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Xbox Was Worse Than We Thought - WAN Show July 10, 2026

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Xbox Was Worse Than We Thought - WAN Show July 10, 2026

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6359 segments

0:00

What's up everyone and welcome to the

0:02

WAN show. We have a great show lined up

0:05

for you guys today. The big news this

0:07

week is of course the massive

0:10

restructuring going on at Xbox. It was

0:13

rumored and now it has happened and uh

0:18

I got to admit I'm probably going to get

0:20

myself into trouble with this topic

0:21

because I've got a bit of a

0:23

controversial take on it.

0:26

In [clears throat] other news, oh man,

0:29

Steam might need to do something about

0:32

their refund policy. And I mean, oh man,

0:36

I'm going to get myself into trouble

0:37

with this one, too. Maybe make it worse

0:40

>> because the way that it is right now is

0:43

harming indie devs in a way that I got

0:45

to admit I didn't see coming. What else

0:48

we got going on this week? Well, the

0:50

most important news of the week above

0:52

the uh Microsoft stuff is that Hannah

0:54

Montana Linux has a modern remaster

0:57

nearly two decades later. So,

0:58

>> you went with that.

0:59

>> So, we can use that now.

1:01

>> Classic Luke.

1:01

>> That's good. That's very good.

1:03

>> Classic Luke.

1:04

>> Uh, also, I don't know, man. Why not

1:07

this? Gogg joint CEO says that the

1:09

future of gaming shouldn't come at the

1:11

expense of ownership.

1:13

>> Yeah.

1:13

>> Yeah.

1:14

>> Yeah.

1:14

>> That's pretty cool.

1:16

>> Yeah.

1:18

Oh,

1:21

[laughter]

1:35

the show is brought to you today by

1:36

Squarespace, MSI, Toshiba, and Motion

1:40

Gray, alongside our rap partner, [music]

1:42

Gbrand, our laptop partner, Razer,

1:44

[laughter]

1:46

and our

1:52

and [laughter]

1:53

and our chair partner Razer. All right,

1:56

before we jump into the Microsoft topic,

1:58

we should probably explain what's going

2:00

on here. [laughter]

2:03

>> Times are tough. [laughter]

2:08

Times Times are tough and bandwidth,

2:10

>> it's been it's been a hard

2:11

>> and compute especially are getting

2:13

>> it's been a hard year

2:14

>> are getting expensive. So Luke had the

2:18

brilliant idea. Was it you?

2:19

>> I don't know.

2:21

>> Someone someone on set. Let's blame Dan.

2:24

Uh had the brilliant idea of saving some

2:28

bandwidth on streaming on float plane

2:30

for the WAN show.

2:31

>> I think it was you and Dan.

2:32

>> Uh by by reducing the amount of movement

2:35

in the frame. So Dan came up with the

2:38

innovative idea of um

2:42

shooting Oh no, I think the plate was

2:44

me. um [laughter]

2:46

creating a plate.

2:47

>> Pretty sure the plate was you. I think

2:48

Dan brought up the idea of just like

2:49

reducing

2:50

>> Right. Right.

2:51

>> By not moving, we saved money.

2:53

>> Yeah. So, we shot a plate of the set and

2:55

then

2:57

Luke and I just have our heads poking up

2:59

through it. So, I don't know if we're

3:02

going to do this the whole time, but we

3:03

could [laughter] we could Can you Can

3:05

you look at the stats and see how much

3:07

less bandwidth we use like this? Do you

3:08

think it's significant?

3:09

>> No, I can't right now.

3:10

>> Okay. Well, someone's going to have to

3:12

look at it.

3:13

>> Someone might be able at some point.

3:14

What unique username says it was in fact

3:16

Dan. Nice solid.

3:20

Anyhow, why don't we jump right into our

3:22

first topic of the day. Xbox has hit a

3:26

giant reset button, plans a massive

3:29

corporate restructure, cutting 20% of

3:31

the workforce and offloading five, yes,

3:35

five studios. Uh they've announced 3,200

3:40

roll eliminations. So 1,600

3:44

um when when it was announced, 1,600 by

3:47

end of year on top of the 16 of 1,600

3:51

others across Microsoft's workforce. And

3:53

the aim here is shifting investment to

3:56

focus on higher priority projects. In

3:58

the case of Xbox, like Halo, Minecraft,

4:01

and The Elder Scrolls, in an open letter

4:04

written by Asha Chararma, Xbox

4:06

apparently grew their business too fast

4:08

during co making teams 40% larger than

4:12

they were at the start of this

4:13

generation.

4:14

>> Many such cases

4:15

>> with up to 14 layers of management for

4:18

decisions. Now they're cutting back as

4:21

margins are 3 to 10 times lower than the

4:24

competition and Big Green has lost 64

4:29

every dollar they invested.

4:31

[sighs and gasps]

4:33

Instead of just shutting down Five

4:35

Studios, uh, Xbox has allowed Compulsion

4:37

Games and Double Fine to uh transition

4:40

to independent studios with their IP

4:43

catalog and runway for their next games,

4:45

>> which is actually kind of cool,

4:46

>> which is actually pretty cool. Undead

4:48

Labs and Ninja Theory will be sold to

4:50

undisclosed buyers, and their games

4:53

State of Decay 3 and Senua will still be

4:56

released. Senua, I'm actually not sure.

4:58

Arcane Lion, maker of Dishonored, Death

5:01

Loop, and upcoming Blade game, is in the

5:02

initial phases of quote unquote

5:04

exploring other options. But this wasn't

5:08

the end. Later this week, ID Software

5:10

lost about half of its workforce,

5:12

approximately 90 people, and has been

5:14

reduced to the size of the team that

5:16

released Doom 2016. Meanwhile, Obsidian

5:19

lost about 25%, so this is 60 to 70

5:22

people. And Avowed 2 has been cancelled,

5:25

although a small team will continue to

5:27

work on the game in hopes of it getting

5:29

uncancled while they wait for a new

5:31

Fallout project.

5:32

>> I'm concerned about that. that feels

5:35

like that group is maybe in the the

5:38

second part of this layoff.

5:40

>> That's how I read that. Hopefully not

5:42

read that. Um, another thing I wanted to

5:44

note is that Microsoft had investments

5:47

in projects going on that were not just

5:48

in Microsoft Studios. So like IO

5:51

Interactive is one of those, the Hitman

5:53

developer who also just released the

5:55

very good uh 007 game. I heard their uh

5:58

their adaptive controller, their their

6:00

accessibility team got absolutely

6:04

>> brutalized as part of this, which uh

6:07

really sucks because that's something

6:08

that

6:09

>> those are industryleading and people use

6:11

them for things outside of just Xbox.

6:14

That's really unfortunate. Um, but yeah,

6:17

so I IO Interactive is fine to be clear,

6:19

but I think they were working on an RPG

6:22

uh or a fantasy type game, which would

6:25

be a little bit different for them. And

6:27

a lot of the funding for that somehow

6:29

some reason, not sure, maybe it's

6:30

supposed to be on Game Pass, I don't

6:31

know, was through Microsoft and that

6:34

funding is gone. So IO has had to

6:36

respond with effectively layoffs of

6:38

their own. Um, apparently the project

6:41

isn't cancelled, but I think a studio is

6:43

closed. Um, and there were some other

6:46

miscellaneous layoffs. Um,

6:51

yeah, rough.

6:52

>> We've got a quite a few discussion

6:54

questions. I am going to jump in with

6:58

one that I think is uh is going to be

7:00

maybe a little bit controversial.

7:04

Um, I love starting the show on a

7:06

controversial note.

7:09

Where where is it? I wanted to I Okay,

7:12

I'm just going to I had kind of written

7:13

I had written it down, but I can't I

7:14

can't find where I wrote it. So, I'm Let

7:16

me Let me pose this to you. I think that

7:19

we can all agree that layoffs are bad. I

7:24

I don't think they're I don't think

7:26

there's a I don't think there's a

7:27

winner. I don't think consumers win. I

7:29

don't think they're they're getting, you

7:31

know, more or better products

7:32

necessarily out of a layoff. Uh I don't

7:35

think the employees win. you know, not

7:37

having your job throws your whole life

7:39

into uncertainty. Like our our our man,

7:41

it's amazing as adults how much of like

7:45

>> I don't know about I not maybe not

7:46

everyone, but you know, for me, my job

7:48

is a huge part of my identity and my my

7:51

value. Um,

7:52

>> basically the first question after

7:53

people meet you is what do you do?

7:55

>> Yeah. Yeah. And and that's that really

7:57

is it. That's it.

7:57

>> When when you're in high school, when

7:59

you're in elementary school, it's like

8:01

what's your favorite color?

8:02

>> Yeah.

8:02

>> High school, it's like bam.

8:03

>> What are you studying? Or that's more

8:05

maybe more common. ities. What are you

8:06

studying?

8:07

>> What are you studying?

8:07

>> Post universities. What do you do?

8:09

>> What do you do? And they don't mean

8:12

titly winks tournaments on the weekend.

8:14

>> Yeah.

8:15

>> Um

8:17

and meanwhile, I don't think I don't

8:19

think it's

8:20

>> Winks tournaments on the weekend are

8:21

sick, though.

8:21

>> I don't think it's a win for for

8:23

Microsoft either. I don't think I don't

8:24

think Microsoft wants to be in a

8:26

position where they're where they're

8:27

terminating jobs.

8:29

>> No, they wanted to be in a position

8:30

where they had a 100red million Game

8:32

Pass subscriptions and they thought this

8:34

was the path there. this wasn't what

8:36

they wanted.

8:36

>> And so, so we can all agree layoffs bad

8:40

for across the board.

8:43

Can I ask a question though? And and if

8:46

the answer is if the answer is, you

8:48

know, that's a stupid question, I'm

8:50

totally I'm open to that answer. But I I

8:53

want to ask a question here.

8:55

Is it better to

9:00

expand like crazy and hire a bunch of

9:03

people and try and do all this stuff

9:09

and have layoffs?

9:12

Or is it better to just never hire

9:14

anybody in the first place and just be

9:17

obscenely profitable? It occurred to me

9:21

just because it came up for like the

9:23

fourth time in the last few months that

9:25

Valve's a really small company. Yeah,

9:28

but are they though? Are they?

9:31

Valve chooses to have several hundred

9:34

employees while being one of, if not the

9:38

most profitable companies per headcount.

9:40

And the the reason this came up this

9:42

week was because I was I was talking

9:44

about sort of like how they just keep

9:47

acting like such a tiny little company.

9:50

Like Steam Controllers are backorded

9:52

until mid next year or something like

9:53

that. Don't don't quote me on the exact

9:55

date. And and I'm sure they're hoping

9:57

to, you know, hit it at an accelerated

9:59

schedule and all that. And they may

10:00

overd deliver. To be clear, I'm not like

10:02

I don't want to trash on Valve here, but

10:05

also, you know, we give a really hard

10:08

time to companies who overhire and lay

10:11

people off. And I feel like Valve gets a

10:14

free pass for just being like

10:17

>> not having created the jobs in the first

10:19

place

10:19

>> by the yacht manufacturer wealthy and

10:22

just never hiring anybody and then

10:25

going, "Oh, oh, woe is me. I simply

10:30

cannot do a longer press briefing for

10:32

the most important product of the year

10:34

because we're a really small. You have

10:36

to understand we're a really small

10:38

company.

10:41

[snorts]

10:41

And so I'm just wondering

10:44

why

10:45

there seems to be a double standard

10:47

here. To be clear, Microsoft created

10:51

this situation. They they wrote the

10:53

story where they're the villain of the

10:55

story. They also bought out other

10:57

studios in order [laughter] to do that

10:58

>> because they didn't have to do that.

11:00

>> So they gobbled up all the jobs and then

11:02

deleted them, which is worse.

11:04

>> Unless we don't we don't know what

11:06

situation those companies that were

11:08

gobbled up were in.

11:10

>> Like I remember talking back when back

11:12

when I toured Monolith, right? They they

11:15

talked about the difficulty of being an

11:17

independent studio. Yeah,

11:18

>> how you basically just you starve while

11:21

you develop what is hopefully a home run

11:24

hit and then and then you eat and

11:28

realistically you lay off a bunch of

11:29

people at launch anyway because you

11:32

don't need QA when you're sitting at the

11:34

like conceptualizing stage of your next

11:37

title and then you like ramp up ramp up

11:40

ramp up again and then you're starving

11:42

and then you hopefully hit a home run

11:44

again. Like it's also very challenging.

11:48

Like live service games came around

11:50

because the feast or famine nature of

11:53

the games industry is really really

11:54

challenging.

11:55

>> It is interesting that you mentioned

11:56

monolith cuz aren't they gone?

11:58

>> They are gone. But would they have been

12:00

gone anyway? I don't know.

12:01

>> That's an interesting question. One that

12:03

we unfortunately have no magic time

12:05

travel crystal ball to to ask.

12:07

>> Even if you did, I don't think you could

12:09

because I think they changed hands. I

12:10

think they went to Warner Brothers or

12:12

something. Uh, so like they they started

12:15

independent. You wouldn't know what

12:17

happened if they kept going down that

12:18

line. You wouldn't know what they

12:20

happened if they stayed with Microsoft,

12:21

although you can probably guess. Um,

12:24

yeah, it's rough because it's I mean,

12:26

it's not m Minecraft, Elder Scrolls, or

12:29

Halo.

12:30

>> Yeah, Monolith was owned by Warner

12:32

Brothers from 2004 until it shut down in

12:34

2025.

12:35

>> You know what's interesting? Shifting

12:36

investment to focus on higher priority

12:38

projects. And then outside of the

12:40

quotes, it says Halo, Minecraft, and

12:43

Elder Scrolls. Did they say that or did

12:44

we say that?

12:45

>> That is something that they've talked

12:46

about, but it might not have been as

12:47

part of that quote.

12:48

>> It's interesting to me that they didn't

12:50

mention anything from Blizzard

12:52

Activision.

12:54

>> Um,

12:57

okay. I I wouldn't read too much into

12:59

that yet.

13:01

>> Oh, I didn't mean as like a studio

13:02

closure type thing. It's just

13:04

interesting that like in their

13:05

perspectives, those are their

13:09

I want to say Halo projects, but Halo's

13:11

in the thing, so it gets complicated,

13:12

but you know what I mean,

13:13

>> right?

13:14

>> Um,

13:16

>> interesting, interesting, interesting,

13:17

interesting.

13:18

>> Halo still being something that they

13:21

glom on to is interesting because Halo

13:22

is such a strong part of Microsoft's

13:25

gaming identity, but Halo's also been

13:28

just dead for so long.

13:31

>> A really long time.

13:32

>> Yeah.

13:33

>> What would it take to resurrect Halo for

13:36

you at this point?

13:38

Oh, that's tough because so context

13:40

there is I was a huge Halo fan.

13:42

>> Basically Halo Halo raised him.

13:45

>> Yeah. Yeah.

13:45

>> Well, no, but like if you ask I I

13:48

guarantee I know the answer. If you ask

13:51

Luke what's his like biggest childhood

13:54

memory, most like [laughter]

13:56

>> So, you know where I'm going.

13:57

>> I know the one that you're referencing.

13:59

>> Christmas morning, his dad scammed him.

14:02

Just completely bamboozled him.

14:05

>> Can never trust that man.

14:06

>> Yeah. into thinking that he had gotten

14:08

like it was like clothes or something.

14:10

>> No, he he tricked us that the big box in

14:12

the corner had a crystal ball under it

14:15

that was for my mom.

14:16

>> Right. Yeah. Yeah. Yeah. But actually

14:17

supposed to keep my mom from getting us

14:19

to open it because it was for her and he

14:21

wanted it to be the big reveal at the

14:23

end for her. No one else knew that he

14:25

said this to us. So Rich and I were kept

14:28

Richard, my brother, kept getting our

14:30

family to not let us open this box and

14:32

nobody [laughter] knew why. And then at

14:33

the end under the box was an Xbox.

14:36

>> We we lift it without looking at it to

14:38

show my mom. We're looking at my mom for

14:40

her reaction and she's looking at us all

14:41

confused. And then we look under the box

14:43

and there's an Xbox and Halo and I think

14:45

there was another game. But

14:47

>> who cares?

14:47

>> There was Halo.

14:48

>> There was Halo. [laughter]

14:51

>> Yeah.

14:51

>> What an absolute legend move.

14:53

>> That was huge.

14:54

>> Uh we do have Oh, right. So yeah. What

14:56

would it take? What would it take to

14:58

make you excited about Halo again? cuz I

15:00

guarantee you it won't be making it an

15:02

Xbox exclusive. And Microsoft seems to

15:04

be back to like, oh yeah, Xbox

15:06

exclusives are important. Like, would

15:08

you buy an Xbox to play Halo? I doubt

15:10

it. 2026,

15:11

>> not current ones. Um, honestly, I think

15:15

there's a lot that they could do. Um,

15:21

Halo Infinite multiplayer

15:24

is actually pretty good.

15:25

>> I had fun,

15:26

>> but it doesn't feel completely there.

15:29

That's That's fair

15:30

>> in my opinion. I also think that the

15:33

single player like they actually had a

15:36

pretty interesting idea.

15:37

>> I was really excited to play it together

15:39

and then Luke played like a little bit

15:40

of it and he was like, "Yeah, it's lame.

15:42

Don't bother. [laughter]

15:44

>> We can still play it together if you

15:45

want. You ever play video games?"

15:47

>> Campaign Evolved is coming out.

15:49

>> Okay. Yeah,

15:50

>> we could do that instead.

15:51

>> Yeah. Yeah. Um Yeah. A recreation of the

15:55

first one. We're probably going to talk

15:56

about that later in the show, too,

15:57

because Assassin's Creed Black Flag came

15:59

out yesterday. Um,

16:01

>> have you played it already? Is it good?

16:04

>> I have thoughts there. It's going to be

16:06

a longer conversation, though, so we'll

16:08

get to that later.

16:08

>> Um, but yeah, I don't know. I think

16:11

going back to Roots a little bit, I

16:13

don't like what they've done with

16:15

Cortana.

16:16

>> Um, I don't I I think similarly to a few

16:20

different franchises, they need kind of

16:21

a reset. Okay. So, they're weighed down

16:24

by just like a convoluted stupid cannon

16:26

that was written by people who honestly

16:28

didn't understand what made Halo great

16:31

in the first place.

16:32

>> Is like I read some of the books cuz I'm

16:33

a

16:35

nerd. Uh, so I think you could go back

16:39

>> go into Master Chief's.

16:41

>> Is there enough like is there like a

16:42

time travel mechanism in in the Halo

16:44

universe?

16:45

>> No, but just do a prequel.

16:48

>> Halo one prequel.

16:49

>> You have to do a prequel. You have to do

16:51

a prequel, right, though? Like I

16:54

>> I actually think the game could be very

16:56

different cuz it could be like Jon

16:58

during the John Halo during [laughter]

17:00

during the uh uh Spartan training

17:03

program.

17:04

>> Sure.

17:04

>> Or something like that. It

17:06

>> It's got to be you

17:07

>> reach reaches in the past. I don't know.

17:08

I stopped paying attention after three.

17:10

>> It's tough because like

17:13

when your prequel, you have to like your

17:16

next game has to be like bigger and

17:17

better and more exciting and have new

17:18

mechanics, right? But a prequel can't

17:22

break the rules of the the timeline of

17:24

the of the universe. So like

17:26

>> even being so it was 1999. Okay. I was

17:30

only

17:31

13 when the Phantom Menace came out

17:35

>> and when R2-D2

17:38

fires up his rocket boosters,

17:40

I'm like I wanted to walk out of the

17:42

theater. I was like that's the dumbest

17:45

thing I've ever seen. if he had rocket

17:48

thrusters, why didn't he use them later?

17:52

And and the whole like cannon thing

17:55

where R2-D2 has sentience because he's

17:57

like never been wiped or whatever. So

18:00

what? He forgot. He forgot he had rocket

18:03

thrusters. Like it's just so so whatever

18:06

they do in the past, they have to fight

18:08

the urge.

18:08

>> I will also point out people are saying

18:10

Reach was in the past. People really

18:11

liked Reach. I didn't play Reach until

18:14

years afterwards because I think that's

18:15

when I like first started going to

18:16

university or something. I didn't have

18:17

time. Um, and I was away from my Xbox

18:19

because I was at school. Um, but people

18:22

really liked Reach. Reach was a very

18:24

positively received game. So, I think

18:26

they could do something like Reach

18:27

again. Uh, but I would I would get off I

18:31

would get off the current timeline.

18:33

Reach around.

18:36

Dear God. [laughter] Uh uh I I I would

18:39

try to get off the current timeline or

18:41

like find some way and it's this is the

18:43

problem.

18:43

>> They could just comic book it. Why not

18:45

just reset

18:46

>> something like that?

18:46

>> Like honestly I think I think I think

18:49

Disney should do that with Star Wars

18:50

too.

18:50

>> Yeah.

18:51

>> Just reset it. Start it over cuz it's

18:53

it's gotten so convoluted. There's so

18:56

many like there's so many things that

18:58

started out as a pitch for how to sell a

18:59

toy that just make no sense in the

19:01

cannon anymore. But then I mean I I

19:04

don't know. Meanwhile, they try and do a

19:05

reboot with Harry Potter and everyone's

19:07

like, "Oh, it's stupid, man." And they

19:08

did the uh they [laughter]

19:13

that completely derailed me and I don't

19:15

know why. What's going on with my brain

19:16

today? Um Oh, right. They did the TV

19:19

show and it was just so stupid. Like, oh

19:24

my god.

19:25

>> Okay. Okay. Here's a question. Here's a

19:26

question. Oh, man. We're going to

19:27

trigger him so hard. He's already

19:29

probably got an upset heading. What do I

19:31

hate?

19:31

>> What do you hate more, the Warcraft

19:33

movie? [laughter]

19:34

>> You knew where I was going with this. Or

19:36

or Halo TV?

19:37

>> Honestly, I think the Halo TV show.

19:39

>> Really?

19:40

>> I think so. And the Warcraft movie

19:42

pissed me off.

19:43

>> But the Warcraft movie is so offensive

19:45

just because Blizzard was so good at

19:48

cinematics and [laughter] storytelling.

19:49

>> They did it. They did it live action for

19:52

some reason. Oh man, they had like they

19:55

they they had cinematics so down that I

19:57

bet I bet you you can still find it.

19:59

There's like I bet you on YouTube

20:00

there's a like Warcraft 3 all

20:02

cinematics.

20:03

>> I'm fixing it right now. There we go.

20:06

>> Warcraft 3 all cinematics.

20:08

>> Yeah. Yeah, I got you.

20:10

[laughter]

20:11

[gasps]

20:12

>> Warcraft 3 all cinematics in

20:13

chronological order 2.1 million views.

20:15

Warcraft 3 all cinematics h high quality

20:19

remastered 5.6 million views. Warcraft 3

20:22

cut scenes and cinematics pre-wo 2.3

20:24

million views.

20:26

Oh my god, man. when you can get that

20:29

many views on just the cinematics from

20:32

your game.

20:34

>> Wow.

20:35

>> Yeah.

20:36

>> And we can we can lose the plate. I

20:37

think it's I think the joke's over.

20:39

>> And then they uh and then they changed

20:41

the story and they did it live action

20:43

which is just so insane. But the Halo

20:46

one is so much worse.

20:49

>> Okay.

20:50

>> His helmet's off just like all the time.

20:52

Like nothing matters. No one that worked

20:54

on that show, as so far as I can tell,

20:55

ever played the game, ever cared

20:57

anything about the lore. Just nothing

20:59

makes any sense. It's so it's so

21:02

ridiculous. And then and then you have

21:04

like the the the

21:07

waste of Cortana, which is which is

21:10

frustrating on multiple platforms, I'm

21:12

going to say, not even levels, because

21:14

then they brought it way too early to

21:17

like the Windows assistant thing.

21:20

Whereas if Copilot now was Cortana, I

21:24

actually bet you it would have been

21:25

received better.

21:26

>> Yeah. Well, people were pretty open to

21:27

the branding of Cortana when they first

21:29

introduced and then she ended up just

21:31

garbage.

21:32

>> So useless

21:32

>> and C-pilot's garbage, but it's less

21:35

garbage than Cortana

21:36

>> and I can see a trajectory where Copilot

21:38

could kind of do Cortana things.

21:40

>> Yeah. Yeah. Eventually. Yeah, for sure.

21:43

>> The original Cortana was just never

21:44

going to go anywhere. So, it's like they

21:46

they have just burned Cortana, which is

21:50

going to burn any Halo player that like

21:52

projects himself to try to be Mr. John.

21:54

>> Okay. So, basically, um, what I'm

21:56

hearing is a miracle.

22:00

Christmas miracle is what it would take

22:02

for Luke to re-engage with the Halo

22:04

universe.

22:04

>> Basically, set off some ring

22:06

accidentally and instead of blowing up

22:08

it or like uh biological deleting or

22:11

whatever those rings do, I don't fully

22:13

remember actually. never actually really

22:14

cared. Uh,

22:15

>> yeah, it doesn't really matter

22:16

>> to be honest. Whatever the giant ring

22:18

mcguffin is, um, have one of them go off

22:21

unexpectedly and it like time warps you

22:23

or something and then just be like

22:25

whatever, just forget about it.

22:27

>> Nothing else ever happened.

22:28

>> After we released Reach, just ignore

22:30

everything.

22:31

>> The It was all a dream, full reset. I

22:34

remember I think I've told this story on

22:35

weigh before, but I had to review the

22:36

original Xbox Elite controller for a

22:39

video

22:40

>> and um I wasn't really sure what to do

22:43

and I came up with like, you know what,

22:45

I'm just going to go to Willow and rent

22:47

Halo 5

22:48

>> and put it up in the the the room up

22:51

there. And after work one day, I just

22:54

stayed back and ordered some pizza,

22:57

played Halo 5,

22:58

>> heated the pizza with PC,

22:59

>> played the [laughter]

23:00

play the campaign, and I remember

23:03

finishing the whole thing and just being

23:04

like, gross, good controller, [laughter]

23:09

>> but yeah, ick. I don't like that. Um, I

23:13

mean, hey, if they wanted to start over

23:15

on Halo, there's a lot of uh a lot of

23:17

developers out there who uh could use a

23:20

project to work on.

23:21

>> Yeah. Speaking of, you know, the really

23:23

weird

23:25

engine as far as I can tell that they're

23:27

running, maybe they should have used

23:28

IDTech.

23:29

>> Oh, dude.

23:30

>> Considering Wolfenstein feels great.

23:33

>> Uh, Indiana Jones.

23:35

>> Indiana Jones so freaking amazing.

23:38

>> Doom like,

23:39

>> oh my god, what a wellrunning and

23:41

good-looking game.

23:42

>> Like I

23:43

>> It's like my favorite engine out there,

23:45

>> dude. In a world where there's so much

23:50

Yes. rage

23:50

>> in a world

23:51

>> in a world where gamers hate poorly

23:55

optimized games.

23:57

>> Yeah, tech has been awesome,

23:58

>> dude. And and look, I'll be the first to

24:01

admit that I know nothing about, you

24:03

know, choosing an engine to develop my

24:05

game. Wouldn't know the first thing

24:08

about that. Maybe IDTE absolutely sucks

24:11

hairy donkey sack to to to work with. I

24:15

don't I don't know that. But what I do

24:17

know is man does the end result ever

24:19

look and feel good to play.

24:22

>> And so as a as a gamer that I I love

24:24

that

24:25

>> and I'm a little tired of every single

24:28

game I play being unreal.

24:29

>> We didn't have the con we didn't give

24:30

them the context yet. So the IDTech team

24:32

seems to be literally completely gone.

24:35

>> No,

24:35

>> like one person or something.

24:37

>> I think it was cut in half.

24:39

>> In half. Okay, that's not as bad as I

24:40

thought

24:41

>> because there was a ton of people saying

24:43

the whole team was gone. So, you you did

24:44

get that from people talking online. You

24:47

didn't just make that up, but I think

24:48

it's not correct.

24:50

>> Okay.

24:51

>> Okay. The note that we have in the doc

24:52

is um instead of shutting down five

24:55

studios,

24:57

IP catalog,

25:00

but this wasn't the end. Later last

25:03

week, id software lost about half its

25:05

workforce, 90 people, and has been

25:07

reduced to the size of the team that

25:08

released Doom 2016.

25:11

That's that's what I've heard. Okay.

25:15

Well,

25:15

>> now people are saying they reduced down

25:17

to 57 people, which would not be half of

25:20

its workforce. I don't know what's going

25:22

on, but I don't know that the whole team

25:24

is gone. It sounds like they were

25:27

massively

25:28

>> force reduced.

25:31

>> It's not all Unreal. It's just all made

25:33

on Unreal 5. Okay. That

25:35

>> No, no, that's what he meant.

25:36

>> That was my point.

25:37

>> Yeah. He meant Unreal Engine, not Unreal

25:40

Tournament 2004.

25:41

>> Yeah. [laughter]

25:45

Thank you. You're welcome.

25:46

>> Um

25:48

>> Um Yeah. So I I don't know. I'm not

25:52

sure.

25:54

>> No, I mean like I don't know exactly

25:55

what's happening at ID, but it but it

25:57

[laughter]

25:58

but it sucks because I I really did like

26:01

that engine. Doom 2016. Like my god,

26:04

what a well-running game. And some

26:05

people have pointed out like Indiana

26:07

Jones wasn't well optimized. I don't

26:08

think Indiana Jones was about the

26:10

optimization. No, but what Indiana Jones

26:12

was was incredible looking for how it

26:15

did run.

26:16

>> Mhm.

26:16

>> Like that that's the that's the thing,

26:18

right, guys? It's all it's all relative

26:20

to what the vision of the game developer

26:24

was for that game. Their vision was

26:25

something that looked filmic.

26:27

>> Oh, wow. It's weird seeing we have a TV

26:30

over here. I can see myself move now.

26:31

It's it's odd.

26:32

>> And and and Indiana Jones

26:35

looked freaking filmic. Not all the

26:37

time, right? But there were occasional

26:40

moments in cut scenes when I was like,

26:42

"Holy [ __ ] did did Harrison Ford get

26:45

young again?" Like, "Am I watching

26:46

Indiana freaking Jones right now?"

26:48

>> Which is wild.

26:49

>> Which is which is incredible.

26:51

>> They didn't optimize for optimization.

26:53

They optimized for

26:54

>> Yes.

26:54

>> looking good.

26:55

>> Exactly. And and that's a game developer

26:57

choice. You don't have to like that

26:58

choice, but not not every game needs to

27:00

be Dota. Not every game needs to run on

27:02

absolutely every piece of hardware on

27:04

the planet uh in order to maximize how

27:06

many skins they can sell, right? Um

27:09

every everyone's got a different

27:10

strategy and that's that's fine. That's

27:13

acceptable.

