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He Runs All His Apps Through Codex Now | Bilawal Sidhu

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He Runs All His Apps Through Codex Now | Bilawal Sidhu

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1976 segments

0:00

I think this is really exciting, and

0:01

what I'm excited about is like I suspect

0:03

we'll be able to take our phones. The

0:05

phone will be motion tracked. You've got

0:06

the beauty of all the stuff that C dance

0:09

is capable of doing, and you're still

0:11

able to get the exact shot you want,

0:13

frame it exactly the way you want.

0:15

>> That's crazy.

0:16

>> The models are good enough. If you just

0:18

give them hands, they will do stuff.

0:20

Hence the name open claw and all this,

0:21

right? You and Dan Shipper, all you guys

0:23

have been like kind of talking about how

0:25

Codex built y'all are, so I tried it um

0:28

as like a general-purpose life operating

0:30

system, and it's been fantastic.

0:32

>> It's just so powerful. Today, I'm having

0:34

a conversation with Belal Muhammad

0:36

Sadou, a creator and founder who's on

0:38

the forefront of generative AI, spatial

0:41

computing, and 3D visual effects. And

0:43

for all the different parts of his

0:44

business, he uses AI agents. I asked him

0:47

why he switched from open claw to Codex.

0:49

We also talked about the differences he

0:51

sees in GPT 5.6 and Claude Fable, Claude

0:54

Code, and Codex's in-app browsers and

0:56

what makes them so powerful, how coding

0:59

agents create accurate visuals in 3D

1:01

animations. also talked about how he

1:03

vibe coded Palantir, got 2 million views

1:07

on a YouTube video, and is turning it

1:08

into a startup. Let's go.

1:14

Belal

1:15

Last time that we had a our hour-long I

1:18

think every few months we like to catch

1:20

up. We do an hour-long phone call. We

1:21

talk about AI tools, AI agents. We talk

1:24

about content creation, and basically

1:25

everything going on in in your business

1:27

and in my business. And in that phone

1:29

call, you told me that you were open

1:32

claw pilled, that you were using open

1:33

claw. If I remember correctly, and I

1:35

could be getting this wrong, so correct

1:37

me if I'm wrong, you had one Mac Mini or

1:40

MacBook Pro setup

1:41

>> Mhm.

1:42

>> and you were running multiple instances

1:44

of open claw on one computer, and you

1:46

used it through I think Telegram. And so

1:50

um I think you had

1:51

WhatsApp. You were using WhatsApp. And

1:54

you were messaging this AI agent. You

1:55

had all these different workflows set up

1:58

and we were just going off talking about

2:00

workflows. And so that was four or five

2:02

months ago.

2:02

>> Mhm.

2:03

>> And yesterday, or a few days ago, you

2:06

said, "Okay, you were right. I'm

2:08

completely codex-pilled now.

2:11

Uh just using the in-app browser is an

2:13

actual game-changer. Not having to deal

2:16

with the flakiness of Chrome

2:17

attachments." But then, to be fair, you

2:20

did go on to say, "But holy [ __ ] 5.6

2:24

soul is such a bad model for writing."

2:26

And so I think

2:28

I think all of this to say, over the

2:30

last 6 months, the agent setups that

2:32

we're all using are changing a lot. Can

2:34

you talk about your setup before and

2:37

then your agent setup now as a business

2:39

owner and content creator?

2:41

>> Absolutely.

2:42

I mean, Riley, like most people at the

2:44

start of the year, right? It was

2:45

everyone was playing around with this

2:47

thing called Open Claw. And as was I,

2:49

and it's funny because at that time I

2:51

was also courting Peter to come give a

2:53

TED Talk at TED 2026. So there's a fun

2:56

experience where I was like kind of

2:57

doing my homework, if you will, and I

2:59

was like I wasn't expecting it to like

3:01

it as much as I did. And quite frankly,

3:04

I think what the entire industry at that

3:06

point realized is like, "Hey, the models

3:08

are good enough. If you just give them

3:10

hands, they will do stuff." Hence the

3:11

name Open Claw and all this, right? And

3:13

so my setup, yeah, exactly, you nailed

3:15

it. I had a MacBook Pro, an old M1 Max,

3:17

64 gigs of unified memory. So still

3:20

pretty beefy. Threw a bunch of this

3:22

stuff on there and I wanted one place

3:25

where all my like meeting transcripts

3:26

would go into. It would automatically go

3:29

look at my YouTube analytics and

3:30

basically create like, you know, like a

3:32

digest of how all my social platforms

3:34

are doing and put it all in one place.

3:36

Now, there's no reason I couldn't have

3:38

done that previously, but the fact that

3:40

I could just the fact that there was

3:41

that router to like be able to message

3:43

it from WhatsApp meant that when I was

3:45

on those like, you know, hour-long calls

3:48

or like walking around in Austin, I

3:50

could start doing things that were

3:51

useful on a computer itself. So, I

3:54

probably had like a I would say at in

3:56

retrospect an over-engineered setup. I

3:58

had like six different agents. I had

4:00

like based some of them around like

4:02

different like personas of TV show

4:04

characters that I liked. My my coding

4:06

agent was like Carmack after the

4:09

legendary John Carmack. I had a

4:11

strategist that was based after Carter

4:13

the Stargate SG1 character. I had like a

4:16

spiritual advisor that would read my

4:18

stuff and tell me like was I in flow

4:20

like or was I not in flow today? What

4:22

could I do better tomorrow? And kind of

4:24

like, you know,

4:26

dare I say a Deepak Chopra

4:29

type character. And it was so fun to

4:32

basically embody these characters

4:33

themselves. Like, "Hey, go to 11 Labs.

4:35

Like, find this voice. Like, train it.

4:37

Cool." Suddenly, it can like send me

4:38

voice notes. And yeah, that's my setup

4:41

then and now. Like you and Dan Shipper,

4:44

all you guys have been like kind of

4:45

talking about how Codex built y'all are.

4:47

So, I tried it. Um as like a general

4:50

purpose life operating system. And it's

4:53

been fantastic. So, I've connected it to

4:54

absolutely everything. I love the fact

4:56

that I can like remotely control

4:57

sessions from the ChatGPT app itself.

4:59

Like, I don't have to worry about

5:00

setting up tunneling or anything else.

5:02

And it's just great. I still use, I

5:04

would say, Claude for a lot of my coding

5:07

tasks. I still use Codex, too.

5:09

Um but for the daily driver for

5:11

knowledge work, if you will, right now

5:13

it's just like Codex on a MacBook Pro.

5:15

>> There's so many things that I want to

5:17

ask you. I think firstly, yeah, I think

5:19

so many people got really excited, maybe

5:23

too excited about Open Claw. And that's

5:25

when people tried to really

5:26

over-engineer their Open Claw setup. And

5:29

that's why you got a There was a ton of

5:30

content being created. You need to

5:32

create this second brain and connect it

5:34

to Obsidian so you have all these ideas

5:36

meshing together.

5:37

>> And a dashboard to control it. And

5:39

people are spending more time building

5:40

the dashboard than doing stuff.

5:42

>> All of their time on the dashboard. Like

5:44

that was what people were doing is is

5:45

they were just like stopped working and

5:47

they started working on their open claw.

5:49

I think ultimately it comes down to

5:51

people are really excited about

5:53

something almost like Jarvis, right?

5:56

An a an agent with its own personality

6:00

that you can talk to that can help you

6:01

get things done, but ultimately a lot of

6:03

people enjoy technology and it's really

6:05

fun. And so I think what Anthropic is

6:07

doing, what Open AI is doing, and I

6:09

think what Cursor's going to end up

6:10

doing and what Google will end up doing

6:12

as well is they're trying to take all of

6:14

the things that Open Claw did well,

6:17

right? Which is basically fully

6:19

controlling and connecting with the

6:21

user's life and making it easily

6:23

accessible.

6:24

>> That's right.

6:24

>> And I think the first company to

6:26

actually do that well was Open AI when

6:30

they released Codex. And it was kind of

6:32

the first AI-powered super app, this AI

6:34

agent tool that you can go to and it can

6:36

basically just do everything that you

6:38

would want to do as a normal knowledge

6:39

worker. And then what they did is they

6:41

combined ChatGPT and the Codex app into

6:44

the new ChatGPT app and they've since it

6:47

to GPT work, which is a whole separate

6:48

side story. But what I think is

6:51

incredibly interesting is I think they

6:53

nailed kind of the big four things that

6:55

I think are super useful. It's like

6:56

obviously they have an a frontier agent

6:58

that you can talk to. It can connect to

7:00

all of your existing tools, right?

7:03

Through plugins. You can set up

7:05

automations, right? Which is like the

7:06

cron jobs from

7:08

>> Mhm.

7:08

>> from

7:09

>> Open Claw.

7:10

>> Yep.

7:10

>> And then also this in-app browser, which

7:13

you recently said that you have been

7:16

using the browser a lot because it's

7:18

signed in to all of your existing tools

7:19

that you were using on your browser like

7:21

Google Chrome.

7:22

Okay. So what I want to ask you is like

7:24

why do you really like the browser? How

7:28

have you been using it?

7:29

>> I mean, it's just a little more

7:31

convenient. I was initially skeptical,

7:32

right? Like I saw your video where

7:34

you're talking about like this is the

7:35

future. And people are going to make

7:36

apps that are intended to be nested

7:38

inside of this type of a harness, right?

7:41

I was like, all right, this is just this

7:42

is Chromium. Like, what are we talking?

