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Xbox Was Worse Than We Thought - WAN Show July 10, 2026

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Xbox Was Worse Than We Thought - WAN Show July 10, 2026

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6359 segments

0:00

What's up everyone and welcome to the

0:02

WAN show. We have a great show lined up

0:05

for you guys today. The big news this

0:07

week is of course the massive

0:10

restructuring going on at Xbox. It was

0:13

rumored and now it has happened and uh

0:18

I got to admit I'm probably going to get

0:20

myself into trouble with this topic

0:21

because I've got a bit of a

0:23

controversial take on it.

0:26

In [clears throat] other news, oh man,

0:29

Steam might need to do something about

0:32

their refund policy. And I mean, oh man,

0:36

I'm going to get myself into trouble

0:37

with this one, too. Maybe make it worse

0:40

>> because the way that it is right now is

0:43

harming indie devs in a way that I got

0:45

to admit I didn't see coming. What else

0:48

we got going on this week? Well, the

0:50

most important news of the week above

0:52

the uh Microsoft stuff is that Hannah

0:54

Montana Linux has a modern remaster

0:57

nearly two decades later. So,

0:58

>> you went with that.

0:59

>> So, we can use that now.

1:01

>> Classic Luke.

1:01

>> That's good. That's very good.

1:03

>> Classic Luke.

1:04

>> Uh, also, I don't know, man. Why not

1:07

this? Gogg joint CEO says that the

1:09

future of gaming shouldn't come at the

1:11

expense of ownership.

1:13

>> Yeah.

1:13

>> Yeah.

1:14

>> Yeah.

1:14

>> That's pretty cool.

1:16

>> Yeah.

1:18

Oh,

1:21

[laughter]

1:35

the show is brought to you today by

1:36

Squarespace, MSI, Toshiba, and Motion

1:40

Gray, alongside our rap partner, [music]

1:42

Gbrand, our laptop partner, Razer,

1:44

[laughter]

1:46

and our

1:52

and [laughter]

1:53

and our chair partner Razer. All right,

1:56

before we jump into the Microsoft topic,

1:58

we should probably explain what's going

2:00

on here. [laughter]

2:03

>> Times are tough. [laughter]

2:08

Times Times are tough and bandwidth,

2:10

>> it's been it's been a hard

2:11

>> and compute especially are getting

2:13

>> it's been a hard year

2:14

>> are getting expensive. So Luke had the

2:18

brilliant idea. Was it you?

2:19

>> I don't know.

2:21

>> Someone someone on set. Let's blame Dan.

2:24

Uh had the brilliant idea of saving some

2:28

bandwidth on streaming on float plane

2:30

for the WAN show.

2:31

>> I think it was you and Dan.

2:32

>> Uh by by reducing the amount of movement

2:35

in the frame. So Dan came up with the

2:38

innovative idea of um

2:42

shooting Oh no, I think the plate was

2:44

me. um [laughter]

2:46

creating a plate.

2:47

>> Pretty sure the plate was you. I think

2:48

Dan brought up the idea of just like

2:49

reducing

2:50

>> Right. Right.

2:51

>> By not moving, we saved money.

2:53

>> Yeah. So, we shot a plate of the set and

2:55

then

2:57

Luke and I just have our heads poking up

2:59

through it. So, I don't know if we're

3:02

going to do this the whole time, but we

3:03

could [laughter] we could Can you Can

3:05

you look at the stats and see how much

3:07

less bandwidth we use like this? Do you

3:08

think it's significant?

3:09

>> No, I can't right now.

3:10

>> Okay. Well, someone's going to have to

3:12

look at it.

3:13

>> Someone might be able at some point.

3:14

What unique username says it was in fact

3:16

Dan. Nice solid.

3:20

Anyhow, why don't we jump right into our

3:22

first topic of the day. Xbox has hit a

3:26

giant reset button, plans a massive

3:29

corporate restructure, cutting 20% of

3:31

the workforce and offloading five, yes,

3:35

five studios. Uh they've announced 3,200

3:40

roll eliminations. So 1,600

3:44

um when when it was announced, 1,600 by

3:47

end of year on top of the 16 of 1,600

3:51

others across Microsoft's workforce. And

3:53

the aim here is shifting investment to

3:56

focus on higher priority projects. In

3:58

the case of Xbox, like Halo, Minecraft,

4:01

and The Elder Scrolls, in an open letter

4:04

written by Asha Chararma, Xbox

4:06

apparently grew their business too fast

4:08

during co making teams 40% larger than

4:12

they were at the start of this

4:13

generation.

4:14

>> Many such cases

4:15

>> with up to 14 layers of management for

4:18

decisions. Now they're cutting back as

4:21

margins are 3 to 10 times lower than the

4:24

competition and Big Green has lost 64

4:29

every dollar they invested.

4:31

[sighs and gasps]

4:33

Instead of just shutting down Five

4:35

Studios, uh, Xbox has allowed Compulsion

4:37

Games and Double Fine to uh transition

4:40

to independent studios with their IP

4:43

catalog and runway for their next games,

4:45

>> which is actually kind of cool,

4:46

>> which is actually pretty cool. Undead

4:48

Labs and Ninja Theory will be sold to

4:50

undisclosed buyers, and their games

4:53

State of Decay 3 and Senua will still be

4:56

released. Senua, I'm actually not sure.

4:58

Arcane Lion, maker of Dishonored, Death

5:01

Loop, and upcoming Blade game, is in the

5:02

initial phases of quote unquote

5:04

exploring other options. But this wasn't

5:08

the end. Later this week, ID Software

5:10

lost about half of its workforce,

5:12

approximately 90 people, and has been

5:14

reduced to the size of the team that

5:16

released Doom 2016. Meanwhile, Obsidian

5:19

lost about 25%, so this is 60 to 70

5:22

people. And Avowed 2 has been cancelled,

5:25

although a small team will continue to

5:27

work on the game in hopes of it getting

5:29

uncancled while they wait for a new

5:31

Fallout project.

5:32

>> I'm concerned about that. that feels

5:35

like that group is maybe in the the

5:38

second part of this layoff.

5:40

>> That's how I read that. Hopefully not

5:42

read that. Um, another thing I wanted to

5:44

note is that Microsoft had investments

5:47

in projects going on that were not just

5:48

in Microsoft Studios. So like IO

5:51

Interactive is one of those, the Hitman

5:53

developer who also just released the

5:55

very good uh 007 game. I heard their uh

5:58

their adaptive controller, their their

6:00

accessibility team got absolutely

6:04

>> brutalized as part of this, which uh

6:07

really sucks because that's something

6:08

that

6:09

>> those are industryleading and people use

6:11

them for things outside of just Xbox.

6:14

That's really unfortunate. Um, but yeah,

6:17

so I IO Interactive is fine to be clear,

6:19

but I think they were working on an RPG

6:22

uh or a fantasy type game, which would

6:25

be a little bit different for them. And

6:27

a lot of the funding for that somehow

6:29

some reason, not sure, maybe it's

6:30

supposed to be on Game Pass, I don't

6:31

know, was through Microsoft and that

6:34

funding is gone. So IO has had to

6:36

respond with effectively layoffs of

6:38

their own. Um, apparently the project

6:41

isn't cancelled, but I think a studio is

6:43

closed. Um, and there were some other

6:46

miscellaneous layoffs. Um,

6:51

yeah, rough.

6:52

>> We've got a quite a few discussion

6:54

questions. I am going to jump in with

6:58

one that I think is uh is going to be

7:00

maybe a little bit controversial.

7:04

Um, I love starting the show on a

7:06

controversial note.

7:09

Where where is it? I wanted to I Okay,

7:12

I'm just going to I had kind of written

7:13

I had written it down, but I can't I

7:14

can't find where I wrote it. So, I'm Let

7:16

me Let me pose this to you. I think that

7:19

we can all agree that layoffs are bad. I

7:24

I don't think they're I don't think

7:26

there's a I don't think there's a

7:27

winner. I don't think consumers win. I

7:29

don't think they're they're getting, you

7:31

know, more or better products

7:32

necessarily out of a layoff. Uh I don't

7:35

think the employees win. you know, not

7:37

having your job throws your whole life

7:39

into uncertainty. Like our our our man,

7:41

it's amazing as adults how much of like

7:45

>> I don't know about I not maybe not

7:46

everyone, but you know, for me, my job

7:48

is a huge part of my identity and my my

7:51

value. Um,

7:52

>> basically the first question after

7:53

people meet you is what do you do?

7:55

>> Yeah. Yeah. And and that's that really

7:57

is it. That's it.

7:57

>> When when you're in high school, when

7:59

you're in elementary school, it's like

8:01

what's your favorite color?

8:02

>> Yeah.

8:02

>> High school, it's like bam.

8:03

>> What are you studying? Or that's more

8:05

maybe more common. ities. What are you

8:06

studying?

8:07

>> What are you studying?

8:07

>> Post universities. What do you do?

8:09

>> What do you do? And they don't mean

8:12

titly winks tournaments on the weekend.

8:14

>> Yeah.

8:15

>> Um

8:17

and meanwhile, I don't think I don't

8:19

think it's

8:20

>> Winks tournaments on the weekend are

8:21

sick, though.

8:21

>> I don't think it's a win for for

8:23

Microsoft either. I don't think I don't

8:24

think Microsoft wants to be in a

8:26

position where they're where they're

8:27

terminating jobs.

8:29

>> No, they wanted to be in a position

8:30

where they had a 100red million Game

8:32

Pass subscriptions and they thought this

8:34

was the path there. this wasn't what

8:36

they wanted.

8:36

>> And so, so we can all agree layoffs bad

8:40

for across the board.

8:43

Can I ask a question though? And and if

8:46

the answer is if the answer is, you

8:48

know, that's a stupid question, I'm

8:50

totally I'm open to that answer. But I I

8:53

want to ask a question here.

8:55

Is it better to

9:00

expand like crazy and hire a bunch of

9:03

people and try and do all this stuff

9:09

and have layoffs?

9:12

Or is it better to just never hire

9:14

anybody in the first place and just be

9:17

obscenely profitable? It occurred to me

9:21

just because it came up for like the

9:23

fourth time in the last few months that

9:25

Valve's a really small company. Yeah,

9:28

but are they though? Are they?

9:31

Valve chooses to have several hundred

9:34

employees while being one of, if not the

9:38

most profitable companies per headcount.

9:40

And the the reason this came up this

9:42

week was because I was I was talking

9:44

about sort of like how they just keep

9:47

acting like such a tiny little company.

9:50

Like Steam Controllers are backorded

9:52

until mid next year or something like

9:53

that. Don't don't quote me on the exact

9:55

date. And and I'm sure they're hoping

9:57

to, you know, hit it at an accelerated

9:59

schedule and all that. And they may

10:00

overd deliver. To be clear, I'm not like

10:02

I don't want to trash on Valve here, but

10:05

also, you know, we give a really hard

10:08

time to companies who overhire and lay

10:11

people off. And I feel like Valve gets a

10:14

free pass for just being like

10:17

>> not having created the jobs in the first

10:19

place

10:19

>> by the yacht manufacturer wealthy and

10:22

just never hiring anybody and then

10:25

going, "Oh, oh, woe is me. I simply

10:30

cannot do a longer press briefing for

10:32

the most important product of the year

10:34

because we're a really small. You have

10:36

to understand we're a really small

10:38

company.

10:41

[snorts]

10:41

And so I'm just wondering

10:44

why

10:45

there seems to be a double standard

10:47

here. To be clear, Microsoft created

10:51

this situation. They they wrote the

10:53

story where they're the villain of the

10:55

story. They also bought out other

10:57

studios in order [laughter] to do that

10:58

>> because they didn't have to do that.

11:00

>> So they gobbled up all the jobs and then

11:02

deleted them, which is worse.

11:04

>> Unless we don't we don't know what

11:06

situation those companies that were

11:08

gobbled up were in.

11:10

>> Like I remember talking back when back

11:12

when I toured Monolith, right? They they

11:15

talked about the difficulty of being an

11:17

independent studio. Yeah,

11:18

>> how you basically just you starve while

11:21

you develop what is hopefully a home run

11:24

hit and then and then you eat and

11:28

realistically you lay off a bunch of

11:29

people at launch anyway because you

11:32

don't need QA when you're sitting at the

11:34

like conceptualizing stage of your next

11:37

title and then you like ramp up ramp up

11:40

ramp up again and then you're starving

11:42

and then you hopefully hit a home run

11:44

again. Like it's also very challenging.

11:48

Like live service games came around

11:50

because the feast or famine nature of

11:53

the games industry is really really

11:54

challenging.

11:55

>> It is interesting that you mentioned

11:56

monolith cuz aren't they gone?

11:58

>> They are gone. But would they have been

12:00

gone anyway? I don't know.

12:01

>> That's an interesting question. One that

12:03

we unfortunately have no magic time

12:05

travel crystal ball to to ask.

12:07

>> Even if you did, I don't think you could

12:09

because I think they changed hands. I

12:10

think they went to Warner Brothers or

12:12

something. Uh, so like they they started

12:15

independent. You wouldn't know what

12:17

happened if they kept going down that

12:18

line. You wouldn't know what they

12:20

happened if they stayed with Microsoft,

12:21

although you can probably guess. Um,

12:24

yeah, it's rough because it's I mean,

12:26

it's not m Minecraft, Elder Scrolls, or

12:29

Halo.

12:30

>> Yeah, Monolith was owned by Warner

12:32

Brothers from 2004 until it shut down in

12:34

2025.

12:35

>> You know what's interesting? Shifting

12:36

investment to focus on higher priority

12:38

projects. And then outside of the

12:40

quotes, it says Halo, Minecraft, and

12:43

Elder Scrolls. Did they say that or did

12:44

we say that?

12:45

>> That is something that they've talked

12:46

about, but it might not have been as

12:47

part of that quote.

12:48

>> It's interesting to me that they didn't

12:50

mention anything from Blizzard

12:52

Activision.

12:54

>> Um,

12:57

okay. I I wouldn't read too much into

12:59

that yet.

13:01

>> Oh, I didn't mean as like a studio

13:02

closure type thing. It's just

13:04

interesting that like in their

13:05

perspectives, those are their

13:09

I want to say Halo projects, but Halo's

13:11

in the thing, so it gets complicated,

13:12

but you know what I mean,

13:13

>> right?

13:14

>> Um,

13:16

>> interesting, interesting, interesting,

13:17

interesting.

13:18

>> Halo still being something that they

13:21

glom on to is interesting because Halo

13:22

is such a strong part of Microsoft's

13:25

gaming identity, but Halo's also been

13:28

just dead for so long.

13:31

>> A really long time.

13:32

>> Yeah.

13:33

>> What would it take to resurrect Halo for

13:36

you at this point?

13:38

Oh, that's tough because so context

13:40

there is I was a huge Halo fan.

13:42

>> Basically Halo Halo raised him.

13:45

>> Yeah. Yeah.

13:45

>> Well, no, but like if you ask I I

13:48

guarantee I know the answer. If you ask

13:51

Luke what's his like biggest childhood

13:54

memory, most like [laughter]

13:56

>> So, you know where I'm going.

13:57

>> I know the one that you're referencing.

13:59

>> Christmas morning, his dad scammed him.

14:02

Just completely bamboozled him.

14:05

>> Can never trust that man.

14:06

>> Yeah. into thinking that he had gotten

14:08

like it was like clothes or something.

14:10

>> No, he he tricked us that the big box in

14:12

the corner had a crystal ball under it

14:15

that was for my mom.

14:16

>> Right. Yeah. Yeah. Yeah. But actually

14:17

supposed to keep my mom from getting us

14:19

to open it because it was for her and he

14:21

wanted it to be the big reveal at the

14:23

end for her. No one else knew that he

14:25

said this to us. So Rich and I were kept

14:28

Richard, my brother, kept getting our

14:30

family to not let us open this box and

14:32

nobody [laughter] knew why. And then at

14:33

the end under the box was an Xbox.

14:36

>> We we lift it without looking at it to

14:38

show my mom. We're looking at my mom for

14:40

her reaction and she's looking at us all

14:41

confused. And then we look under the box

14:43

and there's an Xbox and Halo and I think

14:45

there was another game. But

14:47

>> who cares?

14:47

>> There was Halo.

14:48

>> There was Halo. [laughter]

14:51

>> Yeah.

14:51

>> What an absolute legend move.

14:53

>> That was huge.

14:54

>> Uh we do have Oh, right. So yeah. What

14:56

would it take? What would it take to

14:58

make you excited about Halo again? cuz I

15:00

guarantee you it won't be making it an

15:02

Xbox exclusive. And Microsoft seems to

15:04

be back to like, oh yeah, Xbox

15:06

exclusives are important. Like, would

15:08

you buy an Xbox to play Halo? I doubt

15:10

it. 2026,

15:11

>> not current ones. Um, honestly, I think

15:15

there's a lot that they could do. Um,

15:21

Halo Infinite multiplayer

15:24

is actually pretty good.

15:25

>> I had fun,

15:26

>> but it doesn't feel completely there.

15:29

That's That's fair

15:30

>> in my opinion. I also think that the

15:33

single player like they actually had a

15:36

pretty interesting idea.

15:37

>> I was really excited to play it together

15:39

and then Luke played like a little bit

15:40

of it and he was like, "Yeah, it's lame.

15:42

Don't bother. [laughter]

15:44

>> We can still play it together if you

15:45

want. You ever play video games?"

15:47

>> Campaign Evolved is coming out.

15:49

>> Okay. Yeah,

15:50

>> we could do that instead.

15:51

>> Yeah. Yeah. Um Yeah. A recreation of the

15:55

first one. We're probably going to talk

15:56

about that later in the show, too,

15:57

because Assassin's Creed Black Flag came

15:59

out yesterday. Um,

16:01

>> have you played it already? Is it good?

16:04

>> I have thoughts there. It's going to be

16:06

a longer conversation, though, so we'll

16:08

get to that later.

16:08

>> Um, but yeah, I don't know. I think

16:11

going back to Roots a little bit, I

16:13

don't like what they've done with

16:15

Cortana.

16:16

>> Um, I don't I I think similarly to a few

16:20

different franchises, they need kind of

16:21

a reset. Okay. So, they're weighed down

16:24

by just like a convoluted stupid cannon

16:26

that was written by people who honestly

16:28

didn't understand what made Halo great

16:31

in the first place.

16:32

>> Is like I read some of the books cuz I'm

16:33

a

16:35

nerd. Uh, so I think you could go back

16:39

>> go into Master Chief's.

16:41

>> Is there enough like is there like a

16:42

time travel mechanism in in the Halo

16:44

universe?

16:45

>> No, but just do a prequel.

16:48

>> Halo one prequel.

16:49

>> You have to do a prequel. You have to do

16:51

a prequel, right, though? Like I

16:54

>> I actually think the game could be very

16:56

different cuz it could be like Jon

16:58

during the John Halo during [laughter]

17:00

during the uh uh Spartan training

17:03

program.

17:04

>> Sure.

17:04

>> Or something like that. It

17:06

>> It's got to be you

17:07

>> reach reaches in the past. I don't know.

17:08

I stopped paying attention after three.

17:10

>> It's tough because like

17:13

when your prequel, you have to like your

17:16

next game has to be like bigger and

17:17

better and more exciting and have new

17:18

mechanics, right? But a prequel can't

17:22

break the rules of the the timeline of

17:24

the of the universe. So like

17:26

>> even being so it was 1999. Okay. I was

17:30

only

17:31

13 when the Phantom Menace came out

17:35

>> and when R2-D2

17:38

fires up his rocket boosters,

17:40

I'm like I wanted to walk out of the

17:42

theater. I was like that's the dumbest

17:45

thing I've ever seen. if he had rocket

17:48

thrusters, why didn't he use them later?

17:52

And and the whole like cannon thing

17:55

where R2-D2 has sentience because he's

17:57

like never been wiped or whatever. So

18:00

what? He forgot. He forgot he had rocket

18:03

thrusters. Like it's just so so whatever

18:06

they do in the past, they have to fight

18:08

the urge.

18:08

>> I will also point out people are saying

18:10

Reach was in the past. People really

18:11

liked Reach. I didn't play Reach until

18:14

years afterwards because I think that's

18:15

when I like first started going to

18:16

university or something. I didn't have

18:17

time. Um, and I was away from my Xbox

18:19

because I was at school. Um, but people

18:22

really liked Reach. Reach was a very

18:24

positively received game. So, I think

18:26

they could do something like Reach

18:27

again. Uh, but I would I would get off I

18:31

would get off the current timeline.

18:33

Reach around.

18:36

Dear God. [laughter] Uh uh I I I would

18:39

try to get off the current timeline or

18:41

like find some way and it's this is the

18:43

problem.

18:43

>> They could just comic book it. Why not

18:45

just reset

18:46

>> something like that?

18:46

>> Like honestly I think I think I think

18:49

Disney should do that with Star Wars

18:50

too.

18:50

>> Yeah.

18:51

>> Just reset it. Start it over cuz it's

18:53

it's gotten so convoluted. There's so

18:56

many like there's so many things that

18:58

started out as a pitch for how to sell a

18:59

toy that just make no sense in the

19:01

cannon anymore. But then I mean I I

19:04

don't know. Meanwhile, they try and do a

19:05

reboot with Harry Potter and everyone's

19:07

like, "Oh, it's stupid, man." And they

19:08

did the uh they [laughter]

19:13

that completely derailed me and I don't

19:15

know why. What's going on with my brain

19:16

today? Um Oh, right. They did the TV

19:19

show and it was just so stupid. Like, oh

19:24

my god.

19:25

>> Okay. Okay. Here's a question. Here's a

19:26

question. Oh, man. We're going to

19:27

trigger him so hard. He's already

19:29

probably got an upset heading. What do I

19:31

hate?

19:31

>> What do you hate more, the Warcraft

19:33

movie? [laughter]

19:34

>> You knew where I was going with this. Or

19:36

or Halo TV?

19:37

>> Honestly, I think the Halo TV show.

19:39

>> Really?

19:40

>> I think so. And the Warcraft movie

19:42

pissed me off.

19:43

>> But the Warcraft movie is so offensive

19:45

just because Blizzard was so good at

19:48

cinematics and [laughter] storytelling.

19:49

>> They did it. They did it live action for

19:52

some reason. Oh man, they had like they

19:55

they they had cinematics so down that I

19:57

bet I bet you you can still find it.

19:59

There's like I bet you on YouTube

20:00

there's a like Warcraft 3 all

20:02

cinematics.

20:03

>> I'm fixing it right now. There we go.

20:06

>> Warcraft 3 all cinematics.

20:08

>> Yeah. Yeah, I got you.

20:10

[laughter]

20:11

[gasps]

20:12

>> Warcraft 3 all cinematics in

20:13

chronological order 2.1 million views.

20:15

Warcraft 3 all cinematics h high quality

20:19

remastered 5.6 million views. Warcraft 3

20:22

cut scenes and cinematics pre-wo 2.3

20:24

million views.

20:26

Oh my god, man. when you can get that

20:29

many views on just the cinematics from

20:32

your game.

20:34

>> Wow.

20:35

>> Yeah.

20:36

>> And we can we can lose the plate. I

20:37

think it's I think the joke's over.

20:39

>> And then they uh and then they changed

20:41

the story and they did it live action

20:43

which is just so insane. But the Halo

20:46

one is so much worse.

20:49

>> Okay.

20:50

>> His helmet's off just like all the time.

20:52

Like nothing matters. No one that worked

20:54

on that show, as so far as I can tell,

20:55

ever played the game, ever cared

20:57

anything about the lore. Just nothing

20:59

makes any sense. It's so it's so

21:02

ridiculous. And then and then you have

21:04

like the the the

21:07

waste of Cortana, which is which is

21:10

frustrating on multiple platforms, I'm

21:12

going to say, not even levels, because

21:14

then they brought it way too early to

21:17

like the Windows assistant thing.

21:20

Whereas if Copilot now was Cortana, I

21:24

actually bet you it would have been

21:25

received better.

21:26

>> Yeah. Well, people were pretty open to

21:27

the branding of Cortana when they first

21:29

introduced and then she ended up just

21:31

garbage.

21:32

>> So useless

21:32

>> and C-pilot's garbage, but it's less

21:35

garbage than Cortana

21:36

>> and I can see a trajectory where Copilot

21:38

could kind of do Cortana things.

21:40

>> Yeah. Yeah. Eventually. Yeah, for sure.

21:43

>> The original Cortana was just never

21:44

going to go anywhere. So, it's like they

21:46

they have just burned Cortana, which is

21:50

going to burn any Halo player that like

21:52

projects himself to try to be Mr. John.

21:54

>> Okay. So, basically, um, what I'm

21:56

hearing is a miracle.

22:00

Christmas miracle is what it would take

22:02

for Luke to re-engage with the Halo

22:04

universe.

22:04

>> Basically, set off some ring

22:06

accidentally and instead of blowing up

22:08

it or like uh biological deleting or

22:11

whatever those rings do, I don't fully

22:13

remember actually. never actually really

22:14

cared. Uh,

22:15

>> yeah, it doesn't really matter

22:16

>> to be honest. Whatever the giant ring

22:18

mcguffin is, um, have one of them go off

22:21

unexpectedly and it like time warps you

22:23

or something and then just be like

22:25

whatever, just forget about it.

22:27

>> Nothing else ever happened.

22:28

>> After we released Reach, just ignore

22:30

everything.

22:31

>> The It was all a dream, full reset. I

22:34

remember I think I've told this story on

22:35

weigh before, but I had to review the

22:36

original Xbox Elite controller for a

22:39

video

22:40

>> and um I wasn't really sure what to do

22:43

and I came up with like, you know what,

22:45

I'm just going to go to Willow and rent

22:47

Halo 5

22:48

>> and put it up in the the the room up

22:51

there. And after work one day, I just

22:54

stayed back and ordered some pizza,

22:57

played Halo 5,

22:58

>> heated the pizza with PC,

22:59

>> played the [laughter]

23:00

play the campaign, and I remember

23:03

finishing the whole thing and just being

23:04

like, gross, good controller, [laughter]

23:09

>> but yeah, ick. I don't like that. Um, I

23:13

mean, hey, if they wanted to start over

23:15

on Halo, there's a lot of uh a lot of

23:17

developers out there who uh could use a

23:20

project to work on.

23:21

>> Yeah. Speaking of, you know, the really

23:23

weird

23:25

engine as far as I can tell that they're

23:27

running, maybe they should have used

23:28

IDTech.

23:29

>> Oh, dude.

23:30

>> Considering Wolfenstein feels great.

23:33

>> Uh, Indiana Jones.

23:35

>> Indiana Jones so freaking amazing.

23:38

>> Doom like,

23:39

>> oh my god, what a wellrunning and

23:41

good-looking game.

23:42

>> Like I

23:43

>> It's like my favorite engine out there,

23:45

>> dude. In a world where there's so much

23:50

Yes. rage

23:50

>> in a world

23:51

>> in a world where gamers hate poorly

23:55

optimized games.

23:57

>> Yeah, tech has been awesome,

23:58

>> dude. And and look, I'll be the first to

24:01

admit that I know nothing about, you

24:03

know, choosing an engine to develop my

24:05

game. Wouldn't know the first thing

24:08

about that. Maybe IDTE absolutely sucks

24:11

hairy donkey sack to to to work with. I

24:15

don't I don't know that. But what I do

24:17

know is man does the end result ever

24:19

look and feel good to play.

24:22

>> And so as a as a gamer that I I love

24:24

that

24:25

>> and I'm a little tired of every single

24:28

game I play being unreal.

24:29

>> We didn't have the con we didn't give

24:30

them the context yet. So the IDTech team

24:32

seems to be literally completely gone.

24:35

>> No,

24:35

>> like one person or something.

24:37

>> I think it was cut in half.

24:39

>> In half. Okay, that's not as bad as I

24:40

thought

24:41

>> because there was a ton of people saying

24:43

the whole team was gone. So, you you did

24:44

get that from people talking online. You

24:47

didn't just make that up, but I think

24:48

it's not correct.

24:50

>> Okay.

24:51

>> Okay. The note that we have in the doc

24:52

is um instead of shutting down five

24:55

studios,

24:57

IP catalog,

25:00

but this wasn't the end. Later last

25:03

week, id software lost about half its

25:05

workforce, 90 people, and has been

25:07

reduced to the size of the team that

25:08

released Doom 2016.

25:11

That's that's what I've heard. Okay.

25:15

Well,

25:15

>> now people are saying they reduced down

25:17

to 57 people, which would not be half of

25:20

its workforce. I don't know what's going

25:22

on, but I don't know that the whole team

25:24

is gone. It sounds like they were

25:27

massively

25:28

>> force reduced.

25:31

>> It's not all Unreal. It's just all made

25:33

on Unreal 5. Okay. That

25:35

>> No, no, that's what he meant.

25:36

>> That was my point.

