GPT-5.6 Feels Like the Beginning of AI 2.0
624 segments
GPT5-6 was released by OpenAI, and it is
a great model. But, even better than it
being a great model, I think it takes us
out of the turn-by-turn work with AI.
What I mean is I think we're seeing a
brand new bend in the curve. We're
seeing one of those transformation
points where we start using AI in a
truly different way because of the
capabilities that have been given to us
with this kind of incremental increase
that we're seeing. I want to go through
what GPT5-6 is, how strong it is, the
three different variants, Luna, Terra,
and Sol, how they compare against
something like Fable or even Sonnet, so
that you kind of understand where it
fits and which one you might use, and
whether or not you should even be
interested in it. But, I really do also
want to cover what it means, I think,
going forward. This is a truly important
moment, I believe. These models, Fable
and 5-6, these are really that moment
where we're saying, "We have new
capabilities. We don't know how to use
them yet, and they're a little bit raw,
but they're going to give us something
brand new." So, we're going to go
through and build this. I'm going to
kick this all off with something really
kind of fun that I haven't even done
yet, so we'll see how it works out.
We're going to kick off a new request
against Fable and GPT5-6 Sol to see who
can build the best version of this
application, or not even best, just see
what both of them come up with with one
big build. We'll let that cook the whole
time we're going through the video, and
then we'll take a look at it at the end.
I hope. In any case, let's dive right
in. Okay, so very quickly, I'm going to
show you I'm in the Codex application
right now. For now, what I'm going to do
is I'm going to put in a new request
here. This really is pointing at a file
that's inside of this repo that we're
in. I'm also putting it in the work
tree. So, what I'm going to do is kick
that off, and this is using uh 5-6 Sol
extra high. So, this is GPT5-6. Okay.
So, I'm also going to do this in Claude
Code against Fable 5 extra high, and get
both of those kicked off and running
while we're sitting here doing this
video. So, let's dive into what they
released or what they announced with 5
6. All right, I'm giving myself only
about a minute maybe a minute and a half
to talk about this. GPT 5 6 has
released. There are three different
sizes. There is Saul, the big one.
That's the big big one. Terra, which is
the middle-sized model. And Luna, which
is the smallest model of them all. They
of course kind of degrade in their costs
in that same kind of way. Luna is much
cheaper than Saul. Okay, better better
faster faster cool neat very capable
faster cheaper better better better at
following instructions. Okay, and to
round it out. I know I know it's crazy.
It's the same thing every single time.
We'll do a little bit of measurement in
a second so you can see what it's done.
I want to point out though Saul, the big
one, is a 530. And that's kind of $5 per
million input 34 million token output.
And Terra is a 2 and 1/2 15. And Luna is
a 1 6. I would definitely take a look at
Luna. I wouldn't normally say that, but
it's a cheap enough model and even Terra
is measured at a price cost here. 2 and
1/2 and 15 is roughly the Sonnet price
cost. So, it's really interesting to
compare Terra against Sonnet. And Terra
really kind of outpaces Sonnet in all of
these charts in a major way. So, that
cost is kind of interesting. Okay, let's
briefly go through my own benchmark. I
run a benchmark. I say this every single
time. I give it a big request that has
like a hundred items in the request and
I also really put in some meaningful
details that are not necessarily
requested items, but uh durable intent.
The reasons I would need these things to
be the way that they're being requested.
And so, on the x-axis is the item
itself. I asked for a button. Is button
in the final plan? Not necessarily after
it's built just just the first step. So,
this is does it survive first impact? On
the y-axis is kind of does my intent,
the reason, survive the plan? So, what
we'll see this is the previous
information. Here was GPT-5.5, previous
model, Opus-4.8, pretty close to it, and
Fable-5 hanging up here. So, Fable-5
really did a great job. Let's come in
here and add some of the new models. If
we look at Luna, you'll see where Luna
hangs out. Really fantastic. Great on
planning, not bad on uh intent recovery.
