Xbox Was Worse Than We Thought - WAN Show July 10, 2026
6359 segments
What's up everyone and welcome to the
WAN show. We have a great show lined up
for you guys today. The big news this
week is of course the massive
restructuring going on at Xbox. It was
rumored and now it has happened and uh
I got to admit I'm probably going to get
myself into trouble with this topic
because I've got a bit of a
controversial take on it.
In [clears throat] other news, oh man,
Steam might need to do something about
their refund policy. And I mean, oh man,
I'm going to get myself into trouble
with this one, too. Maybe make it worse
>> because the way that it is right now is
harming indie devs in a way that I got
to admit I didn't see coming. What else
we got going on this week? Well, the
most important news of the week above
the uh Microsoft stuff is that Hannah
Montana Linux has a modern remaster
nearly two decades later. So,
>> you went with that.
>> So, we can use that now.
>> Classic Luke.
>> That's good. That's very good.
>> Classic Luke.
>> Uh, also, I don't know, man. Why not
this? Gogg joint CEO says that the
future of gaming shouldn't come at the
expense of ownership.
>> Yeah.
>> Yeah.
>> Yeah.
>> That's pretty cool.
>> Yeah.
Oh,
[laughter]
the show is brought to you today by
Squarespace, MSI, Toshiba, and Motion
Gray, alongside our rap partner, [music]
Gbrand, our laptop partner, Razer,
[laughter]
and our
and [laughter]
and our chair partner Razer. All right,
before we jump into the Microsoft topic,
we should probably explain what's going
on here. [laughter]
>> Times are tough. [laughter]
Times Times are tough and bandwidth,
>> it's been it's been a hard
>> and compute especially are getting
>> it's been a hard year
>> are getting expensive. So Luke had the
brilliant idea. Was it you?
>> I don't know.
>> Someone someone on set. Let's blame Dan.
Uh had the brilliant idea of saving some
bandwidth on streaming on float plane
for the WAN show.
>> I think it was you and Dan.
>> Uh by by reducing the amount of movement
in the frame. So Dan came up with the
innovative idea of um
shooting Oh no, I think the plate was
me. um [laughter]
creating a plate.
>> Pretty sure the plate was you. I think
Dan brought up the idea of just like
reducing
>> Right. Right.
>> By not moving, we saved money.
>> Yeah. So, we shot a plate of the set and
then
Luke and I just have our heads poking up
through it. So, I don't know if we're
going to do this the whole time, but we
could [laughter] we could Can you Can
you look at the stats and see how much
less bandwidth we use like this? Do you
think it's significant?
>> No, I can't right now.
>> Okay. Well, someone's going to have to
look at it.
>> Someone might be able at some point.
What unique username says it was in fact
Dan. Nice solid.
Anyhow, why don't we jump right into our
first topic of the day. Xbox has hit a
giant reset button, plans a massive
corporate restructure, cutting 20% of
the workforce and offloading five, yes,
five studios. Uh they've announced 3,200
roll eliminations. So 1,600
um when when it was announced, 1,600 by
end of year on top of the 16 of 1,600
others across Microsoft's workforce. And
the aim here is shifting investment to
focus on higher priority projects. In
the case of Xbox, like Halo, Minecraft,
and The Elder Scrolls, in an open letter
written by Asha Chararma, Xbox
apparently grew their business too fast
during co making teams 40% larger than
they were at the start of this
generation.
>> Many such cases
>> with up to 14 layers of management for
decisions. Now they're cutting back as
margins are 3 to 10 times lower than the
competition and Big Green has lost 64
every dollar they invested.
[sighs and gasps]
Instead of just shutting down Five
Studios, uh, Xbox has allowed Compulsion
Games and Double Fine to uh transition
to independent studios with their IP
catalog and runway for their next games,
>> which is actually kind of cool,
>> which is actually pretty cool. Undead
Labs and Ninja Theory will be sold to
undisclosed buyers, and their games
State of Decay 3 and Senua will still be
released. Senua, I'm actually not sure.
Arcane Lion, maker of Dishonored, Death
Loop, and upcoming Blade game, is in the
initial phases of quote unquote
exploring other options. But this wasn't
the end. Later this week, ID Software
lost about half of its workforce,
approximately 90 people, and has been
reduced to the size of the team that
released Doom 2016. Meanwhile, Obsidian
lost about 25%, so this is 60 to 70
people. And Avowed 2 has been cancelled,
although a small team will continue to
work on the game in hopes of it getting
uncancled while they wait for a new
Fallout project.
>> I'm concerned about that. that feels
like that group is maybe in the the
second part of this layoff.
>> That's how I read that. Hopefully not
read that. Um, another thing I wanted to
note is that Microsoft had investments
in projects going on that were not just
in Microsoft Studios. So like IO
Interactive is one of those, the Hitman
developer who also just released the
very good uh 007 game. I heard their uh
their adaptive controller, their their
accessibility team got absolutely
>> brutalized as part of this, which uh
really sucks because that's something
that
>> those are industryleading and people use
them for things outside of just Xbox.
That's really unfortunate. Um, but yeah,
so I IO Interactive is fine to be clear,
but I think they were working on an RPG
uh or a fantasy type game, which would
be a little bit different for them. And
a lot of the funding for that somehow
some reason, not sure, maybe it's
supposed to be on Game Pass, I don't
know, was through Microsoft and that
funding is gone. So IO has had to
respond with effectively layoffs of
their own. Um, apparently the project
isn't cancelled, but I think a studio is
closed. Um, and there were some other
miscellaneous layoffs. Um,
yeah, rough.
>> We've got a quite a few discussion
questions. I am going to jump in with
one that I think is uh is going to be
maybe a little bit controversial.
Um, I love starting the show on a
controversial note.
Where where is it? I wanted to I Okay,
I'm just going to I had kind of written
I had written it down, but I can't I
can't find where I wrote it. So, I'm Let
me Let me pose this to you. I think that
we can all agree that layoffs are bad. I
I don't think they're I don't think
there's a I don't think there's a
winner. I don't think consumers win. I
don't think they're they're getting, you
know, more or better products
necessarily out of a layoff. Uh I don't
think the employees win. you know, not
having your job throws your whole life
into uncertainty. Like our our our man,
it's amazing as adults how much of like
>> I don't know about I not maybe not
everyone, but you know, for me, my job
is a huge part of my identity and my my
value. Um,
>> basically the first question after
people meet you is what do you do?
>> Yeah. Yeah. And and that's that really
is it. That's it.
>> When when you're in high school, when
you're in elementary school, it's like
what's your favorite color?
>> Yeah.
>> High school, it's like bam.
>> What are you studying? Or that's more
maybe more common. ities. What are you
studying?
>> What are you studying?
>> Post universities. What do you do?
>> What do you do? And they don't mean
titly winks tournaments on the weekend.
>> Yeah.
>> Um
and meanwhile, I don't think I don't
think it's
>> Winks tournaments on the weekend are
sick, though.
>> I don't think it's a win for for
Microsoft either. I don't think I don't
think Microsoft wants to be in a
position where they're where they're
terminating jobs.
>> No, they wanted to be in a position
where they had a 100red million Game
Pass subscriptions and they thought this
was the path there. this wasn't what
they wanted.
>> And so, so we can all agree layoffs bad
for across the board.
Can I ask a question though? And and if
the answer is if the answer is, you
know, that's a stupid question, I'm
totally I'm open to that answer. But I I
want to ask a question here.
Is it better to
expand like crazy and hire a bunch of
people and try and do all this stuff
and have layoffs?
Or is it better to just never hire
anybody in the first place and just be
obscenely profitable? It occurred to me
just because it came up for like the
fourth time in the last few months that
Valve's a really small company. Yeah,
but are they though? Are they?
Valve chooses to have several hundred
employees while being one of, if not the
most profitable companies per headcount.
And the the reason this came up this
week was because I was I was talking
about sort of like how they just keep
acting like such a tiny little company.
Like Steam Controllers are backorded
until mid next year or something like
that. Don't don't quote me on the exact
date. And and I'm sure they're hoping
to, you know, hit it at an accelerated
schedule and all that. And they may
overd deliver. To be clear, I'm not like
I don't want to trash on Valve here, but
also, you know, we give a really hard
time to companies who overhire and lay
people off. And I feel like Valve gets a
free pass for just being like
>> not having created the jobs in the first
place
>> by the yacht manufacturer wealthy and
just never hiring anybody and then
going, "Oh, oh, woe is me. I simply
cannot do a longer press briefing for
the most important product of the year
because we're a really small. You have
to understand we're a really small
company.
[snorts]
And so I'm just wondering
why
there seems to be a double standard
here. To be clear, Microsoft created
this situation. They they wrote the
story where they're the villain of the
story. They also bought out other
studios in order [laughter] to do that
>> because they didn't have to do that.
>> So they gobbled up all the jobs and then
deleted them, which is worse.
>> Unless we don't we don't know what
situation those companies that were
gobbled up were in.
>> Like I remember talking back when back
when I toured Monolith, right? They they
talked about the difficulty of being an
independent studio. Yeah,
>> how you basically just you starve while
you develop what is hopefully a home run
hit and then and then you eat and
realistically you lay off a bunch of
people at launch anyway because you
don't need QA when you're sitting at the
like conceptualizing stage of your next
title and then you like ramp up ramp up
ramp up again and then you're starving
and then you hopefully hit a home run
again. Like it's also very challenging.
Like live service games came around
because the feast or famine nature of
the games industry is really really
challenging.
>> It is interesting that you mentioned
monolith cuz aren't they gone?
>> They are gone. But would they have been
gone anyway? I don't know.
>> That's an interesting question. One that
we unfortunately have no magic time
travel crystal ball to to ask.
>> Even if you did, I don't think you could
because I think they changed hands. I
think they went to Warner Brothers or
something. Uh, so like they they started
independent. You wouldn't know what
happened if they kept going down that
line. You wouldn't know what they
happened if they stayed with Microsoft,
although you can probably guess. Um,
yeah, it's rough because it's I mean,
it's not m Minecraft, Elder Scrolls, or
Halo.
>> Yeah, Monolith was owned by Warner
Brothers from 2004 until it shut down in
2025.
>> You know what's interesting? Shifting
investment to focus on higher priority
projects. And then outside of the
quotes, it says Halo, Minecraft, and
Elder Scrolls. Did they say that or did
we say that?
>> That is something that they've talked
about, but it might not have been as
part of that quote.
>> It's interesting to me that they didn't
mention anything from Blizzard
Activision.
>> Um,
okay. I I wouldn't read too much into
that yet.
>> Oh, I didn't mean as like a studio
closure type thing. It's just
interesting that like in their
perspectives, those are their
I want to say Halo projects, but Halo's
in the thing, so it gets complicated,
but you know what I mean,
>> right?
>> Um,
>> interesting, interesting, interesting,
interesting.
>> Halo still being something that they
glom on to is interesting because Halo
is such a strong part of Microsoft's
gaming identity, but Halo's also been
just dead for so long.
>> A really long time.
>> Yeah.
>> What would it take to resurrect Halo for
you at this point?
Oh, that's tough because so context
there is I was a huge Halo fan.
>> Basically Halo Halo raised him.
>> Yeah. Yeah.
>> Well, no, but like if you ask I I
guarantee I know the answer. If you ask
Luke what's his like biggest childhood
memory, most like [laughter]
>> So, you know where I'm going.
>> I know the one that you're referencing.
>> Christmas morning, his dad scammed him.
Just completely bamboozled him.
>> Can never trust that man.
>> Yeah. into thinking that he had gotten
like it was like clothes or something.
>> No, he he tricked us that the big box in
the corner had a crystal ball under it
that was for my mom.
>> Right. Yeah. Yeah. Yeah. But actually
supposed to keep my mom from getting us
to open it because it was for her and he
wanted it to be the big reveal at the
end for her. No one else knew that he
said this to us. So Rich and I were kept
Richard, my brother, kept getting our
family to not let us open this box and
nobody [laughter] knew why. And then at
the end under the box was an Xbox.
>> We we lift it without looking at it to
show my mom. We're looking at my mom for
her reaction and she's looking at us all
confused. And then we look under the box
and there's an Xbox and Halo and I think
there was another game. But
>> who cares?
>> There was Halo.
>> There was Halo. [laughter]
>> Yeah.
>> What an absolute legend move.
>> That was huge.
>> Uh we do have Oh, right. So yeah. What
would it take? What would it take to
make you excited about Halo again? cuz I
guarantee you it won't be making it an
Xbox exclusive. And Microsoft seems to
be back to like, oh yeah, Xbox
exclusives are important. Like, would
you buy an Xbox to play Halo? I doubt
it. 2026,
>> not current ones. Um, honestly, I think
there's a lot that they could do. Um,
Halo Infinite multiplayer
is actually pretty good.
>> I had fun,
>> but it doesn't feel completely there.
That's That's fair
>> in my opinion. I also think that the
single player like they actually had a
pretty interesting idea.
>> I was really excited to play it together
and then Luke played like a little bit
of it and he was like, "Yeah, it's lame.
Don't bother. [laughter]
>> We can still play it together if you
want. You ever play video games?"
>> Campaign Evolved is coming out.
>> Okay. Yeah,
>> we could do that instead.
>> Yeah. Yeah. Um Yeah. A recreation of the
first one. We're probably going to talk
about that later in the show, too,
because Assassin's Creed Black Flag came
out yesterday. Um,
>> have you played it already? Is it good?
>> I have thoughts there. It's going to be
a longer conversation, though, so we'll
get to that later.
>> Um, but yeah, I don't know. I think
going back to Roots a little bit, I
don't like what they've done with
Cortana.
>> Um, I don't I I think similarly to a few
different franchises, they need kind of
a reset. Okay. So, they're weighed down
by just like a convoluted stupid cannon
that was written by people who honestly
didn't understand what made Halo great
in the first place.
>> Is like I read some of the books cuz I'm
a
nerd. Uh, so I think you could go back
>> go into Master Chief's.
>> Is there enough like is there like a
time travel mechanism in in the Halo
universe?
>> No, but just do a prequel.
>> Halo one prequel.
>> You have to do a prequel. You have to do
a prequel, right, though? Like I
>> I actually think the game could be very
different cuz it could be like Jon
during the John Halo during [laughter]
during the uh uh Spartan training
program.
>> Sure.
>> Or something like that. It
>> It's got to be you
>> reach reaches in the past. I don't know.
I stopped paying attention after three.
>> It's tough because like
when your prequel, you have to like your
next game has to be like bigger and
better and more exciting and have new
mechanics, right? But a prequel can't
break the rules of the the timeline of
the of the universe. So like
>> even being so it was 1999. Okay. I was
only
13 when the Phantom Menace came out
>> and when R2-D2
fires up his rocket boosters,
I'm like I wanted to walk out of the
theater. I was like that's the dumbest
thing I've ever seen. if he had rocket
thrusters, why didn't he use them later?
And and the whole like cannon thing
where R2-D2 has sentience because he's
like never been wiped or whatever. So
what? He forgot. He forgot he had rocket
thrusters. Like it's just so so whatever
they do in the past, they have to fight
the urge.
>> I will also point out people are saying
Reach was in the past. People really
liked Reach. I didn't play Reach until
years afterwards because I think that's
when I like first started going to
university or something. I didn't have
time. Um, and I was away from my Xbox
because I was at school. Um, but people
really liked Reach. Reach was a very
positively received game. So, I think
they could do something like Reach
again. Uh, but I would I would get off I
would get off the current timeline.
Reach around.
Dear God. [laughter] Uh uh I I I would
try to get off the current timeline or
like find some way and it's this is the
problem.
>> They could just comic book it. Why not
just reset
>> something like that?
>> Like honestly I think I think I think
Disney should do that with Star Wars
too.
>> Yeah.
>> Just reset it. Start it over cuz it's
it's gotten so convoluted. There's so
many like there's so many things that
started out as a pitch for how to sell a
toy that just make no sense in the
cannon anymore. But then I mean I I
don't know. Meanwhile, they try and do a
reboot with Harry Potter and everyone's
like, "Oh, it's stupid, man." And they
did the uh they [laughter]
that completely derailed me and I don't
know why. What's going on with my brain
today? Um Oh, right. They did the TV
show and it was just so stupid. Like, oh
my god.
>> Okay. Okay. Here's a question. Here's a
question. Oh, man. We're going to
trigger him so hard. He's already
probably got an upset heading. What do I
hate?
>> What do you hate more, the Warcraft
movie? [laughter]
>> You knew where I was going with this. Or
or Halo TV?
>> Honestly, I think the Halo TV show.
>> Really?
>> I think so. And the Warcraft movie
pissed me off.
>> But the Warcraft movie is so offensive
just because Blizzard was so good at
cinematics and [laughter] storytelling.
>> They did it. They did it live action for
some reason. Oh man, they had like they
they they had cinematics so down that I
bet I bet you you can still find it.
There's like I bet you on YouTube
there's a like Warcraft 3 all
cinematics.
>> I'm fixing it right now. There we go.
>> Warcraft 3 all cinematics.
>> Yeah. Yeah, I got you.
[laughter]
[gasps]
>> Warcraft 3 all cinematics in
chronological order 2.1 million views.
Warcraft 3 all cinematics h high quality
remastered 5.6 million views. Warcraft 3
cut scenes and cinematics pre-wo 2.3
million views.
Oh my god, man. when you can get that
many views on just the cinematics from
your game.
>> Wow.
>> Yeah.
>> And we can we can lose the plate. I
think it's I think the joke's over.
>> And then they uh and then they changed
the story and they did it live action
which is just so insane. But the Halo
one is so much worse.
>> Okay.
>> His helmet's off just like all the time.
Like nothing matters. No one that worked
on that show, as so far as I can tell,
ever played the game, ever cared
anything about the lore. Just nothing
makes any sense. It's so it's so
ridiculous. And then and then you have
like the the the
waste of Cortana, which is which is
frustrating on multiple platforms, I'm
going to say, not even levels, because
then they brought it way too early to
like the Windows assistant thing.
Whereas if Copilot now was Cortana, I
actually bet you it would have been
received better.
>> Yeah. Well, people were pretty open to
the branding of Cortana when they first
introduced and then she ended up just
garbage.
>> So useless
>> and C-pilot's garbage, but it's less
garbage than Cortana
>> and I can see a trajectory where Copilot
could kind of do Cortana things.
>> Yeah. Yeah. Eventually. Yeah, for sure.
>> The original Cortana was just never
going to go anywhere. So, it's like they
they have just burned Cortana, which is
going to burn any Halo player that like
projects himself to try to be Mr. John.
>> Okay. So, basically, um, what I'm
hearing is a miracle.
Christmas miracle is what it would take
for Luke to re-engage with the Halo
universe.
>> Basically, set off some ring
accidentally and instead of blowing up
it or like uh biological deleting or
whatever those rings do, I don't fully
remember actually. never actually really
cared. Uh,
>> yeah, it doesn't really matter
>> to be honest. Whatever the giant ring
mcguffin is, um, have one of them go off
unexpectedly and it like time warps you
or something and then just be like
whatever, just forget about it.
>> Nothing else ever happened.
>> After we released Reach, just ignore
everything.
>> The It was all a dream, full reset. I
remember I think I've told this story on
weigh before, but I had to review the
original Xbox Elite controller for a
video
>> and um I wasn't really sure what to do
and I came up with like, you know what,
I'm just going to go to Willow and rent
Halo 5
>> and put it up in the the the room up
there. And after work one day, I just
stayed back and ordered some pizza,
played Halo 5,
>> heated the pizza with PC,
>> played the [laughter]
play the campaign, and I remember
finishing the whole thing and just being
like, gross, good controller, [laughter]
>> but yeah, ick. I don't like that. Um, I
mean, hey, if they wanted to start over
on Halo, there's a lot of uh a lot of
developers out there who uh could use a
project to work on.
>> Yeah. Speaking of, you know, the really
weird
engine as far as I can tell that they're
running, maybe they should have used
IDTech.
>> Oh, dude.
>> Considering Wolfenstein feels great.
>> Uh, Indiana Jones.
>> Indiana Jones so freaking amazing.
>> Doom like,
>> oh my god, what a wellrunning and
good-looking game.
>> Like I
>> It's like my favorite engine out there,
>> dude. In a world where there's so much
Yes. rage
>> in a world
>> in a world where gamers hate poorly
optimized games.
>> Yeah, tech has been awesome,
>> dude. And and look, I'll be the first to
admit that I know nothing about, you
know, choosing an engine to develop my
game. Wouldn't know the first thing
about that. Maybe IDTE absolutely sucks
hairy donkey sack to to to work with. I
don't I don't know that. But what I do
know is man does the end result ever
look and feel good to play.
>> And so as a as a gamer that I I love
that
>> and I'm a little tired of every single
game I play being unreal.
>> We didn't have the con we didn't give
them the context yet. So the IDTech team
seems to be literally completely gone.
>> No,
>> like one person or something.
>> I think it was cut in half.
>> In half. Okay, that's not as bad as I
thought
>> because there was a ton of people saying
the whole team was gone. So, you you did
get that from people talking online. You
didn't just make that up, but I think
it's not correct.
>> Okay.
>> Okay. The note that we have in the doc
is um instead of shutting down five
studios,
IP catalog,
but this wasn't the end. Later last
week, id software lost about half its
workforce, 90 people, and has been
reduced to the size of the team that
released Doom 2016.
That's that's what I've heard. Okay.
Well,
>> now people are saying they reduced down
to 57 people, which would not be half of
its workforce. I don't know what's going
on, but I don't know that the whole team
is gone. It sounds like they were
massively
>> force reduced.
>> It's not all Unreal. It's just all made
on Unreal 5. Okay. That
>> No, no, that's what he meant.
>> That was my point.
>> Yeah. He meant Unreal Engine, not Unreal
Tournament 2004.
>> Yeah. [laughter]
Thank you. You're welcome.
>> Um
>> Um Yeah. So I I don't know. I'm not
sure.
>> No, I mean like I don't know exactly
what's happening at ID, but it but it
[laughter]
but it sucks because I I really did like
that engine. Doom 2016. Like my god,
what a well-running game. And some
people have pointed out like Indiana
Jones wasn't well optimized. I don't
think Indiana Jones was about the
optimization. No, but what Indiana Jones
was was incredible looking for how it
did run.
>> Mhm.
>> Like that that's the that's the thing,
right, guys? It's all it's all relative
to what the vision of the game developer
was for that game. Their vision was
something that looked filmic.
>> Oh, wow. It's weird seeing we have a TV
over here. I can see myself move now.
It's it's odd.
>> And and and Indiana Jones
looked freaking filmic. Not all the
time, right? But there were occasional
moments in cut scenes when I was like,
"Holy [Â __Â ] did did Harrison Ford get
young again?" Like, "Am I watching
Indiana freaking Jones right now?"
>> Which is wild.
>> Which is which is incredible.
>> They didn't optimize for optimization.
They optimized for
>> Yes.
>> looking good.
>> Exactly. And and that's a game developer
choice. You don't have to like that
choice, but not not every game needs to
be Dota. Not every game needs to run on
absolutely every piece of hardware on
the planet uh in order to maximize how
many skins they can sell, right? Um
every everyone's got a different
strategy and that's that's fine. That's
acceptable.
>> Apparently Digital someone in chat is
saying Digital Foundry said Indiana
Jones and Doom TDA are optimized.
Indiana Jones is 100% ray traced and ran
on non-raced hardware if you know.
>> So cool.