25:37

>> Yeah. He meant Unreal Engine, not Unreal

25:40

Tournament 2004.

25:41

>> Yeah. [laughter]

25:45

Thank you. You're welcome.

25:46

>> Um

25:48

>> Um Yeah. So I I don't know. I'm not

25:52

sure.

25:54

>> No, I mean like I don't know exactly

25:55

what's happening at ID, but it but it

25:57

[laughter]

25:58

but it sucks because I I really did like

26:01

that engine. Doom 2016. Like my god,

26:04

what a well-running game. And some

26:05

people have pointed out like Indiana

26:07

Jones wasn't well optimized. I don't

26:08

think Indiana Jones was about the

26:10

optimization. No, but what Indiana Jones

26:12

was was incredible looking for how it

26:15

did run.

26:16

>> Mhm.

26:16

>> Like that that's the that's the thing,

26:18

right, guys? It's all it's all relative

26:20

to what the vision of the game developer

26:24

was for that game. Their vision was

26:25

something that looked filmic.

26:27

>> Oh, wow. It's weird seeing we have a TV

26:30

over here. I can see myself move now.

26:31

It's it's odd.

26:32

>> And and and Indiana Jones

26:35

looked freaking filmic. Not all the

26:37

time, right? But there were occasional

26:40

moments in cut scenes when I was like,

26:42

"Holy [ __ ] did did Harrison Ford get

26:45

young again?" Like, "Am I watching

26:46

Indiana freaking Jones right now?"

26:48

>> Which is wild.

26:49

>> Which is which is incredible.

26:51

>> They didn't optimize for optimization.

26:53

They optimized for

26:54

>> Yes.

26:54

>> looking good.

26:55

>> Exactly. And and that's a game developer

26:57

choice. You don't have to like that

26:58

choice, but not not every game needs to

27:00

be Dota. Not every game needs to run on

27:02

absolutely every piece of hardware on

27:04

the planet uh in order to maximize how

27:06

many skins they can sell, right? Um

27:09

every everyone's got a different

27:10

strategy and that's that's fine. That's

27:13

acceptable.

27:13

>> Apparently Digital someone in chat is

27:15

saying Digital Foundry said Indiana

27:16

Jones and Doom TDA are optimized.

27:19

Indiana Jones is 100% ray traced and ran

27:21

on non-raced hardware if you know.

27:24

>> So cool.

27:25

>> Yeah. Anyways, that

27:29

sucks because I I I don't know. I don't

27:31

know if I'm well placing this, but I've

27:33

been I've been a little bit tired of

27:36

Unreal Engine running basically

27:39

everything. Um,

27:42

here's a new discussion question uh that

27:45

I assume David did this. Yeah, of course

27:46

it was David. Um, he asks, "Will Xbox

27:50

exist in 10 years?" Which I I don't

27:53

think either of us would have any way of

27:54

knowing that. But the more interesting

27:56

part of this question, in my opinion, is

27:58

who will own it?

28:00

>> Microsoft doesn't actually seem that

28:01

interested these days.

28:02

>> If Microsoft were to sell Xbox,

28:06

who would be lining up at the door to

28:07

buy it? Does Amazon still have Luna?

28:10

>> Saudi Arabia?

28:12

>> I I thought they've been pairing back

28:15

some of their like cultural

28:16

>> They bought EA investments. When When

28:18

was that?

28:19

>> They bought Niantic. Niantic. Niantic.

28:22

Whatever. Yeah, they did buy they did

28:23

buy Niantic. That was relatively recent.

28:26

Amazon Luna still exists.

28:30

>> Wow.

28:30

>> Wow. Featuring top new games courtroom

28:33

chaos

28:34

>> from Xbox.

28:37

>> Get it, Amazon. And their logo has a

28:40

hole in the middle of it.

28:40

>> I get it.

28:41

>> Get it.

28:44

>> Hey, that is actually kind of the logo

28:45

for Luna. It's an A. Anyways,

28:49

Whoa, that was loud.

28:51

That's all you get.

28:52

>> Ah, dispatch. Okay.

28:54

>> Oh,

28:56

this is Shadow of the Tomb Raider. I

28:58

will I'll never be free of this game.

29:01

[laughter]

29:02

>> I've probably spent more time in that

29:03

game than like practically any

29:07

>> Skyrim Immersive Adventure. Yeah. Okay.

29:09

Amazon is still a thing. So maybe

29:11

Amazon.

29:11

>> Load that up and scroll up slightly.

29:13

What was that cate? What was that second

29:14

last category there? What is this

29:16

category? Immersive world adventure

29:18

games. It's like oh wow. other than Alan

29:20

Wake old games.

29:21

>> Tomb Tomb Tomb

29:23

>> Skyrim.

29:24

>> I can't even click on this. Oh, I can go

29:27

here. Okay. No, we got Hogwarts Legacy.

29:29

That's in there.

29:30

>> That is newer.

29:31

>> But you also have Fallout 3 right beside

29:33

it.

29:33

>> Indiana Jones and the Great Circle.

29:35

Okay. Yeah. Well, okay. [laughter] Also

29:37

four. That's slightly newer.

29:39

>> Yeah, it's not that new anymore.

29:41

>> No, I said newer.

29:42

>> It's like 10 years old.

29:43

>> I said newer. [laughter]

29:47

Uh, I also skipped a Oh, who will own

29:50

it?

29:50

>> Who would buy Xbox?

29:52

>> Amazon is a is I think a pretty good

29:53

guess.

29:54

>> You would need to have You'd need to

29:55

have like Holy

29:59

Would Nvidia buy it?

30:04

>> I don't think Nvidia is that interested

30:05

in gaming right now. I Okay, so

30:08

>> Gbox G [laughter]

30:10

>> Nvidia hasn't

30:16

Thanks, [laughter] Dad.

30:17

>> There's There's no way it wouldn't be

30:18

the G-spot, though.

30:21

>> That's what I was getting at. We had

30:22

Xbox, we had a hole.

30:24

>> Yeah. Um, [snorts]

30:26

okay. Now, hold on. Hold on a second,

30:28

though. In all seriousness, though,

30:29

there are people at Nvidia who do still

30:31

care about gaming. That's the funny

30:32

thing about companies, right?

30:34

They're not

30:35

>> they're not they don't actually all like

30:37

march in one direction and

30:39

>> sometimes they march in very different

30:40

direction.

30:40

>> There's there's people at Nvidia who

30:42

still very much care about gaming and

30:44

wish that they could get more Foundry

30:46

time as much as any gamer does. Um and

30:49

you know when I brought up the

30:51

possibility of you know yeah could you

30:53

guys just spin off GeForce basically I

30:55

was met with absolutely not. That's our

30:57

that's our DNA. That's our that's our

30:59

history. Um, that's, you know, gaming is

31:02

a is a huge part of our culture and it's

31:04

it we would sooner cut off our left nut.

31:08

>> No matter how small your left nut is

31:09

relative to your entire body, this isn't

31:11

exactly how they put it, but they they

31:13

would sooner cut off a a key organ. Uh,

31:16

regardless of the size,

31:17

>> hear me out. Everyone's going to hate

31:19

this.

31:19

>> You know, if you're playing a video game

31:21

and there's like the this person liked

31:22

that, that person I'm going to get a

31:24

everyone hated that

31:27

Nvidia buys it, releases a console.

31:29

Well, they would

31:30

>> beats the expected price for a Steam

31:32

machine.

31:33

>> It's ARMbased

31:34

>> and the way that they do it is having it

31:37

be a very low-end machine that can play

31:41

a lot of what you're playing a lot of

31:43

the time locally, which is your friend

31:45

slop your whatever it's called machine

31:49

whatever paint the shoot the gun game.

31:51

>> Yeah.

31:53

>> Something whatever it's called.

31:55

>> Mecca chameleon. You can play that. You

31:57

can play golf with friends. You can play

31:58

Peak, you can play all those kind of

32:00

things locally. And then when you want

32:01

to play Indiana Jones in the Golden

32:03

Circle,

32:04

>> you stream it from GeForce Now.

32:05

>> GeForce Now.

32:06

>> So, so, so in order to buy Xbox, you

32:10

don't just have to have the money. You

32:12

have to have the hardware development

32:14

expertise. You have to have the games

32:17

industry software relationships,

32:20

which they definitely have. The only

32:23

companies that I could see having a

32:27

having any kind of a shot at buying the

32:29

Xbox and doing it justice would be like

32:32

probably AMD and Nvidia or I mean oh man

32:37

I guess Intel technically could. They

32:39

are technically a player. Um and then

32:42

what so what Nvidia would do then is

32:44

they would basically

32:47

just like they're doing with the RTX

32:48

Spark, right? is they would accelerate

32:51

the move towards ARMbased CPUs with

32:55

GeForce graphics for gaming. They would

32:58

use the leverage that they have with

33:00

developers to you know basically yeah

33:03

optimize for our GPUs. Oh by the way

33:05

also it runs on this thing now. I think

33:08

that there would be an expectation that

33:10

they partner with Microsoft potentially

33:12

on the operating system at least for one

33:15

generation or a couple generations.

33:16

They've already built, to your point,

33:18

they've already built the cloud

33:19

streaming infrastructure that Microsoft

33:22

uh considers a key part of the Xbox

33:24

brand with uh with their own streaming.

33:27

And as much as I hate it, and as much as

33:29

people will yell when things like

33:31

physical games and physical media gets

33:35

taken away and stuff, people's buying

33:37

patterns show that if they can take less

33:39

pain now, but higher consistent overtime

33:43

pain later, they'll almost always go

33:45

with that option. Um, debt, loans,

33:49

credit card payments,

33:51

>> um,

33:52

services like this. Um, I I've seen a

33:56

lot of comments on the Steam Machine

33:57

saying that people wish that it was

33:59

three 400 bucks, but could just play

34:02

games like Mecha Chameleon and whatever

34:04

else if they effectively released that

34:06

box,

34:07

but

34:09

you can also get more juice out of it

34:12

when you need by paying for for GeForce

34:14

Now or whatever else.

34:16

I could see people going for it. I think

34:18

that's also a more natural route to

34:20

something like GeForce Now than pretty

34:22

much anyone else is offering at the

34:24

moment. Um,

34:27

>> but I mean from Nvidia's perspective, I

34:29

could also just see them going, "Well,

34:31

yeah, but also just we just don't need

34:33

to do that at all.

34:34

>> You know, we could just not we uh we're

34:36

already building GeForce Now. Yes,

34:37

>> we already are going to have, you know,

34:39

RTX Spark.

34:41

>> We'll just sell the shovel that is

34:42

GeForce Now to some other company or

34:44

whatever else."

34:45

>> Yeah. But I just I just I don't think I

34:47

would I don't think I could see anyone

34:49

other than them pulling it off doing it

34:52

justice.

34:54

>> Could you see Sony buying them just for

34:56

the studios? No.

34:57

>> And the expertise or anything?

34:59

>> No. If anything, I mean, Sony [snorts]

35:00

has been pairing down their their

35:02

development teams as well right now. I

35:04

don't think they're in a I don't think

35:06

they're in a big acquisition move. I

35:07

mean, what was that what was that

35:08

catastrophic

35:09

>> I agree. Yeah, just poking

35:11

>> um game that they that they launched for

35:13

like a few days and they spent like

35:15

hundreds of millions of dollars

35:16

developing.

35:18

>> Yeah, that's the one.

35:20

>> Concord. You're talking about Concord.

35:21

>> Yeah,

35:22

>> Sony's been very frustrating because

35:23

they had such a strong they were the

35:26

like strong single player game platform.

35:29

And honestly, I think that's why they

35:30

won a bunch of generations in a row. And

35:32

then they seem to have just gotten so

35:36

>> so enamored with live service hardons

35:38

for the whole live service idea.

35:40

>> Live service

35:41

>> and it's like it's not

35:43

>> live service games. It seems to be like

35:45

just

35:46

>> trying to brute force with single

35:47

player.

35:48

>> I almost feel like you'd be better off

35:50

just trying to brute force win the

35:52

lottery than try to win in the live

35:55

service game.

35:57

>> And if you win, it's massive. Yeah, if

35:58

you win, it's massive. But you probably

36:00

won't

36:00

>> go the lottery. [laughter]

36:02

>> Well, yeah, it really does seem like

36:05

>> that's an interesting comparison.

36:06

>> You could save yourself if if Sony had

36:08

spent apparently according to my AI

36:10

overview here, Sony was estimated to

36:12

have spent $400 million to develop

36:15

Concord. If Sony had bought $400 million

36:18

in Lotto Max tickets,

36:22

>> I mean, they would have done better. the

36:24

wor they literally would have done

36:25

better

36:26

>> because they at least wouldn't have lost

36:29

the money that they spent.

36:29

>> They would have won the small prizes.

36:31

>> They Yeah, they wouldn't have lost the

36:32

money that they spent running the

36:34

servers for it then. At least they would

36:36

have just

36:38

>> just put the money in an incinerator.

36:40

That's the worst case scenario with the

36:41

lotto. You can't

36:42

>> Don't you win little things?

36:44

>> Yeah, probably.

36:44

>> I don't I literally I don't think I've

36:46

ever played a traditional

36:47

>> So, it depends how many numbers you get.

36:48

I think I I haven't I have no

36:51

familiarity beyond how 649 worked when I

36:53

was a kid. So, take that for what it is.

36:56

But yeah, no, if even if they bought

36:58

like scratchers, they might have at

37:00

least gotten, you know, 150 million

37:02

here. Yeah. Yeah. Yeah.

37:04

>> Cuz a cuz a lot of like the the odds a

37:06

lot of the time are actually like

37:08

mandated. like they could have gone to

37:09

the casino

37:11

and just put it in the slot machine,

37:14

>> which is unfortunately supern normal

37:15

these days,

37:16

>> and gotten more money out of it than

37:18

developing Concord.

37:20

>> Yeah.

37:20

>> I mean, obviously hindsight's 2020,

37:22

though. Like, I, you know, I'm not

37:24

saying that I would have been a Sony

37:26

exec and I would have been sitting

37:27

around the boardroom table pitching, why

37:29

don't we play slot machines?

37:31

Like, obviously, yeah, they had to try

37:33

something. But

37:35

>> I feel like you do that if you're trying

37:36

to just completely trash on somebody's

37:38

idea. That's the only cuz cuz you're

37:40

basically saying instead of deleting 400

37:43

million, why don't we delete 250 million

37:46

or whatever.

37:47

>> Um, yeah. And I'm sure they didn't

37:48

intend to spend million.

37:50

>> So like it's there's there's no like

37:51

super serious way to actually [snorts]

37:54

>> project that idea. Um.

37:59

>> Oh, sure. Sure.

38:00

>> Hit us, Dan.

38:00

>> Yeah, Cody sent this comment. I have to

38:02

read it to you. If Nvidia bought Xbox,

38:04

they would rename it to RTXbox.

38:06

[laughter]

38:08

>> Thank you, Cody. That was actually worth

38:10

waiting for.

38:11

>> That was pretty good.

38:12

>> Good job. [laughter]

38:13

>> Xbox.

38:15

>> Nice. [snorts]

38:16

>> Oh, man.

38:19

>> Where were we?

38:20

>> I I we kind of skipped a question. You

38:22

asked me um would it be better to just

38:25

not hire in a in a Valve way or over

38:28

hire in a Microsoft way?

38:29

>> I'm just asking I'm just asking

38:30

questions. I'm just asking questions. My

38:32

my default route would be to prefer to

38:35

go the Valve way, but I have to admit

38:39

>> it's not a terrible point, is it? There

38:42

is no not only is it not a terrible

38:44

point the points that you made earlier

38:45

but also

38:50

is it noble to have tried to create a

38:53

job

38:55

and have succeeded for some amount of

38:56

time and then eventually fail or is it

38:59

more noble to have never created the job

39:00

in the first place but not have fired

39:03

someone

39:03

>> like tell me this okay let's say

39:05

>> kind of tough

39:06

>> let's say

39:07

>> I think there is a I think the true

39:08

answer is that there's a middle ground I

39:10

think Microsoft went way too hard We

39:11

knew that the whole time. We were

39:12

calling it out the entire time as people

39:14

were as they were buying up too many

39:15

studios and doing all this crazy stuff.

39:17

And I think we've been chirping Valve

39:18

for forever for being understaffed. I

39:20

think there's a middle ground. But

39:21

>> but let's let's bring it closer to home.

39:22

Like if if Linus Media Group, if

39:25

Umbrella Corporation were to say, "Look,

39:28

something isn't working." Is it is it

39:31

better for those people to have been

39:33

paid for two or three or five or 10

39:36

years or however long it is and gain a

39:38

bunch of experience that presumably they

39:40

take with them somewhere else or is it

39:42

better for me to have just taken all

39:44

that money and put it in a dragon pile

39:46

during that time? Like I think that's

39:47

the question.

39:50

>> Yeah.

39:52

>> And I don't know the answer.

39:53

>> I think in some cases it's tough and I

39:55

think for certain people they're going

39:56

to see it different ways.

39:58

>> Well, yeah. I mean everything's

39:59

everything's easy to pontificate about

40:02

philosophize about

40:04

>> until it's until it's your job.

40:06

>> Yeah.

40:06

>> Until it's until it's your art, right?

40:08

Like that's the thing you got to

40:09

remember especially like games industry,

40:11

content creation industry. This isn't

40:13

just for a lot of the people who work

40:15

here or who work at a game studio. This

40:17

is not just a job.

40:20

Like they're creating something. They

40:22

put a little bit of their soul in

40:24

everything they create.

40:25

>> Yeah. And that's it's really cool.

40:28

>> And there's some there's some there's

40:30

there's different types of pain on both

40:32

ends of the duration spectrum. Like if

40:35

somebody just got hired and then that

40:36

happened, there's a there's a certain

40:38

type of pain because they just left what

40:41

might have been a fairly stable job

40:42

>> or disrupted their life

40:44

>> or moved or something like that. Yeah.

40:46

Um, and then there's the other one where

40:48

like someone might be, you know,

40:51

uh, lifer level career dedicated to a

40:54

certain place and then that gets bumped

40:57

because when stuff like this happens,

41:01

>> the layoffs are rarely clean.

41:03

>> Like when Microsoft is announcing, hey,

41:05

we did 1,600 layoffs today and we're

41:06

going to be doing 1,600 more by the end

41:08

of the year. There's no way

41:10

>> stress that creates.

41:11

>> There's for one. Yeah. And there's no

41:13

way that that was clean. there's nowhere

41:15

that like of course there's going to be

41:17

people that maybe shouldn't be there for

41:18

a variety of reasons and

41:22

>> at that volume there's no way that you

41:24

perfectly cut all of those. You know,

41:26

you're going to get some people that is

41:28

a really bad loss for your company and

41:29

you just didn't necessarily realize it

41:31

when it was happening. Um, and that's

41:33

going to burn them. And also, it's

41:35

interesting that they pointed out in

41:36

here like, okay, Obsidian lost 90 people

41:39

and now they're at the team size that

41:41

they were at when they released Doom

41:43

2016.

41:44

>> No, sorry. You mean ID?

41:46

>> What did I say?

41:46

>> You said Obsidian and Doom. So, I assume

41:49

>> I don't know why I said Obsidian. I

41:50

meant ID. Uh, I think I read that but

41:53

meant the other one cuz I was trying to

41:54

find it in the notes, but yeah, ID. So,

41:57

the same size when they released Doom

41:58

2016, but are are they at the same

42:00

energy?

42:02

And I can pretty much guarantee you no

42:04

because Doom 2016 coming out

42:07

was kind of massive. I don't know

42:09

necessarily how well the game sold, but

42:12

that was a refresh of Doom. It was

42:14

received super super well and the like

42:17

engine was

42:19

>> mindblowing. That was Vulcan. That was

42:21

like the the beginning of the change.

42:23

Like that was a that was a huge deal. A

42:25

lot of people were talking about it.

42:26

There's a lot of energy. There's a lot

42:28

of positive momentum. There was a lot of

42:30

potential energy.

42:32

And then when you get half your

42:34

workforce laid off and they're like,

42:36

"Well, you're back the size you were

42:38

when you released that

42:40

>> chop real good game. Keep going."

42:43

>> And you have all these extra years of

42:44

experience, so surely you're much better

42:46

at doing whatever it is that you do.

42:48

>> Yeah. Your potential energy is going to

42:50

be real low probably, I assume.

42:54

So it's it's it's these situations are

42:56

tough. [sighs]

42:59

Ah, I I I

43:01

>> ugly man.

43:01

>> I don't envy

43:04

anyone involved.

43:06

>> No,

43:06

>> I and and to be clear, I'm sure there

43:09

are absolute complete sociopaths at

43:13

Microsoft involved in these decisions

43:14

who don't care about the impact they're

43:16

having. But I also genuinely believe in

43:19

my heart of hearts that there are people

43:21

for whom these decisions are are like

43:25

agonizingly difficult. And then on the

43:27

other side for the people who are losing

43:29

their jobs, I'm sure there are people

43:30

who were not really that engaged who

43:32

were looking elsewhere already. And on

43:35

the other end of the spectrum, I'm sure

43:37

there were people for whom working at

43:39

this company was their life.

43:41

>> Their identity and they

43:42

>> What do you do? I work for Microsoft.

43:44

>> Yeah.

43:46

Yeah.

43:47

>> I work at Xbox.

43:48

>> Yeah.

43:50

>> Yeah. Yeah. It's tough. And like I don't

43:53

know, we've talked about on this show. I

43:54

I was told after we talked about Xbox a

43:56

little while ago that Halo Infinite cost

43:57

$800 million to make. Like something was

44:00

going to break here. It's been

44:01

apparently they've been basically

44:03

looting Minecraft

44:05

uh and and a couple other things, but

44:07

mostly Minecraft for like years to make

44:11

all these other things and it just it

44:13

hasn't been working out. There there's

44:15

been a lot of duds along the way.

44:16

There's been great games along the way

44:18

as well. Um

44:19

>> but I mean we talked about this

44:20

yesterday. I I was or yesterday we

44:22

talked about this last time on WAN show

44:25

where like I was coming in ready to go

44:28

guns blazing. How could you possibly do

44:30

anything that harms double fine? And

44:32

then we were looking at their games and

44:34

we're like wait I'm sorry this is your

44:36

big game of the year pottery fighting

44:39

each other that had like a peak

44:41

concurrent player count of like less

44:43

than a couple thousand players or

44:45

something like that. Like oh my god no

44:47

wonder this isn't working.

44:48

>> Yeah. There's a qu discussion question

44:50

again from David. I really like the

44:52

questions he came up with this time. Um

44:56

um other than Forsa Horizon 6, when was

44:59

the last system selling Xbox game in

45:02

your opinion?

45:03

>> Forsa Horizon 5

45:07

>> and not everybody's into racing games. I

45:10

don't give two [ __ ] about them.

45:12

>> I really like Fors Horizon 6. I would

45:14

not buy a console for it. It's not It's

45:16

not a console selling game to me. It's a

45:19

lot of people. It's a Oh, I I agree.

45:22

>> For me, it's still a fantastic add-on.

45:25

>> If I'm buying that console, I'm going to

45:26

get Forsa Horizon 6. Sure.

45:28

>> But it's not quite a console selling

45:30

game for me.

45:33

>> A good Halo.

45:35

>> That's the thing, man. If they release

45:37

one good Halo, we're back, baby. I'm not

45:40

even kidding. I'm not even like I can't

45:42

I can't even stress that enough. one

45:44

good Halo game,

45:47

everybody will come back. I I like I it

45:50

would happen.

45:51

>> You know what a funny thing is to me,

45:52

and I'm I'm going to completely derail

45:55

this, but like why does it have to be

45:56

Halo?

45:57

>> Okay, there's there's so many great

46:00

>> something special about Halo.

46:02

>> There's there's so many great

46:03

intellectual properties out there. Like

46:06

how is it that Microsoft doesn't just go

46:09

to Terry Brooks and be like, "Okay,

46:12

we're going to do Shinara."

46:14

>> Like,

46:16

>> it's it's like it's like a fantasy

46:18

novel.

46:20

15 20 novels or something like that.

46:22

Bestselling for like decades. Like there

46:25

there's IPs out there. You're Microsoft.

46:29

You have

46:29

>> Oh, I've seen this.

46:30

>> Enough money to buy The Earth and all

46:32

the heavens. Um, apparently there was a

46:35

Shinhara game back in the day. Okay. I

46:37

had no idea. Uh, and Raikenclaw says,

46:40

"Kids don't know those novels." Yeah,

46:41

kids didn't know Halo either. It doesn't

46:43

matter. The point is there's amazing

46:46

there's like there's like an entire

46:49

small home library worth of lore to mine

46:52

here,

46:54

license it, and make a great new IP.

46:58

Like why is it that we can only do like

47:02

weird stuff like Kilm fighter that no

47:04

one cares about?

47:06

>> That's double fine. Double fine. That's

47:07

true. This is true. This is fair enough.

47:10

>> But still or or remake remake another

47:14

remake something.

47:15

>> I think I mean I think they I think they

47:17

could. I'm just saying

47:19

>> if if you if you want to knock it out of

47:21

the freaking park, it's got to be Halo.

47:24

If you want to do well, maybe Shinara or

47:27

something like that. But if it's a new

47:28

IP, I think it's going to be tough.

47:29

>> But you can't have, and you're probably

47:31

right about like what the first one

47:33

needs to be, but they also have to just

47:36

in the holster. They're going to have to

47:38

have a lineup of new IPs.

47:40

>> I think so. You got to blow it out of

47:42

the park with Halo and then you got to

47:44

follow it up, which is which is another

47:46

problem that they have to be completely

47:47

honest. But I'm I'm I'm looking this up.

47:49

Somebody in chat said the last good Halo

47:51

game was released by Bungie. So I wanted

47:53

to go verify it. The last Halo game that

47:56

Bungie released was Halo Reach. So, that

47:58

person is just completely correct.

48:01

[laughter]

48:02

So, we've talked about this on the show

48:03

a bunch of times. One of my massive pet

48:05

peeve things that has happened to a

48:07

bunch of my favorite IPs,

48:10

>> Star Wars and Halo being two of them, is

48:13

you get people that come in and they

48:15

hire a team based around the idea of

48:18

hiring people that hate the thing that

48:20

they're building. This happened with

48:22

Halo. You can go find it. Um, they hired

48:24

people to work on Halo who hated Halo.

48:27

Uh, this happened with Star Wars. You

48:29

can go and find it. They hired people to

48:31

work on Star Wars that hated Star Wars.

48:34

This can't be a thing. You can find

48:36

people and the reason why they did it

48:37

for both is cuz they wanted to like

48:40

renew it and bring some new ideas and

48:42

stuff like that

48:42

>> and and make it appeal to a broader

48:44

audience.

48:45

>> Sure.

48:45

>> That's the key.

48:46

>> Halo appealed to everyone.

48:49

>> Enough people.

48:50

>> Uh, it would have been fine. Star Wars

48:52

also appealed to an incredible amount of

48:55

people. Um, I don't think that was

48:57

needed for either. Ship Management Sim

48:58

Pillar of Autumn.

49:00

>> Come on, you play it. There's [laughter]

49:01

so many genres that would be perfect.

49:03

>> I probably would.

49:04

>> Yeah, you would. Hell yeah, you would.

49:06

>> I like FTL style game, but a halo would

49:08

be sick.

49:09

>> And you're in charge of the Pillar of

49:11

Autumn and you got to defend it from

49:12

>> That would be so attack.

49:15

Oh my god. a like more highly produced

49:18

FTL with more story involved and it's

49:21

you getting the Pillar of Autumn out of

49:23

this like horrible scenario. I would

49:25

play the hell out of that.

49:26

>> Smaller teams like there's so many

49:29

companies that ship out there like Star

49:31

Wars um the new the new Gal Galactic

49:35

Racers or whatever it's called that's

49:36

coming out is done by the burnout team.

49:38

It's not done by

49:40

>> Yeah.

49:40

>> Like just do something fun.

49:42

>> Okay. Yeah. But like I don't know. I

49:45

think 343 is going to need

49:48

some type of a a staffing refresh.

49:51

Sorry.

49:51

>> Oh, actually, yeah. Galactic Racer is

49:53

coming really soon.

49:55

>> That game looks so cool. October.

49:56

>> I'm stoked.

49:57

>> Oh my god.

49:59

>> So stoked. Especially with the Pedigree.

50:02

>> It It does look legitimately

50:04

>> so sad. Insanely cool.

50:06

>> And this is what they could do with the

50:07

Halo franchise. It just be like, you

50:09

know, oh, you're a studio and you make

50:11

really good ship management sims. Here's

50:12

our IP. Go and do something cool with

50:15

that.

50:15

>> Yeah. How about we both win? You know,

50:16

create win.

50:17

>> So dope.

50:19

>> Yeah.

50:20

>> Yeah.