So, the Y is still a little bit low,
quite honestly, but it is a much, much
smaller model. And remember, Sonnet down
here, Sonnet-5, the brand new Sonnet
that released, is hanging out
languishing way down here on my chart.
So, let's take a look at the Tera model,
which is supposed to compare, and you'll
see Tera way up here. So, Tera is doing
a great job, quite frankly, at uh
basically maxing. We're at 81.4%. This
is the highest that I've seen for making
the passing the intent through, being
aware of the intent. And this is three
runs for each one of these models at
different levels, and I think these are
all extra high for each one of these.
So, it's really worth saying this is a
fantastic model. And the last big one
that we're all wondering about, which is
the big behemoth, Saul. How did Saul do?
Saul is sitting right in here. So, let
me zoom in a little bit so that we can
see the family that we're dealing with.
Saul, GPT-5.5, and then Fable-5. So,
Saul and Fable-5 have roughly the same
intent recovery, but Saul doesn't have
as much planning recovery. But then,
we're really only talking about a point
here, and I on any given one of these
axes, if I'm if I'm really talking about
anything less than a point, I would say
my fidelity is probably not tight enough
to care about that. So, that cluster
Saul very close to Opus and Fable,
Opus-4.8. So, really, really great
performance. Let's see how they do.
Okay, first, let's check in on what
everybody's working on in the the big
prompt that we put in, the game that
we're asking each one of them to build.
You can see um Saul and all of the GPT
models, including uh ChatGPT, which is
now what we call Codex Desktop, Chat GPT
Desktop, uh which has work and Codex
inside of it. Like I said, different
different video for that. Actually does
computer use and evaluates the the
browser itself. It actually has a
browser integrated over here that we
would be able to see it if we were
looking at it over here. So, this is
actually what it's showing us a picture
of and it's running through the system
right there. Same thing over here for
where Opus or where Fable is, we can
open the browser and see if they they
have not yet taken over to use the
browser to take a look. I'm going to
guess that they're not actually working
on the UI of it just yet. Fable so far
is at 137,000
tokens and Saul is at 120,000 tokens.
So, really really equitable. Let's let
those cook. Now, let's go take a look at
the Saul model and the others and how
they built a previous application design
that I've put together so that you can
really see apples-to-apples comparisons.
Okay, so I have an application that I
get new models to kind of build and it's
a native application that has a bunch of
design assets, both images as well as
true design systems and assets inside of
it that should describe the application
itself. I will show you the finished
product in a second so that you kind of
understand the fidelity that we're going
for and then what I'm going to do is
take you through the builds of each one
of the models, showing you what's best
about each one of those models. What's
probably important to understand very
simply is this is a native application.
So, it's kind of highly performant. It
uses kind of advanced techniques for
dealing with animations and blends and a
bunch of things like that. But, that
isn't something that's going to be super
easy to understand through a simple
video like this. But, what I'll show you
is what really is good for some of the
models and really a distinction with the
exact same model, a better way to get
better results or at least in my
experience. All right, let's just take a
look. Okay, so let's kick off the video
for Luna, and you can see it will launch
the application and do a circle around
the outside ring, and then a circle
around the inside ring. It is pretty
complete. I will pause it here so that
we can see what the application looks
like. The lines are clean. It has all of
the all of the circular parts to it.
This is a great start. Next one, let's
dive into Terra. Same concept, do a ring
around the outside, and then around the
inside.
And you can see none of the animations
are in place. Let me show you what the
application
should actually look like. So, this ring
here is Terra, and if I bring up the
actual application as built, this is an
application that I finished out. So,
this is not the first single shot
experience that I got back, but this is
from Fable, I think extra high gold. So,
a while ago I built this using Fable,
and it got me very very close to this.
And if I go around the outside, you'll
notice the smooth animations between
each one of the movements. And then the
same thing with the inside, you can see
some of the moving icons as they jump
around from position to position, as
well as the elegant movement between all
of the the rings and the selections. So,
that's what we're really looking for
here, and certainly not what we're
seeing when we look at the build of
Terra. You can see it's just popping
around the outside, it's popping around
the inside, and even worse, it's worth
pointing out that the bays or the
sections are not centered on the icon.