27:13

>> Apparently Digital someone in chat is

27:15

saying Digital Foundry said Indiana

27:16

Jones and Doom TDA are optimized.

27:19

Indiana Jones is 100% ray traced and ran

27:21

on non-raced hardware if you know.

27:24

>> So cool.

27:25

>> Yeah. Anyways, that

27:29

sucks because I I I don't know. I don't

27:31

know if I'm well placing this, but I've

27:33

been I've been a little bit tired of

27:36

Unreal Engine running basically

27:39

everything. Um,

27:42

here's a new discussion question uh that

27:45

I assume David did this. Yeah, of course

27:46

it was David. Um, he asks, "Will Xbox

27:50

exist in 10 years?" Which I I don't

27:53

think either of us would have any way of

27:54

knowing that. But the more interesting

27:56

part of this question, in my opinion, is

27:58

who will own it?

28:00

>> Microsoft doesn't actually seem that

28:01

interested these days.

28:02

>> If Microsoft were to sell Xbox,

28:06

who would be lining up at the door to

28:07

buy it? Does Amazon still have Luna?

28:10

>> Saudi Arabia?

28:12

>> I I thought they've been pairing back

28:15

some of their like cultural

28:16

>> They bought EA investments. When When

28:18

was that?

28:19

>> They bought Niantic. Niantic. Niantic.

28:22

Whatever. Yeah, they did buy they did

28:23

buy Niantic. That was relatively recent.

28:26

Amazon Luna still exists.

28:30

>> Wow.

28:30

>> Wow. Featuring top new games courtroom

28:33

chaos

28:34

>> from Xbox.

28:37

>> Get it, Amazon. And their logo has a

28:40

hole in the middle of it.

28:40

>> I get it.

28:41

>> Get it.

28:44

>> Hey, that is actually kind of the logo

28:45

for Luna. It's an A. Anyways,

28:49

Whoa, that was loud.

28:51

That's all you get.

28:52

>> Ah, dispatch. Okay.

28:54

>> Oh,

28:56

this is Shadow of the Tomb Raider. I

28:58

will I'll never be free of this game.

29:01

[laughter]

29:02

>> I've probably spent more time in that

29:03

game than like practically any

29:07

>> Skyrim Immersive Adventure. Yeah. Okay.

29:09

Amazon is still a thing. So maybe

29:11

Amazon.

29:11

>> Load that up and scroll up slightly.

29:13

What was that cate? What was that second

29:14

last category there? What is this

29:16

category? Immersive world adventure

29:18

games. It's like oh wow. other than Alan

29:20

Wake old games.

29:21

>> Tomb Tomb Tomb

29:23

>> Skyrim.

29:24

>> I can't even click on this. Oh, I can go

29:27

here. Okay. No, we got Hogwarts Legacy.

29:29

That's in there.

29:30

>> That is newer.

29:31

>> But you also have Fallout 3 right beside

29:33

it.

29:33

>> Indiana Jones and the Great Circle.

29:35

Okay. Yeah. Well, okay. [laughter] Also

29:37

four. That's slightly newer.

29:39

>> Yeah, it's not that new anymore.

29:41

>> No, I said newer.

29:42

>> It's like 10 years old.

29:43

>> I said newer. [laughter]

29:47

Uh, I also skipped a Oh, who will own

29:50

it?

29:50

>> Who would buy Xbox?

29:52

>> Amazon is a is I think a pretty good

29:53

guess.

29:54

>> You would need to have You'd need to

29:55

have like Holy

29:59

Would Nvidia buy it?

30:04

>> I don't think Nvidia is that interested

30:05

in gaming right now. I Okay, so

30:08

>> Gbox G [laughter]

30:10

>> Nvidia hasn't

30:16

Thanks, [laughter] Dad.

30:17

>> There's There's no way it wouldn't be

30:18

the G-spot, though.

30:21

>> That's what I was getting at. We had

30:22

Xbox, we had a hole.

30:24

>> Yeah. Um, [snorts]

30:26

okay. Now, hold on. Hold on a second,

30:28

though. In all seriousness, though,

30:29

there are people at Nvidia who do still

30:31

care about gaming. That's the funny

30:32

thing about companies, right?

30:34

They're not

30:35

>> they're not they don't actually all like

30:37

march in one direction and

30:39

>> sometimes they march in very different

30:40

direction.

30:40

>> There's there's people at Nvidia who

30:42

still very much care about gaming and

30:44

wish that they could get more Foundry

30:46

time as much as any gamer does. Um and

30:49

you know when I brought up the

30:51

possibility of you know yeah could you

30:53

guys just spin off GeForce basically I

30:55

was met with absolutely not. That's our

30:57

that's our DNA. That's our that's our

30:59

history. Um, that's, you know, gaming is

31:02

a is a huge part of our culture and it's

31:04

it we would sooner cut off our left nut.

31:08

>> No matter how small your left nut is

31:09

relative to your entire body, this isn't

31:11

exactly how they put it, but they they

31:13

would sooner cut off a a key organ. Uh,

31:16

regardless of the size,

31:17

>> hear me out. Everyone's going to hate

31:19

this.

31:19

>> You know, if you're playing a video game

31:21

and there's like the this person liked

31:22

that, that person I'm going to get a

31:24

everyone hated that

31:27

Nvidia buys it, releases a console.

31:29

Well, they would

31:30

>> beats the expected price for a Steam

31:32

machine.

31:33

>> It's ARMbased

31:34

>> and the way that they do it is having it

31:37

be a very low-end machine that can play

31:41

a lot of what you're playing a lot of

31:43

the time locally, which is your friend

31:45

slop your whatever it's called machine

31:49

whatever paint the shoot the gun game.

31:51

>> Yeah.

31:53

>> Something whatever it's called.

31:55

>> Mecca chameleon. You can play that. You

31:57

can play golf with friends. You can play

31:58

Peak, you can play all those kind of

32:00

things locally. And then when you want

32:01

to play Indiana Jones in the Golden

32:03

Circle,

32:04

>> you stream it from GeForce Now.

32:05

>> GeForce Now.

32:06

>> So, so, so in order to buy Xbox, you

32:10

don't just have to have the money. You

32:12

have to have the hardware development

32:14

expertise. You have to have the games

32:17

industry software relationships,

32:20

which they definitely have. The only

32:23

companies that I could see having a

32:27

having any kind of a shot at buying the

32:29

Xbox and doing it justice would be like

32:32

probably AMD and Nvidia or I mean oh man

32:37

I guess Intel technically could. They

32:39

are technically a player. Um and then

32:42

what so what Nvidia would do then is

32:44

they would basically

32:47

just like they're doing with the RTX

32:48

Spark, right? is they would accelerate

32:51

the move towards ARMbased CPUs with

32:55

GeForce graphics for gaming. They would

32:58

use the leverage that they have with

33:00

developers to you know basically yeah

33:03

optimize for our GPUs. Oh by the way

33:05

also it runs on this thing now. I think

33:08

that there would be an expectation that

33:10

they partner with Microsoft potentially

33:12

on the operating system at least for one

33:15

generation or a couple generations.

33:16

They've already built, to your point,

33:18

they've already built the cloud

33:19

streaming infrastructure that Microsoft

33:22

uh considers a key part of the Xbox

33:24

brand with uh with their own streaming.

33:27

And as much as I hate it, and as much as

33:29

people will yell when things like

33:31

physical games and physical media gets

33:35

taken away and stuff, people's buying

33:37

patterns show that if they can take less

33:39

pain now, but higher consistent overtime

33:43

pain later, they'll almost always go

33:45

with that option. Um, debt, loans,

33:49

credit card payments,

33:51

>> um,

33:52

services like this. Um, I I've seen a

33:56

lot of comments on the Steam Machine

33:57

saying that people wish that it was

33:59

three 400 bucks, but could just play

34:02

games like Mecha Chameleon and whatever

34:04

else if they effectively released that

34:06

box,

34:07

but

34:09

you can also get more juice out of it

34:12

when you need by paying for for GeForce

34:14

Now or whatever else.

34:16

I could see people going for it. I think

34:18

that's also a more natural route to

34:20

something like GeForce Now than pretty

34:22

much anyone else is offering at the

34:24

moment. Um,

34:27

>> but I mean from Nvidia's perspective, I

34:29

could also just see them going, "Well,

34:31

yeah, but also just we just don't need

34:33

to do that at all.

34:34

>> You know, we could just not we uh we're

34:36

already building GeForce Now. Yes,

34:37

>> we already are going to have, you know,

34:39

RTX Spark.

34:41

>> We'll just sell the shovel that is

34:42

GeForce Now to some other company or

34:44

whatever else."

34:45

>> Yeah. But I just I just I don't think I

34:47

would I don't think I could see anyone

34:49

other than them pulling it off doing it

34:52

justice.

34:54

>> Could you see Sony buying them just for

34:56

the studios? No.

34:57

>> And the expertise or anything?

34:59

>> No. If anything, I mean, Sony [snorts]

35:00

has been pairing down their their

35:02

development teams as well right now. I

35:04

don't think they're in a I don't think

35:06

they're in a big acquisition move. I

35:07

mean, what was that what was that

35:08

catastrophic

35:09

>> I agree. Yeah, just poking

35:11

>> um game that they that they launched for

35:13

like a few days and they spent like

35:15

hundreds of millions of dollars

35:16

developing.

35:18

>> Yeah, that's the one.

35:20

>> Concord. You're talking about Concord.

35:21

>> Yeah,

35:22

>> Sony's been very frustrating because

35:23

they had such a strong they were the

35:26

like strong single player game platform.

35:29

And honestly, I think that's why they

35:30

won a bunch of generations in a row. And

35:32

then they seem to have just gotten so

35:36

>> so enamored with live service hardons

35:38

for the whole live service idea.

35:40

>> Live service

35:41

>> and it's like it's not

35:43

>> live service games. It seems to be like

35:45

just

35:46

>> trying to brute force with single

35:47

player.

35:48

>> I almost feel like you'd be better off

35:50

just trying to brute force win the

35:52

lottery than try to win in the live

35:55

service game.

35:57

>> And if you win, it's massive. Yeah, if

35:58

you win, it's massive. But you probably

36:00

won't

36:00

>> go the lottery. [laughter]

36:02

>> Well, yeah, it really does seem like

36:05

>> that's an interesting comparison.

36:06

>> You could save yourself if if Sony had

36:08

spent apparently according to my AI

36:10

overview here, Sony was estimated to

36:12

have spent $400 million to develop

36:15

Concord. If Sony had bought $400 million

36:18

in Lotto Max tickets,

36:22

>> I mean, they would have done better. the

36:24

wor they literally would have done

36:25

better

36:26

>> because they at least wouldn't have lost

36:29

the money that they spent.

36:29

>> They would have won the small prizes.

36:31

>> They Yeah, they wouldn't have lost the

36:32

money that they spent running the

36:34

servers for it then. At least they would

36:36

have just

36:38

>> just put the money in an incinerator.

36:40

That's the worst case scenario with the

36:41

lotto. You can't

36:42

>> Don't you win little things?

36:44

>> Yeah, probably.

36:44

>> I don't I literally I don't think I've

36:46

ever played a traditional

36:47

>> So, it depends how many numbers you get.

36:48

I think I I haven't I have no

36:51

familiarity beyond how 649 worked when I

36:53

was a kid. So, take that for what it is.

36:56

But yeah, no, if even if they bought

36:58

like scratchers, they might have at

37:00

least gotten, you know, 150 million

37:02

here. Yeah. Yeah. Yeah.

37:04

>> Cuz a cuz a lot of like the the odds a

37:06

lot of the time are actually like

37:08

mandated. like they could have gone to

37:09

the casino

37:11

and just put it in the slot machine,

37:14

>> which is unfortunately supern normal

37:15

these days,

37:16

>> and gotten more money out of it than

37:18

developing Concord.

37:20

>> Yeah.

37:20

>> I mean, obviously hindsight's 2020,

37:22

though. Like, I, you know, I'm not

37:24

saying that I would have been a Sony

37:26

exec and I would have been sitting

37:27

around the boardroom table pitching, why

37:29

don't we play slot machines?

37:31

Like, obviously, yeah, they had to try

37:33

something. But

37:35

>> I feel like you do that if you're trying

37:36

to just completely trash on somebody's

37:38

idea. That's the only cuz cuz you're

37:40

basically saying instead of deleting 400

37:43

million, why don't we delete 250 million

37:46

or whatever.

37:47

>> Um, yeah. And I'm sure they didn't

37:48

intend to spend million.

37:50

>> So like it's there's there's no like

37:51

super serious way to actually [snorts]

37:54

>> project that idea. Um.

37:59

>> Oh, sure. Sure.

38:00

>> Hit us, Dan.

38:00

>> Yeah, Cody sent this comment. I have to

38:02

read it to you. If Nvidia bought Xbox,

38:04

they would rename it to RTXbox.

38:06

[laughter]

38:08

>> Thank you, Cody. That was actually worth

38:10

waiting for.

38:11

>> That was pretty good.

38:12

>> Good job. [laughter]

38:13

>> Xbox.

38:15

>> Nice. [snorts]

38:16

>> Oh, man.

38:19

>> Where were we?

38:20

>> I I we kind of skipped a question. You

38:22

asked me um would it be better to just

38:25

not hire in a in a Valve way or over

38:28

hire in a Microsoft way?

38:29

>> I'm just asking I'm just asking

38:30

questions. I'm just asking questions. My

38:32

my default route would be to prefer to

38:35

go the Valve way, but I have to admit

38:39

>> it's not a terrible point, is it? There

38:42

is no not only is it not a terrible

38:44

point the points that you made earlier

38:45

but also

38:50

is it noble to have tried to create a

38:53

job

38:55

and have succeeded for some amount of

38:56

time and then eventually fail or is it

38:59

more noble to have never created the job

39:00

in the first place but not have fired

39:03

someone

39:03

>> like tell me this okay let's say

39:05

>> kind of tough

39:06

>> let's say

39:07

>> I think there is a I think the true

39:08

answer is that there's a middle ground I

39:10

think Microsoft went way too hard We

39:11

knew that the whole time. We were

39:12

calling it out the entire time as people

39:14

were as they were buying up too many

39:15

studios and doing all this crazy stuff.

39:17

And I think we've been chirping Valve

39:18

for forever for being understaffed. I

39:20

think there's a middle ground. But

39:21

>> but let's let's bring it closer to home.

39:22

Like if if Linus Media Group, if

39:25

Umbrella Corporation were to say, "Look,

39:28

something isn't working." Is it is it

39:31

better for those people to have been

39:33

paid for two or three or five or 10

39:36

years or however long it is and gain a

39:38

bunch of experience that presumably they

39:40

take with them somewhere else or is it

39:42

better for me to have just taken all

39:44

that money and put it in a dragon pile

39:46

during that time? Like I think that's

39:47

the question.

39:50

>> Yeah.

39:52

>> And I don't know the answer.

39:53

>> I think in some cases it's tough and I

39:55

think for certain people they're going

39:56

to see it different ways.

39:58

>> Well, yeah. I mean everything's

39:59

everything's easy to pontificate about

40:02

philosophize about

40:04

>> until it's until it's your job.

40:06

>> Yeah.

40:06

>> Until it's until it's your art, right?

40:08

Like that's the thing you got to

40:09

remember especially like games industry,

40:11

content creation industry. This isn't

40:13

just for a lot of the people who work

40:15

here or who work at a game studio. This

40:17

is not just a job.

40:20

Like they're creating something. They

40:22

put a little bit of their soul in

40:24

everything they create.

40:25

>> Yeah. And that's it's really cool.

40:28

>> And there's some there's some there's

40:30

there's different types of pain on both

40:32

ends of the duration spectrum. Like if

40:35

somebody just got hired and then that

40:36

happened, there's a there's a certain

40:38

type of pain because they just left what

40:41

might have been a fairly stable job

40:42

>> or disrupted their life

40:44

>> or moved or something like that. Yeah.

40:46

Um, and then there's the other one where

40:48

like someone might be, you know,

40:51

uh, lifer level career dedicated to a

40:54

certain place and then that gets bumped

40:57

because when stuff like this happens,

41:01

>> the layoffs are rarely clean.

41:03

>> Like when Microsoft is announcing, hey,

41:05

we did 1,600 layoffs today and we're

41:06

going to be doing 1,600 more by the end

41:08

of the year. There's no way

41:10

>> stress that creates.

41:11

>> There's for one. Yeah. And there's no

41:13

way that that was clean. there's nowhere

41:15

that like of course there's going to be

41:17

people that maybe shouldn't be there for

41:18

a variety of reasons and

41:22

>> at that volume there's no way that you

41:24

perfectly cut all of those. You know,

41:26

you're going to get some people that is

41:28

a really bad loss for your company and

41:29

you just didn't necessarily realize it

41:31

when it was happening. Um, and that's

41:33

going to burn them. And also, it's

41:35

interesting that they pointed out in

41:36

here like, okay, Obsidian lost 90 people

41:39

and now they're at the team size that

41:41

they were at when they released Doom

41:43

2016.

41:44

>> No, sorry. You mean ID?

41:46

>> What did I say?

41:46

>> You said Obsidian and Doom. So, I assume

41:49

>> I don't know why I said Obsidian. I

41:50

meant ID. Uh, I think I read that but

41:53

meant the other one cuz I was trying to

41:54

find it in the notes, but yeah, ID. So,

41:57

the same size when they released Doom

41:58

2016, but are are they at the same

42:00

energy?

42:02

And I can pretty much guarantee you no

42:04

because Doom 2016 coming out

42:07

was kind of massive. I don't know

42:09

necessarily how well the game sold, but

42:12

that was a refresh of Doom. It was

42:14

received super super well and the like

42:17

engine was

42:19

>> mindblowing. That was Vulcan. That was

42:21

like the the beginning of the change.

42:23

Like that was a that was a huge deal. A

42:25

lot of people were talking about it.

42:26

There's a lot of energy. There's a lot

42:28

of positive momentum. There was a lot of

42:30

potential energy.

42:32

And then when you get half your

42:34

workforce laid off and they're like,

42:36

"Well, you're back the size you were

42:38

when you released that

42:40

>> chop real good game. Keep going."

42:43

>> And you have all these extra years of

42:44

experience, so surely you're much better

42:46

at doing whatever it is that you do.

42:48

>> Yeah. Your potential energy is going to

42:50

be real low probably, I assume.

42:54

So it's it's it's these situations are

42:56

tough. [sighs]

42:59

Ah, I I I

43:01

>> ugly man.

43:01

>> I don't envy

43:04

anyone involved.

43:06

>> No,

43:06

>> I and and to be clear, I'm sure there

43:09

are absolute complete sociopaths at

43:13

Microsoft involved in these decisions

43:14

who don't care about the impact they're

43:16

having. But I also genuinely believe in

43:19

my heart of hearts that there are people

43:21

for whom these decisions are are like

43:25

agonizingly difficult. And then on the

43:27

other side for the people who are losing

43:29

their jobs, I'm sure there are people

43:30

who were not really that engaged who

43:32

were looking elsewhere already. And on

43:35

the other end of the spectrum, I'm sure

43:37

there were people for whom working at

43:39

this company was their life.

43:41

>> Their identity and they

43:42

>> What do you do? I work for Microsoft.

43:44

>> Yeah.

43:46

Yeah.

43:47

>> I work at Xbox.

43:48

>> Yeah.

43:50

>> Yeah. Yeah. It's tough. And like I don't

43:53

know, we've talked about on this show. I

43:54

I was told after we talked about Xbox a

43:56

little while ago that Halo Infinite cost

43:57

$800 million to make. Like something was

44:00

going to break here. It's been

44:01

apparently they've been basically

44:03

looting Minecraft

44:05

uh and and a couple other things, but

44:07

mostly Minecraft for like years to make

44:11

all these other things and it just it

44:13

hasn't been working out. There there's

44:15

been a lot of duds along the way.

44:16

There's been great games along the way

44:18

as well. Um

44:19

>> but I mean we talked about this

44:20

yesterday. I I was or yesterday we

44:22

talked about this last time on WAN show

44:25

where like I was coming in ready to go

44:28

guns blazing. How could you possibly do

44:30

anything that harms double fine? And

44:32

then we were looking at their games and

44:34

we're like wait I'm sorry this is your

44:36

big game of the year pottery fighting

44:39

each other that had like a peak

44:41

concurrent player count of like less

44:43

than a couple thousand players or

44:45

something like that. Like oh my god no

44:47

wonder this isn't working.

44:48

>> Yeah. There's a qu discussion question

44:50

again from David. I really like the

44:52

questions he came up with this time. Um

44:56

um other than Forsa Horizon 6, when was

44:59

the last system selling Xbox game in

45:02

your opinion?

45:03

>> Forsa Horizon 5

45:07

>> and not everybody's into racing games. I

45:10

don't give two [ __ ] about them.

45:12

>> I really like Fors Horizon 6. I would

45:14

not buy a console for it. It's not It's

45:16

not a console selling game to me. It's a

45:19

lot of people. It's a Oh, I I agree.

45:22

>> For me, it's still a fantastic add-on.

45:25

>> If I'm buying that console, I'm going to

45:26

get Forsa Horizon 6. Sure.

45:28

>> But it's not quite a console selling

45:30

game for me.

45:33

>> A good Halo.

45:35

>> That's the thing, man. If they release

45:37

one good Halo, we're back, baby. I'm not

45:40

even kidding. I'm not even like I can't

45:42

I can't even stress that enough. one

45:44

good Halo game,

45:47

everybody will come back. I I like I it

45:50

would happen.

45:51

>> You know what a funny thing is to me,

45:52

and I'm I'm going to completely derail

45:55

this, but like why does it have to be

45:56

Halo?

45:57

>> Okay, there's there's so many great

46:00

>> something special about Halo.

46:02

>> There's there's so many great

46:03

intellectual properties out there. Like

46:06

how is it that Microsoft doesn't just go

46:09

to Terry Brooks and be like, "Okay,

46:12

we're going to do Shinara."

46:14

>> Like,

46:16

>> it's it's like it's like a fantasy

46:18

novel.

46:20

15 20 novels or something like that.

46:22

Bestselling for like decades. Like there

46:25

there's IPs out there. You're Microsoft.

46:29

You have

46:29

>> Oh, I've seen this.

46:30

>> Enough money to buy The Earth and all

46:32

the heavens. Um, apparently there was a

46:35

Shinhara game back in the day. Okay. I

46:37

had no idea. Uh, and Raikenclaw says,

46:40

"Kids don't know those novels." Yeah,

46:41

kids didn't know Halo either. It doesn't

46:43

matter. The point is there's amazing

46:46

there's like there's like an entire

46:49

small home library worth of lore to mine

46:52

here,

46:54

license it, and make a great new IP.

46:58

Like why is it that we can only do like

47:02

weird stuff like Kilm fighter that no

47:04

one cares about?

47:06

>> That's double fine. Double fine. That's

47:07

true. This is true. This is fair enough.

47:10

>> But still or or remake remake another

47:14

remake something.

47:15

>> I think I mean I think they I think they

47:17

could. I'm just saying

47:19

>> if if you if you want to knock it out of

47:21

the freaking park, it's got to be Halo.

47:24

If you want to do well, maybe Shinara or

47:27

something like that. But if it's a new

47:28

IP, I think it's going to be tough.

47:29

>> But you can't have, and you're probably

47:31

right about like what the first one

47:33

needs to be, but they also have to just

47:36

in the holster. They're going to have to

47:38

have a lineup of new IPs.

47:40

>> I think so. You got to blow it out of

47:42

the park with Halo and then you got to

47:44

follow it up, which is which is another

47:46

problem that they have to be completely

47:47

honest. But I'm I'm I'm looking this up.

47:49

Somebody in chat said the last good Halo

47:51

game was released by Bungie. So I wanted

47:53

to go verify it. The last Halo game that

47:56

Bungie released was Halo Reach. So, that

47:58

person is just completely correct.

48:01

[laughter]

48:02

So, we've talked about this on the show

48:03

a bunch of times. One of my massive pet

48:05

peeve things that has happened to a

48:07

bunch of my favorite IPs,

48:10

>> Star Wars and Halo being two of them, is

48:13

you get people that come in and they

48:15

hire a team based around the idea of

48:18

hiring people that hate the thing that

48:20

they're building. This happened with

48:22

Halo. You can go find it. Um, they hired

48:24

people to work on Halo who hated Halo.

48:27

Uh, this happened with Star Wars. You

48:29

can go and find it. They hired people to

48:31

work on Star Wars that hated Star Wars.

48:34

This can't be a thing. You can find

48:36

people and the reason why they did it

48:37

for both is cuz they wanted to like

48:40

renew it and bring some new ideas and

48:42

stuff like that

48:42

>> and and make it appeal to a broader

48:44

audience.

48:45

>> Sure.

48:45

>> That's the key.

48:46

>> Halo appealed to everyone.

48:49

>> Enough people.

48:50

>> Uh, it would have been fine. Star Wars

48:52

also appealed to an incredible amount of

48:55

people. Um, I don't think that was

48:57

needed for either. Ship Management Sim

48:58

Pillar of Autumn.

49:00

>> Come on, you play it. There's [laughter]

49:01

so many genres that would be perfect.

49:03

>> I probably would.

49:04

>> Yeah, you would. Hell yeah, you would.

49:06

>> I like FTL style game, but a halo would

49:08

be sick.

49:09

>> And you're in charge of the Pillar of

49:11

Autumn and you got to defend it from

49:12

>> That would be so attack.

49:15

Oh my god. a like more highly produced

49:18

FTL with more story involved and it's

49:21

you getting the Pillar of Autumn out of

49:23

this like horrible scenario. I would

49:25

play the hell out of that.

49:26

>> Smaller teams like there's so many

49:29

companies that ship out there like Star

49:31

Wars um the new the new Gal Galactic

49:35

Racers or whatever it's called that's

49:36

coming out is done by the burnout team.

49:38

It's not done by

49:40

>> Yeah.

49:40

>> Like just do something fun.

49:42

>> Okay. Yeah. But like I don't know. I

49:45

think 343 is going to need

49:48

some type of a a staffing refresh.

49:51

Sorry.

49:51

>> Oh, actually, yeah. Galactic Racer is

49:53

coming really soon.

49:55

>> That game looks so cool. October.

49:56

>> I'm stoked.

49:57

>> Oh my god.

49:59

>> So stoked. Especially with the Pedigree.

50:02

>> It It does look legitimately

50:04

>> so sad. Insanely cool.

50:06

>> And this is what they could do with the

50:07

Halo franchise. It just be like, you

50:09

know, oh, you're a studio and you make

50:11

really good ship management sims. Here's

50:12

our IP. Go and do something cool with

50:15

that.

50:15

>> Yeah. How about we both win? You know,

50:16

create win.

50:17

>> So dope.

50:19

>> Yeah.

50:20

>> Yeah.

50:21

>> And the Berno people being behind this

50:23

is like a perfect fit.

50:24

>> Oh, yeah.

50:25

>> So cool.

50:26

>> Oh, that looks awesome.

50:27

>> Just give your IP to different studios

50:28

this year.

50:28

>> Do not preurchase it.

50:30

>> Don't pre- purchase anything ever.

50:31

>> But even even like, okay, even that

50:33

being said, and I completely agree with

50:34

Dan, to be honest. I I think you can do

50:36

sidebar things. There's been a ton of

50:38

examples lately. Mecha Chameleon is a

50:40

great version of it where small fun

50:43

games with your friends can sell like

50:45

gang busters. Do that kind of stuff with

50:48

these IPs and in these universes, but

50:50

keep them small games and keep them

50:52

cheap. Um, and have them be group games

50:56

that you can play with friends and I

50:57

think it would I think it would go

50:58

pretty well.

50:58

>> It's hard. Um,

51:01

like it it's it's it's hard to do

51:04

because people who uh succeed at doing

51:08

something expect raises.

51:12

>> Yeah,

51:13

>> you can't just keep things cheap. You

51:15

you could what you could do is you could

51:17

just lay off all the people who now are

51:19

paid more and hire new fresh people who

51:22

are cheap and you could keep costs down

51:24

that way, but I guarantee you nobody

51:25

would like you for it. Is that is that

51:27

your employment track into the mainline

51:30

game developer pool though?

51:34

>> I mean, yeah, possibly. But then you I

51:37

think you just you eventually end up

51:39

with that pool being too big and then

51:42

you end up with Concord because what are

51:44

they going to work on now?

51:46

>> Yeah.

51:48

>> All right, we should probably Yeah. Uh

51:50

Andre

51:52

528 says, "Wait, is this still just the

51:54

first topic?" Do we do we want to talk

51:57

about uh Assassin's Creed now? It

51:59

shouldn't be too long.

52:00

>> All right. Oh, yeah. Oh, really? Luke is

52:03

gonna talk about an Assassin's Creed

52:05

game. It won't be too long.

52:07

>> Buckles in. Do you [laughter] want some

52:09

more? Do you want some more water?

52:11

Maybe.

52:12

>> Uh, okay. So,

52:13

>> we're going to be here for hours.

52:14

>> We could be, but I'll try. Um, okay. So,

52:18

first thing that's interesting to me is

52:20

the reviews. I see mostly positive here.

52:23

I don't remember how to break it out.

52:26

>> See? Yeah. Can I see?

52:28

>> You can do by language on the left

52:29

there.

52:30

>> Boom. Mostly negative under simplified

52:34

Chinese.

52:34

>> Oh, interesting. Yeah, but don't they

52:36

like review bomb stuff if it has a bad

52:37

translation, which makes sense.

52:39

>> I think they do that, but apparently uh

52:42

I thought most of Okay, so I I I do

52:45

think that's a bit of a thing. And I

52:46

mean,

52:47

>> yeah, fair.

52:48

>> That's fair.

52:49

>> Yeah,

52:49

>> it is language broken out reviews.

52:52

>> Yeah. And if the translation sucks, then

52:54

sure. But what I've read online is that

52:57

this isn't actually necessarily because

52:58

the translation sucks. Yeah. What I've

53:00

read is that it's because of things like

53:02

the microtransactions and stuff like

53:04

that, which I think is kind of funny.

53:06

>> Wait, sorry. What? So, Chinese gamers

53:08

don't like microtransactions? Am I

53:09

missing something here? Isn't that the

53:11

land what brinen Impact? [laughter]

53:15

>> Uh, it's the land what br

53:19

mechanics. Um, but it's it's it's

53:22

interesting to me because

53:24

I don't know if my memor is perfect on

53:26

this. I looked in the microtransaction

53:28

store, so I saw everyone was pissed

53:30

about it.

