And the last one
two hits. I actually cannot believe
that.
But now, what I need to do is sort
everything. I'll probably just vendor
anything that rolled down, anything that
got like two sockets that we don't
really care about. We will double
corrupt these, the guiding palm of the
eyes, with two sockets. So, I'm just
going to sort everything and I'll get
back to you.
We are back. Here we go. Let's see what
we can do. Again, I think we'll just
keep going right to left. Here we go.
Wait a minute. This is actually an
infinite money glitch. What do you mean?
Another 8%er.
Look at them, an entire family
of palm of the dreamers. Look how happy
they are.
All right, we continue.
Um so, we did win.
I am shocked, honestly.
Let's see what else we can do.
I think we'll just evolve all of these.
Oh wait, no. Maybe maybe going fast will
bring bad RNG. Let's not Let's not try
to spice things up. Slow and steady.
I mean, we're getting one per page,
which is unbelievable.
Like, I don't want to be greedy, but
I mean, like round four. Like, surely
you want to be like rounds one, two, and
three, right? Like, surely there's
another palm of the dreamer in here.
Again, I I don't want want to be greedy,
but
I mean, there's no need to be different.
Just spit out another Palm of the
Dreamer, maybe.
Here we go.
Oh, no.
We're so dry right now. Where are my
drops?
Like two rows left.
Oh, no.
I mean, we all
We did win already. So, we can't be
greedy.
The last one.
Wow. Yep, the Money Maker is dead. GG.
It's over. I will once again sort all of
these. We'll come back for the next two
rounds.
And then we can start throwing some
Architect Orbs on some of these.
All right, we are back with the final
two tabs. And I mean, I know you already
know this, but I'm not greedy. With that
being said, I wouldn't mind like two
more. Just two measly little old Palm of
the Dreamers. Let's see what we can do.
Vaal Orbs at the ready. Again, we go
right to left. We start in the middle.
Two sockets. We don't really care about
that.
All right, come on.
The last
couple pages
are looking a little dry.
These go fast, too. Holy moly.
Maybe
the RNG
has run out.
Wait for it. Just a couple more.
Okay. We have one page left. Maybe that
was a little a little greedy asking for
two. How about one more? All right.
Well, I'll settle for one or maybe going
from right to left isn't working
anymore. Let's try going from the
bottom. This used to work for belts.
Bottom middle.
Nothing.
Come on.
The last couple columns.
Oh, wait a minute. No, the infinite
money glitch. It died.
It was short-lived.
The last four.
And by last four, I mean we actually
have a couple more cuz this was only
144.
We have six more to do. We'll do these
in the inventory.
Come on.
Finish strong.
Nope, money maker's dead. GG. But, to
get three of these was just
unbelievable. And we're actually not
done yet. I need to sort all of these
again and then we can get into the
double corrupting. So, I will be right
back. I've returned and before we start
plugging in what we got into the
write-down, we have exactly 20 guiding
palms that are really not worth
architect orbing, but we're going to do
it anyways. So, all of these have two
sockets. We're looking for a spirit
enchant and then all of these
over-rolled. I think 30% is the highest
one we got. I think do we get one more?
We have a 29%. We have a couple 29%ers,
a couple 28%ers. Max roll, I believe is
31% though. So, we didn't hit any of
those, but I think we can
Oh, it survived. Wait a minute.
No.
No, the RNG is getting used up. Okay,
okay,
this is what we want to see. I want all
of these to get deleted so that these
don't get deleted. Okay, that's what we
want to see. Oh, no, the 30%er. Wait a
minute. Only three got deleted. That's
not bad. Let's just see what we have
over here.
My architect orbs are just better. Wait.
Oh, no.
They're just better. I'm I'm happy with
that. Let's see what we got. Allies,
that's not going to do it. Attribute
requirements, we can just vendor all of
these. Allies, allies, allies. That's
good. We want to save the RNG for the
two socket ones. Let me just vendor all
of these. And we will keep the 30%
damage as extra damage. We maybe can
squeeze out a div for this one. But now,
the two socket ones, what do we have?
Attribute requirements, that's not going
to do it. Allies, allies,
allies. 22% spirit, that's what we
wanted to see. That's only a couple
divines though. And 17% spirit. Oh, the
last two we checked. So, there might be
a little value there. It definitely did
not cover the input cost of the
architect orbs. So, we have these. And
then over here, we have anything that
has spirit. This is max rolled 25%. We
have two 25%ers over here on the guiding
palm of the eye. These are the ones that
matter. So, we have a couple divines
over here. And then again, all just all
of these have spirit. With this one
being perfectly rolled, maybe a divine
there. All right, so the input was
almost 600 divines. The guiding palm, we
have one that is 30%. That's maybe a
divine. We'll just put one divine over
there. These 25% spirit ones are also
just like one divine, maybe if they even
sell for that. So, we have like three of
these plus a couple other ones. Maybe we
can squeeze out a divine for four of
these. I mean, we're we're we're talking
about pennies over here. And we did get
some with two sockets and spirit. So, we
do have two of these. But then, we
managed to get three palm of the
dreamers and somehow we managed to
squeeze out profit. Again, I went into
this expecting to just rip everything.
But we did it somehow. So, I think I
think what we learned from this is
always socket your items. Because if I
didn't socket these, if I didn't bring
these to like five sockets for the
skill, the seed would have been
completely different. And honestly, we
probably wouldn't have hit three of
these. So, make sure you're using your
perfect jeweler's orbs on your guiding
palms before evolving them. So, I am
just so happy that we were able to
squeeze out three of these. Again, this
isn't my currency. We will be adding
these sales into the donation fund.
Mainly brought to you by the absolute
giga donor who just gave me like 3,000
divines to make content. So, all of
those sales, those 600 divines, we're
just going to add back into this and
then we're just going to keep making
videos. So, I am a very happy with how
this came out and I think we are just
about done for today. So, as always
everyone, take care.
Ask follow-up questions or revisit key timestamps.
In this video, the creator gambles by double-corrupting 150 Guiding Palms in Path of Exile, specifically aiming to obtain the valuable 'Palm of the Dreamer'. Despite the high input cost of approximately 600 divines and initial low expectations, the creator manages to pull three 'Palm of the Dreamer' items. The video also showcases the process of using Architect Orbs to seek additional spirit enchants and emphasizes the importance of socketing items properly to potentially influence outcomes.
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