50:21

>> And the Berno people being behind this

50:23

is like a perfect fit.

50:24

>> Oh, yeah.

50:25

>> So cool.

50:26

>> Oh, that looks awesome.

50:27

>> Just give your IP to different studios

50:28

this year.

50:28

>> Do not preurchase it.

50:30

>> Don't pre- purchase anything ever.

50:31

>> But even even like, okay, even that

50:33

being said, and I completely agree with

50:34

Dan, to be honest. I I think you can do

50:36

sidebar things. There's been a ton of

50:38

examples lately. Mecha Chameleon is a

50:40

great version of it where small fun

50:43

games with your friends can sell like

50:45

gang busters. Do that kind of stuff with

50:48

these IPs and in these universes, but

50:50

keep them small games and keep them

50:52

cheap. Um, and have them be group games

50:56

that you can play with friends and I

50:57

think it would I think it would go

50:58

pretty well.

50:58

>> It's hard. Um,

51:01

like it it's it's it's hard to do

51:04

because people who uh succeed at doing

51:08

something expect raises.

51:12

>> Yeah,

51:13

>> you can't just keep things cheap. You

51:15

you could what you could do is you could

51:17

just lay off all the people who now are

51:19

paid more and hire new fresh people who

51:22

are cheap and you could keep costs down

51:24

that way, but I guarantee you nobody

51:25

would like you for it. Is that is that

51:27

your employment track into the mainline

51:30

game developer pool though?

51:34

>> I mean, yeah, possibly. But then you I

51:37

think you just you eventually end up

51:39

with that pool being too big and then

51:42

you end up with Concord because what are

51:44

they going to work on now?

51:46

>> Yeah.

51:48

>> All right, we should probably Yeah. Uh

51:50

Andre

51:52

528 says, "Wait, is this still just the

51:54

first topic?" Do we do we want to talk

51:57

about uh Assassin's Creed now? It

51:59

shouldn't be too long.

52:00

>> All right. Oh, yeah. Oh, really? Luke is

52:03

gonna talk about an Assassin's Creed

52:05

game. It won't be too long.

52:07

>> Buckles in. Do you [laughter] want some

52:09

more? Do you want some more water?

52:11

Maybe.

52:12

>> Uh, okay. So,

52:13

>> we're going to be here for hours.

52:14

>> We could be, but I'll try. Um, okay. So,

52:18

first thing that's interesting to me is

52:20

the reviews. I see mostly positive here.

52:23

I don't remember how to break it out.

52:26

>> See? Yeah. Can I see?

52:28

>> You can do by language on the left

52:29

there.

52:30

>> Boom. Mostly negative under simplified

52:34

Chinese.

52:34

>> Oh, interesting. Yeah, but don't they

52:36

like review bomb stuff if it has a bad

52:37

translation, which makes sense.

52:39

>> I think they do that, but apparently uh

52:42

I thought most of Okay, so I I I do

52:45

think that's a bit of a thing. And I

52:46

mean,

52:47

>> yeah, fair.

52:48

>> That's fair.

52:49

>> Yeah,

52:49

>> it is language broken out reviews.

52:52

>> Yeah. And if the translation sucks, then

52:54

sure. But what I've read online is that

52:57

this isn't actually necessarily because

52:58

the translation sucks. Yeah. What I've

53:00

read is that it's because of things like

53:02

the microtransactions and stuff like

53:04

that, which I think is kind of funny.

53:06

>> Wait, sorry. What? So, Chinese gamers

53:08

don't like microtransactions? Am I

53:09

missing something here? Isn't that the

53:11

land what brinen Impact? [laughter]

53:15

>> Uh, it's the land what br

53:19

mechanics. Um, but it's it's it's

53:22

interesting to me because

53:24

I don't know if my memor is perfect on

53:26

this. I looked in the microtransaction

53:28

store, so I saw everyone was pissed

53:30

about it.

53:31

>> Um, and

53:32

>> horse armor, right?

53:33

>> It seemed like the things that you could

53:35

buy to me were effectively the same

53:38

things that you could buy last time.

53:41

So, just like last time, it just won't,

53:46

right?

53:46

>> And it's fine,

53:47

>> right?

53:50

Okay. So, it didn't really bother me

53:51

about that. I mean, I don't like it. In

53:54

every single Assassin's Creed game for a

53:56

long time, there's been some type of

53:58

really annoying mechanic and you could

54:01

just have it not be annoying for the low

54:04

low price of whatever they're charging

54:06

for the thing. Like, you can get free

54:08

treasure maps or you can get free like

54:10

resources for your ship or whatever

54:11

else. Got it.

54:12

>> Um, but I just whatever. I'm not going

54:14

to do that. Um,

54:17

and other than that it's fine. I I I saw

54:19

some people pointing out like the

54:20

graphics aren't that great. To be

54:22

honest, for the price of the game and

54:24

the fact that it's a re-release,

54:26

>> I think the graphics could be a lot

54:27

better. I think the movement is clunkier

54:30

than I remember and I remember the

54:32

movement being clunky. To be clear,

54:34

>> I don't think I'm actually looking at it

54:36

with rose tinted goggles. They also

54:39

redid the combat because the

54:42

>> wasn't the combat what everyone liked?

54:44

the the ship combat was what I really

54:46

liked. Um I don't know I haven't

54:48

actually unlocked the ship yet cuz I

54:50

haven't played a ton. I think I played

54:51

for like an hour.

54:52

>> Um

54:54

>> the but the the like groundbased

54:56

fighting combat to be kind of in between

54:59

I would say the new games which are more

55:02

like RPG like combat and the old games

55:05

which

55:06

>> the old games were

55:10

kind of weird. The combat was a little

55:13

broken. You could just like perma a

55:14

counter and then you just sort of win.

55:17

So it could be like a circle of people

55:18

around you and you're still going to win

55:19

the fight, which is like a little

55:20

absurd, right? But the new games have

55:22

the same kind of problem, but it's

55:24

because it's an RPG and you're just like

55:26

spamming abilities. Like in the new in

55:28

the not the newest in the newest one

55:30

I've played, which is like three old at

55:32

this point. Um because I decided that I

55:34

was going to do every quest in the game

55:36

before I finished it. And now I'm like

55:37

over 100 hours in and I'm not even

55:39

close. So I'm just never going to play

55:40

another Assassin's Creed game as far as

55:41

I can tell. I play it like twice a year

55:43

at this point. [laughter] I'm just still

55:45

stuck.

55:47

Uh anyways, I you you like my character

55:51

has armor on it that makes people take

55:53

more fire damage and I have an ability

55:55

that lights my weapon on fire and then

55:56

I'll just light people on like this has

55:58

this is not Assassin's Creed anymore,

56:00

>> right?

56:00

>> At all. The new games are just so far

56:02

gone. But anyways, um this one is is a

56:05

totally different combat style.

56:06

>> Assassin. Shouldn't you not be on fire?

56:08

>> No, I have a Warhammer,

56:10

>> right? And I ride a horse into combat,

56:13

>> right? [laughter]

56:14

>> Like an assassin does.

56:15

>> Totally. Yeah. Um it's it's Yeah, it's

56:22

honestly going back and so I I I the

56:26

like first island you end up on, which

56:27

is the tutorial where you're kind of

56:29

running around. I for some reason cuz

56:31

I'm weird, I used to try to speedrun

56:32

that first tutorial island

56:34

>> and without thinking I was just like 3/4

56:36

through it and I had done like full

56:39

sprint. I remembered every single path

56:41

and stuff and there was a nostalgia like

56:43

oh yeah I'm kind of like home again. I

56:44

haven't played this game forever. I used

56:45

to play this game all the time.

56:47

>> Um and then the same kind of things war

56:50

on me which is that game until you get

56:52

your ship sucks

56:54

>> and I don't have my ship yet. So it's

56:55

just kind of like okay just wait wasting

56:58

time until I get the only good part of

56:59

this game. And then I'm sitting there

57:01

playing the game but my brain is too

57:03

busy working on like why is Ubisoft so

57:06

stupid? How did they release this game

57:08

which the only good part was the ships

57:10

and then they never released another

57:12

they didn't release like a ship game.

57:14

They have other Assassin's Creed games

57:16

that had ships in it but they didn't

57:18

understand that it wasn't the fact that

57:19

it was Assassin's Creed and ships. It

57:21

was just the fact that it was just

57:22

ships. And then they finally announced

57:24

Skull and Bones and everyone's like,

57:25

"Oh, wow. You're finally doing the most

57:27

obvious thing in the world.

57:29

>> Quadruple A.

57:30

>> Great." and then they spend a billion

57:32

years working on it and they change the

57:33

idea so many freaking times and they

57:35

call it quadruple A and then it blows

57:37

and then they sell it for like $3 and no

57:39

one plays it anyways and it's just like

57:41

what is wrong with you guys? And I think

57:43

that's what a lot of the reviews are on

57:45

the game is just like

57:49

[sighs]

57:50

okay you got me right I bought this

57:52

nostalgia game for 80 Canadian.

57:56

>> Did you really spend that much? It cost

57:58

that much? It it costs 80 Canadian. I

58:01

don't think I spent that much on it. I

58:02

think there's been currency changes and

58:04

stuff since then.

58:05

>> Um but these are the these are the

58:07

prices.

58:09

>> And then on launch.

58:11

>> Yeah,

58:12

>> they did this

58:14

which is like I think someone told it up

58:16

there it was like $85

58:18

worth of DLC. But to be clear, you don't

58:21

need any of it. Just ignore it.

58:22

Whatever.

58:23

>> Right. Uh, and then people were also

58:24

annoyed that like when you launch the

58:26

game, you can flip through the menu and

58:28

see the other Assassin's Creed games in

58:30

a timeline and like launch them from

58:31

there because they're really trying to

58:32

get you onto the new Assassin's Creed

58:34

games. Like that doesn't really bother

58:36

me. It takes 4 seconds to skip past it,

58:38

whatever. There's things that are

58:40

annoying and there's things that I I

58:43

don't ne I think people are overblown

58:45

on, but ultimately I just keep come

58:47

coming back to like um

58:51

I am not surprised

58:54

by this.

58:56

[snorts]

58:58

Makes complete sense to me.

59:00

>> Wow. They're close. They're like almost

59:02

a penny stock.

59:03

>> They're almost gone. And it's like,

59:06

yeah, it makes sense. You've pissed away

59:08

like almost every title you have.

59:11

>> Wow. That's kind of wild actually.

59:15

>> And it was incredibly unnecessary.

59:18

>> Yeah. It's amazing how much Expedition

59:20

33 felt like what an Ubisoft

59:23

>> or Squaresoft game from their heydays

59:25

should have been.

59:26

>> Yep.

59:27

>> Um, hey, just for fun, how many people

59:30

do you think are playing Skull and Bones

59:31

right now?

59:37

16.

59:38

>> Actually, no. Quite a bit better than

59:39

that. Okay.

59:40

>> 325.

59:41

>> Oh, wow. That's actually like genuinely

59:43

a lot better than I would have thought.

59:45

>> Yeah. 325. Good job, Ubisoft. How much

59:49

did they spend making that? Hundreds of

59:50

millions.

59:51

>> So much money. And like I I I just have

59:55

to come back to again.

59:58

Okay. When was when was Skull and Bones

60:00

announced?

60:01

>> Oh man. A thousand years ago.

60:07

Apparently, I've searched this before on

60:08

this laptop. Nice. Uh, officially

60:11

announced in 2017.

60:14

Um,

60:16

for context, there's 6,000 people almost

60:18

playing Expedition 33 right now.

60:21

>> Yeah. And Skull and Bones is

60:23

multiplayer.

60:24

>> Yikes.

60:25

>> Yeah.

60:25

>> Oh, yikes.

60:26

>> So, you you would expect a longer tale

60:28

in a multiplayer game. Um, so it was

60:30

announced in 2017, released in 2024,

60:34

pivoted on like a million times. Yeah.

60:37

>> I I I just I keep coming back to like

60:40

>> this is kind of similar to the Halo

60:42

thing.

60:42

>> Yeah.

60:42

>> We're like, man, they own they own

60:44

Splinter Cell.

60:48

>> When's the last Splinter Cell game

60:49

that's come out?

60:51

>> I actually don't know.

60:56

Uh,

60:58

the last full standalone game according

61:00

to AI is Splintercell Blacklist from

61:03

August 2013.

61:05

>> Bro,

61:07

what's going on, man? There's like no

61:09

good single player FPS games. One

61:11

released

61:13

007 and everybody's like, "Wow,

61:19

>> let's all play this." All right, we

61:21

should move on. I think this is still

61:22

our first topic. Is Dan even there

61:24

anymore?

61:25

>> I don't think so.

61:26

>> And he's gone.

61:27

>> I think he abandoned us.

61:28

>> Nice. Okay. What do you want to jump

61:30

into?

61:30

>> Hannah Montana.

61:31

>> Really?

61:32

>> Let's come up for air. Hannah Montana

61:34

Linux gets modern remaster after nearly

61:36

two decades, almost as long as it's been

61:38

since uh Ubisoft released a good game.

61:41

Uh it's called Sweet Nibs and its new

61:44

version, version 26, is built on Debbian

61:47

with a reskin of KDE Plasma. Developer

61:51

and YouTuber Noah Kaggle has released

61:53

this version, a modern remaster of the

61:56

infamous 2009 meme dro that was

61:58

abandoned and almost immediately after

61:59

release. Uh there's a bunch of stats

62:01

about it which no one's going to care

62:02

about.

62:03

>> Hot pink Hannah Montana branding. Very

62:05

nice.

62:05

>> That hot pink bank hot pink Hannah

62:08

Montana branding can be yours if you are

62:12

using KDE Plasma 6. Um

62:17

where is it? the original in 2009

62:20

legendary Linux meme, but yeah, it's a

62:23

skin for KDE. So, you don't actually

62:25

have to get the probably best DRO that

62:29

there is, Hannah Montana Linux. Um, if

62:32

you want your system to be pink,

62:34

>> pretty terminal.

62:37

>> Um,

62:39

yeah,

62:41

you could grab the background and you

62:43

could skin your KD and you'd be fine.

62:45

>> Uh, okay. Amazing New Worlds.

62:48

>> Thank you. Uh,

62:49

>> you should do an I switched.

62:50

>> Do we not even know who the original

62:53

developer of Hannah Montana Linux was?

62:55

>> I don't think so. I think it was

62:56

anonymous.

62:56

>> That is That's pretty wild. You can

62:58

still download it, by the way, but it

63:00

would be we we actually did a video a

63:03

little while ago um trying out random

63:07

weird Linux distros and Hannah Montana

63:09

Linux was one of them. And I don't think

63:10

we were even able to get it working

63:12

without using a VM or something like

63:13

that. Like I I think it required a

63:15

workound. Don't quote me on that. I know

63:17

I know some of them did. More usable

63:19

than Temple OS. I'll give it that.

63:24

Okay. Well, thank you for that. Um why

63:27

don't I pick something?

63:29

>> Yeah.

63:30

>> Did you know this? This blew my mind.

63:33

Did you know that you can play HalfLife

63:36

2 at over a 100 frames per second?

63:40

>> Yes.

63:41

>> In your browser?

63:42

>> Wow.

63:43

I'm going to do it right now.

63:45

>> Okay. Yeah, that's actually sick.

63:46

>> Developersh

63:52

uh reportedly a high school student and

63:55

98006

63:57

have

63:58

>> I think sure have released a fully

64:02

playable browser port of HalfLife 2

64:05

after about 3 months of work. The game

64:07

runs natively in your browser using Web

64:11

Assembly to run the engine code and

64:12

WebGL2 to talk directly to your GPU. You

64:16

It saves files live in your browser

64:18

storage. And the full developer console

64:21

works for cheats. It reportedly can hit

64:24

over 100 FPS maxed out even on

64:26

integrated graphics, which I have

64:27

considerably better than right here

64:29

thanks to our laptop partner Razer.

64:33

Um, the site serves the entire game for

64:36

free with no proof of ownership check

64:38

and the port is built on leaked source

64:41

engine code. So, there is no sign

64:43

whatsoever that Valve has authorized any

64:45

of this. Uh, Valve has historically been

64:47

pretty chill about fan projects. But,

64:50

this one leans a little closer to fullon

64:54

piracy/taking

64:56

of their IP, which as we remember from

64:59

Dbrand's companion cube adventure. Um,

65:02

Valve don't take kindly to known bugs

65:05

include characters rendering with empty

65:07

eye sockets since the facial animation

65:08

system had to be disabled entirely to

65:10

keep the port stable. Uh, I and I'm

65:13

going to give it a shot.

65:15

So, I've got my got my gaming mouse in

65:17

my backpack here.

65:20

>> Specifically a gaming mouse for gamers.

65:23

>> Yeah, for gamers. It's like a Yeah. No,

65:25

it's okay.

65:26

>> Yeah, it's a Super Strike X. It's

65:27

definitely for gamers.

65:28

>> All right. How do you like it? Um, I

65:30

haven't actually used it for gaming

65:31

much. This will be the first time I've

65:33

actually gamed on it.

65:34

>> That sounds very Linus.

65:35

>> I've just been using it as my mouse.

65:37

>> That sounds very Linus.

65:38

>> Yeah, for like work.

65:39

>> Inviting this guy to play video games

65:40

for months, dude.

65:42

>> Yeah, you never messaged me. That is so

65:44

not even true. When's the last time you

65:46

messaged me to play games?

65:47

>> I talked to you about it literally last

65:48

week.

65:49

>> When did you message me to play games?

65:51

>> All right, I'll do that then.

65:52

>> Yeah, that's what I thought.

65:53

>> I'll do that then.

65:54

>> Next time. Think before you talk [ __ ]

65:56

[laughter]

66:01

I don't remember where that line is

66:03

from. That's a line, though. It's not

66:04

That's not how I talk to him.

66:07

>> I can't believe you've done this.

66:08

>> I can't believe you've done this.

66:10

[laughter]

66:11

>> Uh, okay. Okay. So, here we go. Um, web

66:14

Halflife 2. Okay. Oh, wow. You can even

66:18

you can play episode one and episode

66:20

two. Uh, where's episode three? Hold on.

66:22

Let me try and scroll here. Haha, I'm

66:23

just kidding. Okay. Downloading map

66:25

background 01. Uh, full screen,

66:28

obviously.

66:31

I don't know how long this is going to

66:33

take.

66:34

>> It takes a wee bit. It'll It will I I

66:36

did it on mine already.

66:37

>> Oh, you did. Oh, okay. Cool.

66:38

>> Yeah.

66:39

>> Sick.

66:40

>> Oh, I didn't full screen mine.

66:42

>> Here we go.

66:44

>> Yeah. No, that's fine.

66:44

>> You're good. You're good.

66:45

>> Yeah. New game. Okay. Uh, can I go to a

66:48

different chapter? Uh, evidently no. I

66:51

don't remember how this interface works.

66:53

So, sure. Start new game. Let's go. Or

66:56

wait. Oh, shoot. I should have checked

66:57

the options. Get more resolution.

67:00

>> Time to be stuck for a while, I think.

67:02

>> Okay, cool.

67:04

>> Oh,

67:06

never mind.

67:07

>> Okay, while we get through maybe like

67:09

some cutsceny stuff. Uh, what should we

67:11

do? A quick top. Oh. Oh, a CW

67:13

announcement and then explain and do two

67:15

coms. Um, my screen is covered.

67:18

>> Yeah. Yeah. Yeah, I got it.

67:20

>> Cool.

67:22

>> End of season. an end of season apparel

67:25

sale.

67:25

>> Oh yeah, we've got lots of good stuff in

67:27

here.

67:27

>> Apparently the discount has increased

67:29

from 30% to 40%.

67:32

>> Yeah. So if you're uh if you're a size

67:34

that uh we are having trouble moving for

67:37

a particular product or if there's

67:40

something that appeals to you at 40% off

67:43

but didn't appeal to you at full price,

67:45

now is a great time to pick up end

67:47

ofseason apparel over on ltstore.com.

67:51

And it's an especially great time to

67:53

pick something up right now because we

67:56

have comms live. You wear your messages.

67:58

Just add an item to your cart. Check

68:00

out. You want to show them the flow? Uh

68:03

oh, that hat. I love that hat. I wear

68:05

that hat every day lately.

68:07

It's a sick hat. The land hat. Um,

68:11

is it in stocking both sides? Oh,

68:12

there's not that many left of the

68:14

mediums. There you go. Anyway, the point

68:16

is add an item to your cart and you will

68:18

see our checkout messages interface that

68:20

will go as soon as you place your order

68:22

that will go to producer Dan. There he

68:24

is. Yay. He'll reply to it or he'll just

68:27

pop it up on the screen like that one

68:29

from Stephanie R up there or he will

68:31

curate it for me and Luke to respond to.

68:35

It's all up to him. He has the power.

68:39

Um,

68:40

was I going to say something else? Yeah.

68:43

So now is a really good time to pick up

68:44

something from our end of season apparel

68:45

sale. Yay. We're doing things more like

68:48

an actual fashion company now. So that's

68:50

that's a whole thing. Bridget talked me

68:52

through it. She's basically like, "Yeah,

68:54

you can't you can't do things like you

68:57

guys do them." And I was like, "Why

68:58

not?" And she's like, "Cuz that's not

68:59

how people do them." And I'm like, "Oh,

69:01

okay.

69:02

>> That's a pretty good conversation."

69:03

>> Well, pretty much. It's not quite how it

69:04

went.

69:05

>> What else is interesting is that the

69:06

sale runs until July 23rd at 10:00 a.m.

69:08

PST.

69:10

>> All right. Um, this is

69:11

>> also our TrueSpec USB cables are fully

69:13

stocked with all speeds, lengths, and

69:15

connector combinations available.

69:17

Whether you need a tiny desk cable or a

69:19

long charging cable, it's now a time to

69:20

grab yours at lmg.gg/true

69:23

spec.

69:25

>> Every once in a while, he has Jay Leno's

69:27

chin.

69:30

>> That's an older reference. [sighs]

69:32

>> Still checks out.

69:34

[laughter]

69:35

Okay, so Dan, you want to hit us with a

69:37

couple of coms?

69:38

>> Sure. Hello, fellow checkout commies.

69:41

Luke, I'm excited.

69:43

>> Okay, that's probably the best one we've

69:45

seen since the switch to checkout

69:46

messages.

69:47

>> I do like that. I'm excited to see you

69:50

at OpenSauce. I'm running a CTF at a

69:52

booth there.

69:53

>> Any interesting stories from community

69:56

conferences like OpenSauce or Defcon?

70:01

>> Interesting stories.

70:08

I remember you were talking about like

70:09

some cool uh just like um like hijacking

70:15

like like wireless hijacking stuff that

70:18

was just for lols like not super

70:19

malicious or anything

70:21

>> at Defcon probably. There's some really

70:23

interesting stuff at Defcon every year.

70:26

Um there there was a pretty cool like

70:30

baby's first intro to hacking in the um

70:34

uh like astro security area where they

70:38

had some like space security teams which

70:40

was really interesting to hang out and

70:42

talk to. And then they had this thing

70:44

where like it taught you how uh you know

70:47

I mean lots of satellites are just like

70:49

open.

70:51

It's just most people aren't going to

70:53

know how to communicate with them at

70:54

all. That's like basically your security

70:56

layer. Uh, and how hacking some

70:58

especially very old satellites is more

71:00

about like can you find any information

71:03

on it at all? [laughter]

71:05

>> And if you can and you can get a signal

71:07

up there, you might just be able to take

71:08

it over, which is pretty interesting. I

71:11

remember there was this thing from a

71:12

bajillion years ago where people took

71:14

over like an abandoned McDonald's,

71:17

[laughter] set up a a massive satellite

71:19

dish uh so they could they could take a

71:22

bunch of uh a bunch of satellites. This

71:24

is a long time ago, but um yeah, I mean

71:28

Defcon [snorts] I have very weird

71:30

experiences with because I show up to

71:31

Defcon, walk the floor for like half an

71:33

hour and then disappear into a hotel

71:35

room until the last half an hour of the

71:37

show. Um because I just work on gold

71:40

bug. Um

71:41

>> yeah, the like challenges.

71:43

>> Yeah. So like I I don't know the

71:45

interesting things that happen for me

71:47

are like solving those those puzzles. Uh

71:50

if you look up gold bug crypto village

71:53

um you'll find the

71:55

um the page for that and the interesting

71:58

things there. But that's just that's

72:00

just like puzzle puzzle figure outing um

72:05

at open source. It's It's mostly like

72:08

just meeting people that just have the

72:11

most interesting interests. Um I really

72:15

like walking around the like community

72:18

booth area. Um unsurprisingly to me, the

72:21

hobbyist rocketry area was super

72:23

interesting. Seeing what some of the

72:24

kids in school are like machining the

72:27

the 3D printing revolution, what it's

72:29

done for hobbyist rocketry is like

72:30

amazing. Um, that's obviously there's

72:33

there's some really cool stuff you can

72:34

follow on YouTube there as well. But

72:36

seeing not just the people on YouTube,

72:38

seeing people um that are just, you

72:40

know, doing it as part of a a university

72:42

club or high school club or whatever has

72:44

been really fun. Um,

72:46

yeah. I don't know. I don't think I have

72:48

like a, you know, super exciting story.

72:51

>> No one asked me, but uh, the last time I

72:54

was at an event, it wasn't that event,

72:56

but Michael Reeves like almost died. So

72:58

that was interesting. I sent down a

73:00

picture. almost died.

73:01

>> I I mean, maybe not, but he could have.

73:04

>> I feel like that's a lot of his life.

73:07

>> Yeah, he didn't seem phased by it at

73:09

all. [laughter]

73:10

>> Dan, do you want do you want to put up

73:11

that picture I

73:14

>> So, [laughter] he was he was going

73:16

around this corner very fast. Uh these

73:19

these carts these are electric carts

73:21

that do not [ __ ] around and uh his wheel

73:24

fell off. uh just fell off. Like it

73:28

could have happened at any moment on a

73:30

track that was very put together with

73:34

little tiny um flags like this and and

73:38

not a lot. There's Yeah. Um

73:40

>> this feels very open sauce. Michael

73:42

Reeves doing something dangerous on a

73:45

thing that is attached to an engine and

73:47

wheels on a track that was thrown

73:50

together somewhat shoddily feels very

73:52

open source coded.

73:54

>> Yeah. Um, so

73:57

[laughter]

73:57

>> yeah, pretty much.

73:59

>> Oh, Michael. No.

74:02

>> So [clears throat] that was fun.

74:04

[laughter]

74:05

>> He's awesome. Um,

74:09

>> anyway,

74:09

>> open source is wild, man. I don't even

74:11

know how to like explain it. It's I'm

74:14

happy that they somehow still get

74:15

permits to run that show.

74:17

>> Uh, Dan, do you want to hit us with

74:19

another? [laughter]

74:20

>> Sure they get permits. Um, for Luke

74:23

again, uh, who seems like he might be

74:26

into it. Have you ever tried wing

74:28

foiling or any other wind or foil

74:31

sports?

74:32

Evolving very quickly over the last few

74:34

years. Buying to use during board setup

74:37

and tearown. Uh, what did they buy? They

74:40

bought

74:41

>> wing foiling,

74:42

>> screwdriver, bit hex, and bit set

74:44

torques and the bit case.

74:46

>> How to wing foil. I think it's like a

74:48

surfboard with a wing on it

74:50

>> with like a kite.

74:52

>> Are we going to show your screen?

74:53

>> Sure. I think this is it.

74:56

>> That seems like the one.

74:57

>> It looks like It looks like he's holding

74:59

like a big inflatable dinghy or

75:00

something.

75:01

>> It's got a water foil. Um.

75:02

>> Yes.

75:03

>> Yeah. The board is the one with the

75:05

foil.

75:06

>> The like kite power, wind power that

75:08

you're collecting from the foil, I

75:11

guess. The sail inflatable sail foil

75:13

wing thing. Now, the foil is the the

75:16

board that comes out of the water cuz

75:17

it's got a wing under the water wing

75:20

wing,

75:20

>> right? That makes sense.

75:22

>> Uh, okay. Yeah. No, I mean, that seems

75:24

super cool. I have always been not good

75:28

at sports that don't have uh fully

75:30

independent foot movement

75:31

>> or hitting.

75:33

[laughter]

75:34

>> I got to have hurt.

75:36

>> Do tend to do a little bit better in

75:37

those.

75:37

>> Type five fun. [laughter]

75:40

>> Other people again.

75:41

>> No, that's other people.

75:42

>> That's type one. Um, you inflict pain

75:46

onto other people.

75:47

>> Yeah. Um, yeah. I know. So, I I mean it

75:50

sounds cool. Uh, but yeah, I'm I'm

75:53

normally like skateboarding, not so

75:55

much. Rollerblading. Yes. That was

75:57

usually where where my brain went.