>> Yeah. Anyways, that
sucks because I I I don't know. I don't
know if I'm well placing this, but I've
been I've been a little bit tired of
Unreal Engine running basically
everything. Um,
here's a new discussion question uh that
I assume David did this. Yeah, of course
it was David. Um, he asks, "Will Xbox
exist in 10 years?" Which I I don't
think either of us would have any way of
knowing that. But the more interesting
part of this question, in my opinion, is
who will own it?
>> Microsoft doesn't actually seem that
interested these days.
>> If Microsoft were to sell Xbox,
who would be lining up at the door to
buy it? Does Amazon still have Luna?
>> Saudi Arabia?
>> I I thought they've been pairing back
some of their like cultural
>> They bought EA investments. When When
was that?
>> They bought Niantic. Niantic. Niantic.
Whatever. Yeah, they did buy they did
buy Niantic. That was relatively recent.
Amazon Luna still exists.
>> Wow.
>> Wow. Featuring top new games courtroom
chaos
>> from Xbox.
>> Get it, Amazon. And their logo has a
hole in the middle of it.
>> I get it.
>> Get it.
>> Hey, that is actually kind of the logo
for Luna. It's an A. Anyways,
Whoa, that was loud.
That's all you get.
>> Ah, dispatch. Okay.
>> Oh,
this is Shadow of the Tomb Raider. I
will I'll never be free of this game.
[laughter]
>> I've probably spent more time in that
game than like practically any
>> Skyrim Immersive Adventure. Yeah. Okay.
Amazon is still a thing. So maybe
Amazon.
>> Load that up and scroll up slightly.
What was that cate? What was that second
last category there? What is this
category? Immersive world adventure
games. It's like oh wow. other than Alan
Wake old games.
>> Tomb Tomb Tomb
>> Skyrim.
>> I can't even click on this. Oh, I can go
here. Okay. No, we got Hogwarts Legacy.
That's in there.
>> That is newer.
>> But you also have Fallout 3 right beside
it.
>> Indiana Jones and the Great Circle.
Okay. Yeah. Well, okay. [laughter] Also
four. That's slightly newer.
>> Yeah, it's not that new anymore.
>> No, I said newer.
>> It's like 10 years old.
>> I said newer. [laughter]
Uh, I also skipped a Oh, who will own
it?
>> Who would buy Xbox?
>> Amazon is a is I think a pretty good
guess.
>> You would need to have You'd need to
have like Holy
Would Nvidia buy it?
>> I don't think Nvidia is that interested
in gaming right now. I Okay, so
>> Gbox G [laughter]
>> Nvidia hasn't
Thanks, [laughter] Dad.
>> There's There's no way it wouldn't be
the G-spot, though.
>> That's what I was getting at. We had
Xbox, we had a hole.
>> Yeah. Um, [snorts]
okay. Now, hold on. Hold on a second,
though. In all seriousness, though,
there are people at Nvidia who do still
care about gaming. That's the funny
thing about companies, right?
They're not
>> they're not they don't actually all like
march in one direction and
>> sometimes they march in very different
direction.
>> There's there's people at Nvidia who
still very much care about gaming and
wish that they could get more Foundry
time as much as any gamer does. Um and
you know when I brought up the
possibility of you know yeah could you
guys just spin off GeForce basically I
was met with absolutely not. That's our
that's our DNA. That's our that's our
history. Um, that's, you know, gaming is
a is a huge part of our culture and it's
it we would sooner cut off our left nut.
>> No matter how small your left nut is
relative to your entire body, this isn't
exactly how they put it, but they they
would sooner cut off a a key organ. Uh,
regardless of the size,
>> hear me out. Everyone's going to hate
this.
>> You know, if you're playing a video game
and there's like the this person liked
that, that person I'm going to get a
everyone hated that
Nvidia buys it, releases a console.
Well, they would
>> beats the expected price for a Steam
machine.
>> It's ARMbased
>> and the way that they do it is having it
be a very low-end machine that can play
a lot of what you're playing a lot of
the time locally, which is your friend
slop your whatever it's called machine
whatever paint the shoot the gun game.
>> Yeah.
>> Something whatever it's called.
>> Mecca chameleon. You can play that. You
can play golf with friends. You can play
Peak, you can play all those kind of
things locally. And then when you want
to play Indiana Jones in the Golden
Circle,
>> you stream it from GeForce Now.
>> GeForce Now.
>> So, so, so in order to buy Xbox, you
don't just have to have the money. You
have to have the hardware development
expertise. You have to have the games
industry software relationships,
which they definitely have. The only
companies that I could see having a
having any kind of a shot at buying the
Xbox and doing it justice would be like
probably AMD and Nvidia or I mean oh man
I guess Intel technically could. They
are technically a player. Um and then
what so what Nvidia would do then is
they would basically
just like they're doing with the RTX
Spark, right? is they would accelerate
the move towards ARMbased CPUs with
GeForce graphics for gaming. They would
use the leverage that they have with
developers to you know basically yeah
optimize for our GPUs. Oh by the way
also it runs on this thing now. I think
that there would be an expectation that
they partner with Microsoft potentially
on the operating system at least for one
generation or a couple generations.
They've already built, to your point,
they've already built the cloud
streaming infrastructure that Microsoft
uh considers a key part of the Xbox
brand with uh with their own streaming.
And as much as I hate it, and as much as
people will yell when things like
physical games and physical media gets
taken away and stuff, people's buying
patterns show that if they can take less
pain now, but higher consistent overtime
pain later, they'll almost always go
with that option. Um, debt, loans,
credit card payments,
>> um,
services like this. Um, I I've seen a
lot of comments on the Steam Machine
saying that people wish that it was
three 400 bucks, but could just play
games like Mecha Chameleon and whatever
else if they effectively released that
box,
but
you can also get more juice out of it
when you need by paying for for GeForce
Now or whatever else.
I could see people going for it. I think
that's also a more natural route to
something like GeForce Now than pretty
much anyone else is offering at the
moment. Um,
>> but I mean from Nvidia's perspective, I
could also just see them going, "Well,
yeah, but also just we just don't need
to do that at all.
>> You know, we could just not we uh we're
already building GeForce Now. Yes,
>> we already are going to have, you know,
RTX Spark.
>> We'll just sell the shovel that is
GeForce Now to some other company or
whatever else."
>> Yeah. But I just I just I don't think I
would I don't think I could see anyone
other than them pulling it off doing it
justice.
>> Could you see Sony buying them just for
the studios? No.
>> And the expertise or anything?
>> No. If anything, I mean, Sony [snorts]
has been pairing down their their
development teams as well right now. I
don't think they're in a I don't think
they're in a big acquisition move. I
mean, what was that what was that
catastrophic
>> I agree. Yeah, just poking
>> um game that they that they launched for
like a few days and they spent like
hundreds of millions of dollars
developing.
>> Yeah, that's the one.
>> Concord. You're talking about Concord.
>> Yeah,
>> Sony's been very frustrating because
they had such a strong they were the
like strong single player game platform.
And honestly, I think that's why they
won a bunch of generations in a row. And
then they seem to have just gotten so
>> so enamored with live service hardons
for the whole live service idea.
>> Live service
>> and it's like it's not
>> live service games. It seems to be like
just
>> trying to brute force with single
player.
>> I almost feel like you'd be better off
just trying to brute force win the
lottery than try to win in the live
service game.
>> And if you win, it's massive. Yeah, if
you win, it's massive. But you probably
won't
>> go the lottery. [laughter]
>> Well, yeah, it really does seem like
>> that's an interesting comparison.
>> You could save yourself if if Sony had
spent apparently according to my AI
overview here, Sony was estimated to
have spent $400 million to develop
Concord. If Sony had bought $400 million
in Lotto Max tickets,
>> I mean, they would have done better. the
wor they literally would have done
better
>> because they at least wouldn't have lost
the money that they spent.
>> They would have won the small prizes.
>> They Yeah, they wouldn't have lost the
money that they spent running the
servers for it then. At least they would
have just
>> just put the money in an incinerator.
That's the worst case scenario with the
lotto. You can't
>> Don't you win little things?
>> Yeah, probably.
>> I don't I literally I don't think I've
ever played a traditional
>> So, it depends how many numbers you get.
I think I I haven't I have no
familiarity beyond how 649 worked when I
was a kid. So, take that for what it is.
But yeah, no, if even if they bought
like scratchers, they might have at
least gotten, you know, 150 million
here. Yeah. Yeah. Yeah.
>> Cuz a cuz a lot of like the the odds a
lot of the time are actually like
mandated. like they could have gone to
the casino
and just put it in the slot machine,
>> which is unfortunately supern normal
these days,
>> and gotten more money out of it than
developing Concord.
>> Yeah.
>> I mean, obviously hindsight's 2020,
though. Like, I, you know, I'm not
saying that I would have been a Sony
exec and I would have been sitting
around the boardroom table pitching, why
don't we play slot machines?
Like, obviously, yeah, they had to try
something. But
>> I feel like you do that if you're trying
to just completely trash on somebody's
idea. That's the only cuz cuz you're
basically saying instead of deleting 400
million, why don't we delete 250 million
or whatever.
>> Um, yeah. And I'm sure they didn't
intend to spend million.
>> So like it's there's there's no like
super serious way to actually [snorts]
>> project that idea. Um.
>> Oh, sure. Sure.
>> Hit us, Dan.
>> Yeah, Cody sent this comment. I have to
read it to you. If Nvidia bought Xbox,
they would rename it to RTXbox.
[laughter]
>> Thank you, Cody. That was actually worth
waiting for.
>> That was pretty good.
>> Good job. [laughter]
>> Xbox.
>> Nice. [snorts]
>> Oh, man.
>> Where were we?
>> I I we kind of skipped a question. You
asked me um would it be better to just
not hire in a in a Valve way or over
hire in a Microsoft way?
>> I'm just asking I'm just asking
questions. I'm just asking questions. My
my default route would be to prefer to
go the Valve way, but I have to admit
>> it's not a terrible point, is it? There
is no not only is it not a terrible
point the points that you made earlier
but also
is it noble to have tried to create a
job
and have succeeded for some amount of
time and then eventually fail or is it
more noble to have never created the job
in the first place but not have fired
someone
>> like tell me this okay let's say
>> kind of tough
>> let's say
>> I think there is a I think the true
answer is that there's a middle ground I
think Microsoft went way too hard We
knew that the whole time. We were
calling it out the entire time as people
were as they were buying up too many
studios and doing all this crazy stuff.
And I think we've been chirping Valve
for forever for being understaffed. I
think there's a middle ground. But
>> but let's let's bring it closer to home.
Like if if Linus Media Group, if
Umbrella Corporation were to say, "Look,
something isn't working." Is it is it
better for those people to have been
paid for two or three or five or 10
years or however long it is and gain a
bunch of experience that presumably they
take with them somewhere else or is it
better for me to have just taken all
that money and put it in a dragon pile
during that time? Like I think that's
the question.
>> Yeah.
>> And I don't know the answer.
>> I think in some cases it's tough and I
think for certain people they're going
to see it different ways.
>> Well, yeah. I mean everything's
everything's easy to pontificate about
philosophize about
>> until it's until it's your job.
>> Yeah.
>> Until it's until it's your art, right?
Like that's the thing you got to
remember especially like games industry,
content creation industry. This isn't
just for a lot of the people who work
here or who work at a game studio. This
is not just a job.
Like they're creating something. They
put a little bit of their soul in
everything they create.
>> Yeah. And that's it's really cool.
>> And there's some there's some there's
there's different types of pain on both
ends of the duration spectrum. Like if
somebody just got hired and then that
happened, there's a there's a certain
type of pain because they just left what
might have been a fairly stable job
>> or disrupted their life
>> or moved or something like that. Yeah.
Um, and then there's the other one where
like someone might be, you know,
uh, lifer level career dedicated to a
certain place and then that gets bumped
because when stuff like this happens,
>> the layoffs are rarely clean.
>> Like when Microsoft is announcing, hey,
we did 1,600 layoffs today and we're
going to be doing 1,600 more by the end
of the year. There's no way
>> stress that creates.
>> There's for one. Yeah. And there's no
way that that was clean. there's nowhere
that like of course there's going to be
people that maybe shouldn't be there for
a variety of reasons and
>> at that volume there's no way that you
perfectly cut all of those. You know,
you're going to get some people that is
a really bad loss for your company and
you just didn't necessarily realize it
when it was happening. Um, and that's
going to burn them. And also, it's
interesting that they pointed out in
here like, okay, Obsidian lost 90 people
and now they're at the team size that
they were at when they released Doom
2016.
>> No, sorry. You mean ID?
>> What did I say?
>> You said Obsidian and Doom. So, I assume
>> I don't know why I said Obsidian. I
meant ID. Uh, I think I read that but
meant the other one cuz I was trying to
find it in the notes, but yeah, ID. So,
the same size when they released Doom
2016, but are are they at the same
energy?
And I can pretty much guarantee you no
because Doom 2016 coming out
was kind of massive. I don't know
necessarily how well the game sold, but
that was a refresh of Doom. It was
received super super well and the like
engine was
>> mindblowing. That was Vulcan. That was
like the the beginning of the change.
Like that was a that was a huge deal. A
lot of people were talking about it.
There's a lot of energy. There's a lot
of positive momentum. There was a lot of
potential energy.
And then when you get half your
workforce laid off and they're like,
"Well, you're back the size you were
when you released that
>> chop real good game. Keep going."
>> And you have all these extra years of
experience, so surely you're much better
at doing whatever it is that you do.
>> Yeah. Your potential energy is going to
be real low probably, I assume.
So it's it's it's these situations are
tough. [sighs]
Ah, I I I
>> ugly man.
>> I don't envy
anyone involved.
>> No,
>> I and and to be clear, I'm sure there
are absolute complete sociopaths at
Microsoft involved in these decisions
who don't care about the impact they're
having. But I also genuinely believe in
my heart of hearts that there are people
for whom these decisions are are like
agonizingly difficult. And then on the
other side for the people who are losing
their jobs, I'm sure there are people
who were not really that engaged who
were looking elsewhere already. And on
the other end of the spectrum, I'm sure
there were people for whom working at
this company was their life.
>> Their identity and they
>> What do you do? I work for Microsoft.
>> Yeah.
Yeah.
>> I work at Xbox.
>> Yeah.
>> Yeah. Yeah. It's tough. And like I don't
know, we've talked about on this show. I
I was told after we talked about Xbox a
little while ago that Halo Infinite cost
$800 million to make. Like something was
going to break here. It's been
apparently they've been basically
looting Minecraft
uh and and a couple other things, but
mostly Minecraft for like years to make
all these other things and it just it
hasn't been working out. There there's
been a lot of duds along the way.
There's been great games along the way
as well. Um
>> but I mean we talked about this
yesterday. I I was or yesterday we
talked about this last time on WAN show
where like I was coming in ready to go
guns blazing. How could you possibly do
anything that harms double fine? And
then we were looking at their games and
we're like wait I'm sorry this is your
big game of the year pottery fighting
each other that had like a peak
concurrent player count of like less
than a couple thousand players or
something like that. Like oh my god no
wonder this isn't working.
>> Yeah. There's a qu discussion question
again from David. I really like the
questions he came up with this time. Um
um other than Forsa Horizon 6, when was
the last system selling Xbox game in
your opinion?
>> Forsa Horizon 5
>> and not everybody's into racing games. I
don't give two [Â __Â ] about them.
>> I really like Fors Horizon 6. I would
not buy a console for it. It's not It's
not a console selling game to me. It's a
lot of people. It's a Oh, I I agree.
>> For me, it's still a fantastic add-on.
>> If I'm buying that console, I'm going to
get Forsa Horizon 6. Sure.
>> But it's not quite a console selling
game for me.
>> A good Halo.
>> That's the thing, man. If they release
one good Halo, we're back, baby. I'm not
even kidding. I'm not even like I can't
I can't even stress that enough. one
good Halo game,
everybody will come back. I I like I it
would happen.
>> You know what a funny thing is to me,
and I'm I'm going to completely derail
this, but like why does it have to be
Halo?
>> Okay, there's there's so many great
>> something special about Halo.
>> There's there's so many great
intellectual properties out there. Like
how is it that Microsoft doesn't just go
to Terry Brooks and be like, "Okay,
we're going to do Shinara."
>> Like,
>> it's it's like it's like a fantasy
novel.
15 20 novels or something like that.
Bestselling for like decades. Like there
there's IPs out there. You're Microsoft.
You have
>> Oh, I've seen this.
>> Enough money to buy The Earth and all
the heavens. Um, apparently there was a
Shinhara game back in the day. Okay. I
had no idea. Uh, and Raikenclaw says,
"Kids don't know those novels." Yeah,
kids didn't know Halo either. It doesn't
matter. The point is there's amazing
there's like there's like an entire
small home library worth of lore to mine
here,
license it, and make a great new IP.
Like why is it that we can only do like
weird stuff like Kilm fighter that no
one cares about?
>> That's double fine. Double fine. That's
true. This is true. This is fair enough.
>> But still or or remake remake another
remake something.
>> I think I mean I think they I think they
could. I'm just saying
>> if if you if you want to knock it out of
the freaking park, it's got to be Halo.
If you want to do well, maybe Shinara or
something like that. But if it's a new
IP, I think it's going to be tough.
>> But you can't have, and you're probably
right about like what the first one
needs to be, but they also have to just
in the holster. They're going to have to
have a lineup of new IPs.
>> I think so. You got to blow it out of
the park with Halo and then you got to
follow it up, which is which is another
problem that they have to be completely
honest. But I'm I'm I'm looking this up.
Somebody in chat said the last good Halo
game was released by Bungie. So I wanted
to go verify it. The last Halo game that
Bungie released was Halo Reach. So, that
person is just completely correct.
[laughter]
So, we've talked about this on the show
a bunch of times. One of my massive pet
peeve things that has happened to a
bunch of my favorite IPs,
>> Star Wars and Halo being two of them, is
you get people that come in and they
hire a team based around the idea of
hiring people that hate the thing that
they're building. This happened with
Halo. You can go find it. Um, they hired
people to work on Halo who hated Halo.
Uh, this happened with Star Wars. You
can go and find it. They hired people to
work on Star Wars that hated Star Wars.
This can't be a thing. You can find
people and the reason why they did it
for both is cuz they wanted to like
renew it and bring some new ideas and
stuff like that
>> and and make it appeal to a broader
audience.
>> Sure.
>> That's the key.
>> Halo appealed to everyone.
>> Enough people.
>> Uh, it would have been fine. Star Wars
also appealed to an incredible amount of
people. Um, I don't think that was
needed for either. Ship Management Sim
Pillar of Autumn.
>> Come on, you play it. There's [laughter]
so many genres that would be perfect.
>> I probably would.
>> Yeah, you would. Hell yeah, you would.
>> I like FTL style game, but a halo would
be sick.
>> And you're in charge of the Pillar of
Autumn and you got to defend it from
>> That would be so attack.
Oh my god. a like more highly produced
FTL with more story involved and it's
you getting the Pillar of Autumn out of
this like horrible scenario. I would
play the hell out of that.
>> Smaller teams like there's so many
companies that ship out there like Star
Wars um the new the new Gal Galactic
Racers or whatever it's called that's
coming out is done by the burnout team.
It's not done by
>> Yeah.
>> Like just do something fun.
>> Okay. Yeah. But like I don't know. I
think 343 is going to need
some type of a a staffing refresh.
Sorry.
>> Oh, actually, yeah. Galactic Racer is
coming really soon.
>> That game looks so cool. October.
>> I'm stoked.
>> Oh my god.
>> So stoked. Especially with the Pedigree.
>> It It does look legitimately
>> so sad. Insanely cool.
>> And this is what they could do with the
Halo franchise. It just be like, you
know, oh, you're a studio and you make
really good ship management sims. Here's
our IP. Go and do something cool with
that.
>> Yeah. How about we both win? You know,
create win.
>> So dope.
>> Yeah.
>> Yeah.
>> And the Berno people being behind this
is like a perfect fit.
>> Oh, yeah.
>> So cool.
>> Oh, that looks awesome.
>> Just give your IP to different studios
this year.
>> Do not preurchase it.
>> Don't pre- purchase anything ever.
>> But even even like, okay, even that
being said, and I completely agree with
Dan, to be honest. I I think you can do
sidebar things. There's been a ton of
examples lately. Mecha Chameleon is a
great version of it where small fun
games with your friends can sell like
gang busters. Do that kind of stuff with
these IPs and in these universes, but
keep them small games and keep them
cheap. Um, and have them be group games
that you can play with friends and I
think it would I think it would go
pretty well.
>> It's hard. Um,
like it it's it's it's hard to do
because people who uh succeed at doing
something expect raises.
>> Yeah,
>> you can't just keep things cheap. You
you could what you could do is you could
just lay off all the people who now are
paid more and hire new fresh people who
are cheap and you could keep costs down
that way, but I guarantee you nobody
would like you for it. Is that is that
your employment track into the mainline
game developer pool though?
>> I mean, yeah, possibly. But then you I
think you just you eventually end up
with that pool being too big and then
you end up with Concord because what are
they going to work on now?
>> Yeah.
>> All right, we should probably Yeah. Uh
Andre
528 says, "Wait, is this still just the
first topic?" Do we do we want to talk
about uh Assassin's Creed now? It
shouldn't be too long.
>> All right. Oh, yeah. Oh, really? Luke is
gonna talk about an Assassin's Creed
game. It won't be too long.
>> Buckles in. Do you [laughter] want some
more? Do you want some more water?
Maybe.
>> Uh, okay. So,
>> we're going to be here for hours.
>> We could be, but I'll try. Um, okay. So,
first thing that's interesting to me is
the reviews. I see mostly positive here.
I don't remember how to break it out.
>> See? Yeah. Can I see?
>> You can do by language on the left
there.
>> Boom. Mostly negative under simplified
Chinese.
>> Oh, interesting. Yeah, but don't they
like review bomb stuff if it has a bad
translation, which makes sense.
>> I think they do that, but apparently uh
I thought most of Okay, so I I I do
think that's a bit of a thing. And I
mean,
>> yeah, fair.
>> That's fair.
>> Yeah,
>> it is language broken out reviews.
>> Yeah. And if the translation sucks, then
sure. But what I've read online is that
this isn't actually necessarily because
the translation sucks. Yeah. What I've
read is that it's because of things like
the microtransactions and stuff like
that, which I think is kind of funny.
>> Wait, sorry. What? So, Chinese gamers
don't like microtransactions? Am I
missing something here? Isn't that the
land what brinen Impact? [laughter]
>> Uh, it's the land what br
mechanics. Um, but it's it's it's
interesting to me because
I don't know if my memor is perfect on
this. I looked in the microtransaction
store, so I saw everyone was pissed
about it.
>> Um, and
>> horse armor, right?
>> It seemed like the things that you could
buy to me were effectively the same
things that you could buy last time.
So, just like last time, it just won't,
right?
>> And it's fine,
>> right?
Okay. So, it didn't really bother me
about that. I mean, I don't like it. In
every single Assassin's Creed game for a
long time, there's been some type of
really annoying mechanic and you could
just have it not be annoying for the low
low price of whatever they're charging
for the thing. Like, you can get free
treasure maps or you can get free like
resources for your ship or whatever
else. Got it.