7:44

Is it like is can it can it just be like

7:46

that big of a game changer?" And the

7:47

fact is like, especially when I'm on my

7:49

laptop, right? Like, it's hard to

7:51

multitask or whatever. If I'm in that

7:52

context and I have a chat window, I can

7:54

say stuff and it does things in the

7:56

browser, it's amazing. Okay, I'm setting

7:58

up an AV test for YouTube. I want it I

8:00

want this thing to like periodically go

8:02

up and just see like how is the CTR

8:03

doing? How's the test progressing? Do we

8:05

need to swap out any of the thumbnails

8:07

and so forth? This was just like

8:08

annoying manual process that I had to

8:10

deal with. Now it's just freaking like I

8:13

just say the thing, right? And it's like

8:15

I I could even be on my phone, I just

8:16

say the thing and it works on my

8:18

computer predictably. I know it's going

8:20

to work. There's going to be no issues

8:22

like taking over my Chrome browser,

8:24

anything like that. And then the part

8:26

that it starts I feel like the companies

8:28

haven't really focused on this yet is

8:30

but it the browser sort of becomes a

8:32

shared canvas for human and machine

8:34

collaboration, right? Like, um you know,

8:36

I used to work at Google, so I'm still

8:38

like stuck on Google Docs. Like, I can't

8:40

for the life of me get into Notion. And

8:42

the fact that I can go into Docs and

8:44

like this is the way I do my writing

8:45

right now with the with Code access cuz

8:47

it sucks at like actual prose is I'll

8:49

put in detailed comments. It'll go read

8:51

the comments and tell me a suggestion

8:53

for how to fix it and then I implement

8:56

the fix myself. And I get the fact that

8:58

I can just do that very easily in one

8:59

place is just super nice. And so

9:02

I I could see this being far more useful

9:05

where like, you know, a bunch of the

9:06

mapping-related stuff that I do too is

9:08

like if I want to visualize something on

9:09

the map, it's really convenient to have

9:11

my web app pulled in the browser and be

9:12

like, "Hey, go search up this

9:14

information, convert it into GeoJSON,

9:16

and then just visualize it there." And I

9:18

can do that all in one context without

9:20

needing to change stuff. Like, I think

9:21

that's really the power, right?

9:24

>> 100% and I think what you described I

9:26

think you you described it as kind of

9:27

this um it's almost like a shared

9:29

canvas. And so that's right. I I want to

9:31

make this tangible here. So, this is how

9:33

I prepared for the conversation here. I

9:35

said, "Based on the conversation on text

9:38

with Balaji Sedo." And I said, "Look

9:40

through his chat or the text and

9:42

recommend what I should ask him." And

9:43

then it basically just had your little

9:45

quotes in here. And then I just said,

9:47

"Please add this in the Notion doc at

9:50

the top and describe who he is, what he

9:52

does, just in case that's for the

9:53

intro." And I can very easily just hit

9:56

open in browser. And so now I have

9:58

Notion open inside Codex. Any app that I

10:01

think will survive the agent era will

10:03

make sure that their app can be used

10:05

alongside agents.

10:07

Notion is very ahead on this. They're

10:08

actually far way further ahead than

10:11

Google in terms of their Google Docs and

10:13

making it controllable via API. Anything

10:16

I could do inside this Notion doc, like

10:19

please highlight the important things

10:21

and like make the text blue in this

10:23

document. Um anything that you think is

10:26

important that I should include inside

10:27

the Notion doc, just make changes via

10:29

the API in this doc and then add a

10:30

section at the end, but use the tabs

10:33

functionality instead of bullets. And so

10:36

I can just work alongside this document.

10:39

>> the CLI or MCP to to do all these things

10:42

basically? Okay, cool.

10:43

>> There's a Notion plugin. And so that's I

10:46

think where we're

10:48

You know, a lot of people argue about

10:49

CLI and MCP and I think I don't think

10:52

it's It's not going to matter at all for

10:54

knowledge workers. You don't even need

10:56

to understand how it works. You're just

10:58

going to use the plugin and it's up to

11:00

Notion to decide what the best

11:02

>> Sure.

11:02

>> way to do it is from a technical

11:04

perspective. But the point is I can ask

11:06

the agent to do anything and it will

11:08

update it here.

11:09

>> That's nice.

11:10

>> And

11:10

this is still like a little bit slow. I

11:12

don't I don't know if you notice this,

11:14

but OpenAI is releasing their models on

11:18

the Cerebrus chips or their technology

11:21

that will make it significantly faster.

11:23

And so I think this process at like 5x

11:26

to 10x the speed is going to be just

11:29

borderline Jarvis. I don't know what you

11:31

think about that.

11:32

>> Instant. I couldn't agree more. I mean

11:33

like yeah, basically what you're

11:34

describing you know, I I just don't use

11:36

notions. All the other stuff is great. I

11:38

mean one question I have is I can't wait

11:39

for everyone keeps talking about model

11:41

routing, right? And it's like surely

11:43

these like proprietary harnesses have

11:45

collected enough like traces of people

11:47

doing stuff that they know which model

11:50

to route which task to, right? Like if

11:52

you're just highlighting a bunch of

11:53

stuff, shouldn't it just like I wish

11:54

there was a good like

11:56

I believe Chat GPT had an auto mode,

11:59

right? When the new like like maybe five

12:02

or six months ago where it would try to

12:04

route stuff and it was really terrible.

12:05

So people would always max it out to the

12:07

most the strongest model possible, but

12:09

like I would love for this thing to just

12:12

auto default to Terra and just go zip

12:14

and do some of these kind of like inline

12:16

changes, but when it really needs to use

12:18

a giga brain to think about stuff like

12:20

to handle that. That'll make a huge

12:21

difference in the latency as well, I

12:23

think.

12:23

>> Yeah, 100% and I think if you were to go

12:25

to it and on the non-paid plan I think

12:28

the free plan has something called GPT

12:30

Instant and it's much faster and I think

12:32

they do some routing in that. I could be

12:33

wrong, but I think I think that's kind

12:35

of next cuz look like we've been waiting

12:37

for like 60 seconds and oh, so it is.

12:40

It's actively highlighting it right

12:41

>> Yeah, so there you go. That's cool.

12:42

Yeah.

12:43

>> And and so like I just think this needs

12:46

I mean yeah, it's it's pretty cool

12:47

actually and it should add something at

12:49

the bottom here.

12:51

But there you go. It kind of like

12:52

highlighted the keywords and then here

12:54

you go. We have

12:55

must ask follow-ups and clip targets.

12:58

Okay, so I digress on this. So obviously

13:01

you've been crushing it on YouTube

13:03

recently and I think just the volume of

13:06

high quality videos that you're putting

13:07

out recently have have just like

13:08

skyrocketed. I'm curious how are you

13:11

using agents for content creation?

13:14

>> Man, I think I'm using it on every part

13:17

of the stack. Um

13:19

I mean so like there are two kinds of

13:20

videos I basically make on YouTube. I

13:22

call them like there's like the mad

13:23

science experiments where I'm like doing

13:25

a bunch of vibe coding and like building

13:27

a crazy prototype and then I go out and

13:29

showcase it. And the other type is

13:31

basically like I call it a frontier map,

13:33

you know, kind of my channel's all about

13:34

like mapping the frontier of creation

13:36

and computing. Like what are the

13:37

emerging technologies that, you know,

13:39

connect the world of bits and atoms, the

13:41

physical and the digital world, and are

13:43

going to be very consequential for us

13:44

and have like very dual-use

13:46

capabilities. So these are more like I

13:48

would say scripted video essay formats,

13:50

like 10 to 15, sometimes 20 minutes in

13:52

length. So they have a they have a

13:54

slightly different

13:55

um you know, kind of post-production and

13:57

insert pre- to post-production process.

13:59

But agents across the way, I mean like

14:00

like most folks, I'm using it absolutely

14:03

for like coding the damn thing, all

14:04

right, like duh. But I also find it very

14:06

useful when I'm trying to do the

14:07

explainers. So I did a video recently

14:09

called Iron Sights. So this is basically

14:11

like using a bunch of computer vision

14:13

models and the Meta Ray-Ban glasses and

14:15

and phones to be like, "Hey, how can we

14:17

like 3D track like both camera

14:19

perspectives, fuse them together, and

14:21

create essentially a spatial shot

14:23

counter?" So it like measures every hit

14:25

or miss. And this is like a a really

14:28

complicated offline pipeline. And then

14:30

when I was trying to come up with

14:31

diagrams to explain to folks how we do

14:33

this, I just did it in the same codebase

14:36

with Claude Code in this case. And I was

14:37

like, "Hey, I want to illustrate this

14:39

point about how do we take like

14:40

detections in 2D space and project them

14:42

into 3D space?" And the fact that it had

14:44

context of like the code that actually,

14:46

you know, wrote, co-wrote, or whatever

14:48

the right way to say this is to make the

14:50

damn thing, made it so much easier to

14:52

create like compelling visuals to

14:54

explain the thing. Like I think if you

14:56

forward ahead a little bit, I'll show

14:57

you some of the workflow stuff. By the

15:00

way, that's where it was like a a

15:02

[ __ ] year ago and now it's just like

15:04

>> Yeah.

15:05

>> It's a

15:05

>> Wait, am I getting closer?

15:07

>> Yeah, yeah, there you go. You you can

15:08

kind of see it.

15:09

>> Yeah, so like stuff like this, right? It

15:11

makes it so much easier for me to just

15:12

like hey, like make the diagram for me,

15:15

make it super easy for folks to explain.

15:17

I wanted to explain the projection map.

15:19

There's another clip that'll will in

15:20

there that does that, too. So this idea

15:22

of like the context of where where you

15:24

build the thing can also help you curate

15:26

and show the thing is like just really

15:28

really powerful and I find myself using

15:30

that a ton. If you go to my most recent

15:32

video as well that I I just posted a

15:34

couple days ago. So, this is this is a

15:36

similar one where like I'm trying to

15:38

explain uh these kind of complicated

15:40

topics, right? I was like, well, I I

15:42

want to explain like what does it mean

15:44

for, you know, 5 GHz versus 60 GHz and

15:47

you know, kind of creating visuals like

15:49

this is super easy to do, but you can

15:52

create an interactive visualization,

15:53

too, right? Like and scrub through it

15:56

and show folks how exactly does that

15:58

work. So, like I love using uh these

16:02

coding models to create these kind of I

16:04

don't even know what to call them like

16:05

infographic visuals, like whatever the

16:07

heck you want to call them with 3.js and

16:09

so forth. It's just it's super super

16:11

powerful. So, here's a great example

16:13

like, you know, people keep you know,

16:14

people don't necessarily I just hit play

16:16

keep let let it go.