75:59

Independent foot movement. I did better

76:00

with if both my feet had to be

76:03

>> stuck on something.

76:04

>> You're okay at snowboarding, aren't you?

76:06

>> I'm okay. I would probably be a lot

76:08

better at skiing. I've always had that

76:10

thought.

76:11

>> I've never wanted to switch. for the

76:12

first time in

76:16

over 20 years. Like 25 years recently.

76:19

>> That's not true. Oh, skied.

76:21

>> Yeah. Yeah. I hadn't skied since I was a

76:25

minor, I think.

76:25

>> I have never skied.

76:27

>> You look like a skier, Luke. You don't

76:28

have the kind of snowboard

76:31

>> vibe. What is that? What is that?

76:33

>> Means you're not cool.

76:34

>> I think that's what he said.

76:36

>> You know what? No, no, no. I'm So, I'm a

76:37

skier, so I think the opposite.

76:38

>> Snow Snowboard. Snowboarding is not

76:41

anymore, though. [laughter]

76:43

>> Skiing's cool now. So, there like back

76:45

in the in the in the '9s, like like all

76:48

the kids wanted to snowboard.

76:50

Snowboarding was the coolest thing ever.

76:52

And skiing was like for for grandpa,

76:54

basically.

76:55

>> That's why I'm a skier.

76:55

>> And not anymore. Not anymore. Now

76:57

skiing's cool.

76:58

>> You know, it kind of makes sense to me

76:59

because I feel like

77:03

am I going to be just way off on this?

77:04

Like, if you look at how people used to

77:06

play video games.

77:07

>> Yeah.

77:07

>> RPG games. I'm not going to wear that

77:09

armor. I know it's better, but it looks

77:11

bad.

77:12

>> Snowboarding.

77:15

If you look at nowadays, I will look

77:17

like a complete weird clown or I will

77:20

pay money to skin my stuff so it looks

77:22

better, but I will always wear the most

77:23

performant things and I'm going to check

77:24

my stats. I'm going to try to be better

77:26

than everyone. It's competitive and I'm

77:27

going to practice and blah blah blah

77:28

blah blah.

77:29

>> Minmax all the things.

77:30

>> Skiing.

77:31

>> Hm. Interesting.

77:32

>> That's my theory.

77:33

>> Good theory. I agree. I also

77:35

>> cuz skiing is like and snowboarding is

77:38

more like

77:39

>> I mean you can tuck on either.

77:41

>> Yeah.

77:42

>> But usually the boarders are carving and

77:44

having fun.

77:46

>> Going for style points and doing tricks

77:47

and stuff.

77:48

>> I don't know man. For the longest time

77:49

if anything snowboarders had the

77:51

reputation for just tucking down the

77:53

hill and like running people over and

77:54

stuff versus like you know skiers

77:57

because it was the dem it it was a

77:59

demographic issue. Like it was a bunch

78:00

of young irresponsible dudes on

78:02

snowboards and it was kids. Yeah,

78:04

exactly.

78:06

>> That's interesting. I I've had more

78:08

experience with annoying skiers flying

78:10

down mountains, but I think both sides

78:13

are pretty brutal.

78:15

This is fair. Um, so unfortunately, I

78:19

seem to have crashed it. I went up this

78:22

ladder, uh, which may have been like a

78:25

loading point. I don't know what clear

78:27

cash does, but

78:29

okay.

78:30

>> I can

78:31

>> Oh, no.

78:31

>> take a guess.

78:32

>> Yeah. Well, [laughter]

78:34

I don't know what cache it's clearing,

78:35

Luke. I think that was a loading point.

78:38

>> Yeah. So, so if I can I load

78:42

Okay. Can I load this auto save? Cuz

78:44

it's been working.

78:46

>> I've I've heard you going around.

78:49

>> Uh, hold on. Full screen. I I've been

78:52

I've been going around. Okay. So, here.

78:54

I guess this is about as good as it's

78:56

going to get.

78:58

>> Oo, look at those rays.

78:59

>> Yeah. Ray. Oh, wow.

79:02

>> Wow. What RTX card are you running this

79:05

on?

79:06

>> It's amazing how much of my life looking

79:08

back on my life, how much of it did I

79:10

spend without these rays?

79:13

>> Are you going to Are you a can putter

79:15

awayer or a getting beaten Halflife

79:17

player?

79:18

>> Oh, I can't hear what he's saying. Bet.

79:21

>> Hold on. Let me try again. Bet. Hold on.

79:24

Hold on.

79:24

>> He's He's getting beaten guy.

79:26

>> No, I'm going to try again. Bet.

79:30

>> This feels very Linuscoded.

79:34

the right to make this kind of decision.

79:36

>> This is our savior.

79:37

>> This is how I played Star Citizen.

79:38

>> Will they ever be?

79:40

>> Yeah, it works. [laughter] I think

79:42

>> I think that's valuable for the Star

79:43

Citizen community.

79:46

>> Here we go. [crying]

79:47

>> Your concerns.

79:48

>> Professional physicist.

79:49

>> Try to answer every possible

79:51

>> uh Okay. So, yeah. Where where's my

79:53

where's my ladder at?

79:55

>> Turn around.

79:56

>> No, I won't.

79:57

>> I don't want to. I want to go through

79:58

here.

80:02

I'm going to open this precinct 13.

80:04

>> This is This is why you break Linux and

80:06

this is why you're a good QA tester.

80:08

[laughter]

80:09

>> Go to Nova Prospect like a good boy.

80:12

>> No, I don't want to.

80:16

>> I'm going to go in there.

80:17

>> I like all the blood in the room. It's

80:19

pretty. It's red.

80:20

>> Free teeth.

80:22

[laughter]

80:24

>> They're like the ducks at the park. You

80:25

can take as many as you want.

80:28

Hey.

80:29

>> Oh, so no, that wasn't a loading spot

80:31

then.

80:33

>> Interesting. So, oh, there was a bit of

80:34

a glitchy moment. Uh, I think that's a

80:36

dead guy.

80:45

Yeah, basically. Uh, it was not good.

80:49

>> I'm surprised you don't know who that

80:51

is.

80:52

>> I might. I'm just really bad with names.

80:54

>> Yeah, pretty rough. All right, why don't

80:56

we jump into our next topic? This is a I

80:59

am pretty impressed at how well that's

81:02

running. That's kind of crazy.

81:04

Um,

81:08

and this was a couple of This was a

81:10

couple of high school students.

81:14

>> Yeah,

81:14

>> that's that's incredible.

81:16

>> Really good job.

81:17

>> Yeah.

81:19

Wild.

81:20

All right. Hey, on the subject of Valve,

81:25

solo German game developer Zoro Arts

81:28

said that said that his co-op boat game

81:31

Paddle Paddle Paddle has been refunded

81:33

over 55,000 times out of roughly 270,000

81:38

copies sold in its first year. A roughly

81:42

21% refund rate, which okay, on the

81:45

surface is not a huge problem, right?

81:49

except that the game sits at 90%

81:51

positive reviews.

81:54

So, how is it that you can have 80% of

81:59

people not refunding it if 90% of people

82:03

review it positively?

82:06

Discuss.

82:09

So, actually, you don't need to discuss

82:10

because the answer is pretty clear.

82:13

Steam's policy grants automatic refunds

82:17

under 14 days of ownership.

82:21

Okay.

82:24

And under 2 hours of play time. And

82:26

while the game was designed around 3 and

82:29

12 to 4 hours of play, speedrunners and

82:32

skilled players are rolling credits

82:34

inside the 2-hour window. So, you'll

82:38

actually see reviews, like dozens of

82:41

reviews openly saying things like,

82:43

"Great game," finished within an hour

82:45

and 40 minutes refunded.

82:48

At an average $4 sale price, we're

82:51

talking about $158,000

82:55

in refunded revenue. Now, Zoroarts is

82:59

careful to say that he supports Steam's

83:02

refund policy as a player, right? and

83:05

he's not asking for the refund policy to

83:07

be removed, but his suggested fix is

83:10

having Steam display an expected

83:12

completion time next to the price on

83:14

every store page, so short games aren't

83:16

punished for being short.

83:19

[sighs and gasps] I don't know if that

83:20

solution would really work either

83:22

necessarily.

83:23

>> Maybe you could do an average.

83:26

>> Are you showing the gameplay?

83:28

>> Yeah. Uh, it would be interesting to

83:30

maybe have like an average amount of

83:32

time players played this game for and an

83:35

average completed time.

83:36

>> That wouldn't tell. Yeah, that wouldn't

83:38

tell you that much about it because like

83:39

I was blown away by how many

83:41

achievements I got in Expedition 33 for

83:44

like just being a third of the way

83:47

through the story and like the the

83:50

percentage of people who bought this

83:52

game and just I never played it. Um, so

83:56

I don't know how

83:57

>> the percentages for those things on 007

84:01

are very high.

84:04

>> It's a very good game. Lots of people

84:05

are playing it.

84:05

>> Oh, really?

84:06

>> And lots of people are playing it

84:07

through. I'm not done the game yet, but

84:10

I I don't know. I feel like I'm pretty

84:11

far into it. I've played it a decent

84:13

amount. Um, and uh I wonder how many

84:17

people are playing right now. Um,

84:22

uh, Steam stats.

84:29

Oh, yeah. 3313 people playing right now.

84:32

Single player shooter game that was

84:34

released like two months ago. Seems not

84:36

bad.

84:37

>> Catos says, "It doesn't help that

84:39

there's YouTubers doing challenges of

84:40

speedrunning a game and then getting a

84:42

refund."

84:44

>> I have heard of that before.

84:47

That's h that's that's pretty brutal.

84:51

>> Well, their thing is

84:52

>> Oh, no.

84:53

>> They have to keep buying it every time

84:55

they fail or something, right?

84:56

>> I I also don't think that they refund

84:58

it. They just try.

84:59

>> So, they buy they have to buy it every

85:01

time they try it, I think.

85:01

>> I don't know. But it's still content

85:02

that's out there.

85:04

>> Yeah. Uh so, yeah, this one um

85:08

I don't know. I I I do think I mean do

85:11

they tell people that it's like it's

85:13

going to you're going to play it for an

85:15

hour because like I I know they're

85:18

saying like it would be nice if Steam

85:19

put something there, but I I think they

85:21

also don't.

85:22

>> Gas Racing says if you if you get the

85:24

game complete achievement, you shouldn't

85:26

be able to refund, but like

85:28

>> I'm going to put one of those on the

85:29

menu.

85:30

>> Yeah.

85:31

>> Yeah.

85:31

>> What if you make your game 10 minutes

85:33

long? Like I could I could maybe

85:35

understand

85:35

>> then it probably wouldn't have positive

85:36

reviews.

85:38

So that's that's that's where this is a

85:42

this is a really unique case. I mean to

85:46

maybe yeah maybe the solution is that

85:48

they just put a they put an additional

85:50

they put an additional condition in so 2

85:53

hours two weeks uh two quarters of the

85:57

game you know or something like that.

86:00

>> How do you define a quarter?

86:01

>> How do you define Yeah.

86:02

>> Well I I was going for half the game.

86:04

>> No I know. How do you define half the

86:06

game?

86:07

I don't know.

86:09

>> That's really tough because what if I

86:11

spend

86:12

a bajillion years in act one of BG3,

86:16

but then you'll go over two hours,

86:19

>> right? So, it's one of

86:21

>> Yeah. Yeah. Yeah.

86:23

>> Yeah. Cuz this game I don't know. I

86:24

could I could understand buying this

86:25

game and then playing it for an hour and

86:28

being done and feeling bamboozled. Um

86:31

because what freaking game is an hour

86:33

long? Um, I know people are saying two

86:36

hours, but two hours is the limit.

86:37

There's a lot of people in the reviews

86:39

saying that they played for an hour.

86:41

That being said, it's on sale right now

86:44

for less than four Canadian

86:47

rubles.

86:49

It's a very cheap game. If I had a good

86:52

time with this and I played it for an

86:53

hour and it was $4, I'm not going to be

86:55

way too upset.

86:56

>> There's There's definitely things that I

86:59

could do for an hour that cost more than

87:01

$4. Um,

87:03

>> yeah. So, like I I I don't know. I do

87:07

think

87:09

some type of visibility on it could be

87:12

cool, but I also really don't look back

87:16

fondly on the days of everybody

87:19

screaming at game developers, obsessing

87:21

to make longer games about how long is

87:23

the game. Like I don't even Yes, a lot

87:25

of people were screaming for longer

87:26

games, but for me it's more just like

87:29

defining the value of a game by how long

87:32

it is is like defining the value of code

87:34

by how many lines it is. Like it's not

87:37

>> I always hated that.

87:38

>> Like Portal

87:40

>> is such a prime example of a game that

87:42

just completely bucked that trend and

87:45

its shortness was its greatness. If it

87:48

had been twice as long, it wouldn't have

87:50

been as good. In fact, controversial

87:52

take. Sorry. I did not enjoy Portal 2 as

87:55

much as I enjoyed Portal 1. It wasn't as

87:57

fresh. It was longer.

88:00

Not a controversial take. I think

88:02

>> felt more drawn out. I just didn't

88:04

>> I like Portal 2, but I like Portal one

88:06

more.

88:06

>> I did not enjoy it as much as I enjoyed

88:09

Portal 1. And yeah. Oh, West 27 in float

88:13

plane chat says Titanfall 2. another

88:15

prime examp

88:17

>> and it's absolutely worth it.

88:19

>> I wish I didn't have to.

88:21

>> I wish I wish it was longer.

88:23

>> But they do a really good job of they

88:25

take the good thing away before it

88:26

becomes bad.

88:27

>> It's like a tight script.

88:28

>> They don't let you get tired of

88:30

anything.

88:31

>> Spoiler alert that like that like

88:34

timeshifting

88:36

>> mechanic. I just literally all of it.

88:38

Like

88:38

>> I just wanted to play with that for the

88:40

rest of the game.

88:40

>> That house building thing.

88:41

>> It could have literally only been

88:43

>> Yeah. It could have literally only been

88:45

that.

88:46

>> Yeah, that would have been an entire

88:47

game.

88:48

>> Yep. Easily.

88:49

>> Um, you know what?

88:51

>> Even though it got a little tedious for

88:53

me just because it was like kind of

88:56

easy. It takes two did a pretty good job

88:58

of that.

88:59

>> Okay.

88:59

>> Introducing Did you ever play it?

89:01

>> No.

89:01

>> Oh, it's it's a great play with the

89:03

wifey on the couch game. Um, cuz it's

89:07

accessible enough that like she can do

89:09

it even if she's not a hardcore gamer.

89:11

>> She just wants to play Poptopia now.

89:13

Fair enough. Um,

89:14

>> that that that was a highly successful

89:16

purchase.

89:17

>> But a nice thing about it is that it it

89:19

gives you a new mechanic. It gives you a

89:22

short tutorial for how to use it. It

89:24

sets you loose in a world where you have

89:25

to use it to solve a bunch of problems

89:27

and then it rips it away. [snorts]

89:28

>> Yeah. Good.

89:29

>> Never to be seen again.

89:30

>> Yeah. Uh, someone said also Assassin's

89:32

Creed and that

89:34

>> Oh, that's

89:36

>> Yeah.

89:38

>> What? I I tried really hard to like

89:41

Assassin's Creed.

89:42

>> It's not your kind of game.

89:43

>> I own What's that supposed to mean? Hm.

89:46

Is it too cerebral?

89:48

>> Lionus likes good games. [laughter]

89:50

>> Uh I

89:51

>> You like Ano? How could I say that? It

89:54

doesn't work.

89:55

>> I tried really

89:56

>> It's not cerebral enough.

89:58

>> I tried really hard to get into

89:59

Assassin's Creed multiple times. I'm

90:01

going to I would have to check my my

90:03

Steam play history in order to know like

90:05

which one I ultimately tried to play at

90:08

some point,

90:09

>> but uh I I just couldn't. I just got

90:13

bored. Uh I did not I do not care for

90:16

Assassin's Creed.

90:19

I do not care for it. I'm sorry.

90:22

>> What you got there?

90:24

>> Yeah, he said the older Assassin's Creed

90:25

games are shorter. 15 hours if you

90:28

speedrun the campaign and 41 to 45

90:32

side quest.

90:33

>> Who plays an adventure game

90:34

speedrunning?

90:35

>> That's what I'm saying. Like I don't

90:36

think Assassin's Creed was ever like a

90:38

short game.

90:40

>> Oh wow. I I do not own Assassin's Creed

90:42

on Steam. I own it on a disc.

90:45

>> I do own it. I know that. And I see it

90:48

not in my account. So that's where we're

90:51

at on that. All righty then.

90:53

>> Yeah. I got bored with AC Black Flag.

90:55

Actually, I never actually beat

90:58

Assassin's Creed Black Flag. Random fun

91:01

fact. I talk about the game all the

91:02

time. Never beat it.

91:04

>> Oh, that's the one that you're trying to

91:05

100% all the stuff, right? No.

91:07

>> Oh,

91:08

>> that's Assassin's Creed 4.

91:09

>> Got it.

91:10

>> That's the one that just got remastered.

91:11

>> Nice.

91:12

>> I never I I talk about it all the time.

91:13

I played it on stream a bunch. I played

91:16

it in general a bunch. Uh, I got it

91:18

pre-release because they gave it to us

91:20

for like benchmarking review.

91:23

>> And I was on the top of every

91:24

leaderboard for every category.

91:26

>> Nice.

91:27

>> Uh, just I loved that game. Never beat

91:29

it. Never had any interest at all in

91:31

beating it because to beat it, you have

91:34

to go on land. I just didn't care.

91:36

[laughter]

91:36

>> Nice.

91:37

>> Didn't care at all.

91:39

>> There's no sea champion on land.

91:40

>> That's true.

91:41

>> Um, okay. Hold on. We have one more

91:44

question. So

91:47

yeah, no, forget it. Okay, I do have a

91:50

note about Steam's refund policy slash

91:53

just game purchasing policy. If anyone

91:55

from Valve is watching, I know you're

91:56

not, but whatever. It's worth a shot.

91:58

Um, I want to talk about my experience

92:02

trying to buy the Jackbox 10 pack

92:03

recently.

92:06

>> It was really annoying. Uh, I forget if

92:08

it was on sale for Steam summer sale or

92:10

if it was just a deal because it was a

92:11

bundle, but basically I saw a price I

92:13

liked and I was like, you know what, I

92:14

like Jackbox games. I play them like

92:16

when I'm out and about at other people's

92:18

houses. Um, we do we do like pool

92:21

parties and other kinds of gettogethers

92:23

and it'd be nice to be able to just like

92:25

fire up Jackbox on this TV and people

92:27

can play Jackbox games. It's it's like a

92:29

great little, you know, icebreaker. Uh,

92:32

and I was like, I'll just get them all

92:33

because whatever I can. Um, and then I

92:37

couldn't because I already owned Party

92:39

Pack 4 or something. And so if you

92:42

already own one, you cannot buy a bundle

92:46

that contains that item.

92:49

>> That's That doesn't feel normal.

92:51

>> No, it doesn't. I would think

92:53

>> No, like I feel Yeah,

92:54

>> like I thought you used to get No, I

92:56

don't expect a discount, but I thought

92:57

what you used to get was a giftable code

93:00

for the one you already had.

93:02

No, usually usually you get a discount

93:04

based on the value of discount or yeah,

93:08

multicopy.

93:09

>> So then I was like, okay, fine. Well,

93:12

it's still a way better deal if I

93:15

literally delete this game from my

93:17

account and then buy the 10 pack.

93:19

[clears throat] So I deleted it from my

93:21

account, which you you like removed it

93:23

from my library and I tried to buy the

93:26

10 pack and it wouldn't let me. Now, to

93:28

Valve's credit, they have a great little

93:30

mechanism where you can restore an item

93:33

that you have removed from your library,

93:36

but because of that, it wouldn't let me

93:37

buy the stupid thing because I already

93:40

had it even though it was not in my

93:42

library. It wasn't actually removed from

93:43

my account. So, I think you have to

93:44

actually contact them. Um, people in the

93:47

chat are saying that it could be down to

93:49

the developer to to set that up.

93:51

>> Maybe. Yeah, cuz cuz I've ran into this

93:53

a number of times and it's it's always a

93:55

a discount based on the value of what

93:56

you already own. Um, so that is very

94:01

interesting. Like I even know uh when

94:03

Slay the Spire 2 came out,

94:05

>> yeah,

94:05

>> they they did a thing where they made it

94:07

so that you could have a discount if you

94:09

owned Slay the Spire 1. And the way that

94:11

they did that was they made a bundle

94:14

that was Slayer 1 and Slay Spire 2. M

94:16

>> so if you just go to buy the bundle it

94:18

would give it to you at a discounted

94:20

price cuz you would get the bundle

94:22

discount which was like 10% off or

94:23

whatever but it would only be on the one

94:25

game. Um so yeah maybe it's maybe it's

94:28

developer control. There's a lot of

94:29

developer controls on Steam. So

94:31

>> that makes sense. Well I don't know. I

94:35

was I was very annoyed. People are

94:36

asking if I contacted Steam support. I

94:38

was in a hurry. We had it was there was

94:40

a party there.

94:41

>> Yeah.

94:41

>> Um so I was I was very annoyed. I feel

94:45

like jackpot games,

94:48

[laughter] I don't know why I had this

94:49

thought, but I feel like out of probably

94:51

almost most games on Steam, they're

94:53

probably bought in a hurry more than

94:55

almost any other one.

94:56

>> That makes sense,

94:57

>> cuz people are like, "Oh god, I have a

94:58

bunch of people at my house. I don't

94:59

know what to do. The jackpot games,

95:01

[laughter] whatever. We'll play this

95:04

thing."

95:05

>> That that actually makes a ton of sense.

95:08

>> Um,

95:10

all right. We can we can move on from

95:11

that. What are we supposed to be doing,

95:12

Dan?

95:13

>> More topics. I think we've I think we've

95:15

done a lot of topics, haven't we?

95:19

>> Oh, we should do that. All right. The

95:20

show is brought to you by Squarespace.

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It's really easy to manage like HR can

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96:41

>> Yeah.

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>> The show is also brought to you by MSI.

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97:51

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97:52

>> Also, I just want to say someone in chat

97:54

has some Jackbox games went to go do the

97:56

same thing you did. Same thing happened.

97:58

>> Okay. So, I'm not imagining it.

98:00

you imagining it and it's and it's my

98:02

guess at that point is it's got to be

98:04

developer related because I've had it

98:05

happen the other way multiple times. So

98:08

yeah, makes sense.

98:08

>> It's always nice to know that I'm not

98:10

totally crazy all the time.

98:12

>> I thought I thought I thought [laughter]

98:13

you'd like that.

98:16

>> All right. Not only do we have another

98:19

early release for our floaters,

98:24

but we have another video that is

98:27

exclusive to float plane that was 3

98:30

years in the making. My motorcycle is

98:34

finally done after 3 years in the shop.

98:38

Luke won. He completed Final Fantasy 6

98:41

before I got there, but I got there

98:43

eventually. That's me aboard the Turbo

98:46

Pink motorcycle.

98:48

Um, freaking love it. Also, I'm supposed

98:52

to I think I'm supposed to go and uh

98:54

release a video now. I forget how to do

98:57

this. Wait, where's the Am I Where's the

99:00

CMS? Oh, okay. Sure. The interface looks

99:04

kind of Oh. Oh. Oh, are we releasing

99:06

this video? Where is it? Uh,

99:10

hold on. Uh, wait. What is he going to

99:12

tell me? which video I'm releasing. It

99:14

just says not only do we have an early

99:15

release, he doesn't tell me which video

99:17

to release.

99:21

Oh, here it is. Oh, yeah. Okay, check

99:24

this out.

99:26

The 115in true RGB TV, Samsung's, excuse

99:30

me, Samsung Sony's new flagship is here

99:34

and I and a man who own a display get to

99:36

unbox it and he gets to experience it

99:38

for the first time. And it's absolutely

99:40

flipping mindblowing. It's like so cool.

99:46

Um, hold on. Where was uh

99:48

>> there's also there's a flipping

99:49

exclusive.

99:51

>> Uh, there's the next episode of the

99:53

thing. I forgot the name of it.

99:55

>> Oh, wait. It is not released yet.

99:57

>> Not released yet.

99:58

>> Never mind.

99:59

>> Um, Sammy gave me a time stamp that I'm

100:02

supposed to go look at. One second here.

100:05

1927.

100:07

Uh,

100:09

hold on. Where are we at? 1927.

100:14

Good year.

100:15

>> That's too close.

100:24

>> I was not actually really going that

100:26

fast.

100:27

>> I'm very pleased.

100:28

>> It just looks really fast.

100:30

>> I seriously I was going like 40.

100:32

>> No, it's the It's the

100:33

>> It just sounds really good.

100:34

>> The closeness effect. Oh, yeah. And it

100:36

sounds great. Yeah, I'm not really that

100:40

into that into like Oh, yeah.

100:45

But that the bike does sound really

100:47

good. [snorts] No, not miles per hour.

100:49

Kilometers per hour. Kilometers per

100:52

hour. I was not going that fast. Uh

100:54

Sammy did a great job. He made me do it

100:56

twice because he he missed the shot on

100:58

the first go around.

101:05

Yeah, he nailed it. Good job, Sammy. Uh,

101:08

all right.

101:12

>> Oh, right. I should probably talk about

101:14

that. Uh, so yeah, get all of this and

101:16

more at lmg.ggfpwan.

101:19

Join all the cool peeps over on

101:22

Flowplane. Uh, also, if you I we already

101:26

talked about like check out messages and

101:28

stuff, but uh hey, if you're looking for

101:30

something else to pick up over on the

101:32

store, we have all of our cables in

101:34

stock right now. Yeah,

101:36

>> they are the number one seller every

101:38

day. Um, people are freaking loving our

101:42

True Spec cables. We still only have

101:45

type C to C and type A to C, but uh,

101:48

sure it's a cable, says Mario M.

101:51

>> But what a cable.

101:52

>> What a cable. It lives up to its name.

101:56

Fast charges with a cable that doesn't

101:57

kink and is shielded with a strong

101:58

rubber that looks like it's built to

101:59

last. Bravo. Bravo cable. Bravo.

102:04

Um,

102:05

>> I have found it's pretty nice. Like

102:06

>> this is hilarious. They are five inches

102:08

long. They are five inches long. The

102:11

photos don't show that variant 40 Gbit

102:13

per second 32 ft. What were you

102:16

expecting, sir? Um,

102:19

>> what? [snorts]

102:22

>> What?

102:24

We don't have a different picture for

102:26

every length of the cable.

102:29

Also, 5 in is a lot. It's way more than

102:32

average.

102:33

>> [snorts]

102:35

>> Is it?

102:36

>> I don't think.

102:36

>> No. Average is like seven.

102:39

>> Dad, [laughter] you're gonna crush some

102:41

souls. Dan,

102:44

relax.

102:45

Relax.

102:48

[laughter]

102:53

Wow. [laughter]

102:56

Wow.

102:59

Neither of you are being like, "Oh,

103:01

thank God." Damn. viewership is

103:02

viewership's dropping like a [laughter]

103:04

rock.

103:05

>> Way to go, Dan.

103:07

>> Everybody ran away from Grab a measuring

103:09

tape. [laughter]

103:14

>> Oh, lordy.

103:16

Um, anyway, yeah, the ca the cables are

103:19

are doing good. Buy more cables. Um,

103:22

they're good. Good job, Creative

103:24

Warehouse team. Okay, what else we got

103:26

going on today? It shows it in

103:27

centimeters and feet cuz I think I saw a

103:28

Canadian flag so I was like maybe

103:30

>> No, it shows 10 centimeters. I I don't

103:32

know, man. Look, I don't expect people

103:34

to read the product page for everything

103:35

they buy. I mean,

103:36

>> it's not a product page. It's the name

103:38

of the product tech. Okay, I'm not

103:40

trying to chirp our own audience, but

103:42

like you literally select on a drop

103:44

down. [laughter]

103:47

It's It's literally It's literally This

103:49

is like the product page. like it's

103:59

anyways

104:00

>> we appreciate your business.

104:01

>> Thank you.

104:02

>> Yeah,

104:03

>> thank you.

104:04

[gasps]

104:06

>> Thank you.

104:07

>> All right, why don't we uh jump right

104:09

into

104:10

>> next topic, I guess. Discord banned

104:13

thousands of users for posting pictures

104:16

of chessboards and Minecraft

104:19

screenshots.

