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Comet Cast on Crit Endgame Build Guide - Spark Pathfinder Destroys Everything PoE 2 Path of Exile II

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Comet Cast on Crit Endgame Build Guide - Spark Pathfinder Destroys Everything PoE 2 Path of Exile II

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1137 segments

0:05

How is it going Excel? So today I'm

0:07

showing you my new cast on crit combat

0:09

build on a Pathfinder. But before we go

0:12

into the build, let's look at the

0:13

showcase here. So first of all, right

0:15

now we're looking at Uber Arbiter. So as

0:17

you can see, that guy absolutely melts

0:19

even with me not using Rakiata's flow

0:22

because I feel like it's way too

0:23

expensive right now. Next thing here,

0:25

we're looking at max difficulty zest. So

0:27

that guy also doesn't live for more than

0:29

a couple of seconds. And here's one of

0:31

your casual citadel boss. The other

0:33

citadel bosses also work just fine. And

0:35

some of this footage even was recorded a

0:37

few days ago where I didn't even fully

0:39

optimize the build yet. So by now I

0:41

almost got double the damage on the

0:43

bosses. And here's just some random map

0:45

bosses. Some are with digital of power,

0:47

some are without. This is also not at

0:49

the perfectly optimized state. So by now

0:51

they would also go down much quicker.

0:53

And now, last but not least, while we

0:54

look why we're looking at the last wave

0:56

of max difficulty similacrim, I just

0:58

want to talk a little bit about the

1:00

build, about the budget you need, what

1:02

the challenges are with this build, why

1:03

it's so relatively simple to set up, and

1:06

why it's so satisfying to play. So,

1:08

first of all, the problem you have with

1:10

all cast on critical builds, which are

1:12

not blood mage builds, is that the cast

1:14

on critical, as soon as you reach like

1:16

towards 100% crit chance, it just drains

1:19

all of your mana on bosses pretty much

1:21

instantly because you're just going to

1:23

trigger so many cast on crits that you

1:25

just cannot pay for it. Well, with the

1:27

new Pathfinder ascendancy, now we have a

1:29

way of actually changing our in nodes to

1:31

something which is called cost

1:32

efficiency. So cost efficiency stat is

1:35

very difficult to pick up actually just

1:36

in very few positions on the tree and

1:39

usually very expensive to get. But now

1:40

we can get 5% cost efficiency for

1:43

basically every passing node which

1:44

allows her to get like 200 to 300% cost

1:47

efficiency which brings our combat cost

1:49

down to roughly 100 mana which feels

1:52

really really awesome. And also with the

1:54

current patch they pretty much remove

1:56

the movement speed penalty reduction.

1:58

Well, great thing that the Pathfinder

2:00

comes with an inherent 50% movement

2:02

speed penalty reduction, which just

2:03

feels so great when zooming through

2:05

maps. And on top of that, the build is

2:08

very versatile because the Pathfinder

2:10

Ascendency just allows you to put

2:12

damage, defenses, or cost efficiency

2:13

whenever you want. And the build also

2:15

being relatively budget friendly, you

2:17

don't need any crazy stuff like

2:18

temporales, vertex helmets, or whatever.

2:21

You can pretty much just go with rare

2:22

items as you go and keep advancing the

2:25

build from there. In this build guide,

2:26

we talk about the skill gems, the items,

2:29

the passive tree, and the jewel choices.

2:31

And also, I have footage for the full

2:34

arbiter fight, the full max difficulty,

2:36

the zash, the last two waves of similar,

2:38

and an overrun abyss map for you. So,

2:40

make sure to check the description down

2:42

below. You find the link with the

2:43

planner and the pass off building. You

2:45

will also find the link to all the

2:46

sections of this guide. And as always,

2:48

also the list with all the trade links

2:50

you need. And this guide also has a

2:51

section where I explain how to use the

2:53

weighted sums for trading so you don't

2:55

have to overpay for the gear. And I

2:57

would also highly encourage you to leave

2:59

a comment if you have questions. I

3:01

usually answer all the comments. Also,

3:03

make sure to like and subscribe. It

3:05

really helps me bringing you more

3:06

content. But now without further ado,

3:08

let's go into the actual guide and start

3:10

with the skill gems.

3:14

All right, let's take a look at the

3:15

skill gems. So, first of all, we run

3:16

sigil of power on our weapon swap with

3:18

prolonged duration 2 and magnified area

3:20

2. We're going to talk a little bit

3:21

later about this because this has some

3:23

conditional usage, especially on very

3:26

rough maps. You might want to switch

3:28

this for something else, but we're going

3:29

to talk about this a little bit later.

3:31

Then we have spark, which is our main

3:33

enabling skill here. So, we are playing

3:34

a cast on crit setup with combat on cast

3:37

on crit. So, our main damage comes from

3:40

combat. That's why you don't see very

3:41

high DPS on the spark tool tip here. So,

3:44

we're running it with pinpoint critical.

3:46

This just really gives you like a huge

3:48

amount of crit chance and, you know, we

3:49

lose a little bit of damage, which is

3:50

not a big deal because we don't really

3:52

need the spark damage anyway. So, my

3:54

spark is at 82%. Um, there's some more

3:57

conditional crit coming um on the map.

3:59

So, you will be probably roughly at 90%,

4:01

you know, if you aim for like something

4:03

like 60 to 70%, you will be completely

4:05

fine. You don't need every spark to

4:07

crit. There's way more than enough

4:08

sparks and we have a high attack speed,

4:10

high cast speed. So everything above 60%

4:13

will be completely fine for your build.