>> Um, but I just whatever. I'm not going
to do that. Um,
and other than that it's fine. I I I saw
some people pointing out like the
graphics aren't that great. To be
honest, for the price of the game and
the fact that it's a re-release,
>> I think the graphics could be a lot
better. I think the movement is clunkier
than I remember and I remember the
movement being clunky. To be clear,
>> I don't think I'm actually looking at it
with rose tinted goggles. They also
redid the combat because the
>> wasn't the combat what everyone liked?
the the ship combat was what I really
liked. Um I don't know I haven't
actually unlocked the ship yet cuz I
haven't played a ton. I think I played
for like an hour.
>> Um
>> the but the the like groundbased
fighting combat to be kind of in between
I would say the new games which are more
like RPG like combat and the old games
which
>> the old games were
kind of weird. The combat was a little
broken. You could just like perma a
counter and then you just sort of win.
So it could be like a circle of people
around you and you're still going to win
the fight, which is like a little
absurd, right? But the new games have
the same kind of problem, but it's
because it's an RPG and you're just like
spamming abilities. Like in the new in
the not the newest in the newest one
I've played, which is like three old at
this point. Um because I decided that I
was going to do every quest in the game
before I finished it. And now I'm like
over 100 hours in and I'm not even
close. So I'm just never going to play
another Assassin's Creed game as far as
I can tell. I play it like twice a year
at this point. [laughter] I'm just still
stuck.
Uh anyways, I you you like my character
has armor on it that makes people take
more fire damage and I have an ability
that lights my weapon on fire and then
I'll just light people on like this has
this is not Assassin's Creed anymore,
>> right?
>> At all. The new games are just so far
gone. But anyways, um this one is is a
totally different combat style.
>> Assassin. Shouldn't you not be on fire?
>> No, I have a Warhammer,
>> right? And I ride a horse into combat,
>> right? [laughter]
>> Like an assassin does.
>> Totally. Yeah. Um it's it's Yeah, it's
honestly going back and so I I I the
like first island you end up on, which
is the tutorial where you're kind of
running around. I for some reason cuz
I'm weird, I used to try to speedrun
that first tutorial island
>> and without thinking I was just like 3/4
through it and I had done like full
sprint. I remembered every single path
and stuff and there was a nostalgia like
oh yeah I'm kind of like home again. I
haven't played this game forever. I used
to play this game all the time.
>> Um and then the same kind of things war
on me which is that game until you get
your ship sucks
>> and I don't have my ship yet. So it's
just kind of like okay just wait wasting
time until I get the only good part of
this game. And then I'm sitting there
playing the game but my brain is too
busy working on like why is Ubisoft so
stupid? How did they release this game
which the only good part was the ships
and then they never released another
they didn't release like a ship game.
They have other Assassin's Creed games
that had ships in it but they didn't
understand that it wasn't the fact that
it was Assassin's Creed and ships. It
was just the fact that it was just
ships. And then they finally announced
Skull and Bones and everyone's like,
"Oh, wow. You're finally doing the most
obvious thing in the world.
>> Quadruple A.
>> Great." and then they spend a billion
years working on it and they change the
idea so many freaking times and they
call it quadruple A and then it blows
and then they sell it for like $3 and no
one plays it anyways and it's just like
what is wrong with you guys? And I think
that's what a lot of the reviews are on
the game is just like
[sighs]
okay you got me right I bought this
nostalgia game for 80 Canadian.
>> Did you really spend that much? It cost
that much? It it costs 80 Canadian. I
don't think I spent that much on it. I
think there's been currency changes and
stuff since then.
>> Um but these are the these are the
prices.
>> And then on launch.
>> Yeah,
>> they did this
which is like I think someone told it up
there it was like $85
worth of DLC. But to be clear, you don't
need any of it. Just ignore it.
Whatever.
>> Right. Uh, and then people were also
annoyed that like when you launch the
game, you can flip through the menu and
see the other Assassin's Creed games in
a timeline and like launch them from
there because they're really trying to
get you onto the new Assassin's Creed
games. Like that doesn't really bother
me. It takes 4 seconds to skip past it,
whatever. There's things that are
annoying and there's things that I I
don't ne I think people are overblown
on, but ultimately I just keep come
coming back to like um
I am not surprised
by this.
[snorts]
Makes complete sense to me.
>> Wow. They're close. They're like almost
a penny stock.
>> They're almost gone. And it's like,
yeah, it makes sense. You've pissed away
like almost every title you have.
>> Wow. That's kind of wild actually.
>> And it was incredibly unnecessary.
>> Yeah. It's amazing how much Expedition
33 felt like what an Ubisoft
>> or Squaresoft game from their heydays
should have been.
>> Yep.
>> Um, hey, just for fun, how many people
do you think are playing Skull and Bones
right now?
16.
>> Actually, no. Quite a bit better than
that. Okay.
>> 325.
>> Oh, wow. That's actually like genuinely
a lot better than I would have thought.
>> Yeah. 325. Good job, Ubisoft. How much
did they spend making that? Hundreds of
millions.
>> So much money. And like I I I just have
to come back to again.
Okay. When was when was Skull and Bones
announced?
>> Oh man. A thousand years ago.
Apparently, I've searched this before on
this laptop. Nice. Uh, officially
announced in 2017.
Um,
for context, there's 6,000 people almost
playing Expedition 33 right now.
>> Yeah. And Skull and Bones is
multiplayer.
>> Yikes.
>> Yeah.
>> Oh, yikes.
>> So, you you would expect a longer tale
in a multiplayer game. Um, so it was
announced in 2017, released in 2024,
pivoted on like a million times. Yeah.
>> I I I just I keep coming back to like
>> this is kind of similar to the Halo
thing.
>> Yeah.
>> We're like, man, they own they own
Splinter Cell.
>> When's the last Splinter Cell game
that's come out?
>> I actually don't know.
Uh,
the last full standalone game according
to AI is Splintercell Blacklist from
August 2013.
>> Bro,
what's going on, man? There's like no
good single player FPS games. One
released
007 and everybody's like, "Wow,
>> let's all play this." All right, we
should move on. I think this is still
our first topic. Is Dan even there
anymore?
>> I don't think so.
>> And he's gone.
>> I think he abandoned us.
>> Nice. Okay. What do you want to jump
into?
>> Hannah Montana.
>> Really?
>> Let's come up for air. Hannah Montana
Linux gets modern remaster after nearly
two decades, almost as long as it's been
since uh Ubisoft released a good game.
Uh it's called Sweet Nibs and its new
version, version 26, is built on Debbian
with a reskin of KDE Plasma. Developer
and YouTuber Noah Kaggle has released
this version, a modern remaster of the
infamous 2009 meme dro that was
abandoned and almost immediately after
release. Uh there's a bunch of stats
about it which no one's going to care
about.
>> Hot pink Hannah Montana branding. Very
nice.
>> That hot pink bank hot pink Hannah
Montana branding can be yours if you are
using KDE Plasma 6. Um
where is it? the original in 2009
legendary Linux meme, but yeah, it's a
skin for KDE. So, you don't actually
have to get the probably best DRO that
there is, Hannah Montana Linux. Um, if
you want your system to be pink,
>> pretty terminal.
>> Um,
yeah,
you could grab the background and you
could skin your KD and you'd be fine.
>> Uh, okay. Amazing New Worlds.
>> Thank you. Uh,
>> you should do an I switched.
>> Do we not even know who the original
developer of Hannah Montana Linux was?
>> I don't think so. I think it was
anonymous.
>> That is That's pretty wild. You can
still download it, by the way, but it
would be we we actually did a video a
little while ago um trying out random
weird Linux distros and Hannah Montana
Linux was one of them. And I don't think
we were even able to get it working
without using a VM or something like
that. Like I I think it required a
workound. Don't quote me on that. I know
I know some of them did. More usable
than Temple OS. I'll give it that.
Okay. Well, thank you for that. Um why
don't I pick something?
>> Yeah.
>> Did you know this? This blew my mind.
Did you know that you can play HalfLife
2 at over a 100 frames per second?
>> Yes.
>> In your browser?
>> Wow.
I'm going to do it right now.
>> Okay. Yeah, that's actually sick.
>> Developersh
uh reportedly a high school student and
98006
have
>> I think sure have released a fully
playable browser port of HalfLife 2
after about 3 months of work. The game
runs natively in your browser using Web
Assembly to run the engine code and
WebGL2 to talk directly to your GPU. You
It saves files live in your browser
storage. And the full developer console
works for cheats. It reportedly can hit
over 100 FPS maxed out even on
integrated graphics, which I have
considerably better than right here
thanks to our laptop partner Razer.
Um, the site serves the entire game for
free with no proof of ownership check
and the port is built on leaked source
engine code. So, there is no sign
whatsoever that Valve has authorized any
of this. Uh, Valve has historically been
pretty chill about fan projects. But,
this one leans a little closer to fullon
piracy/taking
of their IP, which as we remember from
Dbrand's companion cube adventure. Um,
Valve don't take kindly to known bugs
include characters rendering with empty
eye sockets since the facial animation
system had to be disabled entirely to
keep the port stable. Uh, I and I'm
going to give it a shot.
So, I've got my got my gaming mouse in
my backpack here.
>> Specifically a gaming mouse for gamers.
>> Yeah, for gamers. It's like a Yeah. No,
it's okay.
>> Yeah, it's a Super Strike X. It's
definitely for gamers.
>> All right. How do you like it? Um, I
haven't actually used it for gaming
much. This will be the first time I've
actually gamed on it.
>> That sounds very Linus.
>> I've just been using it as my mouse.
>> That sounds very Linus.
>> Yeah, for like work.
>> Inviting this guy to play video games
for months, dude.
>> Yeah, you never messaged me. That is so
not even true. When's the last time you
messaged me to play games?
>> I talked to you about it literally last
week.
>> When did you message me to play games?
>> All right, I'll do that then.
>> Yeah, that's what I thought.
>> I'll do that then.
>> Next time. Think before you talk [Â __Â ]
[laughter]
I don't remember where that line is
from. That's a line, though. It's not
That's not how I talk to him.
>> I can't believe you've done this.
>> I can't believe you've done this.
[laughter]
>> Uh, okay. Okay. So, here we go. Um, web
Halflife 2. Okay. Oh, wow. You can even
you can play episode one and episode
two. Uh, where's episode three? Hold on.
Let me try and scroll here. Haha, I'm
just kidding. Okay. Downloading map
background 01. Uh, full screen,
obviously.
I don't know how long this is going to
take.
>> It takes a wee bit. It'll It will I I
did it on mine already.
>> Oh, you did. Oh, okay. Cool.
>> Yeah.
>> Sick.
>> Oh, I didn't full screen mine.
>> Here we go.
>> Yeah. No, that's fine.
>> You're good. You're good.
>> Yeah. New game. Okay. Uh, can I go to a
different chapter? Uh, evidently no. I
don't remember how this interface works.
So, sure. Start new game. Let's go. Or
wait. Oh, shoot. I should have checked
the options. Get more resolution.
>> Time to be stuck for a while, I think.
>> Okay, cool.
>> Oh,
never mind.
>> Okay, while we get through maybe like
some cutsceny stuff. Uh, what should we
do? A quick top. Oh. Oh, a CW
announcement and then explain and do two
coms. Um, my screen is covered.
>> Yeah. Yeah. Yeah, I got it.
>> Cool.
>> End of season. an end of season apparel
sale.
>> Oh yeah, we've got lots of good stuff in
here.
>> Apparently the discount has increased
from 30% to 40%.
>> Yeah. So if you're uh if you're a size
that uh we are having trouble moving for
a particular product or if there's
something that appeals to you at 40% off
but didn't appeal to you at full price,
now is a great time to pick up end
ofseason apparel over on ltstore.com.
And it's an especially great time to
pick something up right now because we
have comms live. You wear your messages.
Just add an item to your cart. Check
out. You want to show them the flow? Uh
oh, that hat. I love that hat. I wear
that hat every day lately.
It's a sick hat. The land hat. Um,
is it in stocking both sides? Oh,
there's not that many left of the
mediums. There you go. Anyway, the point
is add an item to your cart and you will
see our checkout messages interface that
will go as soon as you place your order
that will go to producer Dan. There he
is. Yay. He'll reply to it or he'll just
pop it up on the screen like that one
from Stephanie R up there or he will
curate it for me and Luke to respond to.
It's all up to him. He has the power.
Um,
was I going to say something else? Yeah.
So now is a really good time to pick up
something from our end of season apparel
sale. Yay. We're doing things more like
an actual fashion company now. So that's
that's a whole thing. Bridget talked me
through it. She's basically like, "Yeah,
you can't you can't do things like you
guys do them." And I was like, "Why
not?" And she's like, "Cuz that's not
how people do them." And I'm like, "Oh,
okay.
>> That's a pretty good conversation."
>> Well, pretty much. It's not quite how it
went.
>> What else is interesting is that the
sale runs until July 23rd at 10:00 a.m.
PST.
>> All right. Um, this is
>> also our TrueSpec USB cables are fully
stocked with all speeds, lengths, and
connector combinations available.
Whether you need a tiny desk cable or a
long charging cable, it's now a time to
grab yours at lmg.gg/true
spec.
>> Every once in a while, he has Jay Leno's
chin.
>> That's an older reference. [sighs]
>> Still checks out.
[laughter]
Okay, so Dan, you want to hit us with a
couple of coms?
>> Sure. Hello, fellow checkout commies.
Luke, I'm excited.
>> Okay, that's probably the best one we've
seen since the switch to checkout
messages.
>> I do like that. I'm excited to see you
at OpenSauce. I'm running a CTF at a
booth there.
>> Any interesting stories from community
conferences like OpenSauce or Defcon?
>> Interesting stories.
I remember you were talking about like
some cool uh just like um like hijacking
like like wireless hijacking stuff that
was just for lols like not super
malicious or anything
>> at Defcon probably. There's some really
interesting stuff at Defcon every year.
Um there there was a pretty cool like
baby's first intro to hacking in the um
uh like astro security area where they
had some like space security teams which
was really interesting to hang out and
talk to. And then they had this thing
where like it taught you how uh you know
I mean lots of satellites are just like
open.
It's just most people aren't going to
know how to communicate with them at
all. That's like basically your security
layer. Uh, and how hacking some
especially very old satellites is more
about like can you find any information
on it at all? [laughter]
>> And if you can and you can get a signal
up there, you might just be able to take
it over, which is pretty interesting. I
remember there was this thing from a
bajillion years ago where people took
over like an abandoned McDonald's,
[laughter] set up a a massive satellite
dish uh so they could they could take a
bunch of uh a bunch of satellites. This
is a long time ago, but um yeah, I mean
Defcon [snorts] I have very weird
experiences with because I show up to
Defcon, walk the floor for like half an
hour and then disappear into a hotel
room until the last half an hour of the
show. Um because I just work on gold
bug. Um
>> yeah, the like challenges.
>> Yeah. So like I I don't know the
interesting things that happen for me
are like solving those those puzzles. Uh
if you look up gold bug crypto village
um you'll find the
um the page for that and the interesting
things there. But that's just that's
just like puzzle puzzle figure outing um
at open source. It's It's mostly like
just meeting people that just have the
most interesting interests. Um I really
like walking around the like community
booth area. Um unsurprisingly to me, the
hobbyist rocketry area was super
interesting. Seeing what some of the
kids in school are like machining the
the 3D printing revolution, what it's
done for hobbyist rocketry is like
amazing. Um, that's obviously there's
there's some really cool stuff you can
follow on YouTube there as well. But
seeing not just the people on YouTube,
seeing people um that are just, you
know, doing it as part of a a university
club or high school club or whatever has
been really fun. Um,
yeah. I don't know. I don't think I have
like a, you know, super exciting story.
>> No one asked me, but uh, the last time I
was at an event, it wasn't that event,
but Michael Reeves like almost died. So
that was interesting. I sent down a
picture. almost died.
>> I I mean, maybe not, but he could have.
>> I feel like that's a lot of his life.
>> Yeah, he didn't seem phased by it at
all. [laughter]
>> Dan, do you want do you want to put up
that picture I
>> So, [laughter] he was he was going
around this corner very fast. Uh these
these carts these are electric carts
that do not [Â __Â ] around and uh his wheel
fell off. uh just fell off. Like it
could have happened at any moment on a
track that was very put together with
little tiny um flags like this and and
not a lot. There's Yeah. Um
>> this feels very open sauce. Michael
Reeves doing something dangerous on a
thing that is attached to an engine and
wheels on a track that was thrown
together somewhat shoddily feels very
open source coded.
>> Yeah. Um, so
[laughter]
>> yeah, pretty much.
>> Oh, Michael. No.
>> So [clears throat] that was fun.
[laughter]
>> He's awesome. Um,
>> anyway,
>> open source is wild, man. I don't even
know how to like explain it. It's I'm
happy that they somehow still get
permits to run that show.
>> Uh, Dan, do you want to hit us with
another? [laughter]
>> Sure they get permits. Um, for Luke
again, uh, who seems like he might be
into it. Have you ever tried wing
foiling or any other wind or foil
sports?
Evolving very quickly over the last few
years. Buying to use during board setup
and tearown. Uh, what did they buy? They
bought
>> wing foiling,
>> screwdriver, bit hex, and bit set
torques and the bit case.
>> How to wing foil. I think it's like a
surfboard with a wing on it
>> with like a kite.
>> Are we going to show your screen?
>> Sure. I think this is it.
>> That seems like the one.
>> It looks like It looks like he's holding
like a big inflatable dinghy or
something.
>> It's got a water foil. Um.
>> Yes.
>> Yeah. The board is the one with the
foil.
>> The like kite power, wind power that
you're collecting from the foil, I
guess. The sail inflatable sail foil
wing thing. Now, the foil is the the
board that comes out of the water cuz
it's got a wing under the water wing
wing,
>> right? That makes sense.
>> Uh, okay. Yeah. No, I mean, that seems
super cool. I have always been not good
at sports that don't have uh fully
independent foot movement
>> or hitting.
[laughter]
>> I got to have hurt.
>> Do tend to do a little bit better in
those.
>> Type five fun. [laughter]
>> Other people again.
>> No, that's other people.
>> That's type one. Um, you inflict pain
onto other people.
>> Yeah. Um, yeah. I know. So, I I mean it
sounds cool. Uh, but yeah, I'm I'm
normally like skateboarding, not so
much. Rollerblading. Yes. That was
usually where where my brain went.
Independent foot movement. I did better
with if both my feet had to be
>> stuck on something.
>> You're okay at snowboarding, aren't you?
>> I'm okay. I would probably be a lot
better at skiing. I've always had that
thought.
>> I've never wanted to switch. for the
first time in
over 20 years. Like 25 years recently.
>> That's not true. Oh, skied.
>> Yeah. Yeah. I hadn't skied since I was a
minor, I think.
>> I have never skied.
>> You look like a skier, Luke. You don't
have the kind of snowboard
>> vibe. What is that? What is that?
>> Means you're not cool.
>> I think that's what he said.
>> You know what? No, no, no. I'm So, I'm a
skier, so I think the opposite.
>> Snow Snowboard. Snowboarding is not
anymore, though. [laughter]
>> Skiing's cool now. So, there like back
in the in the in the '9s, like like all
the kids wanted to snowboard.
Snowboarding was the coolest thing ever.
And skiing was like for for grandpa,
basically.
>> That's why I'm a skier.
>> And not anymore. Not anymore. Now
skiing's cool.
>> You know, it kind of makes sense to me
because I feel like
am I going to be just way off on this?
Like, if you look at how people used to
play video games.
>> Yeah.
>> RPG games. I'm not going to wear that
armor. I know it's better, but it looks
bad.
>> Snowboarding.
If you look at nowadays, I will look
like a complete weird clown or I will
pay money to skin my stuff so it looks
better, but I will always wear the most
performant things and I'm going to check
my stats. I'm going to try to be better
than everyone. It's competitive and I'm
going to practice and blah blah blah
blah blah.
>> Minmax all the things.
>> Skiing.
>> Hm. Interesting.
>> That's my theory.
>> Good theory. I agree. I also
>> cuz skiing is like and snowboarding is
more like
>> I mean you can tuck on either.
>> Yeah.
>> But usually the boarders are carving and
having fun.
>> Going for style points and doing tricks
and stuff.
>> I don't know man. For the longest time
if anything snowboarders had the
reputation for just tucking down the
hill and like running people over and
stuff versus like you know skiers
because it was the dem it it was a
demographic issue. Like it was a bunch
of young irresponsible dudes on
snowboards and it was kids. Yeah,
exactly.
>> That's interesting. I I've had more
experience with annoying skiers flying
down mountains, but I think both sides
are pretty brutal.
This is fair. Um, so unfortunately, I
seem to have crashed it. I went up this
ladder, uh, which may have been like a
loading point. I don't know what clear
cash does, but
okay.
>> I can
>> Oh, no.
>> take a guess.
>> Yeah. Well, [laughter]
I don't know what cache it's clearing,
Luke. I think that was a loading point.
>> Yeah. So, so if I can I load
Okay. Can I load this auto save? Cuz
it's been working.
>> I've I've heard you going around.
>> Uh, hold on. Full screen. I I've been
I've been going around. Okay. So, here.
I guess this is about as good as it's
going to get.
>> Oo, look at those rays.
>> Yeah. Ray. Oh, wow.
>> Wow. What RTX card are you running this
on?
>> It's amazing how much of my life looking
back on my life, how much of it did I
spend without these rays?
>> Are you going to Are you a can putter
awayer or a getting beaten Halflife
player?
>> Oh, I can't hear what he's saying. Bet.
>> Hold on. Let me try again. Bet. Hold on.
Hold on.
>> He's He's getting beaten guy.
>> No, I'm going to try again. Bet.
>> This feels very Linuscoded.
the right to make this kind of decision.
>> This is our savior.
>> This is how I played Star Citizen.
>> Will they ever be?
>> Yeah, it works. [laughter] I think
>> I think that's valuable for the Star
Citizen community.
>> Here we go. [crying]
>> Your concerns.
>> Professional physicist.
>> Try to answer every possible
>> uh Okay. So, yeah. Where where's my
where's my ladder at?
>> Turn around.
>> No, I won't.
>> I don't want to. I want to go through
here.
I'm going to open this precinct 13.
>> This is This is why you break Linux and
this is why you're a good QA tester.
[laughter]
>> Go to Nova Prospect like a good boy.
>> No, I don't want to.
>> I'm going to go in there.
>> I like all the blood in the room. It's
pretty. It's red.
>> Free teeth.
[laughter]
>> They're like the ducks at the park. You
can take as many as you want.
Hey.
>> Oh, so no, that wasn't a loading spot
then.
>> Interesting. So, oh, there was a bit of
a glitchy moment. Uh, I think that's a
dead guy.
Yeah, basically. Uh, it was not good.
>> I'm surprised you don't know who that
is.
>> I might. I'm just really bad with names.
>> Yeah, pretty rough. All right, why don't
we jump into our next topic? This is a I
am pretty impressed at how well that's
running. That's kind of crazy.
Um,
and this was a couple of This was a
couple of high school students.
>> Yeah,
>> that's that's incredible.
>> Really good job.
>> Yeah.
Wild.
All right. Hey, on the subject of Valve,
solo German game developer Zoro Arts
said that said that his co-op boat game
Paddle Paddle Paddle has been refunded
over 55,000 times out of roughly 270,000
copies sold in its first year. A roughly
21% refund rate, which okay, on the
surface is not a huge problem, right?
except that the game sits at 90%
positive reviews.
So, how is it that you can have 80% of
people not refunding it if 90% of people
review it positively?
Discuss.
So, actually, you don't need to discuss
because the answer is pretty clear.
Steam's policy grants automatic refunds
under 14 days of ownership.
Okay.