104:21

Since May, Discord's automated safety

104:23

system has wrongly banned thousands of

104:25

users for posting harmless images,

104:28

including uh Minecraft inventories,

104:31

spreadsheets, game textures, even just

104:33

plain transparent backgrounds. Some

104:36

users got hit with permanent bans,

104:39

citing child safety violations for

104:41

posting Minecraft screenshots. The issue

104:44

finally blew up after roughly 200 people

104:46

were banned in a single weekend. Uh

104:48

Discord CTO after they investigated

104:51

confirmed that it was apparently two

104:53

stacked bugs. A single faulty hash in

104:56

their content matching database would

104:59

wrongly flag grid patterns as known

105:02

harmful material. and the system then

105:04

skipped the human review that is

105:06

supposed to happen before any action

105:08

takes place, going straight to permanent

105:10

bans. A second bug kept the bans locked

105:14

in even after staff cleared the

105:16

accounts. [snorts]

105:18

Discord said that everyone affected has

105:20

been unbanned and the bad hash has been

105:22

fixed. Um, our discussion question says,

105:25

"A false um child sexual abuse material

105:29

flag is just about the worst thing that

105:30

you can attach to someone's account by

105:32

mistake. Should permanent bans even be

105:35

possible without a human actually

105:37

looking first?

105:39

>> Oh man, I [clears throat] see

105:40

>> a Discord scale, bro. When almost every

105:43

user is unpaid, bro.

105:45

>> And who wants to review those, man?

105:48

>> Yeah.

105:48

>> Like I can understand

105:49

>> that too. God,

105:52

>> I didn't even think about that part.

105:55

>> Like there's a reason that we're just

105:56

using hashes.

105:58

>> So that it's no one's job to review this

106:00

stuff all day. Like that's

106:03

And and there's a man there's

106:06

no there's no excuse either for banning

106:09

people's accounts and labeling them

106:11

child predators when

106:13

>> okay

106:13

>> when they didn't do anything.

106:15

>> I'm going to address that a little bit

106:16

because because this thing said uh the

106:18

worst thing you can attach to their

106:20

account. I don't think it tells every

106:22

other user.

106:23

>> I don't know. I feel like

106:25

>> I don't think so.

106:25

>> The principal's office has got to have a

106:27

permanent record somewhere. No, I know.

106:30

I know. Yeah,

106:30

>> but just like

106:32

>> I don't know. Like I'd feel I'd feel

106:34

>> they're not they're not putting you on a

106:35

registry or anything.

106:36

>> I'd feel deeply Well, I I don't [snorts]

106:38

know which governments they're

106:39

cooperating with actually.

106:43

>> I'm in a publicly accessible registry.

106:45

>> Any registry? I don't want to be on any

106:47

registry for that.

106:48

>> I would love to go to court and them

106:51

pull up the offensive imagery and it's

106:53

just a bunch of like chess screenshots

106:54

that I'm sending Emma [laughter]

107:00

Okay, I'm going to tell you though, the

107:02

problem with that is that it's far

107:05

easier for people to make things up

107:07

about you and damage your reputation

107:08

than it is for your eventual day in

107:10

court to absolve you.

107:12

>> You will never reach all those people

107:13

again. So,

107:14

>> totally. So, it would it would still be

107:17

obviously really bad.

107:18

>> Still bad.

107:19

>> There's a chess.com has a thing right

107:20

now where if you beat the current bots,

107:23

you get custom chest pieces. And there

107:24

was a forest one and it makes your

107:25

knights bears and I was very happy about

107:27

it. I sent screenshots to like a lot of

107:29

people but I didn't get banned.

107:30

>> Okay. Well, that's lucky. It's a good

107:32

thing those bears weren't bare.

107:36

>> Well, they weren't cubs.

107:38

>> Yeah, but they just don't live that

107:39

long.

107:40

>> Oh,

107:40

>> so even an adult bear could be well

107:42

under 18. [laughter]

107:47

>> This feeling gross now. Uh,

107:51

do bears live?

107:53

>> Uh, 10 to 25 years according to AI. So,

107:55

>> Oh, wow.

107:56

>> Yeah.

107:56

>> I don't know. Most of the ones I know

107:57

are like 50.

107:59

[laughter]

108:04

>> I couldn't pass it up.

108:06

>> Oh, he's going to ding it.

108:08

>> There we go.

108:08

>> Thank you. Thank you.

108:09

>> Nice.

108:11

>> Nice.

108:14

>> Thanks for bearing with me. I had to go

108:16

do that.

108:16

>> Oh.

108:17

>> Oh, very good.

108:19

Um,

108:21

GOG joint CEO has a point to bear. He

108:24

said the future of gaming shouldn't come

108:26

at the expense of ownership. an

108:28

interview with Eurogamer. Uh he was

108:31

responding to Sony's decision to end

108:33

disc production. GOG joint CEO

108:39

Kristoff Peplinsky.

108:43

Sure. Uh said as the industry becomes

108:45

increasingly digital, players should uh

108:48

have the full confidence that the games

108:49

they buy will remain accessible

108:51

regardless of changes to platform,

108:52

storefronts, or business models. Sick.

108:56

Uh he repeated that GOG games are DRM

108:59

free and come with offline installers,

109:01

giving people lasting control over their

109:03

purchases. Even if a game vanishes from

109:05

the GOG storefront, it never leaves your

109:08

library, which is a stark contrast to

109:10

Sony's plans to remove hundreds of films

109:12

from customers digital libraries without

109:13

compensation. the result of failing to

109:16

renew licensing with Studio Canal, which

109:20

is just up to them to decide if it

109:22

doesn't feel like it's properly

109:24

profitable anymore or not. Um, and is is

109:28

not part of a a choice that you're able

109:30

to make, which blows.

109:34

Um,

109:36

they're doing something, so I'm just

109:37

going to keep going. Valve released

109:39

Windows drivers for Steam hardware, but

109:41

won't support it, apparently. Uh they

109:43

released a Steam hardware Windows

109:45

resources page providing drivers for

109:47

Steam hardware. The resources are

109:49

offered asis and Valve says it will not

109:51

support Windows on Steam hardware. Uh

109:53

they they the they direct users to Steam

109:56

OS recovery instructions instead just in

109:58

case you did have a problem with your

110:00

Windows stuff. Uh dual boot on Steam OS

110:03

is not yet available on Steam OS.

110:07

>> Oh wait, hey, hold on. You moved on from

110:09

the GOG topic already.

110:10

>> Yeah.

110:11

>> Well, no. I wanted to go shopping.

110:13

>> Okay.

110:13

>> It was How did How did this not end up

110:15

in the thing? I

110:17

>> What do you mean?

110:17

>> Yeah. I Where is it?

110:19

>> Oh, like you had notes that Okay.

110:21

>> Yeah. Uh, hold on. Where's Oh, wait. You

110:23

want to go shopping?

110:24

>> Yeah. I want to go shopping on Gogg. I I

110:27

want to see

110:27

>> Doesn't need to be in there. Just go to

110:28

Gogg.

110:29

>> Well, yeah, but I forgot cuz if it was

110:31

in the topic, then you would have known

110:33

that you were supposed to go shopping

110:34

and you wouldn't have moved on.

110:35

>> That's true.

110:36

>> Uh, okay. Yeah, pay attention. I was

110:38

talking to Dan. Relax.

110:40

I pay attention sort of. Oh my god. Did

110:42

we crash Gogg? Did we just love hug

110:44

them? Because it's not loading. Is it

110:45

loading for you?

110:46

>> Working for me. Yeah. Oh, that's weird.

110:47

What's my computer doing? Oh, there we

110:48

go. All right. Nice. So, basically the

110:50

the segment is simple. Luke and I are

110:54

each going to just go on Gogg and find a

110:57

game that we really like that you can

110:59

get on GOG. Got it.

111:00

>> With no

111:04

>> with no DRM

111:06

and you just actually own it forever.

111:09

Like GOG is so cool. When you download

111:11

the game, you just get like a file. It's

111:14

like this is the game. Um,

111:18

okay. Well, Luke found his and he's

111:20

going to talk about it. Well, I

111:21

[laughter]

111:22

stop

111:24

it. Okay, hold on. Which one is that?

111:26

Okay, that is actually a really Is that

111:28

$3.60

111:30

>> Canadian, bro? This is actually a great

111:33

deal.

111:34

>> This is a fantastic game. It still holds

111:36

up. It's still really fun. I would

111:37

genuinely actually really recommend you

111:39

go pick this up. It's really cool that

111:41

they show it's the lowest price in the

111:43

last 30 days before discount.

111:44

>> I might have picked that if I'd seen it.

111:46

>> Sweet. That's like I I kind of picked it

111:48

as a meme and the more I thought about

111:50

it, it's like that's an incredible deal.

111:52

Uh game of the year edition Tomb Raider

111:55

$359.

111:56

>> Almost as good as this version of Tomb

111:57

Raider. [laughter]

111:59

>> $359 Canadian, which is going to be uh

112:02

yeah, Noki says $3 USD. Like just go buy

112:06

this if you if you haven't played this

112:07

before. Just go get it.

112:08

>> It's really good.

112:11

>> That is wicked.

112:12

>> It's one of the only games that I played

112:14

all the way through during the years of

112:16

like starting LMG and having young

112:19

children.

112:19

>> Oh yeah. Yeah. Yeah.

112:20

>> Um

112:22

>> I also played it the whole way and it's

112:23

it's very good. It's a genuinely just

112:25

really good game.

112:26

>> Okay, let me uh let me have a look here.

112:28

What else? Uh man, you you found yours

112:31

so fast.

112:32

>> I did. Okay, I'm going to Somersale

112:34

encore here. Okay, what else we got? Um,

112:38

you know what? I'm gonna see if they

112:41

have

112:43

Man, some of these are pretty obscure

112:47

and not the CLA kind, the kind that

112:49

nobody heard of. Uh, what the heck is

112:52

Glazo? It's a dollar.

112:54

>> I like that. That was a real ding, but

112:56

it was short. I think that was very

112:58

>> I'm trying to I'm trying to work on the

112:59

the like pallet of dings that are

113:02

available.

113:03

>> Yeah.

113:03

>> All right. Well, why don't you finish

113:04

that topic while I find something that

113:06

uh that I want to recommend to people

113:08

hopefully for a good price.

113:10

>> Hitman Absolution for $2.50 is also

113:13

actually pretty sick.

113:18

Yeah, it seems like all the Hitman games

113:21

are on like steep discount. All the

113:23

older Hitman games

113:24

>> $135 for Hitman Blood Money.

113:27

>> Yeah. Absolution for 250. These are

113:29

again Canadian.

113:30

>> Yeah.

113:31

>> Um these are these are older Hitman

113:34

games. Like the graphics a little rough,

113:36

but if you go to Absolution,

113:38

>> Absolution's not that old. Like

113:40

>> much more up to date. So that's why I

113:41

was kind of recommending Absolution,

113:43

>> right?

113:44

>> Um Yeah, that's pretty that's pretty

113:47

sick.

113:52

Yeah. Oh,

113:55

dude. I Okay, man. It's not as It's

113:58

definitely not as good of a deal as Tomb

114:01

Raider 2016 for $3 or whatever that $4

114:04

or whatever that price was, but I

114:07

absolutely loved

114:10

Dragon Age Origins and it's 27 Canadian.

114:13

That's like 20 bucks. Dragon Age Origins

114:15

is a fantastic game

114:16

>> and you like own it forever now and no

114:19

one can ever take it away from you,

114:20

which is might be important because if

114:22

you're like me, then you might put like

114:25

100, 200 hours into a character. Um,

114:29

yeah, super awesome game. Really enjoyed

114:31

the heck out of it. It's a little more

114:32

casual compared to like, you know,

114:35

Neverwinter Nights too, like some of

114:37

some of the older uh sort of D&D

114:41

>> boom or um origin games, but yeah, it's

114:44

uh it's a really enjoyable game.

114:47

>> Boom.

114:48

>> DSX Mankind Divided. I never played

114:49

Mankind Divided. Is it good?

114:51

>> Good game. I liked it.

114:53

>> Um and like graphics, like I know we're

114:55

looking at some of these games are a bit

114:56

older.

114:58

Um graphics on this are still going to

115:00

be pretty good. So, fun fact.

115:02

>> Yeah, I I Dan said it's okay. I I'm not

115:04

like overwhelmingly positive about this

115:06

game, but I remembered enjoying it at

115:08

least for a while.

115:09

>> The only DSX game I ever played was DSX

115:13

Invisible War, which apparently is the

115:16

worst.

115:16

>> Better than that.

115:17

>> Um,

115:18

>> yeah. So, is getting punched.

115:20

>> I enjoyed the crap out of it. I played

115:21

this all the way through. I I don't I

115:24

look I I

115:24

>> But then you're only looking up if you

115:26

had started with the first one and then

115:27

you're going to play Mankind Divided.

115:29

This is kind of not as good.

115:30

>> I don't know, man.

115:31

>> You're going to love Mankind Divided.

115:32

That game's awesome.

115:34

>> I don't know what to say so long ago

115:37

that I I had kind of like

115:40

>> Oh, yeah. I mean, it's it's like playing

115:41

System Shock. It's like I

115:44

>> am too used to modern convenience.

115:46

>> Yeah.

115:47

>> I don't want to play a calculator.

115:48

>> I tried to play System Shock 2. uh or I

115:53

I tried to play one of the System Shock

115:54

games after playing Bioshock because

115:57

like the reviews of Bioshock were like,

115:59

"Oh yeah, it's just like it's dumbed

116:01

down, ripped off System Shock, blah blah

116:03

blah blah blah blah. If you're a real

116:04

gamer, you do System Shock." And so I

116:06

was like, "Oh, I mean I like I like

116:08

games. I'll play a real game." And I

116:09

tried to play System Shock. I was like,

116:12

"Okay, I'm out. Maybe I like maybe I

116:14

like friendly normie games, but I I

116:16

enjoy the heck out of Bioshock."

116:17

>> Is it your your mommy or memo? Something

116:20

like that. I don't know. Yeah, that

116:21

game's hard to like in modern day.

116:24

There's some mods that make it better.

116:26

>> Whatever. I enjoyed DSX Invisible War. I

116:28

got it for free with like a GPU purchase

116:30

or something. Remember GPUs coming with

116:32

games and like multiple games?

116:35

>> That was cool.

116:38

Anyway, Gogg

116:39

>> games, unlimited games,

116:41

>> all the games.

116:42

>> Gogg, go find a cool game. You'll have

116:44

spent you'll have spent $25 and you

116:46

could have Tomb Raider and Dragon Age

116:48

Origins and that'll keep you busy for

116:50

like the next month or two and you will

116:53

own those games forever. It's pretty

116:55

sick.

116:55

>> It is fascinating to me how many

116:59

how many Goer games there are and how

117:01

well they sell.

117:04

>> It is constantly fascinating to me. I

117:06

have all the filters turned off on Steam

117:08

because like I don't want to be bothered

117:10

by the like are you this old? I've had

117:11

my account long enough, literally I've

117:13

had my account long enough that you

117:15

should know that I am old enough to see

117:17

whatever I want, but then it also shows

117:19

up in the recommendations. I'm sure

117:20

there's some way I could tune it. Um,

117:22

but it's always under like top selling

117:25

right now. There's some Gunnar game and

117:28

we jump over to GG best seller very top

117:32

new releases very top.

117:34

>> Oh, what? Oh, there's a new one. There's

117:36

a new

117:38

uh is succubus. [laughter]

117:42

>> Sorry, I can't read it from here. I was

117:44

I was trying to pretend I knew what it

117:45

was.

117:46

>> Yeah.

117:50

Yeah.

117:53

Uh anyways, next uh

117:57

next topic, I guess.

117:59

>> Yeah.

118:03

Trying to I'm trying to find uh that

118:06

which Rayman game I like played hours

118:09

and hours and hours of on PC. Was it

118:12

like was it like the first one? What?

118:15

What? Yeah, there's a bunch of Rayman

118:17

games on uh on GOG. Anyway, sorry. I'm

118:19

I'm Oh, dude.

118:22

Uh they have the they have the Batman

118:24

games. How much is Arkham Asylum? Yeah,

118:27

apparently I can tune my settings to

118:31

Okay, so there's a setting to show not

118:32

safe for work content and separate

118:34

setting to hide games that are

118:35

explicitly not safe for work.

118:37

>> So it would show The Witcher,

118:40

but it won't put Gunnar games in your

118:43

feed. So I I guess I need to go tune

118:44

that.

118:45

>> Arkham Asylum might be 15 bucks US,

118:48

which is probably

118:50

>> that's probably pretty good.

118:51

>> Not I maybe try to see if you could

118:53

catch it on sale, but you can always

118:54

wishlist it. Ah, Arkham Asylum's so

118:56

good. I love Arkham Asylum. The other

118:58

ones just felt like kind of more Arkham

119:01

Asylum, so I didn't I didn't really find

119:03

myself getting that into them, but yeah,

119:04

Arkham Asylum was awesome. And like Oh.

119:07

Oh, man. Mark Hamill is the Joker. Oh,

119:09

he's just so good.

119:11

Oh, he's just so good.

119:15

Okay.

119:18

What a performance.

119:23

All right. What do you want to talk

119:24

about next?

119:26

>> Oh, wait. Did you ever actually finish

119:27

the Valve driver? Yeah, whatever. They

119:29

don't They have Windows driver.

119:31

>> Is not supporting it. They're not

119:32

supporting it.

119:33

>> Doesn't support dual boot thing. Is

119:34

definitely not an operating system level

119:36

thing. That's a machine system. Don't

119:38

worry about that. Uh, you can now use

119:40

your Sony headphones as free realtime

119:42

head tracker. Interesting. for race and

119:46

flight simulators. Developer Nicholas

119:49

Slatterie released Sony Head Tracker, a

119:51

free open source Windows app that taps

119:53

into the spatial audio. Oh, that makes

119:55

sense. Uh, the spatial audio motion

119:57

sensors already inside the Sony

119:59

headphones, like the insert model number

120:01

here, and XM6, and turns them into real

120:04

time head trackers. It reads the

120:07

gyroscope data Windows normally ignores

120:09

and feeds it to Open Track, which works

120:11

with over 200 PC games, including

120:13

Microsoft Flight Simulator, Aetto Corsa,

120:16

and Elite Dangerous. Uh, the XM4 and

120:18

older won't work because they lack the

120:20

sensors, and AirPods are out because

120:23

Apple locks headtracking behind its

120:25

proprietary protocol. That's pretty

120:27

cool.

120:29

That's actually like

120:30

>> that could be a compelling reason to

120:32

just abandon my AirPods if anyone else

120:35

could get the ergonomics right for me.

120:36

But then I I I was expecting my Pro 3es

120:40

to eventually like be comfortable for

120:42

me. They still aren't. The Pro Twos fit

120:45

me better. So I might be looking for an

120:47

alternative anyway cuz I don't think I

120:49

can stick with these forever.

120:51

>> So as as

120:52

>> can you competitors you can't buy

120:54

threes?

120:55

>> Uh no I could go back to Pro I could go

120:57

back to my Pro Twos. I literally still

120:58

have them, but the battery life is not

121:01

that great anymore cuz they're older

121:02

now. And also,

121:04

>> you can buy new ones, though.

121:05

>> As competitors,

121:07

you know, make better products with

121:10

better active noise cancellation,

121:11

whatever, the Pro Twos are going to fall

121:12

behind.

121:13

>> Yeah, fair enough.

121:13

>> Um, and so I I'd be looking for, if I

121:16

were to move on from the Pro 3es, which

121:18

I I tolerate, they're comfortable

121:20

enough, I'd be looking for I'd be

121:22

looking wider. I'd be I'd be casting a

121:24

wider net.

121:25

>> Yep. The next topic I have a bone to

121:27

pick

121:28

>> with me

121:29

>> with

121:30

the world.

121:32

>> Um, okay.

121:33

>> Maybe you.

121:34

>> What did I do?

121:36

>> You responded being like, "Oh, I guess

121:38

we're just boomers." I don't agree.

121:41

>> What? What are you talking about?

121:43

>> Go to the next topic.

121:44

>> Oh, okay. So,

121:47

last week I complained that there was no

121:52

way or at least no easy way. I think I

121:54

did kind of disclaim it to sort your

121:57

Steam library by

122:00

um date added in the desktop interface.

122:04

I showed that I had found it in the uh

122:07

in the big picture mode interface, but

122:09

not here. And so I was like, well, we've

122:11

got our filters, we've got sort by

122:13

recent activity, we've got ready to play

122:15

games. How the heck do I sort these by

122:17

whatever? Uh you you Yeah, so you can

122:19

sort them by like when you played them,

122:20

but where the heck is when I bought

122:22

them? It turns out that it's here,

122:25

>> which is exactly why I don't agree. It's

122:29

not there. I

122:31

>> I thought someone sent me a screenshot.

122:32

>> They sure did.

122:33

>> Library again.

122:36

>> Okay.

122:37

>> Nothing.

122:38

>> Nope.

122:39

>> Let's see how long it takes you two to

122:40

figure this out. I was going to help and

122:43

now I'm more interested in not

122:44

>> Oh, yeah.

122:45

>> Cuz I know where it is.

122:46

>> It's that high, isn't it?

122:49

>> Hold on. Hold on. Manage. Can I Yeah.

122:51

Can I sort? No. Okay.

122:53

>> I don't have I don't have Steam on this

122:54

computer. I think I know what button it

122:56

is. I'll keep it in my brain.

122:58

>> Hold on. Library. Okay. I'm going to

123:00

try.

123:00

>> So, the person in the tweet said to

123:02

click the home button. So, you could

123:03

click the home button under library.

123:06

>> Cog. No, sorry. Home button.

123:08

>> They Yeah, under library. They said to

123:10

click the home button.

123:13

Under under library.

123:14

>> Oh,

123:16

>> yep. So, that didn't do anything.

123:18

>> Collections.

123:20

Create a new colle. No.

123:21

>> No. Do you want to see it?

123:22

>> Hold on. No. No. Not yet.

123:24

>> All right.

123:25

>> Uh, could I have to put No. Okay. All

123:28

right. Fine. Show it to me. It's not.

123:30

It's Wait. Wait. Wait. Wait. Hold on.

123:32

Hold on. Don't. No. No. No. Don't show

123:33

me yet.

123:34

>> All games. Hold on. Here we go. Here we

123:36

go. Hold. Sort by. There it is.

123:39

>> Date added to library. Okay. I knew I

123:40

was going to find it.

123:41

>> Wait. What's all that stuff on top? Like

123:43

I don't have those. What's new? Is that

123:45

new?

123:46

>> No,

123:47

>> I don't have those shelves on mine.

123:49

recent games in play next

123:51

>> at least at home. Yeah,

123:52

>> they're on mine at home and on this

123:53

computer here.

123:54

>> Interesting.

123:55

>> I just collapsed.

123:56

>> I just have my old games.

123:58

>> So that's something.

123:59

>> How did you even collapse them?

124:00

>> I'm not sure what I just did. I

124:02

[clears throat]

124:03

>> Anyway, so

124:04

>> I think these guys are boomers.

124:05

>> So the reason Lucas

124:07

thing

124:08

>> back in my day, Steam was green. I know

124:10

I can't do any of this.

124:11

>> Okay, we should probably give them the

124:12

context for that. Um, I responded on

124:15

Twitter saying, "Oh, I guess we just had

124:17

a boomer moment not being able to find

124:19

it." But you know what? That's not a

124:21

great interface,

124:21

>> bro. It's below the fold.

124:23

>> Yeah,

124:24

>> it's okay. The the my main thing is

124:27

where I'm looking for it is up here.

124:30

>> Yeah, that's where I sort. That's where

124:32

my games are.

124:33

>> Yes, I want it as like either a filter

124:35

here or an option on one of these or

124:37

something like If I wanted to view all

124:38

my games as giant box art, then I would

124:41

be in big picture mode where I do know

124:43

how to find it. Yeah. Going all the way

124:45

down there is uh

124:46

>> and then clicking this thing and then

124:48

going down to here. Uh

124:51

>> yeah. Yeah. Just give me a better sword

124:53

over on the left and then I think

124:54

everyone's happy.

124:56

>> Yeah. So I don't I don't It's It's below

124:58

the fold and it's in a weird spot. You

125:00

can reorder the shelves. Sure. By

125:02

default it's below the fold.

125:04

>> Yeah. Default behavior matters. Like I I

125:07

I remember back when I used to do more

125:09

like Android phone reviews. I'd have

125:11

people

125:13

>> That's so cool. I didn't know this was a

125:16

thing.

125:16

>> Someone make like a like a

125:18

>> Noki linked Steam Brew Old Steam.

125:22

>> Yes,

125:22

>> that's cute.

125:23

>> This looks so sick. Actually,

125:26

>> the buttons. I remember the buttons.

125:29

>> Back when I did a lot of like Android

125:30

phone reviews, I'd take a bunch of flak

125:32

for evaluating them the way that they

125:35

come out of the box.

125:36

and and using the default settings or

125:40

type of navigation or the default

125:41

keyboard or whatever. Like why why are

125:43

you why are you not just like

125:46

immediately downloading a custom

125:47

launcher and why are you not immediately

125:50

like rooting it and getting the most out

125:52

of it? It's like dude, I'm not trying to

125:53

make like your favorite Android phone

125:56

maker look bad or anything, but these

125:59

are things that most people are not

126:01

going to change. So these are things

126:02

that are important. Default behavior

126:03

does matter is pretty much all I'm

126:05

trying to say here. So, what do you what

126:07

what is this exactly?

126:09

>> Old Steam.

126:10

>> Yeah, but what is it?

126:11

>> Infinite hiatus, though. I don't know.

126:13

>> Oh, infinite, not indefinite.

126:15

>> Yeah.

126:16

>> Oh,

126:17

>> infinite hiatus.

126:19

>> The glory days of the skin are behind

126:21

it.

126:22

>> Yeah.

126:23

>> Okay.

126:23

>> Yeah, this might not be a thing.

126:25

>> All right. Bummer. That's cool, though.

126:26

>> Yeah,

126:27

>> it's a cool little project.

126:28

>> Looked sweet. I miss fun UIs like that.

126:31

I find a lot of UIs these days are very

126:33

very very boring. Uh we had a

126:35

conversation on a win show a while ago.

126:36

There's that like you know websites from

126:39

2006 thing and they're all so much more

126:41

unique looking and like even just

126:43

looking from one to the other they all

126:45

look very very unique and these days

126:47

like every web store looks the same.

126:50

Every every info website looks the same.

126:52

Every wiki for every game looks the

126:54

same. This is so cool. It's so cool. And

127:00

with the power of modern like CSS and

127:02

stuff like my god you could do so much.

127:06

>> I mean you could run Halflife 2 in your

127:08

browser.

127:08

>> Yeah. Like the things you can do with

127:10

browsers these days are

127:12

amazing and it uh Yeah. And the problem

127:16

is I don't even blame I don't blame the

127:20

developers. I don't blame the managers.

127:21

I'm not blaming the companies. It's

127:24

people are following like user

127:26

behavioral data.

127:28

People are making the things that the

127:30

people ultimately

127:32

maybe not say they want, but their

127:35

actions indicate that they want. It just

127:37

it is what it is.

127:40

You guys are boring because they need to

127:41

work on desktop and mobile. Desktop and

127:42

mobile and and tons of different

127:44

versions of everything in between.

127:46

That's a big part of the problem. Um,

127:49

>> what's this? Is this desktop or mobile?

127:51

Cuz I can sure move it.

127:53

>> My god.

127:53

>> Well, no, it matters. It does.

127:55

>> It matters. It's a way smaller screen

127:56

than what I would expect someone to be

127:58

using on a desktop. It's

128:00

>> experiences

128:01

>> are different from device to device,

128:03

even if they're like the same version.

128:06

>> And I think it's a legitimate question.

128:07

And some of them are going to have

128:09

touchcreens. Some of them won't.

128:11

>> I wasn't I wasn't even

128:12

>> It kind of needs to be pretty okay at

128:13

supporting those things. Yeah.

128:16

>> Um there's there's a lot there's a lot

128:18

of reasons why modern websites are

128:20

honestly really boring and I don't know

128:23

if we're going to be able to

128:25

get away from it to be honest.

128:27

>> You know what else we're not going to be

128:28

able to get away from? LT Labs

128:31

publishing some banger articles

128:33

recently.

128:34

>> Dude,

128:35

>> this is so cool. Uh,

128:36

>> this one did super well, actually.

128:38

>> Ryzen AI Halo is AMD's new little AI dev

128:42

kit that's meant to take on the DGX

128:45

Spark from Nvidia. And I'd say to a

128:48

lesser degree, like the the Mac Studio,

128:51

uh it's the hardware is not necessarily

128:54

as competitive with something like a Mac

128:56

Studio. There's just not enough

128:58

bandwidth.

129:00

>> [cough]

129:01

[clears throat]

129:01

>> But in terms of the pricing, especially

129:04

compared to what the Mac Studio costs

129:07

now, and in terms of the software that's

129:09

included to make it just brain dead

129:12

simple to get up and running with local

129:15

LLMs, um, it's a pretty cool little

129:19

piece of kit. So, I I read through all

129:22

this, enjoyed the heck out of it earlier

129:24

this week, and there's another fresh

129:26

treat for me to enjoy because I actually

129:29

just made my way through LLM

129:31

quantization part one cuz there's some

129:34

pretty um there's some

129:38

reasonably thick go watch this and also

129:42

go read this and then come back

129:45

reference material from it. So, it took

129:46

me a little while to remember. Oh, yeah.