4:14

Then we have projectile acceleration

4:16

three here. So mainly the projectiles

4:18

just travel faster and do a little bit

4:19

more damage. We have blind two which

4:21

basically blinds enemies and we're going

4:23

to use this with the blind side support

4:25

on our cast on critical. So this is

4:27

again we're not focusing on the damage

4:28

on spark. We're really just using it to

4:30

enable our comet to do more damage. And

4:33

on a regular map we'll have way more

4:35

than enough damage uh anyway. So we

4:37

don't really need very high DPS on

4:38

spark. Then we have mobility here. um is

4:41

really just the best thing you can do on

4:42

maps. Um in a boss fight, you can swap

4:44

this out for efficiency. Um it really

4:47

helps in the mana sustain with the boss

4:49

fight to just have the spark cost a

4:50

little bit more mana. But on a regular

4:52

map, I would just run mobility. And then

4:54

last but not least, we have rapid

4:55

casting. So I'm not running like any

4:57

considered casting or whatever because

4:58

again, I don't care so much about the

5:00

spark damage. I more care about casting

5:02

as many sparks as possible. And rapid

5:04

casting too with mobility um really just

5:06

gives you a very smooth gameplay on the

5:08

map.

5:10

Let's go on with our cast on critical.

5:11

So this is the bread and butter of this

5:12

build. So we run cast on critical with

5:15

comet here. And um so couple of

5:18

important things to note here. First of

5:20

all, as you can see, we don't run like

5:21

the boundless energy because yes, you

5:24

can make it gain 45% more energy, which

5:26

will technically give you more DPS. The

5:28

problem is though, in boss fights,

5:30

you're not going to sustain the mana

5:31

anyway. So you kind of have to find a

5:33

little bit of a balance how many comets

5:35

you want to cast and how much damage

5:37

they do. because if you technically try

5:39

to get as many comets as possible out,

5:41

you're just going to run out of mana.

5:43

It's not going to work. So, if you look

5:44

at our comet tool tip a little bit, we

5:46

have like roughly, you know, 200k hit

5:48

damage on a regular comet. We have um

5:51

you know uh 74% crit chance and 4 480%

5:55

crit damage. This again on the map goes

5:58

up. So, it goes up to like roughly 80%

6:00

with the conditional modifiers we have

6:02

on the tree. And then we have the blind

6:03

side which gives another 15% more. So,

6:05

we're going to end up somewhere between

6:07

like 90 and 100% crit depending on the

6:09

current setup. So, this is not

6:12

calculated in the DPS. So, the real DPS

6:14

would be much higher. But, this comet

6:16

really hits very very hard. And I

6:19

recommend to get like a level 21 comet.

6:21

They are not very expensive because they

6:23

don't need to be five linked. You just

6:25

need like two sockets or whatever

6:26

because it's just in the cast on crit

6:28

setup anyway. Um, then we use the blind

6:31

side and as we talked about it, the

6:33

spark is going to blind everything. So

6:34

we can use blind side which gives 15%

6:36

more crit bonus and crit chance. So this

6:38

is a very very strong multiplier here.

6:40

Then we use concentrated area. This is

6:42

the strongest damage multiplier you can

6:44

pretty much get on the comet and it also

6:46

doesn't increase the cost which is

6:48

actually pretty expensive. Um our main

6:51

enemy in this build is mana sustain. So

6:54

the more support gems we can use to

6:56

reduce the cost the better. Then that

6:59

being said we run efficiency 2 also on

7:01

the comet. Again, if you can work this

7:02

without can make this work without, you

7:04

know, be my guest. But I can't get it to

7:06

work at all. I need to reduce the mana

7:09

cost on this comet as much as possible.

7:11

And that's why we're running our only

7:13

lineage gem here, which is, you know,

7:14

has a little bit of a cost. I think

7:16

they're like 25 divines right now. Um,

7:18

it gives plus one level, which is

7:19

basically just raw damage. It gives plus

7:21

10 quality, which basically makes the

7:23

caston crit cheaper on the spirit end,

7:25

and it gives a cost multiplier of 90%,

7:29

which is very, very important. So

7:31

basically what it does is the caston

7:32

critical gets relatively cheap. As you

7:34

can see I have 149 spirit. If you put it

7:37

off I still have like 79. So this costs

7:39

like whatever like you know 60 70 spirit

7:41

because this really has a cost and

7:43

reservation multiplier. So the

7:46

reservation gets decreased by 10% here.

7:49

And then we also have plus 10 quality of

7:52

supported skills which on cast on

7:54

critical again gives reservation

7:56

efficiency. So, we can run this cast on

7:58

critically here for relatively cheap.