And under 2 hours of play time. And
while the game was designed around 3 and
12 to 4 hours of play, speedrunners and
skilled players are rolling credits
inside the 2-hour window. So, you'll
actually see reviews, like dozens of
reviews openly saying things like,
"Great game," finished within an hour
and 40 minutes refunded.
At an average $4 sale price, we're
talking about $158,000
in refunded revenue. Now, Zoroarts is
careful to say that he supports Steam's
refund policy as a player, right? and
he's not asking for the refund policy to
be removed, but his suggested fix is
having Steam display an expected
completion time next to the price on
every store page, so short games aren't
punished for being short.
[sighs and gasps] I don't know if that
solution would really work either
necessarily.
>> Maybe you could do an average.
>> Are you showing the gameplay?
>> Yeah. Uh, it would be interesting to
maybe have like an average amount of
time players played this game for and an
average completed time.
>> That wouldn't tell. Yeah, that wouldn't
tell you that much about it because like
I was blown away by how many
achievements I got in Expedition 33 for
like just being a third of the way
through the story and like the the
percentage of people who bought this
game and just I never played it. Um, so
I don't know how
>> the percentages for those things on 007
are very high.
>> It's a very good game. Lots of people
are playing it.
>> Oh, really?
>> And lots of people are playing it
through. I'm not done the game yet, but
I I don't know. I feel like I'm pretty
far into it. I've played it a decent
amount. Um, and uh I wonder how many
people are playing right now. Um,
uh, Steam stats.
Oh, yeah. 3313 people playing right now.
Single player shooter game that was
released like two months ago. Seems not
bad.
>> Catos says, "It doesn't help that
there's YouTubers doing challenges of
speedrunning a game and then getting a
refund."
>> I have heard of that before.
That's h that's that's pretty brutal.
>> Well, their thing is
>> Oh, no.
>> They have to keep buying it every time
they fail or something, right?
>> I I also don't think that they refund
it. They just try.
>> So, they buy they have to buy it every
time they try it, I think.
>> I don't know. But it's still content
that's out there.
>> Yeah. Uh so, yeah, this one um
I don't know. I I I do think I mean do
they tell people that it's like it's
going to you're going to play it for an
hour because like I I know they're
saying like it would be nice if Steam
put something there, but I I think they
also don't.
>> Gas Racing says if you if you get the
game complete achievement, you shouldn't
be able to refund, but like
>> I'm going to put one of those on the
menu.
>> Yeah.
>> Yeah.
>> What if you make your game 10 minutes
long? Like I could I could maybe
understand
>> then it probably wouldn't have positive
reviews.
So that's that's that's where this is a
this is a really unique case. I mean to
maybe yeah maybe the solution is that
they just put a they put an additional
they put an additional condition in so 2
hours two weeks uh two quarters of the
game you know or something like that.
>> How do you define a quarter?
>> How do you define Yeah.
>> Well I I was going for half the game.
>> No I know. How do you define half the
game?
I don't know.
>> That's really tough because what if I
spend
a bajillion years in act one of BG3,
but then you'll go over two hours,
>> right? So, it's one of
>> Yeah. Yeah. Yeah.
>> Yeah. Cuz this game I don't know. I
could I could understand buying this
game and then playing it for an hour and
being done and feeling bamboozled. Um
because what freaking game is an hour
long? Um, I know people are saying two
hours, but two hours is the limit.
There's a lot of people in the reviews
saying that they played for an hour.
That being said, it's on sale right now
for less than four Canadian
rubles.
It's a very cheap game. If I had a good
time with this and I played it for an
hour and it was $4, I'm not going to be
way too upset.
>> There's There's definitely things that I
could do for an hour that cost more than
$4. Um,
>> yeah. So, like I I I don't know. I do
think
some type of visibility on it could be
cool, but I also really don't look back
fondly on the days of everybody
screaming at game developers, obsessing
to make longer games about how long is
the game. Like I don't even Yes, a lot
of people were screaming for longer
games, but for me it's more just like
defining the value of a game by how long
it is is like defining the value of code
by how many lines it is. Like it's not
>> I always hated that.
>> Like Portal
>> is such a prime example of a game that
just completely bucked that trend and
its shortness was its greatness. If it
had been twice as long, it wouldn't have
been as good. In fact, controversial
take. Sorry. I did not enjoy Portal 2 as
much as I enjoyed Portal 1. It wasn't as
fresh. It was longer.
Not a controversial take. I think
>> felt more drawn out. I just didn't
>> I like Portal 2, but I like Portal one
more.
>> I did not enjoy it as much as I enjoyed
Portal 1. And yeah. Oh, West 27 in float
plane chat says Titanfall 2. another
prime examp
>> and it's absolutely worth it.
>> I wish I didn't have to.
>> I wish I wish it was longer.
>> But they do a really good job of they
take the good thing away before it
becomes bad.
>> It's like a tight script.
>> They don't let you get tired of
anything.
>> Spoiler alert that like that like
timeshifting
>> mechanic. I just literally all of it.
Like
>> I just wanted to play with that for the
rest of the game.
>> That house building thing.
>> It could have literally only been
>> Yeah. It could have literally only been
that.
>> Yeah, that would have been an entire
game.
>> Yep. Easily.
>> Um, you know what?
>> Even though it got a little tedious for
me just because it was like kind of
easy. It takes two did a pretty good job
of that.
>> Okay.
>> Introducing Did you ever play it?
>> No.
>> Oh, it's it's a great play with the
wifey on the couch game. Um, cuz it's
accessible enough that like she can do
it even if she's not a hardcore gamer.
>> She just wants to play Poptopia now.
Fair enough. Um,
>> that that that was a highly successful
purchase.
>> But a nice thing about it is that it it
gives you a new mechanic. It gives you a
short tutorial for how to use it. It
sets you loose in a world where you have
to use it to solve a bunch of problems
and then it rips it away. [snorts]
>> Yeah. Good.
>> Never to be seen again.
>> Yeah. Uh, someone said also Assassin's
Creed and that
>> Oh, that's
>> Yeah.
>> What? I I tried really hard to like
Assassin's Creed.
>> It's not your kind of game.
>> I own What's that supposed to mean? Hm.
Is it too cerebral?
>> Lionus likes good games. [laughter]
>> Uh I
>> You like Ano? How could I say that? It
doesn't work.
>> I tried really
>> It's not cerebral enough.
>> I tried really hard to get into
Assassin's Creed multiple times. I'm
going to I would have to check my my
Steam play history in order to know like
which one I ultimately tried to play at
some point,
>> but uh I I just couldn't. I just got
bored. Uh I did not I do not care for
Assassin's Creed.
I do not care for it. I'm sorry.
>> What you got there?
>> Yeah, he said the older Assassin's Creed
games are shorter. 15 hours if you
speedrun the campaign and 41 to 45
side quest.
>> Who plays an adventure game
speedrunning?
>> That's what I'm saying. Like I don't
think Assassin's Creed was ever like a
short game.
>> Oh wow. I I do not own Assassin's Creed
on Steam. I own it on a disc.
>> I do own it. I know that. And I see it
not in my account. So that's where we're
at on that. All righty then.
>> Yeah. I got bored with AC Black Flag.
Actually, I never actually beat
Assassin's Creed Black Flag. Random fun
fact. I talk about the game all the
time. Never beat it.
>> Oh, that's the one that you're trying to
100% all the stuff, right? No.
>> Oh,
>> that's Assassin's Creed 4.
>> Got it.
>> That's the one that just got remastered.
>> Nice.
>> I never I I talk about it all the time.
I played it on stream a bunch. I played
it in general a bunch. Uh, I got it
pre-release because they gave it to us
for like benchmarking review.
>> And I was on the top of every
leaderboard for every category.
>> Nice.
>> Uh, just I loved that game. Never beat
it. Never had any interest at all in
beating it because to beat it, you have
to go on land. I just didn't care.
[laughter]
>> Nice.
>> Didn't care at all.
>> There's no sea champion on land.
>> That's true.
>> Um, okay. Hold on. We have one more
question. So
yeah, no, forget it. Okay, I do have a
note about Steam's refund policy slash
just game purchasing policy. If anyone
from Valve is watching, I know you're
not, but whatever. It's worth a shot.
Um, I want to talk about my experience
trying to buy the Jackbox 10 pack
recently.
>> It was really annoying. Uh, I forget if
it was on sale for Steam summer sale or
if it was just a deal because it was a
bundle, but basically I saw a price I
liked and I was like, you know what, I
like Jackbox games. I play them like
when I'm out and about at other people's
houses. Um, we do we do like pool
parties and other kinds of gettogethers
and it'd be nice to be able to just like
fire up Jackbox on this TV and people
can play Jackbox games. It's it's like a
great little, you know, icebreaker. Uh,
and I was like, I'll just get them all
because whatever I can. Um, and then I
couldn't because I already owned Party
Pack 4 or something. And so if you
already own one, you cannot buy a bundle
that contains that item.
>> That's That doesn't feel normal.
>> No, it doesn't. I would think
>> No, like I feel Yeah,
>> like I thought you used to get No, I
don't expect a discount, but I thought
what you used to get was a giftable code
for the one you already had.
No, usually usually you get a discount
based on the value of discount or yeah,
multicopy.
>> So then I was like, okay, fine. Well,
it's still a way better deal if I
literally delete this game from my
account and then buy the 10 pack.
[clears throat] So I deleted it from my
account, which you you like removed it
from my library and I tried to buy the
10 pack and it wouldn't let me. Now, to
Valve's credit, they have a great little
mechanism where you can restore an item
that you have removed from your library,
but because of that, it wouldn't let me
buy the stupid thing because I already
had it even though it was not in my
library. It wasn't actually removed from
my account. So, I think you have to
actually contact them. Um, people in the
chat are saying that it could be down to
the developer to to set that up.
>> Maybe. Yeah, cuz cuz I've ran into this
a number of times and it's it's always a
a discount based on the value of what
you already own. Um, so that is very
interesting. Like I even know uh when
Slay the Spire 2 came out,
>> yeah,
>> they they did a thing where they made it
so that you could have a discount if you
owned Slay the Spire 1. And the way that
they did that was they made a bundle
that was Slayer 1 and Slay Spire 2. M
>> so if you just go to buy the bundle it
would give it to you at a discounted
price cuz you would get the bundle
discount which was like 10% off or
whatever but it would only be on the one
game. Um so yeah maybe it's maybe it's
developer control. There's a lot of
developer controls on Steam. So
>> that makes sense. Well I don't know. I
was I was very annoyed. People are
asking if I contacted Steam support. I
was in a hurry. We had it was there was
a party there.
>> Yeah.
>> Um so I was I was very annoyed. I feel
like jackpot games,
[laughter] I don't know why I had this
thought, but I feel like out of probably
almost most games on Steam, they're
probably bought in a hurry more than
almost any other one.
>> That makes sense,
>> cuz people are like, "Oh god, I have a
bunch of people at my house. I don't
know what to do. The jackpot games,
[laughter] whatever. We'll play this
thing."
>> That that actually makes a ton of sense.
>> Um,
all right. We can we can move on from
that. What are we supposed to be doing,
Dan?
>> More topics. I think we've I think we've
done a lot of topics, haven't we?
>> Oh, we should do that. All right. The
show is brought to you by Squarespace.
>> First impressions matter, especially
when you're trying to build a client or
customer base. When someone cross comes
across your website, you need to make it
easy to use and understand, or else
those potential shoppers are just going
to leave. You're a respectable business,
not a municipality. What does that mean?
Oh, this. Oh, lordy. This is a real
website.
Wow. Thankfully, our sponsor Squarespace
makes it easy to build a website for
your business that does just that. To
get started, you just pick from one of
their stylish templates or create
something more custom with their design
intelligence tool. It's more than just
looks, though. There's plenty of tools
under Squarespace's hood that will help
with things like SEO and monetization.
From there, you can keep track of how
your business is doing, adjust your
website on the fly, and make sure that
potential visitors will get the most out
of what you have to offer. We've even
used Squarespace for our own website
atlantismedia.com
where by the way I think we have some
job postings up so maybe go check that
out. Um including uh we're we're hiring
a head coach for coaching at Smash
Champs. So if you're a badminton nerd
like turbo turbo turbor nerd like run a
head coaching program um then maybe go
check that out. Anyway, you can start
building your website today and get 10%
off your first purchase by visiting
squarespace.com/win.
It's really easy to manage like HR can
do all the postings. I think Colton was
in charge of it for years.
>> Yeah.
>> The show is also brought to you by MSI.
>> Just like an ogre or an onion, MSI knows
that a good monitor has layers.
And the MPG X24 QD OLED has five display
layers working in tandem to help it
maintain its peak HDR brightness at
1,000 nits with lower power consumption.
The monitor is true bright certified,
which means the brightness is measured
based on how the human eye sees it
versus just a raw output number. And if
you're worried about image burning,
MSI's OLED care 3.0 uses sensors to help
reduce uh to help reduce the risk of an
image of Shrek sticking around for too
long. Is that a Shrek toaster? That's
amazing. And that's all backed by a
three-year burn-in warranty. Their dark
armor film offers deeper blacks as well
as additional scratch resistance on the
screen itself. And it's also sleek in
design, so if you don't have a ton of
desk real estate, you'll be totally
fine. It'll fit with limited space
without unnecessary clutter. So, grab
your MPG 322 URU Cutie OLED X24 monitor
using our link. Oh, right there. There
it is. Hello, Link.
Oh, and we're supposed to do our float
plane announcements.
>> Also, I just want to say someone in chat
has some Jackbox games went to go do the
same thing you did. Same thing happened.
>> Okay. So, I'm not imagining it.
you imagining it and it's and it's my
guess at that point is it's got to be
developer related because I've had it
happen the other way multiple times. So
yeah, makes sense.
>> It's always nice to know that I'm not
totally crazy all the time.
>> I thought I thought I thought [laughter]
you'd like that.
>> All right. Not only do we have another
early release for our floaters,
but we have another video that is
exclusive to float plane that was 3
years in the making. My motorcycle is
finally done after 3 years in the shop.
Luke won. He completed Final Fantasy 6
before I got there, but I got there
eventually. That's me aboard the Turbo
Pink motorcycle.
Um, freaking love it. Also, I'm supposed
to I think I'm supposed to go and uh
release a video now. I forget how to do
this. Wait, where's the Am I Where's the
CMS? Oh, okay. Sure. The interface looks
kind of Oh. Oh. Oh, are we releasing
this video? Where is it? Uh,
hold on. Uh, wait. What is he going to
tell me? which video I'm releasing. It
just says not only do we have an early
release, he doesn't tell me which video
to release.
Oh, here it is. Oh, yeah. Okay, check
this out.
The 115in true RGB TV, Samsung's, excuse
me, Samsung Sony's new flagship is here
and I and a man who own a display get to
unbox it and he gets to experience it
for the first time. And it's absolutely
flipping mindblowing. It's like so cool.
Um, hold on. Where was uh
>> there's also there's a flipping
exclusive.
>> Uh, there's the next episode of the
thing. I forgot the name of it.
>> Oh, wait. It is not released yet.
>> Not released yet.
>> Never mind.
>> Um, Sammy gave me a time stamp that I'm
supposed to go look at. One second here.
1927.
Uh,
hold on. Where are we at? 1927.
Good year.
>> That's too close.
>> I was not actually really going that
fast.
>> I'm very pleased.
>> It just looks really fast.
>> I seriously I was going like 40.
>> No, it's the It's the
>> It just sounds really good.
>> The closeness effect. Oh, yeah. And it
sounds great. Yeah, I'm not really that
into that into like Oh, yeah.
But that the bike does sound really
good. [snorts] No, not miles per hour.
Kilometers per hour. Kilometers per
hour. I was not going that fast. Uh
Sammy did a great job. He made me do it
twice because he he missed the shot on
the first go around.
Yeah, he nailed it. Good job, Sammy. Uh,
all right.
>> Oh, right. I should probably talk about
that. Uh, so yeah, get all of this and
more at lmg.ggfpwan.
Join all the cool peeps over on
Flowplane. Uh, also, if you I we already
talked about like check out messages and
stuff, but uh hey, if you're looking for
something else to pick up over on the
store, we have all of our cables in
stock right now. Yeah,
>> they are the number one seller every
day. Um, people are freaking loving our
True Spec cables. We still only have
type C to C and type A to C, but uh,
sure it's a cable, says Mario M.
>> But what a cable.
>> What a cable. It lives up to its name.
Fast charges with a cable that doesn't
kink and is shielded with a strong
rubber that looks like it's built to
last. Bravo. Bravo cable. Bravo.
Um,
>> I have found it's pretty nice. Like
>> this is hilarious. They are five inches
long. They are five inches long. The
photos don't show that variant 40 Gbit
per second 32 ft. What were you
expecting, sir? Um,
>> what? [snorts]
>> What?
We don't have a different picture for
every length of the cable.
Also, 5 in is a lot. It's way more than
average.
>> [snorts]
>> Is it?
>> I don't think.
>> No. Average is like seven.
>> Dad, [laughter] you're gonna crush some
souls. Dan,
relax.
Relax.
[laughter]
Wow. [laughter]
Wow.
Neither of you are being like, "Oh,
thank God." Damn. viewership is
viewership's dropping like a [laughter]
rock.
>> Way to go, Dan.
>> Everybody ran away from Grab a measuring
tape. [laughter]
>> Oh, lordy.
Um, anyway, yeah, the ca the cables are
are doing good. Buy more cables. Um,
they're good. Good job, Creative
Warehouse team. Okay, what else we got
going on today? It shows it in
centimeters and feet cuz I think I saw a
Canadian flag so I was like maybe
>> No, it shows 10 centimeters. I I don't
know, man. Look, I don't expect people
to read the product page for everything
they buy. I mean,
>> it's not a product page. It's the name
of the product tech. Okay, I'm not
trying to chirp our own audience, but
like you literally select on a drop
down. [laughter]
It's It's literally It's literally This
is like the product page. like it's
anyways
>> we appreciate your business.
>> Thank you.
>> Yeah,
>> thank you.
[gasps]
>> Thank you.
>> All right, why don't we uh jump right
into
>> next topic, I guess. Discord banned
thousands of users for posting pictures
of chessboards and Minecraft
screenshots.
Since May, Discord's automated safety
system has wrongly banned thousands of
users for posting harmless images,
including uh Minecraft inventories,
spreadsheets, game textures, even just
plain transparent backgrounds. Some
users got hit with permanent bans,
citing child safety violations for
posting Minecraft screenshots. The issue
finally blew up after roughly 200 people
were banned in a single weekend. Uh
Discord CTO after they investigated
confirmed that it was apparently two
stacked bugs. A single faulty hash in
their content matching database would
wrongly flag grid patterns as known
harmful material. and the system then
skipped the human review that is
supposed to happen before any action
takes place, going straight to permanent
bans. A second bug kept the bans locked
in even after staff cleared the
accounts. [snorts]
Discord said that everyone affected has
been unbanned and the bad hash has been
fixed. Um, our discussion question says,
"A false um child sexual abuse material
flag is just about the worst thing that
you can attach to someone's account by
mistake. Should permanent bans even be
possible without a human actually
looking first?
>> Oh man, I [clears throat] see
>> a Discord scale, bro. When almost every
user is unpaid, bro.
>> And who wants to review those, man?
>> Yeah.
>> Like I can understand
>> that too. God,
>> I didn't even think about that part.
>> Like there's a reason that we're just
using hashes.
>> So that it's no one's job to review this
stuff all day. Like that's
And and there's a man there's
no there's no excuse either for banning
people's accounts and labeling them
child predators when
>> okay
>> when they didn't do anything.
>> I'm going to address that a little bit
because because this thing said uh the
worst thing you can attach to their
account. I don't think it tells every
other user.
>> I don't know. I feel like
>> I don't think so.
>> The principal's office has got to have a
permanent record somewhere. No, I know.
I know. Yeah,
>> but just like
>> I don't know. Like I'd feel I'd feel
>> they're not they're not putting you on a
registry or anything.
>> I'd feel deeply Well, I I don't [snorts]
know which governments they're
cooperating with actually.
>> I'm in a publicly accessible registry.
>> Any registry? I don't want to be on any
registry for that.
>> I would love to go to court and them
pull up the offensive imagery and it's
just a bunch of like chess screenshots
that I'm sending Emma [laughter]
Okay, I'm going to tell you though, the
problem with that is that it's far
easier for people to make things up
about you and damage your reputation
than it is for your eventual day in
court to absolve you.
>> You will never reach all those people
again. So,
>> totally. So, it would it would still be
obviously really bad.
>> Still bad.
>> There's a chess.com has a thing right
now where if you beat the current bots,
you get custom chest pieces. And there
was a forest one and it makes your
knights bears and I was very happy about
it. I sent screenshots to like a lot of
people but I didn't get banned.
>> Okay. Well, that's lucky. It's a good
thing those bears weren't bare.
>> Well, they weren't cubs.
>> Yeah, but they just don't live that
long.
>> Oh,
>> so even an adult bear could be well
under 18. [laughter]
>> This feeling gross now. Uh,
do bears live?
>> Uh, 10 to 25 years according to AI. So,
>> Oh, wow.
>> Yeah.
>> I don't know. Most of the ones I know
are like 50.
[laughter]
>> I couldn't pass it up.
>> Oh, he's going to ding it.
>> There we go.
>> Thank you. Thank you.
>> Nice.
>> Nice.
>> Thanks for bearing with me. I had to go
do that.
>> Oh.
>> Oh, very good.
Um,
GOG joint CEO has a point to bear. He
said the future of gaming shouldn't come
at the expense of ownership. an
interview with Eurogamer. Uh he was
responding to Sony's decision to end
disc production. GOG joint CEO
Kristoff Peplinsky.
Sure. Uh said as the industry becomes
increasingly digital, players should uh
have the full confidence that the games
they buy will remain accessible
regardless of changes to platform,
storefronts, or business models. Sick.
Uh he repeated that GOG games are DRM
free and come with offline installers,
giving people lasting control over their
purchases. Even if a game vanishes from
the GOG storefront, it never leaves your
library, which is a stark contrast to
Sony's plans to remove hundreds of films
from customers digital libraries without
compensation. the result of failing to
renew licensing with Studio Canal, which
is just up to them to decide if it
doesn't feel like it's properly
profitable anymore or not. Um, and is is
not part of a a choice that you're able
to make, which blows.
Um,
they're doing something, so I'm just
going to keep going. Valve released
Windows drivers for Steam hardware, but
won't support it, apparently. Uh they
released a Steam hardware Windows
resources page providing drivers for
Steam hardware. The resources are
offered asis and Valve says it will not
support Windows on Steam hardware. Uh
they they the they direct users to Steam
OS recovery instructions instead just in
case you did have a problem with your
Windows stuff. Uh dual boot on Steam OS
is not yet available on Steam OS.
>> Oh wait, hey, hold on. You moved on from
the GOG topic already.
>> Yeah.
>> Well, no. I wanted to go shopping.
>> Okay.
>> It was How did How did this not end up
in the thing? I
>> What do you mean?
>> Yeah. I Where is it?
>> Oh, like you had notes that Okay.
>> Yeah. Uh, hold on. Where's Oh, wait. You
want to go shopping?
>> Yeah. I want to go shopping on Gogg. I I
want to see
>> Doesn't need to be in there. Just go to
Gogg.
>> Well, yeah, but I forgot cuz if it was
in the topic, then you would have known
that you were supposed to go shopping
and you wouldn't have moved on.
>> That's true.