129:49

I haven't finished like doing all of my

129:50

homework and reading that article. So, I

129:52

actually just finished part one

129:53

recently. And uh here we go.

129:55

Quantization part two is up. So, if you

129:58

guys don't know, ltlabs.com doing some

130:01

actually really amazing content. They

130:04

also have uh companion articles for some

130:06

of our videos. Uh here's the short

130:08

circuit. They did a little bit more sort

130:10

of performance benchmarking for the labs

130:13

article. um cuz we were in a real hurry

130:15

to get that thing unboxed and published

130:18

and then we ultimately sat on it after

130:20

it was done editing. It was a whole

130:21

thing. Anyway, don't worry about it. The

130:23

point is uh Labs team can take their

130:25

time. They did they did some testing. Oh

130:27

my god, the battery life sucks. I mean,

130:30

I wasn't expecting it to be great, but

130:31

what the heck? Oh, man. All right.

130:36

I mean, yeah. Bright display, though.

130:40

So, that's that's something

130:44

cool. It's just pirate.

130:49

Yeah, that's a Yeah, that's uh

130:54

>> Check out these stats.

130:55

>> That's a fair thing to say. So, look at

130:57

that one that's going on right now.

130:58

>> And then swipe to the right to see the

131:00

second one and zoom into the bottom

131:01

lefthand corner to see where it where it

131:02

all came from. But those stats are for

131:06

um I'm going to publish those, but those

131:08

stats are for that AI Ryzen box thing.

131:12

Oh, yeah.

131:13

>> Uh the Ryzen AI Halo dev kit. It's very

131:16

interesting

131:18

>> um to me what's what's getting views cuz

131:21

the lab site has been having having fun

131:24

with articles. We we we recognized we we

131:27

heard you, you know, okay, product page,

131:30

product review, nobody cares. All right,

131:32

understood. So, [laughter] so we've been

131:34

working on articles. Articles have been

131:35

more fun anyways. Um, and it's been

131:37

really, really interesting seeing stuff

131:39

that people are interested in. And it

131:40

seems pretty random sometimes. Um, like

131:43

there was a 45 watt power brick from a

131:47

bit ago that just banged. People loved

131:49

that for some reason. Uh we didn't get

131:51

crazy viewership on it, but uh the

131:54

sentiment around the does does the

131:56

Belcon cable charge the Nintendo Switch

131:58

2 faster just even though it's like

132:01

Nintendo branded thing. Uh the sentiment

132:04

around this was was really positive and

132:06

fun to read. Um but uh yeah there's you

132:11

release an article on that AI horizon

132:14

box and people do be clicking on it and

132:16

staying and reading um and coming from

132:18

different parts of the internet but it's

132:20

it's it's fun and I saw some negative

132:22

stuff because it's it's talking about AI

132:24

in general which is fair enough but I

132:26

think basically anything that is going

132:28

to progress the ability for people to

132:31

run things locally instead of just

132:33

funneling all of their money into these

132:36

big companies stealing everything from

132:37

everyone is is better than the

132:39

alternative. So, I'm pretty down with it

132:41

personally.

132:42

>> Hey, speaking of which, uh Midjourney is

132:46

trying to flip the script in the

132:48

copyright lawsuits that lawsuit that has

132:50

been brought against them by Disney,

132:52

Universal, and Warner Brothers, who sued

132:54

last year over their AI generating

132:57

images of characters like Bart Simpson,

132:58

Darth Vader, Superman, and Batman. in a

133:02

new motion. Whoops. Uh, MidJourney is

133:05

asking the court to force these studios

133:07

to reveal how much they use AI behind

133:10

closed doors, including AI business

133:13

plans, training data sets, model

133:16

weights, and even board presentations

133:18

about AI strategy. Midjourney argues

133:22

that if the studios are internally

133:24

training image generating AI on

133:26

unlicensed copyrighted data for things

133:28

like storyboarding, then that proves

133:30

that it's industry custom to do exactly

133:32

what these studios are suing Midjourney

133:34

for. A magistrate judge already ruled in

133:37

June that the studios only have to

133:39

disclose AI use in consumerf facing

133:41

content. And Midjourney is now asking

133:43

the district judge to overturn that

133:45

limit, arguing that it lets the studios

133:48

cherrypick documents that support their

133:50

case while hiding the ones that don't.

133:53

Midjourney also wants every prompt that

133:56

studio employees have ever typed into

133:58

MidJourney itself along with the

134:00

outputs. The stakes are massive on both

134:03

ends. The studios are seeking up to

134:05

$150,000 per infringed work, which

134:08

across potentially millions of images

134:09

could be a company ending number for

134:11

MidJourney. And the studios attorneys

134:13

are calling this discovery push a

134:15

fishing expedition, insisting they

134:17

aren't trying to stop AI or shut

134:19

MidJourney down, just stop it from

134:21

reproducing their characters. as the

134:24

first major Hollywood versus AI case.

134:26

Whatever precedent gets set here is

134:27

going to ripple across dozens of similar

134:30

lawsuits pending against OpenAI,

134:32

Anthropic Stability, and others. Our

134:35

discussion question is, if it comes out

134:37

that the studios are training their own

134:39

AI on unlicensed content while suing

134:42

MidJourney for the same thing,

134:44

does that actually change whether

134:47

MidJourney was right or not, or does it

134:49

just mean that both are wrong? This will

134:51

be a short discussion. It's just both

134:52

are wrong. [laughter] It's just

134:54

definitely both are wrong. The amount of

134:56

like Yeah, the amount of theft involved

134:58

with AI stuff is mind-blowing. Um, and

135:01

they are wrong for it. And we'll see how

135:04

that goes.

135:07

Yeah, I don't have a ton to add. It

135:09

feels like a very like I don't remember

135:12

what all the letters in the acronym

135:13

mean, but it feels like a very

135:15

accelerationist mindset to be like we'll

135:17

just do all the stealing and potentially

135:19

get our entire company burned, but as

135:21

long as this thing happens, then we're

135:23

fine with it, which is like I actually

135:26

guarantee you there are people that

135:27

think like that. Um

135:28

>> Oh yeah.

135:29

>> So like

135:29

>> 100%.

135:31

>> Yep. I like I it can be comforting

135:36

to tell ourselves

135:40

surely nobody could be that stupid is

135:42

probably a bot account.

135:45

But I mean I I I

135:50

hesitate to bring this up again. Um

135:53

>> Oh no, you could not. I don't know what

135:55

it is, but you could not.

135:57

>> Yeah, it feels too late.

135:59

>> It totally isn't. But I'm reminded of

136:01

that conversation about Tesla with the

136:04

finance bro.

136:05

>> Oh. Oh yeah, sure. Whatever.

136:06

>> Um, well, no. Um, like,

136:09

>> oh, is it gone back?

136:10

>> Someone in my life [laughter]

136:13

watches Wan show and knows the person

136:15

whose birthday party that was [laughter]

136:17

and referred them to the section and

136:19

they asked me about it.

136:21

[laughter]

136:22

They were like, "You mean name, right?"

136:24

>> [clears throat]

136:24

>> I'm like,

136:27

[laughter]

136:29

anyway,

136:31

but that was like meeting that was like

136:33

meeting

136:34

>> Oh man,

136:35

>> some of the things

136:37

>> that they said sounded like the kind of

136:40

thing that if I wanted to self soothe, I

136:42

would tell myself, "Yeah, but it's

136:44

probably a bot if I was interacting with

136:46

this person online." like the it's it's

136:48

like that park ranger quote, you know,

136:50

where the the line between the smartest

136:53

bears and the dumbest humans is uh is

136:56

not a line. It's more of an overlap. Um,

136:58

and I feel like we've we've we're well

137:00

past that where the line between the

137:03

most obnoxious or or dumbest humans and

137:06

the smartest AI chatbots is uh

137:11

is like this, you know, like there's a

137:14

thick thick overlap with a couple of

137:17

C's.

137:19

>> Yeah, this is um

137:22

this is what I was talking about.

137:25

effective accelerationism.

137:26

>> EACC. And I thought every letter might

137:30

stand for something, but no, it's just

137:32

>> nice.

137:33

>> Yeah.

137:35

Yeah.

137:36

Like th those kind of people are going

137:39

to be fine. Well, you know, I mean,

137:41

they're probably walking away with it

137:42

with tons of money anyways. If the

137:43

company goes down, it doesn't mean their

137:44

personal bank accounts go down. Um

137:46

>> Yeah. That's the whole thing when you

137:48

just like raise capital.

137:49

>> Yeah.

137:50

>> And then it doesn't work out. It's like

137:52

you still got paid for what for the work

137:54

you were doing. Yeah. And and like you

137:56

should like that's the whole point of

137:57

raising capital is that you can afford

137:59

to be paid to work like you can your

138:02

value can be appreciated in monetary

138:04

terms while you work on something that

138:05

presumably is important enough that

138:06

somebody gave you money to work on it.

138:08

Like that's fine.

138:09

>> You're seeing a lot of this stuff where

138:10

one of these companies go down and all

138:11

the people are just like immediately

138:12

scattered to other companies. So like if

138:14

MidJourney goes down, it does not mean

138:16

that there will not be another image

138:18

generation company

138:19

>> and it does not mean that any of the

138:20

theft that MidJourney engaged in never

138:22

happened and now

138:24

>> spilled out to other ones as well. So

138:26

like a lot of it I think a lot of the

138:28

plan legitimately was to make it so that

138:32

this thing is just on rails and you're

138:34

not going to be able to stop it.

138:35

>> Tim Tim 00x3 says, "So are you saying

138:38

that AI has reached human level

138:40

intelligence? A low bar, but I agree."

138:42

No, I am not saying that AI has

138:44

intelligence. I'm saying that um in

138:47

terms of like

138:51

quality of engagement through text on

138:53

the internet um or like likeh

138:58

how do I or like a like good takes

139:00

versus bad takes like just knowing what

139:03

to say next. Um, I I I can't tell the

139:08

difference between in terms of like the

139:10

quality of the statement of a of a very

139:14

cutting edge bot versus a very not as

139:17

cutting edge human brain.

139:20

But however, that human brain can do so

139:24

many things that a chatbot can't do

139:26

today and looks like is a complete dead

139:29

end uh for for at least the modern

139:32

paradigm, the modern LLM paradigm.

139:34

That's That's what I'll say.

139:39

Uh, what else? What else we want to talk

139:42

about today? Oh, Sony's being sued for

139:45

nearly half a billion dollars by a Dutch

139:47

nonprofit after they announced that

139:49

PlayStation discs are done in 2028.

139:52

I Man,

139:54

>> I don't know how that's going to work.

139:55

>> I Yeah, I don't know what Well, yeah.

139:57

Okay, here we go. Let's Let's get

139:59

through it. Let's get through it. Okay.

140:00

U So, Sony's facing a lawsuit in the

140:03

Netherlands. um claiming that Sony's

140:06

push towards an all digital PlayStation

140:08

ecosystem would give it too much control

140:10

over game pricing and hurt consumers.

140:12

The lawsuit argues that ending discs in

140:14

2028 would eliminate the used game

140:16

market and leave players with no real

140:18

alternative to buying through the

140:19

PlayStation store, giving Sony effective

140:21

control over prices. Yeah, that that

140:24

sounds about right.

140:24

>> I also suspect they did it now because

140:26

their current console is fairly old and

140:28

they don't want this to be a new cycle

140:30

around their new console.

140:31

>> That's right. The Dutch consumer group

140:32

says that removing physical media and

140:34

resale options would reduce consumer

140:35

choice, weaken competition, could

140:37

ultimately mean higher prices for

140:39

PlayStation users.

140:41

Um,

140:44

I had there's a in our discussion

140:45

questions is what apparently someone put

140:47

down as a Linus maid question. Sure.

140:51

Could Sony solve this by just putting an

140:54

ironclad

140:56

clause in their terms of service that

140:58

gives digital asset owners the same

140:59

rights as physical asset owners? If they

141:02

did that, would this whole conversation

141:03

just completely go away?

141:06

>> I mean, the conversation about them

141:07

being big mean guys might go away, but

141:10

uh their whole money situation will get

141:12

astronomically worse. We've talked about

141:15

this before. The ability to pass around

141:16

digital games is not equivalent to the

141:19

ability to pass around physical games.

141:21

They are completely different beasts. If

141:23

everyone on the internet can just hand

141:25

around digital games, the barrier of

141:27

entry of doing that is so low that it

141:30

will actually have a notable impact on

141:32

game developers. Whether you're okay

141:34

with that or not is not the conversation

141:35

we're having. To be clear, the

141:37

conversation we're having is just

141:38

pointing out that that is a wildly

141:40

different beast. What if What if Okay,

141:46

hear me out. What if you couldn't lend

141:49

games,

141:51

but they allowed you to sell them?

141:53

>> Same problem.

141:54

>> And Hold on, hold on. I'm going

141:55

somewhere with this. And the game

141:57

developer gets a cut. Maybe not a full

141:59

Maybe not a not the cut of a full game,

142:01

but they get 10%.

142:03

>> They're still just reducing their

142:04

revenue. But that is interesting cuz

142:06

that's kind of like the um Steam

142:09

marketplace.

142:10

>> Yeah. Does that does that blunt it a

142:11

little bit? Does that does that does

142:13

that make you less angry? Does that make

142:16

does that make game developers maybe

142:17

more open to this?

142:20

Could could we get could we could we

142:21

reach a compromise that everyone's

142:22

unhappy with? [snorts]

142:26

I have no idea to be honest. I can't I

142:28

can't uh

142:30

posture as a game developer. Um

142:34

I think I would also have a very

142:36

different tune depending on what type of

142:38

game developer I was. Am I a big AAA

142:40

game developer? Am I a little indie game

142:42

developer? Um, if I made Mecha

142:45

Chameleon, do I care? Um, if I made

142:49

Mecha Chameleon, maybe I would actually

142:51

prefer that it worked that way because

142:53

then maybe at least there wouldn't be

142:55

more more people playing knockoffs on

142:58

Roblox of my game than there are people

143:00

playing my game on Steam. Um, so maybe

143:03

that would actually make me happier. I'm

143:05

not sure. This is one of my favorite

143:07

Kelvin and Hobbs lines.

143:10

>> [laughter]

143:15

[snorts]

143:16

>> Uh, tangental news. Years of Chinese

143:20

court rulings on inherited game accounts

143:22

and in-game items are now only are only

143:26

now gaining attention in the West after

143:28

Reddit user

143:31

something uh shared translated case

143:33

summaries with help from his wife, a

143:35

Chinese lawyer and certified translator.

143:37

Um, one old ruling ruling involved a

143:40

valuable sword from an MMO that after

143:42

its owner died was ruled to have real

143:45

economic value and should be sold with

143:47

the proceeds split 15 50/50 between the

143:50

deceased legal wife and his ingame wife.

143:55

What?

143:58

Since both contributed to owning it.

144:02

Oh

144:04

no, I didn't think it was going that

144:06

way. Dan, get that toucan out of here.

144:09

>> Whoa.

144:09

>> I cannot anymore. That was the line.

144:12

>> I've heard of work wives and work

144:15

husbands and I thought that crap was

144:17

ridiculous. And then now

144:18

>> I mean, we had Wow weddings.

144:20

>> Yeah, we also had Wow mounts. Did you

144:22

know about that story?

144:23

>> Is that just sex in WoW?

144:25

>> There was [laughter]

144:26

>> I think that's the wife.

144:27

>> There was a lady uh in Burning Crusade

144:29

when flying mounts were introduced.

144:30

flying mounts. Epic flying was

144:32

incredibly expensive and she wanted an

144:35

epic flying mount. And she was like,

144:37

"Well, you can mount me if you get me if

144:39

you give me the gold to buy an epic

144:41

flying mount. It's a It's an old

144:43

Craigslist post. As far as my

144:44

understanding goes, it was completely

144:45

real. Uh, it's like legendary."

144:48

>> I was joking. Oh my god.

144:49

>> No, this is Yeah, I'm pretty sure this

144:51

is real. I'm actually pretty sure it was

144:54

real.

144:56

>> [laughter and gasps]

144:56

>> Um,

144:58

>> I mean,

145:00

hear me out. Hear me out.

145:02

>> Is it really any more selling your body

145:05

than if you did a bunch of like

145:07

backbreaking labor for the Wow Gold to

145:10

buy an epic flying mount?

145:11

>> I sell my body to Lionus and then I can

145:13

go home and and play WoW by myself.

145:16

>> We all do that. There's prostitution

145:19

under capitalism is what we all do,

145:23

>> you know. I'm going to do this.

145:25

>> Here we go.

145:26

>> Yeah, that that'll teach you.

145:29

>> Hello. I need 5,000 World of Gold. Okay.

145:33

For my epic flying mount, in return, you

145:35

can mount me. If you have an account on

145:37

the Laughing Skull server and I want the

145:38

5,000 before we do anything, we can make

145:40

the trade at your place since I can't

145:42

host because I'm having a lot of dumb

145:44

guys message me who clearly don't have

145:46

the gold. Make sure you send a picture

145:47

of yourself and a screenshot of your

145:48

character with the 5,000 gold. I will be

145:50

checking armory profiles. Thanks. I play

145:52

a level 70 night elf druid and would

145:54

prefer someone who's into role playing.

145:55

I have a costume. Anyone will do as long

145:59

as you have the gold. I would also be

146:01

okay with a woman too as long as you

146:02

have the gold. Also not averse to the

146:04

idea of group and anal. Please send a

146:07

pick and be real and drug and

146:09

diseasefree with 5,000 gold on the

146:11

laughing skull server.

146:14

It is not okay to contact them about

146:16

other commercial interests.

146:17

>> Yep.

146:21

Oh, okay. [sighs]

146:22

>> See, when I when I turned 16

146:25

>> Yeah.

146:26

>> Some some the 5,000

146:29

>> the super rich kids

146:30

>> would get a car.

146:33

>> Yeah.

146:33

>> My dad got me an epic flying mount and I

146:36

I didn't even have to sell my body on

146:37

Craigslist.

146:38

>> Really? How much was an epic flying

146:39

mount? It's It's a little I mean, don't

146:41

take this cuz your family didn't have a

146:44

ton of money. Was she for like not very

146:46

much? [laughter]

146:47

>> Not her. Not her. He bought he actually

146:49

bought me an in-game hemmed gold in-game

146:52

for my brother and I and bought us both.

146:54

>> Oh, so he didn't like buy it. So So

146:59

sorry. When was this? How much money was

147:01

it?

147:01

>> Gold. Gold?

147:02

>> No. No. I know. I know. I know. But what

147:03

was 5,000 gold in real money?

147:05

>> Oh, back then? I have no idea.

147:07

>> Well, I I guess what I'm trying to ask

147:08

is like

147:09

>> that would have been

147:11

2006.

147:13

>> Okay. So,

147:13

>> I think 2006.

147:16

What was 5,000

147:18

gold worth in real USD in 2006? Like,

147:24

no. No. Wow. Gold.

147:25

>> So, it would have been 2007. Sorry,

147:27

2007.

147:30

Like like

147:34

[sighs]

147:34

>> I don't I don't know. I don't know if

147:36

gold buying was I'm sure it was a thing,

147:39

I guess, but

147:40

>> I don't know. AI overview.

147:43

Um,

147:46

okay. Hold on. Hold on. Memory

147:48

insufficient. That sounds like a pretty

147:50

geeky website. Uh, okay. Do we have US?

147:55

Oh, good lord. Hold on. US. Can I Okay.

147:59

Give me Give me US dollars. Okay. No.

148:02

You know what? Let's go.

148:03

>> Uh, let's go dollar sign. Okay. Give me

148:06

a dollar sign. Uh, two factor

148:08

authentication blah blah blah.

148:10

Maintenance costs worth something

148:11

something seven per year. Okay. Not

148:14

tradeables. Okay. I don't think we're

148:16

going to find it here.

148:19

Wow to USD.

148:21

>> Wow. Wow to USD converter and calculator

148:25

>> all. Okay. Here we go.

148:26

>> USD converter calculator.

148:28

>> Oh. Oh, this is just some stupid crypto

148:32

thing. Ah, for crying out loud. You know

148:34

what? I'm just going to go with the AI

148:36

answer. It might not be the right

148:37

answer, but early in 2007, gold sold for

148:40

about $50 to $100 per thousand gold. So,

148:42

wait, we're talking like $250 to $500.

148:46

>> And then inflation, it's been a while.

148:49

>> Is that is that a good price for for

148:52

paid relations? I have no idea. No

148:55

context for this.

148:56

>> Asking the wrong person, brother.

148:57

>> I was walking up the I was walking up

148:59

the Vegas strip with someone who was a

149:01

troll who I'm not going to name, but you

149:04

probably know who they are. um take a

149:06

few guesses

149:07

>> and to embarrass me because I was very

149:11

shy and like not you know worldly so to

149:14

speak. Um this was this was earlier on

149:18

before they had kind of made Vegas a

149:21

little bit more kid-friendly. So this

149:22

>> yeah it was not when we first started

149:24

going

149:24

>> in my early days of NCIX and just to

149:27

embarrass me they yelled at yelled out

149:30

very loud like how much is a you know

149:33

sexual act. Um,

149:37

>> was there a response?

149:38

>> It was less than I thought. [laughter]

149:45

[laughter]

149:45

So, that was interesting to know. Um,

149:50

hasn't come up again since then, but

149:53

you know, hey, my luck could change, so

149:56

good to know.

150:00

>> [gasps]

150:01

>> Anyways, uh

150:02

>> Luke and Lionus, are you to each other's

150:04

in-game wives, or who would come to mind

150:06

as your in-game wife? Who is your

150:08

in-game wife, Luke?

150:11

[snorts]

150:11

>> Uh,

150:13

a lot of my gaming these days is solo,

150:15

so maybe I'm just uh

150:19

you know,

150:23

maybe I'm Yeah, exactly. I was trying to

150:25

think of how to even call that, but Uh,

150:28

leftina or Michelle.

150:30

>> Yeah, maybe I'm one of those. Um,

150:36

yeah.

150:38

Uh, okay. Our other discussion question

150:40

for this topic was, if LMG started a

150:43

physical media library and allowed staff

150:45

to use it, do you think that would go

150:47

over well? It's actually something that

150:49

I have talked about before because um it

150:53

came up that it would be pretty

150:55

convenient to have like uh an LMG Plex

150:58

for times when we're just like making

151:00

content and we want to put on some piece

151:03

of media and it's very inconvenient to

151:06

go get a Blu-ray. And if we just had

151:08

like uh like kind of like remember when

151:09

the US dollar used to be backed by the

151:11

gold standard? If we had like our Plex

151:14

server was backed by the blue standard.

151:16

So, as long as there's a Blu-ray and as

151:18

long as only one person's watching it at

151:19

once, then you know, you know, whatever.

151:22

And so, I did actually kick the idea

151:24

around of having like an onrem vault of

151:29

Blu-rays. You would you would throw away

151:31

all the packaging, throw away all the

151:32

like art and everything. People

151:34

internally take it. I don't care. But so

151:36

you'd basically just have towers and

151:38

towers of discs for your like

151:42

cuz theoretically as long as they're

151:44

working at the office regularly, they

151:45

have to come here every day. They could

151:47

conceivably go get the disc and could

151:49

conceivably go take it home. So what's

151:51

the difference? In fact, I think we've

151:53

even talked about this on WHO before.

151:54

>> I think I think maybe

151:55

>> and I think we came to the conclusion

151:57

that it's it's closer, but it's not

151:59

quite the barrier that that physical

152:02

media is. And therefore, you know,

152:05

probably probably still piracy. [snorts]

152:09

>> See, even that doesn't do it. I was

152:10

going to say, what if you had to like go

152:11

take the Blu-ray and put it on your desk

152:13

before you left work.

152:15

>> Yeah. I mean, but yeah, you can't

152:16

enforce that.

152:17

>> You can't enforce it.

152:19

>> It's still not the barrier because

152:21

Blu-ray players are going to become a

152:23

problem.

152:24

>> Honestly, I I don't remember if I talked

152:26

this about this I don't remember if I

152:27

talked about this on Wan or if I talked

152:29

about this to to Emma. Um,

152:31

>> I've never owned one.

152:34

Well, yeah. I guess you just Yeah, fair

152:36

enough. Um,

152:37

>> what's Well, I have a drive.

152:39

>> Yeah,

152:39

>> I've ripped media. I stopped bothering

152:41

at a certain point because I was like,

152:42

why am I even doing this? If as long as

152:44

I have the thing, then what difference

152:45

does it make? I'll just download it.

152:47

>> There are people that want to play it

152:48

directly off, though.

152:49

>> And a lot of those people's people's my

152:52

goodness, a lot of those people have

152:53

been using consoles for a while now.

152:54

>> Yeah, I've never owned a PlayStation

152:56

>> and with nextG consoles probably not

152:58

having disc drives.

152:59

>> That's not quite true. I have a

153:00

PlayStation 2, but I didn't own it when

153:03

it was current. My friend bought a

153:04

PlayStation 3 and gave me his old PS2

153:06

because it was backwards compatible and

153:07

he had no use for it. Sorry.

153:09

>> Just clarification. I I don't like to I

153:11

like to be honest. I like to be upfront.

153:13

Transparency

153:14

>> with the easiest route and most common

153:16

route for people to have those drives

153:17

being gone. And very recently on W show,

153:21

us talking about how a bunch of

153:22

companies that made them are stopping

153:23

making them at the same time.

153:25

>> Yeah,

153:25

>> physical media is going to be in a tough

153:26

spot. I suspect there will be like one

153:28

or two brands that are able to hang on

153:30

just continuing to make players and

153:32

>> Polaroid still makes film for crying out

153:34

loud. So,

153:35

>> yeah. So, I'm sure it'll be okay, but it

153:39

won't be as as easy to get into. Also,

153:41

there was a comment on last W show that

153:44

I made the Apollo 11 movie thing up. Um,

153:48

what I'm what I'm screwing up when I say

153:50

it and why I I got a little weird about

153:53

it last time

153:54

>> is because I keep calling it a movie.

153:57

Um, it's it's a dock. It's really

153:59

>> That's why I kept thinking you meant

154:01

Apollo 13.

154:02

>> I know, but like

154:03

>> Yeah. No, no, but I we found it last

154:04

week, so I knew what you were talking

154:05

about.

154:06

>> There was there was more than one

154:07

comment where people were like, "Why are

154:08

you trying to like cover up a mistake?"

154:10

It's not a mistake.

154:12

>> I bought this.

154:14

>> Yeah.

154:14

>> Relax. I had to go to uh I bought it

154:17

online. I got it shipped to me. I had to

154:19

go to a used place because this as much

154:22

as it's well rated is not anywhere near

154:25

well as well known as most mainline

154:27

movie releases. I had 13.

154:28

>> Yeah. So, I couldn't buy a new one of

154:30

it. I had to buy a used one. Blah blah.

154:32

Someone said, "Or you're just weird."

154:33

Yeah, I would take that. That's fine. I

154:35

have no problem with that.

154:37

>> Okay, forget the in-game life. I didn't

154:40

make it up. Go watch it yourself.

154:41

>> Totally changing the subject here. Who

154:43

would inherit your Steam library?

154:45

>> Oh, if you could leave it to someone.

154:56

>> When do I die?

154:58

>> Um, when your heart stops beating.

155:00

>> No, like

155:01

>> stupid question.

155:02

>> No, it's a good question.

155:03

>> No, [laughter] I'm just kidding.

155:03

>> Like, am I dying?

155:05

>> No, no, I know. No, no. So, you die.

155:06

>> Is this now or is this

155:08

>> I mean, you have to write your will now.

155:10

So, you don't get to decide after you

155:12

die.

155:12

>> As soon as The Elder Scrolls 6 finishes

155:15

installing, [laughter]

155:18

that would be so disappointing. Is

155:20

>> it ironic?

155:20

>> Um, [laughter]

155:22

>> or or Lucky. We don't know yet. Um,

155:24

>> a little too ironic. [laughter]

155:27

>> I right now I think it would be my

155:29

brother.

155:30

>> Okay. Yeah. Yay. Uh, and part of that

155:34

reason is because anything that I have

155:36

already planned to effectively give to

155:38

his kids is just going to him.

155:40

>> Oh, that makes sense.

155:41

>> And then he can arbiter it.

155:43

>> Um, but yeah, I would I would say Yeah,

155:47

>> I um man, I don't I don't know. I I How

155:52

would I leave that to one person? Like I

155:54

with that sword, the in-game sword, like

155:57

selling it and then and then splitting

156:00

the proceeds. Like that kind of makes

156:01

sense.