53:31

>> Um, and

53:32

>> horse armor, right?

53:33

>> It seemed like the things that you could

53:35

buy to me were effectively the same

53:38

things that you could buy last time.

53:41

So, just like last time, it just won't,

53:46

right?

53:46

>> And it's fine,

53:47

>> right?

53:50

Okay. So, it didn't really bother me

53:51

about that. I mean, I don't like it. In

53:54

every single Assassin's Creed game for a

53:56

long time, there's been some type of

53:58

really annoying mechanic and you could

54:01

just have it not be annoying for the low

54:04

low price of whatever they're charging

54:06

for the thing. Like, you can get free

54:08

treasure maps or you can get free like

54:10

resources for your ship or whatever

54:11

else. Got it.

54:12

>> Um, but I just whatever. I'm not going

54:14

to do that. Um,

54:17

and other than that it's fine. I I I saw

54:19

some people pointing out like the

54:20

graphics aren't that great. To be

54:22

honest, for the price of the game and

54:24

the fact that it's a re-release,

54:26

>> I think the graphics could be a lot

54:27

better. I think the movement is clunkier

54:30

than I remember and I remember the

54:32

movement being clunky. To be clear,

54:34

>> I don't think I'm actually looking at it

54:36

with rose tinted goggles. They also

54:39

redid the combat because the

54:42

>> wasn't the combat what everyone liked?

54:44

the the ship combat was what I really

54:46

liked. Um I don't know I haven't

54:48

actually unlocked the ship yet cuz I

54:50

haven't played a ton. I think I played

54:51

for like an hour.

54:52

>> Um

54:54

>> the but the the like groundbased

54:56

fighting combat to be kind of in between

54:59

I would say the new games which are more

55:02

like RPG like combat and the old games

55:05

which

55:06

>> the old games were

55:10

kind of weird. The combat was a little

55:13

broken. You could just like perma a

55:14

counter and then you just sort of win.

55:17

So it could be like a circle of people

55:18

around you and you're still going to win

55:19

the fight, which is like a little

55:20

absurd, right? But the new games have

55:22

the same kind of problem, but it's

55:24

because it's an RPG and you're just like

55:26

spamming abilities. Like in the new in

55:28

the not the newest in the newest one

55:30

I've played, which is like three old at

55:32

this point. Um because I decided that I

55:34

was going to do every quest in the game

55:36

before I finished it. And now I'm like

55:37

over 100 hours in and I'm not even

55:39

close. So I'm just never going to play

55:40

another Assassin's Creed game as far as

55:41

I can tell. I play it like twice a year

55:43

at this point. [laughter] I'm just still

55:45

stuck.

55:47

Uh anyways, I you you like my character

55:51

has armor on it that makes people take

55:53

more fire damage and I have an ability

55:55

that lights my weapon on fire and then

55:56

I'll just light people on like this has

55:58

this is not Assassin's Creed anymore,

56:00

>> right?

56:00

>> At all. The new games are just so far

56:02

gone. But anyways, um this one is is a

56:05

totally different combat style.

56:06

>> Assassin. Shouldn't you not be on fire?

56:08

>> No, I have a Warhammer,

56:10

>> right? And I ride a horse into combat,

56:13

>> right? [laughter]

56:14

>> Like an assassin does.

56:15

>> Totally. Yeah. Um it's it's Yeah, it's

56:22

honestly going back and so I I I the

56:26

like first island you end up on, which

56:27

is the tutorial where you're kind of

56:29

running around. I for some reason cuz

56:31

I'm weird, I used to try to speedrun

56:32

that first tutorial island

56:34

>> and without thinking I was just like 3/4

56:36

through it and I had done like full

56:39

sprint. I remembered every single path

56:41

and stuff and there was a nostalgia like

56:43

oh yeah I'm kind of like home again. I

56:44

haven't played this game forever. I used

56:45

to play this game all the time.

56:47

>> Um and then the same kind of things war

56:50

on me which is that game until you get

56:52

your ship sucks

56:54

>> and I don't have my ship yet. So it's

56:55

just kind of like okay just wait wasting

56:58

time until I get the only good part of

56:59

this game. And then I'm sitting there

57:01

playing the game but my brain is too

57:03

busy working on like why is Ubisoft so

57:06

stupid? How did they release this game

57:08

which the only good part was the ships

57:10

and then they never released another

57:12

they didn't release like a ship game.

57:14

They have other Assassin's Creed games

57:16

that had ships in it but they didn't

57:18

understand that it wasn't the fact that

57:19

it was Assassin's Creed and ships. It

57:21

was just the fact that it was just

57:22

ships. And then they finally announced

57:24

Skull and Bones and everyone's like,

57:25

"Oh, wow. You're finally doing the most

57:27

obvious thing in the world.

57:29

>> Quadruple A.

57:30

>> Great." and then they spend a billion

57:32

years working on it and they change the

57:33

idea so many freaking times and they

57:35

call it quadruple A and then it blows

57:37

and then they sell it for like $3 and no

57:39

one plays it anyways and it's just like

57:41

what is wrong with you guys? And I think

57:43

that's what a lot of the reviews are on

57:45

the game is just like

57:49

[sighs]

57:50

okay you got me right I bought this

57:52

nostalgia game for 80 Canadian.

57:56

>> Did you really spend that much? It cost

57:58

that much? It it costs 80 Canadian. I

58:01

don't think I spent that much on it. I

58:02

think there's been currency changes and

58:04

stuff since then.

58:05

>> Um but these are the these are the

58:07

prices.

58:09

>> And then on launch.

58:11

>> Yeah,

58:12

>> they did this

58:14

which is like I think someone told it up

58:16

there it was like $85

58:18

worth of DLC. But to be clear, you don't

58:21

need any of it. Just ignore it.

58:22

Whatever.

58:23

>> Right. Uh, and then people were also

58:24

annoyed that like when you launch the

58:26

game, you can flip through the menu and

58:28

see the other Assassin's Creed games in

58:30

a timeline and like launch them from

58:31

there because they're really trying to

58:32

get you onto the new Assassin's Creed

58:34

games. Like that doesn't really bother

58:36

me. It takes 4 seconds to skip past it,

58:38

whatever. There's things that are

58:40

annoying and there's things that I I

58:43

don't ne I think people are overblown

58:45

on, but ultimately I just keep come

58:47

coming back to like um

58:51

I am not surprised

58:54

by this.

58:56

[snorts]

58:58

Makes complete sense to me.

59:00

>> Wow. They're close. They're like almost

59:02

a penny stock.

59:03

>> They're almost gone. And it's like,

59:06

yeah, it makes sense. You've pissed away

59:08

like almost every title you have.

59:11

>> Wow. That's kind of wild actually.

59:15

>> And it was incredibly unnecessary.

59:18

>> Yeah. It's amazing how much Expedition

59:20

33 felt like what an Ubisoft

59:23

>> or Squaresoft game from their heydays

59:25

should have been.

59:26

>> Yep.

59:27

>> Um, hey, just for fun, how many people

59:30

do you think are playing Skull and Bones

59:31

right now?

59:37

16.

59:38

>> Actually, no. Quite a bit better than

59:39

that. Okay.

59:40

>> 325.

59:41

>> Oh, wow. That's actually like genuinely

59:43

a lot better than I would have thought.

59:45

>> Yeah. 325. Good job, Ubisoft. How much

59:49

did they spend making that? Hundreds of

59:50

millions.

59:51

>> So much money. And like I I I just have

59:55

to come back to again.

59:58

Okay. When was when was Skull and Bones

60:00

announced?

60:01

>> Oh man. A thousand years ago.

60:07

Apparently, I've searched this before on

60:08

this laptop. Nice. Uh, officially

60:11

announced in 2017.

60:14

Um,

60:16

for context, there's 6,000 people almost

60:18

playing Expedition 33 right now.

60:21

>> Yeah. And Skull and Bones is

60:23

multiplayer.

60:24

>> Yikes.

60:25

>> Yeah.

60:25

>> Oh, yikes.

60:26

>> So, you you would expect a longer tale

60:28

in a multiplayer game. Um, so it was

60:30

announced in 2017, released in 2024,

60:34

pivoted on like a million times. Yeah.

60:37

>> I I I just I keep coming back to like

60:40

>> this is kind of similar to the Halo

60:42

thing.

60:42

>> Yeah.

60:42

>> We're like, man, they own they own

60:44

Splinter Cell.

60:48

>> When's the last Splinter Cell game

60:49

that's come out?

60:51

>> I actually don't know.

60:56

Uh,

60:58

the last full standalone game according

61:00

to AI is Splintercell Blacklist from

61:03

August 2013.

61:05

>> Bro,

61:07

what's going on, man? There's like no

61:09

good single player FPS games. One

61:11

released

61:13

007 and everybody's like, "Wow,

61:19

>> let's all play this." All right, we

61:21

should move on. I think this is still

61:22

our first topic. Is Dan even there

61:24

anymore?

61:25

>> I don't think so.

61:26

>> And he's gone.

61:27

>> I think he abandoned us.

61:28

>> Nice. Okay. What do you want to jump

61:30

into?

61:30

>> Hannah Montana.

61:31

>> Really?

61:32

>> Let's come up for air. Hannah Montana

61:34

Linux gets modern remaster after nearly

61:36

two decades, almost as long as it's been

61:38

since uh Ubisoft released a good game.

61:41

Uh it's called Sweet Nibs and its new

61:44

version, version 26, is built on Debbian

61:47

with a reskin of KDE Plasma. Developer

61:51

and YouTuber Noah Kaggle has released

61:53

this version, a modern remaster of the

61:56

infamous 2009 meme dro that was

61:58

abandoned and almost immediately after

61:59

release. Uh there's a bunch of stats

62:01

about it which no one's going to care

62:02

about.

62:03

>> Hot pink Hannah Montana branding. Very

62:05

nice.

62:05

>> That hot pink bank hot pink Hannah

62:08

Montana branding can be yours if you are

62:12

using KDE Plasma 6. Um

62:17

where is it? the original in 2009

62:20

legendary Linux meme, but yeah, it's a

62:23

skin for KDE. So, you don't actually

62:25

have to get the probably best DRO that

62:29

there is, Hannah Montana Linux. Um, if

62:32

you want your system to be pink,

62:34

>> pretty terminal.

62:37

>> Um,

62:39

yeah,

62:41

you could grab the background and you

62:43

could skin your KD and you'd be fine.

62:45

>> Uh, okay. Amazing New Worlds.

62:48

>> Thank you. Uh,

62:49

>> you should do an I switched.

62:50

>> Do we not even know who the original

62:53

developer of Hannah Montana Linux was?

62:55

>> I don't think so. I think it was

62:56

anonymous.

62:56

>> That is That's pretty wild. You can

62:58

still download it, by the way, but it

63:00

would be we we actually did a video a

63:03

little while ago um trying out random

63:07

weird Linux distros and Hannah Montana

63:09

Linux was one of them. And I don't think

63:10

we were even able to get it working

63:12

without using a VM or something like

63:13

that. Like I I think it required a

63:15

workound. Don't quote me on that. I know

63:17

I know some of them did. More usable

63:19

than Temple OS. I'll give it that.

63:24

Okay. Well, thank you for that. Um why

63:27

don't I pick something?

63:29

>> Yeah.

63:30

>> Did you know this? This blew my mind.

63:33

Did you know that you can play HalfLife

63:36

2 at over a 100 frames per second?

63:40

>> Yes.

63:41

>> In your browser?

63:42

>> Wow.

63:43

I'm going to do it right now.

63:45

>> Okay. Yeah, that's actually sick.

63:46

>> Developersh

63:52

uh reportedly a high school student and

63:55

98006

63:57

have

63:58

>> I think sure have released a fully

64:02

playable browser port of HalfLife 2

64:05

after about 3 months of work. The game

64:07

runs natively in your browser using Web

64:11

Assembly to run the engine code and

64:12

WebGL2 to talk directly to your GPU. You

64:16

It saves files live in your browser

64:18

storage. And the full developer console

64:21

works for cheats. It reportedly can hit

64:24

over 100 FPS maxed out even on

64:26

integrated graphics, which I have

64:27

considerably better than right here

64:29

thanks to our laptop partner Razer.

64:33

Um, the site serves the entire game for

64:36

free with no proof of ownership check

64:38

and the port is built on leaked source

64:41

engine code. So, there is no sign

64:43

whatsoever that Valve has authorized any

64:45

of this. Uh, Valve has historically been

64:47

pretty chill about fan projects. But,

64:50

this one leans a little closer to fullon

64:54

piracy/taking

64:56

of their IP, which as we remember from

64:59

Dbrand's companion cube adventure. Um,

65:02

Valve don't take kindly to known bugs

65:05

include characters rendering with empty

65:07

eye sockets since the facial animation

65:08

system had to be disabled entirely to

65:10

keep the port stable. Uh, I and I'm

65:13

going to give it a shot.

65:15

So, I've got my got my gaming mouse in

65:17

my backpack here.

65:20

>> Specifically a gaming mouse for gamers.

65:23

>> Yeah, for gamers. It's like a Yeah. No,

65:25

it's okay.

65:26

>> Yeah, it's a Super Strike X. It's

65:27

definitely for gamers.

65:28

>> All right. How do you like it? Um, I

65:30

haven't actually used it for gaming

65:31

much. This will be the first time I've

65:33

actually gamed on it.

65:34

>> That sounds very Linus.

65:35

>> I've just been using it as my mouse.

65:37

>> That sounds very Linus.

65:38

>> Yeah, for like work.

65:39

>> Inviting this guy to play video games

65:40

for months, dude.

65:42

>> Yeah, you never messaged me. That is so

65:44

not even true. When's the last time you

65:46

messaged me to play games?

65:47

>> I talked to you about it literally last

65:48

week.

65:49

>> When did you message me to play games?

65:51

>> All right, I'll do that then.

65:52

>> Yeah, that's what I thought.

65:53

>> I'll do that then.

65:54

>> Next time. Think before you talk [ __ ]

65:56

[laughter]

66:01

I don't remember where that line is

66:03

from. That's a line, though. It's not

66:04

That's not how I talk to him.

66:07

>> I can't believe you've done this.

66:08

>> I can't believe you've done this.

66:10

[laughter]

66:11

>> Uh, okay. Okay. So, here we go. Um, web

66:14

Halflife 2. Okay. Oh, wow. You can even

66:18

you can play episode one and episode

66:20

two. Uh, where's episode three? Hold on.

66:22

Let me try and scroll here. Haha, I'm

66:23

just kidding. Okay. Downloading map

66:25

background 01. Uh, full screen,

66:28

obviously.

66:31

I don't know how long this is going to

66:33

take.

66:34

>> It takes a wee bit. It'll It will I I

66:36

did it on mine already.

66:37

>> Oh, you did. Oh, okay. Cool.

66:38

>> Yeah.

66:39

>> Sick.

66:40

>> Oh, I didn't full screen mine.

66:42

>> Here we go.

66:44

>> Yeah. No, that's fine.

66:44

>> You're good. You're good.

66:45

>> Yeah. New game. Okay. Uh, can I go to a

66:48

different chapter? Uh, evidently no. I

66:51

don't remember how this interface works.

66:53

So, sure. Start new game. Let's go. Or

66:56

wait. Oh, shoot. I should have checked

66:57

the options. Get more resolution.

67:00

>> Time to be stuck for a while, I think.

67:02

>> Okay, cool.

67:04

>> Oh,

67:06

never mind.

67:07

>> Okay, while we get through maybe like

67:09

some cutsceny stuff. Uh, what should we

67:11

do? A quick top. Oh. Oh, a CW

67:13

announcement and then explain and do two

67:15

coms. Um, my screen is covered.

67:18

>> Yeah. Yeah. Yeah, I got it.

67:20

>> Cool.

67:22

>> End of season. an end of season apparel

67:25

sale.

67:25

>> Oh yeah, we've got lots of good stuff in

67:27

here.

67:27

>> Apparently the discount has increased

67:29

from 30% to 40%.

67:32

>> Yeah. So if you're uh if you're a size

67:34

that uh we are having trouble moving for

67:37

a particular product or if there's

67:40

something that appeals to you at 40% off

67:43

but didn't appeal to you at full price,

67:45

now is a great time to pick up end

67:47

ofseason apparel over on ltstore.com.

67:51

And it's an especially great time to

67:53

pick something up right now because we

67:56

have comms live. You wear your messages.

67:58

Just add an item to your cart. Check

68:00

out. You want to show them the flow? Uh

68:03

oh, that hat. I love that hat. I wear

68:05

that hat every day lately.

68:07

It's a sick hat. The land hat. Um,

68:11

is it in stocking both sides? Oh,

68:12

there's not that many left of the

68:14

mediums. There you go. Anyway, the point

68:16

is add an item to your cart and you will

68:18

see our checkout messages interface that

68:20

will go as soon as you place your order

68:22

that will go to producer Dan. There he

68:24

is. Yay. He'll reply to it or he'll just

68:27

pop it up on the screen like that one

68:29

from Stephanie R up there or he will

68:31

curate it for me and Luke to respond to.

68:35

It's all up to him. He has the power.

68:39

Um,

68:40

was I going to say something else? Yeah.

68:43

So now is a really good time to pick up

68:44

something from our end of season apparel

68:45

sale. Yay. We're doing things more like

68:48

an actual fashion company now. So that's

68:50

that's a whole thing. Bridget talked me

68:52

through it. She's basically like, "Yeah,

68:54

you can't you can't do things like you

68:57

guys do them." And I was like, "Why

68:58

not?" And she's like, "Cuz that's not

68:59

how people do them." And I'm like, "Oh,

69:01

okay.

69:02

>> That's a pretty good conversation."

69:03

>> Well, pretty much. It's not quite how it

69:04

went.

69:05

>> What else is interesting is that the

69:06

sale runs until July 23rd at 10:00 a.m.

69:08

PST.

69:10

>> All right. Um, this is

69:11

>> also our TrueSpec USB cables are fully

69:13

stocked with all speeds, lengths, and

69:15

connector combinations available.

69:17

Whether you need a tiny desk cable or a

69:19

long charging cable, it's now a time to

69:20

grab yours at lmg.gg/true

69:23

spec.

69:25

>> Every once in a while, he has Jay Leno's

69:27

chin.

69:30

>> That's an older reference. [sighs]

69:32

>> Still checks out.

69:34

[laughter]

69:35

Okay, so Dan, you want to hit us with a

69:37

couple of coms?

69:38

>> Sure. Hello, fellow checkout commies.

69:41

Luke, I'm excited.

69:43

>> Okay, that's probably the best one we've

69:45

seen since the switch to checkout

69:46

messages.

69:47

>> I do like that. I'm excited to see you

69:50

at OpenSauce. I'm running a CTF at a

69:52

booth there.

69:53

>> Any interesting stories from community

69:56

conferences like OpenSauce or Defcon?

70:01

>> Interesting stories.

70:08

I remember you were talking about like

70:09

some cool uh just like um like hijacking

70:15

like like wireless hijacking stuff that

70:18

was just for lols like not super

70:19

malicious or anything

70:21

>> at Defcon probably. There's some really

70:23

interesting stuff at Defcon every year.

70:26

Um there there was a pretty cool like

70:30

baby's first intro to hacking in the um

70:34

uh like astro security area where they

70:38

had some like space security teams which

70:40

was really interesting to hang out and

70:42

talk to. And then they had this thing

70:44

where like it taught you how uh you know

70:47

I mean lots of satellites are just like

70:49

open.

70:51

It's just most people aren't going to

70:53

know how to communicate with them at

70:54

all. That's like basically your security

70:56

layer. Uh, and how hacking some

70:58

especially very old satellites is more

71:00

about like can you find any information

71:03

on it at all? [laughter]

71:05

>> And if you can and you can get a signal

71:07

up there, you might just be able to take

71:08

it over, which is pretty interesting. I

71:11

remember there was this thing from a

71:12

bajillion years ago where people took

71:14

over like an abandoned McDonald's,

71:17

[laughter] set up a a massive satellite

71:19

dish uh so they could they could take a

71:22

bunch of uh a bunch of satellites. This

71:24

is a long time ago, but um yeah, I mean

71:28

Defcon [snorts] I have very weird

71:30

experiences with because I show up to

71:31

Defcon, walk the floor for like half an

71:33

hour and then disappear into a hotel

71:35

room until the last half an hour of the

71:37

show. Um because I just work on gold

71:40

bug. Um

71:41

>> yeah, the like challenges.

71:43

>> Yeah. So like I I don't know the

71:45

interesting things that happen for me

71:47

are like solving those those puzzles. Uh

71:50

if you look up gold bug crypto village

71:53

um you'll find the

71:55

um the page for that and the interesting

71:58

things there. But that's just that's

72:00

just like puzzle puzzle figure outing um

72:05

at open source. It's It's mostly like

72:08

just meeting people that just have the

72:11

most interesting interests. Um I really

72:15

like walking around the like community

72:18

booth area. Um unsurprisingly to me, the

72:21

hobbyist rocketry area was super

72:23

interesting. Seeing what some of the

72:24

kids in school are like machining the

72:27

the 3D printing revolution, what it's

72:29

done for hobbyist rocketry is like

72:30

amazing. Um, that's obviously there's

72:33

there's some really cool stuff you can

72:34

follow on YouTube there as well. But

72:36

seeing not just the people on YouTube,

72:38

seeing people um that are just, you

72:40

know, doing it as part of a a university

72:42

club or high school club or whatever has

72:44

been really fun. Um,

72:46

yeah. I don't know. I don't think I have

72:48

like a, you know, super exciting story.

72:51

>> No one asked me, but uh, the last time I

72:54

was at an event, it wasn't that event,

72:56

but Michael Reeves like almost died. So

72:58

that was interesting. I sent down a

73:00

picture. almost died.

73:01

>> I I mean, maybe not, but he could have.

73:04

>> I feel like that's a lot of his life.

73:07

>> Yeah, he didn't seem phased by it at

73:09

all. [laughter]

73:10

>> Dan, do you want do you want to put up

73:11

that picture I

73:14

>> So, [laughter] he was he was going

73:16

around this corner very fast. Uh these

73:19

these carts these are electric carts

73:21

that do not [ __ ] around and uh his wheel

73:24

fell off. uh just fell off. Like it

73:28

could have happened at any moment on a

73:30

track that was very put together with

73:34

little tiny um flags like this and and

73:38

not a lot. There's Yeah. Um

73:40

>> this feels very open sauce. Michael

73:42

Reeves doing something dangerous on a

73:45

thing that is attached to an engine and

73:47

wheels on a track that was thrown

73:50

together somewhat shoddily feels very

73:52

open source coded.

73:54

>> Yeah. Um, so

73:57

[laughter]

73:57

>> yeah, pretty much.

73:59

>> Oh, Michael. No.

74:02

>> So [clears throat] that was fun.

74:04

[laughter]

74:05

>> He's awesome. Um,

74:09

>> anyway,

74:09

>> open source is wild, man. I don't even

74:11

know how to like explain it. It's I'm

74:14

happy that they somehow still get

74:15

permits to run that show.

74:17

>> Uh, Dan, do you want to hit us with

74:19

another? [laughter]

74:20

>> Sure they get permits. Um, for Luke

74:23

again, uh, who seems like he might be

74:26

into it. Have you ever tried wing

74:28

foiling or any other wind or foil

74:31

sports?

74:32

Evolving very quickly over the last few

74:34

years. Buying to use during board setup

74:37

and tearown. Uh, what did they buy? They

74:40

bought

74:41

>> wing foiling,

74:42

>> screwdriver, bit hex, and bit set

74:44

torques and the bit case.

74:46

>> How to wing foil. I think it's like a

74:48

surfboard with a wing on it

74:50

>> with like a kite.

74:52

>> Are we going to show your screen?

74:53

>> Sure. I think this is it.

74:56

>> That seems like the one.

74:57

>> It looks like It looks like he's holding

74:59

like a big inflatable dinghy or

75:00

something.

75:01

>> It's got a water foil. Um.

75:02

>> Yes.

75:03

>> Yeah. The board is the one with the

75:05

foil.

75:06

>> The like kite power, wind power that

75:08

you're collecting from the foil, I

75:11

guess. The sail inflatable sail foil

75:13

wing thing. Now, the foil is the the

75:16

board that comes out of the water cuz

75:17

it's got a wing under the water wing

75:20

wing,

75:20

>> right? That makes sense.

75:22

>> Uh, okay. Yeah. No, I mean, that seems

75:24

super cool. I have always been not good

75:28

at sports that don't have uh fully

75:30

independent foot movement

75:31

>> or hitting.

75:33

[laughter]

75:34

>> I got to have hurt.

75:36

>> Do tend to do a little bit better in

75:37

those.

75:37

>> Type five fun. [laughter]

75:40

>> Other people again.

75:41

>> No, that's other people.

75:42

>> That's type one. Um, you inflict pain

75:46

onto other people.

75:47

>> Yeah. Um, yeah. I know. So, I I mean it

75:50

sounds cool. Uh, but yeah, I'm I'm

75:53

normally like skateboarding, not so

75:55

much. Rollerblading. Yes. That was

75:57

usually where where my brain went.

75:59

Independent foot movement. I did better

76:00

with if both my feet had to be

76:03

>> stuck on something.

76:04

>> You're okay at snowboarding, aren't you?

76:06

>> I'm okay. I would probably be a lot

76:08

better at skiing. I've always had that

76:10

thought.

76:11

>> I've never wanted to switch. for the

76:12

first time in

76:16

over 20 years. Like 25 years recently.

76:19

>> That's not true. Oh, skied.

76:21

>> Yeah. Yeah. I hadn't skied since I was a

76:25

minor, I think.

76:25

>> I have never skied.

76:27

>> You look like a skier, Luke. You don't

76:28

have the kind of snowboard

76:31

>> vibe. What is that? What is that?

76:33

>> Means you're not cool.

76:34

>> I think that's what he said.

76:36

>> You know what? No, no, no. I'm So, I'm a

76:37

skier, so I think the opposite.

76:38

>> Snow Snowboard. Snowboarding is not

76:41

anymore, though. [laughter]

76:43

>> Skiing's cool now. So, there like back

76:45

in the in the in the '9s, like like all

76:48

the kids wanted to snowboard.

76:50

Snowboarding was the coolest thing ever.

76:52

And skiing was like for for grandpa,

76:54

basically.

76:55

>> That's why I'm a skier.

76:55

>> And not anymore. Not anymore. Now

76:57

skiing's cool.

76:58

>> You know, it kind of makes sense to me

76:59

because I feel like

77:03

am I going to be just way off on this?

77:04

Like, if you look at how people used to

77:06

play video games.

77:07

>> Yeah.

77:07

>> RPG games. I'm not going to wear that

77:09

armor. I know it's better, but it looks

77:11

bad.

77:12

>> Snowboarding.

77:15

If you look at nowadays, I will look

77:17

like a complete weird clown or I will

77:20

pay money to skin my stuff so it looks

77:22

better, but I will always wear the most

77:23

performant things and I'm going to check

77:24

my stats. I'm going to try to be better

77:26

than everyone. It's competitive and I'm

77:27

going to practice and blah blah blah

77:28

blah blah.

77:29

>> Minmax all the things.

77:30

>> Skiing.

77:31

>> Hm. Interesting.

77:32

>> That's my theory.

77:33

>> Good theory. I agree. I also

77:35

>> cuz skiing is like and snowboarding is

77:38

more like

77:39

>> I mean you can tuck on either.

77:41

>> Yeah.

77:42

>> But usually the boarders are carving and

77:44

having fun.

77:46

>> Going for style points and doing tricks

77:47

and stuff.

77:48

>> I don't know man. For the longest time

77:49

if anything snowboarders had the

77:51

reputation for just tucking down the

77:53

hill and like running people over and

77:54

stuff versus like you know skiers

77:57

because it was the dem it it was a

77:59

demographic issue. Like it was a bunch

78:00

of young irresponsible dudes on

78:02

snowboards and it was kids. Yeah,

78:04

exactly.

78:06

>> That's interesting. I I've had more

78:08

experience with annoying skiers flying

78:10

down mountains, but I think both sides

78:13

are pretty brutal.

78:15

This is fair. Um, so unfortunately, I

78:19

seem to have crashed it. I went up this

78:22

ladder, uh, which may have been like a

78:25

loading point. I don't know what clear

78:27

cash does, but

78:29

okay.

78:30

>> I can

78:31

>> Oh, no.

78:31

>> take a guess.

78:32

>> Yeah. Well, [laughter]

78:34

I don't know what cache it's clearing,

78:35

Luke. I think that was a loading point.

78:38

>> Yeah. So, so if I can I load

78:42

Okay. Can I load this auto save? Cuz

78:44

it's been working.

78:46

>> I've I've heard you going around.

78:49

>> Uh, hold on. Full screen. I I've been

78:52

I've been going around. Okay. So, here.

78:54

I guess this is about as good as it's

78:56

going to get.

78:58

>> Oo, look at those rays.

78:59

>> Yeah. Ray. Oh, wow.

79:02

>> Wow. What RTX card are you running this

79:05

on?

79:06

>> It's amazing how much of my life looking

79:08

back on my life, how much of it did I

79:10

spend without these rays?

79:13

>> Are you going to Are you a can putter

79:15

awayer or a getting beaten Halflife

79:17

player?

79:18

>> Oh, I can't hear what he's saying. Bet.

79:21

>> Hold on. Let me try again. Bet. Hold on.

79:24

Hold on.

79:24

>> He's He's getting beaten guy.

79:26

>> No, I'm going to try again. Bet.

79:30

>> This feels very Linuscoded.

79:34

the right to make this kind of decision.

79:36

>> This is our savior.

79:37

>> This is how I played Star Citizen.

79:38

>> Will they ever be?

79:40

>> Yeah, it works. [laughter] I think

79:42

>> I think that's valuable for the Star

79:43

Citizen community.

79:46

>> Here we go. [crying]

79:47

>> Your concerns.

79:48

>> Professional physicist.

79:49

>> Try to answer every possible

79:51

>> uh Okay. So, yeah. Where where's my

79:53

where's my ladder at?

79:55

>> Turn around.

79:56

>> No, I won't.

79:57

>> I don't want to. I want to go through

79:58

here.

80:02

I'm going to open this precinct 13.

80:04

>> This is This is why you break Linux and

80:06

this is why you're a good QA tester.

80:08

[laughter]

80:09

>> Go to Nova Prospect like a good boy.

80:12

>> No, I don't want to.

80:16

>> I'm going to go in there.

80:17

>> I like all the blood in the room. It's

80:19

pretty. It's red.

80:20

>> Free teeth.

80:22

[laughter]

80:24

>> They're like the ducks at the park. You

80:25

can take as many as you want.

80:28

Hey.