>> Uh, okay. Yeah, pay attention. I was
talking to Dan. Relax.
I pay attention sort of. Oh my god. Did
we crash Gogg? Did we just love hug
them? Because it's not loading. Is it
loading for you?
>> Working for me. Yeah. Oh, that's weird.
What's my computer doing? Oh, there we
go. All right. Nice. So, basically the
the segment is simple. Luke and I are
each going to just go on Gogg and find a
game that we really like that you can
get on GOG. Got it.
>> With no
>> with no DRM
and you just actually own it forever.
Like GOG is so cool. When you download
the game, you just get like a file. It's
like this is the game. Um,
okay. Well, Luke found his and he's
going to talk about it. Well, I
[laughter]
stop
it. Okay, hold on. Which one is that?
Okay, that is actually a really Is that
$3.60
>> Canadian, bro? This is actually a great
deal.
>> This is a fantastic game. It still holds
up. It's still really fun. I would
genuinely actually really recommend you
go pick this up. It's really cool that
they show it's the lowest price in the
last 30 days before discount.
>> I might have picked that if I'd seen it.
>> Sweet. That's like I I kind of picked it
as a meme and the more I thought about
it, it's like that's an incredible deal.
Uh game of the year edition Tomb Raider
$359.
>> Almost as good as this version of Tomb
Raider. [laughter]
>> $359 Canadian, which is going to be uh
yeah, Noki says $3 USD. Like just go buy
this if you if you haven't played this
before. Just go get it.
>> It's really good.
>> That is wicked.
>> It's one of the only games that I played
all the way through during the years of
like starting LMG and having young
children.
>> Oh yeah. Yeah. Yeah.
>> Um
>> I also played it the whole way and it's
it's very good. It's a genuinely just
really good game.
>> Okay, let me uh let me have a look here.
What else? Uh man, you you found yours
so fast.
>> I did. Okay, I'm going to Somersale
encore here. Okay, what else we got? Um,
you know what? I'm gonna see if they
have
Man, some of these are pretty obscure
and not the CLA kind, the kind that
nobody heard of. Uh, what the heck is
Glazo? It's a dollar.
>> I like that. That was a real ding, but
it was short. I think that was very
>> I'm trying to I'm trying to work on the
the like pallet of dings that are
available.
>> Yeah.
>> All right. Well, why don't you finish
that topic while I find something that
uh that I want to recommend to people
hopefully for a good price.
>> Hitman Absolution for $2.50 is also
actually pretty sick.
Yeah, it seems like all the Hitman games
are on like steep discount. All the
older Hitman games
>> $135 for Hitman Blood Money.
>> Yeah. Absolution for 250. These are
again Canadian.
>> Yeah.
>> Um these are these are older Hitman
games. Like the graphics a little rough,
but if you go to Absolution,
>> Absolution's not that old. Like
>> much more up to date. So that's why I
was kind of recommending Absolution,
>> right?
>> Um Yeah, that's pretty that's pretty
sick.
Yeah. Oh,
dude. I Okay, man. It's not as It's
definitely not as good of a deal as Tomb
Raider 2016 for $3 or whatever that $4
or whatever that price was, but I
absolutely loved
Dragon Age Origins and it's 27 Canadian.
That's like 20 bucks. Dragon Age Origins
is a fantastic game
>> and you like own it forever now and no
one can ever take it away from you,
which is might be important because if
you're like me, then you might put like
100, 200 hours into a character. Um,
yeah, super awesome game. Really enjoyed
the heck out of it. It's a little more
casual compared to like, you know,
Neverwinter Nights too, like some of
some of the older uh sort of D&D
>> boom or um origin games, but yeah, it's
uh it's a really enjoyable game.
>> Boom.
>> DSX Mankind Divided. I never played
Mankind Divided. Is it good?
>> Good game. I liked it.
>> Um and like graphics, like I know we're
looking at some of these games are a bit
older.
Um graphics on this are still going to
be pretty good. So, fun fact.
>> Yeah, I I Dan said it's okay. I I'm not
like overwhelmingly positive about this
game, but I remembered enjoying it at
least for a while.
>> The only DSX game I ever played was DSX
Invisible War, which apparently is the
worst.
>> Better than that.
>> Um,
>> yeah. So, is getting punched.
>> I enjoyed the crap out of it. I played
this all the way through. I I don't I
look I I
>> But then you're only looking up if you
had started with the first one and then
you're going to play Mankind Divided.
This is kind of not as good.
>> I don't know, man.
>> You're going to love Mankind Divided.
That game's awesome.
>> I don't know what to say so long ago
that I I had kind of like
>> Oh, yeah. I mean, it's it's like playing
System Shock. It's like I
>> am too used to modern convenience.
>> Yeah.
>> I don't want to play a calculator.
>> I tried to play System Shock 2. uh or I
I tried to play one of the System Shock
games after playing Bioshock because
like the reviews of Bioshock were like,
"Oh yeah, it's just like it's dumbed
down, ripped off System Shock, blah blah
blah blah blah blah. If you're a real
gamer, you do System Shock." And so I
was like, "Oh, I mean I like I like
games. I'll play a real game." And I
tried to play System Shock. I was like,
"Okay, I'm out. Maybe I like maybe I
like friendly normie games, but I I
enjoy the heck out of Bioshock."
>> Is it your your mommy or memo? Something
like that. I don't know. Yeah, that
game's hard to like in modern day.
There's some mods that make it better.
>> Whatever. I enjoyed DSX Invisible War. I
got it for free with like a GPU purchase
or something. Remember GPUs coming with
games and like multiple games?
>> That was cool.
Anyway, Gogg
>> games, unlimited games,
>> all the games.
>> Gogg, go find a cool game. You'll have
spent you'll have spent $25 and you
could have Tomb Raider and Dragon Age
Origins and that'll keep you busy for
like the next month or two and you will
own those games forever. It's pretty
sick.
>> It is fascinating to me how many
how many Goer games there are and how
well they sell.
>> It is constantly fascinating to me. I
have all the filters turned off on Steam
because like I don't want to be bothered
by the like are you this old? I've had
my account long enough, literally I've
had my account long enough that you
should know that I am old enough to see
whatever I want, but then it also shows
up in the recommendations. I'm sure
there's some way I could tune it. Um,
but it's always under like top selling
right now. There's some Gunnar game and
we jump over to GG best seller very top
new releases very top.
>> Oh, what? Oh, there's a new one. There's
a new
uh is succubus. [laughter]
>> Sorry, I can't read it from here. I was
I was trying to pretend I knew what it
was.
>> Yeah.
Yeah.
Uh anyways, next uh
next topic, I guess.
>> Yeah.
Trying to I'm trying to find uh that
which Rayman game I like played hours
and hours and hours of on PC. Was it
like was it like the first one? What?
What? Yeah, there's a bunch of Rayman
games on uh on GOG. Anyway, sorry. I'm
I'm Oh, dude.
Uh they have the they have the Batman
games. How much is Arkham Asylum? Yeah,
apparently I can tune my settings to
Okay, so there's a setting to show not
safe for work content and separate
setting to hide games that are
explicitly not safe for work.
>> So it would show The Witcher,
but it won't put Gunnar games in your
feed. So I I guess I need to go tune
that.
>> Arkham Asylum might be 15 bucks US,
which is probably
>> that's probably pretty good.
>> Not I maybe try to see if you could
catch it on sale, but you can always
wishlist it. Ah, Arkham Asylum's so
good. I love Arkham Asylum. The other
ones just felt like kind of more Arkham
Asylum, so I didn't I didn't really find
myself getting that into them, but yeah,
Arkham Asylum was awesome. And like Oh.
Oh, man. Mark Hamill is the Joker. Oh,
he's just so good.
Oh, he's just so good.
Okay.
What a performance.
All right. What do you want to talk
about next?
>> Oh, wait. Did you ever actually finish
the Valve driver? Yeah, whatever. They
don't They have Windows driver.
>> Is not supporting it. They're not
supporting it.
>> Doesn't support dual boot thing. Is
definitely not an operating system level
thing. That's a machine system. Don't
worry about that. Uh, you can now use
your Sony headphones as free realtime
head tracker. Interesting. for race and
flight simulators. Developer Nicholas
Slatterie released Sony Head Tracker, a
free open source Windows app that taps
into the spatial audio. Oh, that makes
sense. Uh, the spatial audio motion
sensors already inside the Sony
headphones, like the insert model number
here, and XM6, and turns them into real
time head trackers. It reads the
gyroscope data Windows normally ignores
and feeds it to Open Track, which works
with over 200 PC games, including
Microsoft Flight Simulator, Aetto Corsa,
and Elite Dangerous. Uh, the XM4 and
older won't work because they lack the
sensors, and AirPods are out because
Apple locks headtracking behind its
proprietary protocol. That's pretty
cool.
That's actually like
>> that could be a compelling reason to
just abandon my AirPods if anyone else
could get the ergonomics right for me.
But then I I I was expecting my Pro 3es
to eventually like be comfortable for
me. They still aren't. The Pro Twos fit
me better. So I might be looking for an
alternative anyway cuz I don't think I
can stick with these forever.
>> So as as
>> can you competitors you can't buy
threes?
>> Uh no I could go back to Pro I could go
back to my Pro Twos. I literally still
have them, but the battery life is not
that great anymore cuz they're older
now. And also,
>> you can buy new ones, though.
>> As competitors,
you know, make better products with
better active noise cancellation,
whatever, the Pro Twos are going to fall
behind.
>> Yeah, fair enough.
>> Um, and so I I'd be looking for, if I
were to move on from the Pro 3es, which
I I tolerate, they're comfortable
enough, I'd be looking for I'd be
looking wider. I'd be I'd be casting a
wider net.
>> Yep. The next topic I have a bone to
pick
>> with me
>> with
the world.
>> Um, okay.
>> Maybe you.
>> What did I do?
>> You responded being like, "Oh, I guess
we're just boomers." I don't agree.
>> What? What are you talking about?
>> Go to the next topic.
>> Oh, okay. So,
last week I complained that there was no
way or at least no easy way. I think I
did kind of disclaim it to sort your
Steam library by
um date added in the desktop interface.
I showed that I had found it in the uh
in the big picture mode interface, but
not here. And so I was like, well, we've
got our filters, we've got sort by
recent activity, we've got ready to play
games. How the heck do I sort these by
whatever? Uh you you Yeah, so you can
sort them by like when you played them,
but where the heck is when I bought
them? It turns out that it's here,
>> which is exactly why I don't agree. It's
not there. I
>> I thought someone sent me a screenshot.
>> They sure did.
>> Library again.
>> Okay.
>> Nothing.
>> Nope.
>> Let's see how long it takes you two to
figure this out. I was going to help and
now I'm more interested in not
>> Oh, yeah.
>> Cuz I know where it is.
>> It's that high, isn't it?
>> Hold on. Hold on. Manage. Can I Yeah.
Can I sort? No. Okay.
>> I don't have I don't have Steam on this
computer. I think I know what button it
is. I'll keep it in my brain.
>> Hold on. Library. Okay. I'm going to
try.
>> So, the person in the tweet said to
click the home button. So, you could
click the home button under library.
>> Cog. No, sorry. Home button.
>> They Yeah, under library. They said to
click the home button.
Under under library.
>> Oh,
>> yep. So, that didn't do anything.
>> Collections.
Create a new colle. No.
>> No. Do you want to see it?
>> Hold on. No. No. Not yet.
>> All right.
>> Uh, could I have to put No. Okay. All
right. Fine. Show it to me. It's not.
It's Wait. Wait. Wait. Wait. Hold on.
Hold on. Don't. No. No. No. Don't show
me yet.
>> All games. Hold on. Here we go. Here we
go. Hold. Sort by. There it is.
>> Date added to library. Okay. I knew I
was going to find it.
>> Wait. What's all that stuff on top? Like
I don't have those. What's new? Is that
new?
>> No,
>> I don't have those shelves on mine.
recent games in play next
>> at least at home. Yeah,
>> they're on mine at home and on this
computer here.
>> Interesting.
>> I just collapsed.
>> I just have my old games.
>> So that's something.
>> How did you even collapse them?
>> I'm not sure what I just did. I
[clears throat]
>> Anyway, so
>> I think these guys are boomers.
>> So the reason Lucas
thing
>> back in my day, Steam was green. I know
I can't do any of this.
>> Okay, we should probably give them the
context for that. Um, I responded on
Twitter saying, "Oh, I guess we just had
a boomer moment not being able to find
it." But you know what? That's not a
great interface,
>> bro. It's below the fold.
>> Yeah,
>> it's okay. The the my main thing is
where I'm looking for it is up here.
>> Yeah, that's where I sort. That's where
my games are.
>> Yes, I want it as like either a filter
here or an option on one of these or
something like If I wanted to view all
my games as giant box art, then I would
be in big picture mode where I do know
how to find it. Yeah. Going all the way
down there is uh
>> and then clicking this thing and then
going down to here. Uh
>> yeah. Yeah. Just give me a better sword
over on the left and then I think
everyone's happy.
>> Yeah. So I don't I don't It's It's below
the fold and it's in a weird spot. You
can reorder the shelves. Sure. By
default it's below the fold.
>> Yeah. Default behavior matters. Like I I
I remember back when I used to do more
like Android phone reviews. I'd have
people
>> That's so cool. I didn't know this was a
thing.
>> Someone make like a like a
>> Noki linked Steam Brew Old Steam.
>> Yes,
>> that's cute.
>> This looks so sick. Actually,
>> the buttons. I remember the buttons.
>> Back when I did a lot of like Android
phone reviews, I'd take a bunch of flak
for evaluating them the way that they
come out of the box.
and and using the default settings or
type of navigation or the default
keyboard or whatever. Like why why are
you why are you not just like
immediately downloading a custom
launcher and why are you not immediately
like rooting it and getting the most out
of it? It's like dude, I'm not trying to
make like your favorite Android phone
maker look bad or anything, but these
are things that most people are not
going to change. So these are things
that are important. Default behavior
does matter is pretty much all I'm
trying to say here. So, what do you what
what is this exactly?
>> Old Steam.
>> Yeah, but what is it?
>> Infinite hiatus, though. I don't know.
>> Oh, infinite, not indefinite.
>> Yeah.
>> Oh,
>> infinite hiatus.
>> The glory days of the skin are behind
it.
>> Yeah.
>> Okay.
>> Yeah, this might not be a thing.
>> All right. Bummer. That's cool, though.
>> Yeah,
>> it's a cool little project.
>> Looked sweet. I miss fun UIs like that.
I find a lot of UIs these days are very
very very boring. Uh we had a
conversation on a win show a while ago.
There's that like you know websites from
2006 thing and they're all so much more
unique looking and like even just
looking from one to the other they all
look very very unique and these days
like every web store looks the same.
Every every info website looks the same.
Every wiki for every game looks the
same. This is so cool. It's so cool. And
with the power of modern like CSS and
stuff like my god you could do so much.
>> I mean you could run Halflife 2 in your
browser.
>> Yeah. Like the things you can do with
browsers these days are
amazing and it uh Yeah. And the problem
is I don't even blame I don't blame the
developers. I don't blame the managers.
I'm not blaming the companies. It's
people are following like user
behavioral data.
People are making the things that the
people ultimately
maybe not say they want, but their
actions indicate that they want. It just
it is what it is.
You guys are boring because they need to
work on desktop and mobile. Desktop and
mobile and and tons of different
versions of everything in between.
That's a big part of the problem. Um,
>> what's this? Is this desktop or mobile?
Cuz I can sure move it.
>> My god.
>> Well, no, it matters. It does.
>> It matters. It's a way smaller screen
than what I would expect someone to be
using on a desktop. It's
>> experiences
>> are different from device to device,
even if they're like the same version.
>> And I think it's a legitimate question.
And some of them are going to have
touchcreens. Some of them won't.
>> I wasn't I wasn't even
>> It kind of needs to be pretty okay at
supporting those things. Yeah.
>> Um there's there's a lot there's a lot
of reasons why modern websites are
honestly really boring and I don't know
if we're going to be able to
get away from it to be honest.
>> You know what else we're not going to be
able to get away from? LT Labs
publishing some banger articles
recently.
>> Dude,
>> this is so cool. Uh,
>> this one did super well, actually.
>> Ryzen AI Halo is AMD's new little AI dev
kit that's meant to take on the DGX
Spark from Nvidia. And I'd say to a
lesser degree, like the the Mac Studio,
uh it's the hardware is not necessarily
as competitive with something like a Mac
Studio. There's just not enough
bandwidth.
>> [cough]
[clears throat]
>> But in terms of the pricing, especially
compared to what the Mac Studio costs
now, and in terms of the software that's
included to make it just brain dead
simple to get up and running with local
LLMs, um, it's a pretty cool little
piece of kit. So, I I read through all
this, enjoyed the heck out of it earlier
this week, and there's another fresh
treat for me to enjoy because I actually
just made my way through LLM
quantization part one cuz there's some
pretty um there's some
reasonably thick go watch this and also
go read this and then come back
reference material from it. So, it took
me a little while to remember. Oh, yeah.
I haven't finished like doing all of my
homework and reading that article. So, I
actually just finished part one
recently. And uh here we go.
Quantization part two is up. So, if you
guys don't know, ltlabs.com doing some
actually really amazing content. They
also have uh companion articles for some
of our videos. Uh here's the short
circuit. They did a little bit more sort
of performance benchmarking for the labs
article. um cuz we were in a real hurry
to get that thing unboxed and published
and then we ultimately sat on it after
it was done editing. It was a whole
thing. Anyway, don't worry about it. The
point is uh Labs team can take their
time. They did they did some testing. Oh
my god, the battery life sucks. I mean,
I wasn't expecting it to be great, but
what the heck? Oh, man. All right.
I mean, yeah. Bright display, though.
So, that's that's something
cool. It's just pirate.
Yeah, that's a Yeah, that's uh
>> Check out these stats.
>> That's a fair thing to say. So, look at
that one that's going on right now.
>> And then swipe to the right to see the
second one and zoom into the bottom
lefthand corner to see where it where it
all came from. But those stats are for
um I'm going to publish those, but those
stats are for that AI Ryzen box thing.
Oh, yeah.
>> Uh the Ryzen AI Halo dev kit. It's very
interesting
>> um to me what's what's getting views cuz
the lab site has been having having fun
with articles. We we we recognized we we
heard you, you know, okay, product page,
product review, nobody cares. All right,
understood. So, [laughter] so we've been
working on articles. Articles have been
more fun anyways. Um, and it's been
really, really interesting seeing stuff
that people are interested in. And it
seems pretty random sometimes. Um, like
there was a 45 watt power brick from a
bit ago that just banged. People loved
that for some reason. Uh we didn't get
crazy viewership on it, but uh the
sentiment around the does does the
Belcon cable charge the Nintendo Switch
2 faster just even though it's like
Nintendo branded thing. Uh the sentiment
around this was was really positive and
fun to read. Um but uh yeah there's you
release an article on that AI horizon
box and people do be clicking on it and
staying and reading um and coming from
different parts of the internet but it's
it's it's fun and I saw some negative
stuff because it's it's talking about AI
in general which is fair enough but I
think basically anything that is going
to progress the ability for people to
run things locally instead of just
funneling all of their money into these
big companies stealing everything from
everyone is is better than the
alternative. So, I'm pretty down with it
personally.
>> Hey, speaking of which, uh Midjourney is
trying to flip the script in the
copyright lawsuits that lawsuit that has
been brought against them by Disney,
Universal, and Warner Brothers, who sued
last year over their AI generating
images of characters like Bart Simpson,
Darth Vader, Superman, and Batman. in a
new motion. Whoops. Uh, MidJourney is
asking the court to force these studios
to reveal how much they use AI behind
closed doors, including AI business
plans, training data sets, model
weights, and even board presentations
about AI strategy. Midjourney argues
that if the studios are internally
training image generating AI on
unlicensed copyrighted data for things
like storyboarding, then that proves
that it's industry custom to do exactly
what these studios are suing Midjourney
for. A magistrate judge already ruled in
June that the studios only have to
disclose AI use in consumerf facing
content. And Midjourney is now asking
the district judge to overturn that
limit, arguing that it lets the studios
cherrypick documents that support their
case while hiding the ones that don't.
Midjourney also wants every prompt that
studio employees have ever typed into
MidJourney itself along with the
outputs. The stakes are massive on both
ends. The studios are seeking up to
$150,000 per infringed work, which
across potentially millions of images
could be a company ending number for
MidJourney. And the studios attorneys
are calling this discovery push a
fishing expedition, insisting they
aren't trying to stop AI or shut
MidJourney down, just stop it from
reproducing their characters. as the
first major Hollywood versus AI case.
Whatever precedent gets set here is
going to ripple across dozens of similar
lawsuits pending against OpenAI,
Anthropic Stability, and others. Our
discussion question is, if it comes out
that the studios are training their own
AI on unlicensed content while suing
MidJourney for the same thing,
does that actually change whether
MidJourney was right or not, or does it
just mean that both are wrong? This will
be a short discussion. It's just both
are wrong. [laughter] It's just
definitely both are wrong. The amount of
like Yeah, the amount of theft involved
with AI stuff is mind-blowing. Um, and
they are wrong for it. And we'll see how
that goes.
Yeah, I don't have a ton to add. It
feels like a very like I don't remember
what all the letters in the acronym
mean, but it feels like a very
accelerationist mindset to be like we'll
just do all the stealing and potentially
get our entire company burned, but as
long as this thing happens, then we're
fine with it, which is like I actually
guarantee you there are people that
think like that. Um
>> Oh yeah.
>> So like
>> 100%.
>> Yep. I like I it can be comforting
to tell ourselves
surely nobody could be that stupid is
probably a bot account.
But I mean I I I
hesitate to bring this up again. Um
>> Oh no, you could not. I don't know what
it is, but you could not.
>> Yeah, it feels too late.
>> It totally isn't. But I'm reminded of
that conversation about Tesla with the
finance bro.
>> Oh. Oh yeah, sure. Whatever.
>> Um, well, no. Um, like,
>> oh, is it gone back?
>> Someone in my life [laughter]
watches Wan show and knows the person
whose birthday party that was [laughter]
and referred them to the section and
they asked me about it.
[laughter]
They were like, "You mean name, right?"
>> [clears throat]
>> I'm like,
[laughter]
anyway,
but that was like meeting that was like
meeting
>> Oh man,
>> some of the things
>> that they said sounded like the kind of
thing that if I wanted to self soothe, I
would tell myself, "Yeah, but it's
probably a bot if I was interacting with
this person online." like the it's it's
like that park ranger quote, you know,
where the the line between the smartest
bears and the dumbest humans is uh is
not a line. It's more of an overlap. Um,
and I feel like we've we've we're well
past that where the line between the
most obnoxious or or dumbest humans and
the smartest AI chatbots is uh
is like this, you know, like there's a
thick thick overlap with a couple of
C's.
>> Yeah, this is um
this is what I was talking about.
effective accelerationism.
>> EACC. And I thought every letter might
stand for something, but no, it's just
>> nice.
>> Yeah.
Yeah.
Like th those kind of people are going
to be fine. Well, you know, I mean,
they're probably walking away with it
with tons of money anyways. If the
company goes down, it doesn't mean their
personal bank accounts go down. Um
>> Yeah. That's the whole thing when you
just like raise capital.
>> Yeah.
>> And then it doesn't work out. It's like
you still got paid for what for the work
you were doing. Yeah. And and like you
should like that's the whole point of
raising capital is that you can afford
to be paid to work like you can your
value can be appreciated in monetary
terms while you work on something that
presumably is important enough that
somebody gave you money to work on it.