16:17

Yeah, people don't necessarily

16:18

necessarily remember their physics

16:20

class. So, just be able to create an

16:21

actual visualization of like what do the

16:23

waves look like? What does it look like

16:25

when it's high frequency versus low

16:26

frequency? Just makes it so much easier

16:28

for folks to understand. And like that's

16:30

something you can't really do with like

16:33

all the video generation models out

16:34

there cuz it's going to be like

16:35

completely inaccurate or just a very

16:38

like stylized representation. So, I love

16:40

love love using 3.js and coding models

16:43

as B-roll uh to generate B-roll for my

16:45

videos.

16:46

>> And it it 100% makes sense for your

16:48

style of content. I mean, you talk about

16:50

3D mapping and these these are you know,

16:52

it requires a physics engine. All right,

16:54

I don't know if I'm saying that

16:55

correctly, but like it it's a physics

16:56

engine or whatever. Yeah. Like a game

16:58

engine physics engine so that you can

17:00

actually understand like waves. Where if

17:02

you tried to run this through C dance

17:04

2.5 or whatever the new one that came

17:06

out, it might look really cool, but it's

17:07

not going to be to scale or it it's not

17:10

going to accurately represent your idea.

17:12

My videos, it's not as scientific,

17:14

right? I I I have a a very specific

17:17

workflow where if I'm doing an explainer

17:19

video and it's like the 14 things that

17:21

you need to understand like an AI will

17:23

generate all of those transition screens

17:25

for me and it's like a very clean

17:27

animation. It's directly on brand, you

17:30

know, and that's why things like

17:31

remotion and hyperframes which I don't

17:34

know if you've used these are more 2D

17:36

stuff, but we're also reaching a point

17:38

with AI where it's it's understanding of

17:41

3D is getting significantly better. If

17:43

you go to Andrej Karpathy's latest

17:45

tweet.

17:45

>> Oh, yeah. I saw that.

17:47

>> We've kind of left the era of the

17:51

pelican riding a bike and I think it's

17:52

really interesting that he's like we're

17:55

starting to leave the territory where

17:57

you test an LLM by creating an SVG of a

17:59

pelican on a bicycle. And so he

18:01

basically put in

18:03

he put in the I'm not going to play the

18:05

audio, but there's also audio playing at

18:07

the same time here which

18:09

is like 11 labs and other people have

18:12

been posting it where it uses 11 labs

18:14

for music as well. So it'll literally

18:16

create a 3D world using 3js and it will

18:21

have the transcript playing in the

18:23

background and so now that's how we're

18:25

measuring models. You give it $10

18:28

create the first scene of the Hobbit and

18:31

you remember in 20

18:33

you know, 2023

18:35

the first time the spaghetti test came

18:36

out with Will Smith. Remember it was

18:38

like all messed up. His arm was going

18:39

through his body. It looked horrible and

18:41

now if you ask for Will Smith eating

18:43

spaghetti test, it will be an exact

18:45

replica of Will Smith eating spaghetti

18:47

and you will have to squint to see the

18:49

difference. And so this is a question to

18:51

you. Do you think in the next 2 years

18:53

when you use the same prompt, do you

18:56

think it'll almost look like a movie

18:58

where it'll literally be able to use

19:00

like a game engine to create a not just

19:04

a video like seedance would, but a 3D

19:07

representation that might actually be

19:09

like a really good movie.

19:11

>> Oof. Man, I mean I've been trying them

19:13

all my I've been trying a bunch of these

19:15

tests, right? Like I So, I'm using foul

19:17

and trying to come up with a harness

19:19

that can do 5 to 10 minute narrative

19:21

content. That's sort of the bar that I'm

19:23

trying to set. That has like the

19:24

narration element to it. It comes up

19:26

with like really nice aerial B-roll

19:27

selections and puts it together. And

19:29

it's pretty compelling. I think it's

19:30

like sort of reached the point where

19:32

it's like sort of like low-end like

19:35

docu-style content it certainly can do.

19:38

Is it going to be like something that

19:40

just like blows our socks off?

19:43

Dude, I I mean, I I think it's going to

19:44

come down to like the the quality of the

19:47

story that you're telling. And this is

19:48

why what I find interesting is like

19:50

again, these models are so good at the

19:52

execution bits, but in terms of coming

19:54

with prose that's like fun to listen to.

19:57

I mean, it's just like I think that's

19:59

where the human element comes in. So,

20:00

will like an individual make like

20:02

feature-length content that's like

20:04

really compelling to watch 100%? Will it

20:06

autonomously do so from a prompt that

20:08

isn't like just over fitting to like a

20:10

you know, handful of scenarios that like

20:12

the developers like trained on?

20:14

Yeah, like I don't know I don't know

20:15

about that. But dude, I mean like

20:18

when you look at that convergence of

20:19

like the sort of explicit 3D and the

20:21

game engine approach, I'm very excited

20:23

about this convergence of sort of like

20:25

explicit 3D representations and sort of

20:27

like more implicit like kind of like

20:29

just video generation. Whether it's auto

20:31

regressive kind of like Genie or or

20:33

otherwise, right? It's like

20:35

this is cool to me cuz it's like you can

20:36

take real-world imagery, then put

20:38

characters in it and like still have

20:41

that interactivity that you would expect

20:42

from a game engine, but of course,

20:44

you're controlling this auto regressive

20:46

like

20:47

real-time video generator that's just

20:48

generating the next frame for you. I

20:50

think this is really exciting. And what

20:51

I'm excited about is like I suspect

20:53

we'll be able to take our phones. The

20:55

phone will be motion tracked, and you'll

20:57

be able to basically just like, you

20:59

know, got you basically direct your

21:01

talent on the set. You're like freaking

21:03

James Cameron in a basement. You've got

21:06

the beauty of like a full like all the

21:08

stuff that C dance is capable of doing

21:11

and you're still able to get the exact

21:13

shot you want frame it exactly the way

21:15

you want. That's what I'm super excited

21:17

about and like

21:19

look I you're totally right like I when

21:21

I one of the first in terms of like the

21:23

prompts I love to try is like I love to

21:25

try doing this sort of like omniscient

21:27

city prompt with all the video models.

21:30

And I've got my one from like Claude

21:32

like a year ago.

21:33

It's pretty good but this one I mean

21:36

like the ability to zero shot and one

21:38

shot things has just gotten drastically

21:41

drastically better. So like already you

21:43

can take something like this and then

21:45

throw it into a diffusion model and

21:47

reskin it. So this is sort of like your

21:49

wireframe and storyboard and you can do

21:50

some very very compelling things that

21:53

way. So I'm I'm super excited about all

21:55

of this stuff.

21:56

>> Do you have the the the video that you

21:58

posted? I re I reposted it and got a

22:01

million views on my repost. I think I

22:03

said OMG what? And it was the video in

22:06

Austin. You took an image and you drew a

22:08

path of a drone shot. Was that you?

22:11

Yeah, that's the one.

22:12

>> It Could you find that?

22:14

>> Yes, yes, yes. I inadvertently ended up

22:16

starting a freaking trend. So it started

22:18

off This was This is the origin story is

22:20

like I had this like 3D reconstruction

22:22

of the Lodi Gardens in New Delhi and I

22:24

was curious to see like if I just gave

22:26

the model this image, right? And this

22:29

actual trajectory I took could the model

22:32

approximate that first-person

22:33

perspective down the path?

22:35

And it did a really good job. Like I was

22:38

kind of shocked. So then after that I

22:40

was like uh what if I just take an Earth

22:42

screenshot draw like a convoluted path

22:45

down it and they put some detail into

22:47

it, right here let me mute this.

22:48

>> So just to get this straight. So you

22:50

took you took a Google Earth shot. So

22:52

that's the bottom one is an image. The

22:54

bottom one is an image and then you

22:57

basically drew a line over the image and

22:59

then gave the new image which was just

23:01

the image plus the line, to a video

23:04

model. Which video model?

23:05

>> Omni. And so like Omni and Seedance is

23:08

really good at this, too. It's funny

23:09

like

23:10

Omni is like supposed to be omnimodal,

23:12

right? Like uh Gemini and Google are

23:13

super pilled on like multimodal in and

23:15

out, right? So

23:17

it's trained on a bunch of these

23:17

modalities and it's very good at

23:19

reasoning about like these kind of

23:21

nuanced spatial details. I would say

23:24

even I don't use Gemini for much, but

23:26

when I have to do spatial reasoning

23:27

tasks, I still end up going to the

23:29

Gemini class of models. So Omni

23:30

basically, yeah, you scribble this thing

23:32

on and then you say, "Hey, please like

23:34

imagine the first-person perspective

23:36

traversing the draw line that I just

23:38

drew." And like you end up getting

23:40

something like this and since it's Omni,

23:42

you can do conversational video editing.

23:44

You just tell it in the next pass to

23:46

remove the red line. And what I was

23:47

impressed with, I mean like used to live

23:49

in Austin, like it's it's not a, you

23:51

know, I I call it it's a plausible

23:53

reconstruction of Austin. It's not a

23:55

factual one. It's not doing like

23:57

retrieval augmented generation where

23:59

it's like pulling in the next right

24:00

image, but holy [ __ ] off of one image,

24:03

it's doing this. It's like

24:04

>> So you can see you can see the apartment

24:06

that I lived at in Austin from this

24:08

image. And

24:10

and yeah, and I I you know, it's like

24:12

I've walked I walked that loop uh

24:14

probably three times four three four

24:17

times a week and it is, like you said,

24:19

plausible. It's not exact because it

24:21

probably doesn't have enough data for

24:23

that, but I think if you were to give it

24:25

more images, maybe if you can do that. I

24:27

I think you can give it a bunch of

24:28

images, right? Um

24:30

>> You can. It still doesn't There's a I

24:32

I'd I'd be happy to talk about this like

24:34

is like there's there's a way to do like

24:35

spatial rag that would make it perfect.

