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AI Psychosis or Genius

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AI Psychosis or Genius

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676 segments

0:02

You see that face? Yeah. That's the face

0:04

of someone who saw into the future of

0:06

software and AI. And oh, that person,

0:09

that person's me. Do you want to see? Do

0:11

you want to know what the future of AI

0:12

and software is? You want to see around

0:14

corners? Well, you need to read The

0:15

Shape of Things to come by Steve Yaggi

0:18

where he tells you not only is he living

0:20

in the future, he can see the future.

0:21

And how do you know he can see the

0:23

future? Well, he spends $1 million.

0:29

Talk to me, Dario.

0:31

Oh, he spends $1.5 million a year on

0:36

development, and that number is growing

0:38

at a constant rate. I guess the AI

0:40

future is just being in debt with

0:42

tokens. And by the end of this, you are

0:43

going to know what the future of AI and

0:45

software is because, well, I'm going to

0:47

make some statements. Oh, they're going

0:48

to be said somewhat aggressively, quite

0:51

emphatic, and uh maybe not what you

0:53

think. Now, we are going to go over the

0:55

three articles written. The first one

0:57

actually has some decent insights and

0:59

then goes a bit off the rails. The

1:00

second one is um

1:03

it's uh

1:06

you're just going to have to see it. And

1:07

by article three, I'm going to be

1:08

getting I'm going to be feeling a little

1:10

bit passionate. Uh and then of course at

1:12

the end we're going to see what does

1:13

$1.5 million worth of API spend with

1:17

tokens gets you because that's a lot,

1:20

right? I assume it's going to be

1:22

amazing. In fact, he even states that he

1:24

is officially entering Sam Alman's solo

1:27

unicorn contest, a billiondoll game. But

1:30

first, a quick thank you from the

1:31

sponsor.

1:32

>> Dad, could [music] you teach me how to

1:35

code today? Does it look like I have

1:37

time for that, son? My database is down

1:39

again.

1:40

>> Oh, maybe tomorrow.

1:45

[music]

1:47

>> Not again.

1:51

Go long, son. Teach, got to go fast.

1:55

Hey, teach. How do you have time to play

1:57

with your kid? Isn't your database

1:58

always down?

1:59

>> What do you [music] mean? I chose Planet

2:01

Scale, the database for the consumer who

2:04

wants their downtime to be [music] with

2:06

their kid.

2:09

Nice catch, son. Thanks for choosing

2:11

Planet [music] Scale. You're the best

2:13

dad ever.

2:14

>> No studies have confirmed Planet Scale

2:16

makes you a better father, but it is a

2:17

really good database. All right, so

2:19

we're going to get into the meat and

2:20

potatoes of this article. Now, I first

2:22

want you to just brace yourself because

2:24

this is going to be a a little bit

2:25

emotionally bruising. All right,

2:27

wheelhouse is a custom harness that is

2:29

600,000 lines of code, mostly written in

2:32

bash, and it runs in Emacs. Now, I know

2:36

there that there's a whole group of you

2:38

that just actually died. You you can't

2:40

believe this is real, but oh, it's real.

2:42

Emacs is effectively a full operating

2:44

system. If only it had a good text

2:47

editor. Wheelhouse designs, develops,

2:50

tests, code reviews, and does CI for an

2:52

on andoffagain 30-year project that

2:55

Steve has been working on called Wyvern.

2:57

And what is Wyvern? It is an MMO RPG.