80:29

>> Oh, so no, that wasn't a loading spot

80:31

then.

80:33

>> Interesting. So, oh, there was a bit of

80:34

a glitchy moment. Uh, I think that's a

80:36

dead guy.

80:45

Yeah, basically. Uh, it was not good.

80:49

>> I'm surprised you don't know who that

80:51

is.

80:52

>> I might. I'm just really bad with names.

80:54

>> Yeah, pretty rough. All right, why don't

80:56

we jump into our next topic? This is a I

80:59

am pretty impressed at how well that's

81:02

running. That's kind of crazy.

81:04

Um,

81:08

and this was a couple of This was a

81:10

couple of high school students.

81:14

>> Yeah,

81:14

>> that's that's incredible.

81:16

>> Really good job.

81:17

>> Yeah.

81:19

Wild.

81:20

All right. Hey, on the subject of Valve,

81:25

solo German game developer Zoro Arts

81:28

said that said that his co-op boat game

81:31

Paddle Paddle Paddle has been refunded

81:33

over 55,000 times out of roughly 270,000

81:38

copies sold in its first year. A roughly

81:42

21% refund rate, which okay, on the

81:45

surface is not a huge problem, right?

81:49

except that the game sits at 90%

81:51

positive reviews.

81:54

So, how is it that you can have 80% of

81:59

people not refunding it if 90% of people

82:03

review it positively?

82:06

Discuss.

82:09

So, actually, you don't need to discuss

82:10

because the answer is pretty clear.

82:13

Steam's policy grants automatic refunds

82:17

under 14 days of ownership.

82:21

Okay.

82:24

And under 2 hours of play time. And

82:26

while the game was designed around 3 and

82:29

12 to 4 hours of play, speedrunners and

82:32

skilled players are rolling credits

82:34

inside the 2-hour window. So, you'll

82:38

actually see reviews, like dozens of

82:41

reviews openly saying things like,

82:43

"Great game," finished within an hour

82:45

and 40 minutes refunded.

82:48

At an average $4 sale price, we're

82:51

talking about $158,000

82:55

in refunded revenue. Now, Zoroarts is

82:59

careful to say that he supports Steam's

83:02

refund policy as a player, right? and

83:05

he's not asking for the refund policy to

83:07

be removed, but his suggested fix is

83:10

having Steam display an expected

83:12

completion time next to the price on

83:14

every store page, so short games aren't

83:16

punished for being short.

83:19

[sighs and gasps] I don't know if that

83:20

solution would really work either

83:22

necessarily.

83:23

>> Maybe you could do an average.

83:26

>> Are you showing the gameplay?

83:28

>> Yeah. Uh, it would be interesting to

83:30

maybe have like an average amount of

83:32

time players played this game for and an

83:35

average completed time.

83:36

>> That wouldn't tell. Yeah, that wouldn't

83:38

tell you that much about it because like

83:39

I was blown away by how many

83:41

achievements I got in Expedition 33 for

83:44

like just being a third of the way

83:47

through the story and like the the

83:50

percentage of people who bought this

83:52

game and just I never played it. Um, so

83:56

I don't know how

83:57

>> the percentages for those things on 007

84:01

are very high.

84:04

>> It's a very good game. Lots of people

84:05

are playing it.

84:05

>> Oh, really?

84:06

>> And lots of people are playing it

84:07

through. I'm not done the game yet, but

84:10

I I don't know. I feel like I'm pretty

84:11

far into it. I've played it a decent

84:13

amount. Um, and uh I wonder how many

84:17

people are playing right now. Um,

84:22

uh, Steam stats.

84:29

Oh, yeah. 3313 people playing right now.

84:32

Single player shooter game that was

84:34

released like two months ago. Seems not

84:36

bad.

84:37

>> Catos says, "It doesn't help that

84:39

there's YouTubers doing challenges of

84:40

speedrunning a game and then getting a

84:42

refund."

84:44

>> I have heard of that before.

84:47

That's h that's that's pretty brutal.

84:51

>> Well, their thing is

84:52

>> Oh, no.

84:53

>> They have to keep buying it every time

84:55

they fail or something, right?

84:56

>> I I also don't think that they refund

84:58

it. They just try.

84:59

>> So, they buy they have to buy it every

85:01

time they try it, I think.

85:01

>> I don't know. But it's still content

85:02

that's out there.

85:04

>> Yeah. Uh so, yeah, this one um

85:08

I don't know. I I I do think I mean do

85:11

they tell people that it's like it's

85:13

going to you're going to play it for an

85:15

hour because like I I know they're

85:18

saying like it would be nice if Steam

85:19

put something there, but I I think they

85:21

also don't.

85:22

>> Gas Racing says if you if you get the

85:24

game complete achievement, you shouldn't

85:26

be able to refund, but like

85:28

>> I'm going to put one of those on the

85:29

menu.

85:30

>> Yeah.

85:31

>> Yeah.

85:31

>> What if you make your game 10 minutes

85:33

long? Like I could I could maybe

85:35

understand

85:35

>> then it probably wouldn't have positive

85:36

reviews.

85:38

So that's that's that's where this is a

85:42

this is a really unique case. I mean to

85:46

maybe yeah maybe the solution is that

85:48

they just put a they put an additional

85:50

they put an additional condition in so 2

85:53

hours two weeks uh two quarters of the

85:57

game you know or something like that.

86:00

>> How do you define a quarter?

86:01

>> How do you define Yeah.

86:02

>> Well I I was going for half the game.

86:04

>> No I know. How do you define half the

86:06

game?

86:07

I don't know.

86:09

>> That's really tough because what if I

86:11

spend

86:12

a bajillion years in act one of BG3,

86:16

but then you'll go over two hours,

86:19

>> right? So, it's one of

86:21

>> Yeah. Yeah. Yeah.

86:23

>> Yeah. Cuz this game I don't know. I

86:24

could I could understand buying this

86:25

game and then playing it for an hour and

86:28

being done and feeling bamboozled. Um

86:31

because what freaking game is an hour

86:33

long? Um, I know people are saying two

86:36

hours, but two hours is the limit.

86:37

There's a lot of people in the reviews

86:39

saying that they played for an hour.

86:41

That being said, it's on sale right now

86:44

for less than four Canadian

86:47

rubles.

86:49

It's a very cheap game. If I had a good

86:52

time with this and I played it for an

86:53

hour and it was $4, I'm not going to be

86:55

way too upset.

86:56

>> There's There's definitely things that I

86:59

could do for an hour that cost more than

87:01

$4. Um,

87:03

>> yeah. So, like I I I don't know. I do

87:07

think

87:09

some type of visibility on it could be

87:12

cool, but I also really don't look back

87:16

fondly on the days of everybody

87:19

screaming at game developers, obsessing

87:21

to make longer games about how long is

87:23

the game. Like I don't even Yes, a lot

87:25

of people were screaming for longer

87:26

games, but for me it's more just like

87:29

defining the value of a game by how long

87:32

it is is like defining the value of code

87:34

by how many lines it is. Like it's not

87:37

>> I always hated that.

87:38

>> Like Portal

87:40

>> is such a prime example of a game that

87:42

just completely bucked that trend and

87:45

its shortness was its greatness. If it

87:48

had been twice as long, it wouldn't have

87:50

been as good. In fact, controversial

87:52

take. Sorry. I did not enjoy Portal 2 as

87:55

much as I enjoyed Portal 1. It wasn't as

87:57

fresh. It was longer.

88:00

Not a controversial take. I think

88:02

>> felt more drawn out. I just didn't

88:04

>> I like Portal 2, but I like Portal one

88:06

more.

88:06

>> I did not enjoy it as much as I enjoyed

88:09

Portal 1. And yeah. Oh, West 27 in float

88:13

plane chat says Titanfall 2. another

88:15

prime examp

88:17

>> and it's absolutely worth it.

88:19

>> I wish I didn't have to.

88:21

>> I wish I wish it was longer.

88:23

>> But they do a really good job of they

88:25

take the good thing away before it

88:26

becomes bad.

88:27

>> It's like a tight script.

88:28

>> They don't let you get tired of

88:30

anything.

88:31

>> Spoiler alert that like that like

88:34

timeshifting

88:36

>> mechanic. I just literally all of it.

88:38

Like

88:38

>> I just wanted to play with that for the

88:40

rest of the game.

88:40

>> That house building thing.

88:41

>> It could have literally only been

88:43

>> Yeah. It could have literally only been

88:45

that.

88:46

>> Yeah, that would have been an entire

88:47

game.

88:48

>> Yep. Easily.

88:49

>> Um, you know what?

88:51

>> Even though it got a little tedious for

88:53

me just because it was like kind of

88:56

easy. It takes two did a pretty good job

88:58

of that.

88:59

>> Okay.

88:59

>> Introducing Did you ever play it?

89:01

>> No.

89:01

>> Oh, it's it's a great play with the

89:03

wifey on the couch game. Um, cuz it's

89:07

accessible enough that like she can do

89:09

it even if she's not a hardcore gamer.

89:11

>> She just wants to play Poptopia now.

89:13

Fair enough. Um,

89:14

>> that that that was a highly successful

89:16

purchase.

89:17

>> But a nice thing about it is that it it

89:19

gives you a new mechanic. It gives you a

89:22

short tutorial for how to use it. It

89:24

sets you loose in a world where you have

89:25

to use it to solve a bunch of problems

89:27

and then it rips it away. [snorts]

89:28

>> Yeah. Good.

89:29

>> Never to be seen again.

89:30

>> Yeah. Uh, someone said also Assassin's

89:32

Creed and that

89:34

>> Oh, that's

89:36

>> Yeah.

89:38

>> What? I I tried really hard to like

89:41

Assassin's Creed.

89:42

>> It's not your kind of game.

89:43

>> I own What's that supposed to mean? Hm.

89:46

Is it too cerebral?

89:48

>> Lionus likes good games. [laughter]

89:50

>> Uh I

89:51

>> You like Ano? How could I say that? It

89:54

doesn't work.

89:55

>> I tried really

89:56

>> It's not cerebral enough.

89:58

>> I tried really hard to get into

89:59

Assassin's Creed multiple times. I'm

90:01

going to I would have to check my my

90:03

Steam play history in order to know like

90:05

which one I ultimately tried to play at

90:08

some point,

90:09

>> but uh I I just couldn't. I just got

90:13

bored. Uh I did not I do not care for

90:16

Assassin's Creed.

90:19

I do not care for it. I'm sorry.

90:22

>> What you got there?

90:24

>> Yeah, he said the older Assassin's Creed

90:25

games are shorter. 15 hours if you

90:28

speedrun the campaign and 41 to 45

90:32

side quest.

90:33

>> Who plays an adventure game

90:34

speedrunning?

90:35

>> That's what I'm saying. Like I don't

90:36

think Assassin's Creed was ever like a

90:38

short game.

90:40

>> Oh wow. I I do not own Assassin's Creed

90:42

on Steam. I own it on a disc.

90:45

>> I do own it. I know that. And I see it

90:48

not in my account. So that's where we're

90:51

at on that. All righty then.

90:53

>> Yeah. I got bored with AC Black Flag.

90:55

Actually, I never actually beat

90:58

Assassin's Creed Black Flag. Random fun

91:01

fact. I talk about the game all the

91:02

time. Never beat it.

91:04

>> Oh, that's the one that you're trying to

91:05

100% all the stuff, right? No.

91:07

>> Oh,

91:08

>> that's Assassin's Creed 4.

91:09

>> Got it.

91:10

>> That's the one that just got remastered.

91:11

>> Nice.

91:12

>> I never I I talk about it all the time.

91:13

I played it on stream a bunch. I played

91:16

it in general a bunch. Uh, I got it

91:18

pre-release because they gave it to us

91:20

for like benchmarking review.

91:23

>> And I was on the top of every

91:24

leaderboard for every category.

91:26

>> Nice.

91:27

>> Uh, just I loved that game. Never beat

91:29

it. Never had any interest at all in

91:31

beating it because to beat it, you have

91:34

to go on land. I just didn't care.

91:36

[laughter]

91:36

>> Nice.

91:37

>> Didn't care at all.

91:39

>> There's no sea champion on land.

91:40

>> That's true.

91:41

>> Um, okay. Hold on. We have one more

91:44

question. So

91:47

yeah, no, forget it. Okay, I do have a

91:50

note about Steam's refund policy slash

91:53

just game purchasing policy. If anyone

91:55

from Valve is watching, I know you're

91:56

not, but whatever. It's worth a shot.

91:58

Um, I want to talk about my experience

92:02

trying to buy the Jackbox 10 pack

92:03

recently.

92:06

>> It was really annoying. Uh, I forget if

92:08

it was on sale for Steam summer sale or

92:10

if it was just a deal because it was a

92:11

bundle, but basically I saw a price I

92:13

liked and I was like, you know what, I

92:14

like Jackbox games. I play them like

92:16

when I'm out and about at other people's

92:18

houses. Um, we do we do like pool

92:21

parties and other kinds of gettogethers

92:23

and it'd be nice to be able to just like

92:25

fire up Jackbox on this TV and people

92:27

can play Jackbox games. It's it's like a

92:29

great little, you know, icebreaker. Uh,

92:32

and I was like, I'll just get them all

92:33

because whatever I can. Um, and then I

92:37

couldn't because I already owned Party

92:39

Pack 4 or something. And so if you

92:42

already own one, you cannot buy a bundle

92:46

that contains that item.

92:49

>> That's That doesn't feel normal.

92:51

>> No, it doesn't. I would think

92:53

>> No, like I feel Yeah,

92:54

>> like I thought you used to get No, I

92:56

don't expect a discount, but I thought

92:57

what you used to get was a giftable code

93:00

for the one you already had.

93:02

No, usually usually you get a discount

93:04

based on the value of discount or yeah,

93:08

multicopy.

93:09

>> So then I was like, okay, fine. Well,

93:12

it's still a way better deal if I

93:15

literally delete this game from my

93:17

account and then buy the 10 pack.

93:19

[clears throat] So I deleted it from my

93:21

account, which you you like removed it

93:23

from my library and I tried to buy the

93:26

10 pack and it wouldn't let me. Now, to

93:28

Valve's credit, they have a great little

93:30

mechanism where you can restore an item

93:33

that you have removed from your library,

93:36

but because of that, it wouldn't let me

93:37

buy the stupid thing because I already

93:40

had it even though it was not in my

93:42

library. It wasn't actually removed from

93:43

my account. So, I think you have to

93:44

actually contact them. Um, people in the

93:47

chat are saying that it could be down to

93:49

the developer to to set that up.

93:51

>> Maybe. Yeah, cuz cuz I've ran into this

93:53

a number of times and it's it's always a

93:55

a discount based on the value of what

93:56

you already own. Um, so that is very

94:01

interesting. Like I even know uh when

94:03

Slay the Spire 2 came out,

94:05

>> yeah,

94:05

>> they they did a thing where they made it

94:07

so that you could have a discount if you

94:09

owned Slay the Spire 1. And the way that

94:11

they did that was they made a bundle

94:14

that was Slayer 1 and Slay Spire 2. M

94:16

>> so if you just go to buy the bundle it

94:18

would give it to you at a discounted

94:20

price cuz you would get the bundle

94:22

discount which was like 10% off or

94:23

whatever but it would only be on the one

94:25

game. Um so yeah maybe it's maybe it's

94:28

developer control. There's a lot of

94:29

developer controls on Steam. So

94:31

>> that makes sense. Well I don't know. I

94:35

was I was very annoyed. People are

94:36

asking if I contacted Steam support. I

94:38

was in a hurry. We had it was there was

94:40

a party there.

94:41

>> Yeah.

94:41

>> Um so I was I was very annoyed. I feel

94:45

like jackpot games,

94:48

[laughter] I don't know why I had this

94:49

thought, but I feel like out of probably

94:51

almost most games on Steam, they're

94:53

probably bought in a hurry more than

94:55

almost any other one.

94:56

>> That makes sense,

94:57

>> cuz people are like, "Oh god, I have a

94:58

bunch of people at my house. I don't

94:59

know what to do. The jackpot games,

95:01

[laughter] whatever. We'll play this

95:04

thing."

95:05

>> That that actually makes a ton of sense.

95:08

>> Um,

95:10

all right. We can we can move on from

95:11

that. What are we supposed to be doing,

95:12

Dan?

95:13

>> More topics. I think we've I think we've

95:15

done a lot of topics, haven't we?

95:19

>> Oh, we should do that. All right. The

95:20

show is brought to you by Squarespace.

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It's really easy to manage like HR can

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96:41

>> Yeah.

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>> The show is also brought to you by MSI.

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97:51

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97:52

>> Also, I just want to say someone in chat

97:54

has some Jackbox games went to go do the

97:56

same thing you did. Same thing happened.

97:58

>> Okay. So, I'm not imagining it.

98:00

you imagining it and it's and it's my

98:02

guess at that point is it's got to be

98:04

developer related because I've had it

98:05

happen the other way multiple times. So

98:08

yeah, makes sense.

98:08

>> It's always nice to know that I'm not

98:10

totally crazy all the time.

98:12

>> I thought I thought I thought [laughter]

98:13

you'd like that.

98:16

>> All right. Not only do we have another

98:19

early release for our floaters,

98:24

but we have another video that is

98:27

exclusive to float plane that was 3

98:30

years in the making. My motorcycle is

98:34

finally done after 3 years in the shop.

98:38

Luke won. He completed Final Fantasy 6

98:41

before I got there, but I got there

98:43

eventually. That's me aboard the Turbo

98:46

Pink motorcycle.

98:48

Um, freaking love it. Also, I'm supposed

98:52

to I think I'm supposed to go and uh

98:54

release a video now. I forget how to do

98:57

this. Wait, where's the Am I Where's the

99:00

CMS? Oh, okay. Sure. The interface looks

99:04

kind of Oh. Oh. Oh, are we releasing

99:06

this video? Where is it? Uh,

99:10

hold on. Uh, wait. What is he going to

99:12

tell me? which video I'm releasing. It

99:14

just says not only do we have an early

99:15

release, he doesn't tell me which video

99:17

to release.

99:21

Oh, here it is. Oh, yeah. Okay, check

99:24

this out.

99:26

The 115in true RGB TV, Samsung's, excuse

99:30

me, Samsung Sony's new flagship is here

99:34

and I and a man who own a display get to

99:36

unbox it and he gets to experience it

99:38

for the first time. And it's absolutely

99:40

flipping mindblowing. It's like so cool.

99:46

Um, hold on. Where was uh

99:48

>> there's also there's a flipping

99:49

exclusive.

99:51

>> Uh, there's the next episode of the

99:53

thing. I forgot the name of it.

99:55

>> Oh, wait. It is not released yet.

99:57

>> Not released yet.

99:58

>> Never mind.

99:59

>> Um, Sammy gave me a time stamp that I'm

100:02

supposed to go look at. One second here.

100:05

1927.

100:07

Uh,

100:09

hold on. Where are we at? 1927.

100:14

Good year.

100:15

>> That's too close.

100:24

>> I was not actually really going that

100:26

fast.

100:27

>> I'm very pleased.

100:28

>> It just looks really fast.

100:30

>> I seriously I was going like 40.

100:32

>> No, it's the It's the

100:33

>> It just sounds really good.

100:34

>> The closeness effect. Oh, yeah. And it

100:36

sounds great. Yeah, I'm not really that

100:40

into that into like Oh, yeah.

100:45

But that the bike does sound really

100:47

good. [snorts] No, not miles per hour.

100:49

Kilometers per hour. Kilometers per

100:52

hour. I was not going that fast. Uh

100:54

Sammy did a great job. He made me do it

100:56

twice because he he missed the shot on

100:58

the first go around.

101:05

Yeah, he nailed it. Good job, Sammy. Uh,

101:08

all right.

101:12

>> Oh, right. I should probably talk about

101:14

that. Uh, so yeah, get all of this and

101:16

more at lmg.ggfpwan.

101:19

Join all the cool peeps over on

101:22

Flowplane. Uh, also, if you I we already

101:26

talked about like check out messages and

101:28

stuff, but uh hey, if you're looking for

101:30

something else to pick up over on the

101:32

store, we have all of our cables in

101:34

stock right now. Yeah,

101:36

>> they are the number one seller every

101:38

day. Um, people are freaking loving our

101:42

True Spec cables. We still only have

101:45

type C to C and type A to C, but uh,

101:48

sure it's a cable, says Mario M.

101:51

>> But what a cable.

101:52

>> What a cable. It lives up to its name.

101:56

Fast charges with a cable that doesn't

101:57

kink and is shielded with a strong

101:58

rubber that looks like it's built to

101:59

last. Bravo. Bravo cable. Bravo.

102:04

Um,

102:05

>> I have found it's pretty nice. Like

102:06

>> this is hilarious. They are five inches

102:08

long. They are five inches long. The

102:11

photos don't show that variant 40 Gbit

102:13

per second 32 ft. What were you

102:16

expecting, sir? Um,

102:19

>> what? [snorts]

102:22

>> What?

102:24

We don't have a different picture for

102:26

every length of the cable.

102:29

Also, 5 in is a lot. It's way more than

102:32

average.

102:33

>> [snorts]

102:35

>> Is it?

102:36

>> I don't think.

102:36

>> No. Average is like seven.

102:39

>> Dad, [laughter] you're gonna crush some

102:41

souls. Dan,

102:44

relax.

102:45

Relax.

102:48

[laughter]

102:53

Wow. [laughter]

102:56

Wow.

102:59

Neither of you are being like, "Oh,

103:01

thank God." Damn. viewership is

103:02

viewership's dropping like a [laughter]

103:04

rock.

103:05

>> Way to go, Dan.

103:07

>> Everybody ran away from Grab a measuring

103:09

tape. [laughter]

103:14

>> Oh, lordy.

103:16

Um, anyway, yeah, the ca the cables are

103:19

are doing good. Buy more cables. Um,

103:22

they're good. Good job, Creative

103:24

Warehouse team. Okay, what else we got

103:26

going on today? It shows it in

103:27

centimeters and feet cuz I think I saw a

103:28

Canadian flag so I was like maybe

103:30

>> No, it shows 10 centimeters. I I don't

103:32

know, man. Look, I don't expect people

103:34

to read the product page for everything

103:35

they buy. I mean,

103:36

>> it's not a product page. It's the name

103:38

of the product tech. Okay, I'm not

103:40

trying to chirp our own audience, but

103:42

like you literally select on a drop

103:44

down. [laughter]

103:47

It's It's literally It's literally This

103:49

is like the product page. like it's

103:59

anyways

104:00

>> we appreciate your business.

104:01

>> Thank you.

104:02

>> Yeah,

104:03

>> thank you.

104:04

[gasps]

104:06

>> Thank you.

104:07

>> All right, why don't we uh jump right

104:09

into

104:10

>> next topic, I guess. Discord banned

104:13

thousands of users for posting pictures

104:16

of chessboards and Minecraft

104:19

screenshots.

104:21

Since May, Discord's automated safety

104:23

system has wrongly banned thousands of

104:25

users for posting harmless images,

104:28

including uh Minecraft inventories,

104:31

spreadsheets, game textures, even just

104:33

plain transparent backgrounds. Some

104:36

users got hit with permanent bans,

104:39

citing child safety violations for

104:41

posting Minecraft screenshots. The issue

104:44

finally blew up after roughly 200 people

104:46

were banned in a single weekend. Uh

104:48

Discord CTO after they investigated

104:51

confirmed that it was apparently two

104:53

stacked bugs. A single faulty hash in

104:56

their content matching database would

104:59

wrongly flag grid patterns as known

105:02

harmful material. and the system then

105:04

skipped the human review that is

105:06

supposed to happen before any action

105:08

takes place, going straight to permanent

105:10

bans. A second bug kept the bans locked

105:14

in even after staff cleared the

105:16

accounts. [snorts]

105:18

Discord said that everyone affected has

105:20

been unbanned and the bad hash has been

105:22

fixed. Um, our discussion question says,

105:25

"A false um child sexual abuse material

105:29

flag is just about the worst thing that

105:30

you can attach to someone's account by

105:32

mistake. Should permanent bans even be

105:35

possible without a human actually

105:37

looking first?

105:39

>> Oh man, I [clears throat] see

105:40

>> a Discord scale, bro. When almost every

105:43

user is unpaid, bro.

105:45

>> And who wants to review those, man?

105:48

>> Yeah.

105:48

>> Like I can understand

105:49

>> that too. God,

105:52

>> I didn't even think about that part.

105:55

>> Like there's a reason that we're just

105:56

using hashes.

105:58

>> So that it's no one's job to review this

106:00

stuff all day. Like that's

106:03

And and there's a man there's

106:06

no there's no excuse either for banning

106:09

people's accounts and labeling them

106:11

child predators when

106:13

>> okay

106:13

>> when they didn't do anything.

106:15

>> I'm going to address that a little bit

106:16

because because this thing said uh the

106:18

worst thing you can attach to their

106:20

account. I don't think it tells every

106:22

other user.

106:23

>> I don't know. I feel like

106:25

>> I don't think so.

106:25

>> The principal's office has got to have a

106:27

permanent record somewhere. No, I know.

106:30

I know. Yeah,

106:30

>> but just like

106:32

>> I don't know. Like I'd feel I'd feel

106:34

>> they're not they're not putting you on a

106:35

registry or anything.

106:36

>> I'd feel deeply Well, I I don't [snorts]

106:38

know which governments they're

106:39

cooperating with actually.

106:43

>> I'm in a publicly accessible registry.

106:45

>> Any registry? I don't want to be on any

106:47

registry for that.

106:48

>> I would love to go to court and them

106:51

pull up the offensive imagery and it's

106:53

just a bunch of like chess screenshots

106:54

that I'm sending Emma [laughter]

107:00

Okay, I'm going to tell you though, the

107:02

problem with that is that it's far

107:05

easier for people to make things up

107:07

about you and damage your reputation

107:08

than it is for your eventual day in

107:10

court to absolve you.

107:12

>> You will never reach all those people

107:13

again. So,

107:14

>> totally. So, it would it would still be

107:17

obviously really bad.

107:18

>> Still bad.

107:19

>> There's a chess.com has a thing right

107:20

now where if you beat the current bots,

107:23

you get custom chest pieces. And there

107:24

was a forest one and it makes your

107:25

knights bears and I was very happy about

107:27

it. I sent screenshots to like a lot of

107:29

people but I didn't get banned.

107:30

>> Okay. Well, that's lucky. It's a good

107:32

thing those bears weren't bare.

107:36

>> Well, they weren't cubs.

107:38

>> Yeah, but they just don't live that

107:39

long.

107:40

>> Oh,

107:40

>> so even an adult bear could be well

107:42

under 18. [laughter]

107:47

>> This feeling gross now. Uh,

107:51

do bears live?

107:53

>> Uh, 10 to 25 years according to AI. So,

107:55

>> Oh, wow.

107:56

>> Yeah.

107:56

>> I don't know. Most of the ones I know

107:57

are like 50.

107:59

[laughter]

108:04

>> I couldn't pass it up.

108:06

>> Oh, he's going to ding it.

108:08

>> There we go.

108:08

>> Thank you. Thank you.

108:09

>> Nice.

108:11

>> Nice.

108:14

>> Thanks for bearing with me. I had to go

108:16

do that.

108:16

>> Oh.

108:17

>> Oh, very good.

108:19

Um,

108:21

GOG joint CEO has a point to bear. He

108:24

said the future of gaming shouldn't come

108:26

at the expense of ownership. an

108:28

interview with Eurogamer. Uh he was

108:31

responding to Sony's decision to end

108:33

disc production. GOG joint CEO

108:39

Kristoff Peplinsky.

108:43

Sure. Uh said as the industry becomes

108:45

increasingly digital, players should uh

108:48

have the full confidence that the games

108:49

they buy will remain accessible

108:51

regardless of changes to platform,

108:52

storefronts, or business models. Sick.

108:56

Uh he repeated that GOG games are DRM

108:59

free and come with offline installers,

109:01

giving people lasting control over their

109:03

purchases. Even if a game vanishes from

109:05

the GOG storefront, it never leaves your

109:08

library, which is a stark contrast to

109:10

Sony's plans to remove hundreds of films

109:12

from customers digital libraries without

109:13

compensation. the result of failing to

109:16

renew licensing with Studio Canal, which

109:20

is just up to them to decide if it

109:22

doesn't feel like it's properly

109:24

profitable anymore or not. Um, and is is

109:28

not part of a a choice that you're able

109:30

to make, which blows.

109:34

Um,

109:36

they're doing something, so I'm just

109:37

going to keep going. Valve released

109:39

Windows drivers for Steam hardware, but

109:41

won't support it, apparently. Uh they

109:43

released a Steam hardware Windows

109:45

resources page providing drivers for

109:47

Steam hardware. The resources are

109:49

offered asis and Valve says it will not

109:51

support Windows on Steam hardware. Uh

109:53

they they the they direct users to Steam

109:56

OS recovery instructions instead just in

109:58

case you did have a problem with your

110:00

Windows stuff. Uh dual boot on Steam OS

110:03

is not yet available on Steam OS.

110:07

>> Oh wait, hey, hold on. You moved on from

110:09

the GOG topic already.

110:10

>> Yeah.

110:11

>> Well, no. I wanted to go shopping.

110:13

>> Okay.

110:13

>> It was How did How did this not end up

110:15

in the thing? I

110:17

>> What do you mean?

110:17

>> Yeah. I Where is it?

110:19

>> Oh, like you had notes that Okay.

110:21

>> Yeah. Uh, hold on. Where's Oh, wait. You

110:23

want to go shopping?

110:24

>> Yeah. I want to go shopping on Gogg. I I

110:27

want to see

110:27

>> Doesn't need to be in there. Just go to

110:28

Gogg.

110:29

>> Well, yeah, but I forgot cuz if it was

110:31

in the topic, then you would have known

110:33

that you were supposed to go shopping

110:34

and you wouldn't have moved on.

110:35

>> That's true.

110:36

>> Uh, okay. Yeah, pay attention. I was

110:38

talking to Dan. Relax.

110:40

I pay attention sort of. Oh my god. Did

110:42

we crash Gogg? Did we just love hug

110:44

them? Because it's not loading. Is it

110:45

loading for you?

110:46

>> Working for me. Yeah. Oh, that's weird.

110:47

What's my computer doing? Oh, there we

110:48

go. All right. Nice. So, basically the

110:50

the segment is simple. Luke and I are

110:54

each going to just go on Gogg and find a

110:57

game that we really like that you can

110:59

get on GOG. Got it.

111:00

>> With no

111:04

>> with no DRM

111:06

and you just actually own it forever.