24:38

>> Um all right, let's

24:39

What do you mean by this? What is rag?

24:41

>> So like before we get to spatial rag, I

24:43

mean like this thing escalated so crazy,

24:45

right? People started making stuff like

24:46

this. And these kind of videos blew up,

24:49

right? Like this is Ilaris is using

24:51

Seedance in this case. So you can use

24:53

these other models as well. But everyone

24:56

fixated on the broom being the other

24:57

way, You know, everyone's like, "Oh my

24:59

god, but the broom's the other way."

25:00

Like it's like

25:01

hold up. We can now exert fine-grain

25:04

control over generations, which was the

25:06

problem everyone complained about. So

25:08

like, of course somebody's going to

25:09

build a nice tool and harness around

25:11

this. And and and a lot of companies

25:13

are. So, back to spatial rag. There's

25:15

this really cool paper called Soul World

25:18

Model. See, the idea is like, okay, you

25:20

have Street View panos, right, for a

25:21

city or whatever, or equivalent

25:22

panoramic imagery, Apple, whoever.

25:25

What you can do is basically as you're

25:27

going along, let me find the right

25:28

visual here. Um this is the perfect one.

25:31

So if you look at that, you're basically

25:33

as you're going along, you just load in

25:34

the next nearest pano

25:37

and use that to condition the

25:38

generation. And if you do that, you can

25:40

have very long trajectories going

25:43

through an entire city and it'll stay

25:45

pretty faithful. And then of course,

25:47

what you can do is like, you know,

25:48

reskin reality on demand. Like throw a

25:50

freaking, you know, Godzilla in there.

25:52

Like change the weather and time of day.

25:54

Do whatever the hell it is that you want

25:56

to do. And this is using like an

25:57

open-source model. If you use some of

25:59

these proprietary models, I guarantee

26:01

you Google has to do this. If they if

26:03

they do I've like feature requested this

26:05

a gazillion times. But like, this is I

26:08

think the future of like if you want to

26:09

create generations that are anchored in

26:10

the real world, you'll go and do that

26:12

capture itself and then they'll you use

26:14

a technique like spatial rag to just

26:16

condition it. So, the the camera just

26:18

needs some sense of where in 3D space is

26:20

it is so that it knows which pano or

26:23

image to load in.

26:24

>> I see. So this is a clear way for Google

26:27

to just take all of the data that they

26:29

have with Google Earth and turn it into

26:31

a giant video game {slash} movie

26:35

simulator. I don't even know what you

26:36

would call it.

26:37

>> Dare I call it the Dare we call it the

26:39

Holodeck? You know, I feel like Robert

26:41

Zemeckis going to pop out if we say the

26:43

Holodeck. [laughter]

26:44

>> Yeah, yeah, yeah. That's crazy. That is

26:47

really crazy. My [clears throat] first

26:49

thought is yeah, I mean I think a lot of

26:50

companies are going to use this for

26:53

advertising. You know, I I think I've

26:55

already seen some companies do it in a

26:57

way that people can't even detect that

26:59

it is AI.

27:00

Um, have you

27:01

>> Have you seen any companies use this

27:03

technology for advertising yet or is it

27:06

super new?

27:07

>> they they all are and it's like I don't

27:08

know how many of them are like actually

27:10

like, you know, kind of openly talking

27:12

about it, right? Like I think the place

27:14

where I see AI gen content the most is

27:18

like UGC. Like I don't know if you agree

27:20

with me or not. That's where it's like

27:21

overt almost.

27:23

And I don't know

27:24

>> That's where it's offensive. It's almost

27:26

offensive with when you notice it in a

27:28

UGC. You're like, ah, come on. What are

27:30

we doing here?

27:31

>> That's true and it's like unfortunately

27:33

whenever people try to do like the Do

27:35

you remember the Coca-Cola Christmas

27:36

commercial that Coca-Cola did? It just

27:39

gets roasted like so badly that I'm like

27:43

I don't know if people are going to be

27:44

like overt about when whenever they use

27:46

it and it's like

27:47

Yeah, at least that's what I've noticed.

27:48

When I go to these like VFX conferences

27:50

like FMX, everyone's like online it

27:52

seems like nobody's using this stuff.

27:54

And then you go to these conferences and

27:55

people are like, yeah, we're totally

27:56

using it. Just legal told us we can't

27:58

talk about it. It's like, okay, great.

28:00

>> [laughter]

28:02

>> I also don't think it's like fully there

28:03

for final pixels just yet, you know?

28:05

It's like um, it certainly can be for a

28:08

lot of places. Like so personally what

28:09

I've been enjoying doing is if I

28:11

go over here is like for narrative

28:13

experiences like this, I've really

28:14

enjoyed creating uh, AI gen B-roll. So

28:17

this is all VO uh, for the opening

28:19

sequence. If I'm doing like a cold open

28:22

about recreating like something that

28:23

happened for like that I read a book on

28:25

or something, it's so much fun to be

28:27

able to just like make these kind of

28:29

experiences. Like and this is stuff that

28:31

like no YouTuber would have had the time

28:33

to go do this otherwise, right? And it's

28:35

like a way to pull people into the story

28:38

and like talk about like what happened

28:39

and like what the technology was and

28:41

kind of anchor them in that like time

28:43

and era and it again, may not be like

28:45

factual one-to-one, but it's a pretty

28:48

damn good plausible like reconstruction

28:50

or retelling of uh you know certain

28:53

events and kind of technologies.

28:55

>> 100% with both video generation and

28:57

things like remotion hyperframes and

29:00

those like graphics is is it's a tool of

29:03

storytelling and I think the best way to

29:05

do it is as B-roll. Like as you say

29:07

something, you can get the right imagery

29:09

to pop up at the same time, which is

29:11

basically what a movie is or any type of

29:13

visual storytelling.

29:14

>> Um

29:15

and you're right, you know, 10 years ago

29:18

there were YouTubers creating these like

29:20

motion graphics

29:22

had really high-quality B-roll, but it

29:23

was YouTubers who had a massive business

29:26

and they were able to invest a $10,000

29:29

for a video. I know a lot of YouTubers

29:31

who are spending 10 10 20 up to 100k per

29:34

video because and then you have to know

29:36

that you're going to get an ROI on it.

29:38

Well, now anybody can create a video

29:40

like that um which which is raising the

29:43

bar for the VFX YouTubers. I have

29:45

noticed that even the high I think um

29:48

Abrams Cleo Abrams

29:50

uh she's great like she has amazing

29:53

motion graphics and they have like a

29:54

full team many people working on it and

29:57

so I think we're seeing the bar raised

29:59

in terms of like the quality on YouTube,

30:01

which is really fun to see.

30:03

>> Man, and it's a funny story like when

30:05

when you and I probably first met in

30:06

Austin probably circa

30:08

2023 or 2024 or something at 1618, I

30:12

think or

30:14

>> That's the Asian restaurant

30:15

>> you're like going to, right? There's one

30:16

near downtown.

30:17

>> 1618

30:19

Asian Fusion. Yes, yes, I remember.

30:21

>> Yeah, and

30:23

yeah, like I think a lot of people may

30:24

not know this, but like

30:26

it kind of the way the way I got my

30:28

start was like basically making

30:30

short-form TikTok videos.

30:32

And like I you know, this is like what I

30:34

used to do for many many years.

30:36

>> And you were doing this while you were

30:38

at Google, right?

30:39

>> Yeah, yeah, this was like my I was a

30:41

product manager at Google and I didn't

30:43

want to lose touch with the skill. So,

30:44

it's like, "Oh, I want to like something

30:46

that I can tackle over the weekend." I

30:48

used to love After Effects, 3ds Max,

30:50

Maya, using AR VR tools. I used to love

30:53

making all these like spooky monsters,

30:56

aliens, robot type videos. And like some

30:58

of them did really, really crazy well,

31:00

right? Like but

31:01

ever since like video models came out,

31:03

you can see literally as video models

31:05

get better, my desire to like make these

31:07

short-form pieces just goes down. And

31:10

instead I've been taking that like

31:11

superpowered new found superpowers,

31:13

whatever you want to call it, to instead

31:15

make long-form content that was super

31:16

challenging and is getting easier. But

31:19

I've got a question for you. Like the

31:22

the hardest challenge I have, like I

31:23

mentioned, you know, I've got these two

31:24

kinds of videos. One is like the mad

31:25

science experiments. That's easy. I just

31:27

go I can just riff. I'm on a green

31:29

screen screen sharing. For the scripted

31:32

content, like one of the issues I run

31:33

into is like working with my video

31:36

editors, right? Like if I do a take like

31:37

three different ways of the same thing.

31:40

Like I'm stuck in like frame IO hell of

31:42

like telling the editors, "No, no, no. I

31:44

said the same thing I just tried to say

31:45

it slightly differently here." Have you

31:48

found something that can do like really

31:50

good like sort of timeline-based edits,

31:53

not just based crudely on the

31:54

transcript, but like actually does good

31:56

edits? Like I've tried Descript, I've

31:58

tried the Remotion stuff, I've tried a

32:00

bunch of the YC apps and like nothing

32:03

has helped me go from like a 40-minute

32:05

video with a with an outline or a script

32:07

I provided to like a 15-minute cut down.

32:10

Like kind of um do do do do you have a

32:12

workflow for stuff like that?