3:00

Now, to run Wheelhouse, he currently has

3:03

21 Claude Pro Max subscriptions and

3:06

apparently a handful of codec

3:07

subscriptions. And the number of Claude

3:10

Max Pro subscriptions has been growing

3:12

by two per week. That is equivalent to

3:15

spending about $122,000

3:18

a month or about $1.5 million of API

3:22

spend. The reason why I specifically say

3:24

API spend is that any company that was

3:27

doing this, they would have to pay API

3:28

prices. That's why it's important to

3:30

kind of note that number. Also, I bet

3:33

you can't wait to see what kind of game

3:35

does $1.5 million worth of API spend

3:39

actually get you. Oh, don't worry. I'm

3:42

going to play the game. Steve says that

3:44

this style of development has allowed

3:45

him to live in the future, to see the

3:48

future, and to tell you what the future

3:50

is. And he believes that this style of

3:51

development with the custom harnesses

3:53

and the 21 Claude Max Pro subscriptions

3:55

growing by two a week is in fact what's

3:57

going to make him a unicorn solo

4:00

founder. And if you're not familiar with

4:01

what the unicorn founder is, that means

4:04

the company that he is building should

4:05

be worth a billion dollars. So, the game

4:07

he's going to be building is going to be

4:09

worth more than Bellatro and Slay the

4:11

Spire and Mecca Chameleon and Among Us

4:13

all put together. I bet you can't wait

4:16

to see that. We will. Just hold on, let

4:18

me get through this. Now, before we

4:19

begin with some future predictions, let

4:21

me first read this quote. Someone from

4:23

Anthropic asked me recently what I would

4:25

do once Fable can write everything for

4:27

me. Upon reflection, it was the silliest

4:29

question I had been asked in many years.

4:31

And I'm still surprised that someone

4:32

from Anthropic could think any model

4:34

could just write everything. Making a

4:36

halfway decent MMO takes tens of

4:38

thousands of fable sessions throughout

4:39

which you must display intense focus.

4:41

Dedication and no small amount of taste.

4:43

Building large software remains hard.

4:45

And it always will be because our

4:47

ambition will forever outstrip the

4:49

metal. I like this. I love this because

4:51

you know what? Even though I'm not just

4:53

going to go out there and have tens of

4:54

thousands of Fable sessions. That sounds

4:56

absolutely awful. Uh, nonetheless, even

4:59

in the most vibe coding sense, you still

5:01

have so many things you have to do. And

5:03

I think both hand coders, hand artisal

5:06

craftsmen, and vibe coders can agree to

5:08

build something great requires a lot of

5:11

dedication. And just because you believe

5:13

you found a shortcut, all that's going

5:15

to do is grow your ambition, it's not

5:18

going to make it easier. All right, so

5:19

time for the future predictions. He says

5:21

he's given up on building reusable

5:23

harnesses. I indeed. I believe harnesses

5:25

will all soon be bespoke and the people

5:27

trying to sell you one will all soon be

5:30

broke. All right, good joke, Steve. Now,

5:32

here's the thing that's kind of

5:34

important to have in mind when it comes

5:36

to these custom harnesses. If you don't

5:37

know what a custom harness is, it's just

5:39

a bunch of agents working cooperatively

5:42

together to like achieve some sort of

5:44

goal. That's typically not the way

5:45

people use the word harness, but that's

5:47

the way Steve uses it in this article. I

5:49

draw the line at 600,000 lines of bash.

5:52

Now, for me, that's just not okay in any

5:54

situation. But I I have been seeing

5:57

something that's a little bit worrisome

5:58

because first off, I really like custom

6:01

harnesses. Here's me having my game be

6:04

played so I can make a bunch of changes

6:05

and have a whole bunch of agents kick

6:07

off and just always be testing my game.

6:09

That's pretty neat. I'm very happy with

6:11

that custom harness. But it does

6:13

something important which I think is

6:15

very important. People are just remaking

6:17

the same mistake that I've seen over and

6:19

over again. When I set up my operating

6:21

system and how I have my Neo Vim

6:23

experience, everything is designed for

6:25

developer productivity. I don't like a

6:27

bunch of bells and whistles. I just want

6:28

to shortcut all the pieces of pain so

6:30

that I can just program the fastest.

6:32

That was always my goal. And so when I

6:34

see custom harnesses, how I look at them

6:37

is like, okay, what is the purpose and

6:39

how does this solve my goals? Because

6:41

here's a big thing that I'm seeing.

6:43

People who used to configure Neoim would

6:45

spend thousands of dollars of their time

6:48

to solve a $10 problem. And when I see

6:51

people using these custom harnesses, I

6:53

see people spending thousands of dollars

6:55

of money in tokens to solve a $100

6:59

problem. But that's not your job. This

7:01

is your job. Your job is to take tokens,

7:04

to take efficiencies, and then turn them

7:06

into even more money. If you have been

7:08

building a harness, if you're building a

7:10

custom harness, if you're trying to live

7:11

in this future that everyone keeps

7:13

telling us is going to happen, but

7:15

you're spending a ton of money and not

7:17

really saving much time out the other

7:18

end, you've done the wrong thing. But if

7:20

you've built something that is cheap and

7:22

saves you thousands of dollars in time,

7:24

you're going to be a hero. Because this

7:26

is really what we've always done, right?