8:01

All right, with that out of the way,

8:02

let's talk about the um supplementing

8:04

skills here. So, I have mana remnants

8:06

and siphon elements here. This is an

8:08

additional setup. You don't need to run

8:10

any of these. These are just going to

8:12

give you a little bit of quality of

8:14

life, but if you don't have the spirit,

8:16

it's totally fine to not run them. Also,

8:18

if you don't like to run convolescence,

8:20

you can obviously also not run

8:21

convolescence if you don't want to. But

8:23

I'm like running either mana remnants or

8:25

siphon elements. And mana remnants are

8:27

really just run for bosses because this

8:29

build is crazy mana hungry and this at

8:32

least generates one remnant every 2

8:34

seconds on a boss. So it, you know,

8:35

quite of helps a little bit with mana

8:37

sustain here. Um, siphon elements is

8:40

basically just on your map setup. It

8:41

really helps you to, you know, get your

8:43

um, frozen sparks out and it also gives

8:45

you like the the comets which are fire

8:47

infused because fire infused comets

8:50

actually do like three times the damage

8:51

than a regular one. So if we look at the

8:53

comet here, the regular one does 200k,

8:55

right? And the fire infused does like

8:57

almost 500k. So the fire infused comets

8:59

do significantly more damage. Also have

9:01

more AoE and stuff like that. So siphon

9:03

elements really help if you have the

9:05

spirit. If you don't have the spirit,

9:07

you know, if you really don't have the

9:08

budget to pick like up some extra spirit

9:10

on your gear, don't sweat it. You don't

9:12

need manor remnants. You don't need

9:13

siphon elements. Um I would recommend to

9:16

run convolescence. If you don't even

9:17

want convolescence, you could also run

9:19

like one of these. So you kind of have

9:21

to try it out. The best is if you can

9:23

actually have two of these, but if you

9:25

only have one, it's not such a huge

9:26

deal. As for mana remnants, we run

9:28

harmonic remnants and remnant potency

9:30

here because we're solely doing this for

9:32

regenerating mana. For siphon elements,

9:34

we run harmonic remnants and fire

9:35

mastery here. So, it just gets one extra

9:37

level. Then again, as speaking of

9:40

conallescence, it's just really really

9:41

strong defensively. We have like 10.6k

9:43

energy shield and it really really helps

9:45

me. I know a lot of people don't run it

9:47

anymore. Um for me it really really

9:49

helps me um with survivability. If I

9:51

again get into dicey situations I just

9:53

run comlescence and I really really like

9:55

to play it. Um we play it with prolonged

9:57

duration too cooldown recovery too rapid

10:00

casting two and I have my clarity one in

10:02

here because I still have enough spirit

10:03

to run this. This is obviously

10:04

completely optional. If you don't have

10:06

the spirit to run the clarity just skip

10:08

it. The next thing very important in

10:09

this build is mana tempest. So mana

10:12

tempest is actually crazy strong. So, it

10:14

gives you like 100% extra damage as

10:16

lightning. And it also makes your spell

10:19

split. So, split is basically something

10:20

like fork. I don't even know what it

10:22

does, but it's basically fork. And um so

10:25

in this build, we're not running any

10:26

chain or any fork or any pier. So, if

10:28

you don't run anything like that, your

10:30

sparks are going to be pretty weak if

10:31

you are, you know, um fighting larger

10:34

groups of mobs. So, you always want to

10:35

make sure to have mana tempest echo. Um

10:38

the mana cost of this is actually not

10:40

dramatic. It doesn't really add so much

10:42

mana cost that you can run it. Um, it is

10:44

really convenient and it gives you a

10:46

huge damage buff for like a very little

10:48

investment. We run it with efficiency

10:50

too. We run it with cooldown recovery

10:52

too. We run it with lightning mastery

10:53

here. And we run it with rapid casting

10:55

too. So the way that it works basically

10:57

you always want to have a mana tempest

10:59

active. But you don't want to stand in

11:00

it for too long. So if you drop it on

11:02

the ground, right, and you stay in the

11:04

mana tempest and you just keep casting,

11:05

as you can see, it it slowly drains you.

11:07

It's not a huge deal, but now it starts

11:10

like kind of draining you. And the

11:12

problem is now if you leave the mana

11:14

tempest, the effect doesn't end for like

11:17

another 4 seconds. So, you kind of want

11:19

to um you know, not overstay in a mana

11:22

tempest. You want to leave your mana

11:23

tempest, then cast, and then wait until

11:26

it's over and then you want to basically

11:28

cast your next mana tempest, right? And

11:29

then you're going to go on. Uh and if

11:31

you're running in a map, it's basically

11:32

the same thing. You're just basically

11:33

running and you know while you're

11:35

running you just drop your mana tempest

11:37

and you just keep running, right? And

11:38

now you can see the buff lasts for

11:40

another 4 seconds and as soon as it's

11:42

over, you're just going to drop the next

11:43

mana tempest and just keep casting. So

11:45

this way you're just going to do like an

11:47

absurd amount of extra damage for like

11:49

basically no investment whatsoever. So I

11:52

really really like mana tempest. Um it's

11:54

it's a great ability here for almost no

11:56

cost. You get like such a huge damage

11:58

boost. So the next stuff is also like

12:00

damage supplemention really. Um, frost

12:02

bomb we use here. We use this rapid

12:04

casting, magnified area, potent

12:06

exposure, spell echo, and overabundance.

12:09

Um, I know like people are running um

12:12

the shorter duration, like reduce

12:14

duration, whatever it's called,

12:15

compressed duration. I think uh it

12:17

doesn't really do anything. I know

12:18

there's like a video from [ __ ] I mean,

12:19

maybe I'm wrong there, but I tried it.

12:22

So, either if I do compressed duration

12:23

or not, the only thing it does, it

12:25

changes the duration of the exposure,

12:27

but it doesn't change the detonation

12:28

time or anything. So, I I don't see it.

12:31

Maybe like I'm confused there. Maybe

12:32

somebody let me know in the comment down

12:34

below if I'm correct or you can test it

12:35

yourself. But I was like testing this on

12:37

compressed duration. Literally just

12:38

change the exposure duration and nothing

12:40

else. Um but yeah, this is really just

12:43

for boss fights, but it also generates

12:45

um fire infusions. So you can use this

12:46

to pre-buff for a boss fight or pre-buff

12:48

like for a big ebis pit. Um because

12:51

together with our um whatever this thing

12:53

is called here, the um elemental

12:55

equilibrium we are picking up. Um, it's

12:57

basically going to create fire remnants

12:58

and the fire remnants give you like like

13:00

those juicy uh fire meteors. Um, so

13:03

that's basically why you can use it to

13:05

buff yourself, but I usually don't do

13:06

it. And then we are running elemental

13:08

weakness. You can run rakiata's flow,

13:10

but it's crazy expensive. And I feel

13:11

like elemental weakness in most cases is

13:13

just far superior above um Rakiata's

13:17

flow. We run it with heightened curse.

13:18

We run it with curse ground. We run it

13:20

with expand. I like this more than um

13:22

the magnified area because it makes it a

13:24

little larger and you're just going to

13:26

have those seals anyway. We run it with

13:28

prolonged duration and fire mastery. So

13:29

if you look at the size of these like

13:31

this is this is actually huge and then

13:32

you can just you know drop a second one

13:34

and this will pretty much cover the

13:35

entire boss area anyway. So I feel like

13:38

this is maybe it's not stronger than

13:39

rakiata's flow but it's certainly like a

13:41

lot less expensive. So that's why I

13:43

prefer to run elemental weakness. And

13:46

last but not least we have or of storms.

