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Tim Schafer's Unconventional Job Application To LucasArts

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Tim Schafer's Unconventional Job Application To LucasArts

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24 segments

0:00

In high school, I had played a lot of Lucasfilm  games. They were called Lucasfilm Games at the  

0:04

time. Ball Blazer, Rescue on Fractalus!, the  Eidolon. They were way ahead of their time because  

0:09

they were on the Atari 800, but they used fractals  to make procedurally generated landscapes. Super  

0:14

cool. And then I went to college and I got my CS  degree and I didn't know, I thought I was going to  

0:19

be a database programmer. I didn't think it was  possible to work in games. I had no imagination  

0:23

for like who made games. I thought they're  just scientists and lab coats or something.  

0:28

Then in the Berkeley Career Center, I saw this job  listing for Lucasfilm Games. We need programmers  

0:32

who can also write dialogue to be this assistant  designer/programmer. They didn't tell me at the  

0:36

time the job was actually called Scummlet.  Scummlet. Little piece of scum. [laughter]  

0:42

So I applied and I got a phone call from David  Fox and he said, "Tell me uh of the games of ours  

0:50

that you played." And I was like, "Oh, I played uh  you know, Rescue on Fractalus! and the Eidolon and  

0:54

Ball Blaster." And he goes, "Ball Blaster? Huh?"  I was like, "Yeah." He was like, "Ball Blaster's  

0:59

what Ballblazer was called  when it was pirated." Oh jeez.  

1:04

I did have a big disc of pirated Atari and Lucas  Arts games when I was in high school. Not proud,  

1:12

but it's all I could afford. And so I was like,  "Oh, uh that's interesting." He goes, "Uh well,  

1:19

why don't you just send in your application anyway  and use a cover letter to describe your ideal  

1:23

job?" And I was like, "Oh god, I've lost this job.  I can't believe I lost this perfect job for me.  

1:28

But I had my Atari 800 still and I had this  thing called a Koala pad and I drew pictures  

1:34

and I made this illustrated text adventure game or  like a simulated one on a piece of paper that was  

1:39

my quest to find the ideal job and it was like  me trying to work in like the aerospace industry  

1:45

or something and just bombing out and then finding  this lovely ranch with all these smiling faces and  

1:50

getting a job there and getting like 100 points.  At adventure games you don't really get 100  

1:54

points. I mean, I guess that application got their  attention and I got an interview and got the job.  

2:01

Turned out to be my dream job and it was  amazing, amazing how that worked out.

Interactive Summary

The speaker recounts their journey from a computer science student who believed game development was an unreachable career, to landing a position at Lucasfilm Games after an unconventional job application.

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