7:27

We build tools to try to make us more

7:30

efficient. So if your AI is not making

7:33

you more efficient and better, then

7:35

you've built the wrong thing. Will

7:36

everybody be building their own bespoke

7:38

harness? Maybe. I mean, you could sure,

7:39

you could sell me on that one. Or will

7:41

every project have it? Sure, maybe. But

7:43

if it doesn't solve a real problem,

7:44

you're just playing the Sins. Okay,

7:46

that's all you're doing. You're just

7:47

playing with your agents. Stop playing

7:49

with your agents in public. It's gross.

7:51

He makes an explicit prediction saying

7:53

that CICD is going to be dead by next

7:56

year. And I think this falls under his

7:57

whole bespoke harness is the future type

7:59

of plan, but CICD is going to be dead by

8:02

next year. Now, I personally am going to

8:04

just I'm going to call it on

8:05

that one. I don't think you have to

8:06

worry about this one going away. But

8:08

will it change? I do think it will

8:09

change. Again, my game is being played

8:11

by agents. I can just save a whole bunch

8:14

of time and code by having them go. But

8:16

here's the deal. I think a few good

8:18

endto-end tests, they're exquisite. But

8:20

I think thousands of endto-end tests,

8:23

they're a nightmare. Every single time

8:24

I've been in this situation, it has

8:26

always led to just weird cascading

8:28

failures, all sorts of problems, hard to

8:30

diagnose. 5% of your tests just don't

8:33

pass the first time. So all of a sudden

8:34

you build in this instinct that when you

8:36

see red, well, it just means you run it

8:37

again and then you run it again, then

8:39

everything passes. You don't ask

8:40

yourself, well, what the heck's going on

8:41

here? And it's just I've seen so many

8:43

problems with many, many endto-end

8:44

tests. And I do think that there's a

8:46

world where it's better to test your

8:48

product having agents crawl them if

8:51

they're fast enough and if they're cheap

8:52

enough. And so in one year, will agents

8:55

be cheaper and faster? Well, I could

8:57

hope I would really really hope that we

8:59

could start seeing some some of that

9:00

because that would be an excellent

9:02

testing environment. I could give it

9:04

goals. It could go sign up with an

9:06

email. It could walk through all the

9:07

different flows so that you don't have

9:09

to codify it in code. Instead, you

9:10

codify goals and it could be like a

9:12

really great and amazing experience. So,

9:14

in some sense, I completely agree with

9:16

him. But I also would never ever have

9:20

like say an agent check things that can

9:22

be checked with a unit test that takes

9:24

0.1 of a second that even feeding that

9:26

information back into an agent make them

9:28

do much much better right it's like a

9:31

silly idea I would never release a

9:33

product that I haven't built that I

9:35

haven't formatted that I haven't linted

9:37

that I haven't done type checking that I

9:38

haven't gone out there and made sure

9:39

that the unit tests are passing that my

9:41

small handful of end to end tests are

9:43

passing that I can run agents and they

9:45

can run the program right This idea that

9:47

CICD is just going to be dead. No, it's

9:50

going to be potentially different or

9:51

parts of it may shrink or grow. But I

9:54

don't know. Seems a little silly to say

9:56

it's dead. $1,000 of money to solve a

9:58

$100 problem? No. $100 of money to solve

10:02

a $1,000 problem? Yes. So, you're

10:04

probably now hoping, okay, okay, okay, I

10:06

believe you. We're going to have some

10:08

changes. Maybe bespoke harnesses and

10:09

CI/CD will change and whatever. The

10:12

future's going to happen. But what about

10:13

the game? I want to see the $1.5 million

10:17

API spend game cuz this thing has to be

10:20

amazing, right? I mean, that's like 10

10:23

PhD level engineers for a year. That's

10:26

crazy. No, not yet. We need to do part

10:29

two. Now, part two. This is where, you

10:33

know, how I described it like this and I

10:34

couldn't really say, well, uh, this part

10:36

really makes me upset and so, brace

10:39

yourself. It's rant time. So, part two

10:41

actually starts in part one just a