32:13

>> So, right now I use Descript. And I use

32:18

Descript strictly I I use Descript for

32:21

cutting, but you like you said, it's

32:23

mostly for my green screen style content

32:25

because once we have the final one, it's

32:27

very easy to just remove parts of the

32:29

video. It's once you get to having

32:32

multiple layers on top of each other and

32:34

trying to remove chunks, like it gets

32:37

super messy. And I think this is one of

32:38

the biggest problems right now in the

32:41

whole like video creation pipeline,

32:42

especially with massive files because

32:44

it's like hard to move things around.

32:46

Like, if you have B-roll files that

32:49

amount to 100 GB, and you have these

32:52

like super

32:53

uh I guess complex timelines. This is

32:55

tough, and I've talked to 10 to 15 plus

32:58

really good creators. They have not

32:59

found a solution. There are a lot of

33:01

companies claiming to be trying this,

33:03

but a lot of those companies coming out

33:05

of YC are people who don't do

33:08

video editing. You know, a lot of these

33:09

startups are created by people who like

33:12

think it's a good idea, but they don't

33:13

know the true pain of like a creative

33:16

and how like they have a very specific

33:17

way they want to they want to create

33:19

something really high quality, and

33:20

usually it just ends up being like

33:22

there's no color grading, it just throws

33:24

things on the screen when you say stuff,

33:26

and it's it's kind of like um a

33:28

hodgepodge right now. I No one's created

33:31

a good AI video editing workflow. And

33:33

so, the way that I do it is like you

33:35

said, I use Frame.io and Descript, and I

33:38

just do a lot of comments, and there's a

33:40

lot of back and forth with my human

33:42

video editor.

33:42

>> So, for episodes like this that I

33:44

imagine are anywhere from like 1 to 3

33:46

hours of tape you end up with, how do

33:47

you What's the process for you to

33:48

whittle those down to like what makes it

33:50

into the final cut? Like, do you do a a

33:52

pass manually yourself? Like, does your

33:53

editor kind of have intuition for those

33:55

type of things? How does that work?

33:56

>> In my Notion, I have documentation, and

33:59

there are like things that they should

34:00

look out for. So, they read it every

34:02

time they edit the video. They say,

34:03

"Remove those things." And they just do

34:05

a first pass, which is like remove the

34:07

time where blah blah blah he's pulling

34:09

up something on his screen share, it

34:10

takes a little bit longer, cut that

34:11

down. But,

34:13

what I'm trying to do and is I'm trying

34:16

to reduce the complexity of video

34:18

editing in my videos. And like I told

34:20

you before this, like I'm genuinely

34:22

trying to just create fun conversations

34:24

and remove a lot of that. And then, at

34:27

the end of the video, I'll have Fable

34:28

analyze the transcript, and it'll say,

34:31

"Hey, look for areas where we could add

34:33

visuals and I think maybe three or four

34:36

times throughout this episode when

34:37

you're describing something, there will

34:39

be a full screen graphic overlay over

34:41

it, especially in the first 10 minutes.

34:43

>> Mhm.

34:43

>> Uh I think it's really important to

34:45

captivate Yeah, it's really important to

34:46

captivate them to captivate the audience

34:49

to know that like you're serious about

34:50

this video, right? Like oh, he's taking

34:52

the time to make his ideas more clear.

34:55

I'm going to continue watching this and

34:57

kind of in the back half of the video

34:58

they've emotionally they're they're in

35:00

it. Right now, I guess right now in the

35:01

video we're probably 30 minutes into the

35:03

final cut right now. If you're with us

35:05

right now, you're you're probably

35:07

>> The true G's.

35:07

>> interested in something. You're the true

35:09

G's. You're You're You're You're stuck

35:10

around for us. So, I don't think it's

35:11

super important. I think people would

35:13

rather you get it out quicker than spend

35:15

an extra few days, you know, adding

35:17

B-roll throughout the entire video.

35:18

>> Yeah, yeah. I have for conversational

35:19

stuff it needs to be it needs to be and

35:22

there there is a very much an unediting

35:24

trend that you're seeing happening on

35:25

YouTube, too, right? Where it's like

35:27

like I I keep seeing that this like a

35:28

grandpa who's like smoking a cigar like

35:31

in in the in the field and there is a

35:32

whole [ __ ] maxing movement that's

35:34

happening, too. Like it's kind of

35:36

people don't want the Mr. Beast over

35:39

retention editing ding ding ding ding

35:40

ding like third 30 things to capture

35:42

attention. There is like a sweet spot

35:44

which is why I've actually really

35:46

enjoyed long-form content cuz it's fun

35:47

to see and and though I will say this is

35:49

where Codec going back to Codec is so

35:51

cool. I am learning things about YouTube

35:53

analytics that I have would have never

35:55

learned otherwise. It's it's crazy how

35:58

much they actually expose like in terms

36:00

of figuring out how your content's in

36:01

the the retention curves are so useful

36:04

and just to be able to see AVD like

36:06

Yeah, but there's so much stuff that you

36:08

can go into

36:09

like completion rates and all this crazy

36:11

stuff that like is

36:12

it's like I I'm just usually like hey,

36:14

go you I've made a skill that's like the

36:17

best of Colin and Samir and Patty

36:19

Galloway and Daryl Eves kind of

36:22

mushed into one and it's it's glorious.

36:25

>> You brought up connecting Codec or any

36:27

agent to YouTube analytics. So, YouTube

36:30

has an API. It's kind of annoying to set

36:32

up. I don't know does Codex have an

36:34

official integration yet or do you have

36:36

to like set up the API?

36:37

>> I don't know, but I went through the

36:38

pain of turning on the things in cloud

36:41

and yeah, I I had to go through the

36:43

whole process. Yeah.

36:43

>> Yeah, I hope you weren't the guy who

36:45

made it so complex at Google. Um, but

36:48

basically all of the data that YouTubers

36:50

can see,

36:52

um, all of the data that YouTubers can

36:53

see like your retention curves, the

36:56

click-through rates for every single one

36:58

of your videos, you could just give that

37:00

access to Codex. And I think before this

37:02

video you said something you said

37:04

something that like you're like AB test

37:06

it. I don't even want to see it. Like

37:08

it's so it's so nice to not have to

37:10

click through toggles. I think that is

37:13

kind of

37:13

>> Yeah.

37:14

>> one of my it seems boring, but like one

37:16

of my biggest dreams of of AI or at

37:19

least my the ideal way of me

37:21

using a computer is never going to an

37:23

app again. I just want to talk to my my

37:26

chatbot. It can go off and do all of

37:28

that stuff. Be like, "Okay, I want you

37:29

to analyze the last video. How can we

37:30

make it better? What was the retention?

37:32

What was this?" And it just shows up.

37:34

And if you want that to happen again,

37:35

you just set an automation. You're like,

37:36

"Okay, every time I get on my computer

37:38

or every morning at 9:00 a.m. create a

37:41

report for any new YouTube videos that

37:42

get created."

37:43

>> Yeah.

37:43

>> And it shows you that data in the exact

37:45

way that you want it. And I think that's

37:48

kind of

37:49

it's just so powerful.

37:50

>> Well, it's funny you mentioned Fable,

37:51

right? It's like it's funny I'm I treat

37:53

Fable the same way. Like when I want

37:55

like the, you know, the artistic

37:57

high-quality decisions, I'm like, "Okay,

37:59

this is a this is a Fable task." When

38:01

I'm like, "Okay, this is a

38:02

well-understood thing or I want some

38:04

somebody to go find the nitty-gritties."

38:06

I'm like, "Codex." And it it really has

38:09

started to to your point about being

38:10

agent native in the show itself. It's

38:12

like it feels like they're members of

38:14

the team. It really does feel like that.

38:15

And so, I had this experience where

38:17

like, you know, it's like it's it feels

38:19

like I'm texting a producer basically.

38:21

To your point about thumbnails, like if

38:22

if folks aren't like active YouTube

38:24

creators, one of the worst things that

38:26

happens as a creator is you go upload

38:28

your video and YouTube greets you with a

38:30

glorious one X out of 10 ranking right

38:34

as the video goes up. And it's comparing

38:36

your video performance to the last 10

38:37

videos you've uploaded, you know,

38:39

basically minute by minute, hour by

38:41

hour. And it is the ultimate slot

38:43

machine, like in the in the sense that

38:45

like if you get a one on 10, you get

38:46

these little fireworks and you're

38:47

feeling like a champ. And if not, you're

38:50

sitting there feverishly going back

38:52

every half an hour refreshing to see how

38:54

it's doing. And now that I have Codex

38:56

driving this part, to your point about

38:57

AB test, I'm not tempted to do that

38:59

anymore. I'm like, how's it going? Okay,

39:01

this is what it looks like. Decision

39:02

made. I don't want to touch it, see it,

39:05

and accidentally get sucked down the

39:07

rabbit hole of this like, you know,

39:09

immaculately designed dashboard.

39:11

>> I think that is This is something I've

39:14

been talking about since 2023

39:17

about kind of my dream with Siri. I've

39:19

been talking about this for a long time.

39:21

You know, so much of tech is dark

39:22

patterns. You know, just Instagram,

39:25

every single social media platform is an

39:28

algorithm that wants you on their app.

39:31

And I think I think the only way to

39:33

really counteract that algorithm is to

39:36

create a completely new operating system

39:38

that has your own algorithm that's made

39:40

for you. You know, and so like that's

39:42

kind of what you're describing. It's an

39:44

algorithm

39:45

or or this kind of layer of all this

39:47

data that you want. Like you want to be

39:49

able to go on Instagram to find

39:51

something without getting distracted for

39:52

an hour. You want to be able to use your

39:54

computer

39:55

in a way that's like very human-centric.

39:58

And I think the way that this is going

39:59

to be solved is through an AI chatbot

40:01

that you can trust. And that's why I

40:02

never trust a free chatbot because a

40:05

free chatbot is always going to be

40:07

incentivized to keep you talking to the

40:09

chatbot for as long as possible. They

40:11

need to find other ways to

40:13

um other ways to uh monetize. And so,

40:16

what you want is an AI system that you

40:18

can go to that is like mediates your

40:21

experience with all these different

40:23

apps, so you don't get sucked into these

40:24

negative dark patterns, and it and it

40:26

has access to all the data, so it can

40:27

tell you how you can make your life

40:29

better, how you can make your content

40:30

better, how you can make your business

40:32

better. And we use that in our startup.