111:09

Like GOG is so cool. When you download

111:11

the game, you just get like a file. It's

111:14

like this is the game. Um,

111:18

okay. Well, Luke found his and he's

111:20

going to talk about it. Well, I

111:21

[laughter]

111:22

stop

111:24

it. Okay, hold on. Which one is that?

111:26

Okay, that is actually a really Is that

111:28

$3.60

111:30

>> Canadian, bro? This is actually a great

111:33

deal.

111:34

>> This is a fantastic game. It still holds

111:36

up. It's still really fun. I would

111:37

genuinely actually really recommend you

111:39

go pick this up. It's really cool that

111:41

they show it's the lowest price in the

111:43

last 30 days before discount.

111:44

>> I might have picked that if I'd seen it.

111:46

>> Sweet. That's like I I kind of picked it

111:48

as a meme and the more I thought about

111:50

it, it's like that's an incredible deal.

111:52

Uh game of the year edition Tomb Raider

111:55

$359.

111:56

>> Almost as good as this version of Tomb

111:57

Raider. [laughter]

111:59

>> $359 Canadian, which is going to be uh

112:02

yeah, Noki says $3 USD. Like just go buy

112:06

this if you if you haven't played this

112:07

before. Just go get it.

112:08

>> It's really good.

112:11

>> That is wicked.

112:12

>> It's one of the only games that I played

112:14

all the way through during the years of

112:16

like starting LMG and having young

112:19

children.

112:19

>> Oh yeah. Yeah. Yeah.

112:20

>> Um

112:22

>> I also played it the whole way and it's

112:23

it's very good. It's a genuinely just

112:25

really good game.

112:26

>> Okay, let me uh let me have a look here.

112:28

What else? Uh man, you you found yours

112:31

so fast.

112:32

>> I did. Okay, I'm going to Somersale

112:34

encore here. Okay, what else we got? Um,

112:38

you know what? I'm gonna see if they

112:41

have

112:43

Man, some of these are pretty obscure

112:47

and not the CLA kind, the kind that

112:49

nobody heard of. Uh, what the heck is

112:52

Glazo? It's a dollar.

112:54

>> I like that. That was a real ding, but

112:56

it was short. I think that was very

112:58

>> I'm trying to I'm trying to work on the

112:59

the like pallet of dings that are

113:02

available.

113:03

>> Yeah.

113:03

>> All right. Well, why don't you finish

113:04

that topic while I find something that

113:06

uh that I want to recommend to people

113:08

hopefully for a good price.

113:10

>> Hitman Absolution for $2.50 is also

113:13

actually pretty sick.

113:18

Yeah, it seems like all the Hitman games

113:21

are on like steep discount. All the

113:23

older Hitman games

113:24

>> $135 for Hitman Blood Money.

113:27

>> Yeah. Absolution for 250. These are

113:29

again Canadian.

113:30

>> Yeah.

113:31

>> Um these are these are older Hitman

113:34

games. Like the graphics a little rough,

113:36

but if you go to Absolution,

113:38

>> Absolution's not that old. Like

113:40

>> much more up to date. So that's why I

113:41

was kind of recommending Absolution,

113:43

>> right?

113:44

>> Um Yeah, that's pretty that's pretty

113:47

sick.

113:52

Yeah. Oh,

113:55

dude. I Okay, man. It's not as It's

113:58

definitely not as good of a deal as Tomb

114:01

Raider 2016 for $3 or whatever that $4

114:04

or whatever that price was, but I

114:07

absolutely loved

114:10

Dragon Age Origins and it's 27 Canadian.

114:13

That's like 20 bucks. Dragon Age Origins

114:15

is a fantastic game

114:16

>> and you like own it forever now and no

114:19

one can ever take it away from you,

114:20

which is might be important because if

114:22

you're like me, then you might put like

114:25

100, 200 hours into a character. Um,

114:29

yeah, super awesome game. Really enjoyed

114:31

the heck out of it. It's a little more

114:32

casual compared to like, you know,

114:35

Neverwinter Nights too, like some of

114:37

some of the older uh sort of D&D

114:41

>> boom or um origin games, but yeah, it's

114:44

uh it's a really enjoyable game.

114:47

>> Boom.

114:48

>> DSX Mankind Divided. I never played

114:49

Mankind Divided. Is it good?

114:51

>> Good game. I liked it.

114:53

>> Um and like graphics, like I know we're

114:55

looking at some of these games are a bit

114:56

older.

114:58

Um graphics on this are still going to

115:00

be pretty good. So, fun fact.

115:02

>> Yeah, I I Dan said it's okay. I I'm not

115:04

like overwhelmingly positive about this

115:06

game, but I remembered enjoying it at

115:08

least for a while.

115:09

>> The only DSX game I ever played was DSX

115:13

Invisible War, which apparently is the

115:16

worst.

115:16

>> Better than that.

115:17

>> Um,

115:18

>> yeah. So, is getting punched.

115:20

>> I enjoyed the crap out of it. I played

115:21

this all the way through. I I don't I

115:24

look I I

115:24

>> But then you're only looking up if you

115:26

had started with the first one and then

115:27

you're going to play Mankind Divided.

115:29

This is kind of not as good.

115:30

>> I don't know, man.

115:31

>> You're going to love Mankind Divided.

115:32

That game's awesome.

115:34

>> I don't know what to say so long ago

115:37

that I I had kind of like

115:40

>> Oh, yeah. I mean, it's it's like playing

115:41

System Shock. It's like I

115:44

>> am too used to modern convenience.

115:46

>> Yeah.

115:47

>> I don't want to play a calculator.

115:48

>> I tried to play System Shock 2. uh or I

115:53

I tried to play one of the System Shock

115:54

games after playing Bioshock because

115:57

like the reviews of Bioshock were like,

115:59

"Oh yeah, it's just like it's dumbed

116:01

down, ripped off System Shock, blah blah

116:03

blah blah blah blah. If you're a real

116:04

gamer, you do System Shock." And so I

116:06

was like, "Oh, I mean I like I like

116:08

games. I'll play a real game." And I

116:09

tried to play System Shock. I was like,

116:12

"Okay, I'm out. Maybe I like maybe I

116:14

like friendly normie games, but I I

116:16

enjoy the heck out of Bioshock."

116:17

>> Is it your your mommy or memo? Something

116:20

like that. I don't know. Yeah, that

116:21

game's hard to like in modern day.

116:24

There's some mods that make it better.

116:26

>> Whatever. I enjoyed DSX Invisible War. I

116:28

got it for free with like a GPU purchase

116:30

or something. Remember GPUs coming with

116:32

games and like multiple games?

116:35

>> That was cool.

116:38

Anyway, Gogg

116:39

>> games, unlimited games,

116:41

>> all the games.

116:42

>> Gogg, go find a cool game. You'll have

116:44

spent you'll have spent $25 and you

116:46

could have Tomb Raider and Dragon Age

116:48

Origins and that'll keep you busy for

116:50

like the next month or two and you will

116:53

own those games forever. It's pretty

116:55

sick.

116:55

>> It is fascinating to me how many

116:59

how many Goer games there are and how

117:01

well they sell.

117:04

>> It is constantly fascinating to me. I

117:06

have all the filters turned off on Steam

117:08

because like I don't want to be bothered

117:10

by the like are you this old? I've had

117:11

my account long enough, literally I've

117:13

had my account long enough that you

117:15

should know that I am old enough to see

117:17

whatever I want, but then it also shows

117:19

up in the recommendations. I'm sure

117:20

there's some way I could tune it. Um,

117:22

but it's always under like top selling

117:25

right now. There's some Gunnar game and

117:28

we jump over to GG best seller very top

117:32

new releases very top.

117:34

>> Oh, what? Oh, there's a new one. There's

117:36

a new

117:38

uh is succubus. [laughter]

117:42

>> Sorry, I can't read it from here. I was

117:44

I was trying to pretend I knew what it

117:45

was.

117:46

>> Yeah.

117:50

Yeah.

117:53

Uh anyways, next uh

117:57

next topic, I guess.

117:59

>> Yeah.

118:03

Trying to I'm trying to find uh that

118:06

which Rayman game I like played hours

118:09

and hours and hours of on PC. Was it

118:12

like was it like the first one? What?

118:15

What? Yeah, there's a bunch of Rayman

118:17

games on uh on GOG. Anyway, sorry. I'm

118:19

I'm Oh, dude.

118:22

Uh they have the they have the Batman

118:24

games. How much is Arkham Asylum? Yeah,

118:27

apparently I can tune my settings to

118:31

Okay, so there's a setting to show not

118:32

safe for work content and separate

118:34

setting to hide games that are

118:35

explicitly not safe for work.

118:37

>> So it would show The Witcher,

118:40

but it won't put Gunnar games in your

118:43

feed. So I I guess I need to go tune

118:44

that.

118:45

>> Arkham Asylum might be 15 bucks US,

118:48

which is probably

118:50

>> that's probably pretty good.

118:51

>> Not I maybe try to see if you could

118:53

catch it on sale, but you can always

118:54

wishlist it. Ah, Arkham Asylum's so

118:56

good. I love Arkham Asylum. The other

118:58

ones just felt like kind of more Arkham

119:01

Asylum, so I didn't I didn't really find

119:03

myself getting that into them, but yeah,

119:04

Arkham Asylum was awesome. And like Oh.

119:07

Oh, man. Mark Hamill is the Joker. Oh,

119:09

he's just so good.

119:11

Oh, he's just so good.

119:15

Okay.

119:18

What a performance.

119:23

All right. What do you want to talk

119:24

about next?

119:26

>> Oh, wait. Did you ever actually finish

119:27

the Valve driver? Yeah, whatever. They

119:29

don't They have Windows driver.

119:31

>> Is not supporting it. They're not

119:32

supporting it.

119:33

>> Doesn't support dual boot thing. Is

119:34

definitely not an operating system level

119:36

thing. That's a machine system. Don't

119:38

worry about that. Uh, you can now use

119:40

your Sony headphones as free realtime

119:42

head tracker. Interesting. for race and

119:46

flight simulators. Developer Nicholas

119:49

Slatterie released Sony Head Tracker, a

119:51

free open source Windows app that taps

119:53

into the spatial audio. Oh, that makes

119:55

sense. Uh, the spatial audio motion

119:57

sensors already inside the Sony

119:59

headphones, like the insert model number

120:01

here, and XM6, and turns them into real

120:04

time head trackers. It reads the

120:07

gyroscope data Windows normally ignores

120:09

and feeds it to Open Track, which works

120:11

with over 200 PC games, including

120:13

Microsoft Flight Simulator, Aetto Corsa,

120:16

and Elite Dangerous. Uh, the XM4 and

120:18

older won't work because they lack the

120:20

sensors, and AirPods are out because

120:23

Apple locks headtracking behind its

120:25

proprietary protocol. That's pretty

120:27

cool.

120:29

That's actually like

120:30

>> that could be a compelling reason to

120:32

just abandon my AirPods if anyone else

120:35

could get the ergonomics right for me.

120:36

But then I I I was expecting my Pro 3es

120:40

to eventually like be comfortable for

120:42

me. They still aren't. The Pro Twos fit

120:45

me better. So I might be looking for an

120:47

alternative anyway cuz I don't think I

120:49

can stick with these forever.

120:51

>> So as as

120:52

>> can you competitors you can't buy

120:54

threes?

120:55

>> Uh no I could go back to Pro I could go

120:57

back to my Pro Twos. I literally still

120:58

have them, but the battery life is not

121:01

that great anymore cuz they're older

121:02

now. And also,

121:04

>> you can buy new ones, though.

121:05

>> As competitors,

121:07

you know, make better products with

121:10

better active noise cancellation,

121:11

whatever, the Pro Twos are going to fall

121:12

behind.

121:13

>> Yeah, fair enough.

121:13

>> Um, and so I I'd be looking for, if I

121:16

were to move on from the Pro 3es, which

121:18

I I tolerate, they're comfortable

121:20

enough, I'd be looking for I'd be

121:22

looking wider. I'd be I'd be casting a

121:24

wider net.

121:25

>> Yep. The next topic I have a bone to

121:27

pick

121:28

>> with me

121:29

>> with

121:30

the world.

121:32

>> Um, okay.

121:33

>> Maybe you.

121:34

>> What did I do?

121:36

>> You responded being like, "Oh, I guess

121:38

we're just boomers." I don't agree.

121:41

>> What? What are you talking about?

121:43

>> Go to the next topic.

121:44

>> Oh, okay. So,

121:47

last week I complained that there was no

121:52

way or at least no easy way. I think I

121:54

did kind of disclaim it to sort your

121:57

Steam library by

122:00

um date added in the desktop interface.

122:04

I showed that I had found it in the uh

122:07

in the big picture mode interface, but

122:09

not here. And so I was like, well, we've

122:11

got our filters, we've got sort by

122:13

recent activity, we've got ready to play

122:15

games. How the heck do I sort these by

122:17

whatever? Uh you you Yeah, so you can

122:19

sort them by like when you played them,

122:20

but where the heck is when I bought

122:22

them? It turns out that it's here,

122:25

>> which is exactly why I don't agree. It's

122:29

not there. I

122:31

>> I thought someone sent me a screenshot.

122:32

>> They sure did.

122:33

>> Library again.

122:36

>> Okay.

122:37

>> Nothing.

122:38

>> Nope.

122:39

>> Let's see how long it takes you two to

122:40

figure this out. I was going to help and

122:43

now I'm more interested in not

122:44

>> Oh, yeah.

122:45

>> Cuz I know where it is.

122:46

>> It's that high, isn't it?

122:49

>> Hold on. Hold on. Manage. Can I Yeah.

122:51

Can I sort? No. Okay.

122:53

>> I don't have I don't have Steam on this

122:54

computer. I think I know what button it

122:56

is. I'll keep it in my brain.

122:58

>> Hold on. Library. Okay. I'm going to

123:00

try.

123:00

>> So, the person in the tweet said to

123:02

click the home button. So, you could

123:03

click the home button under library.

123:06

>> Cog. No, sorry. Home button.

123:08

>> They Yeah, under library. They said to

123:10

click the home button.

123:13

Under under library.

123:14

>> Oh,

123:16

>> yep. So, that didn't do anything.

123:18

>> Collections.

123:20

Create a new colle. No.

123:21

>> No. Do you want to see it?

123:22

>> Hold on. No. No. Not yet.

123:24

>> All right.

123:25

>> Uh, could I have to put No. Okay. All

123:28

right. Fine. Show it to me. It's not.

123:30

It's Wait. Wait. Wait. Wait. Hold on.

123:32

Hold on. Don't. No. No. No. Don't show

123:33

me yet.

123:34

>> All games. Hold on. Here we go. Here we

123:36

go. Hold. Sort by. There it is.

123:39

>> Date added to library. Okay. I knew I

123:40

was going to find it.

123:41

>> Wait. What's all that stuff on top? Like

123:43

I don't have those. What's new? Is that

123:45

new?

123:46

>> No,

123:47

>> I don't have those shelves on mine.

123:49

recent games in play next

123:51

>> at least at home. Yeah,

123:52

>> they're on mine at home and on this

123:53

computer here.

123:54

>> Interesting.

123:55

>> I just collapsed.

123:56

>> I just have my old games.

123:58

>> So that's something.

123:59

>> How did you even collapse them?

124:00

>> I'm not sure what I just did. I

124:02

[clears throat]

124:03

>> Anyway, so

124:04

>> I think these guys are boomers.

124:05

>> So the reason Lucas

124:07

thing

124:08

>> back in my day, Steam was green. I know

124:10

I can't do any of this.

124:11

>> Okay, we should probably give them the

124:12

context for that. Um, I responded on

124:15

Twitter saying, "Oh, I guess we just had

124:17

a boomer moment not being able to find

124:19

it." But you know what? That's not a

124:21

great interface,

124:21

>> bro. It's below the fold.

124:23

>> Yeah,

124:24

>> it's okay. The the my main thing is

124:27

where I'm looking for it is up here.

124:30

>> Yeah, that's where I sort. That's where

124:32

my games are.

124:33

>> Yes, I want it as like either a filter

124:35

here or an option on one of these or

124:37

something like If I wanted to view all

124:38

my games as giant box art, then I would

124:41

be in big picture mode where I do know

124:43

how to find it. Yeah. Going all the way

124:45

down there is uh

124:46

>> and then clicking this thing and then

124:48

going down to here. Uh

124:51

>> yeah. Yeah. Just give me a better sword

124:53

over on the left and then I think

124:54

everyone's happy.

124:56

>> Yeah. So I don't I don't It's It's below

124:58

the fold and it's in a weird spot. You

125:00

can reorder the shelves. Sure. By

125:02

default it's below the fold.

125:04

>> Yeah. Default behavior matters. Like I I

125:07

I remember back when I used to do more

125:09

like Android phone reviews. I'd have

125:11

people

125:13

>> That's so cool. I didn't know this was a

125:16

thing.

125:16

>> Someone make like a like a

125:18

>> Noki linked Steam Brew Old Steam.

125:22

>> Yes,

125:22

>> that's cute.

125:23

>> This looks so sick. Actually,

125:26

>> the buttons. I remember the buttons.

125:29

>> Back when I did a lot of like Android

125:30

phone reviews, I'd take a bunch of flak

125:32

for evaluating them the way that they

125:35

come out of the box.

125:36

and and using the default settings or

125:40

type of navigation or the default

125:41

keyboard or whatever. Like why why are

125:43

you why are you not just like

125:46

immediately downloading a custom

125:47

launcher and why are you not immediately

125:50

like rooting it and getting the most out

125:52

of it? It's like dude, I'm not trying to

125:53

make like your favorite Android phone

125:56

maker look bad or anything, but these

125:59

are things that most people are not

126:01

going to change. So these are things

126:02

that are important. Default behavior

126:03

does matter is pretty much all I'm

126:05

trying to say here. So, what do you what

126:07

what is this exactly?

126:09

>> Old Steam.

126:10

>> Yeah, but what is it?

126:11

>> Infinite hiatus, though. I don't know.

126:13

>> Oh, infinite, not indefinite.

126:15

>> Yeah.

126:16

>> Oh,

126:17

>> infinite hiatus.

126:19

>> The glory days of the skin are behind

126:21

it.

126:22

>> Yeah.

126:23

>> Okay.

126:23

>> Yeah, this might not be a thing.

126:25

>> All right. Bummer. That's cool, though.

126:26

>> Yeah,

126:27

>> it's a cool little project.

126:28

>> Looked sweet. I miss fun UIs like that.

126:31

I find a lot of UIs these days are very

126:33

very very boring. Uh we had a

126:35

conversation on a win show a while ago.

126:36

There's that like you know websites from

126:39

2006 thing and they're all so much more

126:41

unique looking and like even just

126:43

looking from one to the other they all

126:45

look very very unique and these days

126:47

like every web store looks the same.

126:50

Every every info website looks the same.

126:52

Every wiki for every game looks the

126:54

same. This is so cool. It's so cool. And

127:00

with the power of modern like CSS and

127:02

stuff like my god you could do so much.

127:06

>> I mean you could run Halflife 2 in your

127:08

browser.

127:08

>> Yeah. Like the things you can do with

127:10

browsers these days are

127:12

amazing and it uh Yeah. And the problem

127:16

is I don't even blame I don't blame the

127:20

developers. I don't blame the managers.

127:21

I'm not blaming the companies. It's

127:24

people are following like user

127:26

behavioral data.

127:28

People are making the things that the

127:30

people ultimately

127:32

maybe not say they want, but their

127:35

actions indicate that they want. It just

127:37

it is what it is.

127:40

You guys are boring because they need to

127:41

work on desktop and mobile. Desktop and

127:42

mobile and and tons of different

127:44

versions of everything in between.

127:46

That's a big part of the problem. Um,

127:49

>> what's this? Is this desktop or mobile?

127:51

Cuz I can sure move it.

127:53

>> My god.

127:53

>> Well, no, it matters. It does.

127:55

>> It matters. It's a way smaller screen

127:56

than what I would expect someone to be

127:58

using on a desktop. It's

128:00

>> experiences

128:01

>> are different from device to device,

128:03

even if they're like the same version.

128:06

>> And I think it's a legitimate question.

128:07

And some of them are going to have

128:09

touchcreens. Some of them won't.

128:11

>> I wasn't I wasn't even

128:12

>> It kind of needs to be pretty okay at

128:13

supporting those things. Yeah.

128:16

>> Um there's there's a lot there's a lot

128:18

of reasons why modern websites are

128:20

honestly really boring and I don't know

128:23

if we're going to be able to

128:25

get away from it to be honest.

128:27

>> You know what else we're not going to be

128:28

able to get away from? LT Labs

128:31

publishing some banger articles

128:33

recently.

128:34

>> Dude,

128:35

>> this is so cool. Uh,

128:36

>> this one did super well, actually.

128:38

>> Ryzen AI Halo is AMD's new little AI dev

128:42

kit that's meant to take on the DGX

128:45

Spark from Nvidia. And I'd say to a

128:48

lesser degree, like the the Mac Studio,

128:51

uh it's the hardware is not necessarily

128:54

as competitive with something like a Mac

128:56

Studio. There's just not enough

128:58

bandwidth.

129:00

>> [cough]

129:01

[clears throat]

129:01

>> But in terms of the pricing, especially

129:04

compared to what the Mac Studio costs

129:07

now, and in terms of the software that's

129:09

included to make it just brain dead

129:12

simple to get up and running with local

129:15

LLMs, um, it's a pretty cool little

129:19

piece of kit. So, I I read through all

129:22

this, enjoyed the heck out of it earlier

129:24

this week, and there's another fresh

129:26

treat for me to enjoy because I actually

129:29

just made my way through LLM

129:31

quantization part one cuz there's some

129:34

pretty um there's some

129:38

reasonably thick go watch this and also

129:42

go read this and then come back

129:45

reference material from it. So, it took

129:46

me a little while to remember. Oh, yeah.

129:49

I haven't finished like doing all of my

129:50

homework and reading that article. So, I

129:52

actually just finished part one

129:53

recently. And uh here we go.

129:55

Quantization part two is up. So, if you

129:58

guys don't know, ltlabs.com doing some

130:01

actually really amazing content. They

130:04

also have uh companion articles for some

130:06

of our videos. Uh here's the short

130:08

circuit. They did a little bit more sort

130:10

of performance benchmarking for the labs

130:13

article. um cuz we were in a real hurry

130:15

to get that thing unboxed and published

130:18

and then we ultimately sat on it after

130:20

it was done editing. It was a whole

130:21

thing. Anyway, don't worry about it. The

130:23

point is uh Labs team can take their

130:25

time. They did they did some testing. Oh

130:27

my god, the battery life sucks. I mean,

130:30

I wasn't expecting it to be great, but

130:31

what the heck? Oh, man. All right.

130:36

I mean, yeah. Bright display, though.

130:40

So, that's that's something

130:44

cool. It's just pirate.

130:49

Yeah, that's a Yeah, that's uh

130:54

>> Check out these stats.

130:55

>> That's a fair thing to say. So, look at

130:57

that one that's going on right now.

130:58

>> And then swipe to the right to see the

131:00

second one and zoom into the bottom

131:01

lefthand corner to see where it where it

131:02

all came from. But those stats are for

131:06

um I'm going to publish those, but those

131:08

stats are for that AI Ryzen box thing.

131:12

Oh, yeah.

131:13

>> Uh the Ryzen AI Halo dev kit. It's very

131:16

interesting

131:18

>> um to me what's what's getting views cuz

131:21

the lab site has been having having fun

131:24

with articles. We we we recognized we we

131:27

heard you, you know, okay, product page,

131:30

product review, nobody cares. All right,

131:32

understood. So, [laughter] so we've been

131:34

working on articles. Articles have been

131:35

more fun anyways. Um, and it's been

131:37

really, really interesting seeing stuff

131:39

that people are interested in. And it

131:40

seems pretty random sometimes. Um, like

131:43

there was a 45 watt power brick from a

131:47

bit ago that just banged. People loved

131:49

that for some reason. Uh we didn't get

131:51

crazy viewership on it, but uh the

131:54

sentiment around the does does the

131:56

Belcon cable charge the Nintendo Switch

131:58

2 faster just even though it's like

132:01

Nintendo branded thing. Uh the sentiment

132:04

around this was was really positive and

132:06

fun to read. Um but uh yeah there's you

132:11

release an article on that AI horizon

132:14

box and people do be clicking on it and

132:16

staying and reading um and coming from

132:18

different parts of the internet but it's

132:20

it's it's fun and I saw some negative

132:22

stuff because it's it's talking about AI

132:24

in general which is fair enough but I

132:26

think basically anything that is going

132:28

to progress the ability for people to

132:31

run things locally instead of just

132:33

funneling all of their money into these

132:36

big companies stealing everything from

132:37

everyone is is better than the

132:39

alternative. So, I'm pretty down with it

132:41

personally.

132:42

>> Hey, speaking of which, uh Midjourney is

132:46

trying to flip the script in the

132:48

copyright lawsuits that lawsuit that has

132:50

been brought against them by Disney,

132:52

Universal, and Warner Brothers, who sued

132:54

last year over their AI generating

132:57

images of characters like Bart Simpson,

132:58

Darth Vader, Superman, and Batman. in a

133:02

new motion. Whoops. Uh, MidJourney is

133:05

asking the court to force these studios

133:07

to reveal how much they use AI behind

133:10

closed doors, including AI business

133:13

plans, training data sets, model

133:16

weights, and even board presentations

133:18

about AI strategy. Midjourney argues

133:22

that if the studios are internally

133:24

training image generating AI on

133:26

unlicensed copyrighted data for things

133:28

like storyboarding, then that proves

133:30

that it's industry custom to do exactly

133:32

what these studios are suing Midjourney

133:34

for. A magistrate judge already ruled in

133:37

June that the studios only have to

133:39

disclose AI use in consumerf facing

133:41

content. And Midjourney is now asking

133:43

the district judge to overturn that

133:45

limit, arguing that it lets the studios

133:48

cherrypick documents that support their

133:50

case while hiding the ones that don't.

133:53

Midjourney also wants every prompt that

133:56

studio employees have ever typed into

133:58

MidJourney itself along with the

134:00

outputs. The stakes are massive on both

134:03

ends. The studios are seeking up to

134:05

$150,000 per infringed work, which

134:08

across potentially millions of images

134:09

could be a company ending number for

134:11

MidJourney. And the studios attorneys

134:13

are calling this discovery push a

134:15

fishing expedition, insisting they

134:17

aren't trying to stop AI or shut

134:19

MidJourney down, just stop it from

134:21

reproducing their characters. as the

134:24

first major Hollywood versus AI case.

134:26

Whatever precedent gets set here is

134:27

going to ripple across dozens of similar

134:30

lawsuits pending against OpenAI,

134:32

Anthropic Stability, and others. Our

134:35

discussion question is, if it comes out

134:37

that the studios are training their own

134:39

AI on unlicensed content while suing

134:42

MidJourney for the same thing,

134:44

does that actually change whether

134:47

MidJourney was right or not, or does it

134:49

just mean that both are wrong? This will

134:51

be a short discussion. It's just both

134:52

are wrong. [laughter] It's just

134:54

definitely both are wrong. The amount of

134:56

like Yeah, the amount of theft involved

134:58

with AI stuff is mind-blowing. Um, and

135:01

they are wrong for it. And we'll see how

135:04

that goes.

135:07

Yeah, I don't have a ton to add. It

135:09

feels like a very like I don't remember

135:12

what all the letters in the acronym

135:13

mean, but it feels like a very

135:15

accelerationist mindset to be like we'll

135:17

just do all the stealing and potentially

135:19

get our entire company burned, but as

135:21

long as this thing happens, then we're

135:23

fine with it, which is like I actually

135:26

guarantee you there are people that

135:27

think like that. Um

135:28

>> Oh yeah.

135:29

>> So like

135:29

>> 100%.

135:31

>> Yep. I like I it can be comforting

135:36

to tell ourselves

135:40

surely nobody could be that stupid is

135:42

probably a bot account.

135:45

But I mean I I I

135:50

hesitate to bring this up again. Um

135:53

>> Oh no, you could not. I don't know what

135:55

it is, but you could not.

135:57

>> Yeah, it feels too late.

135:59

>> It totally isn't. But I'm reminded of

136:01

that conversation about Tesla with the

136:04

finance bro.

136:05

>> Oh. Oh yeah, sure. Whatever.

136:06

>> Um, well, no. Um, like,

136:09

>> oh, is it gone back?

136:10

>> Someone in my life [laughter]

136:13

watches Wan show and knows the person

136:15

whose birthday party that was [laughter]

136:17

and referred them to the section and

136:19

they asked me about it.

136:21

[laughter]

136:22

They were like, "You mean name, right?"

136:24

>> [clears throat]

136:24

>> I'm like,

136:27

[laughter]

136:29

anyway,

136:31

but that was like meeting that was like

136:33

meeting

136:34

>> Oh man,

136:35

>> some of the things

136:37

>> that they said sounded like the kind of

136:40

thing that if I wanted to self soothe, I

136:42

would tell myself, "Yeah, but it's

136:44

probably a bot if I was interacting with

136:46

this person online." like the it's it's

136:48

like that park ranger quote, you know,

136:50

where the the line between the smartest

136:53

bears and the dumbest humans is uh is

136:56

not a line. It's more of an overlap. Um,

136:58

and I feel like we've we've we're well

137:00

past that where the line between the

137:03

most obnoxious or or dumbest humans and

137:06

the smartest AI chatbots is uh

137:11

is like this, you know, like there's a

137:14

thick thick overlap with a couple of

137:17

C's.

137:19

>> Yeah, this is um

137:22

this is what I was talking about.

137:25

effective accelerationism.

137:26

>> EACC. And I thought every letter might

137:30

stand for something, but no, it's just

137:32

>> nice.

137:33

>> Yeah.

137:35

Yeah.

137:36

Like th those kind of people are going

137:39

to be fine. Well, you know, I mean,

137:41

they're probably walking away with it

137:42

with tons of money anyways. If the

137:43

company goes down, it doesn't mean their

137:44

personal bank accounts go down. Um

137:46

>> Yeah. That's the whole thing when you

137:48

just like raise capital.

137:49

>> Yeah.

137:50

>> And then it doesn't work out. It's like

137:52

you still got paid for what for the work

137:54

you were doing. Yeah. And and like you

137:56

should like that's the whole point of

137:57

raising capital is that you can afford

137:59

to be paid to work like you can your

138:02

value can be appreciated in monetary

138:04

terms while you work on something that

138:05

presumably is important enough that

138:06

somebody gave you money to work on it.

138:08

Like that's fine.