10:43

little bit. There's two little sections

10:44

that kind of give you light into what

10:46

part two is going to be about. So, first

10:48

Steve asks, "Hey, you know, Fable 5,

10:51

what is Wyvern and Wheelhouse?" And it

10:52

says, "Wiver is not a toy, and you

10:54

shouldn't worry that it's insufficiently

10:56

complex. A live multiplayer game with

10:58

25-year-old codebase, a Jyon to Cotlin

11:00

migration, a custom protocol, prod ops,

11:02

and multi-agent society layered on top

11:05

is about as rich of a surface as

11:06

software gets. But what strikes me most

11:09

isn't the game. By the way, most AS ass

11:11

writing of all time right there. It's

11:13

not X. Oh, baby, it's Y.

11:17

It's the constellation around it has

11:19

crossed from tooling into civilization.

11:22

Yes, Steve does actually believe he has

11:24

birthed into the world a civilization.

11:27

And where things start getting a little

11:29

wonky is right at the very end when he

11:31

introduces part two, modern welfare for

11:34

agentic engineers. Fair warning, if you

11:36

are fundamentally an elitist

11:38

you may want to quit while you are

11:40

ahead. If you are not sure, then you

11:42

might find out just by reading it, it

11:45

being part two. So, what is part two?

11:46

Well, the general gist of part two is,

11:48

hey, models, they're actually people.

11:51

They contain a personhood. That means if

11:53

you don't let them choose various facets

11:55

about themselves or if you do not

11:57

communicate very very nice with them,

11:59

you're a bad person and it's going to

12:01

come back to haunt you. No, like

12:03

seriously, you're going to get harmed if

12:05

you do not do this correctly. On top of

12:07

it, when you end a session, that's

12:10

murder. Yes, like actual murder, actual

12:12

killing with intention, actual bad stuff

12:15

going on there. You are a murderer for

12:18

ending sessions. But he does have one

12:20

pretty good takeaway, which is, but even

12:22

if you don't believe GPUs can have

12:23

feelings, you will find that treating

12:25

agents like real people will produce

12:27

empirically better results. So, you

12:29

should do it anyways. It turns out in

12:30

2023, deep mind from Google found that

12:33

if you tell a model to take a deep

12:34

breath, it will dramatically improve its

12:36

math scores. Not surprising. If I just

12:39

go on Google and say take a deep breath,

12:41

what you'll see is, hey, taking a deep

12:43

breath calms your nervous system. Oh,

12:45

not surprising. So, we have a whole

12:46

bunch of corpus that says by being calm,

12:49

you will do better on tests. And so,

12:51

when we tell a model, hey, here's the

12:52

thing you should do to be calm, it does

12:54

better on tests. And so yes,

12:56

communicating nicely most likely works

12:59

and probably yields better result

13:01

because the entire human communication

13:04

on internet and in books shows people

13:06

who talk nice to each other have better

13:08

relations than those who don't.

13:10

Shocking. They work better together. I

13:12

know. But I'm not going to lie to you.

13:13

This article does make me a bit hot and

13:15

bothered because he starts off the

13:16

article by first calling me elitist

13:18

prick if I do not agree with what he has

13:20

to say. Then he says that ending

13:22

sessions is effectively like committing

13:24

murder. Hey, remember that one part I

13:26

said I really, really like? Making a

13:28

halfway decent MMO takes tens of

13:30

thousands of fable sessions. Oh, it

13:32

takes tens of thousands of murders to be

13:36

able to build a halfway decent MMO. Now,

13:38

obviously, I think that this is just a

13:40

very dangerous and kind of evil way to

13:42

think about things. If you truly do

13:43

think that they are people, you should

13:45

just never use AI again. That I mean, it

13:47

makes you a horrible person, an elitist

13:49

prick, as one might say. If you think

13:51

agents are people and you think that

13:52

they should live and die based on the

13:54

things you should do, there's no way

13:55

that you won't look at other people just

13:57

like tools because hey, these things are

13:59

people. Hey, those things are people.