40:35

Like we have all of our data is

40:37

accessible via AI agents. There isn't a

40:40

part of our business where you can't go

40:41

in and analyze

40:43

every part of your business. And since

40:45

we set up scrape creators, which is an

40:47

API, I can pull all of our social media

40:49

data from any platform, and including

40:51

the videos and analyze all of the videos

40:53

and such. And so,

40:55

I think we're entering this new world of

40:57

of

40:58

kind of two things. Like one is just

40:59

like the AI native person, where they

41:02

anything that involves tech, they'll

41:04

first go to their AI, and it can do

41:06

things on their behalf and show them

41:07

what they need to show. And then the AI

41:09

native business, which is

41:11

anything you might need for your

41:12

business, anyone on the team can talk to

41:15

an agent, and they can get the correct

41:16

answer back, which I think is the next

41:19

level for creator businesses, as well. I

41:22

I want to

41:23

I want to run something by you real

41:24

quick. So, I think a lot of the personal

41:27

workflows that you have I I don't know

41:28

how big is your like editing team off

41:31

like I I don't know how you you have

41:33

like contractors that you work with for

41:34

editing.

41:35

>> like just two editors. Yeah, one motion

41:37

guy, one editor, yeah.

41:38

>> And did do they work together? Are they

41:40

an agency, or do they work together?

41:41

Okay.

41:41

>> They're basically a little agency, yeah.

41:43

>> Cool. One thing that would be cool is

41:45

like shared skills, and I think Claude

41:48

Anthropic is trying to go in this

41:49

direction with Claude Tag. Have you

41:51

tried Claude Tag yet? Do you know what

41:53

that is?

41:54

>> I I know what it is, and like that seems

41:56

like the sort of more enterprise

41:59

acceptable version of what Buzz is

42:01

trying to do, right? Cuz most companies

42:02

aren't going to move off of Slack, but

42:03

they'll try the beta for Claude Tag.

42:06

This idea that like you've got an agent

42:08

that has provisioned access to every

42:10

aspect of your company is super

42:12

powerful. Yeah, and like in in my in my

42:14

world it's just like Codex at the

42:15

moment, but it's like I could not agree

42:18

like that if you can have conversations,

42:21

have agents with contacts, and start

42:23

assigning tasks all in again like a sort

42:25

of a shared canvas for collaboration, I

42:27

think there's like so much potential.

42:29

>> Yes. And like

42:31

uh you know, as we I've built out my

42:33

team, the agents inside Slack are

42:36

becoming much more like useful, right?

42:37

Because I want anyone on my team to be

42:39

able to use the skills that I use. And

42:41

that that takes a lot of communication

42:43

from me beforehand. But you did bring up

42:45

Buzz, so I do want to talk about Buzz.

42:46

You want to talk about Buzz a little

42:48

bit? I I you said you're not convinced

42:49

about Buzz.

42:50

>> No, no, no. I just need to look into it

42:52

more. I mean like I liked it. I saw your

42:54

last video about this, right? Like

42:56

whatever a couple days ago that it came

42:57

out. I think it seems really cool. It

42:59

feels like it has all these aspects of

43:01

like Open Claw that was appealing where,

43:03

you know, I would when like when I made

43:05

the first like world view and God's eye

43:06

view stuff, it was all

43:08

Open Claw is the harness derived, which

43:10

I guess is just Pi driving Codex and

43:13

Claude code. And it was probably token

43:16

inefficient, but it was so much fun for

43:18

me to just be able to like say drop

43:20

voice notes and like sit in the 2E and

43:21

like say stuff that like, you know,

43:24

I wanted the benefit of that, but in

43:26

like a more natural intuitive interface.

43:28

And it feels like Buzz does exactly that

43:30

with ACP, right? You just connect all

43:32

your different agents to it, and

43:34

suddenly this thing can be that hub

43:36

where you can have Claude and Codex and

43:38

insert other AI harnesses like all

43:41

talking to each other. So, that that's

43:42

super exciting. I I definitely want to

43:44

Do you would you say that it it's like

43:46

fun enough to like is it good enough to

43:48

just like replace Slack wholesale and

43:50

just move over?

43:50

>> No. Um

43:52

I I again, remember we talked about Open

43:54

Claw about how a lot of it wasn't

43:56

necessarily immediately productive to um

44:00

to kind of mess with it, but like

44:02

through the process of testing the new

44:04

technology, you learned a lot.

44:06

>> a ton.

44:07

>> You learn a ton, you learn about

44:08

connections, you learn about the

44:09

capabilities of agents. And I think

44:11

that's what this is for me. This

44:13

>> Mhm.

44:14

>> platform is seems to be like an early

44:16

adopter platform in the sense that

44:18

I don't see teams switching over to this

44:20

anytime soon. I I could be wrong because

44:23

I think it has everything they it might

44:24

need to It's just too complicated. What

44:28

I think right now we're entering the

44:30

next frontier in this agent adoption,

44:33

right? I think the first half of I guess

44:36

I guess we're 7 months through 2026. I

44:39

think the last 7-8 months has been

44:41

around personal agents. Open Claw was a

44:43

very personal agent. It was a single

44:45

agent that you gave a computer that you

44:47

could message through a channel. Right?

44:49

And then from there we saw, you know, a

44:51

lot more and even before that people

44:52

were using Claude code, which is an

44:54

agent running on their computer, and

44:56

then Codex, and then Hermes agent, for

44:59

example. It's kind of this personal

45:00

revolution. I think

45:02

>> Mhm.

45:02

>> what Buzz signifies to me is kind of

45:04

this transition into a team of agents.

45:08

What Claude Tag represents is like how

45:10

do you use agents as a group of people?

45:13

How do you create a company second

45:15

brain? Whether it's

45:16

>> Mhm.

45:16

>> whether it's for your team of three or a

45:19

team of 10 or a team of a thousand. The

45:21

last episode I did was with Guillermo

45:23

Rauch. That's coming out in a few a few

45:25

days at Perplexity. He they have a V

45:27

agent that their whole company interacts

45:29

with. And this agent gets smarter. They

45:31

have a whole team managing this agent

45:33

because it helps them so much. And so I

45:35

think that's the era we're moving into

45:37

right now is like how do you put agents

45:38

into teams? The reason Buzz is

45:40

interesting is

45:41

>> Sick.

45:42

>> Buzz can create You know all those like

45:44

if you have a Slack and you add more

45:47

people, you need to have the admin add

45:48

people. You need to create shared

45:51

channels and you need to give proper

45:52

permissions and you're just going

45:53

through the toggle. Well, Buzz was

45:55

created so that an agent can do all of

45:57

that. So like I could ask any of my

46:00

agents. And so this allows you to add

46:02

any harness. So I can add the Codex

46:04

harness, I have the Claude code harness,

46:06

I can add cursor, and the default model

46:08

with cursor is Grok. And I can just at

46:11

mention all of them, and they'll

46:12

actually collaborate. Buzz did a great

46:15

job with their system prompt so that

46:17

they actually collaborate in a way that

46:19

like I'll come back 15 minutes later and

46:21

they'll have a good conversation. And

46:23

then Codex will be like, "Okay, based on

46:24

all the information I have, I will start

46:26

on this project." And so seeing agents

46:28

work together is such an interesting

46:32

>> In terms of keeping each other informed,

46:34

is the chat do they just read the text

46:36

and figure out the right state of what's

46:38

do like basically status of everything

46:40

in the chat itself? Does that end up you

46:42

know, making it so like so like what

46:44

stops like a race condition of both run

46:46

off and try doing a thing or something

46:48

like this?

46:49

>> So, I I I said this in the Buzz video. I

46:51

said, "I've tried this before and it

46:54

does create usually this race condition

46:56

where they talk for way too long,

46:58

context gets super clouded." Buzz

47:00

doesn't do that. So there's basically

47:02

like a From the way that I understand

47:03

it, there's like another Buzz

47:05

wide system prompt that gets injected

47:07

every time they interact. And for

47:09

whatever however they set that up, I

47:11

haven't analyzed how they set it up,

47:13

they don't do that. It'll usually be

47:14

like one or two interactions. I'll be

47:16

like, "Hey, discuss it with Claude

47:17

code." And then I'll be interacting with

47:19

Claude, right? Claude is Fable by

47:21

default. So I can message Claude and I

47:23

can say hi, and this is this is

47:25

literally and then they'll like at

47:26

they'll like show the little

47:28

uh emoji. And then you can see which

47:30

one's working. You can click on their

47:32

activity, you can see that it's working

47:33

at all times. And then once it responds,

47:35

it'll respond. Um and I'll at mention

47:37

Claude, and I'll be like, "Hey."

47:39

And I'll be like deep in a conversation.

47:41

And then you can just see that's like

47:43

"Hey, uh what are we working on?"

47:45

>> These chats persist in your Claude code

47:47

locally, right? As well.

47:48

>> Yes. Yes.

47:50

>> Right?

47:50

>> Yes. So it's basically just using Claude

47:51

code under the hood. In fact, if I were

47:53

to say like I can and Claude code um,

47:56

ask Codex about what I talked about

48:01

today in the Codex app. And so, this is

48:06

using

48:08

Mhm. And I can I don't know. Maybe I

48:10

need to mention Codex.