Like that's fine.
>> You're seeing a lot of this stuff where
one of these companies go down and all
the people are just like immediately
scattered to other companies. So like if
MidJourney goes down, it does not mean
that there will not be another image
generation company
>> and it does not mean that any of the
theft that MidJourney engaged in never
happened and now
>> spilled out to other ones as well. So
like a lot of it I think a lot of the
plan legitimately was to make it so that
this thing is just on rails and you're
not going to be able to stop it.
>> Tim Tim 00x3 says, "So are you saying
that AI has reached human level
intelligence? A low bar, but I agree."
No, I am not saying that AI has
intelligence. I'm saying that um in
terms of like
quality of engagement through text on
the internet um or like likeh
how do I or like a like good takes
versus bad takes like just knowing what
to say next. Um, I I I can't tell the
difference between in terms of like the
quality of the statement of a of a very
cutting edge bot versus a very not as
cutting edge human brain.
But however, that human brain can do so
many things that a chatbot can't do
today and looks like is a complete dead
end uh for for at least the modern
paradigm, the modern LLM paradigm.
That's That's what I'll say.
Uh, what else? What else we want to talk
about today? Oh, Sony's being sued for
nearly half a billion dollars by a Dutch
nonprofit after they announced that
PlayStation discs are done in 2028.
I Man,
>> I don't know how that's going to work.
>> I Yeah, I don't know what Well, yeah.
Okay, here we go. Let's Let's get
through it. Let's get through it. Okay.
U So, Sony's facing a lawsuit in the
Netherlands. um claiming that Sony's
push towards an all digital PlayStation
ecosystem would give it too much control
over game pricing and hurt consumers.
The lawsuit argues that ending discs in
2028 would eliminate the used game
market and leave players with no real
alternative to buying through the
PlayStation store, giving Sony effective
control over prices. Yeah, that that
sounds about right.
>> I also suspect they did it now because
their current console is fairly old and
they don't want this to be a new cycle
around their new console.
>> That's right. The Dutch consumer group
says that removing physical media and
resale options would reduce consumer
choice, weaken competition, could
ultimately mean higher prices for
PlayStation users.
Um,
I had there's a in our discussion
questions is what apparently someone put
down as a Linus maid question. Sure.
Could Sony solve this by just putting an
ironclad
clause in their terms of service that
gives digital asset owners the same
rights as physical asset owners? If they
did that, would this whole conversation
just completely go away?
>> I mean, the conversation about them
being big mean guys might go away, but
uh their whole money situation will get
astronomically worse. We've talked about
this before. The ability to pass around
digital games is not equivalent to the
ability to pass around physical games.
They are completely different beasts. If
everyone on the internet can just hand
around digital games, the barrier of
entry of doing that is so low that it
will actually have a notable impact on
game developers. Whether you're okay
with that or not is not the conversation
we're having. To be clear, the
conversation we're having is just
pointing out that that is a wildly
different beast. What if What if Okay,
hear me out. What if you couldn't lend
games,
but they allowed you to sell them?
>> Same problem.
>> And Hold on, hold on. I'm going
somewhere with this. And the game
developer gets a cut. Maybe not a full
Maybe not a not the cut of a full game,
but they get 10%.
>> They're still just reducing their
revenue. But that is interesting cuz
that's kind of like the um Steam
marketplace.
>> Yeah. Does that does that blunt it a
little bit? Does that does that does
that make you less angry? Does that make
does that make game developers maybe
more open to this?
Could could we get could we could we
reach a compromise that everyone's
unhappy with? [snorts]
I have no idea to be honest. I can't I
can't uh
posture as a game developer. Um
I think I would also have a very
different tune depending on what type of
game developer I was. Am I a big AAA
game developer? Am I a little indie game
developer? Um, if I made Mecha
Chameleon, do I care? Um, if I made
Mecha Chameleon, maybe I would actually
prefer that it worked that way because
then maybe at least there wouldn't be
more more people playing knockoffs on
Roblox of my game than there are people
playing my game on Steam. Um, so maybe
that would actually make me happier. I'm
not sure. This is one of my favorite
Kelvin and Hobbs lines.
>> [laughter]
[snorts]
>> Uh, tangental news. Years of Chinese
court rulings on inherited game accounts
and in-game items are now only are only
now gaining attention in the West after
Reddit user
something uh shared translated case
summaries with help from his wife, a
Chinese lawyer and certified translator.
Um, one old ruling ruling involved a
valuable sword from an MMO that after
its owner died was ruled to have real
economic value and should be sold with
the proceeds split 15 50/50 between the
deceased legal wife and his ingame wife.
What?
Since both contributed to owning it.
Oh
no, I didn't think it was going that
way. Dan, get that toucan out of here.
>> Whoa.
>> I cannot anymore. That was the line.
>> I've heard of work wives and work
husbands and I thought that crap was
ridiculous. And then now
>> I mean, we had Wow weddings.
>> Yeah, we also had Wow mounts. Did you
know about that story?
>> Is that just sex in WoW?
>> There was [laughter]
>> I think that's the wife.
>> There was a lady uh in Burning Crusade
when flying mounts were introduced.
flying mounts. Epic flying was
incredibly expensive and she wanted an
epic flying mount. And she was like,
"Well, you can mount me if you get me if
you give me the gold to buy an epic
flying mount. It's a It's an old
Craigslist post. As far as my
understanding goes, it was completely
real. Uh, it's like legendary."
>> I was joking. Oh my god.
>> No, this is Yeah, I'm pretty sure this
is real. I'm actually pretty sure it was
real.
>> [laughter and gasps]
>> Um,
>> I mean,
hear me out. Hear me out.
>> Is it really any more selling your body
than if you did a bunch of like
backbreaking labor for the Wow Gold to
buy an epic flying mount?
>> I sell my body to Lionus and then I can
go home and and play WoW by myself.
>> We all do that. There's prostitution
under capitalism is what we all do,
>> you know. I'm going to do this.
>> Here we go.
>> Yeah, that that'll teach you.
>> Hello. I need 5,000 World of Gold. Okay.
For my epic flying mount, in return, you
can mount me. If you have an account on
the Laughing Skull server and I want the
5,000 before we do anything, we can make
the trade at your place since I can't
host because I'm having a lot of dumb
guys message me who clearly don't have
the gold. Make sure you send a picture
of yourself and a screenshot of your
character with the 5,000 gold. I will be
checking armory profiles. Thanks. I play
a level 70 night elf druid and would
prefer someone who's into role playing.
I have a costume. Anyone will do as long
as you have the gold. I would also be
okay with a woman too as long as you
have the gold. Also not averse to the
idea of group and anal. Please send a
pick and be real and drug and
diseasefree with 5,000 gold on the
laughing skull server.
It is not okay to contact them about
other commercial interests.
>> Yep.
Oh, okay. [sighs]
>> See, when I when I turned 16
>> Yeah.
>> Some some the 5,000
>> the super rich kids
>> would get a car.
>> Yeah.
>> My dad got me an epic flying mount and I
I didn't even have to sell my body on
Craigslist.
>> Really? How much was an epic flying
mount? It's It's a little I mean, don't
take this cuz your family didn't have a
ton of money. Was she for like not very
much? [laughter]
>> Not her. Not her. He bought he actually
bought me an in-game hemmed gold in-game
for my brother and I and bought us both.
>> Oh, so he didn't like buy it. So So
sorry. When was this? How much money was
it?
>> Gold. Gold?
>> No. No. I know. I know. I know. But what
was 5,000 gold in real money?
>> Oh, back then? I have no idea.
>> Well, I I guess what I'm trying to ask
is like
>> that would have been
2006.
>> Okay. So,
>> I think 2006.
What was 5,000
gold worth in real USD in 2006? Like,
no. No. Wow. Gold.
>> So, it would have been 2007. Sorry,
2007.
Like like
[sighs]
>> I don't I don't know. I don't know if
gold buying was I'm sure it was a thing,
I guess, but
>> I don't know. AI overview.
Um,
okay. Hold on. Hold on. Memory
insufficient. That sounds like a pretty
geeky website. Uh, okay. Do we have US?
Oh, good lord. Hold on. US. Can I Okay.
Give me Give me US dollars. Okay. No.
You know what? Let's go.
>> Uh, let's go dollar sign. Okay. Give me
a dollar sign. Uh, two factor
authentication blah blah blah.
Maintenance costs worth something
something seven per year. Okay. Not
tradeables. Okay. I don't think we're
going to find it here.
Wow to USD.
>> Wow. Wow to USD converter and calculator
>> all. Okay. Here we go.
>> USD converter calculator.
>> Oh. Oh, this is just some stupid crypto
thing. Ah, for crying out loud. You know
what? I'm just going to go with the AI
answer. It might not be the right
answer, but early in 2007, gold sold for
about $50 to $100 per thousand gold. So,
wait, we're talking like $250 to $500.
>> And then inflation, it's been a while.
>> Is that is that a good price for for
paid relations? I have no idea. No
context for this.
>> Asking the wrong person, brother.
>> I was walking up the I was walking up
the Vegas strip with someone who was a
troll who I'm not going to name, but you
probably know who they are. um take a
few guesses
>> and to embarrass me because I was very
shy and like not you know worldly so to
speak. Um this was this was earlier on
before they had kind of made Vegas a
little bit more kid-friendly. So this
>> yeah it was not when we first started
going
>> in my early days of NCIX and just to
embarrass me they yelled at yelled out
very loud like how much is a you know
sexual act. Um,
>> was there a response?
>> It was less than I thought. [laughter]
[laughter]
So, that was interesting to know. Um,
hasn't come up again since then, but
you know, hey, my luck could change, so
good to know.
>> [gasps]
>> Anyways, uh
>> Luke and Lionus, are you to each other's
in-game wives, or who would come to mind
as your in-game wife? Who is your
in-game wife, Luke?
[snorts]
>> Uh,
a lot of my gaming these days is solo,
so maybe I'm just uh
you know,
maybe I'm Yeah, exactly. I was trying to
think of how to even call that, but Uh,
leftina or Michelle.
>> Yeah, maybe I'm one of those. Um,
yeah.
Uh, okay. Our other discussion question
for this topic was, if LMG started a
physical media library and allowed staff
to use it, do you think that would go
over well? It's actually something that
I have talked about before because um it
came up that it would be pretty
convenient to have like uh an LMG Plex
for times when we're just like making
content and we want to put on some piece
of media and it's very inconvenient to
go get a Blu-ray. And if we just had
like uh like kind of like remember when
the US dollar used to be backed by the
gold standard? If we had like our Plex
server was backed by the blue standard.
So, as long as there's a Blu-ray and as
long as only one person's watching it at
once, then you know, you know, whatever.
And so, I did actually kick the idea
around of having like an onrem vault of
Blu-rays. You would you would throw away
all the packaging, throw away all the
like art and everything. People
internally take it. I don't care. But so
you'd basically just have towers and
towers of discs for your like
cuz theoretically as long as they're
working at the office regularly, they
have to come here every day. They could
conceivably go get the disc and could
conceivably go take it home. So what's
the difference? In fact, I think we've
even talked about this on WHO before.
>> I think I think maybe
>> and I think we came to the conclusion
that it's it's closer, but it's not
quite the barrier that that physical
media is. And therefore, you know,
probably probably still piracy. [snorts]
>> See, even that doesn't do it. I was
going to say, what if you had to like go
take the Blu-ray and put it on your desk
before you left work.
>> Yeah. I mean, but yeah, you can't
enforce that.
>> You can't enforce it.
>> It's still not the barrier because
Blu-ray players are going to become a
problem.
>> Honestly, I I don't remember if I talked
this about this I don't remember if I
talked about this on Wan or if I talked
about this to to Emma. Um,
>> I've never owned one.
Well, yeah. I guess you just Yeah, fair
enough. Um,
>> what's Well, I have a drive.
>> Yeah,
>> I've ripped media. I stopped bothering
at a certain point because I was like,
why am I even doing this? If as long as
I have the thing, then what difference
does it make? I'll just download it.
>> There are people that want to play it
directly off, though.
>> And a lot of those people's people's my
goodness, a lot of those people have
been using consoles for a while now.
>> Yeah, I've never owned a PlayStation
>> and with nextG consoles probably not
having disc drives.
>> That's not quite true. I have a
PlayStation 2, but I didn't own it when
it was current. My friend bought a
PlayStation 3 and gave me his old PS2
because it was backwards compatible and
he had no use for it. Sorry.
>> Just clarification. I I don't like to I
like to be honest. I like to be upfront.
Transparency
>> with the easiest route and most common
route for people to have those drives
being gone. And very recently on W show,
us talking about how a bunch of
companies that made them are stopping
making them at the same time.
>> Yeah,
>> physical media is going to be in a tough
spot. I suspect there will be like one
or two brands that are able to hang on
just continuing to make players and
>> Polaroid still makes film for crying out
loud. So,
>> yeah. So, I'm sure it'll be okay, but it
won't be as as easy to get into. Also,
there was a comment on last W show that
I made the Apollo 11 movie thing up. Um,
what I'm what I'm screwing up when I say
it and why I I got a little weird about
it last time
>> is because I keep calling it a movie.
Um, it's it's a dock. It's really
>> That's why I kept thinking you meant
Apollo 13.
>> I know, but like
>> Yeah. No, no, but I we found it last
week, so I knew what you were talking
about.
>> There was there was more than one
comment where people were like, "Why are
you trying to like cover up a mistake?"
It's not a mistake.
>> I bought this.
>> Yeah.
>> Relax. I had to go to uh I bought it
online. I got it shipped to me. I had to
go to a used place because this as much
as it's well rated is not anywhere near
well as well known as most mainline
movie releases. I had 13.
>> Yeah. So, I couldn't buy a new one of
it. I had to buy a used one. Blah blah.
Someone said, "Or you're just weird."
Yeah, I would take that. That's fine. I
have no problem with that.
>> Okay, forget the in-game life. I didn't
make it up. Go watch it yourself.
>> Totally changing the subject here. Who
would inherit your Steam library?
>> Oh, if you could leave it to someone.
>> When do I die?
>> Um, when your heart stops beating.
>> No, like
>> stupid question.
>> No, it's a good question.
>> No, [laughter] I'm just kidding.
>> Like, am I dying?
>> No, no, I know. No, no. So, you die.
>> Is this now or is this
>> I mean, you have to write your will now.
So, you don't get to decide after you
die.
>> As soon as The Elder Scrolls 6 finishes
installing, [laughter]
that would be so disappointing. Is
>> it ironic?
>> Um, [laughter]
>> or or Lucky. We don't know yet. Um,
>> a little too ironic. [laughter]
>> I right now I think it would be my
brother.
>> Okay. Yeah. Yay. Uh, and part of that
reason is because anything that I have
already planned to effectively give to
his kids is just going to him.
>> Oh, that makes sense.
>> And then he can arbiter it.
>> Um, but yeah, I would I would say Yeah,
>> I um man, I don't I don't know. I I How
would I leave that to one person? Like I
with that sword, the in-game sword, like
selling it and then and then splitting
the proceeds. Like that kind of makes
sense.
>> Sorry. Tim said, "I'll give you $250 if
you leave it to me in your will. I'll
give you the $250 now." [laughter]
>> Honestly, it sounds like a good deal. I
think you should take it. [laughter]
>> You should take it. I don't think he'd
kill you over $250. There's You can't
lose.
>> I I'd have to like show him proof.
>> That's a great deal. Why not?
Here's my last will in testament to to
Tim. I leave my
>> 0x3.
>> Yeah.
>> I mean, yeah, sure.
>> I you you'll just have to you'll put
you'll have to put like uh I don't know.
Maybe you could maybe you could like you
could like roll up a like a password
like a recovery code and then just like
embed in your skin so that when you're
dead I mean it won't hurt. They'll take
it out, right? And then they'll give it
to Tim.
>> Yeah. Yeah. Yeah.
>> And then he could recover the account.
>> It sounds like Dub says, "Do I hear
$500?" Hold on a second. There's a
bidding war starting. Brand Mo
[laughter] says $400. Mr. McQueen $450.
Uh, Kirkland Signature $450.
>> My uh my Steam account has got a lot of
games on it, you know.
>> Brand Momo says $600. Noki $666. Kjaro
$1,000.
$1,000. Would you take $1,000 to put
some random from Float Plane in your in
your will to have your Steam account?
>> Uh, it's it's still going up. I don't
think I should answer that.
>> I mean, that's a pretty that's a pretty
good amount of money. You could you
could afford multiple
>> you could afford half a steam machine.
>> You could afford to give someone two
epic flying mounts for that
[laughter]
>> or get them. Wait, hold on.
>> Yeah. Yeah.
>> You could afford to Hold on. You could
afford to
>> buy enough Wow Gold to get two realworld
mounts. Hold on. [laughter] And then
they would both have epic flying mounts.
>> Yeah. Right.
>> You're an epic flying mount distributor.
That's what
>> you get some chicken, too. Maybe I
don't.
>> No, it's See, it's not needed in this
case,
>> right? You don't need it.
>> Yep.
>> That's what the flying mount.
>> That chicken. That chicken flies.
[laughter]
>> You want a K truck? Oh, dude. Now we're
getting into like
>> Oh, man.
>> assets.
>> Okay.
Wait, someone's offering you a K truck.
The Noki is offering me
1500 and a 590 SE.
>> Hold on. Tim seems like the most serious
though. He says, " $500. I will fly to
Vancouver. Lionus can make a short out
of it." Okay, now I'm interested.
[laughter]
>> Oh my goodness.
>> Oh man. All right. Uh I think we can I
think we can move on. Okay. This one's
funny.
>> I mean, come to Whale Land.
>> This is hilarious. Okay. There's There's
my We'll We'll talk about it. Come to
Whland.
>> Bloomberg reports Netflix viewers are
abandoning shows after one season.
Netflix's biggest hits are losing more
than half their audience after one
season. And I don't know, the payw wall
came up, but I'm pretty sure I read more
about this somewhere before. And
apparently their executives are trying
to figure out why. Um, so the internet
had some ideas for why. Maybe it's
because you get invested in a Netflix
show and then they just don'ting finish
it.
Oh, maybe it's because they do a season
of a show and it's like a handful of
episodes and you're hooked. You're
riveted and then the next season comes
out like years later and you've moved on
in your with your life.
>> I So I think that's true. I also think
and you know this [snorts] if this is
completely true I think this would have
happened years ago but in the era of
everyone watches things on TV things
would just kind of show up and people
would lean towards different options
more right now there is so many options
and you're starting to see this on
YouTube where back in the day you used
to be able to do series on YouTube and
people would retune in all the time they
would watch the follow-up episodes and
that is rough now.
>> Yeah, playlists get like guys no
traction. Like I will see occasionally
I'll see someone talk about like Oh
yeah. Oh, hey um can you guys do a can
you guys do a playlist for uh for tech
house? Actually, I thought I thought we
had one. Oh yeah, here it is. Can you
guys do a playlist for tech dude dude?
Nobody clicks on this. So I I don't I
can't bring up the metrics right now cuz
I'm not signed into the right account on
this computer, but like literally
no one tunes in to to that
>> playlist. Yeah. No.
>> Yeah.
>> But but even any form of multi-ep
episode content like this is
>> I wouldn't even serialized thing we've
done in years, but it's not even quite
>> I wouldn't even call this multi-ep
episode.
>> I mean, it's got an intro.
>> This is multiple episodes on the same
topic. This is multiple
pieces of content on the same topic. I
don't know.
>> It has
>> You're not really posing this as like
episode two.
>> It has a theme song.
>> Yeah, but you're not posing this as
episode whatever,
>> but it has it has a like look at it.
It's a It's a It's a show. It's an
episode. Come on. Look at this.
>> I don't know. It's not the same thing in
my mind.
I understand what you're saying and I
don't even think you're wrong, but
something about it is [laughter]
something about it is off for me and I
don't know what.
>> Yeah,
>> maybe it's just the packaging. Maybe
it's just that you guys aren't including
an episode number and stuff like that.
But I feel like one of the reasons why
you're doing that.
>> It's because it doesn't work.
>> Is because it doesn't work. And it would
probably deter people if anything.
>> I got the numbers from the playlist.
>> It's like lifetime playlist views.
>> Yeah.
>> 87,000.
[snorts]
>> That's actually more than I thought. Um
>> and it's still very low.
>> That's still Yeah. like not not a
[snorts]
that that's not going to move the needle
for us at at our scale
>> out of 7.3 million total views.
>> Yeah.
>> Yeah. [groaning]
>> Cool. Good chat.
>> Yeah. Episodic stuff is tough these
days. People just want to
binge the hell out of something and then
move on.
>> Yep.
>> What else we got here? Hey, this is fun.
This is another This is another we get
to go on an adventure and try something
topic. Knockoff is a new Chrome
extension and Luke's going to install it
right now from Josh Pigford that claims
to filter knockoff items and junk brands
from your Amazon search results. The
extension currently works on Amazon.com
and com.be and lets you label
>> I will not install it right now.
>> Oh, you won't. Nope.
>> Oh. Uh oh.
Uh oh.
>> Oh,
>> I did. Okay, you got it.
>> Thanks to threat locker, which is a
really good piece of software.
>> It is actually good
>> and it's really good,
>> but it said no to him installing a
random
>> want this to be able to be randomly
installed.
>> Browser extensions.
>> Browser extensions are a very fantastic
way to exfiltrate a very large amount of
data.
>> Yeah. So, we're not endorsing this
thing. We're just trying it live and uh
hopefully not compromising our
infrastructure. Anyway, the point is
>> um
>> what it lets you do is label dim or
totally hide sort of rando suspect items
as well as giving you the option to hide
sponsored listings entirely or even
filter out established Chinese brands if
that's something that you feel the need
to do. It seems a little hit or miss. Um
here we can look at the results for
uh Noah because I don't think it's going
to work because I don't have the
extension. So you'll have to click on
them.
Uh it seems a little hit or miss. Um
Jordan who prepared this topic gave us a
couple links links to click on like dog
bed where it worked pretty well and SDXC
card where it only blocked one of the
dozens of gigasone results.
Um and Jordan also said from my quick
testing it only works on search results.
I.e. your URL looks like amazon.com/s
question mark k equals. if you're just
clicking around, it doesn't really do
anything. Um, our discussion question
while Luke's going ahead and installing
it is where does an extension like this
fit in the ad blocking conversation? I
would say for sponsored items, it fits
very well with the ad blocking
conversation, but in terms of filtering
out brands that I'm not interested in, I
I feel like that's I feel like I
like I'm not even costing them anything.
I'm just making sure that my eyes don't
have to see stuff that I knew I wasn't
going to want to buy anyway. Like just
give give me like a JBL Bluetooth
speaker then rather than a random one.
Okay, so you've got it set to
>> to to dim items from like rando brands.
>> I can control it here.
>> Okay, let's have a look.
>> So let's do hidden maybe.
>> No, no, I want to see dimmed cuz I want
to see what it's
>> what it's filtering out. So, okay. So,
eh yoga brand it gets rid of, but the
bedshore orthopedic dog bed is allowed.
>> Who decides?
>> I [snorts] don't know. It's a good
question because to me, Sunny Hair bed
doesn't sound any worse than pock blue.
Hm.
>> Likely pseudo brand on the known pseudo
brand list and then you can control it.
Reporters real. Cool. I mean that's
cool.
>> Okay, so we're in the very early stages
of this maybe being a more crowdsourced
thing.