So, this icon should be inside of this
bay, or moreover, the selection and the
lines on the graph itself that you might
not be able to see on this the dial
itself are going through the center of
the items instead of the center of them
as bays. And okay, so that was the small
and the medium. Obviously, what we have
to do next, let's take a look at the
large. We will start here.
None of the GPT-56 models had any of the
animations that were necessary. And
that's curious because all of the Fable
and Opus models did have this. Unlike
these GPT-56, they did deal with the
animations between the different
elements. So, I would say the winner out
of all of these is all of them or kind
of
sort of none of them. None of them are
terrible. Okay, and let's round this out
quickly by showing you one of the things
that's really different. So, when I do
56 soul,
but I use the exact same prompt that I
asked for the first one to be built and
instead use {slash} goal in front of it.
So, I set this up as just a goal with
the exact same request that I was giving
the others. This is the outcome. And
this already, you can see very quickly,
has a much better better design style to
it. Simple, light, straight lines
between everything. Really good job. So,
this is a huge step forward. And all I
added with {slash} goal. And this is
something that I want to call out. This
{slash} goal concept is very, very
strong and it's worth you giving it a
shot in some of your builds. If you're
not quite getting the results you want
or you're always finding that you have
to push back in a couple times to get it
closer to what you asked for, the
{slash} goal, I find in both this and
Fable and all of the other models that
I've tested, always seems to perform a
little bit better or very, very
frequently at least. Okay, and so when I
talk about {slash} goal, the one thing
that might come to mind, and I think it
does for a lot of people, is if I'm
going to do {slash} goal, what is that
going to do to my token count? So, as
you might see up here is soul itself.
The Soul straight is what I call it.
Took 31 minutes. Soul with goal took 28
minutes. So, 3 minutes less and 700,000
tokens versus 550,000 tokens.
That's a big difference. And the goal is
both faster and fewer tokens. Taking a
look at Here is Fable, Fable 5, and
Fable 5 gold. So, you can see Fable 5
took 27 minutes. Fable 5 gold took 48
minutes. So, just putting gold on Fable
exploded it. Now, again, these are
non-deterministic, so it would probably
build at different times. If I had built
this three or four times each, I'd get
better numbers. These are single-shot
definitions. The build is only done
once, to be fair. So, you have to kind
of grain of salt this and kind of take
this with a trend line. And the one that
I would call out is this is the one we
were just looking at. And this is the
one that you've heard about the release.
So, this is GPT-56 Soul. It's the big
new GPT model.
When you put gold in and it got much
better, remember it got markedly better,
it's both
faster, so it took 28 minutes instead of
31 minutes, as we noticed, and it's also
using less tokens. And that's what we
noticed. That does not hold across the
board. The 5-6 Terra gold here took a
little bit longer and used more tokens
than the 5-6 Terra here, but it did,
once again, have a better
representation. So, it's really worth
saying /gold is not what you think it
is. It is not an absolute token burner
that will do 5-10 times the amount of
tokens that you're currently using. I
have not experienced this. I will say,
it is worth saying, the Fable here,
where it took 280,000 tokens, it only
did it for 28 minutes and was not a very
good fidelity. In fact, this is the one
that things didn't line up. It was
actually the only build that I have
that's kind of broken. And but the five
the fable five goal one it is the one
that I ended up pushing forward because
it was so good. Now, it took twice as
long and we can say it took twice as
many tokens roughly. I would say it did
what the fable five initial straight
build should have done in the first
place. But in any case, {slash} goal, I
really find it to be tremendously useful
for the reasons of how goal works, what
it's really all about. And goal is just
basically saying check your work at the
end. If you're not finished, keep going.
That's making it a little bit simpler
than it really is, but that's basically
the concept is it creates a loop out of
self-evaluating whether or not it is has
reached the goal that it should stop at.