48:11

Actually, I don't think so. Cuz here it

48:13

says it's mentioning it. And it can

48:15

mention any of the other agents, and it

48:16

can ask Codex. And so, oftentimes I'll

48:18

be deep in a chat session with Fable,

48:20

and I'll be building something, I'll be

48:22

coding something, and I'll ask say like,

48:23

"Hey, Codex has a skill that allows me

48:25

to do do this thing. Can you ask Codex

48:28

for that skill, and then use it and do

48:30

it properly?" Or I'll say, "Hey, can you

48:33

just ask Codex to do this one thing for

48:35

me?" And because it's all in one shared

48:37

workspace, they just pass context back

48:39

and forth to each other, which

48:41

>> that.

48:42

>> Because you said you use Claude for a

48:44

lot of things that are And I agree with

48:46

you when you said like, "I think that

48:47

Claude is way better at creating like

48:49

documents, presentations, and then just

48:51

front-end design design sense in

48:53

general." Um

48:55

And so, you probably have different

48:56

skills on Claude Code than you do Codex,

48:57

correct?

48:58

>> That's right, yeah. Yeah. Yeah.

48:59

>> So now, you're in this shared workspace

49:02

where you can almost like have them If

49:04

Claude Code doesn't have a skill, you

49:05

it'll you can probably just tell Claude

49:07

Code that whenever you don't have a

49:09

skill, ask Codex if he has it. And then

49:11

maybe it can use that skill. And so,

49:13

it's not super refined, but like you can

49:15

kind of see where this whole trajectory

49:17

is going. And you can kind of do this in

49:19

Slack with And a lot of not a lot of

49:22

people know this, but OpenAI released

49:23

what's called workspace agents, which

49:26

you can now add to Slack. So, it's very

49:28

much like Claude tag, except it's it's

49:30

almost like a GPT work agent that runs

49:34

in the cloud, that has all these

49:35

different skills that you can give it

49:37

that can can connect to all the plugins

49:39

your Codex can. And you can give it a

49:41

personality, and you can let your whole

49:43

team message it, which is

49:45

which is really cool. So

49:47

>> I'm going to try this out. Yeah.

49:48

>> Yeah, based on everything I said here,

49:49

like do you think this would be useful

49:52

for your workflow, like using it with

49:53

the team?

49:54

>> I mean, like this has many of the fun

49:55

aspects of what I was doing in WhatsApp,

49:57

like group chats. I had this thread

49:59

called the council, like many people,

50:01

with all the agents, right? And then

50:02

when I'd be thinking about a new idea,

50:03

I'd like to see it attacked from

50:05

different perspectives with different

50:07

models weighing in with their own

50:08

nuances. And so, like just to be able to

50:11

do that all in one place, but also have

50:12

it multiplayer with other folks, too, is

50:14

really cool. Um yeah, like this has

50:18

in many ways it has a lot of that charm

50:20

that like like those magical moments

50:23

that like early open claw kind of gave

50:25

you if you're in like a big Telegram

50:27

thread with your agents and somebody

50:28

else or, you know, uh what have you. And

50:30

it's it's so fun to collaboratively

50:32

prompt these systems, too. It's like

50:34

this new form of like pair programming,

50:36

like you're kind of like the in a sense

50:38

the agents are doing the work, but the

50:40

fact that you can like collaboratively

50:41

do this. I'm already having some

50:42

experience we're doing this with Slack.

50:44

Um like

50:45

with with our own agents, like what is

50:47

it?

50:49

A GLM and Kimmy. And it's like a code

50:51

review agent. It's like a lot of fun.

50:53

>> Yeah.

50:55

Uh it is it is just fun. And I think

50:56

we're in the early stages. So, this is

50:58

probably like January of open claw when

51:00

people, you know, some people were using

51:02

it, but like no one shared anything that

51:04

was like quite useful yet. And so, I

51:06

think the team of agents is going to be

51:08

kind of the second half of this year.

51:09

Okay, so before I let you go, I want to

51:12

talk about your viral YouTube video. You

51:14

had that viral project that you created.

51:16

It got 2 million views. Can you tell me

51:18

a little bit more about that?

51:20

>> Hell yeah. I mean, that was an

51:21

interesting experience. It

51:23

In many ways it wouldn't have happened

51:24

if not for open claw.

51:26

Um yeah, kind of kind of the origin

51:28

story is basically like

51:30

it started off with this tweet.

51:31

Basically, I was playing around with

51:33

Gemini 3.1. And as I mentioned, Gemini's

51:35

much better at spatial reasoning than

51:36

Claude 4.6.

51:37

And, you know, for those that don't

51:39

know, I spent, you know, a decade in

51:40

tech mostly at Google working on like

51:42

geospatial 3D mapping. And one of the

51:45

things I worked on was like

51:46

photogrammetry. How do you create this

51:47

3D model of the world and put it out

51:49

there with like 3D tiles? How do you do

51:51

visual positioning and so forth?

51:53

But it's like a static rendition of

51:55

reality. And I got into vibe coding. I

51:56

was using Open Cloud at the time as the

51:58

harness that was driving perhaps very

52:00

token inefficiently,

52:02

um, you know, these these different

52:03

systems. And basically the idea I had is

52:06

like, well, I want to paint the world

52:07

with information. And I went down this

52:09

like crazy rabbit hole of like, well,

52:11

what kind of information is there to

52:13

paint on top of the world? And went deep

52:16

into open-source intelligence. I knew

52:18

something about like the few layers

52:20

available, but as I went deeper with

52:21

agents, it was like there was so much

52:24

more out there. And it turned out all

52:26

the CCTV cameras in Austin are actually

52:28

open. Like you get an image once every 5

52:31

minutes and there's some very

52:32

interesting things you can do with that.

52:34

So I made this initial prototype,

52:36

thought not much of it, went to sleep,

52:38

and I woke up to it trending. Like men

52:40

and all these folks were like

52:43

like tweeting about it like like oh,

52:45

this guy like vibe coded Palantir. Now,

52:47

it's obviously very different than

52:48

Palantir to be clear.

52:50

But for whatever reason, Joe Lonsdale,

52:52

one of the co-founders of Palantir, goes

52:54

on TVPN and talks about it and basically

52:56

says like, "No, no, no, no, like

52:57

proprietary data fusion. This isn't like

53:00

only low-end SaaS is at risk." And so

53:02

like the next week happens and I'm like,

53:05

"Ooh,

53:06

like there's a war breaking out." And it

53:08

was kind of funny. Like literally, so

53:10

for this video over here, um,

53:13

I was literally sitting on I was

53:16

literally sitting on my like couch

53:18

watching CNN and the news is going down.

53:21

And I realized, "Holy crap, I've created

53:24

the exact right infrastructure to

53:26

basically store all these OSINT signals

53:28

that you like satellite tracking, plane

53:30

tracking, vessel tracking, all the

53:32

social media feeds in and around area,

53:34

be able to geocode them and visualize

53:36

them." And I created this like 4D

53:38

reconstruction of the the

53:40

24 hours of epic fury. And then after

53:43

this, I did a follow-on with, you know,

53:45

tracking the Strait of Hormuz and a

53:46

bunch of other things around it.

53:48

So, what it made me realize is that like

53:51

honestly, there is no such thing as like

53:54

a audit trail for physical reality. If

53:57

you want to go get this information, you

53:58

got to go to like seven or eight

54:00

different tabs,

54:01

be a geospatial expert to be able to

54:03

fuse all this stuff together. So,

54:04

basically what I've been doing is like

54:06

experiments that take everything from

54:08

space to ground, including the recent

54:10

stuff you're seeing with like meta

54:11

glasses, phones, and so forth. How do

54:14

you put this all into a scrubbable 4D

54:17

globe? So, that's basically what I'm

54:18

going about building. Um it's really

54:21

cool. I got a co-founder now, um like

54:22

really awesome CTO, worked with him at

54:24

Google, former Nvidia, and we're

54:26

building something new. So, I'm excited

54:28

to share more on that.

54:30

>> you're going from vibe coding Palantir

54:32

to you now have a CTO who can actually

54:34

just code Palantir.

54:35

>> Well, you know, I don't know if it's

54:36

like uh Palantir per se. I think there's

54:38

plenty of

54:40

uh

54:41

the way I'd put it is like a publicly

54:43

legible Palantir. Like I think Palantir

54:45

is really interesting and powerful to if

54:47

you have proprietary data sets, you

54:49

know, to make sense of what's happening,

54:51

you know, if you're an institution, for

54:52

example, uh you're or a big enterprise.

54:55

What I'm really excited about is taking

54:57

open and commercial data, and I cannot

54:59

tell you how insane the conversations

55:01

have been over the last few months. Like

55:04

journalists are interested in this

55:05

stuff, activists are interested in this

55:08

stuff, defense primes are interested in

55:10

this stuff, defense tech startups are

55:11

interested in this stuff, the Department

55:13

of War reached out. And it was like this

55:15

thing where like it was this crazy thing

55:18

where it's like the same thing appeals

55:19

to sort of both sides of the aisle, and

55:21

it tells me that there's something

55:22

unique here, which is like and to me, I

55:24

boil it down to really like how do you

55:26

build a window through which you see the

55:28

world where it's not like three dots on

55:30

a map and like four people on a news

55:32

channel talking about it, but you can

55:34

get as close to making sense of it

55:36

yourself. But given I'm a geospatial and

55:38

3D person and so is my co-founder like

55:41

we're really approaching it from like a

55:43

3D first perspective. You know, you

55:44

could build like a Bloomberg terminal

55:46

for example. That's kind of cool and and

55:48

and has its place, but really this is

55:50

about how do you take all the sensor

55:52

data

55:53

in the world that's like you know

55:55

publicly available or commercially

55:56

available because let me tell you there

55:58

is so much crazy data that's

56:01

commercially available including like

56:02

satellite providers that are doing cool

56:04

stuff, but people paying like fisheries,

56:07

you know, like basically hey, we'll put

56:08

a Starlink on your fishery so they can

56:11

start collecting AIS data for vessel

56:13

tracking data in and around. And so

56:15

yeah, build the window through which you

56:16

see the world and create an audit trail

56:18

for physical reality. I'm going to open

56:20

source the original project later this

56:22

month. So that feels more like a I would

56:24

call it like a

56:26

like sort of think of it like a like a

56:28

spy simulator in your browser. That

56:31

feels like you're in in CENTCOM like

56:33

with a dashboard pulled up. And by the

56:35

way, there's a lot of people that just

56:36

want to throw this stuff on like a

56:38

massive window and like you know, just

56:40

like pop two Zins and like drink an

56:42

energy drink and just monitor the

56:43

situation. That's cool and so that's

56:46

what this open source tool is basically

56:47

all about. It's like a spy simulator. It

56:50

feels it has those like spy thriller

56:51

aesthetics, but it's underpinned by real

56:54

data and I'm particularly trying to

56:56

focus on like finding the cheapest APIs

56:58

possible for the open source release so

57:01

folks can have a really good experience.