138:09

>> You're seeing a lot of this stuff where

138:10

one of these companies go down and all

138:11

the people are just like immediately

138:12

scattered to other companies. So like if

138:14

MidJourney goes down, it does not mean

138:16

that there will not be another image

138:18

generation company

138:19

>> and it does not mean that any of the

138:20

theft that MidJourney engaged in never

138:22

happened and now

138:24

>> spilled out to other ones as well. So

138:26

like a lot of it I think a lot of the

138:28

plan legitimately was to make it so that

138:32

this thing is just on rails and you're

138:34

not going to be able to stop it.

138:35

>> Tim Tim 00x3 says, "So are you saying

138:38

that AI has reached human level

138:40

intelligence? A low bar, but I agree."

138:42

No, I am not saying that AI has

138:44

intelligence. I'm saying that um in

138:47

terms of like

138:51

quality of engagement through text on

138:53

the internet um or like likeh

138:58

how do I or like a like good takes

139:00

versus bad takes like just knowing what

139:03

to say next. Um, I I I can't tell the

139:08

difference between in terms of like the

139:10

quality of the statement of a of a very

139:14

cutting edge bot versus a very not as

139:17

cutting edge human brain.

139:20

But however, that human brain can do so

139:24

many things that a chatbot can't do

139:26

today and looks like is a complete dead

139:29

end uh for for at least the modern

139:32

paradigm, the modern LLM paradigm.

139:34

That's That's what I'll say.

139:39

Uh, what else? What else we want to talk

139:42

about today? Oh, Sony's being sued for

139:45

nearly half a billion dollars by a Dutch

139:47

nonprofit after they announced that

139:49

PlayStation discs are done in 2028.

139:52

I Man,

139:54

>> I don't know how that's going to work.

139:55

>> I Yeah, I don't know what Well, yeah.

139:57

Okay, here we go. Let's Let's get

139:59

through it. Let's get through it. Okay.

140:00

U So, Sony's facing a lawsuit in the

140:03

Netherlands. um claiming that Sony's

140:06

push towards an all digital PlayStation

140:08

ecosystem would give it too much control

140:10

over game pricing and hurt consumers.

140:12

The lawsuit argues that ending discs in

140:14

2028 would eliminate the used game

140:16

market and leave players with no real

140:18

alternative to buying through the

140:19

PlayStation store, giving Sony effective

140:21

control over prices. Yeah, that that

140:24

sounds about right.

140:24

>> I also suspect they did it now because

140:26

their current console is fairly old and

140:28

they don't want this to be a new cycle

140:30

around their new console.

140:31

>> That's right. The Dutch consumer group

140:32

says that removing physical media and

140:34

resale options would reduce consumer

140:35

choice, weaken competition, could

140:37

ultimately mean higher prices for

140:39

PlayStation users.

140:41

Um,

140:44

I had there's a in our discussion

140:45

questions is what apparently someone put

140:47

down as a Linus maid question. Sure.

140:51

Could Sony solve this by just putting an

140:54

ironclad

140:56

clause in their terms of service that

140:58

gives digital asset owners the same

140:59

rights as physical asset owners? If they

141:02

did that, would this whole conversation

141:03

just completely go away?

141:06

>> I mean, the conversation about them

141:07

being big mean guys might go away, but

141:10

uh their whole money situation will get

141:12

astronomically worse. We've talked about

141:15

this before. The ability to pass around

141:16

digital games is not equivalent to the

141:19

ability to pass around physical games.

141:21

They are completely different beasts. If

141:23

everyone on the internet can just hand

141:25

around digital games, the barrier of

141:27

entry of doing that is so low that it

141:30

will actually have a notable impact on

141:32

game developers. Whether you're okay

141:34

with that or not is not the conversation

141:35

we're having. To be clear, the

141:37

conversation we're having is just

141:38

pointing out that that is a wildly

141:40

different beast. What if What if Okay,

141:46

hear me out. What if you couldn't lend

141:49

games,

141:51

but they allowed you to sell them?

141:53

>> Same problem.

141:54

>> And Hold on, hold on. I'm going

141:55

somewhere with this. And the game

141:57

developer gets a cut. Maybe not a full

141:59

Maybe not a not the cut of a full game,

142:01

but they get 10%.

142:03

>> They're still just reducing their

142:04

revenue. But that is interesting cuz

142:06

that's kind of like the um Steam

142:09

marketplace.

142:10

>> Yeah. Does that does that blunt it a

142:11

little bit? Does that does that does

142:13

that make you less angry? Does that make

142:16

does that make game developers maybe

142:17

more open to this?

142:20

Could could we get could we could we

142:21

reach a compromise that everyone's

142:22

unhappy with? [snorts]

142:26

I have no idea to be honest. I can't I

142:28

can't uh

142:30

posture as a game developer. Um

142:34

I think I would also have a very

142:36

different tune depending on what type of

142:38

game developer I was. Am I a big AAA

142:40

game developer? Am I a little indie game

142:42

developer? Um, if I made Mecha

142:45

Chameleon, do I care? Um, if I made

142:49

Mecha Chameleon, maybe I would actually

142:51

prefer that it worked that way because

142:53

then maybe at least there wouldn't be

142:55

more more people playing knockoffs on

142:58

Roblox of my game than there are people

143:00

playing my game on Steam. Um, so maybe

143:03

that would actually make me happier. I'm

143:05

not sure. This is one of my favorite

143:07

Kelvin and Hobbs lines.

143:10

>> [laughter]

143:15

[snorts]

143:16

>> Uh, tangental news. Years of Chinese

143:20

court rulings on inherited game accounts

143:22

and in-game items are now only are only

143:26

now gaining attention in the West after

143:28

Reddit user

143:31

something uh shared translated case

143:33

summaries with help from his wife, a

143:35

Chinese lawyer and certified translator.

143:37

Um, one old ruling ruling involved a

143:40

valuable sword from an MMO that after

143:42

its owner died was ruled to have real

143:45

economic value and should be sold with

143:47

the proceeds split 15 50/50 between the

143:50

deceased legal wife and his ingame wife.

143:55

What?

143:58

Since both contributed to owning it.

144:02

Oh

144:04

no, I didn't think it was going that

144:06

way. Dan, get that toucan out of here.

144:09

>> Whoa.

144:09

>> I cannot anymore. That was the line.

144:12

>> I've heard of work wives and work

144:15

husbands and I thought that crap was

144:17

ridiculous. And then now

144:18

>> I mean, we had Wow weddings.

144:20

>> Yeah, we also had Wow mounts. Did you

144:22

know about that story?

144:23

>> Is that just sex in WoW?

144:25

>> There was [laughter]

144:26

>> I think that's the wife.

144:27

>> There was a lady uh in Burning Crusade

144:29

when flying mounts were introduced.

144:30

flying mounts. Epic flying was

144:32

incredibly expensive and she wanted an

144:35

epic flying mount. And she was like,

144:37

"Well, you can mount me if you get me if

144:39

you give me the gold to buy an epic

144:41

flying mount. It's a It's an old

144:43

Craigslist post. As far as my

144:44

understanding goes, it was completely

144:45

real. Uh, it's like legendary."

144:48

>> I was joking. Oh my god.

144:49

>> No, this is Yeah, I'm pretty sure this

144:51

is real. I'm actually pretty sure it was

144:54

real.

144:56

>> [laughter and gasps]

144:56

>> Um,

144:58

>> I mean,

145:00

hear me out. Hear me out.

145:02

>> Is it really any more selling your body

145:05

than if you did a bunch of like

145:07

backbreaking labor for the Wow Gold to

145:10

buy an epic flying mount?

145:11

>> I sell my body to Lionus and then I can

145:13

go home and and play WoW by myself.

145:16

>> We all do that. There's prostitution

145:19

under capitalism is what we all do,

145:23

>> you know. I'm going to do this.

145:25

>> Here we go.

145:26

>> Yeah, that that'll teach you.

145:29

>> Hello. I need 5,000 World of Gold. Okay.

145:33

For my epic flying mount, in return, you

145:35

can mount me. If you have an account on

145:37

the Laughing Skull server and I want the

145:38

5,000 before we do anything, we can make

145:40

the trade at your place since I can't

145:42

host because I'm having a lot of dumb

145:44

guys message me who clearly don't have

145:46

the gold. Make sure you send a picture

145:47

of yourself and a screenshot of your

145:48

character with the 5,000 gold. I will be

145:50

checking armory profiles. Thanks. I play

145:52

a level 70 night elf druid and would

145:54

prefer someone who's into role playing.

145:55

I have a costume. Anyone will do as long

145:59

as you have the gold. I would also be

146:01

okay with a woman too as long as you

146:02

have the gold. Also not averse to the

146:04

idea of group and anal. Please send a

146:07

pick and be real and drug and

146:09

diseasefree with 5,000 gold on the

146:11

laughing skull server.

146:14

It is not okay to contact them about

146:16

other commercial interests.

146:17

>> Yep.

146:21

Oh, okay. [sighs]

146:22

>> See, when I when I turned 16

146:25

>> Yeah.

146:26

>> Some some the 5,000

146:29

>> the super rich kids

146:30

>> would get a car.

146:33

>> Yeah.

146:33

>> My dad got me an epic flying mount and I

146:36

I didn't even have to sell my body on

146:37

Craigslist.

146:38

>> Really? How much was an epic flying

146:39

mount? It's It's a little I mean, don't

146:41

take this cuz your family didn't have a

146:44

ton of money. Was she for like not very

146:46

much? [laughter]

146:47

>> Not her. Not her. He bought he actually

146:49

bought me an in-game hemmed gold in-game

146:52

for my brother and I and bought us both.

146:54

>> Oh, so he didn't like buy it. So So

146:59

sorry. When was this? How much money was

147:01

it?

147:01

>> Gold. Gold?

147:02

>> No. No. I know. I know. I know. But what

147:03

was 5,000 gold in real money?

147:05

>> Oh, back then? I have no idea.

147:07

>> Well, I I guess what I'm trying to ask

147:08

is like

147:09

>> that would have been

147:11

2006.

147:13

>> Okay. So,

147:13

>> I think 2006.

147:16

What was 5,000

147:18

gold worth in real USD in 2006? Like,

147:24

no. No. Wow. Gold.

147:25

>> So, it would have been 2007. Sorry,

147:27

2007.

147:30

Like like

147:34

[sighs]

147:34

>> I don't I don't know. I don't know if

147:36

gold buying was I'm sure it was a thing,

147:39

I guess, but

147:40

>> I don't know. AI overview.

147:43

Um,

147:46

okay. Hold on. Hold on. Memory

147:48

insufficient. That sounds like a pretty

147:50

geeky website. Uh, okay. Do we have US?

147:55

Oh, good lord. Hold on. US. Can I Okay.

147:59

Give me Give me US dollars. Okay. No.

148:02

You know what? Let's go.

148:03

>> Uh, let's go dollar sign. Okay. Give me

148:06

a dollar sign. Uh, two factor

148:08

authentication blah blah blah.

148:10

Maintenance costs worth something

148:11

something seven per year. Okay. Not

148:14

tradeables. Okay. I don't think we're

148:16

going to find it here.

148:19

Wow to USD.

148:21

>> Wow. Wow to USD converter and calculator

148:25

>> all. Okay. Here we go.

148:26

>> USD converter calculator.

148:28

>> Oh. Oh, this is just some stupid crypto

148:32

thing. Ah, for crying out loud. You know

148:34

what? I'm just going to go with the AI

148:36

answer. It might not be the right

148:37

answer, but early in 2007, gold sold for

148:40

about $50 to $100 per thousand gold. So,

148:42

wait, we're talking like $250 to $500.

148:46

>> And then inflation, it's been a while.

148:49

>> Is that is that a good price for for

148:52

paid relations? I have no idea. No

148:55

context for this.

148:56

>> Asking the wrong person, brother.

148:57

>> I was walking up the I was walking up

148:59

the Vegas strip with someone who was a

149:01

troll who I'm not going to name, but you

149:04

probably know who they are. um take a

149:06

few guesses

149:07

>> and to embarrass me because I was very

149:11

shy and like not you know worldly so to

149:14

speak. Um this was this was earlier on

149:18

before they had kind of made Vegas a

149:21

little bit more kid-friendly. So this

149:22

>> yeah it was not when we first started

149:24

going

149:24

>> in my early days of NCIX and just to

149:27

embarrass me they yelled at yelled out

149:30

very loud like how much is a you know

149:33

sexual act. Um,

149:37

>> was there a response?

149:38

>> It was less than I thought. [laughter]

149:45

[laughter]

149:45

So, that was interesting to know. Um,

149:50

hasn't come up again since then, but

149:53

you know, hey, my luck could change, so

149:56

good to know.

150:00

>> [gasps]

150:01

>> Anyways, uh

150:02

>> Luke and Lionus, are you to each other's

150:04

in-game wives, or who would come to mind

150:06

as your in-game wife? Who is your

150:08

in-game wife, Luke?

150:11

[snorts]

150:11

>> Uh,

150:13

a lot of my gaming these days is solo,

150:15

so maybe I'm just uh

150:19

you know,

150:23

maybe I'm Yeah, exactly. I was trying to

150:25

think of how to even call that, but Uh,

150:28

leftina or Michelle.

150:30

>> Yeah, maybe I'm one of those. Um,

150:36

yeah.

150:38

Uh, okay. Our other discussion question

150:40

for this topic was, if LMG started a

150:43

physical media library and allowed staff

150:45

to use it, do you think that would go

150:47

over well? It's actually something that

150:49

I have talked about before because um it

150:53

came up that it would be pretty

150:55

convenient to have like uh an LMG Plex

150:58

for times when we're just like making

151:00

content and we want to put on some piece

151:03

of media and it's very inconvenient to

151:06

go get a Blu-ray. And if we just had

151:08

like uh like kind of like remember when

151:09

the US dollar used to be backed by the

151:11

gold standard? If we had like our Plex

151:14

server was backed by the blue standard.

151:16

So, as long as there's a Blu-ray and as

151:18

long as only one person's watching it at

151:19

once, then you know, you know, whatever.

151:22

And so, I did actually kick the idea

151:24

around of having like an onrem vault of

151:29

Blu-rays. You would you would throw away

151:31

all the packaging, throw away all the

151:32

like art and everything. People

151:34

internally take it. I don't care. But so

151:36

you'd basically just have towers and

151:38

towers of discs for your like

151:42

cuz theoretically as long as they're

151:44

working at the office regularly, they

151:45

have to come here every day. They could

151:47

conceivably go get the disc and could

151:49

conceivably go take it home. So what's

151:51

the difference? In fact, I think we've

151:53

even talked about this on WHO before.

151:54

>> I think I think maybe

151:55

>> and I think we came to the conclusion

151:57

that it's it's closer, but it's not

151:59

quite the barrier that that physical

152:02

media is. And therefore, you know,

152:05

probably probably still piracy. [snorts]

152:09

>> See, even that doesn't do it. I was

152:10

going to say, what if you had to like go

152:11

take the Blu-ray and put it on your desk

152:13

before you left work.

152:15

>> Yeah. I mean, but yeah, you can't

152:16

enforce that.

152:17

>> You can't enforce it.

152:19

>> It's still not the barrier because

152:21

Blu-ray players are going to become a

152:23

problem.

152:24

>> Honestly, I I don't remember if I talked

152:26

this about this I don't remember if I

152:27

talked about this on Wan or if I talked

152:29

about this to to Emma. Um,

152:31

>> I've never owned one.

152:34

Well, yeah. I guess you just Yeah, fair

152:36

enough. Um,

152:37

>> what's Well, I have a drive.

152:39

>> Yeah,

152:39

>> I've ripped media. I stopped bothering

152:41

at a certain point because I was like,

152:42

why am I even doing this? If as long as

152:44

I have the thing, then what difference

152:45

does it make? I'll just download it.

152:47

>> There are people that want to play it

152:48

directly off, though.

152:49

>> And a lot of those people's people's my

152:52

goodness, a lot of those people have

152:53

been using consoles for a while now.

152:54

>> Yeah, I've never owned a PlayStation

152:56

>> and with nextG consoles probably not

152:58

having disc drives.

152:59

>> That's not quite true. I have a

153:00

PlayStation 2, but I didn't own it when

153:03

it was current. My friend bought a

153:04

PlayStation 3 and gave me his old PS2

153:06

because it was backwards compatible and

153:07

he had no use for it. Sorry.

153:09

>> Just clarification. I I don't like to I

153:11

like to be honest. I like to be upfront.

153:13

Transparency

153:14

>> with the easiest route and most common

153:16

route for people to have those drives

153:17

being gone. And very recently on W show,

153:21

us talking about how a bunch of

153:22

companies that made them are stopping

153:23

making them at the same time.

153:25

>> Yeah,

153:25

>> physical media is going to be in a tough

153:26

spot. I suspect there will be like one

153:28

or two brands that are able to hang on

153:30

just continuing to make players and

153:32

>> Polaroid still makes film for crying out

153:34

loud. So,

153:35

>> yeah. So, I'm sure it'll be okay, but it

153:39

won't be as as easy to get into. Also,

153:41

there was a comment on last W show that

153:44

I made the Apollo 11 movie thing up. Um,

153:48

what I'm what I'm screwing up when I say

153:50

it and why I I got a little weird about

153:53

it last time

153:54

>> is because I keep calling it a movie.

153:57

Um, it's it's a dock. It's really

153:59

>> That's why I kept thinking you meant

154:01

Apollo 13.

154:02

>> I know, but like

154:03

>> Yeah. No, no, but I we found it last

154:04

week, so I knew what you were talking

154:05

about.

154:06

>> There was there was more than one

154:07

comment where people were like, "Why are

154:08

you trying to like cover up a mistake?"

154:10

It's not a mistake.

154:12

>> I bought this.

154:14

>> Yeah.

154:14

>> Relax. I had to go to uh I bought it

154:17

online. I got it shipped to me. I had to

154:19

go to a used place because this as much

154:22

as it's well rated is not anywhere near

154:25

well as well known as most mainline

154:27

movie releases. I had 13.

154:28

>> Yeah. So, I couldn't buy a new one of

154:30

it. I had to buy a used one. Blah blah.

154:32

Someone said, "Or you're just weird."

154:33

Yeah, I would take that. That's fine. I

154:35

have no problem with that.

154:37

>> Okay, forget the in-game life. I didn't

154:40

make it up. Go watch it yourself.

154:41

>> Totally changing the subject here. Who

154:43

would inherit your Steam library?

154:45

>> Oh, if you could leave it to someone.

154:56

>> When do I die?

154:58

>> Um, when your heart stops beating.

155:00

>> No, like

155:01

>> stupid question.

155:02

>> No, it's a good question.

155:03

>> No, [laughter] I'm just kidding.

155:03

>> Like, am I dying?

155:05

>> No, no, I know. No, no. So, you die.

155:06

>> Is this now or is this

155:08

>> I mean, you have to write your will now.

155:10

So, you don't get to decide after you

155:12

die.

155:12

>> As soon as The Elder Scrolls 6 finishes

155:15

installing, [laughter]

155:18

that would be so disappointing. Is

155:20

>> it ironic?

155:20

>> Um, [laughter]

155:22

>> or or Lucky. We don't know yet. Um,

155:24

>> a little too ironic. [laughter]

155:27

>> I right now I think it would be my

155:29

brother.

155:30

>> Okay. Yeah. Yay. Uh, and part of that

155:34

reason is because anything that I have

155:36

already planned to effectively give to

155:38

his kids is just going to him.

155:40

>> Oh, that makes sense.

155:41

>> And then he can arbiter it.

155:43

>> Um, but yeah, I would I would say Yeah,

155:47

>> I um man, I don't I don't know. I I How

155:52

would I leave that to one person? Like I

155:54

with that sword, the in-game sword, like

155:57

selling it and then and then splitting

156:00

the proceeds. Like that kind of makes

156:01

sense.

156:02

>> Sorry. Tim said, "I'll give you $250 if

156:05

you leave it to me in your will. I'll

156:06

give you the $250 now." [laughter]

156:10

>> Honestly, it sounds like a good deal. I

156:12

think you should take it. [laughter]

156:13

>> You should take it. I don't think he'd

156:15

kill you over $250. There's You can't

156:17

lose.

156:18

>> I I'd have to like show him proof.

156:20

>> That's a great deal. Why not?

156:24

Here's my last will in testament to to

156:27

Tim. I leave my

156:29

>> 0x3.

156:30

>> Yeah.

156:32

>> I mean, yeah, sure.

156:33

>> I you you'll just have to you'll put

156:35

you'll have to put like uh I don't know.

156:37

Maybe you could maybe you could like you

156:39

could like roll up a like a password

156:41

like a recovery code and then just like

156:44

embed in your skin so that when you're

156:46

dead I mean it won't hurt. They'll take

156:48

it out, right? And then they'll give it

156:49

to Tim.

156:50

>> Yeah. Yeah. Yeah.

156:50

>> And then he could recover the account.

156:52

>> It sounds like Dub says, "Do I hear

156:54

$500?" Hold on a second. There's a

156:55

bidding war starting. Brand Mo

156:57

[laughter] says $400. Mr. McQueen $450.

157:00

Uh, Kirkland Signature $450.

157:02

>> My uh my Steam account has got a lot of

157:04

games on it, you know.

157:05

>> Brand Momo says $600. Noki $666. Kjaro

157:10

$1,000.

157:13

$1,000. Would you take $1,000 to put

157:15

some random from Float Plane in your in

157:18

your will to have your Steam account?

157:20

>> Uh, it's it's still going up. I don't

157:22

think I should answer that.

157:23

>> I mean, that's a pretty that's a pretty

157:25

good amount of money. You could you

157:26

could afford multiple

157:28

>> you could afford half a steam machine.

157:30

>> You could afford to give someone two

157:32

epic flying mounts for that

157:35

[laughter]

157:37

>> or get them. Wait, hold on.

157:38

>> Yeah. Yeah.

157:39

>> You could afford to Hold on. You could

157:41

afford to

157:43

>> buy enough Wow Gold to get two realworld

157:46

mounts. Hold on. [laughter] And then

157:48

they would both have epic flying mounts.

157:50

>> Yeah. Right.

157:52

>> You're an epic flying mount distributor.

157:54

That's what

157:54

>> you get some chicken, too. Maybe I

157:56

don't.

157:56

>> No, it's See, it's not needed in this

157:58

case,

157:58

>> right? You don't need it.

157:59

>> Yep.

158:00

>> That's what the flying mount.

158:01

>> That chicken. That chicken flies.

158:03

[laughter]

158:06

>> You want a K truck? Oh, dude. Now we're

158:09

getting into like

158:10

>> Oh, man.

158:11

>> assets.

158:13

>> Okay.

158:14

Wait, someone's offering you a K truck.

158:18

The Noki is offering me

158:20

1500 and a 590 SE.

158:22

>> Hold on. Tim seems like the most serious

158:24

though. He says, " $500. I will fly to

158:27

Vancouver. Lionus can make a short out

158:29

of it." Okay, now I'm interested.

158:32

[laughter]

158:35

>> Oh my goodness.

158:36

>> Oh man. All right. Uh I think we can I

158:40

think we can move on. Okay. This one's

158:42

funny.

158:42

>> I mean, come to Whale Land.

158:44

>> This is hilarious. Okay. There's There's

158:46

my We'll We'll talk about it. Come to

158:48

Whland.

158:50

>> Bloomberg reports Netflix viewers are

158:54

abandoning shows after one season.

158:57

Netflix's biggest hits are losing more

158:58

than half their audience after one

159:00

season. And I don't know, the payw wall

159:02

came up, but I'm pretty sure I read more

159:04

about this somewhere before. And

159:06

apparently their executives are trying

159:08

to figure out why. Um, so the internet

159:12

had some ideas for why. Maybe it's

159:15

because you get invested in a Netflix

159:17

show and then they just don'ting finish

159:21

it.

159:24

Oh, maybe it's because they do a season

159:27

of a show and it's like a handful of

159:30

episodes and you're hooked. You're

159:32

riveted and then the next season comes

159:33

out like years later and you've moved on

159:38

in your with your life.

159:40

>> I So I think that's true. I also think

159:44

and you know this [snorts] if this is

159:46

completely true I think this would have

159:47

happened years ago but in the era of

159:51

everyone watches things on TV things

159:53

would just kind of show up and people

159:56

would lean towards different options

159:58

more right now there is so many options

160:02

and you're starting to see this on

160:03

YouTube where back in the day you used

160:05

to be able to do series on YouTube and

160:07

people would retune in all the time they

160:09

would watch the follow-up episodes and

160:11

that is rough now.

160:13

>> Yeah, playlists get like guys no

160:17

traction. Like I will see occasionally

160:19

I'll see someone talk about like Oh

160:20

yeah. Oh, hey um can you guys do a can

160:24

you guys do a playlist for uh for tech

160:26

house? Actually, I thought I thought we

160:28

had one. Oh yeah, here it is. Can you

160:30

guys do a playlist for tech dude dude?

160:32

Nobody clicks on this. So I I don't I

160:35

can't bring up the metrics right now cuz

160:36

I'm not signed into the right account on

160:37

this computer, but like literally

160:40

no one tunes in to to that

160:42

>> playlist. Yeah. No.

160:43

>> Yeah.

160:44

>> But but even any form of multi-ep

160:46

episode content like this is

160:48

>> I wouldn't even serialized thing we've

160:50

done in years, but it's not even quite

160:52

>> I wouldn't even call this multi-ep

160:54

episode.

160:54

>> I mean, it's got an intro.

160:56

>> This is multiple episodes on the same

160:58

topic. This is multiple

161:01

pieces of content on the same topic. I

161:03

don't know.

161:03

>> It has

161:04

>> You're not really posing this as like

161:06

episode two.

161:07

>> It has a theme song.

161:08

>> Yeah, but you're not posing this as

161:10

episode whatever,

161:10

>> but it has it has a like look at it.

161:13

It's a It's a It's a show. It's an

161:15

episode. Come on. Look at this.

161:17

>> I don't know. It's not the same thing in

161:18

my mind.

161:20

I understand what you're saying and I

161:21

don't even think you're wrong, but

161:23

something about it is [laughter]

161:24

something about it is off for me and I

161:26

don't know what.

161:26

>> Yeah,

161:27

>> maybe it's just the packaging. Maybe

161:29

it's just that you guys aren't including

161:31

an episode number and stuff like that.

161:32

But I feel like one of the reasons why

161:34

you're doing that.

161:35

>> It's because it doesn't work.

161:36

>> Is because it doesn't work. And it would

161:38

probably deter people if anything.

161:39

>> I got the numbers from the playlist.

161:41

>> It's like lifetime playlist views.

161:43

>> Yeah.

161:44

>> 87,000.

161:46

[snorts]

161:47

>> That's actually more than I thought. Um

161:50

>> and it's still very low.

161:51

>> That's still Yeah. like not not a

161:54

[snorts]

161:55

that that's not going to move the needle

161:57

for us at at our scale

161:59

>> out of 7.3 million total views.

162:03

>> Yeah.

162:04

>> Yeah. [groaning]

162:06

>> Cool. Good chat.

162:07

>> Yeah. Episodic stuff is tough these

162:09

days. People just want to

162:11

binge the hell out of something and then

162:13

move on.

162:14

>> Yep.

162:17

>> What else we got here? Hey, this is fun.

162:20

This is another This is another we get

162:22

to go on an adventure and try something

162:24

topic. Knockoff is a new Chrome

162:27

extension and Luke's going to install it

162:29

right now from Josh Pigford that claims

162:32

to filter knockoff items and junk brands

162:36

from your Amazon search results. The

162:39

extension currently works on Amazon.com

162:41

and com.be and lets you label

162:44

>> I will not install it right now.

162:45

>> Oh, you won't. Nope.

162:47

>> Oh. Uh oh.

162:50

Uh oh.

162:53

>> Oh,

162:54

>> I did. Okay, you got it.

162:55

>> Thanks to threat locker, which is a

162:57

really good piece of software.

162:58

>> It is actually good

162:59

>> and it's really good,

163:01

>> but it said no to him installing a

163:03

random

163:04

>> want this to be able to be randomly

163:05

installed.

163:05

>> Browser extensions.

163:06

>> Browser extensions are a very fantastic

163:07

way to exfiltrate a very large amount of

163:09

data.

163:09

>> Yeah. So, we're not endorsing this

163:11

thing. We're just trying it live and uh

163:13

hopefully not compromising our

163:15

infrastructure. Anyway, the point is

163:17

>> um

163:18

>> what it lets you do is label dim or

163:21

totally hide sort of rando suspect items

163:25

as well as giving you the option to hide

163:27

sponsored listings entirely or even

163:30

filter out established Chinese brands if

163:32

that's something that you feel the need

163:33

to do. It seems a little hit or miss. Um

163:36

here we can look at the results for

163:41

uh Noah because I don't think it's going

163:42

to work because I don't have the

163:43

extension. So you'll have to click on

163:44

them.

163:46

Uh it seems a little hit or miss. Um

163:48

Jordan who prepared this topic gave us a

163:50

couple links links to click on like dog

163:53

bed where it worked pretty well and SDXC

163:56

card where it only blocked one of the

163:58

dozens of gigasone results.

164:02

Um and Jordan also said from my quick

164:04

testing it only works on search results.

164:07

I.e. your URL looks like amazon.com/s

164:10

question mark k equals. if you're just

164:12

clicking around, it doesn't really do

164:14

anything. Um, our discussion question

164:17

while Luke's going ahead and installing

164:18

it is where does an extension like this

164:20

fit in the ad blocking conversation? I

164:22

would say for sponsored items, it fits

164:25

very well with the ad blocking

164:27

conversation, but in terms of filtering

164:28

out brands that I'm not interested in, I

164:31

I feel like that's I feel like I

164:34

like I'm not even costing them anything.

164:36

I'm just making sure that my eyes don't

164:39

have to see stuff that I knew I wasn't

164:42

going to want to buy anyway. Like just

164:44

give give me like a JBL Bluetooth

164:46

speaker then rather than a random one.

164:47

Okay, so you've got it set to

164:49

>> to to dim items from like rando brands.

164:53

>> I can control it here.

164:54

>> Okay, let's have a look.

164:56

>> So let's do hidden maybe.

164:57

>> No, no, I want to see dimmed cuz I want

164:58

to see what it's

165:00

>> what it's filtering out. So, okay. So,

165:02

eh yoga brand it gets rid of, but the

165:06

bedshore orthopedic dog bed is allowed.

165:10

>> Who decides?

165:11

>> I [snorts] don't know. It's a good

165:12

question because to me, Sunny Hair bed

165:15

doesn't sound any worse than pock blue.

165:21

Hm.

165:28

>> Likely pseudo brand on the known pseudo

165:31

brand list and then you can control it.

165:33

Reporters real. Cool. I mean that's

165:34

cool.

165:34

>> Okay, so we're in the very early stages

165:37

of this maybe being a more crowdsourced

165:39

thing.

