Tim Schafer's Unconventional Job Application To LucasArts
24 segments
In high school, I had played a lot of Lucasfilm games. They were called Lucasfilm Games at the
time. Ball Blazer, Rescue on Fractalus!, the Eidolon. They were way ahead of their time because
they were on the Atari 800, but they used fractals to make procedurally generated landscapes. Super
cool. And then I went to college and I got my CS degree and I didn't know, I thought I was going to
be a database programmer. I didn't think it was possible to work in games. I had no imagination
for like who made games. I thought they're just scientists and lab coats or something.
Then in the Berkeley Career Center, I saw this job listing for Lucasfilm Games. We need programmers
who can also write dialogue to be this assistant designer/programmer. They didn't tell me at the
time the job was actually called Scummlet. Scummlet. Little piece of scum. [laughter]
So I applied and I got a phone call from David Fox and he said, "Tell me uh of the games of ours
that you played." And I was like, "Oh, I played uh you know, Rescue on Fractalus! and the Eidolon and
Ball Blaster." And he goes, "Ball Blaster? Huh?" I was like, "Yeah." He was like, "Ball Blaster's
what Ballblazer was called when it was pirated." Oh jeez.
I did have a big disc of pirated Atari and Lucas Arts games when I was in high school. Not proud,
but it's all I could afford. And so I was like, "Oh, uh that's interesting." He goes, "Uh well,
why don't you just send in your application anyway and use a cover letter to describe your ideal
job?" And I was like, "Oh god, I've lost this job. I can't believe I lost this perfect job for me.
But I had my Atari 800 still and I had this thing called a Koala pad and I drew pictures
and I made this illustrated text adventure game or like a simulated one on a piece of paper that was
my quest to find the ideal job and it was like me trying to work in like the aerospace industry
or something and just bombing out and then finding this lovely ranch with all these smiling faces and
getting a job there and getting like 100 points. At adventure games you don't really get 100
points. I mean, I guess that application got their attention and I got an interview and got the job.
Turned out to be my dream job and it was amazing, amazing how that worked out.
Ask follow-up questions or revisit key timestamps.
The speaker recounts their journey from a computer science student who believed game development was an unreachable career, to landing a position at Lucasfilm Games after an unconventional job application.
Videos recently processed by our community