13:48

You can use this if you want. you don't

13:50

have to at all. It adds like a tiny bit

13:52

of extra DPS. Um, you know, it it crits

13:55

very good. It does decent damage, but

13:57

you don't have to do this. Um, it's just

13:58

really if you want to do it, it also

14:00

creates like the the frost infusions,

14:02

right? So, it gives you like a little

14:03

bit more more juice, a little bit more

14:05

damage, but it's it's definitely

14:06

optional. You don't have to drop it, but

14:07

if you want to use it, I also use it

14:09

with rapid casting, overabundance 2,

14:11

lightning mastery, unleash, and pinpoint

14:14

critical here.

14:16

So, one more thing I want to talk about

14:18

is sigil of power. So, what you're doing

14:21

is basically if you want to use sigil of

14:23

power while you're in a map, as you can

14:25

see, we have 10.6k energy shield right

14:28

now. But a lot of energy shield comes

14:30

from our focus because we use jewels

14:32

which buff focus energy shield because

14:34

they are relatively easy to get and they

14:37

really give you like a huge amount of

14:39

extra energy shield. And the problem is

14:42

now if you want to run sigil of power or

14:44

also like just want to run elemental

14:46

weakness mid map because for example if

14:48

you're playing like abyss pits and you

14:50

want to you know drop your elemental

14:51

weakness on an abyss pit um your problem

14:54

is it's going to switch to the weapon

14:55

set and you're going to lose half of

14:56

your energy shield. So I'm now at 5.8k

14:59

and even if I switch back as you can see

15:00

it needs to regenerate. So I do not

15:03

recommend running the sigil of power

15:05

stuff while you're like mapping. You

15:07

don't need it for map boss. Sigil of

15:09

power. you really don't need it for map

15:10

bosses. Um, it's really just good for

15:12

like very strong pinnacle bosses or

15:14

maybe citadel bosses if you like to, but

15:16

I would not recommend using this on a

15:18

regular map. So, what I do basically if

15:20

I'm just mapping, I just don't use this

15:22

stuff. And then you want to lock your

15:23

weapon set. So, by lock your weapon set,

15:25

you just basically right click on this

15:27

one here and now it's locked. You can

15:28

see it also in this little window. And

15:30

you have to make sure it's by default

15:32

not going to lock your focus. So, if you

15:33

just do this and you would imagine this

15:35

locks both weapon sets, no, it doesn't.

15:37

So, um, it's not going to lock your

15:38

focus. So, you want to make sure to also

15:41

lock your focus. So, you can see the

15:43

focus locked here. And now, as you can

15:45

see, I have 6 point uh 10.6k. Yes. If I

15:47

now drop my um curse mid like uh you

15:50

know, mid map, I'm not dropping in

15:52

energy shield. So, that's a very very

15:54

important thing. So, if you really want

15:56

to like do this in mapping, I highly

15:58

recommend not use the chiming stuff in a

16:00

mapping setup.

16:03

All

16:06

right, let's talk about our items. So,

16:08

first of all, you want to have a wand

16:10

which just has spell and elemental

16:12

damage. You don't want to have lightning

16:13

damage or any kind of specific damage

16:16

because um we do comet. So, worst case

16:19

um you would get one with cold damage

16:20

because comet is going to do most of the

16:22

damage, but also the fire infused comet

16:24

will do fire damage. So, I highly

16:26

recommend trying to get a wand with

16:28

spell damage and elemental damage. The

16:30

gain as extra is nice. It doesn't really

16:32

matter which one you get. just gain as

16:34

extra is just nice in general. Um, crit

16:36

chance is very nice and car speed is

16:38

very nice. And you know, you want to

16:40

have plus one skill socketed. That is

16:42

pretty cheap right now. And if you have

16:44

a two socket one, you want to socket

16:45

critical hit chance for spellouts. Then

16:47

as for focus, you want to have a plus

16:49

two focus with car speed and as much

16:53

energy shield as possible. If you cannot

16:55

get like a very good one with car speed

16:57

and resistance and stuff like that, just

16:58

focus on plus two and as much energy

17:00

shield as possible. This is really

17:02

important for our jewel choices in this

17:04

build. You don't have to do this, but I

17:06

highly recommend trying to get a very

17:08

high energy shield focus here. Then for

17:10

our helmet, again, I'm trying to just

17:12

get a high energy shield helmet with,

17:14

you know, intelligence and resistances.

17:16

You want to pick up a good amount of

17:17

intelligence from your gear because

17:19

that's later going to help us with um

17:22

sustaining our um which just equipping

17:24

our skills because we want to basically

17:26

in our skill tree, we don't want to get

17:27

any intelligence since we're Pathfinder.

17:29

we can get much more stuff like we can

17:32

get you know defenses or damage or cost

17:35

reduction which is very important. So

17:36

try to pick up energy shield. Uh try to

17:39

pick up intelligence only helmet. Um

17:41

rarity is nice, but again focus on high

17:43

energy shield here. And we're using the

17:45

increased cost efficiency rune here, the

17:47

idol of um that is also very important

17:50

for chest piece. Get as much energy

17:53

shield as possible. Um and try to get

17:55

intelligence double rests. Um you don't

17:58

need the spirit if you don't want it. So

18:00

in an ideal setup, you will get like a

18:03

49 or something like that. Uh maybe 48

18:05

is enough, but probably you need 49 um

18:08

to run all your spells. If you can't get

18:09

this or just get like a, you know, 31.

18:12

So you basically, you know, just cannot

18:14

run like the extra siphon elements or

18:15

mana remnants. It's not a big deal. You

18:16

can also pick up spirit as a corrupted

18:18

enchant on your helmet or on your

18:20

amulet. Um but I would highly focus on

18:23

just try to get like a very high energy

18:25

shield chest piece here. Then for

18:28

amulet, um you want to get one with, you

18:30

know, rarity is nice obviously, but you

18:32

want to get a lot of energy shield and

18:34

global defenses, cast speed, and level

18:36

of all spell skills and maybe, you know,

18:37

rarity is nice. I bought this one

18:39

sanctified. It has cooked on it. It's

18:41

not optimal, but I can still use it.