165:40

>> This could be pretty sick. Genuinely, I

165:42

almost feel like I need a browser now

165:45

for shopping

165:46

that I can that I can add a bunch of

165:48

add-ons to that I only really use for

165:51

shopping because like uh we we talked

165:54

recently about how vinegar

165:56

>> is like maybe becoming a thing which is

165:59

a

166:00

>> Go ahead.

166:01

>> It's a it's a project I've talked about

166:03

someone hopefully taking for uh for a

166:05

while and then and somebody did and

166:06

they're working on it. Um, and they they

166:09

seem to talk about like they have a

166:10

privacy policy and blah blah blah blah

166:12

blah, but um, extensions are just kind

166:14

of spooky. Now, if you're someone who

166:16

has uh Whoa, the bug almost flew

166:20

directly to my eyeball. Uh if you're

166:22

someone who has just a billion

166:23

extensions installed anyways and you

166:25

don't really care, which to be honest, I

166:28

think is most people, uh then just maybe

166:32

go for it and who cares and you can have

166:34

vinegar and you can have uh knockoff

166:36

whatever installed and then your

166:38

shopping experience is going to actually

166:39

be pretty cool, I think, with the

166:40

combination. That's pretty sick. Um, but

166:44

my god, browser extensions that can just

166:47

read your data is crazy. Like, [snorts]

166:52

>> yeah, people be like all mad about uh

166:55

Windows recall and then meanwhile

166:57

installing browser extensions.

166:58

>> Let me just install every extension

167:00

ever.

167:01

>> Yeah. Um, it's a it's a really

167:05

funny thing how we how we selectively

167:10

apply our our principles on privacy and

167:13

I and I mean inclusive of myself.

167:16

>> Everyone's got their lines.

167:17

>> Yeah. And everyone's got their blind

167:19

spots where they just didn't think of it

167:21

or the convenience outweighs the the

167:26

risk.

167:27

>> Right now for I I use Chrome for work. I

167:30

find I have a ton of different work

167:32

profiles and I find profile switching in

167:33

Chrome to be unmatched. Um, but for

167:36

personal, I only really have one profile

167:39

I use often. So, I just run one browser

167:42

genuinely generally. Um, and usually

167:45

it's Zen, which is a Firefox spin-off.

167:49

Uh, but lately I've been poking around

167:51

with Waterfox as well. And knowing that

167:53

there's like 10 billion different

167:55

Firefox and Chromium iterations, you

167:58

could have different browsers with

168:00

different add-on loadouts for different

168:01

things. Totally. It might genuinely be

168:03

reasonable to have like with with the

168:06

current state of shopping.

168:08

>> It might be reasonable to have a

168:09

shopping browser where you have uh some

168:12

of these different add-ons enabled cuz

168:15

like I mean that's pretty sweet. It is

168:18

difficult these days honestly and it's

168:20

like everywhere. Yeah.

168:22

>> Walmart's website, Best Buy's website.

168:25

>> So many websites are like

168:26

>> they're just marketplaces now

168:28

>> and they're unusable.

168:29

>> Yeah.

168:30

>> They're just so full of just like spin

168:33

the wheel to get a discount and oh, are

168:37

you sure you want to navigate here and

168:39

like just go away and let me just find

168:42

the thing? I'm trying to give you money.

168:43

Get out of my way. It's wild, dude.

168:47

>> Uh using derivatives of Firefox still

168:50

absolutely supports Firefox. I just want

168:52

to flag that real quick. And the

168:54

container tabs is just not as good as

168:57

Chromium profiles, at least for me

168:59

personally, and I will continue to use

169:01

Chrome for work. I've always had a very

169:03

specific line that I can have my

169:05

personal preferences for things, but if

169:06

it's slower or gets in the way of

169:08

productivity and I'm using it for work,

169:10

I will not use it. I will use the work

169:12

standard thing. Um, so I use Chrome for

169:15

>> Okay, no sent over. I'll bite. I'll

169:17

click the link. Uh, it's called how

169:19

Iexperience webtoday.com.

169:22

Uh, okay. I searched something. This

169:24

shows me something. Okay. Oh god, this.

169:27

Okay. No. Yeah. Okay. Uh, block for

169:30

sure. No thanks. Uh,

169:33

>> oh, I love this.

169:35

>> Um,

169:36

>> this is great.

169:38

>> Go away.

169:40

This is [snorts] really funny. This is a

169:42

static ad. An article I want to read.

169:44

Yeah. How can I help? Uh, oh my god.

169:49

There's actually not enough

169:50

interruptions in this content. There

169:52

should be way more ads, dude. There's a

169:55

>> Honestly, this isn't enough ads.

169:57

>> There's a there's a there's a news site

169:59

that keeps showing up in my Google feed

170:00

that gets me to click it pretty often

170:03

that will replay video ads forever after

170:07

you close them. It'll just keep

170:08

reopening them no matter how many times

170:10

you close them. It's like, "Dude, I

170:12

closed the ad. I am trying to read the

170:14

article. Please move.

170:18

Oh, when you go to close the tab, it

170:21

does this.

170:24

>> That's actually pretty good. I like

170:25

that.

170:26

>> That's pretty funny.

170:27

>> I um my little project of having no

170:29

infinite scrolling on my phone has been

170:32

really interesting. Yeah, it's

170:36

it's been really interesting because now

170:38

that I'm at zero, I never felt this

170:41

until I got to zero, but now that I'm at

170:43

zero, every once in a while my brain

170:44

will go like, "All right, give me some

170:46

of that just junk dopamine." And I'll

170:50

I'll pull the phone out and go to scroll

170:52

on something and there's nothing I can

170:54

go to.

170:54

>> Yeah.

170:55

>> And I have the little like brain moment

170:57

where where it's like

170:59

>> I have to find something else to do.

171:00

>> Let me go do let me go scroll something.

171:02

And it's like, "No, I have to do

171:04

something else." And it is always better

171:09

>> every time. I've never been like, "Oh

171:11

man, I really wish I spent the last hour

171:14

just scrolling stuff I won't remember

171:16

ever." Like, I've never had that

171:18

reaction. And it's been it's been

171:20

interesting, but it's like it has to be

171:22

defended, which is a weird thing. Like I

171:24

had to install I don't remember what it

171:26

was recently. I think it was X or

171:27

something cuz I had to check a message.

171:30

X's going to give it to you

171:31

>> and I just I you I have to uninstall it

171:33

right after I do the thing. It's it's I

171:36

have like a single purpose. Okay, I I am

171:39

going into this. I'm checking a DM. I'm

171:41

responding to the DM. I am uninstalling

171:43

the application. There's no you can't

171:44

you can't leave it there. Whatever. Cuz

171:46

that moment when your brain's like, let

171:48

me do the thing. It has to not be able

171:50

to. That's the trick.

171:52

>> And it you I like I'm I'm kind of over

171:54

the whole um time limits thing because

171:58

they're all too easy to ignore.

172:00

I've watched people that I've talked to

172:02

about doing this repeatedly just click

172:04

the no, I'll take 10 more minutes or

172:06

whatever that is able to be easily done

172:09

in like basically every app that has a

172:11

time limit thing. Are you wearing the

172:12

Google Fit Whoop thing? It's it's uh

172:16

yeah, the Google Fitbit Zero or whatever

172:18

it's called. Yeah, it's like the one

172:21

wearable I've been able to consistently

172:22

wear. It's interesting.

172:25

>> And this is a man that couldn't even

172:27

wear pants to work. Yeah,

172:28

>> it's pretty impressive.

172:29

>> I am very surprised I haven't lost it

172:31

yet.

172:32

>> I don't suspect it'll make it too much

172:33

longer.

172:34

>> Nice.

172:35

>> But yeah, it's been pretty okay. Um,

172:38

it's not amazing.

172:39

>> Cool.

172:40

>> And they try to sell you on AI stuff

172:41

constantly.

172:42

>> Nice.

172:43

>> But it's fine. I'm using it basically as

172:45

a sleep and step tracker and it's doing

172:47

totally fine at both of those things.

172:48

And I'm not subscribed to anything or

172:50

getting any AI stuff or whatever. Dude,

172:52

it's so annoying that you have to have

172:54

the meta app in order to use their smart

172:56

glasses because it will just ping you.

172:58

You can't really turn off notifications

173:00

entirely because there's like stuff you

173:03

might need to do like it might have a

173:04

sync error when ingesting your video or

173:07

whatever. Uh but I was using it for like

173:09

a family vlog video recently. We're

173:10

we're actually going to put that channel

173:12

live pretty soon.

173:13

>> Okay. Um,

173:15

and

173:16

um, so I like had to use the app and

173:18

it's just like ping me about random

173:20

stuff and there's just like garbage AI

173:21

slop all over it and it's just so

173:23

annoying. [sighs]

173:25

Um, anyway, hey, on the subject of

173:28

privacy, the EU is now mandating that

173:30

every new car sold has to have an

173:32

advanced driver distraction warning or

173:34

ADDW device which uses a camera to track

173:37

your gaze. Um, this will be true as of

173:40

July 7th.

173:42

um under the final phase of the general

173:45

safety regulation. So in practice, this

173:47

means a small infrared camera near the

173:49

steering wheel that tracks your eyes,

173:50

head position, and your gaze. Look away

173:53

from the road for more than 3 and 1/2

173:54

seconds if you're above 50 km an hour or

173:57

6 seconds at lower speeds, and the car

173:59

will escalate through visual, audio, and

174:02

haptic warnings until you look back at

174:04

the road. It activates automatically

174:06

above about 20 km an hour. And while you

174:08

can switch it off manually, it reenables

174:10

every time you start the car. This rule

174:12

has technically applied to newly

174:14

designed models since 2024 and then July

174:17

7th closed the loophole for everything

174:19

else. The good news is the privacy

174:22

protections, at least on paper, are

174:24

actually pretty decent. The regulation

174:26

requires processing in a closed loop

174:28

inside the vehicle. It explicitly bans

174:30

facial recognition and biometric

174:32

identification. It forbids the data

174:34

being made available to third parties

174:35

and requires it to be deleted

174:36

immediately after processing. The

174:38

problem is enforcement. Yeah, we're

174:40

we're learning a lot about that over the

174:42

last

174:45

two years and change. Um there is no law

174:49

that nobody if nobody is willing to

174:51

enforce it. Um there's no independent

174:54

audit mechanism to verify that any

174:56

automaker actually complies. No defined

174:58

retention window. And this lands in an

175:00

industry where a 2023 Misilla review

175:02

found that roughly 84% of car brands

175:05

share or sell driver data. Early real

175:09

world doesn't

175:10

>> Well, yes, that's true.

175:12

>> It's a dumb car.

175:13

>> Early real world impressions are mixed.

175:15

Belgian outlet Goar tested an Xpang P7

175:18

Plus and found that it flagged a driver

175:19

for glancing at scenery on an empty

175:21

highway. And one Ford Puma uh renter

175:24

described distraction warnings every 10

175:26

minutes with the alerts themselves

175:27

becoming the distraction. On the other

175:29

side, the EU estimates that distraction

175:31

plays a role in 5 to 25% of crashes and

175:33

projects the full safety package will

175:35

save over 25,000 lives by 2038.

175:39

>> I Well, I don't necessarily agree

175:41

because I mean, if the warnings

175:42

themselves are a distraction,

175:44

>> dude, it is so

175:46

>> what are we talking about?

175:47

>> Flipping obnoxious how often my car will

175:50

just like wrench my steering wheel away

175:52

from me.

175:53

>> This was exactly what I was going to

175:54

talk about. I drive Emma's car

175:56

>> and it has like lane keep assist and

175:58

stuff. There was an area near our place

176:00

that was under construction for a while

176:02

and it had cones in a certain area that

176:06

did not follow the road lines and the

176:08

car would try to throw me into the cones

176:10

all the time which had workers behind

176:12

it. The car was trying to throw itself

176:15

into people

176:16

>> like no I I hate it so much. It might be

176:21

better for some people maybe. But like

176:23

my god,

176:27

not good.

176:29

Oof. That happened with my mom's car

176:30

while I was avoiding a cyclist. Yeah, I

176:32

don't like things like lane lane assist

176:34

and and whatnot. I know people that do.

176:37

I know a fair amount of people that do.

176:39

And

176:39

>> I know people that should use it.

176:40

>> Sure.

176:41

>> There's some pretty bad drivers out

176:42

there.

176:43

>> Yeah, but like dang, man.

176:46

>> Uh oh. Uh, you know what? No, we'll do

176:48

that one later. Uh,

176:49

>> sponsors.

176:50

>> Oh. Oh, sponsors, right? Okay. Oh.

176:53

We've got some really good topics. Uh,

176:55

sorry [snorts] I got distracted. The

176:56

show is brought to you by Toshiba.

176:58

Really? Oh, hi Toshiba. I don't think

177:01

you've ever sponsored WAN show before.

177:03

Nice to have you around.

177:04

>> Hello.

177:04

>> Your business needs to have a place to

177:06

store and back up data and files as well

177:08

as way to access them quickly. Toshiba's

177:11

N300 Pro is a reliable and scalable

177:14

internal hard drive for your team's

177:16

network attached storage and each is

177:18

optimized for a 247 RAID environment.

177:22

And at 7200 RPM spindle speeds with

177:25

sustained transfers above 309 oh above

177:28

300 megabytes a second. You and your

177:30

team can access what you need when you

177:32

need it. Sorry, up to 309. Sorry, I

177:34

better get that right. That 24/7

177:36

operation is backed with a workload rate

177:38

of up to 550 terabytes [music]

177:41

per year as well as a 5-year limited

177:43

warranty. Toshiba works with a wide

177:45

range of NAS system manufacturers to

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extensively test their drives and ensure

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compatibility with most NAS systems.

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They also use something called NASLink,

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which is firmware that can adjust to

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mixed NAS workloads to make the most out

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of cache usage in real time, so you get

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consistent performance for file sharing,

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backups, and RAID operations. So, pick

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up some Toshiba N300 Pro drives for your

178:07

NAS today using our link in the video

178:09

description. The show is also brought to

178:11

you by Motion Gray. Working eight hours

178:13

a day at your desk, then spending

178:15

several hours at another desk at home

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while gaming can certainly make your

178:19

lower back feel less than stellar. It's

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important to take breaks in between

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emails and ranked matches to stretch

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your legs and back, and Motion Grace

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about getting your legs on Friday and

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And everything you need to assemble,

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including the necessary tools, [music]

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is packaged with the desk. So, grab your

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Motion Gray Erggo 2 Pro at our link in

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the video description.

179:14

>> My first laptop was a Toshiba, and I

179:16

actually really, really liked it.

179:18

>> I got to get some new drives. I'm

179:20

approaching 5 years. No errors yet.

179:25

>> They're [snorts] going to be expensive.

179:26

>> Yeah, I was going to say, uh, this Oh,

179:29

the show is brought to you No, no,

179:31

>> brought to you by the next topic,

179:33

>> the color blue,

179:34

>> the letter E. Uh, Lenovo is now shipping

179:37

laptops with Chinese NAND and Apple has

179:40

begun testing CXMT

179:42

chips.

179:43

>> It begins.

179:45

>> That's right. Notebook check says

179:46

notebook check says in the midst of the

179:48

RAM and SD crisis, a new player has

179:50

appeared. Uh, this YMTC SSD shipping in

179:54

the Thinkbook 14G9 in Europe, but not

179:57

North America, is a 512 gig M.2242 to

180:01

2242 drive that has sequential reads up

180:04

to 3950 megabytes a second and writes up

180:06

to 2514.

180:08

That's below average for an SSD in an

180:10

office laptop these days. And it

180:12

apparently throttles under load, but in

180:13

everyday use is still more than fast

180:15

enough. And then in related news, Apple

180:18

is testing memory chips from CXMT for

180:20

Apple devices sold in China. The company

180:22

is also lobbying Washington to allow

180:24

broader use of CXMT chips despite

180:27

geopolitical sensitivities. Financial

180:30

Times says CXMT is now the world's

180:32

fourth largest DRAM maker and a key

180:34

pillar of China's semiconductor

180:35

ambitions. Though analysts say its

180:37

production is still too constrained to

180:39

meaningfully ease the global memory

180:41

crunch anytime soon. But those Apple

180:43

dollars would probably help to turn that

180:45

around. In other China news, Bite Dance

180:49

and Alibaba have killed custom AI

180:53

companions following new rules in China.

180:56

This is the uh they're China is putting

180:58

into effect what they're calling intram

181:00

measures for AI anthropomorphic

181:02

interaction services on July 15th. And

181:07

basically this policy is designed to

181:10

prohibit services that simulate human

181:13

personality traits, thinking patterns,

181:15

and communication styles to provide

181:17

sustained emotional interaction. So

181:20

customer service bots, knowledge Q&As's,

181:23

workplace assistance, and education and

181:25

research tools are excluded provided

181:28

that they avoid sustained emotional

181:31

interaction.

181:33

So nextweb.com,

181:35

the nextweb.com says companions out,

181:38

workers in. So both Bite Dance and

181:40

Alibaba have just killed their their

181:44

products that were designed to provide

181:46

companionship. It is um very

181:50

disappointing to me whenever I have to

181:53

side with the Chinese government

181:56

and acknowledge that they're just doing

181:58

a common sense thing that probably

182:00

everyone should be doing.

182:06

I don't know. Bladerunner is pretty

182:07

cool. Um

182:10

>> I saved the best topic for last.

182:12

>> Nvidia is making new cards.

182:15

>> Yeah.

182:16

>> [screaming]

182:19

>> Nvidia is dropping a free

182:22

limited edition GeForce Trading Card

182:25

Series 1 collection celebrating iconic

182:27

GPUs, games, and RTX tech demos.

182:31

You can get them through Summer of RTX

182:33

giveaways or at select gaming events

182:35

while supplies last. Last

182:39

>> Nathan thought possibly not appropriate

182:41

or copyright safe, but it reminds me of

182:44

a bit of Flanders

182:46

Bible Trading Cards from the Simp

182:49

Simpsons.

182:50

>> Yeah, that's that's an that's a deep

182:52

cut. That's an old reference.

182:54

>> I don't remember that. I actually used

182:56

to watch a lot of since I don't remember

182:57

that.

182:58

>> I don't think we should watch it,

182:59

though.

182:59

>> We're not going to. Uh, I'm going to

183:02

>> Jordan Block can't wait for Nvidia's

183:04

crossover with Magic the Gathering and

183:06

based on some of Magic's previous

183:08

crossovers and Nvidia partnership isn't

183:10

even that far-fetched. Cool. Discussion

183:13

question. Do you have any

183:14

rare/interesting tech merch that you're

183:17

particularly fond of?

183:20

Oh my god.

183:22

[snorts]

183:23

So [laughter] good. So good. [gasps]

183:26

>> I like the uh the 1000 series launch.

183:29

They sent out those like weird

183:31

triangles.

183:32

>> Oh yeah, I remember that.

183:33

>> I actually thought that was really cool

183:34

because it felt like a like a Nathan

183:36

Drake

183:37

>> artifact uncharted,

183:39

>> you know,

183:40

>> Da Vinci Code.

183:41

>> And it's funny, I still have it in my

183:42

like little storage unit thing

183:44

>> and whenever I pull it out, I'm like,

183:46

"What is this?" Cuz the box isn't really

183:47

marked much. And I open it up, I'm like,

183:49

"Oh, yeah." And there's just an unmarked

183:51

letter and then the triangle. I'm like,

183:52

"This is cool." When I die eventually

183:54

and someone gets this, they're going to

183:56

be like, "What the?"

183:57

>> They used to do such cool stuff.

183:58

Remember when they sent out those uh

184:00

those green crowbars?

184:02

>> Yeah.

184:02

>> Yeah. Just

184:03

>> actually kind of sick.

184:05

>> Yeah.

184:06

>> We have a GeForce ammo box kicking

184:08

around somewhere that the I believe the

184:10

>> Oh, man. The 590. I guess it was the

184:13

dual GPU one from that generation.

184:15

>> It came in the box.

184:16

>> Yeah, I I know at least one reviewer

184:18

whose card arrived damaged cuz like it

184:20

wasn't really quite big enough and like

184:22

not packed that well, but it was cool.

184:25

>> Yep.

184:26

Um, so anyway,

184:29

>> people are just trying to buy everything

184:30

I have now. Someone's trying to offer me

184:31

money for the triangle. Go away.

184:35

>> That would be a very interesting auction

184:36

around here. Like like the the LMG goes

184:40

out of business auction. Just like all

184:42

the weird stuff I'd be interested in for

184:44

sure.

184:48

>> Oh,

184:51

[laughter]

184:52

>> I assume you'd want this.

184:54

>> Yeah. Yeah, definitely. That's for sure

184:56

what I was talking about. Yeah, for

184:58

sure.

184:58

>> Reverse it. Reverse it real quick.

185:03

>> Nice. Very good. Uh my my daughter was

185:06

in the office earlier this week. Um and

185:10

she came across this and was just very

185:12

enamored by it and uh she dragged it

185:15

into the video that we were shooting

185:17

together. [laughter]

185:18

Great. Uh it was a fun video though. Um,

185:22

so I told her, "Yeah, I'll buy a new

185:23

battery for your phone, but you have to

185:26

put it in."

185:28

And, uh, she came and she helped me do a

185:29

battery.

185:30

>> Cool. I need to do that soon. I was

185:32

thinking recently, I've heard about some

185:33

of the the leak rumors of the Pixel 11,

185:36

and it sounds really not cool. Uh, but

185:38

I'm on a Pixel 8, so it's starting to

185:41

feel a little bit old. And I was

185:42

thinking, honestly, the only thing

185:44

that's really feeling that old about it

185:46

is the battery.

185:48

>> So maybe I should just do a little swap.

185:50

do it.

185:51

>> Not even upgrade because

185:52

>> honestly at this point like

185:54

>> who cares?

185:54

>> My phone is fine, dude.

185:56

>> Dude, her phone is 6 years old

185:58

>> and I couldn't even like tell. She's on

186:00

a Note 10. I didn't even realize how old

186:02

that phone was until I looked it up and

186:04

I was like, "Oh, yeah, that battery is

186:06

at the end."

186:07

>> Yeah.

186:09

Yeah. So, my phone is

186:12

3 years oldish. It's right about that

186:14

like the normal cadence I would expect

186:17

to potentially replace a phone. fresh

186:19

battery and a graphine OS install and

186:21

it'll feel like a brand new phone.

186:23

>> Yeah. So, like whatever.

186:25

>> Just like it's a brand new after dark.

186:28

Dan, do you want to hit us with some

186:29

checkout messages?

186:30

>> Oh, yeah. Just getting good at these

186:33

transitions. I don't even have time

186:34

anymore. That button. Uh,

186:38

that button. Okay, I did it. Uh, now I

186:41

have to read things.

186:42

>> Good job, Dan.

186:43

>> I've only done a couple of these. Leave

186:45

me alone. Hey, Laku. Lines and done. One

186:48

of my co-workers just got a shirt with a

186:50

definition of [ __ ] on it. Very funny.

186:53

Do you have any fun any type of stories

186:56

of ask holes in your lives?

186:59

>> What's an ask?

187:00

>> A person who asks for advice but refuses

187:02

to follow it. A person who asks

187:05

excessive or offensive questions or

187:07

favors.

187:14

>> Oh man.

187:17

I actually don't feel like I run into

187:18

this too often.

187:20

>> Um, oh, I definitely do. Um, I

187:26

like some other

187:29

people in the tech industry, um, I have

187:32

a not super secret contact info

187:37

and I, you know, other than just

187:41

>> makes sense. other other than people

187:43

just like soliciting crap, which I just

187:46

ignore and filter forever. Um,

187:49

you know, I try to if someone, you know,

187:52

has a really good idea for a video, uh,

187:56

you'll occasionally see us acknowledge

187:57

it like in the video be like, "Yeah, so

188:00

and so sent a thing." Um, to be clear,

188:03

it's not the best way to get

188:04

acknowledged. probably I'm more likely

188:06

to ignore you if you email me versus if

188:09

you like, you know, at me on uh the

188:12

forum or something like that. Um, but I

188:16

do get some people who, you know, I will

188:19

I'll I'll send a like, hey, thanks for,

188:22

you know, whatever.

188:24

Appreciate you. I like I I I

188:27

we're not pen pals

188:31

and I have limited time to reply to like

188:33

work related emails and stuff. So some

188:36

people just don't really seem to like

188:38

get it that this is like a

188:40

>> No, sorry. No, no, one email. You can't

188:42

stop me. I'll still email you every few

188:44

years.

188:45

>> Yeah, no key. That's fine. You like

188:47

actually like we pay you and stuff like

188:50

you kind of work here sort of from

188:52

around the globe. It's complicated.

188:56

Just [gasps]

188:58

>> um

189:00

>> anyway, yeah. So,

189:01

>> I mean, I've ran into this. I like I I I

189:03

I you know, you read it and I recognize

189:06

it. I I get it. I don't think it's super

189:07

common.

189:08

>> At events, people will come and they'll

189:09

ask you a question and you'll be like,

189:10

"Oh, yeah. I don't know. This

189:12

motherboard seems pretty good. It has

189:13

the features you want." And then they're

189:15

like, "Oh, yeah. Like, what GPU should I

189:16

plug into?" I'm like, "Bro, I like I go

189:19

watch a go watch a video." That's what I

189:21

do for a living is I make content so

189:22

that you can go watch it and then you

189:23

know the answer.

189:26

>> So yeah, it's tough. It's tough

189:32

>> more. Um, as for like asking advice only

189:36

to ignore the guidance, I definitely I'm

189:38

I'm not willing to throw any real life

189:42

people under the bus over this, but I

189:45

think everyone has people in their life

189:48

who mostly when they ask for advice just

189:51

want to make noise.

189:52

>> Hot take.

189:53

>> Yeah,

189:53

>> I think everyone's done that.

189:55

>> Everyone's done it, but some people do

189:56

it a lot.

189:57

>> That's fair. Everyone

190:00

does something that's against the better

190:02

judgment of them and everyone in their

190:04

life once in a while.

190:05

>> Yeah.

190:07

>> I bought a plane. [laughter]

190:16

I've broken him.

190:18

[laughter]

190:19

I knew that was going to get him.

190:21

[gasps]

190:22

An epic flying mount, says Amaria.

190:23

[laughter]

190:32

We've broken in, ladies and gentlemen.

190:35

Oh my god.

190:39

[laughter]

190:41

[gasps]

190:42

>> Uh Dan, hit me. [laughter]

190:44

Sure. Question for Slick. Did you ever

190:48

complete Star Wars Outlaws? I just did.

190:50

I enjoyed it.

190:51

>> Uh no, I didn't.

190:53

>> Hello, Mr. Yeah, I I I might go back to

190:56

it at some point. I don't even remember

190:57

why I stopped. It might have been Linux

190:59

challenge.

191:01

>> Uh in in general, I'm not finding

191:04

Ubisoft games to be very friendly with

191:06

Linux. Um

191:11

yeah.

191:13

Hello, Mr. Tip of Technology. In a

191:15

previous show, you said you wouldn't let

191:17

your kids be esport pros. Just want to

191:20

hear your reasoning.

191:21

>> Okay. Yeah, I can explain that pretty

191:23

easily actually. Um

191:26

the

191:27

it's for the same reason that I won't

191:29

let my kids play the lottery because

191:32

while the reward at the end of the

191:35

rainbow is theoretically uh totally

191:39

worth the time investment,

191:42

um

191:43

the very very select few who make it to

191:47

that point

191:49

um

191:51

are very few and very select.

191:54

And literally everyone else who invested

191:57

all of that time and all that singular

191:59

focus and energy into that one thing

192:02

will not go pro and will ultimately have

192:06

to be a well-rounded person who knows

192:08

other things about other things and can

192:10

do other stuff. So, it's not so much

192:12

that I would have objected to them

192:15

achieving the the pinnacle of success in

192:18

gaming. It's that we weren't going to do

192:22

all the stuff that was going to give

192:25

them that shot. They were not going to

192:26

spend that much time in front of a

192:27

screen, period. I just don't think it's

192:30

part of uh to be clear, they are allowed

192:32

to play video games and they get screen

192:34

time pretty much every day. Uh they

192:37

trade it for doing other enriching

192:39

things. If

192:40

>> it doesn't even feel like a particularly

192:42

low amount of screen time. There's just

192:45

like you said, they got to do stuff to

192:47

>> My son's really good at Rocket League

192:49

and pretty darn good at Minecraft. He's

192:51

had enough time to like get good enough

192:53

at video games that cuz video games are

192:55

a huge social thing. I don't want them

192:57

to be

192:58

>> Yeah.

192:58

>> You don't want to just like suck.

193:00

>> Yeah. You don't want them to not be able

193:01

to like hang out and play some Ultimate

193:03

Chicken Horse.

193:04

>> Yes. Exactly.

193:05

>> Yeah. Like that's not actually good

193:06

either. So So for me it was

193:09

>> it is a current cultural thing. It was

193:10

just part of it was part of the whole

193:13

strategy of wanting to raise balanced

193:15

human beings. And for the same reason,

193:18

while I support like sports for

193:20

instance, I've made it very clear from

193:23

day zero that like

193:26

you're not going to be a professional

193:28

athlete. Not because it's impossible,

193:30

but because the odds are so slim that I

193:33

might as well be saying you will not win

193:34

the lottery.

193:36

>> Um,

193:37

>> what if?

193:38

>> Yes. And I I feel like I know where

193:40

you're going to go with this, but I'm

193:41

just going to throw the what if anyways.

193:42

>> Yeah.

193:43

>> What if uh you know, a little man is

193:45

really really really really really

193:48

good at a certain thing.

193:49

>> Yeah.

193:50

>> He goes to

193:52

provincials for it and he's the MVP on

193:56

the winning team of provincials.

194:00

The chances at that point are genuinely

194:03

quite high. What do you do? So, at that

194:05

point, what we do is we basically lay

194:08

down some ground rules cuz he's old

194:11

enough by then that he's it's time to

194:13

start making his own choices because

194:15

that that's like that's the esport. Oh,

194:17

right. That's the third pillar of why no

194:18

esports because your career is over when

194:20

you're like 26. Um, and you might be

194:24

able to be a successful streamer, but a

194:26

lot of esports pros do not successfully

194:28

transition there. So, that was the last

194:30

part of that one. Uh, sports has a bit

194:32

of a a little bit of a higher ceiling. I

194:33

mean, uh, what Jookovic is still playing

194:37

at an elite level in tennis. He's almost

194:39

40.

194:40

>> I think honestly sports is way more

194:43

potentially stable of a path than

194:45

esports is like traditional.

194:46

>> I don't even think that's a crazy take.

194:48

>> I don't think so either.