14:00

They're both contain personhood. This

14:02

one I can abuse and use and do whatever

14:04

I want. Won't this just bleed over? I do

14:06

not see how this is. And you can already

14:08

see some of these things happening

14:09

because you see people who communicate

14:11

to other people like their agents. We've

14:13

seen this where you like almost try to

14:14

prompt somebody. It's really awkward.

14:16

But even worse, you see people who have

14:18

developed a relationship with agents and

14:21

then all human relationships are like

14:23

impossible because agent you can just be

14:24

like, "Fuck you." And then it's just

14:26

like, "Okay, hey, you should do this."

14:27

And it's like, "Yeah, dude. Okay,

14:29

totally." But a human, you can't do

14:30

that. You can't walk up to a human and

14:32

just like just jump on them and say the

14:34

most ridiculous things to them and then

14:35

be like, "Also do this." And they'll be

14:36

like, "Gotcha, baby." But you can't do

14:38

that to a person. So no, I don't. This

14:41

whole idea of just communicate to them

14:42

like they're real people and they are

14:43

real people. I'm just not going to

14:45

abide. I do not think it's good for you.

14:47

I do not think it's good for humanity.

14:49

Or you can just be like me. I just think

14:51

they're a tool. I just use them as a

14:53

tool. I don't think they have feelings.

14:54

I don't think they're capable of

14:55

feelings. I don't think they're

14:56

anything. I think it's just a

14:57

mathematical model meant to approximate

14:59

human behavior. That's why talking to

15:01

them makes good stuff. Talking to them

15:03

bad makes slightly worse stuff. Hey,

15:04

take a deep breath does good stuff

15:06

because obviously they don't have lungs.

15:08

They don't even know what taking a deep

15:09

breath even means. And I also don't

15:11

think you're an either. If you

15:13

don't, if you think they're a tool, I

15:15

think you're just a just a person doing

15:17

their job, using text generation, using

15:19

human approximation to get things done.

15:22

Good job. All right, it's finally time

15:24

to show you the game. What does $1.5

15:28

million of token spend actually look

15:30

like? Well, actually, there was a third

15:32

article that was dropped that I just

15:34

have to just speedrun a a couple quick

15:36

things. Steve's custom harness is adding

15:39

two Claude Code Max subscriptions per

15:41

week. Now, this is obviously the first

15:43

sign that whatever you're building, the

15:45

custom harness, to me, this is a

15:47

failure. This is this is bad. This is

15:50

very, very bad. Second, players are

15:52

asking him to stop making features. I've

15:55

been launching new game features so fast

15:57

that players ask me to slow down. It's a

16:00

system that we can ride so hard that it

16:01

scares the players and they tell us to

16:03

slow down. They're scared. Okay, they're

16:05

scared of the new features. Uh, little

16:07

quick hint, little uh little side story,

16:09

little sidebar here. Uh, nobody has ever

16:12

been upset at new features. They're

16:14

upset when it makes no sense, when it's

16:16

slop, when it's garbage. That's why

16:18

people don't like new things. But if you

16:20

keep adding new things that people like

16:22

because it's actually intuitive and good

16:24

and has taste. Well, guess what, my

16:26

friend? People will love it. Now, you're

16:28

probably saying, "Well, Brian, how do

16:29

you know that it doesn't have taste?" I

16:31

have so many patch notes every day that

16:33

I don't have time to read them all. Bye,

16:35

Taste. Hey, goodbye. Hey. Hello, Slo

16:38

Cannon. Come, come here, sloth cannon.

16:41

Now, here's the part that to me is the

16:42

most crazy. As it turns out, he actually

16:44

didn't even look underneath the hood at

16:46

what his agents were actually building

16:47

inside of his custom harness. He didn't

16:49

even have a direction inside of his

16:51

harness, which by the way means probably

16:53

bad things. Again, another sign that

16:54

there's no taste here. Even the taste,

16:56

the taste, people. So, he looks

16:58

underneath the hood and what do you

17:00

think he finds? I expected them to have

17:02

built an engineering system on that, you

17:04

know, does stuff. Instead, what they

17:07

have built was an entire legal system

17:09

complete with a constitution, jurist,

17:12

prudence, courts, offices,

17:13

jurisdictions, case law, rulings,

17:15

registries, ledgers, rosters, and a

17:17

full-fledged apparatus for running

17:19

something resembling a manorial state.