18:43

We're going to talk about this a little

18:44

bit later in the passive tree. For your

18:46

rings, you want to strictly get mana,

18:49

care speed, resistance, and mana

18:51

regeneration, and rarity if you can get

18:53

it. Um, these rings are pretty good

18:55

actually, but um, so you don't have to

18:58

get these if you buy these. Um, you can

19:00

buy these for much cheaper. Maybe just

19:02

skipping the rarity or something like

19:03

that. Uh, you can buy like rings like

19:05

this for like a couple of diffs and then

19:07

just, you know, slam the increased

19:09

maximum mana in the prefix. You most of

19:10

the time, you know, the prefix, you

19:12

know, if you just have a good maximum

19:14

mana roll in the prefix, you have a 66%

19:17

chance of, you know, not deleting your

19:19

mana roll. So, it's usually pretty easy

19:21

to make these yourself. If you're trying

19:22

really to get these with the mana roll

19:24

already on them, they will get quite

19:26

expensive, but it's actually much easier

19:29

to just make these with, you know, buy

19:31

these without the increased maximum mana

19:33

roll in the prefix and then just slam it

19:35

on there. Um, this ring is pretty much

19:37

exactly the same. Like, it's it's it's

19:39

like interesting how identic these rings

19:41

are. Like, they're pretty much a little

19:43

bit different in the cast that, but

19:44

they're almost the same. Um, so yeah,

19:47

try to get rings like that. So, for the

19:50

gloves, you can get um gloves like

19:52

these, but they are crazy expensive

19:54

right now. You don't need the rarity,

19:56

but even without the rarity, just trying

19:57

to get the AAN search on crit and 60%

20:00

increased effect of socketed items is

20:02

crazy expensive. So, I would you can

20:05

either just buy regular gloves and

20:06

desecrate the 13% chance to gain a

20:08

search on it yourself, or you can just

20:10

go for regular gloves. Also, if you're

20:12

like on a budget, um you can also go for

20:14

night scale, which are pretty good. Um

20:16

the increased mana regeneration helps a

20:18

lot and they also have like critical hit

20:19

chance and you can get these like three

20:21

socketed for example to just fix you

20:23

know a good amount of resistances. So if

20:25

you're like on a little bit of a budget,

20:27

you can also absolutely run these. Um if

20:29

you want to run these um you know you

20:31

want to have the um corgal's gaze one

20:33

here um for the you know increased

20:35

effect of I can't search and um maximum

20:38

mana is very nice. don't care too much

20:41

about the energy shield role honestly

20:42

like if you have one with 50 which is

20:44

far cheaper doesn't matter at all. Um so

20:47

really maximum mana increase of effect

20:49

of socketed items and the aan search

20:51

would be you know mandatory here but uh

20:53

again you can also use this to fix the

20:55

the resistance is like a little bit of

20:56

an optional slot right as for the boots

20:59

um I use two socketed boots with um

21:02

movement speed and just fix another

21:03

resistance here. Um I just get like one

21:06

cold resistance and again an

21:08

intelligence role. As we talked about

21:09

intelligence roles are pretty um

21:12

important in this build. Um, last but

21:14

not least, head hunter. I guess at this

21:16

stage in the game, you want to have a

21:17

head hunter. Um, I always get like a

21:20

head hunter with a corrupted resistance

21:21

because it's really hard to fix

21:22

resistances if you're like that uh, you

21:25

know, deep in the game where you like

21:27

using rings which like have a lot of

21:29

stats and you cannot really pick up

21:30

resistances everywhere. So, for me, it

21:32

really helps to pick up a head hunter

21:34

with um, resistance. If you don't have a

21:36

head hunter yet, you can obviously use

21:37

an ingenuity or like a resistance fixing

21:39

belt, but I really recommend to run a

21:42

head hunter with pretty much every

21:43

single build right now. Um, as for the

21:45

flask, um, the life flask doesn't

21:47

matter. I don't even know why I have on

21:48

it is like completely irrelevant. And as

21:50

for the mana flask, you want to have a

21:52

high amount of instant recovery with

21:54

increased charges because this is your

21:57

mana fix on the bosses. If you're

21:59

fighting hard bosses, you run out of

22:01

mana. you will have to spam your instant

22:03

flask to get back up to mana. Otherwise,

22:05

you will just run around with zero mana,

22:07

which is not going to be very pleasant

22:08

to do. So, really recommend to get a

22:11

recovery applied instantly with

22:12

increased charges. As for the charms, I

22:14

don't run anything special. I just run

22:15

the nask and hope uh you know, for

22:18

freeze here. Um I just run a random

22:20

dowsing charm here because ignite is

22:21

crazy right now. And I just run a random

22:23

gold charm. So, I don't even have like a

22:24

right of passage or anything. So, this

22:26

is a pretty basic setup. Then, as for

22:28

the weapon swap, we already talked about

22:30

it. I just have a chiming stuff. Really,

22:32

the sets on that do not matter at all.

22:34

Uh you just really want to have plus

22:35

five level of all spell skills or you

22:38

can also get like one with lightning

22:39

skills. Um totally fine. Just get

22:42

basically any with high skills and cast

22:44

speed is nice, but it's also not really

22:46

needed since you're just using this to

22:47

pre-buff anyway. Um you could probably

22:49

just put some curse effect stuff like

22:51

that on it, but it really doesn't matter

22:53

in the end. As we already talked about

22:55

it in a mapping setup, I would recommend

22:57

to not run this. I would just run the

22:59

chiming stuff while fighting bosses.

23:06

Taking a look at the passive tree, we

23:08

basically take full advantage of what

23:10

the pathfinder is offering us. So, if

23:13

you look at this tree right now, we

23:15

basically just, you know, rushing to

23:18

like this outer loop and then we just go

23:20

outer loop and jewel slots. So, we

23:22

really just skip one in the very middle

23:24

because the very last one is going to be

23:26

fairly unefficient to get uh because we

23:29

don't really need a full circle

23:30

obviously, but then we really just loop

23:32

the entire tree and just get the good

23:35

stuff at the tree. So, this is like our

23:37

main thing. Why we do this? Well,

23:39

because the small nodes on the um

23:42

Pathfinder allow us to get coast

23:43

efficiency and damage. So, as I already

23:47

said, mana cost is your biggest problem

23:48

in this build because the way it works,

23:51

your cast on critical, if you, you know,

23:52

select your cast on critical comet here,

23:54

you can see this just cost 119 mana now.