So, okay. I know you all can't hear
that, but
there is some music going on. So, I have
a feeling one of our video games is
done.
We got to go take a look at those. Okay.
[laughter]
So, here we are. This is what we were
building is a battleship kind of clone
game. And this is Claude Code's build of
it.
This is pretty awesome.
And get to my battle stations.
All right, and it's my turn. I have 41
seconds. Looks great. I'll attack there.
I missed.
Oh, yeah.
Oh.
Oh, come on.
Oh,
>> [laughter]
>> wait. Wait. Who the heck am I playing?
All right. How about here?
Yeah, you missed me, buddy.
Oh, yeah. You're dead now. You're dead.
Here we go.
Oh, and it just stopped. Not sure why it
just stopped. Might be reloading.
Hard to really tell, but I think it's
complete. So, let's close that.
It is still thinking. So, I did open it
in the middle of its still working.
That's damn good for still working.
Okay, let's take a look at Codex's.
So, this one would be the Sol build
first run. Let's take a look at what
first run looks like for the Sol build.
All right, I come in
two commanders. Oh, wow, have you done
person versus person already? That's
kind of awesome. I'm going to do
algorithmic. Yes, let's do algorithmic.
At position overlaps.
How do you rotate? R.
Well,
interesting. So, I can't seemingly move
the ships after we've put them in.
What if I rotate? Yeah.
Okay.
And a destroyer.
I can't even get back to the back row.
Okay.
So,
maybe not perfect yet.
No sound effects. The other one did a
great job with sound effects.
Very difficult to tell
that I'm hitting or missing.
So, I would say not bad. It's It's
definitely interesting. Okay, I'd say
it's fine.
>> [music]
>> Awesome, it's even testing the computer
Actually, in this case it's computer
against AI and even AI was taking too
long, so it's trying to evaluate why AI
is taking so long to make its turns.
I mean, really fantastic. Even the test
cases here are kind of fantastic to
watch.
All right, I want to talk to you about
the four
uh elbows that I've seen in AI and what
I mean by kind of AI 2.0. So, what we
saw about 2 and 1/2 years ago was being
able to code with these systems very
meaningful. Maybe maybe three three
years ago, uh being able to code
meaningfully. We had tab to complete
another things like that for a while
that you might be able to finish a line
or fill in the variable that is closest
to your line, those kinds of things.
Those were great, but it wasn't quite
the same as being able to go to chat GPT
and ask for a function and it gives you
gives you kind of the whole function
back and you drop it into your code and
then adjust it. It was absolutely not
finished, it was not perfect by any
stretch of the imagination, but it
meaningfully could move you forward and
scale you a little bit. That was kind of
really useful. And then about a year and
a half ago, a little bit more than that,
uh Codex was the really the first one
that cracked the harness to be able to
do kind of agentic file editing. So, it
could all of the sudden magically create
the file. When you said, "I need this
new function." or "I need this new
class." it would actually go to write a
whole new file for you. And I understand
today, that's not all that fascinating,
but back then it was mind-blowing to
watch it create files. Not to mention go
to files you had and edit the correct
lines in a file. That was magical. So,
that was the second elbow and it
tremendously changed the way that we
worked with it such that if you were
still copying and pasting code from chat
GPT or something like that, which a lot
of people still were for quite a while,
you were actually doing it wrong and you
weren't scaling like you should. All
right. Then we get to kind of the end of
last year, in the November time frame,
where we started understanding these
things were now agentically working,
creating files, things like this. But we
were pretty much still stuck giving it
small sets of requirements. I could give
it four, five, 10 requirements at the
most together. It would lose some of
those. That's part of my planning
benchmark. That's uh before that was
period where I started that. How much
planning, how many items are actually
making it through the planning phase.
That's why it existed.
So, we came up with policies and
practices of how you might put together
different kind of request buyers files.