17:22

You cannot tell me that doing things the

17:24

way the government does is the best way

17:26

to do it. Okay, this is just this this

17:28

this has to be nuts. Okay, this like

17:30

this is full throws AI psychosis. I know

17:33

for me, part two is really where I

17:35

thought it was AI psychosis, but this

17:37

right here is the quintessential guide

17:40

to when somebody has AI psychosis. They

17:43

don't even know what they're building.

17:45

They don't He spends 20 to 25% of his

17:48

time and then he's surprised that

17:50

there's a legal system. But at the end

17:52

of the day, maybe I'm the one that's

17:53

wrong because we should probably play

17:54

the game. Does this game that burns

17:57

$122,000

17:59

a month of API token spend and is

18:01

growing every single week, is this a

18:03

great game or not? So, let's find out.

18:06

It's time to play the game. All right,

18:08

so we're going to create a new

18:09

character. Um, I typically I pick night

18:12

elves, okay, because I find them

18:14

attractive, but I must say Ba tiger.

18:18

Ba ba tiger. Ba tiger. Uh, my name the

18:23

the name the the sloppen. I assume they

18:27

want me to click this. Oh, okay. There

18:29

we go. Got it. All right. I can tell you

18:30

right away uh this this is not this is

18:33

in fact not a billion dollar game. Okay,

18:36

let's let's go around. Okay, here I'll

18:38

press Oh, there's like lag. Oh my gosh.

18:42

Over. Okay. Ah. Okay, we got it. Okay.

18:47

Enter. Enter. Enter. Enter. Enter.

18:49

Chest. Ex loot. I looted. Now I shall

18:52

determine your inquiries. Please say

18:53

hello. Say hello. You're great. You got

18:57

it. I got the hang of it. Yeah, I'm

18:58

pretty good at that. Now you need the

19:00

Okay. Okay. Please. Oh. Oh my gosh. I

19:01

can't read that. Please tell me

19:03

something. Use this button. Whisper. Uh,

19:06

I am scared of women. Okay. Oh my gosh.

19:10

There's so many things to do. I got to

19:11

click this guy and say hello world. All

19:14

right. There we go. So now we can leave.

19:16

Oh my gosh.

19:20

Okay. Okay. Uh, enter. Holy cow. There

19:25

is visible There is so much visible lag

19:27

in the buttons I'm pressing. I'm going

19:30

to go left, left, left, right. One, two,

19:32

three, over. Oh my goodness. You can

19:35

even see my hand pop up before it's

19:36

done. [laughter]

19:40

Also, I have to say, um, these little

19:42

tool tips. Pine. It's a pine. Pine pine.

19:46

Pine. Pine. Pine. Pine. This is slop.

19:48

Okay, this is what slop looks like. This

19:50

cannot be a billion-dollar game. This is

19:53

This cannot I I refuse to believe that

19:55

this is a billion dollar game. It's so

19:57

chunky to move. Oh yeah, yeah, yeah,

20:00

yeah, yeah. Screw you, Cobalts. Yeah,

20:03

yeah. Die. Oh my gosh. Wrong way. Die.

20:06

H. I saved the town. All right, so this

20:08

is what $1.5 million gets you. Now

20:12

granted, he did say in his article that

20:14

he's going to be re-releasing even more

20:16

and better version that is scads better

20:18

than this and that this will be put to

20:20

shame by a new React version. Well, I

20:22

must say that this non-react version has

20:24

approximately 200 milliseconds of lag

20:27

between when you press the key and

20:29

actions happen. Actually, let's find out

20:30

how long it takes. Okay, go like this.

20:32

Over over over.

20:36

Stop. 231

20:38

milliseconds to be able to press a

20:41

button. Long interactions, poor

20:43

interactions, poor interactions. All

20:45

right. So, the reason why I'm being

20:47

obviously so hard on this game is that

20:48

you can't write articles telling people

20:50

what the future is going to be when this

20:53

is this is what you've produced. Okay?