156:02

>> Sorry. Tim said, "I'll give you $250 if

156:05

you leave it to me in your will. I'll

156:06

give you the $250 now." [laughter]

156:10

>> Honestly, it sounds like a good deal. I

156:12

think you should take it. [laughter]

156:13

>> You should take it. I don't think he'd

156:15

kill you over $250. There's You can't

156:17

lose.

156:18

>> I I'd have to like show him proof.

156:20

>> That's a great deal. Why not?

156:24

Here's my last will in testament to to

156:27

Tim. I leave my

156:29

>> 0x3.

156:30

>> Yeah.

156:32

>> I mean, yeah, sure.

156:33

>> I you you'll just have to you'll put

156:35

you'll have to put like uh I don't know.

156:37

Maybe you could maybe you could like you

156:39

could like roll up a like a password

156:41

like a recovery code and then just like

156:44

embed in your skin so that when you're

156:46

dead I mean it won't hurt. They'll take

156:48

it out, right? And then they'll give it

156:49

to Tim.

156:50

>> Yeah. Yeah. Yeah.

156:50

>> And then he could recover the account.

156:52

>> It sounds like Dub says, "Do I hear

156:54

$500?" Hold on a second. There's a

156:55

bidding war starting. Brand Mo

156:57

[laughter] says $400. Mr. McQueen $450.

157:00

Uh, Kirkland Signature $450.

157:02

>> My uh my Steam account has got a lot of

157:04

games on it, you know.

157:05

>> Brand Momo says $600. Noki $666. Kjaro

157:10

$1,000.

157:13

$1,000. Would you take $1,000 to put

157:15

some random from Float Plane in your in

157:18

your will to have your Steam account?

157:20

>> Uh, it's it's still going up. I don't

157:22

think I should answer that.

157:23

>> I mean, that's a pretty that's a pretty

157:25

good amount of money. You could you

157:26

could afford multiple

157:28

>> you could afford half a steam machine.

157:30

>> You could afford to give someone two

157:32

epic flying mounts for that

157:35

[laughter]

157:37

>> or get them. Wait, hold on.

157:38

>> Yeah. Yeah.

157:39

>> You could afford to Hold on. You could

157:41

afford to

157:43

>> buy enough Wow Gold to get two realworld

157:46

mounts. Hold on. [laughter] And then

157:48

they would both have epic flying mounts.

157:50

>> Yeah. Right.

157:52

>> You're an epic flying mount distributor.

157:54

That's what

157:54

>> you get some chicken, too. Maybe I

157:56

don't.

157:56

>> No, it's See, it's not needed in this

157:58

case,

157:58

>> right? You don't need it.

157:59

>> Yep.

158:00

>> That's what the flying mount.

158:01

>> That chicken. That chicken flies.

158:03

[laughter]

158:06

>> You want a K truck? Oh, dude. Now we're

158:09

getting into like

158:10

>> Oh, man.

158:11

>> assets.

158:13

>> Okay.

158:14

Wait, someone's offering you a K truck.

158:18

The Noki is offering me

158:20

1500 and a 590 SE.

158:22

>> Hold on. Tim seems like the most serious

158:24

though. He says, " $500. I will fly to

158:27

Vancouver. Lionus can make a short out

158:29

of it." Okay, now I'm interested.

158:32

[laughter]

158:35

>> Oh my goodness.

158:36

>> Oh man. All right. Uh I think we can I

158:40

think we can move on. Okay. This one's

158:42

funny.

158:42

>> I mean, come to Whale Land.

158:44

>> This is hilarious. Okay. There's There's

158:46

my We'll We'll talk about it. Come to

158:48

Whland.

158:50

>> Bloomberg reports Netflix viewers are

158:54

abandoning shows after one season.

158:57

Netflix's biggest hits are losing more

158:58

than half their audience after one

159:00

season. And I don't know, the payw wall

159:02

came up, but I'm pretty sure I read more

159:04

about this somewhere before. And

159:06

apparently their executives are trying

159:08

to figure out why. Um, so the internet

159:12

had some ideas for why. Maybe it's

159:15

because you get invested in a Netflix

159:17

show and then they just don'ting finish

159:21

it.

159:24

Oh, maybe it's because they do a season

159:27

of a show and it's like a handful of

159:30

episodes and you're hooked. You're

159:32

riveted and then the next season comes

159:33

out like years later and you've moved on

159:38

in your with your life.

159:40

>> I So I think that's true. I also think

159:44

and you know this [snorts] if this is

159:46

completely true I think this would have

159:47

happened years ago but in the era of

159:51

everyone watches things on TV things

159:53

would just kind of show up and people

159:56

would lean towards different options

159:58

more right now there is so many options

160:02

and you're starting to see this on

160:03

YouTube where back in the day you used

160:05

to be able to do series on YouTube and

160:07

people would retune in all the time they

160:09

would watch the follow-up episodes and

160:11

that is rough now.

160:13

>> Yeah, playlists get like guys no

160:17

traction. Like I will see occasionally

160:19

I'll see someone talk about like Oh

160:20

yeah. Oh, hey um can you guys do a can

160:24

you guys do a playlist for uh for tech

160:26

house? Actually, I thought I thought we

160:28

had one. Oh yeah, here it is. Can you

160:30

guys do a playlist for tech dude dude?

160:32

Nobody clicks on this. So I I don't I

160:35

can't bring up the metrics right now cuz

160:36

I'm not signed into the right account on

160:37

this computer, but like literally

160:40

no one tunes in to to that

160:42

>> playlist. Yeah. No.

160:43

>> Yeah.

160:44

>> But but even any form of multi-ep

160:46

episode content like this is

160:48

>> I wouldn't even serialized thing we've

160:50

done in years, but it's not even quite

160:52

>> I wouldn't even call this multi-ep

160:54

episode.

160:54

>> I mean, it's got an intro.

160:56

>> This is multiple episodes on the same

160:58

topic. This is multiple

161:01

pieces of content on the same topic. I

161:03

don't know.

161:03

>> It has

161:04

>> You're not really posing this as like

161:06

episode two.

161:07

>> It has a theme song.

161:08

>> Yeah, but you're not posing this as

161:10

episode whatever,

161:10

>> but it has it has a like look at it.

161:13

It's a It's a It's a show. It's an

161:15

episode. Come on. Look at this.

161:17

>> I don't know. It's not the same thing in

161:18

my mind.

161:20

I understand what you're saying and I

161:21

don't even think you're wrong, but

161:23

something about it is [laughter]

161:24

something about it is off for me and I

161:26

don't know what.

161:26

>> Yeah,

161:27

>> maybe it's just the packaging. Maybe

161:29

it's just that you guys aren't including

161:31

an episode number and stuff like that.

161:32

But I feel like one of the reasons why

161:34

you're doing that.

161:35

>> It's because it doesn't work.

161:36

>> Is because it doesn't work. And it would

161:38

probably deter people if anything.

161:39

>> I got the numbers from the playlist.

161:41

>> It's like lifetime playlist views.

161:43

>> Yeah.

161:44

>> 87,000.

161:46

[snorts]

161:47

>> That's actually more than I thought. Um

161:50

>> and it's still very low.

161:51

>> That's still Yeah. like not not a

161:54

[snorts]

161:55

that that's not going to move the needle

161:57

for us at at our scale

161:59

>> out of 7.3 million total views.

162:03

>> Yeah.

162:04

>> Yeah. [groaning]

162:06

>> Cool. Good chat.

162:07

>> Yeah. Episodic stuff is tough these

162:09

days. People just want to

162:11

binge the hell out of something and then

162:13

move on.

162:14

>> Yep.

162:17

>> What else we got here? Hey, this is fun.

162:20

This is another This is another we get

162:22

to go on an adventure and try something

162:24

topic. Knockoff is a new Chrome

162:27

extension and Luke's going to install it

162:29

right now from Josh Pigford that claims

162:32

to filter knockoff items and junk brands

162:36

from your Amazon search results. The

162:39

extension currently works on Amazon.com

162:41

and com.be and lets you label

162:44

>> I will not install it right now.

162:45

>> Oh, you won't. Nope.

162:47

>> Oh. Uh oh.

162:50

Uh oh.

162:53

>> Oh,

162:54

>> I did. Okay, you got it.

162:55

>> Thanks to threat locker, which is a

162:57

really good piece of software.

162:58

>> It is actually good

162:59

>> and it's really good,

163:01

>> but it said no to him installing a

163:03

random

163:04

>> want this to be able to be randomly

163:05

installed.

163:05

>> Browser extensions.

163:06

>> Browser extensions are a very fantastic

163:07

way to exfiltrate a very large amount of

163:09

data.

163:09

>> Yeah. So, we're not endorsing this

163:11

thing. We're just trying it live and uh

163:13

hopefully not compromising our

163:15

infrastructure. Anyway, the point is

163:17

>> um

163:18

>> what it lets you do is label dim or

163:21

totally hide sort of rando suspect items

163:25

as well as giving you the option to hide

163:27

sponsored listings entirely or even

163:30

filter out established Chinese brands if

163:32

that's something that you feel the need

163:33

to do. It seems a little hit or miss. Um

163:36

here we can look at the results for

163:41

uh Noah because I don't think it's going

163:42

to work because I don't have the

163:43

extension. So you'll have to click on

163:44

them.

163:46

Uh it seems a little hit or miss. Um

163:48

Jordan who prepared this topic gave us a

163:50

couple links links to click on like dog

163:53

bed where it worked pretty well and SDXC

163:56

card where it only blocked one of the

163:58

dozens of gigasone results.

164:02

Um and Jordan also said from my quick

164:04

testing it only works on search results.

164:07

I.e. your URL looks like amazon.com/s

164:10

question mark k equals. if you're just

164:12

clicking around, it doesn't really do

164:14

anything. Um, our discussion question

164:17

while Luke's going ahead and installing

164:18

it is where does an extension like this

164:20

fit in the ad blocking conversation? I

164:22

would say for sponsored items, it fits

164:25

very well with the ad blocking

164:27

conversation, but in terms of filtering

164:28

out brands that I'm not interested in, I

164:31

I feel like that's I feel like I

164:34

like I'm not even costing them anything.

164:36

I'm just making sure that my eyes don't

164:39

have to see stuff that I knew I wasn't

164:42

going to want to buy anyway. Like just

164:44

give give me like a JBL Bluetooth

164:46

speaker then rather than a random one.

164:47

Okay, so you've got it set to

164:49

>> to to dim items from like rando brands.

164:53

>> I can control it here.

164:54

>> Okay, let's have a look.

164:56

>> So let's do hidden maybe.

164:57

>> No, no, I want to see dimmed cuz I want

164:58

to see what it's

165:00

>> what it's filtering out. So, okay. So,

165:02

eh yoga brand it gets rid of, but the

165:06

bedshore orthopedic dog bed is allowed.

165:10

>> Who decides?

165:11

>> I [snorts] don't know. It's a good

165:12

question because to me, Sunny Hair bed

165:15

doesn't sound any worse than pock blue.

165:21

Hm.

165:28

>> Likely pseudo brand on the known pseudo

165:31

brand list and then you can control it.

165:33

Reporters real. Cool. I mean that's

165:34

cool.

165:34

>> Okay, so we're in the very early stages

165:37

of this maybe being a more crowdsourced

165:39

thing.

165:40

>> This could be pretty sick. Genuinely, I

165:42

almost feel like I need a browser now

165:45

for shopping

165:46

that I can that I can add a bunch of

165:48

add-ons to that I only really use for

165:51

shopping because like uh we we talked

165:54

recently about how vinegar

165:56

>> is like maybe becoming a thing which is

165:59

a

166:00

>> Go ahead.

166:01

>> It's a it's a project I've talked about

166:03

someone hopefully taking for uh for a

166:05

while and then and somebody did and

166:06

they're working on it. Um, and they they

166:09

seem to talk about like they have a

166:10

privacy policy and blah blah blah blah

166:12

blah, but um, extensions are just kind

166:14

of spooky. Now, if you're someone who

166:16

has uh Whoa, the bug almost flew

166:20

directly to my eyeball. Uh if you're

166:22

someone who has just a billion

166:23

extensions installed anyways and you

166:25

don't really care, which to be honest, I

166:28

think is most people, uh then just maybe

166:32

go for it and who cares and you can have

166:34

vinegar and you can have uh knockoff

166:36

whatever installed and then your

166:38

shopping experience is going to actually

166:39

be pretty cool, I think, with the

166:40

combination. That's pretty sick. Um, but

166:44

my god, browser extensions that can just

166:47

read your data is crazy. Like, [snorts]

166:52

>> yeah, people be like all mad about uh

166:55

Windows recall and then meanwhile

166:57

installing browser extensions.

166:58

>> Let me just install every extension

167:00

ever.

167:01

>> Yeah. Um, it's a it's a really

167:05

funny thing how we how we selectively

167:10

apply our our principles on privacy and

167:13

I and I mean inclusive of myself.

167:16

>> Everyone's got their lines.

167:17

>> Yeah. And everyone's got their blind

167:19

spots where they just didn't think of it

167:21

or the convenience outweighs the the

167:26

risk.

167:27

>> Right now for I I use Chrome for work. I

167:30

find I have a ton of different work

167:32

profiles and I find profile switching in

167:33

Chrome to be unmatched. Um, but for

167:36

personal, I only really have one profile

167:39

I use often. So, I just run one browser

167:42

genuinely generally. Um, and usually

167:45

it's Zen, which is a Firefox spin-off.

167:49

Uh, but lately I've been poking around

167:51

with Waterfox as well. And knowing that

167:53

there's like 10 billion different

167:55

Firefox and Chromium iterations, you

167:58

could have different browsers with

168:00

different add-on loadouts for different

168:01

things. Totally. It might genuinely be

168:03

reasonable to have like with with the

168:06

current state of shopping.

168:08

>> It might be reasonable to have a

168:09

shopping browser where you have uh some

168:12

of these different add-ons enabled cuz

168:15

like I mean that's pretty sweet. It is

168:18

difficult these days honestly and it's

168:20

like everywhere. Yeah.

168:22

>> Walmart's website, Best Buy's website.

168:25

>> So many websites are like

168:26

>> they're just marketplaces now

168:28

>> and they're unusable.

168:29

>> Yeah.

168:30

>> They're just so full of just like spin

168:33

the wheel to get a discount and oh, are

168:37

you sure you want to navigate here and

168:39

like just go away and let me just find

168:42

the thing? I'm trying to give you money.

168:43

Get out of my way. It's wild, dude.

168:47

>> Uh using derivatives of Firefox still

168:50

absolutely supports Firefox. I just want

168:52

to flag that real quick. And the

168:54

container tabs is just not as good as

168:57

Chromium profiles, at least for me

168:59

personally, and I will continue to use

169:01

Chrome for work. I've always had a very

169:03

specific line that I can have my

169:05

personal preferences for things, but if

169:06

it's slower or gets in the way of

169:08

productivity and I'm using it for work,

169:10

I will not use it. I will use the work

169:12

standard thing. Um, so I use Chrome for

169:15

>> Okay, no sent over. I'll bite. I'll

169:17

click the link. Uh, it's called how

169:19

Iexperience webtoday.com.

169:22

Uh, okay. I searched something. This

169:24

shows me something. Okay. Oh god, this.

169:27

Okay. No. Yeah. Okay. Uh, block for

169:30

sure. No thanks. Uh,

169:33

>> oh, I love this.

169:35

>> Um,

169:36

>> this is great.

169:38

>> Go away.

169:40

This is [snorts] really funny. This is a

169:42

static ad. An article I want to read.

169:44

Yeah. How can I help? Uh, oh my god.

169:49

There's actually not enough

169:50

interruptions in this content. There

169:52

should be way more ads, dude. There's a

169:55

>> Honestly, this isn't enough ads.

169:57

>> There's a there's a there's a news site

169:59

that keeps showing up in my Google feed

170:00

that gets me to click it pretty often

170:03

that will replay video ads forever after

170:07

you close them. It'll just keep

170:08

reopening them no matter how many times

170:10

you close them. It's like, "Dude, I

170:12

closed the ad. I am trying to read the

170:14

article. Please move.

170:18

Oh, when you go to close the tab, it

170:21

does this.

170:24

>> That's actually pretty good. I like

170:25

that.

170:26

>> That's pretty funny.

170:27

>> I um my little project of having no

170:29

infinite scrolling on my phone has been

170:32

really interesting. Yeah, it's

170:36

it's been really interesting because now

170:38

that I'm at zero, I never felt this

170:41

until I got to zero, but now that I'm at

170:43

zero, every once in a while my brain

170:44

will go like, "All right, give me some

170:46

of that just junk dopamine." And I'll

170:50

I'll pull the phone out and go to scroll

170:52

on something and there's nothing I can

170:54

go to.

170:54

>> Yeah.

170:55

>> And I have the little like brain moment

170:57

where where it's like

170:59

>> I have to find something else to do.

171:00

>> Let me go do let me go scroll something.

171:02

And it's like, "No, I have to do

171:04

something else." And it is always better

171:09

>> every time. I've never been like, "Oh

171:11

man, I really wish I spent the last hour

171:14

just scrolling stuff I won't remember

171:16

ever." Like, I've never had that

171:18

reaction. And it's been it's been

171:20

interesting, but it's like it has to be

171:22

defended, which is a weird thing. Like I

171:24

had to install I don't remember what it

171:26

was recently. I think it was X or

171:27

something cuz I had to check a message.

171:30

X's going to give it to you

171:31

>> and I just I you I have to uninstall it

171:33

right after I do the thing. It's it's I

171:36

have like a single purpose. Okay, I I am

171:39

going into this. I'm checking a DM. I'm

171:41

responding to the DM. I am uninstalling

171:43

the application. There's no you can't

171:44

you can't leave it there. Whatever. Cuz

171:46

that moment when your brain's like, let

171:48

me do the thing. It has to not be able

171:50

to. That's the trick.

171:52

>> And it you I like I'm I'm kind of over

171:54

the whole um time limits thing because

171:58

they're all too easy to ignore.

172:00

I've watched people that I've talked to

172:02

about doing this repeatedly just click

172:04

the no, I'll take 10 more minutes or

172:06

whatever that is able to be easily done

172:09

in like basically every app that has a

172:11

time limit thing. Are you wearing the

172:12

Google Fit Whoop thing? It's it's uh

172:16

yeah, the Google Fitbit Zero or whatever

172:18

it's called. Yeah, it's like the one

172:21

wearable I've been able to consistently

172:22

wear. It's interesting.

172:25

>> And this is a man that couldn't even

172:27

wear pants to work. Yeah,

172:28

>> it's pretty impressive.

172:29

>> I am very surprised I haven't lost it

172:31

yet.

172:32

>> I don't suspect it'll make it too much

172:33

longer.

172:34

>> Nice.

172:35

>> But yeah, it's been pretty okay. Um,

172:38

it's not amazing.

172:39

>> Cool.

172:40

>> And they try to sell you on AI stuff

172:41

constantly.

172:42

>> Nice.

172:43

>> But it's fine. I'm using it basically as

172:45

a sleep and step tracker and it's doing

172:47

totally fine at both of those things.

172:48

And I'm not subscribed to anything or

172:50

getting any AI stuff or whatever. Dude,

172:52

it's so annoying that you have to have

172:54

the meta app in order to use their smart

172:56

glasses because it will just ping you.

172:58

You can't really turn off notifications

173:00

entirely because there's like stuff you

173:03

might need to do like it might have a

173:04

sync error when ingesting your video or

173:07

whatever. Uh but I was using it for like

173:09

a family vlog video recently. We're

173:10

we're actually going to put that channel

173:12

live pretty soon.

173:13

>> Okay. Um,

173:15

and

173:16

um, so I like had to use the app and

173:18

it's just like ping me about random

173:20

stuff and there's just like garbage AI

173:21

slop all over it and it's just so

173:23

annoying. [sighs]

173:25

Um, anyway, hey, on the subject of

173:28

privacy, the EU is now mandating that

173:30

every new car sold has to have an

173:32

advanced driver distraction warning or

173:34

ADDW device which uses a camera to track

173:37

your gaze. Um, this will be true as of

173:40

July 7th.

173:42

um under the final phase of the general

173:45

safety regulation. So in practice, this

173:47

means a small infrared camera near the

173:49

steering wheel that tracks your eyes,

173:50

head position, and your gaze. Look away

173:53

from the road for more than 3 and 1/2

173:54

seconds if you're above 50 km an hour or

173:57

6 seconds at lower speeds, and the car

173:59

will escalate through visual, audio, and

174:02

haptic warnings until you look back at

174:04

the road. It activates automatically

174:06

above about 20 km an hour. And while you

174:08

can switch it off manually, it reenables

174:10

every time you start the car. This rule

174:12

has technically applied to newly

174:14

designed models since 2024 and then July

174:17

7th closed the loophole for everything

174:19

else. The good news is the privacy

174:22

protections, at least on paper, are

174:24

actually pretty decent. The regulation

174:26

requires processing in a closed loop

174:28

inside the vehicle. It explicitly bans

174:30

facial recognition and biometric

174:32

identification. It forbids the data

174:34

being made available to third parties

174:35

and requires it to be deleted

174:36

immediately after processing. The

174:38

problem is enforcement. Yeah, we're

174:40

we're learning a lot about that over the

174:42

last

174:45

two years and change. Um there is no law

174:49

that nobody if nobody is willing to

174:51

enforce it. Um there's no independent

174:54

audit mechanism to verify that any

174:56

automaker actually complies. No defined

174:58

retention window. And this lands in an

175:00

industry where a 2023 Misilla review

175:02

found that roughly 84% of car brands

175:05

share or sell driver data. Early real

175:09

world doesn't

175:10

>> Well, yes, that's true.

175:12

>> It's a dumb car.

175:13

>> Early real world impressions are mixed.

175:15

Belgian outlet Goar tested an Xpang P7

175:18

Plus and found that it flagged a driver

175:19

for glancing at scenery on an empty

175:21

highway. And one Ford Puma uh renter

175:24

described distraction warnings every 10

175:26

minutes with the alerts themselves

175:27

becoming the distraction. On the other

175:29

side, the EU estimates that distraction

175:31

plays a role in 5 to 25% of crashes and

175:33

projects the full safety package will

175:35

save over 25,000 lives by 2038.

175:39

>> I Well, I don't necessarily agree

175:41

because I mean, if the warnings

175:42

themselves are a distraction,

175:44

>> dude, it is so

175:46

>> what are we talking about?

175:47

>> Flipping obnoxious how often my car will

175:50

just like wrench my steering wheel away

175:52

from me.

175:53

>> This was exactly what I was going to

175:54

talk about. I drive Emma's car

175:56

>> and it has like lane keep assist and

175:58

stuff. There was an area near our place

176:00

that was under construction for a while

176:02

and it had cones in a certain area that

176:06

did not follow the road lines and the

176:08

car would try to throw me into the cones

176:10

all the time which had workers behind

176:12

it. The car was trying to throw itself

176:15

into people

176:16

>> like no I I hate it so much. It might be

176:21

better for some people maybe. But like

176:23

my god,

176:27

not good.

176:29

Oof. That happened with my mom's car

176:30

while I was avoiding a cyclist. Yeah, I

176:32

don't like things like lane lane assist

176:34

and and whatnot. I know people that do.

176:37

I know a fair amount of people that do.

176:39

And

176:39

>> I know people that should use it.

176:40

>> Sure.

176:41

>> There's some pretty bad drivers out

176:42

there.

176:43

>> Yeah, but like dang, man.

176:46

>> Uh oh. Uh, you know what? No, we'll do

176:48

that one later. Uh,

176:49

>> sponsors.

176:50

>> Oh. Oh, sponsors, right? Okay. Oh.

176:53

We've got some really good topics. Uh,

176:55

sorry [snorts] I got distracted. The

176:56

show is brought to you by Toshiba.

176:58

Really? Oh, hi Toshiba. I don't think

177:01

you've ever sponsored WAN show before.

177:03

Nice to have you around.

177:04

>> Hello.

177:04

>> Your business needs to have a place to

177:06

store and back up data and files as well

177:08

as way to access them quickly. Toshiba's

177:11

N300 Pro is a reliable and scalable

177:14

internal hard drive for your team's

177:16

network attached storage and each is

177:18

optimized for a 247 RAID environment.

177:22

And at 7200 RPM spindle speeds with

177:25

sustained transfers above 309 oh above

177:28

300 megabytes a second. You and your

177:30

team can access what you need when you

177:32

need it. Sorry, up to 309. Sorry, I

177:34

better get that right. That 24/7

177:36

operation is backed with a workload rate

177:38

of up to 550 terabytes [music]

177:41

per year as well as a 5-year limited

177:43

warranty. Toshiba works with a wide

177:45

range of NAS system manufacturers to

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extensively test their drives and ensure

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compatibility with most NAS systems.

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They also use something called NASLink,

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which is firmware that can adjust to

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mixed NAS workloads to make the most out

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of cache usage in real time, so you get

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consistent performance for file sharing,

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backups, and RAID operations. So, pick

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up some Toshiba N300 Pro drives for your

178:07

NAS today using our link in the video

178:09

description. The show is also brought to

178:11

you by Motion Gray. Working eight hours

178:13

a day at your desk, then spending

178:15

several hours at another desk at home

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while gaming can certainly make your

178:19

lower back feel less than stellar. It's

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important to take breaks in between

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emails and ranked matches to stretch

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your legs and back, and Motion Grace

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about getting your legs on Friday and

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And everything you need to assemble,

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including the necessary tools, [music]

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is packaged with the desk. So, grab your

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Motion Gray Erggo 2 Pro at our link in

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the video description.

179:14

>> My first laptop was a Toshiba, and I

179:16

actually really, really liked it.

179:18

>> I got to get some new drives. I'm

179:20

approaching 5 years. No errors yet.

179:25

>> They're [snorts] going to be expensive.

179:26

>> Yeah, I was going to say, uh, this Oh,

179:29

the show is brought to you No, no,

179:31

>> brought to you by the next topic,

179:33

>> the color blue,

179:34

>> the letter E. Uh, Lenovo is now shipping

179:37

laptops with Chinese NAND and Apple has

179:40

begun testing CXMT

179:42

chips.

179:43

>> It begins.

179:45

>> That's right. Notebook check says

179:46

notebook check says in the midst of the

179:48

RAM and SD crisis, a new player has

179:50

appeared. Uh, this YMTC SSD shipping in

179:54

the Thinkbook 14G9 in Europe, but not

179:57

North America, is a 512 gig M.2242 to

180:01

2242 drive that has sequential reads up

180:04

to 3950 megabytes a second and writes up

180:06

to 2514.

180:08

That's below average for an SSD in an

180:10

office laptop these days. And it

180:12

apparently throttles under load, but in

180:13

everyday use is still more than fast

180:15

enough. And then in related news, Apple

180:18

is testing memory chips from CXMT for

180:20

Apple devices sold in China. The company

180:22

is also lobbying Washington to allow

180:24

broader use of CXMT chips despite

180:27

geopolitical sensitivities. Financial

180:30

Times says CXMT is now the world's

180:32

fourth largest DRAM maker and a key

180:34

pillar of China's semiconductor

180:35

ambitions. Though analysts say its

180:37

production is still too constrained to

180:39

meaningfully ease the global memory

180:41

crunch anytime soon. But those Apple

180:43

dollars would probably help to turn that

180:45

around. In other China news, Bite Dance

180:49

and Alibaba have killed custom AI

180:53

companions following new rules in China.

180:56

This is the uh they're China is putting

180:58

into effect what they're calling intram

181:00

measures for AI anthropomorphic

181:02

interaction services on July 15th. And

181:07

basically this policy is designed to

181:10

prohibit services that simulate human

181:13

personality traits, thinking patterns,

181:15

and communication styles to provide

181:17

sustained emotional interaction. So

181:20

customer service bots, knowledge Q&As's,

181:23

workplace assistance, and education and

181:25

research tools are excluded provided

181:28

that they avoid sustained emotional

181:31

interaction.

181:33

So nextweb.com,

181:35

the nextweb.com says companions out,

181:38

workers in. So both Bite Dance and

181:40

Alibaba have just killed their their

181:44

products that were designed to provide

181:46

companionship. It is um very

181:50

disappointing to me whenever I have to

181:53

side with the Chinese government

181:56

and acknowledge that they're just doing

181:58

a common sense thing that probably

182:00

everyone should be doing.

182:06

I don't know. Bladerunner is pretty

182:07

cool. Um

182:10

>> I saved the best topic for last.

182:12

>> Nvidia is making new cards.

182:15

>> Yeah.

182:16

>> [screaming]

182:19

>> Nvidia is dropping a free

182:22

limited edition GeForce Trading Card

182:25

Series 1 collection celebrating iconic

182:27

GPUs, games, and RTX tech demos.