>> This could be pretty sick. Genuinely, I
almost feel like I need a browser now
for shopping
that I can that I can add a bunch of
add-ons to that I only really use for
shopping because like uh we we talked
recently about how vinegar
>> is like maybe becoming a thing which is
a
>> Go ahead.
>> It's a it's a project I've talked about
someone hopefully taking for uh for a
while and then and somebody did and
they're working on it. Um, and they they
seem to talk about like they have a
privacy policy and blah blah blah blah
blah, but um, extensions are just kind
of spooky. Now, if you're someone who
has uh Whoa, the bug almost flew
directly to my eyeball. Uh if you're
someone who has just a billion
extensions installed anyways and you
don't really care, which to be honest, I
think is most people, uh then just maybe
go for it and who cares and you can have
vinegar and you can have uh knockoff
whatever installed and then your
shopping experience is going to actually
be pretty cool, I think, with the
combination. That's pretty sick. Um, but
my god, browser extensions that can just
read your data is crazy. Like, [snorts]
>> yeah, people be like all mad about uh
Windows recall and then meanwhile
installing browser extensions.
>> Let me just install every extension
ever.
>> Yeah. Um, it's a it's a really
funny thing how we how we selectively
apply our our principles on privacy and
I and I mean inclusive of myself.
>> Everyone's got their lines.
>> Yeah. And everyone's got their blind
spots where they just didn't think of it
or the convenience outweighs the the
risk.
>> Right now for I I use Chrome for work. I
find I have a ton of different work
profiles and I find profile switching in
Chrome to be unmatched. Um, but for
personal, I only really have one profile
I use often. So, I just run one browser
genuinely generally. Um, and usually
it's Zen, which is a Firefox spin-off.
Uh, but lately I've been poking around
with Waterfox as well. And knowing that
there's like 10 billion different
Firefox and Chromium iterations, you
could have different browsers with
different add-on loadouts for different
things. Totally. It might genuinely be
reasonable to have like with with the
current state of shopping.
>> It might be reasonable to have a
shopping browser where you have uh some
of these different add-ons enabled cuz
like I mean that's pretty sweet. It is
difficult these days honestly and it's
like everywhere. Yeah.
>> Walmart's website, Best Buy's website.
>> So many websites are like
>> they're just marketplaces now
>> and they're unusable.
>> Yeah.
>> They're just so full of just like spin
the wheel to get a discount and oh, are
you sure you want to navigate here and
like just go away and let me just find
the thing? I'm trying to give you money.
Get out of my way. It's wild, dude.
>> Uh using derivatives of Firefox still
absolutely supports Firefox. I just want
to flag that real quick. And the
container tabs is just not as good as
Chromium profiles, at least for me
personally, and I will continue to use
Chrome for work. I've always had a very
specific line that I can have my
personal preferences for things, but if
it's slower or gets in the way of
productivity and I'm using it for work,
I will not use it. I will use the work
standard thing. Um, so I use Chrome for
>> Okay, no sent over. I'll bite. I'll
click the link. Uh, it's called how
Iexperience webtoday.com.
Uh, okay. I searched something. This
shows me something. Okay. Oh god, this.
Okay. No. Yeah. Okay. Uh, block for
sure. No thanks. Uh,
>> oh, I love this.
>> Um,
>> this is great.
>> Go away.
This is [snorts] really funny. This is a
static ad. An article I want to read.
Yeah. How can I help? Uh, oh my god.
There's actually not enough
interruptions in this content. There
should be way more ads, dude. There's a
>> Honestly, this isn't enough ads.
>> There's a there's a there's a news site
that keeps showing up in my Google feed
that gets me to click it pretty often
that will replay video ads forever after
you close them. It'll just keep
reopening them no matter how many times
you close them. It's like, "Dude, I
closed the ad. I am trying to read the
article. Please move.
Oh, when you go to close the tab, it
does this.
>> That's actually pretty good. I like
that.
>> That's pretty funny.
>> I um my little project of having no
infinite scrolling on my phone has been
really interesting. Yeah, it's
it's been really interesting because now
that I'm at zero, I never felt this
until I got to zero, but now that I'm at
zero, every once in a while my brain
will go like, "All right, give me some
of that just junk dopamine." And I'll
I'll pull the phone out and go to scroll
on something and there's nothing I can
go to.
>> Yeah.
>> And I have the little like brain moment
where where it's like
>> I have to find something else to do.
>> Let me go do let me go scroll something.
And it's like, "No, I have to do
something else." And it is always better
>> every time. I've never been like, "Oh
man, I really wish I spent the last hour
just scrolling stuff I won't remember
ever." Like, I've never had that
reaction. And it's been it's been
interesting, but it's like it has to be
defended, which is a weird thing. Like I
had to install I don't remember what it
was recently. I think it was X or
something cuz I had to check a message.
X's going to give it to you
>> and I just I you I have to uninstall it
right after I do the thing. It's it's I
have like a single purpose. Okay, I I am
going into this. I'm checking a DM. I'm
responding to the DM. I am uninstalling
the application. There's no you can't
you can't leave it there. Whatever. Cuz
that moment when your brain's like, let
me do the thing. It has to not be able
to. That's the trick.
>> And it you I like I'm I'm kind of over
the whole um time limits thing because
they're all too easy to ignore.
I've watched people that I've talked to
about doing this repeatedly just click
the no, I'll take 10 more minutes or
whatever that is able to be easily done
in like basically every app that has a
time limit thing. Are you wearing the
Google Fit Whoop thing? It's it's uh
yeah, the Google Fitbit Zero or whatever
it's called. Yeah, it's like the one
wearable I've been able to consistently
wear. It's interesting.
>> And this is a man that couldn't even
wear pants to work. Yeah,
>> it's pretty impressive.
>> I am very surprised I haven't lost it
yet.
>> I don't suspect it'll make it too much
longer.
>> Nice.
>> But yeah, it's been pretty okay. Um,
it's not amazing.
>> Cool.
>> And they try to sell you on AI stuff
constantly.
>> Nice.
>> But it's fine. I'm using it basically as
a sleep and step tracker and it's doing
totally fine at both of those things.
And I'm not subscribed to anything or
getting any AI stuff or whatever. Dude,
it's so annoying that you have to have
the meta app in order to use their smart
glasses because it will just ping you.
You can't really turn off notifications
entirely because there's like stuff you
might need to do like it might have a
sync error when ingesting your video or
whatever. Uh but I was using it for like
a family vlog video recently. We're
we're actually going to put that channel
live pretty soon.
>> Okay. Um,
and
um, so I like had to use the app and
it's just like ping me about random
stuff and there's just like garbage AI
slop all over it and it's just so
annoying. [sighs]
Um, anyway, hey, on the subject of
privacy, the EU is now mandating that
every new car sold has to have an
advanced driver distraction warning or
ADDW device which uses a camera to track
your gaze. Um, this will be true as of
July 7th.
um under the final phase of the general
safety regulation. So in practice, this
means a small infrared camera near the
steering wheel that tracks your eyes,
head position, and your gaze. Look away
from the road for more than 3 and 1/2
seconds if you're above 50 km an hour or
6 seconds at lower speeds, and the car
will escalate through visual, audio, and
haptic warnings until you look back at
the road. It activates automatically
above about 20 km an hour. And while you
can switch it off manually, it reenables
every time you start the car. This rule
has technically applied to newly
designed models since 2024 and then July
7th closed the loophole for everything
else. The good news is the privacy
protections, at least on paper, are
actually pretty decent. The regulation
requires processing in a closed loop
inside the vehicle. It explicitly bans
facial recognition and biometric
identification. It forbids the data
being made available to third parties
and requires it to be deleted
immediately after processing. The
problem is enforcement. Yeah, we're
we're learning a lot about that over the
last
two years and change. Um there is no law
that nobody if nobody is willing to
enforce it. Um there's no independent
audit mechanism to verify that any
automaker actually complies. No defined
retention window. And this lands in an
industry where a 2023 Misilla review
found that roughly 84% of car brands
share or sell driver data. Early real
world doesn't
>> Well, yes, that's true.
>> It's a dumb car.
>> Early real world impressions are mixed.
Belgian outlet Goar tested an Xpang P7
Plus and found that it flagged a driver
for glancing at scenery on an empty
highway. And one Ford Puma uh renter
described distraction warnings every 10
minutes with the alerts themselves
becoming the distraction. On the other
side, the EU estimates that distraction
plays a role in 5 to 25% of crashes and
projects the full safety package will
save over 25,000 lives by 2038.
>> I Well, I don't necessarily agree
because I mean, if the warnings
themselves are a distraction,
>> dude, it is so
>> what are we talking about?
>> Flipping obnoxious how often my car will
just like wrench my steering wheel away
from me.
>> This was exactly what I was going to
talk about. I drive Emma's car
>> and it has like lane keep assist and
stuff. There was an area near our place
that was under construction for a while
and it had cones in a certain area that
did not follow the road lines and the
car would try to throw me into the cones
all the time which had workers behind
it. The car was trying to throw itself
into people
>> like no I I hate it so much. It might be
better for some people maybe. But like
my god,
not good.
Oof. That happened with my mom's car
while I was avoiding a cyclist. Yeah, I
don't like things like lane lane assist
and and whatnot. I know people that do.
I know a fair amount of people that do.
And
>> I know people that should use it.
>> Sure.
>> There's some pretty bad drivers out
there.
>> Yeah, but like dang, man.
>> Uh oh. Uh, you know what? No, we'll do
that one later. Uh,
>> sponsors.
>> Oh. Oh, sponsors, right? Okay. Oh.
We've got some really good topics. Uh,
sorry [snorts] I got distracted. The
show is brought to you by Toshiba.
Really? Oh, hi Toshiba. I don't think
you've ever sponsored WAN show before.
Nice to have you around.
>> Hello.
>> Your business needs to have a place to
store and back up data and files as well
as way to access them quickly. Toshiba's
N300 Pro is a reliable and scalable
internal hard drive for your team's
network attached storage and each is
optimized for a 247 RAID environment.
And at 7200 RPM spindle speeds with
sustained transfers above 309 oh above
300 megabytes a second. You and your
team can access what you need when you
need it. Sorry, up to 309. Sorry, I
better get that right. That 24/7
operation is backed with a workload rate
of up to 550 terabytes [music]
per year as well as a 5-year limited
warranty. Toshiba works with a wide
range of NAS system manufacturers to
extensively test their drives and ensure
compatibility with most NAS systems.
They also use something called NASLink,
which is firmware that can adjust to
mixed NAS workloads to make the most out
of cache usage in real time, so you get
consistent performance for file sharing,
backups, and RAID operations. So, pick
up some Toshiba N300 Pro drives for your
NAS today using our link in the video
description. The show is also brought to
you by Motion Gray. Working eight hours
a day at your desk, then spending
several hours at another desk at home
while gaming can certainly make your
lower back feel less than stellar. It's
important to take breaks in between
emails and ranked matches to stretch
your legs and back, and Motion Grace
Erggo Pro2 sitstand desk can help with
that. You can work while standing for
longer periods. Plus, the desk comes
with a custom with a bunch of
customization options like cable
management or foot massagers. No matter
what size desk you go with, Motion
Gray's Erggo 2 supports up to 176 lbs
and comes in both light and dark color
options. The desk is easy to clean, has
smooth edges, and is built to handle
most scuffs and scratches that a desk
would face. Not to mention, it's powered
by German Bosch motors. You know, the
Germans always make good stuff. When you
order your desk, everything comes in a
single box, so you don't have to worry
about getting your legs on Friday and
then the actual desk after the weekend.
And everything you need to assemble,
including the necessary tools, [music]
is packaged with the desk. So, grab your
Motion Gray Erggo 2 Pro at our link in
the video description.
>> My first laptop was a Toshiba, and I
actually really, really liked it.
>> I got to get some new drives. I'm
approaching 5 years. No errors yet.
>> They're [snorts] going to be expensive.
>> Yeah, I was going to say, uh, this Oh,
the show is brought to you No, no,
>> brought to you by the next topic,
>> the color blue,
>> the letter E. Uh, Lenovo is now shipping
laptops with Chinese NAND and Apple has
begun testing CXMT
chips.
>> It begins.
>> That's right. Notebook check says
notebook check says in the midst of the
RAM and SD crisis, a new player has
appeared. Uh, this YMTC SSD shipping in
the Thinkbook 14G9 in Europe, but not
North America, is a 512 gig M.2242 to
2242 drive that has sequential reads up
to 3950 megabytes a second and writes up
to 2514.
That's below average for an SSD in an
office laptop these days. And it
apparently throttles under load, but in
everyday use is still more than fast
enough. And then in related news, Apple
is testing memory chips from CXMT for
Apple devices sold in China. The company
is also lobbying Washington to allow
broader use of CXMT chips despite
geopolitical sensitivities. Financial
Times says CXMT is now the world's
fourth largest DRAM maker and a key
pillar of China's semiconductor
ambitions. Though analysts say its
production is still too constrained to
meaningfully ease the global memory
crunch anytime soon. But those Apple
dollars would probably help to turn that
around. In other China news, Bite Dance
and Alibaba have killed custom AI
companions following new rules in China.
This is the uh they're China is putting
into effect what they're calling intram
measures for AI anthropomorphic
interaction services on July 15th. And
basically this policy is designed to
prohibit services that simulate human
personality traits, thinking patterns,
and communication styles to provide
sustained emotional interaction. So
customer service bots, knowledge Q&As's,
workplace assistance, and education and
research tools are excluded provided
that they avoid sustained emotional
interaction.
So nextweb.com,
the nextweb.com says companions out,
workers in. So both Bite Dance and
Alibaba have just killed their their
products that were designed to provide
companionship. It is um very
disappointing to me whenever I have to
side with the Chinese government
and acknowledge that they're just doing
a common sense thing that probably
everyone should be doing.
I don't know. Bladerunner is pretty
cool. Um
>> I saved the best topic for last.
>> Nvidia is making new cards.
>> Yeah.
>> [screaming]
>> Nvidia is dropping a free
limited edition GeForce Trading Card
Series 1 collection celebrating iconic
GPUs, games, and RTX tech demos.
You can get them through Summer of RTX
giveaways or at select gaming events
while supplies last. Last
>> Nathan thought possibly not appropriate
or copyright safe, but it reminds me of
a bit of Flanders
Bible Trading Cards from the Simp
Simpsons.
>> Yeah, that's that's an that's a deep
cut. That's an old reference.
>> I don't remember that. I actually used
to watch a lot of since I don't remember
that.
>> I don't think we should watch it,
though.
>> We're not going to. Uh, I'm going to
>> Jordan Block can't wait for Nvidia's
crossover with Magic the Gathering and
based on some of Magic's previous
crossovers and Nvidia partnership isn't
even that far-fetched. Cool. Discussion
question. Do you have any
rare/interesting tech merch that you're
particularly fond of?
Oh my god.
[snorts]
So [laughter] good. So good. [gasps]
>> I like the uh the 1000 series launch.
They sent out those like weird
triangles.
>> Oh yeah, I remember that.
>> I actually thought that was really cool
because it felt like a like a Nathan
Drake
>> artifact uncharted,
>> you know,
>> Da Vinci Code.
>> And it's funny, I still have it in my
like little storage unit thing
>> and whenever I pull it out, I'm like,
"What is this?" Cuz the box isn't really
marked much. And I open it up, I'm like,
"Oh, yeah." And there's just an unmarked
letter and then the triangle. I'm like,
"This is cool." When I die eventually
and someone gets this, they're going to
be like, "What the?"
>> They used to do such cool stuff.
Remember when they sent out those uh
those green crowbars?
>> Yeah.
>> Yeah. Just
>> actually kind of sick.
>> Yeah.
>> We have a GeForce ammo box kicking
around somewhere that the I believe the
>> Oh, man. The 590. I guess it was the
dual GPU one from that generation.
>> It came in the box.
>> Yeah, I I know at least one reviewer
whose card arrived damaged cuz like it
wasn't really quite big enough and like
not packed that well, but it was cool.
>> Yep.
Um, so anyway,
>> people are just trying to buy everything
I have now. Someone's trying to offer me
money for the triangle. Go away.
>> That would be a very interesting auction
around here. Like like the the LMG goes
out of business auction. Just like all
the weird stuff I'd be interested in for
sure.
>> Oh,
[laughter]
>> I assume you'd want this.
>> Yeah. Yeah, definitely. That's for sure
what I was talking about. Yeah, for
sure.
>> Reverse it. Reverse it real quick.
>> Nice. Very good. Uh my my daughter was
in the office earlier this week. Um and
she came across this and was just very
enamored by it and uh she dragged it
into the video that we were shooting
together. [laughter]
Great. Uh it was a fun video though. Um,
so I told her, "Yeah, I'll buy a new
battery for your phone, but you have to
put it in."
And, uh, she came and she helped me do a
battery.
>> Cool. I need to do that soon. I was
thinking recently, I've heard about some
of the the leak rumors of the Pixel 11,
and it sounds really not cool. Uh, but
I'm on a Pixel 8, so it's starting to
feel a little bit old. And I was
thinking, honestly, the only thing
that's really feeling that old about it
is the battery.
>> So maybe I should just do a little swap.
do it.
>> Not even upgrade because
>> honestly at this point like
>> who cares?
>> My phone is fine, dude.
>> Dude, her phone is 6 years old
>> and I couldn't even like tell. She's on
a Note 10. I didn't even realize how old
that phone was until I looked it up and
I was like, "Oh, yeah, that battery is
at the end."
>> Yeah.
Yeah. So, my phone is
3 years oldish. It's right about that
like the normal cadence I would expect
to potentially replace a phone. fresh
battery and a graphine OS install and
it'll feel like a brand new phone.
>> Yeah. So, like whatever.
>> Just like it's a brand new after dark.
Dan, do you want to hit us with some
checkout messages?
>> Oh, yeah. Just getting good at these
transitions. I don't even have time
anymore. That button. Uh,
that button. Okay, I did it. Uh, now I
have to read things.
>> Good job, Dan.
>> I've only done a couple of these. Leave
me alone. Hey, Laku. Lines and done. One
of my co-workers just got a shirt with a
definition of [Â __Â ] on it. Very funny.
Do you have any fun any type of stories
of ask holes in your lives?
>> What's an ask?
>> A person who asks for advice but refuses
to follow it. A person who asks
excessive or offensive questions or
favors.
>> Oh man.
I actually don't feel like I run into
this too often.
>> Um, oh, I definitely do. Um, I
like some other
people in the tech industry, um, I have
a not super secret contact info
and I, you know, other than just
>> makes sense. other other than people
just like soliciting crap, which I just
ignore and filter forever. Um,
you know, I try to if someone, you know,
has a really good idea for a video, uh,
you'll occasionally see us acknowledge
it like in the video be like, "Yeah, so
and so sent a thing." Um, to be clear,
it's not the best way to get
acknowledged. probably I'm more likely
to ignore you if you email me versus if
you like, you know, at me on uh the
forum or something like that. Um, but I
do get some people who, you know, I will
I'll I'll send a like, hey, thanks for,
you know, whatever.
Appreciate you. I like I I I
we're not pen pals
and I have limited time to reply to like
work related emails and stuff. So some
people just don't really seem to like
get it that this is like a
>> No, sorry. No, no, one email. You can't
stop me. I'll still email you every few
years.
>> Yeah, no key. That's fine. You like
actually like we pay you and stuff like
you kind of work here sort of from
around the globe. It's complicated.
Just [gasps]
>> um
>> anyway, yeah. So,
>> I mean, I've ran into this. I like I I I
I you know, you read it and I recognize
it. I I get it. I don't think it's super
common.
>> At events, people will come and they'll
ask you a question and you'll be like,
"Oh, yeah. I don't know. This
motherboard seems pretty good. It has
the features you want." And then they're
like, "Oh, yeah. Like, what GPU should I
plug into?" I'm like, "Bro, I like I go
watch a go watch a video." That's what I
do for a living is I make content so
that you can go watch it and then you
know the answer.
>> So yeah, it's tough. It's tough
>> more. Um, as for like asking advice only
to ignore the guidance, I definitely I'm
I'm not willing to throw any real life
people under the bus over this, but I
think everyone has people in their life
who mostly when they ask for advice just
want to make noise.
>> Hot take.
>> Yeah,
>> I think everyone's done that.
>> Everyone's done it, but some people do
it a lot.
>> That's fair. Everyone
does something that's against the better
judgment of them and everyone in their
life once in a while.
>> Yeah.
>> I bought a plane. [laughter]
I've broken him.
[laughter]
I knew that was going to get him.
[gasps]
An epic flying mount, says Amaria.
[laughter]
We've broken in, ladies and gentlemen.
Oh my god.
[laughter]
[gasps]
>> Uh Dan, hit me. [laughter]
Sure. Question for Slick. Did you ever
complete Star Wars Outlaws? I just did.
I enjoyed it.
>> Uh no, I didn't.
>> Hello, Mr. Yeah, I I I might go back to
it at some point. I don't even remember
why I stopped. It might have been Linux
challenge.
>> Uh in in general, I'm not finding
Ubisoft games to be very friendly with
Linux. Um
yeah.
Hello, Mr. Tip of Technology. In a
previous show, you said you wouldn't let
your kids be esport pros. Just want to
hear your reasoning.
>> Okay. Yeah, I can explain that pretty
easily actually. Um
the
it's for the same reason that I won't
let my kids play the lottery because
while the reward at the end of the
rainbow is theoretically uh totally
worth the time investment,
um
the very very select few who make it to
that point
um
are very few and very select.
And literally everyone else who invested
all of that time and all that singular
focus and energy into that one thing
will not go pro and will ultimately have
to be a well-rounded person who knows
other things about other things and can
do other stuff. So, it's not so much
that I would have objected to them
achieving the the pinnacle of success in
gaming. It's that we weren't going to do
all the stuff that was going to give
them that shot. They were not going to
spend that much time in front of a
screen, period. I just don't think it's
part of uh to be clear, they are allowed
to play video games and they get screen
time pretty much every day. Uh they
trade it for doing other enriching
things. If
>> it doesn't even feel like a particularly
low amount of screen time. There's just
like you said, they got to do stuff to
>> My son's really good at Rocket League
and pretty darn good at Minecraft. He's
had enough time to like get good enough
at video games that cuz video games are
a huge social thing. I don't want them
to be
>> Yeah.
>> You don't want to just like suck.
>> Yeah. You don't want them to not be able
to like hang out and play some Ultimate
Chicken Horse.
>> Yes. Exactly.
>> Yeah. Like that's not actually good
either. So So for me it was
>> it is a current cultural thing. It was
just part of it was part of the whole
strategy of wanting to raise balanced
human beings. And for the same reason,
while I support like sports for
instance, I've made it very clear from
day zero that like
you're not going to be a professional
athlete. Not because it's impossible,
but because the odds are so slim that I
might as well be saying you will not win
the lottery.
>> Um,
>> what if?
>> Yes. And I I feel like I know where
you're going to go with this, but I'm
just going to throw the what if anyways.
>> Yeah.
>> What if uh you know, a little man is
really really really really really
good at a certain thing.
>> Yeah.
>> He goes to
provincials for it and he's the MVP on
the winning team of provincials.
The chances at that point are genuinely
quite high. What do you do? So, at that
point, what we do is we basically lay
down some ground rules cuz he's old
enough by then that he's it's time to
start making his own choices because
that that's like that's the esport. Oh,
right. That's the third pillar of why no
esports because your career is over when
you're like 26. Um, and you might be
able to be a successful streamer, but a
lot of esports pros do not successfully
transition there. So, that was the last
part of that one. Uh, sports has a bit
of a a little bit of a higher ceiling. I
mean, uh, what Jookovic is still playing
at an elite level in tennis. He's almost
40.