194:48

>> So, so, okay. So, by that point, he's

194:51

old enough that he's starting to have

194:52

some of his own agency, right? Up until

194:55

that point, we've been pretty

194:56

supportive. So he him in particular uh

195:00

he's for one athletic pursuit or another

195:04

been training as often as three to four

195:06

times a week for his entire childhood

195:08

pretty much going back like 6 7 8 years

195:10

now. So we've we're supportive of be

195:15

good at sports because that's another

195:16

thing that's really important socially.

195:18

It is hard to meet people as adults but

195:21

if you are good at a sport

195:23

>> it actually becomes way easier. It's

195:24

amazing how many doors get open for you.

195:26

Like when I was getting into badminton,

195:29

it was so hard to socially network with

195:32

people in that community. All of a

195:34

sudden, now that I'm pretty good, people

195:36

like want to meet you. And it's like,

195:39

oh, that that just I was never good at

195:42

sports, so that was not a that was not a

195:44

a window that I had ever looked through,

195:47

but it's totally a thing. And and so

195:50

>> a lot of it's honestly once you get to a

195:52

certain age,

195:55

people are trying to do the activity and

195:58

holding your hand is not really doing

196:00

the activity.

196:01

>> Something you do for your girlfriend or

196:02

your boyfriend

196:03

>> almost doesn't even matter what the

196:05

activity is. Sports is a good example

196:06

here. It could be a lot of different

196:08

things.

196:08

>> I can do games, too.

196:10

>> Yep. where it's like, man, like, okay,

196:12

if you want to play with us, sure,

196:13

sounds good, but you should probably go

196:14

like kind of figure it out on your own

196:16

and then come join us once you know what

196:18

you're doing.

196:19

>> Yep. The one if I see two people on a

196:21

court or like two people playing a video

196:24

game who have like a vastly different

196:26

level of skill, my assume is they're

196:28

related or they're banging.

196:30

>> Yep.

196:33

[laughter] Like there's there's already

196:35

a different

196:36

>> or they want to

196:37

>> related reason. Yeah. Yeah.

196:40

They [laughter] want to be either.

196:41

>> That's the saddest of the three.

196:43

>> Yeah. Uh they

196:45

>> friends owned

196:47

>> you have some like highly invested very

196:49

long-term reason why

196:52

>> you might want to whatever.

196:54

>> Maybe this is a friend that you've

196:56

played lot of other games with and they

196:57

just haven't played this one and you're

196:58

you're pretty sure they'll pick it up

196:59

pretty quick so you just need to kind of

197:01

get them there or whatever. Like that's

197:02

fine. But

197:02

>> so yeah. Uh would we would we support

197:04

pursuing a professional athlete path? I

197:06

think what it would look like is helping

197:09

them make their own decision and helping

197:12

them come to a conclusion that you need

197:14

to set some guard rails here and you

197:16

need to have an escape hatch,

197:18

>> I think, because it probably won't work

197:20

out. But if you could win some

197:21

scholarships, by all means win the

197:24

scholarships. We will we will, you know,

197:27

give you the resources to to hone this

197:30

skill,

197:31

>> but you're still going to school.

197:32

>> I think there's also a tremendous amount

197:35

of

197:35

>> Yeah. skills that you learn from both,

197:39

but more

197:41

traditional sports in my opinion, but

197:43

from both. Um, that do transfer out of

197:45

it. And traditional sports, there's

197:48

plenty of athletes that have

197:50

>> become pro

197:52

>> and gotten proper good degrees and done

197:55

lots of things outside of that because

197:57

you need rest time and stuff much more

197:59

than you need it in the esports world.

198:01

>> Oh, this is so true, too.

198:02

>> So, like in that rest time, in that

198:04

downtime, you could be doing other

198:05

stuff. You could be studying, you could

198:06

be doing whatever else.

198:07

>> You can't be in the gym all day.

198:09

>> Yeah. You need to rest. And like you

198:11

might be young and not feel like that's

198:13

as true, but it's it's going to become

198:15

more true. Uh and it is pretty true for

198:17

you as well. So like there is there is

198:19

more inherent built-in downtime with

198:21

traditional sports.

198:23

>> Um and I think sports teaches us a lot

198:26

about how to deal with people,

198:27

>> social situations.

198:29

>> It's very easy to cycle people out in

198:31

the video game world. M

198:32

>> it's a lot harder to do that when you're

198:34

on a team and those aren't even your

198:35

decisions anyways.

198:36

>> So yeah, um bottom line is

198:40

um you know

198:41

>> look at Shaq. He transitioned from

198:42

sports to everything.

198:44

>> Yeah, [laughter]

198:44

>> that's pretty good.

198:45

>> Want to buy a printer?

198:48

>> All right, go ahead. Hit me down.

198:50

>> Sure thing. Hey DLL Luke loving Bundon

198:54

Pal with Sammy. Do you all have any

198:56

preliminary ideas for future videos?

198:59

What's coming next? It was awesome to

199:00

meet you all in Taiwan. Oh,

199:02

>> minus Dan. I'm glad you I'm glad you're

199:05

happy I wasn't there. [laughter]

199:07

>> I don't think that's what he meant. Uh I

199:09

don't know. Sort of. We've done some

199:11

ideation, but it's not like it's uh as

199:13

I've talked about on the show before,

199:14

it's it's a it's a creative brain

199:18

stretching exercise. It's not a job. So,

199:21

like

199:23

it'll happen when it happens. I we were

199:25

planning a shoot for uh like maybe late

199:29

next month.

199:31

>> If you go paintballing, I'm in.

199:33

>> Oh, interesting. That's a fun idea.

199:35

>> I don't know if that's a video, but

199:36

whatever.

199:37

>> We There would have to be some like

199:38

weird challenge involved or something,

199:40

but I'm sure we could figure something.

199:41

>> I'm down for weird challenges.

199:42

Challenge. Uh sprain my ankle even worse

199:45

playing paintball with Luke again.

199:47

[laughter]

199:50

Sammy Sammy has two different ideas

199:52

right now, but I don't know how he'd

199:54

feel with me spoiling them. So, I'm

199:56

gonna I'm

199:56

>> Yeah. No, no, keep them to yourself.

199:58

>> I'm going to hold I'm going to hold them

199:59

for now. But they're they're pretty

200:00

creative. Sammmyy's a very creative guy.

200:02

>> He is that

200:03

>> this for me has been a really good

200:05

experience because of that largely. Like

200:08

I've technically made a ton of content,

200:10

but it's either been wow or tech stuff

200:14

with a tiny amount of channel super fun

200:17

thrown in. But the channel Super Fun, I

200:19

was very much just participator.

200:21

>> Yeah.

200:22

>> And they were all like pretty similarly

200:24

flavored, if that makes sense. So this

200:26

is Sammy going crazy and doing Sammy

200:28

things that me trying to hold on

200:31

largely. [laughter]

200:33

>> Uh, which is fun and I think good for my

200:35

brain because it gets me out of just the

200:37

doing kind of the same thing all the

200:39

time, which is which is good, especially

200:40

I find when you get older that can

200:42

become a a much more of a default state.

200:44

And it's one of the reasons why it feels

200:46

like time goes so fast is because

200:48

there's not a lot of deviation to your

200:51

day. You just kind of do the same thing.

200:53

You're working on the same problems.

200:54

>> Um you you start finding routine because

200:57

that's what's efficient. And um you hang

200:59

out with the same people. You talk about

201:00

the same things, etc. So

201:03

>> yeah, getting out there and doing

201:04

something different has been has been

201:05

really fun. I'm excited to keep doing

201:07

more of it and I'm happy you enjoyed it.

201:09

But uh it's not the schedule is always

201:11

going to be completely random because

201:12

it's just going to be like whatever we

201:14

can swing. We are going to try to figure

201:16

out more like one day shoot things.

201:18

>> That would be that would be a way to

201:20

make it not so ownorous. [laughter]

201:23

>> Yeah. So the the plan moving forward is

201:25

the the the the two plans that he has

201:27

are both one day shoots. Um so we can

201:30

just do it on like a you know a Saturday

201:32

or whatever. So we'll uh we'll see how

201:35

it goes.

201:36

>> All right. Well, I volunteer as tribute

201:38

if you guys ever need a third.

201:40

>> But

201:40

>> yeah, sweet. I'll I'll I'll I'll mention

201:42

that.

201:43

>> Not always around, but and and there's

201:44

no pressure.

201:46

>> Yeah. I don't know.

201:46

>> I want to insert myself.

201:48

>> We'll we'll see how it goes. I'm sure

201:49

we'll do something at some point that

201:50

makes sense to have a bigger group of

201:52

people.

201:52

>> Okay.

201:53

>> Yeah.

201:54

>> Lionus,

201:56

>> where have you gone skiing? What was

201:58

your favorite? I love skiing. My

202:01

favorite was Lake Tahoe. Love the

202:03

undies. I too picked skiing back up

202:05

after 25 years.

202:06

>> Wow, nice.

202:07

>> How do you ski on a lake is my one

202:09

question.

202:09

>> Uh, I think it's a mountain near the

202:12

lake, Dan. But yes.

202:13

>> Well, you didn't say that. You should

202:14

have said that.

202:15

>> You should have been more specific.

202:16

>> Uh, water skiing.

202:18

>> Oh,

202:19

>> that's pretty good.

202:20

>> That's good.

202:20

>> That's good.

202:21

>> No, I look like an idiot more than

202:23

normal.

202:23

>> Well, it's not so much that you look

202:24

like an idiot. It's more sound like an

202:26

idiot.

202:26

>> Sound like an idiot.

202:27

>> Well, why not both?

202:35

>> [laughter]

202:37

>> Um,

202:39

>> I would laugh so hard if you put the the

202:42

card up [laughter] of us. Just put your

202:45

head in Linus' little

202:47

>> Yeah, it's too hard.

202:48

>> I've actually not been skiing that many

202:50

places. I've been up to Hemlockk, which

202:52

I think is called something else out in

202:54

like Egassy Mission Area. I don't know

202:56

what they're called now. I've been to

202:58

Onra and Seymour locally.

203:00

>> I've skied Whistler uh here a lot when I

203:04

was younger, but I wouldn't bother going

203:06

up there now. It's just

203:08

>> super overcrowded and super expensive.

203:10

>> Yeah. Like it just manages to be the

203:12

worst of both worlds. Like if it was

203:14

crazy expensive, it was like, you know,

203:17

>> I I don't even I don't even I don't even

203:19

know. But if it was like it was like

203:21

more but I just like

203:23

>> skied right onto the lift at the bottom

203:25

>> and there's fresh powder everywhere

203:27

>> then I might Yeah. then I might even

203:29

consider that um

203:31

>> as like a special treat.

203:32

>> But as it is now it's like well it's the

203:34

worst of both worlds. Or if it was cheap

203:36

then fine I'll stand in line. But right

203:39

now it's expensive and I stand in line.

203:41

What are we even doing here? I had a

203:44

pretty good routine of going to Seymour

203:46

for a while, but Seymour, like I'm

203:48

worried about them.

203:50

>> I um

203:50

>> they're pretty low. I They barely got

203:52

any snow last year. Like I I'm actually

203:54

worried about their ability to keep

203:56

going.

203:56

>> Uh we went to Big White this year uh for

203:59

the family vlog. So Oh, cool. Yeah,

204:01

you'll you'll see how much I enjoyed Big

204:03

White. It's freaking awesome.

204:04

>> I was going to say I'm pretty sure

204:05

they're holding on pretty okay in

204:06

regards to snow. And

204:07

>> so it was funny. The locals there were

204:10

complaining [laughter] a ton about the

204:12

snow. I'm like, "Y'all got snow. Y'all

204:14

need to shut up. This seems great to

204:16

me."

204:17

>> That's that's a that's a luxury right

204:18

now.

204:19

>> Yeah.

204:19

>> Yeah. We've had some real warm winters.

204:22

I was talking to my brother about this.

204:23

I remember growing up pulling icicles

204:26

off the house that were like huge. Like,

204:28

man, when was the last time I saw an

204:30

icicle hanging off of anything? I feel

204:32

like it's been a very long time. We had

204:34

a few years there where we'd get at

204:36

least like a couple weeks of some pretty

204:37

solid snow. Uh, but it's it's been a

204:40

while. I think

204:41

>> it's been a while.

204:43

[laughter]

204:46

>> Hey, Lionus and Luke. Love the merch.

204:49

All right. Blocked. Um, what's both of

204:51

your favorite merch in your wardrobe?

204:55

>> I actually really like this shirt.

204:57

>> Oh, the Siberia.

204:58

>> Yeah,

204:59

>> it sold really well.

205:00

>> I really like this shirt. I have always

205:02

really liked shirts where the branding

205:05

isn't like super obvious

205:07

and where it's small logo front, big

205:10

logo back. I will say, however, you were

205:12

right. The green Siberia shirt where

205:15

it's big logo front, I do actually like

205:17

it. But I think it's because it's not a

205:19

logo. It's more like one of those.

205:23

>> Kind of like artsy and just kind of

205:24

neat. I will always kind of fall back to

205:26

these small logo front, big logo back.

205:29

Uh, but I I I like Siberia. It's pretty

205:31

cool.

205:32

>> It's hard for me to pick a favorite

205:34

child. Uh, the new socks are a

205:37

candidate. I'm really excited about

205:39

them. If I had to pick something, I

205:41

think the framework embroidered

205:45

>> wicked.

205:46

>> It's so cool. Um,

205:48

>> my favorite all time is the the 3D down

205:51

jacket.

205:52

>> We we have a we have a a kind of

205:55

successor. It's not using the same 3D

205:57

down, but it's a very similar style. It

206:00

has a bit more reflective. The hood has

206:01

been fine-tuned. Um, I tried it on

206:04

earlier this week, and we're going ahead

206:06

to mass production.

206:07

>> My favorite part was not the 3D down.

206:08

>> Yeah, it's it's I I think it's a worthy

206:11

successor. I think you'll really like

206:12

it.

206:13

>> My favorite part about that jacket was

206:14

that it actually looked really like

206:16

clean and sharp. I could wear that with

206:20

nice clothes and it would fit in and

206:23

it's a jacket. Like it was it was it was

206:26

nice. I actually got a lot of comments

206:27

on it because I usually wear this and a

206:32

variation of color of the same pair of

206:34

shorts.

206:35

>> Nice.

206:36

>> Almost all of the time. So the fact that

206:38

I wore something that was kind of nice,

206:39

people were like, "Oh." [laughter]

206:41

>> Which is not a good sign.

206:46

[laughter]

206:47

And I'm going to be Yeah. Yeah.

206:52

>> [laughter]

206:55

>> I need to cycle the shorts out. This is

206:57

something I've I've accepted. Um it's

207:00

it's good for me now because there's the

207:02

We have nice pants.

207:04

The um the tech pants.

207:08

>> I do kind of wish there was a couple

207:09

more colors in the How are the tech

207:11

pants selling? I haven't asked about

207:12

that.

207:13

>> Actually, we're we're starting to get

207:14

the hang of bottoms.

207:15

>> Nice. the tall well maybe not nice for

207:19

other people but uh some of the tall

207:22

tech pants are sold out which is maybe a

207:24

good sign for them becoming a thing

207:26

again um

207:30

yeah

207:33

I really the tech pants are actually

207:35

very nice Dan

207:37

>> LDL with the release of the price of the

207:41

steam machine are we optimistic for the

207:42

price of the frame will Luke still buy

207:46

Um, I mean, I think Valve will frame

207:49

kind of feels like a different category

207:51

of things.

207:51

>> I think they're still going to pull it

207:52

off. I think they're still going to

207:53

manage to be pretty close to index

207:55

pricing cuz they weren't even trying to

207:57

be cheap on that [snorts] one.

207:59

>> Nope.

208:00

>> And I don't know if Luke's going to buy

208:02

it. I mean, he bought a Big Screen

208:03

Beyond 2 and then still to to my

208:06

knowledge hasn't used it.

208:07

>> Yeah. When are you going to try it? I

208:09

need to know. Have you tried it?

208:10

>> No. Something that might benefit the

208:12

frame though is that I I don't at this

208:15

point I don't think I get aesthetic

208:16

choices when it comes to the the condo,

208:20

>> right? Yeah, that's that's all Emma's

208:23

domain, I guess.

208:23

>> So, the frame might actually be able to

208:26

be used more easily.

208:28

>> Ah, I mean, I think I've told you that

208:30

I've barely touched

208:31

>> you to drill big boxes in the wall.

208:33

>> I've barely touched my VR setup uh ever

208:35

since I put that passive case. You know

208:37

the one I'm talking about, the Calios

208:39

collab with Streetcom, right?

208:41

>> Oh god, it's such a cool case.

208:42

>> Yeah. So, ever since I put that there

208:45

because of the way the IO works on it,

208:47

it like doesn't really work very well

208:50

with the little IO boxes on the Index

208:52

and the Big Screen Beyond. So, it's been

208:54

like kind of janky and weird for like

208:56

quite a while. And what I really want to

208:58

do is I want to get that case up off the

209:00

floor so it's like more showcasey, get

209:03

the panels on it properly, like cable

209:05

manage it all nicely. But I just kind of

209:07

as soon as I found out about the Steam

209:08

frame, I went, "Well, I'm not even going

209:09

to bother because then everything's

209:11

going to be wireless and I'm just kind

209:12

of sitting here tappy tappity tappity

209:15

tappity tap patiently waiting. Okay,

209:16

Steam Frame." Because even if the

209:18

displays are not as good as the Big

209:19

Screen Beyond, I I

209:23

man the wireless streaming, dude. I

209:25

tried it. I was there. I was there when

209:28

they revealed the wireless streaming.

209:29

It's so good.

209:30

>> I keep forgetting that it has wireless

209:31

streaming.

209:32

>> Wireless streaming?

209:33

>> Don't tell me that.

209:34

>> I also like I had my bench where the

209:36

computers are.

209:38

>> Yeah.

209:38

>> And that was very space restrictive.

209:41

>> M

209:42

>> So this last weekend we moved the bench

209:45

out

209:46

>> to

209:48

a different room where it's kind of like

209:49

out of the way. Yeah.

209:50

>> Which is good. Um,

209:54

and you know, now people won't stub

209:56

their toes on my weights and stuff. So,

209:59

it probably makes more sense to be over

210:00

there. Um,

210:04

uh, yeah. So, may maybe that'll clear up

210:06

some room and maybe I can do that now,

210:08

but we'll see.

210:10

Last one I've got here is for Luke.

210:12

Question for Luke. Can you shout out any

210:14

tools the devs have built to up arrow

210:16

their quall that would be useful outside

210:19

of LTT? uh been working on a CLI tool

210:23

for managing the tasks I'm assigned in

210:25

our project management system.

210:28

Any quality of life improvements

210:29

>> that would be useful outside of LTT?

210:33

Uh I mean we've contributed to open

210:35

source projects but outside of that like

210:37

the stuff we build internally is not

210:41

external.

210:43

LT Labs has uh some of their stuff open

210:46

sourced. You can check out I think it's

210:49

literally LT Labs OSS

210:52

um on GitHub. But I don't know, we've

210:54

built some internal tools. Uh

210:59

I can't think of much that would be

211:00

particularly helpful outside of outside

211:03

of LT. The main one that I know of is is

211:07

called Yelling Bird. Um and it was made

211:11

by Mr. Peter and it's just a slack bot

211:14

which shows the progress of videos as

211:18

they transcode um on on float plane and

211:23

well and the the the total float plane

211:25

infrastructure because it includes sauce

211:27

plus um and that's been pretty nice

211:30

actually especially because you can do

211:31

like actions from it and stuff um

211:35

and you there's there's buttons there to

211:37

open like the ACP or the admin UI so you

211:40

can see what's going on and and it has a

211:42

little progress indicator as it goes and

211:43

it tells you the unique ID of the video

211:45

and blah blah blah blah blah. So like

211:46

that's that's really useful. But in

211:48

terms of like CI/CD stuff that we built,

211:53

I don't know. I can't really think of

211:54

anything. The team will probably shoot

211:56

me now, but yeah.

211:58

>> Holy crap. I just got invited on a

212:01

podcast with Victor Axelson, who

212:03

>> Oh,

212:04

>> you know who that is?

212:05

>> Because of you.

212:06

>> Oh, I see. Okay, cool.

212:07

>> You've mentioned him a few times.

212:09

>> I'm excited. Yeah, [laughter] I bet.

212:12

That's cool. That's fun.

212:13

>> Yeah, I met him once already and it was

212:15

horrible.

212:16

>> I know.

212:17

>> Not because of him.

212:18

>> I know.

212:19

>> Because of me. [laughter]

212:20

>> There's video of this, isn't there?

212:22

>> Unfortunately. Yes.

212:24

>> Well, here now's your time to make it

212:27

up.

212:27

>> Yeah. Hopefully, it'll be less awkward.

212:29

I mean, it couldn't be more awkward. Um,

212:31

>> you should bring up the story on the

212:33

show.

212:33

>> Sure. Fine. Yeah. Oh. Oh, I definitely

212:35

will cuz I'm going to have to explain

212:37

myself. [laughter]

212:39

You'll be fine.

212:41

>> Yeah.

212:42

>> This is probably good because now you

212:43

won't be stuck with like the one time

212:46

you met Victor Axelson.

212:48

>> Yeah. Yeah.

212:48

>> Now you'll have some

212:50

>> the redeem the redeeming time I met

212:52

Victor Axelson. Yep.

212:54

>> Uh people are asking who he is. He's

212:56

Olympic gold men's singles badminton

212:58

player. Um was world number one for like

213:01

a long time. Um Absolute Chad. He runs a

213:04

YouTube channel. Uh super cool. He

213:06

actually just recently retired from the

213:08

tour. Uh, but he's still doing content

213:10

apparently and uh he's going on a

213:13

podcast. So,

213:13

>> do you know when?

213:16

>> Nope. I just got a I just got a ping

213:18

from the uh the guys who run our

213:20

badminton club. Apparently, the outreach

213:22

came through them.

213:23

>> Okay.

213:23

>> So,

213:24

>> maybe let people know when you know.

213:26

>> Yeah. No, I'm Yeah, I'm stoked. It'll be

213:28

awesome.

213:29

>> Sweet.

213:31

>> Yeah, that business is um going

213:34

interesting for Smash Champs. It's um

213:39

>> I heard that call last week. I don't

213:40

know. I doubt you want to talk about

213:42

that, but

213:43

>> which one?

213:43

>> It's interesting. The training thing.

213:46

>> Oh. Oh, yeah. Yeah. Yeah. Yeah. Yeah.

213:48

So, we're

213:48

>> interesting.

213:49

>> We're going to be running our own

213:50

training programs rather than partnering

213:52

with someone else going forward. That's

213:54

I think going to start in September. So,

213:55

we're hiring a head coach right now. And

213:58

um it's one of those things where like

214:00

if it was my full-time job, there's like

214:03

so much stuff that I'd want to do. Um

214:06

but also I think accelerating it to that

214:09

degree would not be cost effective. So

214:11

taking this slow and steady approach

214:13

makes a ton of sense. And the guys who

214:16

are running it are just like they're so

214:17

dialed. Like they're so they're just

214:20

like badminton people. like neither of

214:22

them had a career whatsoever in like

214:25

badminton, but they just are like super

214:28

super super super passionate and then

214:30

just really smart people and so we kind

214:32

of figured well you know whatever

214:34

>> figure a lot of things

214:34

>> smart people who are passionate will

214:36

figure it out

214:38

>> and so they did um the leadup to like

214:41

opening was like was like hell and I'm

214:43

sure I'm putting words in their mouth

214:44

but I'm sure both of them almost quit

214:46

multiple times cuz starting a startup is

214:49

hard starting something up from nothing

214:50

is hard. If you've never done it before

214:53

and you criticize someone else who who

214:55

started something, you need to go do it

214:57

first, then you're allowed to throw

214:59

stones cuz it's hard. Nobody like

215:02

something as simple as like picking

215:04

which payment terminal like you it's not

215:07

simple. Nothing is simple. You have to

215:09

figure out everything. And um so yeah,

215:12

they but well, you know, once we got to

215:13

grand opening, things got better and

215:15

they're figuring out a lot. But you

215:18

know, we're like we realized something.

215:20

Uh we had our grand opening tournament

215:21

about a year ago and we gave away like a

215:23

lot of like memberships and what we

215:26

noticed is like membership signups

215:28

stalled around the like one-year

215:29

anniversary. We went, "Oh, people are

215:31

probably waiting for us to like give

215:32

away more memberships during our

215:33

anniversary tournament." Like like

215:35

there's just so many little mistakes

215:37

you're going to make. Like maybe we went

215:38

too aggressive on that. Um

215:42

I don't forget where I was going with

215:43

this, but it's it's been interesting.

215:46

not really running because I'm more just

215:48

like the I'm almost more of like a

215:50

sponsor of the business or like an

215:51

investor in the business in a sense. Not

215:54

that I ever expect like a big return

215:55

from it or anything cuz I'm not running

215:57

it dayto-day but it's been very

215:59

interesting running uh a completely

216:02

different business and

216:03

>> I think it's an investor relationship

216:05

because you give input and stuff.

216:07

>> Oh yeah. Yeah. But I don't but I don't

216:08

run it.

216:09

>> Yeah. Totally.

216:09

>> Yeah. Um

216:12

it's

216:12

>> like if you think about how framework

216:14

originally expected your relationship to

216:16

work.

216:18

>> Oh that one

216:19

>> is it more similar to that?

216:20

>> Uh no. Uh

216:23

>> didn't they originally want input and

216:24

stuff?

216:25

>> Framework. I don't even remember.

216:27

[laughter]

216:29

>> I thought they wanted to have like calls

216:30

with you and stuff and you're just like

216:32

whatever. Good luck.

216:33

>> Um [laughter]

216:35

>> that might have been that might have

216:36

been Ashte.

216:37

>> Okay maybe. I don't know. And I talk I

216:39

talk to them occasionally. I talk to

216:40

them occasionally. But that's honestly

216:42

though that's mostly just because John's

216:44

super chill and like I like John.

216:47

>> Yeah. Sure.

216:48

>> But that's that it's funny cuz that's so

216:50

much of like how business works. And I

216:52

never really like wanted it to be like

216:54

that. Like if I could if I could will

216:56

business to not work like that. If

216:58

everything was just on merit, if I could

217:01

will that into existence, I would. But

217:02

it's just not how it works.

217:06

>> Yeah. Some of it makes sense to me. You

217:09

got to be not horrible to work with.

217:11

>> Oh, I remember what I was trying to say

217:12

about Smash Champs, right? So, one of

217:14

the things that we're looking at is a

217:15

way to increase value for our for our

217:18

premium members who are the ones that

217:20

really like help us fund the club. Um

217:22

although, you know, everyone who comes

217:24

and plays obviously like is is

217:25

appreciated to help, you know, get build

217:27

momentum and build a community there.

217:29

But the premium members, the ones who

217:30

are who are signing up for the long haul

217:34

and who are in there, you know, two,

217:35

three, four, five times a week and are

217:38

like the the the the seed crystal around

217:42

which something can grow because nobody

217:44

signs up for a sports session that has

217:46

zero people. You know what I mean? Like

217:48

that like your core, right? Um, so we're

217:52

trying to find ways to create more value

217:54

and things like um bringing in, you

217:56

know, former pros or like prominent

217:59

badminton YouTubers to do like clinics

218:01

and stuff. Um, there's actually a

218:02

channel

218:03

>> that's pretty sick.

218:04

>> Badminton family. Yeah, these guys

218:09

um these guys are doing a clinic this

218:11

summer um

218:13

>> like at Smash.

218:15

>> Yeah. Uh so he came out for like a

218:17

scouting mission. He was looking for a

218:19

facility in the Lower Mainland to to do

218:22

like an in-person uh camp. Uh they

218:25

apparently do these in um in Denmark and

218:29

you basically go for like I think it's a

218:31

week and it's for professional amateurs

218:35

>> in Denmark and he just happened to be

218:36

looking for a bad facility in the lower

218:38

mainland.

218:39

>> Well, they wanted to do one in Western

218:41

North America and so he came to to find

218:44

the right location.

218:45

>> Okay. And uh so they so they do them in

218:47

Denmark and it's like uh it sounds like

218:49

the kind of thing I'd love to do. They

218:50

market them to professional amateurs and

218:52

you basically go for an entire week and

218:54

you do nothing but eat, breathe, and

218:58

sleep badminton for a week and just like

219:00

you do training and coaching. You go to

219:02

the gym. You get a bunch of like

219:04

one-on-one time with the coach. You hang

219:06

you you network with people. You meet

219:07

people. Sounds really cool. So they're

219:09

going to do one at our club.

219:11

>> Um

219:11

>> they sure are.

219:12

>> Yeah. There there it is. family family

219:14

camp BC Canada Canada 2026. I don't know

219:17

if they actually have any spots open,

219:19

but if they do, then now would be a

219:21

great time to uh pay and secure your

219:24

spot. So, we worked out a deal with them

219:25

where we gave them a really good deal on

219:26

the court time. So, they're still making

219:28

profit even though um uh they got to

219:32

come all the way out here in order to

219:34

host it. And then they have one in uh

219:36

Indonesia as well in October, which is

219:38

super cool. What a what a neat uh like

219:40

what a what a neat thing to do to kind

219:43

of really engage in person with your

219:45

community. And honestly, I think it's a

219:47

pretty good value for what it is.

219:52

>> Interesting.

219:53

>> Yeah. Yeah. Pretty cool.

219:57

>> Yeah. These types of Yeah. four day

219:59

program.

220:00

>> And he's like a crazy good player. I uh

220:03

I I play I played with him just like he

220:06

was just he was going easy on me just

220:07

goofing around but uh just the shot

220:10

quality and movement everything

220:13

>> cool

220:13

>> makes me feel bad but in a motivating

220:16

way you know what I mean.

220:17

>> Yeah. Yeah.

220:19

>> Well, that's all I got.

220:20

>> Yeah. What What do you want, Crystal?

220:22

It's $800 just for a week. Like what do

220:24

you think professional training costs?

220:26

Like I don't know, man. money here.

220:30

>> Money's got a money.

220:32

>> Depending on the class size for that

220:35

many days of training, it's not super

220:37

outlandish to me for this type of thing.

220:39

>> I don't think so either.

220:42

>> Uh, and I is that it for today?

220:44

>> Yeah.

220:45

>> Wow.

220:45

>> We got We got a special guest for the

220:47

outro.

220:47

>> We have a special guest for the outro.

220:49

[laughter] Sad Michael Reeves. All

220:52

right. See you guys again next week.

220:54

Same bad time, same bad channel.

220:56

>> Bye.

220:58

>> [laughter]

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