23:57

So, if you, if you look at the original

23:59

cost of this, uh, comet, uh, how much

24:01

mana it cost, if I can find it, uh, blah

24:03

blah blah, where is it? Um,

24:07

okay, I'm not very smart. So, if you

24:09

look at the original cost of this comet,

24:11

um, this has a mana cost of 528.

24:14

So, if you would be at like a high mana

24:16

cost, like let's even make it 200 mana,

24:19

this is going to instantly drain you out

24:21

of mana. It's going to drain you to

24:23

zero. You're going to drop so many

24:25

meteors on the bosses, it's just really

24:26

going to eat up all your mana. So,

24:28

that's why we're basically abusing the

24:30

Pathfinder to get as much mana cost

24:33

efficiency as possible. I mean, you have

24:34

to kind of balance it out um how many

24:37

mana cost and how many damage nodes you

24:38

get. I I I have like roughly 50/50 cost

24:41

efficiency node, I would say. Okay. And

24:43

at some point, you know, I will have

24:44

damage node, but I have a lot of cost

24:46

efficiency nodes, right? And here I have

24:48

like some damage node, so I don't know

24:49

the exact ratio. You have to figure this

24:51

out on your own, but I think I'm running

24:53

roughly 50/50 damages and cost

24:55

efficiency here. So, you really have to

24:58

get a feeling for this, how to balance

25:00

it. Also, if you're like still in the

25:02

early game and you're struggling with

25:03

defenses, you can still, you know, swap

25:05

some for defenses. So, it's a very very

25:07

versatile class here um with the

25:09

Pathfinder. So, let's actually look at

25:10

it. So what is why pass miner? What

25:13

makes it so awesome? So first of all,

25:14

you're unaffected by slows. This is

25:17

really really nice, right? Um these

25:18

notes give skill speed, which is also

25:20

pretty nice. And this one here is you

25:22

cannot be heavy stunned by sprinting,

25:23

which is awesome if you're sprinting. Um

25:26

you cannot just accidentally um you

25:28

know, get stunned, for example, if

25:29

you're like, you know, getting chased by

25:31

the crazy bird in the um ultimatum. And

25:34

um this gives you 50% less movement

25:36

speed penalty by using skills. So this

25:37

feels really really good because this

25:39

stat has basically removed from the game

25:41

and you still get 50% which is just such

25:44

an awesome bonus. So I really love the

25:46

class for this. And then on the other

25:47

end you obviously get like the six extra

25:49

passive skill points you can allocate

25:51

from the sorceress which I don't really

25:53

you know doesn't really matter all that

25:54

much to be honest. Um and this is like

25:57

the most important here the traveler's

25:58

vision so you can get the the extra

26:01

note. So if you're like not having your

26:02

force uh your eights like your force

26:05

ascendancy eight points whatever yet um

26:08

I would recommend not use this one here.

26:11

So I would go for these two and then

26:12

this or for um because this really just

26:15

feels so good on mapping right and um

26:18

then yeah so you can if you want to have

26:20

like a little bit more movement speed.

26:21

So this build is very versatile right.

26:23

So you can swap it out like the way you

26:26

want. Yeah. You can, for example, you

26:27

know, remove a little bit of damage here

26:29

and then, you know, get your 8% movement

26:32

speed in this cluster if you want. Um,

26:34

you can, you know, these two movement

26:36

speed points are like completely

26:37

interchangeable with other stuff. So,

26:39

it's a really really changing like if

26:42

you want to go into more movement speed,

26:44

it's really easy to do with this build.

26:45

If you want to go into more energy

26:47

shield, you can always spec into this

26:49

uh, you know, patient barrier or you or

26:51

you can swap these to um the defense

26:54

ones. So, you really really um can do a

26:56

lot of stuff, but let's just talk about

26:58

what we're doing. So, um some things to

27:00

note. Obviously, we're running CI here,

27:02

so we are immune to chaos. Um you want

27:04

to get this Eldrich will for the um

27:07

ailment threshold and stun threshold.

27:10

Playing with old ailment uh and stun

27:12

threshold. You're not going to have a

27:14

very good time. Um if you're running a

27:15

pinnacle boss, you can remove these and,

27:17

you know, spec into some extra damage.

27:19

But as soon as you're like running any

27:21

maps, you want to have this three points

27:23

and you want to have elemental

27:24

equilibrium. Um it's really nice on the

27:26

high end. You know, if you feel you

27:28

don't need it, you can spec out of it.

27:29

But I really like having this. And um

27:31

besides that, you know, I'm pretty much

27:33

just getting um these ones here, which

27:35

are pretty nice for triggered spells.

27:37

Again, our most [snorts] important stat

27:39

here is our meteor damage, and this just

27:42

gives like a good amount of extra damage

27:43

to a meteor and also some mana cost

27:45

efficiency. Besides that, I'm really

27:47

just running crit. like I'm getting all

27:49

the good crit nodes. I'm getting this um

27:51

triggered crit node here which does not

27:53

get displayed in the tool tip. So that's

27:54

like another 25% and also energy gain.

27:56

So it's very nice. But then yeah, I'm

27:58

just getting all the crit nodes which

28:00

are here around the tree. And um uh this

28:03

uh movement speed and skill speed here

28:05

is just too good to like not use. Um but

28:07

that's pretty much all we're getting

28:08

here in our um weapon set. In our weapon

28:10

set too, I'm really just picking up some

28:12

duration here. Um some area of effect

28:14

and some curse effect. Um, you can get a

28:16

little bit more curse effect here if you

28:18

want to ditch the area of effect for

28:19

maybe like minmaxing against bosses or

28:21

stuff like that. But that's pretty much

28:22

how we run it. And then these nodes are

28:24

just very valuable. This is like 40%

28:26

damage and 15% crit chance. It's a very

28:28

very valuable node. Then this one just

28:30

gives elemental rest, which is very hard

28:32

to fix in this build. [snorts] Um, this

28:34

one here, you can also go like through

28:36

here to get like a little bit more

28:38

damage, but I felt like I don't need it.