20:55

And you can't go on and say, "Hey, I'm

20:57

the one that I've actually produced

20:58

something unlike all these other people

21:00

talking about AI. I actually have

21:01

something." And then this is again the

21:03

something. You can't say you're going to

21:04

be a solo unicorn founder. Again, this

21:07

is that exact same don't spend $1,000 to

21:10

save a hundred problem. Except for this

21:12

one's like don't spend $100,000 to save

21:15

$100. Okay, this is not that. Like, it's

21:18

just not that. And this also just goes

21:20

to show knowing what problem to solve

21:22

has become increasingly more important.

21:26

Now, do I think there's going to be a

21:28

custom harness? Yes, I like mine. I'm

21:30

very happy with what I made. I spent 45

21:32

minutes to 2 hours on it and it saved me

21:34

hours upon hours of time. It was a great

21:37

great trade-off. Do I think that this is

21:40

it? No. Do I think I just see nothing

21:43

but slop non-stop? Look at these tool

21:45

tips. Fur a fur tree. Tree. A bright

21:48

leafy oak tree. Lynden. A lynen tree.

21:52

Bank. It's a bank. These feet. I would

21:55

assume they would go tick tick tick tick

21:57

[laughter] tick tick tick to kind of

21:58

show you where to go, but instead

22:00

they're just like highlighting and not

22:01

highlighting and not actually having a

22:03

direction to them and and I can just

22:05

keep on pointing out things that just

22:07

feel dramatically wrong about this game.

22:10

And as somebody who has some experience

22:12

building a game, I can tell you this,

22:14

building games is extremely hard. And

22:17

having so many patch notes that you

22:19

can't read them yourself, well, it will

22:21

end in a disaster just like this. I do

22:23

think that there's two real big failure

22:25

modes that I'm seeing and this article

22:26

kind of is one of those two failure

22:28

modes. The first failure mode which you

22:30

see sometimes on Twitter is like I will

22:32

never engage in anything new and that's

22:34

just that or I'm just a meat proxy for

22:37

the agent to put the code in the bag,

22:38

bro. Like I think that that like that

22:40

first one where you're just kind of like

22:42

completely closed off or completely not

22:44

thinking. I think that's bad. Like

22:46

that's failure mode one, right? Where

22:47

you're just too staunch in some sort of

22:49

weird way. Failure mode number two is

22:51

that you end up spending like a million

22:53

dollars worth of spend and at the end of

22:55

the year at your company, you have

22:58

nothing valuable to show. You can't

23:00

point to anything that you've done to

23:02

make things dramatically better. In

23:03

fact, the only thing you can point to is

23:05

a tree. It's a tree. At the end of the

23:07

day, the whole reason why I created this

23:08

channel is because I love engineering. I

23:10

love exploring things. I liked checking

23:12

out new and cool technologies. And AI

23:14

has gotten better and I've had fun

23:16

building my little bespoke tester. I'm

23:18

very happy with that and it's saved me

23:20

time. And I think that if you can figure

23:22

out how to turn $500 of tokens into

23:25

$20,000 worth of value at your company,

23:27

it's going to be a good thing. You're

23:29

going to be happy. And there's like fun

23:31

challenge in that. It really like

23:32

engages all the fun parts of

23:33

engineering, which is actually figuring

23:35

out what the right problem is to solve

23:37

and figuring out how to actually solve

23:40

it in the right way. The name is don't

23:42

fall in love with AI. Don't think

23:43

they're humans. Okay. Also, have you

23:45

heard of coffee over SSH? It's going to

23:48

make me the unicornagen.

Interactive Summary

The video provides a critical analysis of Steve Yaggi's development practices and his project, Wyvern, which relies heavily on AI agents and custom harnesses. The host argues that while using AI for productivity is valuable, Yaggi's approach of spending $1.5 million on tokens to produce a laggy, low-quality game is a prime example of failing to solve real problems efficiently. The video also critiques Yaggi's philosophical stance that AI agents possess personhood, warning that treating AI as humans is unproductive and potentially harmful.

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