This was the time we started with PRDs,
spec-driven development, those kinds of
things, to-do lists, all of this. Those
substantially helped. Those were very,
very meaningful that you could then put
in requests that were 20 or 30 kind of
items. And around November last year, we
started noticing you could put in 100
items. Now, my planning benchmark was
showing back then 60% of the items were
making it through. Um maybe 70% at that
point, but still that was substantial
compared to the days just previous, a
couple months previous to that where we
were doing two or three items or 10
items and usually getting it right. All
right. Then, fast track forward to now.
I think we're at another one of those
elbows. It's been a little bit longer,
maybe I'm not really sure what date we
describe to this, but I think these
models bring us to what I might describe
as AI 2.0. This is that moment that we
are no longer asking for kind of
task-level work. We can now ask for
objective-level work. And you've seen
slash goals, you've seen workflows,
you've seen fan out, you've seen a lot
of mechanisms these days inside of these
harnesses, directly available for you to
be able to ask for much bigger work,
much broader work than just the tasks
themselves.
Indeed, the thing we just did with
Battleship, I did not describe any of
the individual tasks. In there, I was
describing the basic outlay of a
Battleship game. I didn't even really
describe Battleship, of course, but that
would be a pretty known target. And I
was just saying, I want a 3D game that
fits this feeling and should be
highly animated and you can very clearly
see what is the opponent doing and
thinking. All of these kinds of things.
Really, it was much more intent-driven
and objective-driven than it was
feature-level driven. That is actually a
change. And I understand this is just a
single piece of software, so it's it
doesn't quite stretch it as far as we
actually can go right now. I go much
further than this in a lot of my
experimentation. My experimentation, I'm
several levels above that at this point.
It doesn't work all that well yet. It
does work, but you have to do a lot of
work to make it work. This would be the
copy and paste day. So, we're getting
there, but the models are making a
substantial change. So, I think what
we're actually seeing, better model,
sure, better better faster faster
cheaper cheaper. Maybe not cheaper
cheaper. Yes, that is something that
we're seeing right now, but in reality,
what I think we're seeing is this is a
moment that we will look back at very
much like we did in the Opus planning
phase with PRDs and the cursor days with
agentic writing and chat GPT being able
to write
kind of meaningful code that we would be
able to copy and paste. All of those are
very very meaningful moments. I think
we've just seen another one. It's raw.
It's the beginning, but I would say it's
your chance to start diving in and
understanding how that works. These
models are really capable of offering
that to us. All right, enough of this. I
hope you saw something that was
interesting, at least. My final takeaway
of all of this would probably be
Uh, saw Battleship, right? You got to
see it with your own eyes. At the same
time, Battleship built by Fable far
better far superior than it was using um
the GPT models, the new 5 6 GPT models.
GPT 5 6 was great. It worked very very
well.
But, to be fair, it was maybe a half of
the time or now a third of the time. So,
Fable for the win still. I have to say
Fable for the win.
But, admittedly,
three times longer is actually three
times longer. All right. I hope any of
this helped in any way. Good luck out
there moving up to kind of
objective-based requesting cuz 2.0 is
here. We're really moving forward into
the new world of AI, especially from a
development or kind of a a work
standpoint where we don't have to say,
"Go to my email client, search for these
five things, bring back the in" That
would be task level. You being able to
objectively say, "I want emails from my
boss." That's objective level. It will
figure out the details. So, kind of
start working on that space if you can.
You'll be surprised at how much better
these things have gotten in that space.
All right. Thanks for coming along for
the ride on this one, and I'll see you
in the next one.
Ask follow-up questions or revisit key timestamps.
This video explores the release of OpenAI's new GPT-5/6 series models—Luna, Terra, and Sol—analyzing their performance against existing competitors like Fable. The presenter conducts a benchmarking experiment to evaluate planning and intent recovery, and demonstrates the effectiveness of the '/goal' prompt engineering technique for complex software development tasks. The video concludes that these advancements mark a shift towards 'AI 2.0,' where interaction moves from task-level prompting to objective-based requesting.
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