28:39

This is like the little bit I can still

28:42

optimize. If I can pick up 20 more int,

28:44

I can get a little bit more stats, but

28:45

this is right now pretty much as minmax

28:47

as it gets. And um so one more thing I

28:51

want to talk about is the cooked

28:52

annoyance. So I have this cooked annoyed

28:54

on my amulet. I don't think this is

28:56

ideal. I I guess in an ideal setup, it

28:58

would be better to just pick this up

29:00

manually. Um the cooked because it's

29:03

it's really really strong. But um

29:07

um so yeah, I I I think it would be

29:09

better to pick up something like you

29:11

know, for example, like barbaric

29:12

strengths on your amulet and then um you

29:15

know, pass to the cook manually. Um

29:17

there's other stuff you can get as an

29:19

annoy. So I think this is not the

29:20

perfect anoint, but I just happen to

29:21

have this amulet and um yeah,

29:28

so let's look at our jewels. So I try to

29:31

get as many double crit jewels as

29:33

possible. I still can optimize a lot,

29:36

but this is, for example, a very good

29:37

one. These are very hard to get, but

29:39

mainly I'm trying to get maximum energy

29:41

shield, maximum energy shield from

29:42

focus, and double crit. This doesn't

29:45

have to be double chance. It can also be

29:46

crit and bonus. And since I'm running in

29:49

a dawn here, which I'm going to also

29:51

talk about it a little bit later. Um, I

29:53

have all my jewels corrupted, but this

29:55

is like kind of the jewels I'm going

29:56

for. Um other good stats are again this

29:59

is again another one which has you know

30:01

double crit spell damage and uh focus is

30:03

also pretty nice. Then we here have one

30:06

this is um also double crit with energy

30:08

shield and focus. And uh here's another

30:11

one with has also double crit and just

30:13

energy shield. So mine are not perfect.

30:15

Right? This is missing focus here. And

30:18

um we have some few more like this one

30:19

here. Um again this has just one crit.

30:22

So you don't have to get double crit

30:24

right? These are the availability on

30:25

those is pretty low. Um also a nice stat

30:27

is skill effect duration you can get on

30:29

here. Um but I would really try to focus

30:31

on maximum energy. Energy hit from equip

30:33

focus ones. Um that is really the

30:35

strongest stats you can get. You know as

30:37

if you ask me. Um and again this has

30:40

also crit chance and skill effect

30:42

duration stuff like that. This also has

30:44

crit chance and skill effect duration.

30:46

So I would have to um optimize these

30:48

because these have been from like an

30:50

earlier setup. So, I guess ideally you

30:51

want to get crit chance and crit damage

30:53

instead of the skill effect duration.

30:55

So, I will make another pass on the

30:57

jewels to squeeze out some more DPS, but

30:59

that's kind of what you're looking for.

31:00

So, you're looking for crit stats,

31:01

energy shield, and energy shield from

31:03

equip focus. And a good secondary stat

31:05

is really just skill effect duration.

31:07

Um, spell damage you cannot really get

31:09

because it's also in the prefix. Um, but

31:11

this is kind of what I'm looking for.

31:12

And I would absolutely try to focus on

31:15

maximum energy shield, um, energy shield

31:16

from focus and one crit stat. You can

31:18

even get zero crit stats. Um, but I

31:21

would highly recommend focusing those

31:22

defensive layers. So then as for the

31:25

unique jewel, I just have one unique

31:27

jewel which is um going to be the heart

31:29

of the well. So I'm picking up a heart

31:30

of the well. Basically, you just want to

31:32

have any gain damage. It doesn't really

31:34

matter which one. Fire, cold, lightning,

31:36

completely irrelevant. Um, it has some

31:38

crit bonus. Um, the important line would

31:40

be the recover 2% mana on kill. I'm

31:42

getting it on this jewel. So I highly

31:43

recommend getting 2% mana on kill and

31:46

15% cost efficiency and any gain damage.

31:49

The force line is not really important.

31:51

Um, these should be fairly cheap to be

31:53

honest. Um, if you don't want to get

31:54

them that like very good, just one gain,

31:57

2% mana on kill and cost efficiency. So

31:59

that's what I'm recommending. Then I'm

32:01

running an adorned. Um, so I happened to

32:04

pick this up before they got crazy

32:06

expensive. So this is a 38% increase.

32:09

You don't have to run this. So it's

32:12

really not required. If you switch this

32:14

out by another rare jewel, um, you would

32:15

be surprised how little you actually

32:17

lose. So, as you can see, if I if I um

32:19

take out this, I have a 10.6k. Yes.

32:22

Right. So, this just drops me like by

32:23

roughly 2,000 energy shield. But if I

32:26

would put in another jewel in this slot,

32:28

I would go to like 9.5. So, this maybe

32:31

is like 10% on the top end. Maybe it's

32:34

like 15%. So, it's really not important

32:37

to get this. If you can't get this,

32:38

don't sweat it. Just use another rare

32:39

jewel. Um, it's also um a little bit of

32:43

um a relief if you don't have to get

32:46

corrupted jewels because you know I paid

32:48

a I bought a lot of expensive jewels and

32:50

I bricked them when corrupting. So if

32:53

you just use regular rare jewels which

32:55

do not have to be corrupted um you know

32:57

it's also like a little bit of adv an

32:59

advantage over the adorn. So really

33:01

highly recommend not get this unless you

33:04

can afford it. It's absolutely not

33:06

required. Don't tell me after this.