>> I think honestly sports is way more
potentially stable of a path than
esports is like traditional.
>> I don't even think that's a crazy take.
>> I don't think so either.
>> So, so, okay. So, by that point, he's
old enough that he's starting to have
some of his own agency, right? Up until
that point, we've been pretty
supportive. So he him in particular uh
he's for one athletic pursuit or another
been training as often as three to four
times a week for his entire childhood
pretty much going back like 6 7 8 years
now. So we've we're supportive of be
good at sports because that's another
thing that's really important socially.
It is hard to meet people as adults but
if you are good at a sport
>> it actually becomes way easier. It's
amazing how many doors get open for you.
Like when I was getting into badminton,
it was so hard to socially network with
people in that community. All of a
sudden, now that I'm pretty good, people
like want to meet you. And it's like,
oh, that that just I was never good at
sports, so that was not a that was not a
a window that I had ever looked through,
but it's totally a thing. And and so
>> a lot of it's honestly once you get to a
certain age,
people are trying to do the activity and
holding your hand is not really doing
the activity.
>> Something you do for your girlfriend or
your boyfriend
>> almost doesn't even matter what the
activity is. Sports is a good example
here. It could be a lot of different
things.
>> I can do games, too.
>> Yep. where it's like, man, like, okay,
if you want to play with us, sure,
sounds good, but you should probably go
like kind of figure it out on your own
and then come join us once you know what
you're doing.
>> Yep. The one if I see two people on a
court or like two people playing a video
game who have like a vastly different
level of skill, my assume is they're
related or they're banging.
>> Yep.
[laughter] Like there's there's already
a different
>> or they want to
>> related reason. Yeah. Yeah.
They [laughter] want to be either.
>> That's the saddest of the three.
>> Yeah. Uh they
>> friends owned
>> you have some like highly invested very
long-term reason why
>> you might want to whatever.
>> Maybe this is a friend that you've
played lot of other games with and they
just haven't played this one and you're
you're pretty sure they'll pick it up
pretty quick so you just need to kind of
get them there or whatever. Like that's
fine. But
>> so yeah. Uh would we would we support
pursuing a professional athlete path? I
think what it would look like is helping
them make their own decision and helping
them come to a conclusion that you need
to set some guard rails here and you
need to have an escape hatch,
>> I think, because it probably won't work
out. But if you could win some
scholarships, by all means win the
scholarships. We will we will, you know,
give you the resources to to hone this
skill,
>> but you're still going to school.
>> I think there's also a tremendous amount
of
>> Yeah. skills that you learn from both,
but more
traditional sports in my opinion, but
from both. Um, that do transfer out of
it. And traditional sports, there's
plenty of athletes that have
>> become pro
>> and gotten proper good degrees and done
lots of things outside of that because
you need rest time and stuff much more
than you need it in the esports world.
>> Oh, this is so true, too.
>> So, like in that rest time, in that
downtime, you could be doing other
stuff. You could be studying, you could
be doing whatever else.
>> You can't be in the gym all day.
>> Yeah. You need to rest. And like you
might be young and not feel like that's
as true, but it's it's going to become
more true. Uh and it is pretty true for
you as well. So like there is there is
more inherent built-in downtime with
traditional sports.
>> Um and I think sports teaches us a lot
about how to deal with people,
>> social situations.
>> It's very easy to cycle people out in
the video game world. M
>> it's a lot harder to do that when you're
on a team and those aren't even your
decisions anyways.
>> So yeah, um bottom line is
um you know
>> look at Shaq. He transitioned from
sports to everything.
>> Yeah, [laughter]
>> that's pretty good.
>> Want to buy a printer?
>> All right, go ahead. Hit me down.
>> Sure thing. Hey DLL Luke loving Bundon
Pal with Sammy. Do you all have any
preliminary ideas for future videos?
What's coming next? It was awesome to
meet you all in Taiwan. Oh,
>> minus Dan. I'm glad you I'm glad you're
happy I wasn't there. [laughter]
>> I don't think that's what he meant. Uh I
don't know. Sort of. We've done some
ideation, but it's not like it's uh as
I've talked about on the show before,
it's it's a it's a creative brain
stretching exercise. It's not a job. So,
like
it'll happen when it happens. I we were
planning a shoot for uh like maybe late
next month.
>> If you go paintballing, I'm in.
>> Oh, interesting. That's a fun idea.
>> I don't know if that's a video, but
whatever.
>> We There would have to be some like
weird challenge involved or something,
but I'm sure we could figure something.
>> I'm down for weird challenges.
Challenge. Uh sprain my ankle even worse
playing paintball with Luke again.
[laughter]
Sammy Sammy has two different ideas
right now, but I don't know how he'd
feel with me spoiling them. So, I'm
gonna I'm
>> Yeah. No, no, keep them to yourself.
>> I'm going to hold I'm going to hold them
for now. But they're they're pretty
creative. Sammmyy's a very creative guy.
>> He is that
>> this for me has been a really good
experience because of that largely. Like
I've technically made a ton of content,
but it's either been wow or tech stuff
with a tiny amount of channel super fun
thrown in. But the channel Super Fun, I
was very much just participator.
>> Yeah.
>> And they were all like pretty similarly
flavored, if that makes sense. So this
is Sammy going crazy and doing Sammy
things that me trying to hold on
largely. [laughter]
>> Uh, which is fun and I think good for my
brain because it gets me out of just the
doing kind of the same thing all the
time, which is which is good, especially
I find when you get older that can
become a a much more of a default state.
And it's one of the reasons why it feels
like time goes so fast is because
there's not a lot of deviation to your
day. You just kind of do the same thing.
You're working on the same problems.
>> Um you you start finding routine because
that's what's efficient. And um you hang
out with the same people. You talk about
the same things, etc. So
>> yeah, getting out there and doing
something different has been has been
really fun. I'm excited to keep doing
more of it and I'm happy you enjoyed it.
But uh it's not the schedule is always
going to be completely random because
it's just going to be like whatever we
can swing. We are going to try to figure
out more like one day shoot things.
>> That would be that would be a way to
make it not so ownorous. [laughter]
>> Yeah. So the the plan moving forward is
the the the the two plans that he has
are both one day shoots. Um so we can
just do it on like a you know a Saturday
or whatever. So we'll uh we'll see how
it goes.
>> All right. Well, I volunteer as tribute
if you guys ever need a third.
>> But
>> yeah, sweet. I'll I'll I'll I'll mention
that.
>> Not always around, but and and there's
no pressure.
>> Yeah. I don't know.
>> I want to insert myself.
>> We'll we'll see how it goes. I'm sure
we'll do something at some point that
makes sense to have a bigger group of
people.
>> Okay.
>> Yeah.
>> Lionus,
>> where have you gone skiing? What was
your favorite? I love skiing. My
favorite was Lake Tahoe. Love the
undies. I too picked skiing back up
after 25 years.
>> Wow, nice.
>> How do you ski on a lake is my one
question.
>> Uh, I think it's a mountain near the
lake, Dan. But yes.
>> Well, you didn't say that. You should
have said that.
>> You should have been more specific.
>> Uh, water skiing.
>> Oh,
>> that's pretty good.
>> That's good.
>> That's good.
>> No, I look like an idiot more than
normal.
>> Well, it's not so much that you look
like an idiot. It's more sound like an
idiot.
>> Sound like an idiot.
>> Well, why not both?
>> [laughter]
>> Um,
>> I would laugh so hard if you put the the
card up [laughter] of us. Just put your
head in Linus' little
>> Yeah, it's too hard.
>> I've actually not been skiing that many
places. I've been up to Hemlockk, which
I think is called something else out in
like Egassy Mission Area. I don't know
what they're called now. I've been to
Onra and Seymour locally.
>> I've skied Whistler uh here a lot when I
was younger, but I wouldn't bother going
up there now. It's just
>> super overcrowded and super expensive.
>> Yeah. Like it just manages to be the
worst of both worlds. Like if it was
crazy expensive, it was like, you know,
>> I I don't even I don't even I don't even
know. But if it was like it was like
more but I just like
>> skied right onto the lift at the bottom
>> and there's fresh powder everywhere
>> then I might Yeah. then I might even
consider that um
>> as like a special treat.
>> But as it is now it's like well it's the
worst of both worlds. Or if it was cheap
then fine I'll stand in line. But right
now it's expensive and I stand in line.
What are we even doing here? I had a
pretty good routine of going to Seymour
for a while, but Seymour, like I'm
worried about them.
>> I um
>> they're pretty low. I They barely got
any snow last year. Like I I'm actually
worried about their ability to keep
going.
>> Uh we went to Big White this year uh for
the family vlog. So Oh, cool. Yeah,
you'll you'll see how much I enjoyed Big
White. It's freaking awesome.
>> I was going to say I'm pretty sure
they're holding on pretty okay in
regards to snow. And
>> so it was funny. The locals there were
complaining [laughter] a ton about the
snow. I'm like, "Y'all got snow. Y'all
need to shut up. This seems great to
me."
>> That's that's a that's a luxury right
now.
>> Yeah.
>> Yeah. We've had some real warm winters.
I was talking to my brother about this.
I remember growing up pulling icicles
off the house that were like huge. Like,
man, when was the last time I saw an
icicle hanging off of anything? I feel
like it's been a very long time. We had
a few years there where we'd get at
least like a couple weeks of some pretty
solid snow. Uh, but it's it's been a
while. I think
>> it's been a while.
[laughter]
>> Hey, Lionus and Luke. Love the merch.
All right. Blocked. Um, what's both of
your favorite merch in your wardrobe?
>> I actually really like this shirt.
>> Oh, the Siberia.
>> Yeah,
>> it sold really well.
>> I really like this shirt. I have always
really liked shirts where the branding
isn't like super obvious
and where it's small logo front, big
logo back. I will say, however, you were
right. The green Siberia shirt where
it's big logo front, I do actually like
it. But I think it's because it's not a
logo. It's more like one of those.
>> Kind of like artsy and just kind of
neat. I will always kind of fall back to
these small logo front, big logo back.
Uh, but I I I like Siberia. It's pretty
cool.
>> It's hard for me to pick a favorite
child. Uh, the new socks are a
candidate. I'm really excited about
them. If I had to pick something, I
think the framework embroidered
>> wicked.
>> It's so cool. Um,
>> my favorite all time is the the 3D down
jacket.
>> We we have a we have a a kind of
successor. It's not using the same 3D
down, but it's a very similar style. It
has a bit more reflective. The hood has
been fine-tuned. Um, I tried it on
earlier this week, and we're going ahead
to mass production.
>> My favorite part was not the 3D down.
>> Yeah, it's it's I I think it's a worthy
successor. I think you'll really like
it.
>> My favorite part about that jacket was
that it actually looked really like
clean and sharp. I could wear that with
nice clothes and it would fit in and
it's a jacket. Like it was it was it was
nice. I actually got a lot of comments
on it because I usually wear this and a
variation of color of the same pair of
shorts.
>> Nice.
>> Almost all of the time. So the fact that
I wore something that was kind of nice,
people were like, "Oh." [laughter]
>> Which is not a good sign.
[laughter]
And I'm going to be Yeah. Yeah.
>> [laughter]
>> I need to cycle the shorts out. This is
something I've I've accepted. Um it's
it's good for me now because there's the
We have nice pants.
The um the tech pants.
>> I do kind of wish there was a couple
more colors in the How are the tech
pants selling? I haven't asked about
that.
>> Actually, we're we're starting to get
the hang of bottoms.
>> Nice. the tall well maybe not nice for
other people but uh some of the tall
tech pants are sold out which is maybe a
good sign for them becoming a thing
again um
yeah
I really the tech pants are actually
very nice Dan
>> LDL with the release of the price of the
steam machine are we optimistic for the
price of the frame will Luke still buy
Um, I mean, I think Valve will frame
kind of feels like a different category
of things.
>> I think they're still going to pull it
off. I think they're still going to
manage to be pretty close to index
pricing cuz they weren't even trying to
be cheap on that [snorts] one.
>> Nope.
>> And I don't know if Luke's going to buy
it. I mean, he bought a Big Screen
Beyond 2 and then still to to my
knowledge hasn't used it.
>> Yeah. When are you going to try it? I
need to know. Have you tried it?
>> No. Something that might benefit the
frame though is that I I don't at this
point I don't think I get aesthetic
choices when it comes to the the condo,
>> right? Yeah, that's that's all Emma's
domain, I guess.
>> So, the frame might actually be able to
be used more easily.
>> Ah, I mean, I think I've told you that
I've barely touched
>> you to drill big boxes in the wall.
>> I've barely touched my VR setup uh ever
since I put that passive case. You know
the one I'm talking about, the Calios
collab with Streetcom, right?
>> Oh god, it's such a cool case.
>> Yeah. So, ever since I put that there
because of the way the IO works on it,
it like doesn't really work very well
with the little IO boxes on the Index
and the Big Screen Beyond. So, it's been
like kind of janky and weird for like
quite a while. And what I really want to
do is I want to get that case up off the
floor so it's like more showcasey, get
the panels on it properly, like cable
manage it all nicely. But I just kind of
as soon as I found out about the Steam
frame, I went, "Well, I'm not even going
to bother because then everything's
going to be wireless and I'm just kind
of sitting here tappy tappity tappity
tappity tap patiently waiting. Okay,
Steam Frame." Because even if the
displays are not as good as the Big
Screen Beyond, I I
man the wireless streaming, dude. I
tried it. I was there. I was there when
they revealed the wireless streaming.
It's so good.
>> I keep forgetting that it has wireless
streaming.
>> Wireless streaming?
>> Don't tell me that.
>> I also like I had my bench where the
computers are.
>> Yeah.
>> And that was very space restrictive.
>> M
>> So this last weekend we moved the bench
out
>> to
a different room where it's kind of like
out of the way. Yeah.
>> Which is good. Um,
and you know, now people won't stub
their toes on my weights and stuff. So,
it probably makes more sense to be over
there. Um,
uh, yeah. So, may maybe that'll clear up
some room and maybe I can do that now,
but we'll see.
Last one I've got here is for Luke.
Question for Luke. Can you shout out any
tools the devs have built to up arrow
their quall that would be useful outside
of LTT? uh been working on a CLI tool
for managing the tasks I'm assigned in
our project management system.
Any quality of life improvements
>> that would be useful outside of LTT?
Uh I mean we've contributed to open
source projects but outside of that like
the stuff we build internally is not
external.
LT Labs has uh some of their stuff open
sourced. You can check out I think it's
literally LT Labs OSS
um on GitHub. But I don't know, we've
built some internal tools. Uh
I can't think of much that would be
particularly helpful outside of outside
of LT. The main one that I know of is is
called Yelling Bird. Um and it was made
by Mr. Peter and it's just a slack bot
which shows the progress of videos as
they transcode um on on float plane and
well and the the the total float plane
infrastructure because it includes sauce
plus um and that's been pretty nice
actually especially because you can do
like actions from it and stuff um
and you there's there's buttons there to
open like the ACP or the admin UI so you
can see what's going on and and it has a
little progress indicator as it goes and
it tells you the unique ID of the video
and blah blah blah blah blah. So like
that's that's really useful. But in
terms of like CI/CD stuff that we built,
I don't know. I can't really think of
anything. The team will probably shoot
me now, but yeah.
>> Holy crap. I just got invited on a
podcast with Victor Axelson, who
>> Oh,
>> you know who that is?
>> Because of you.
>> Oh, I see. Okay, cool.
>> You've mentioned him a few times.
>> I'm excited. Yeah, [laughter] I bet.
That's cool. That's fun.
>> Yeah, I met him once already and it was
horrible.
>> I know.
>> Not because of him.
>> I know.
>> Because of me. [laughter]
>> There's video of this, isn't there?
>> Unfortunately. Yes.
>> Well, here now's your time to make it
up.
>> Yeah. Hopefully, it'll be less awkward.
I mean, it couldn't be more awkward. Um,
>> you should bring up the story on the
show.
>> Sure. Fine. Yeah. Oh. Oh, I definitely
will cuz I'm going to have to explain
myself. [laughter]
You'll be fine.
>> Yeah.
>> This is probably good because now you
won't be stuck with like the one time
you met Victor Axelson.
>> Yeah. Yeah.
>> Now you'll have some
>> the redeem the redeeming time I met
Victor Axelson. Yep.
>> Uh people are asking who he is. He's
Olympic gold men's singles badminton
player. Um was world number one for like
a long time. Um Absolute Chad. He runs a
YouTube channel. Uh super cool. He
actually just recently retired from the
tour. Uh, but he's still doing content
apparently and uh he's going on a
podcast. So,
>> do you know when?
>> Nope. I just got a I just got a ping
from the uh the guys who run our
badminton club. Apparently, the outreach
came through them.
>> Okay.
>> So,
>> maybe let people know when you know.
>> Yeah. No, I'm Yeah, I'm stoked. It'll be
awesome.
>> Sweet.
>> Yeah, that business is um going
interesting for Smash Champs. It's um
>> I heard that call last week. I don't
know. I doubt you want to talk about
that, but
>> which one?
>> It's interesting. The training thing.
>> Oh. Oh, yeah. Yeah. Yeah. Yeah. Yeah.
So, we're
>> interesting.
>> We're going to be running our own
training programs rather than partnering
with someone else going forward. That's
I think going to start in September. So,
we're hiring a head coach right now. And
um it's one of those things where like
if it was my full-time job, there's like
so much stuff that I'd want to do. Um
but also I think accelerating it to that
degree would not be cost effective. So
taking this slow and steady approach
makes a ton of sense. And the guys who
are running it are just like they're so
dialed. Like they're so they're just
like badminton people. like neither of
them had a career whatsoever in like
badminton, but they just are like super
super super super passionate and then
just really smart people and so we kind
of figured well you know whatever
>> figure a lot of things
>> smart people who are passionate will
figure it out
>> and so they did um the leadup to like
opening was like was like hell and I'm
sure I'm putting words in their mouth
but I'm sure both of them almost quit
multiple times cuz starting a startup is
hard starting something up from nothing
is hard. If you've never done it before
and you criticize someone else who who
started something, you need to go do it
first, then you're allowed to throw
stones cuz it's hard. Nobody like
something as simple as like picking
which payment terminal like you it's not
simple. Nothing is simple. You have to
figure out everything. And um so yeah,
they but well, you know, once we got to
grand opening, things got better and
they're figuring out a lot. But you
know, we're like we realized something.
Uh we had our grand opening tournament
about a year ago and we gave away like a
lot of like memberships and what we
noticed is like membership signups
stalled around the like one-year
anniversary. We went, "Oh, people are
probably waiting for us to like give
away more memberships during our
anniversary tournament." Like like
there's just so many little mistakes
you're going to make. Like maybe we went
too aggressive on that. Um
I don't forget where I was going with
this, but it's it's been interesting.
not really running because I'm more just
like the I'm almost more of like a
sponsor of the business or like an
investor in the business in a sense. Not
that I ever expect like a big return
from it or anything cuz I'm not running
it dayto-day but it's been very
interesting running uh a completely
different business and
>> I think it's an investor relationship
because you give input and stuff.
>> Oh yeah. Yeah. But I don't but I don't
run it.
>> Yeah. Totally.
>> Yeah. Um
it's
>> like if you think about how framework
originally expected your relationship to
work.
>> Oh that one
>> is it more similar to that?
>> Uh no. Uh
>> didn't they originally want input and
stuff?
>> Framework. I don't even remember.
[laughter]
>> I thought they wanted to have like calls
with you and stuff and you're just like
whatever. Good luck.
>> Um [laughter]
>> that might have been that might have
been Ashte.
>> Okay maybe. I don't know. And I talk I
talk to them occasionally. I talk to
them occasionally. But that's honestly
though that's mostly just because John's
super chill and like I like John.
>> Yeah. Sure.
>> But that's that it's funny cuz that's so
much of like how business works. And I
never really like wanted it to be like
that. Like if I could if I could will
business to not work like that. If
everything was just on merit, if I could
will that into existence, I would. But
it's just not how it works.
>> Yeah. Some of it makes sense to me. You
got to be not horrible to work with.
>> Oh, I remember what I was trying to say
about Smash Champs, right? So, one of
the things that we're looking at is a
way to increase value for our for our
premium members who are the ones that
really like help us fund the club. Um
although, you know, everyone who comes
and plays obviously like is is
appreciated to help, you know, get build
momentum and build a community there.
But the premium members, the ones who
are who are signing up for the long haul
and who are in there, you know, two,
three, four, five times a week and are
like the the the the seed crystal around
which something can grow because nobody
signs up for a sports session that has
zero people. You know what I mean? Like
that like your core, right? Um, so we're
trying to find ways to create more value
and things like um bringing in, you
know, former pros or like prominent
badminton YouTubers to do like clinics
and stuff. Um, there's actually a
channel
>> that's pretty sick.
>> Badminton family. Yeah, these guys
um these guys are doing a clinic this
summer um
>> like at Smash.
>> Yeah. Uh so he came out for like a
scouting mission. He was looking for a
facility in the Lower Mainland to to do
like an in-person uh camp. Uh they
apparently do these in um in Denmark and
you basically go for like I think it's a
week and it's for professional amateurs
>> in Denmark and he just happened to be
looking for a bad facility in the lower
mainland.
>> Well, they wanted to do one in Western
North America and so he came to to find
the right location.
>> Okay. And uh so they so they do them in
Denmark and it's like uh it sounds like
the kind of thing I'd love to do. They
market them to professional amateurs and
you basically go for an entire week and
you do nothing but eat, breathe, and
sleep badminton for a week and just like
you do training and coaching. You go to
the gym. You get a bunch of like
one-on-one time with the coach. You hang
you you network with people. You meet
people. Sounds really cool. So they're
going to do one at our club.
>> Um
>> they sure are.
>> Yeah. There there it is. family family
camp BC Canada Canada 2026. I don't know
if they actually have any spots open,
but if they do, then now would be a
great time to uh pay and secure your
spot. So, we worked out a deal with them
where we gave them a really good deal on
the court time. So, they're still making
profit even though um uh they got to
come all the way out here in order to
host it. And then they have one in uh
Indonesia as well in October, which is
super cool. What a what a neat uh like
what a what a neat thing to do to kind
of really engage in person with your
community. And honestly, I think it's a
pretty good value for what it is.
>> Interesting.
>> Yeah. Yeah. Pretty cool.
>> Yeah. These types of Yeah. four day
program.
>> And he's like a crazy good player. I uh
I I play I played with him just like he
was just he was going easy on me just
goofing around but uh just the shot
quality and movement everything
>> cool
>> makes me feel bad but in a motivating
way you know what I mean.
>> Yeah. Yeah.
>> Well, that's all I got.
>> Yeah. What What do you want, Crystal?
It's $800 just for a week. Like what do
you think professional training costs?
Like I don't know, man. money here.
>> Money's got a money.
>> Depending on the class size for that
many days of training, it's not super
outlandish to me for this type of thing.
>> I don't think so either.
>> Uh, and I is that it for today?
>> Yeah.
>> Wow.
>> We got We got a special guest for the
outro.
>> We have a special guest for the outro.
[laughter] Sad Michael Reeves. All
right. See you guys again next week.
Same bad time, same bad channel.
>> Bye.
>> [laughter]
Ask follow-up questions or revisit key timestamps.
Loading summary...
Videos recently processed by our community