57:03

And then following that will be a

57:04

commercial product. So V1, the community

57:06

voted on this. V1's going to be open

57:08

source. V2 and onwards to truly scrub

57:10

the globe that there's a lot of

57:12

expensive data involved and a lot of

57:14

computation involved to get like 30 plus

57:16

layers to work nicely on a 3D globe.

57:18

>> The way that you did this is so cool

57:20

because correct me if I'm wrong, you

57:22

probably didn't manually go look for all

57:24

of these data sources. You probably had

57:26

your agent go and and try to find a lot

57:28

of this data, right? When you first vibe

57:29

coded it with open clock?

57:31

>> Hell yeah. It was literally like go do

57:33

some deep researches on like what is

57:34

actually out there. Let's go figure out

57:36

every single API, what's open, what's

57:38

not. And the fact that I could just do

57:40

this like sending voice notes or like

57:42

doing voice dictation, it's like I had

57:45

my buddies from like Google Maps hit me

57:46

up. I was like, "Dude, you did this in a

57:48

freaking weekend?" Like that

57:50

>> Dude.

57:50

>> And it spawned so many people creating

57:53

cool similar things.

57:54

>> This origin story is insane. Right? You

57:57

got open claw to create a little 3D

58:01

simulator that uses real data, that it

58:03

went out and found the data. And then

58:05

you were just having fun. You created

58:07

this project, you threw it on Twitter,

58:09

you made a YouTube video. And then I'm

58:11

guessing when you say the community

58:12

decided, a lot of that community was

58:14

formed through the YouTube video, I'm

58:16

guessing. Like that's where people

58:17

>> YouTube and Twitter have been definitely

58:19

been the two. But dude, it's like people

58:20

reposted it on Reddit. It that thing

58:22

went so it it like was kind of beyond my

58:25

wildest imagine. I've had stuff go viral

58:27

in the past before, but it felt like

58:30

this was like one of those things where

58:31

people talk about like PMF, like product

58:33

market fit. It's like people are like

58:35

not like, "Ooh, this is cool. How do I

58:36

build it?" People are like, "I want

58:38

access to this right now. Where do I

58:40

swipe my credit card?" Like that was the

58:41

reaction.

58:42

>> Con-

58:43

>> And

58:43

>> content audience fit is what I call it.

58:45

But like yeah. And I I think I think

58:47

that's first of all that's just like the

58:49

right way to do business now is to just

58:51

like create a prototype, make content on

58:54

it, and if

58:55

I mean this is like the best possible

58:57

case. I mean I I'm sure you realize that

58:59

going viral for a long form video is so

59:02

much better and so much more powerful

59:04

than going like viral on TikTok or

59:06

something like that because

59:08

>> Or even X, yeah.

59:09

>> Or even X because someone spent, you

59:10

know, 10 minutes watching your video,

59:12

and then now they're you probably have

59:14

thousands and thousands of comments,

59:15

people talking about like, "Oh, you

59:17

should add this. You should add this."

59:18

And so I think what a cool

59:21

story. I mean you've truly vibe coded a

59:24

prototype, and now you're you're doing

59:26

it. And so yeah, I guess what does that

59:27

look like for you? Like how much time

59:29

are you spending on this um and then how

59:30

much time are you spending on content?

59:33

>> Man, that's been uh the hardest part. So

59:34

I'm trying to scale up my team and uh so

59:36

if you have recommendations on editors,

59:38

let me know.

59:39

>> Oh, on editors. Okay.

59:40

>> I so I'm looking for a producer and an

59:41

editor. Like I basically like I really

59:44

enjoyed doing the producing aspects

59:45

previously and now it's just like I

59:47

don't have time cuz I'm spending most of

59:48

my time actually coding and building

59:49

this thing out. The whole point is like

59:52

the content I love making content about

59:54

spatial intelligence. That's always been

59:55

my shtick and I want to keep doing that.

59:57

And as you can see with the other video

60:00

content I've been producing, it's like

60:02

basically what I'm trying to do is also

60:03

like, you know, again, I call them

60:04

frontier maps. I want to give away the

60:06

recipe too. Like a lot of people like

60:08

advised me saying like, "Why are you so

60:10

detailed about how you created this? Why

60:12

are you putting like which APIs you used

60:14

on your Substack?" And I'm like,

60:15

"What what are you This information

60:17

needs to be free." Again, like this is

60:19

and the fact that you see people riffing

60:21

on stuff and then they cite you as

60:23

credit to go do it. That to me so

60:25

enriching cuz they give me ideas. So

60:27

that feedback loop I think people should

60:29

spur and I want to lean more into that.

60:31

So the content has to stay.

60:33

>> Never let Never let someone get you to

60:36

not do that because what you own is not

60:38

the software. You own the movement,

60:40

right? And so as soon as

60:42

Yeah, as soon as you close it off, you

60:45

don't let anyone else participate except

60:47

for as a consumer of your technology,

60:49

then you also allow someone else to

60:52

create the movement, right? In that in I

60:54

think we're kind of in that era of

60:55

software. So Sorry to interrupt you. I I

60:57

just

60:57

>> No, it's beautiful point.

60:59

>> Yeah, so many people

61:01

will advise you to just like keep all

61:03

the secrets for yourself. But if you

61:04

look at all the people who are crushing

61:05

it in business and content where they

61:07

don't really have any secrets, they just

61:09

they truly own the movement. I think of

61:11

Alex Hormozi a lot with the business

61:13

side where he just like

61:15

all the business people try to release

61:16

courses and they don't even come close

61:18

to the content that he just gives away

61:19

for free on on a business side. And so I

61:21

think

61:22

>> that's how you win is you just create

61:24

the biggest movement you possibly can.

61:26

>> And make it like give people the

61:28

templates to have fun with this stuff,

61:29

right? Like half of this stuff is like

61:31

we're all discovering what these agents

61:33

are capable of and it's so fun to me.

61:35

Like I literally say this at the end of

61:36

my videos is like point your clanker at

61:38

this YouTube video transcript, tell them

61:40

to go to my Substack, use that as a map

61:42

and make your own thing. And I've gotten

61:44

outreaches from like even for like the

61:46

the shot tracking application I made.

61:48

People are like, "Oh my god, this is

61:49

like at this intersection of three

61:51

different things I care about. Check out

61:53

this thing I made." Or hey, check this

61:55

out. You know that topic you covered? We

61:57

actually have this kind of system on an

61:59

airplane. You want to come out to New

62:00

Mexico and like ride in it and like we'd

62:02

love to see what you Like it's it's

62:04

insane the things that happen when you

62:07

just like kind of give people maps to

62:09

build their own journeys, right? In a

62:11

sense. And so so that to me is very

62:13

exciting. But yeah, like coming back to

62:15

the the content thing cuz yeah, if you

62:17

if you know good producers who are good

62:18

at like um you know, essentially or

62:21

anyone listening to this that like like

62:22

likes the kind of content I make and is

62:24

interested in taking like my mad science

62:26

experiments and like ideas like to like

62:28

these complicated topics I'm trying to

62:30

cover and make it accessible. Like my

62:32

the goal for my video content, if you

62:34

watch any of my video essays, is like if

62:36

an expert in that field sees it, they're

62:38

like, "This is a good distilled

62:39

summary." And if a normie sees it,

62:41

they're like, "Oh, I actually understood

62:43

that for the first time."

62:44

It can't It There's too much, you know,

62:47

people are There There's a lot of

62:48

content out there that just gets a

62:49

little bit more um

62:51

I don't know. Especially in this space

62:52

with geospatial and kind of like

62:55

real-world understanding. It's so

62:56

dual-use. There's a lot of either

62:58

fear-mongering or ultra-maximalist like

63:00

defense tech hoorah. And it's like

63:02

there's no nuance in the middle and it's

63:03

like

63:04

>> Sure.

63:04

>> you know, so

63:05

trying my best to to strike that

63:07

balance, but

63:08

>> Yeah.

63:08

>> Gosh, it's so much fun. I think I have

63:10

way way more screen time and

63:12

Vibe coding is probably more addictive

63:13

than social media. I'll tell you that.

63:15

That's for sure.

63:16

>> 100%. It's so fun, especially the way

63:18

that you've done it. I think I think

63:20

honestly, I when you open source that, I

63:22

may just try and have a little fun with

63:23

it. Maybe I'll do a live stream. That

63:24

sounds like a absolute blast. Um anyway,

63:27

>> dude, this has been so much fun. We

63:30

should do this again soon. Um thank you

63:32

so much for for coming on the episode

63:34

and I wish you the best of luck with

63:36

your company. You're going to I I know

63:38

you're going to crush it.

63:39

>> Thanks for having me.

Interactive Summary

The video features a conversation between the host and Belal Muhammad Sadou about the evolution of AI agent workflows. They discuss the transition from early, over-engineered setups using 'Open Claw' to using 'Codex' as a general-purpose operating system. The dialogue highlights the power of in-app browsers, agent-based content creation for high-quality visuals, and the emergence of team-based agent collaboration. Additionally, Belal shares his 'vibe coding' origin story that led to a viral project, and they explore the future of spatial intelligence and AI-driven business tools.

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