33:08

Yeah, this build is only going to work

33:09

with the daunt. It really doesn't. So,

33:11

even, you know, even if I take this out,

33:13

right, and I go to the 8.7 or even by

33:15

not picking taking in another one, you

33:18

can see um my it's still like 66% crit

33:21

and 178 damage. And if I put this back

33:24

in um we're going to be at, you know,

33:28

74% crit and 196. So, it's really not

33:31

such a huge scala um to your damage. Um,

33:35

it it does a good job, but it's it's

33:38

definitely not worth mirrors at this

33:40

point, right? This is like one of the

33:41

most expensive items you can get, and

33:43

it's definitely not worth the price for

33:45

it. If you have a mirror, you can get so

33:47

much better stuff. Uh, you can get like

33:49

the plus4 helmet and stuff like that.

33:51

You can get like a really sick plus five

33:53

wand or whatever. So, really, you can

33:55

get like a megaloman, not megalomania,

33:58

you can get prison of belief with comet,

33:59

stuff like that. So really, I highly

34:01

recommend not go for the adorned unless

34:03

you picked it up cheap earlier in the

34:06

league.

34:11

All right, how do you use my trade

34:12

links? For all my build guides, I post

34:14

trade links so you can pretty much

34:15

exactly buy the gear I have, but you can

34:18

adjust it to your budget. And I have

34:20

pretty easy methods to do this. So,

34:21

first of all, if you are on the mobile

34:23

litics guide, always just click on the

34:25

how it works section. In the how it

34:28

works section, it actually will show you

34:30

trade links. This is not complete yet,

34:31

but it's going to be complete once the

34:33

video is uploaded. But let's take this

34:35

example. There is going to be a wand. So

34:37

you click on the wand and now you get

34:39

the trade link. And um if you have the

34:42

trade link now, basically you're just

34:43

going to see [ __ ] in the beginning. So

34:45

how it works is I always use weighted

34:47

sums. So this one for example has a

34:50

weighted sum which has all the stats

34:52

which are good for us inside and it's

34:54

basically automatically handing the

34:56

work. However, there's a couple of

34:58

things you need to adjust accordingly.

35:00

First of all, if you have a maximum

35:02

level, put your maximum level in. Second

35:04

of all, put your budget. So, if your

35:07

budget is not 400 exalted orb

35:09

equivalent, which is like four divines

35:10

right now for a wand. So, let's say

35:12

yours is just 100, right? So, you just

35:16

adjust it accordingly. And then you

35:19

order by the weighted sum. So, you click

35:21

on this sum here. And now you will see

35:24

the best one for your build at the very

35:26

top. So this has the highest sum of

35:28

everything for you. So you can see for

35:30

just 50 exalts you get this wand with

35:32

plus five physical with cast speed with

35:34

spell damage with extra cold damage with

35:36

maximum mana and with mana per enemy

35:38

killed. And you know you can just scroll

35:40

down and you know find whatever fits

35:41

best your build. But usually you can

35:43

blindly trust these weighted sums unless

35:45

you're like looking for something

35:46

specific. Maybe you want to fix your

35:48

mana region. So you always might want

35:50

to, you know, for example, if you really

35:52

are low on mana regeneration, you might,

35:53

you know, add an extra stat to your sum

35:55

that it has to have mana regeneration.

35:57

So you will now only find the one which

35:59

fits your budget best, but has mana

36:01

regeneration in this case instead of

36:03

cast speed. This is basically how I use

36:05

my trade links. So first step, always

36:07

make sure to fill in the budget you want

36:09

to pay for this item. Then order by the

36:11

weighted sum and potentially put in your

36:13

level. This is for um uh weapons and you

36:16

know, jewelry. And then sometimes if you

36:18

want to um buy um armor pieces, there's

36:21

always going to be one more condition

36:22

which is going to be energy shield. So

36:24

this for example is a focus, right? If

36:26

you don't have a budget of 200 or

36:27

whatever, let's say you have a budget

36:28

of, you know, 100 for the focus. Again,

36:30

here you can see, you know, focus

36:32

matching the query. Um and you know, if

36:35

these are too expensive, let's say

36:36

you're like on a budget, right? You only

36:38

want to spend like 10x. You can even

36:39

find one here. So this might be good for

36:41

you. Um but let's say this doesn't fit

36:44

you. Um, for armor pieces, you might

36:46

want to reduce the energy shield, which

36:49

I always include here. So, you might go

36:50

down to like 250 now. And now you will

36:53

find like a lot of folky which basically

36:55

fit your budget. So, this build is

36:57

really pretty budget friendly. So, you

36:59

can just buy like these for like 10

37:00

exalts each if you just, you know, go

37:02

down on the energy side a little bit.

37:04

But this is how you use my trade links.

37:11

You are too late.

37:15

The fourth victiction

37:31

upon her.

37:42

your mother's soul.

38:33

No way.

39:39

I'm not ready.

40:08

We set

40:12

weightmare.

40:26

We that fail.

40:51

What are you doing?

40:53

>> Go.

41:01

>> I don't have time for this.

41:05

My will impede my enemies

41:13

up.

41:48

need.

42:06

Stay alive. Stay alive.

42:26

>> Believe me, you will.

42:29

Exile.

43:07

Keep your precious sanity, my ancient

43:10

chaos.

43:15

>> Good news for you.

43:56

Not ready.

43:59

Not yet.

44:12

I'm not ready.

45:21

I need more

45:26

you there. Locals come.

46:29

That's quite nice.

48:00

with the old way.

48:10

>> I have seen what has come and what will

48:13

be it done.

48:18

[groaning]

48:19

Our time is now

48:27

>> where you stand

48:35

from every angle.

48:37

My empire on

48:46

space for that.

Interactive Summary

This video provides a comprehensive guide for a Cast on Crit Comet Pathfinder build. It highlights how the Pathfinder ascendancy solves the common mana drainage issue through high cost efficiency, allowing for high-frequency spell triggering without depleting resources. The guide covers skill gem setups using Spark as an enabler, gearing strategies for various budgets, passive tree optimization focused on the outer loop, and a detailed explanation of how to use weighted sums for efficient trading.

Suggested questions

5 ready-made prompts