182:31

You can get them through Summer of RTX

182:33

giveaways or at select gaming events

182:35

while supplies last. Last

182:39

>> Nathan thought possibly not appropriate

182:41

or copyright safe, but it reminds me of

182:44

a bit of Flanders

182:46

Bible Trading Cards from the Simp

182:49

Simpsons.

182:50

>> Yeah, that's that's an that's a deep

182:52

cut. That's an old reference.

182:54

>> I don't remember that. I actually used

182:56

to watch a lot of since I don't remember

182:57

that.

182:58

>> I don't think we should watch it,

182:59

though.

182:59

>> We're not going to. Uh, I'm going to

183:02

>> Jordan Block can't wait for Nvidia's

183:04

crossover with Magic the Gathering and

183:06

based on some of Magic's previous

183:08

crossovers and Nvidia partnership isn't

183:10

even that far-fetched. Cool. Discussion

183:13

question. Do you have any

183:14

rare/interesting tech merch that you're

183:17

particularly fond of?

183:20

Oh my god.

183:22

[snorts]

183:23

So [laughter] good. So good. [gasps]

183:26

>> I like the uh the 1000 series launch.

183:29

They sent out those like weird

183:31

triangles.

183:32

>> Oh yeah, I remember that.

183:33

>> I actually thought that was really cool

183:34

because it felt like a like a Nathan

183:36

Drake

183:37

>> artifact uncharted,

183:39

>> you know,

183:40

>> Da Vinci Code.

183:41

>> And it's funny, I still have it in my

183:42

like little storage unit thing

183:44

>> and whenever I pull it out, I'm like,

183:46

"What is this?" Cuz the box isn't really

183:47

marked much. And I open it up, I'm like,

183:49

"Oh, yeah." And there's just an unmarked

183:51

letter and then the triangle. I'm like,

183:52

"This is cool." When I die eventually

183:54

and someone gets this, they're going to

183:56

be like, "What the?"

183:57

>> They used to do such cool stuff.

183:58

Remember when they sent out those uh

184:00

those green crowbars?

184:02

>> Yeah.

184:02

>> Yeah. Just

184:03

>> actually kind of sick.

184:05

>> Yeah.

184:06

>> We have a GeForce ammo box kicking

184:08

around somewhere that the I believe the

184:10

>> Oh, man. The 590. I guess it was the

184:13

dual GPU one from that generation.

184:15

>> It came in the box.

184:16

>> Yeah, I I know at least one reviewer

184:18

whose card arrived damaged cuz like it

184:20

wasn't really quite big enough and like

184:22

not packed that well, but it was cool.

184:25

>> Yep.

184:26

Um, so anyway,

184:29

>> people are just trying to buy everything

184:30

I have now. Someone's trying to offer me

184:31

money for the triangle. Go away.

184:35

>> That would be a very interesting auction

184:36

around here. Like like the the LMG goes

184:40

out of business auction. Just like all

184:42

the weird stuff I'd be interested in for

184:44

sure.

184:48

>> Oh,

184:51

[laughter]

184:52

>> I assume you'd want this.

184:54

>> Yeah. Yeah, definitely. That's for sure

184:56

what I was talking about. Yeah, for

184:58

sure.

184:58

>> Reverse it. Reverse it real quick.

185:03

>> Nice. Very good. Uh my my daughter was

185:06

in the office earlier this week. Um and

185:10

she came across this and was just very

185:12

enamored by it and uh she dragged it

185:15

into the video that we were shooting

185:17

together. [laughter]

185:18

Great. Uh it was a fun video though. Um,

185:22

so I told her, "Yeah, I'll buy a new

185:23

battery for your phone, but you have to

185:26

put it in."

185:28

And, uh, she came and she helped me do a

185:29

battery.

185:30

>> Cool. I need to do that soon. I was

185:32

thinking recently, I've heard about some

185:33

of the the leak rumors of the Pixel 11,

185:36

and it sounds really not cool. Uh, but

185:38

I'm on a Pixel 8, so it's starting to

185:41

feel a little bit old. And I was

185:42

thinking, honestly, the only thing

185:44

that's really feeling that old about it

185:46

is the battery.

185:48

>> So maybe I should just do a little swap.

185:50

do it.

185:51

>> Not even upgrade because

185:52

>> honestly at this point like

185:54

>> who cares?

185:54

>> My phone is fine, dude.

185:56

>> Dude, her phone is 6 years old

185:58

>> and I couldn't even like tell. She's on

186:00

a Note 10. I didn't even realize how old

186:02

that phone was until I looked it up and

186:04

I was like, "Oh, yeah, that battery is

186:06

at the end."

186:07

>> Yeah.

186:09

Yeah. So, my phone is

186:12

3 years oldish. It's right about that

186:14

like the normal cadence I would expect

186:17

to potentially replace a phone. fresh

186:19

battery and a graphine OS install and

186:21

it'll feel like a brand new phone.

186:23

>> Yeah. So, like whatever.

186:25

>> Just like it's a brand new after dark.

186:28

Dan, do you want to hit us with some

186:29

checkout messages?

186:30

>> Oh, yeah. Just getting good at these

186:33

transitions. I don't even have time

186:34

anymore. That button. Uh,

186:38

that button. Okay, I did it. Uh, now I

186:41

have to read things.

186:42

>> Good job, Dan.

186:43

>> I've only done a couple of these. Leave

186:45

me alone. Hey, Laku. Lines and done. One

186:48

of my co-workers just got a shirt with a

186:50

definition of [ __ ] on it. Very funny.

186:53

Do you have any fun any type of stories

186:56

of ask holes in your lives?

186:59

>> What's an ask?

187:00

>> A person who asks for advice but refuses

187:02

to follow it. A person who asks

187:05

excessive or offensive questions or

187:07

favors.

187:14

>> Oh man.

187:17

I actually don't feel like I run into

187:18

this too often.

187:20

>> Um, oh, I definitely do. Um, I

187:26

like some other

187:29

people in the tech industry, um, I have

187:32

a not super secret contact info

187:37

and I, you know, other than just

187:41

>> makes sense. other other than people

187:43

just like soliciting crap, which I just

187:46

ignore and filter forever. Um,

187:49

you know, I try to if someone, you know,

187:52

has a really good idea for a video, uh,

187:56

you'll occasionally see us acknowledge

187:57

it like in the video be like, "Yeah, so

188:00

and so sent a thing." Um, to be clear,

188:03

it's not the best way to get

188:04

acknowledged. probably I'm more likely

188:06

to ignore you if you email me versus if

188:09

you like, you know, at me on uh the

188:12

forum or something like that. Um, but I

188:16

do get some people who, you know, I will

188:19

I'll I'll send a like, hey, thanks for,

188:22

you know, whatever.

188:24

Appreciate you. I like I I I

188:27

we're not pen pals

188:31

and I have limited time to reply to like

188:33

work related emails and stuff. So some

188:36

people just don't really seem to like

188:38

get it that this is like a

188:40

>> No, sorry. No, no, one email. You can't

188:42

stop me. I'll still email you every few

188:44

years.

188:45

>> Yeah, no key. That's fine. You like

188:47

actually like we pay you and stuff like

188:50

you kind of work here sort of from

188:52

around the globe. It's complicated.

188:56

Just [gasps]

188:58

>> um

189:00

>> anyway, yeah. So,

189:01

>> I mean, I've ran into this. I like I I I

189:03

I you know, you read it and I recognize

189:06

it. I I get it. I don't think it's super

189:07

common.

189:08

>> At events, people will come and they'll

189:09

ask you a question and you'll be like,

189:10

"Oh, yeah. I don't know. This

189:12

motherboard seems pretty good. It has

189:13

the features you want." And then they're

189:15

like, "Oh, yeah. Like, what GPU should I

189:16

plug into?" I'm like, "Bro, I like I go

189:19

watch a go watch a video." That's what I

189:21

do for a living is I make content so

189:22

that you can go watch it and then you

189:23

know the answer.

189:26

>> So yeah, it's tough. It's tough

189:32

>> more. Um, as for like asking advice only

189:36

to ignore the guidance, I definitely I'm

189:38

I'm not willing to throw any real life

189:42

people under the bus over this, but I

189:45

think everyone has people in their life

189:48

who mostly when they ask for advice just

189:51

want to make noise.

189:52

>> Hot take.

189:53

>> Yeah,

189:53

>> I think everyone's done that.

189:55

>> Everyone's done it, but some people do

189:56

it a lot.

189:57

>> That's fair. Everyone

190:00

does something that's against the better

190:02

judgment of them and everyone in their

190:04

life once in a while.

190:05

>> Yeah.

190:07

>> I bought a plane. [laughter]

190:16

I've broken him.

190:18

[laughter]

190:19

I knew that was going to get him.

190:21

[gasps]

190:22

An epic flying mount, says Amaria.

190:23

[laughter]

190:32

We've broken in, ladies and gentlemen.

190:35

Oh my god.

190:39

[laughter]

190:41

[gasps]

190:42

>> Uh Dan, hit me. [laughter]

190:44

Sure. Question for Slick. Did you ever

190:48

complete Star Wars Outlaws? I just did.

190:50

I enjoyed it.

190:51

>> Uh no, I didn't.

190:53

>> Hello, Mr. Yeah, I I I might go back to

190:56

it at some point. I don't even remember

190:57

why I stopped. It might have been Linux

190:59

challenge.

191:01

>> Uh in in general, I'm not finding

191:04

Ubisoft games to be very friendly with

191:06

Linux. Um

191:11

yeah.

191:13

Hello, Mr. Tip of Technology. In a

191:15

previous show, you said you wouldn't let

191:17

your kids be esport pros. Just want to

191:20

hear your reasoning.

191:21

>> Okay. Yeah, I can explain that pretty

191:23

easily actually. Um

191:26

the

191:27

it's for the same reason that I won't

191:29

let my kids play the lottery because

191:32

while the reward at the end of the

191:35

rainbow is theoretically uh totally

191:39

worth the time investment,

191:42

um

191:43

the very very select few who make it to

191:47

that point

191:49

um

191:51

are very few and very select.

191:54

And literally everyone else who invested

191:57

all of that time and all that singular

191:59

focus and energy into that one thing

192:02

will not go pro and will ultimately have

192:06

to be a well-rounded person who knows

192:08

other things about other things and can

192:10

do other stuff. So, it's not so much

192:12

that I would have objected to them

192:15

achieving the the pinnacle of success in

192:18

gaming. It's that we weren't going to do

192:22

all the stuff that was going to give

192:25

them that shot. They were not going to

192:26

spend that much time in front of a

192:27

screen, period. I just don't think it's

192:30

part of uh to be clear, they are allowed

192:32

to play video games and they get screen

192:34

time pretty much every day. Uh they

192:37

trade it for doing other enriching

192:39

things. If

192:40

>> it doesn't even feel like a particularly

192:42

low amount of screen time. There's just

192:45

like you said, they got to do stuff to

192:47

>> My son's really good at Rocket League

192:49

and pretty darn good at Minecraft. He's

192:51

had enough time to like get good enough

192:53

at video games that cuz video games are

192:55

a huge social thing. I don't want them

192:57

to be

192:58

>> Yeah.

192:58

>> You don't want to just like suck.

193:00

>> Yeah. You don't want them to not be able

193:01

to like hang out and play some Ultimate

193:03

Chicken Horse.

193:04

>> Yes. Exactly.

193:05

>> Yeah. Like that's not actually good

193:06

either. So So for me it was

193:09

>> it is a current cultural thing. It was

193:10

just part of it was part of the whole

193:13

strategy of wanting to raise balanced

193:15

human beings. And for the same reason,

193:18

while I support like sports for

193:20

instance, I've made it very clear from

193:23

day zero that like

193:26

you're not going to be a professional

193:28

athlete. Not because it's impossible,

193:30

but because the odds are so slim that I

193:33

might as well be saying you will not win

193:34

the lottery.

193:36

>> Um,

193:37

>> what if?

193:38

>> Yes. And I I feel like I know where

193:40

you're going to go with this, but I'm

193:41

just going to throw the what if anyways.

193:42

>> Yeah.

193:43

>> What if uh you know, a little man is

193:45

really really really really really

193:48

good at a certain thing.

193:49

>> Yeah.

193:50

>> He goes to

193:52

provincials for it and he's the MVP on

193:56

the winning team of provincials.

194:00

The chances at that point are genuinely

194:03

quite high. What do you do? So, at that

194:05

point, what we do is we basically lay

194:08

down some ground rules cuz he's old

194:11

enough by then that he's it's time to

194:13

start making his own choices because

194:15

that that's like that's the esport. Oh,

194:17

right. That's the third pillar of why no

194:18

esports because your career is over when

194:20

you're like 26. Um, and you might be

194:24

able to be a successful streamer, but a

194:26

lot of esports pros do not successfully

194:28

transition there. So, that was the last

194:30

part of that one. Uh, sports has a bit

194:32

of a a little bit of a higher ceiling. I

194:33

mean, uh, what Jookovic is still playing

194:37

at an elite level in tennis. He's almost

194:39

40.

194:40

>> I think honestly sports is way more

194:43

potentially stable of a path than

194:45

esports is like traditional.

194:46

>> I don't even think that's a crazy take.

194:48

>> I don't think so either.

194:48

>> So, so, okay. So, by that point, he's

194:51

old enough that he's starting to have

194:52

some of his own agency, right? Up until

194:55

that point, we've been pretty

194:56

supportive. So he him in particular uh

195:00

he's for one athletic pursuit or another

195:04

been training as often as three to four

195:06

times a week for his entire childhood

195:08

pretty much going back like 6 7 8 years

195:10

now. So we've we're supportive of be

195:15

good at sports because that's another

195:16

thing that's really important socially.

195:18

It is hard to meet people as adults but

195:21

if you are good at a sport

195:23

>> it actually becomes way easier. It's

195:24

amazing how many doors get open for you.

195:26

Like when I was getting into badminton,

195:29

it was so hard to socially network with

195:32

people in that community. All of a

195:34

sudden, now that I'm pretty good, people

195:36

like want to meet you. And it's like,

195:39

oh, that that just I was never good at

195:42

sports, so that was not a that was not a

195:44

a window that I had ever looked through,

195:47

but it's totally a thing. And and so

195:50

>> a lot of it's honestly once you get to a

195:52

certain age,

195:55

people are trying to do the activity and

195:58

holding your hand is not really doing

196:00

the activity.

196:01

>> Something you do for your girlfriend or

196:02

your boyfriend

196:03

>> almost doesn't even matter what the

196:05

activity is. Sports is a good example

196:06

here. It could be a lot of different

196:08

things.

196:08

>> I can do games, too.

196:10

>> Yep. where it's like, man, like, okay,

196:12

if you want to play with us, sure,

196:13

sounds good, but you should probably go

196:14

like kind of figure it out on your own

196:16

and then come join us once you know what

196:18

you're doing.

196:19

>> Yep. The one if I see two people on a

196:21

court or like two people playing a video

196:24

game who have like a vastly different

196:26

level of skill, my assume is they're

196:28

related or they're banging.

196:30

>> Yep.

196:33

[laughter] Like there's there's already

196:35

a different

196:36

>> or they want to

196:37

>> related reason. Yeah. Yeah.

196:40

They [laughter] want to be either.

196:41

>> That's the saddest of the three.

196:43

>> Yeah. Uh they

196:45

>> friends owned

196:47

>> you have some like highly invested very

196:49

long-term reason why

196:52

>> you might want to whatever.

196:54

>> Maybe this is a friend that you've

196:56

played lot of other games with and they

196:57

just haven't played this one and you're

196:58

you're pretty sure they'll pick it up

196:59

pretty quick so you just need to kind of

197:01

get them there or whatever. Like that's

197:02

fine. But

197:02

>> so yeah. Uh would we would we support

197:04

pursuing a professional athlete path? I

197:06

think what it would look like is helping

197:09

them make their own decision and helping

197:12

them come to a conclusion that you need

197:14

to set some guard rails here and you

197:16

need to have an escape hatch,

197:18

>> I think, because it probably won't work

197:20

out. But if you could win some

197:21

scholarships, by all means win the

197:24

scholarships. We will we will, you know,

197:27

give you the resources to to hone this

197:30

skill,

197:31

>> but you're still going to school.

197:32

>> I think there's also a tremendous amount

197:35

of

197:35

>> Yeah. skills that you learn from both,

197:39

but more

197:41

traditional sports in my opinion, but

197:43

from both. Um, that do transfer out of

197:45

it. And traditional sports, there's

197:48

plenty of athletes that have

197:50

>> become pro

197:52

>> and gotten proper good degrees and done

197:55

lots of things outside of that because

197:57

you need rest time and stuff much more

197:59

than you need it in the esports world.

198:01

>> Oh, this is so true, too.

198:02

>> So, like in that rest time, in that

198:04

downtime, you could be doing other

198:05

stuff. You could be studying, you could

198:06

be doing whatever else.

198:07

>> You can't be in the gym all day.

198:09

>> Yeah. You need to rest. And like you

198:11

might be young and not feel like that's

198:13

as true, but it's it's going to become

198:15

more true. Uh and it is pretty true for

198:17

you as well. So like there is there is

198:19

more inherent built-in downtime with

198:21

traditional sports.

198:23

>> Um and I think sports teaches us a lot

198:26

about how to deal with people,

198:27

>> social situations.

198:29

>> It's very easy to cycle people out in

198:31

the video game world. M

198:32

>> it's a lot harder to do that when you're

198:34

on a team and those aren't even your

198:35

decisions anyways.

198:36

>> So yeah, um bottom line is

198:40

um you know

198:41

>> look at Shaq. He transitioned from

198:42

sports to everything.

198:44

>> Yeah, [laughter]

198:44

>> that's pretty good.

198:45

>> Want to buy a printer?

198:48

>> All right, go ahead. Hit me down.

198:50

>> Sure thing. Hey DLL Luke loving Bundon

198:54

Pal with Sammy. Do you all have any

198:56

preliminary ideas for future videos?

198:59

What's coming next? It was awesome to

199:00

meet you all in Taiwan. Oh,

199:02

>> minus Dan. I'm glad you I'm glad you're

199:05

happy I wasn't there. [laughter]

199:07

>> I don't think that's what he meant. Uh I

199:09

don't know. Sort of. We've done some

199:11

ideation, but it's not like it's uh as

199:13

I've talked about on the show before,

199:14

it's it's a it's a creative brain

199:18

stretching exercise. It's not a job. So,

199:21

like

199:23

it'll happen when it happens. I we were

199:25

planning a shoot for uh like maybe late

199:29

next month.

199:31

>> If you go paintballing, I'm in.

199:33

>> Oh, interesting. That's a fun idea.

199:35

>> I don't know if that's a video, but

199:36

whatever.

199:37

>> We There would have to be some like

199:38

weird challenge involved or something,

199:40

but I'm sure we could figure something.

199:41

>> I'm down for weird challenges.

199:42

Challenge. Uh sprain my ankle even worse

199:45

playing paintball with Luke again.

199:47

[laughter]

199:50

Sammy Sammy has two different ideas

199:52

right now, but I don't know how he'd

199:54

feel with me spoiling them. So, I'm

199:56

gonna I'm

199:56

>> Yeah. No, no, keep them to yourself.

199:58

>> I'm going to hold I'm going to hold them

199:59

for now. But they're they're pretty

200:00

creative. Sammmyy's a very creative guy.

200:02

>> He is that

200:03

>> this for me has been a really good

200:05

experience because of that largely. Like

200:08

I've technically made a ton of content,

200:10

but it's either been wow or tech stuff

200:14

with a tiny amount of channel super fun

200:17

thrown in. But the channel Super Fun, I

200:19

was very much just participator.

200:21

>> Yeah.

200:22

>> And they were all like pretty similarly

200:24

flavored, if that makes sense. So this

200:26

is Sammy going crazy and doing Sammy

200:28

things that me trying to hold on

200:31

largely. [laughter]

200:33

>> Uh, which is fun and I think good for my

200:35

brain because it gets me out of just the

200:37

doing kind of the same thing all the

200:39

time, which is which is good, especially

200:40

I find when you get older that can

200:42

become a a much more of a default state.

200:44

And it's one of the reasons why it feels

200:46

like time goes so fast is because

200:48

there's not a lot of deviation to your

200:51

day. You just kind of do the same thing.

200:53

You're working on the same problems.

200:54

>> Um you you start finding routine because

200:57

that's what's efficient. And um you hang

200:59

out with the same people. You talk about

201:00

the same things, etc. So

201:03

>> yeah, getting out there and doing

201:04

something different has been has been

201:05

really fun. I'm excited to keep doing

201:07

more of it and I'm happy you enjoyed it.

201:09

But uh it's not the schedule is always

201:11

going to be completely random because

201:12

it's just going to be like whatever we

201:14

can swing. We are going to try to figure

201:16

out more like one day shoot things.

201:18

>> That would be that would be a way to

201:20

make it not so ownorous. [laughter]

201:23

>> Yeah. So the the plan moving forward is

201:25

the the the the two plans that he has

201:27

are both one day shoots. Um so we can

201:30

just do it on like a you know a Saturday

201:32

or whatever. So we'll uh we'll see how

201:35

it goes.

201:36

>> All right. Well, I volunteer as tribute

201:38

if you guys ever need a third.

201:40

>> But

201:40

>> yeah, sweet. I'll I'll I'll I'll mention

201:42

that.

201:43

>> Not always around, but and and there's

201:44

no pressure.

201:46

>> Yeah. I don't know.

201:46

>> I want to insert myself.

201:48

>> We'll we'll see how it goes. I'm sure

201:49

we'll do something at some point that

201:50

makes sense to have a bigger group of

201:52

people.

201:52

>> Okay.

201:53

>> Yeah.

201:54

>> Lionus,

201:56

>> where have you gone skiing? What was

201:58

your favorite? I love skiing. My

202:01

favorite was Lake Tahoe. Love the

202:03

undies. I too picked skiing back up

202:05

after 25 years.

202:06

>> Wow, nice.

202:07

>> How do you ski on a lake is my one

202:09

question.

202:09

>> Uh, I think it's a mountain near the

202:12

lake, Dan. But yes.

202:13

>> Well, you didn't say that. You should

202:14

have said that.

202:15

>> You should have been more specific.

202:16

>> Uh, water skiing.

202:18

>> Oh,

202:19

>> that's pretty good.

202:20

>> That's good.

202:20

>> That's good.

202:21

>> No, I look like an idiot more than

202:23

normal.

202:23

>> Well, it's not so much that you look

202:24

like an idiot. It's more sound like an

202:26

idiot.

202:26

>> Sound like an idiot.

202:27

>> Well, why not both?

202:35

>> [laughter]

202:37

>> Um,

202:39

>> I would laugh so hard if you put the the

202:42

card up [laughter] of us. Just put your

202:45

head in Linus' little

202:47

>> Yeah, it's too hard.

202:48

>> I've actually not been skiing that many

202:50

places. I've been up to Hemlockk, which

202:52

I think is called something else out in

202:54

like Egassy Mission Area. I don't know

202:56

what they're called now. I've been to

202:58

Onra and Seymour locally.

203:00

>> I've skied Whistler uh here a lot when I

203:04

was younger, but I wouldn't bother going

203:06

up there now. It's just

203:08

>> super overcrowded and super expensive.

203:10

>> Yeah. Like it just manages to be the

203:12

worst of both worlds. Like if it was

203:14

crazy expensive, it was like, you know,

203:17

>> I I don't even I don't even I don't even

203:19

know. But if it was like it was like

203:21

more but I just like

203:23

>> skied right onto the lift at the bottom

203:25

>> and there's fresh powder everywhere

203:27

>> then I might Yeah. then I might even

203:29

consider that um

203:31

>> as like a special treat.

203:32

>> But as it is now it's like well it's the

203:34

worst of both worlds. Or if it was cheap

203:36

then fine I'll stand in line. But right

203:39

now it's expensive and I stand in line.

203:41

What are we even doing here? I had a

203:44

pretty good routine of going to Seymour

203:46

for a while, but Seymour, like I'm

203:48

worried about them.

203:50

>> I um

203:50

>> they're pretty low. I They barely got

203:52

any snow last year. Like I I'm actually

203:54

worried about their ability to keep

203:56

going.

203:56

>> Uh we went to Big White this year uh for

203:59

the family vlog. So Oh, cool. Yeah,

204:01

you'll you'll see how much I enjoyed Big

204:03

White. It's freaking awesome.

204:04

>> I was going to say I'm pretty sure

204:05

they're holding on pretty okay in

204:06

regards to snow. And

204:07

>> so it was funny. The locals there were

204:10

complaining [laughter] a ton about the

204:12

snow. I'm like, "Y'all got snow. Y'all

204:14

need to shut up. This seems great to

204:16

me."

204:17

>> That's that's a that's a luxury right

204:18

now.

204:19

>> Yeah.

204:19

>> Yeah. We've had some real warm winters.

204:22

I was talking to my brother about this.

204:23

I remember growing up pulling icicles

204:26

off the house that were like huge. Like,

204:28

man, when was the last time I saw an

204:30

icicle hanging off of anything? I feel

204:32

like it's been a very long time. We had

204:34

a few years there where we'd get at

204:36

least like a couple weeks of some pretty

204:37

solid snow. Uh, but it's it's been a

204:40

while. I think

204:41

>> it's been a while.

204:43

[laughter]

204:46

>> Hey, Lionus and Luke. Love the merch.

204:49

All right. Blocked. Um, what's both of

204:51

your favorite merch in your wardrobe?

204:55

>> I actually really like this shirt.

204:57

>> Oh, the Siberia.

204:58

>> Yeah,

204:59

>> it sold really well.

205:00

>> I really like this shirt. I have always

205:02

really liked shirts where the branding

205:05

isn't like super obvious

205:07

and where it's small logo front, big

205:10

logo back. I will say, however, you were

205:12

right. The green Siberia shirt where

205:15

it's big logo front, I do actually like

205:17

it. But I think it's because it's not a

205:19

logo. It's more like one of those.

205:23

>> Kind of like artsy and just kind of

205:24

neat. I will always kind of fall back to

205:26

these small logo front, big logo back.

205:29

Uh, but I I I like Siberia. It's pretty

205:31

cool.

205:32

>> It's hard for me to pick a favorite

205:34

child. Uh, the new socks are a

205:37

candidate. I'm really excited about

205:39

them. If I had to pick something, I

205:41

think the framework embroidered

205:45

>> wicked.

205:46

>> It's so cool. Um,

205:48

>> my favorite all time is the the 3D down

205:51

jacket.

205:52

>> We we have a we have a a kind of

205:55

successor. It's not using the same 3D

205:57

down, but it's a very similar style. It

206:00

has a bit more reflective. The hood has

206:01

been fine-tuned. Um, I tried it on

206:04

earlier this week, and we're going ahead

206:06

to mass production.

206:07

>> My favorite part was not the 3D down.

206:08

>> Yeah, it's it's I I think it's a worthy

206:11

successor. I think you'll really like

206:12

it.

206:13

>> My favorite part about that jacket was

206:14

that it actually looked really like

206:16

clean and sharp. I could wear that with

206:20

nice clothes and it would fit in and

206:23

it's a jacket. Like it was it was it was

206:26

nice. I actually got a lot of comments

206:27

on it because I usually wear this and a

206:32

variation of color of the same pair of

206:34

shorts.

206:35

>> Nice.

206:36

>> Almost all of the time. So the fact that

206:38

I wore something that was kind of nice,

206:39

people were like, "Oh." [laughter]

206:41

>> Which is not a good sign.

206:46

[laughter]

206:47

And I'm going to be Yeah. Yeah.

206:52

>> [laughter]

206:55

>> I need to cycle the shorts out. This is

206:57

something I've I've accepted. Um it's

207:00

it's good for me now because there's the

207:02

We have nice pants.

207:04

The um the tech pants.

207:08

>> I do kind of wish there was a couple

207:09

more colors in the How are the tech

207:11

pants selling? I haven't asked about

207:12

that.

207:13

>> Actually, we're we're starting to get

207:14

the hang of bottoms.

207:15

>> Nice. the tall well maybe not nice for

207:19

other people but uh some of the tall

207:22

tech pants are sold out which is maybe a

207:24

good sign for them becoming a thing

207:26

again um

207:30

yeah

207:33

I really the tech pants are actually

207:35

very nice Dan

207:37

>> LDL with the release of the price of the

207:41

steam machine are we optimistic for the

207:42

price of the frame will Luke still buy

207:46

Um, I mean, I think Valve will frame

207:49

kind of feels like a different category

207:51

of things.

207:51

>> I think they're still going to pull it

207:52

off. I think they're still going to

207:53

manage to be pretty close to index

207:55

pricing cuz they weren't even trying to

207:57

be cheap on that [snorts] one.

207:59

>> Nope.

208:00

>> And I don't know if Luke's going to buy

208:02

it. I mean, he bought a Big Screen

208:03

Beyond 2 and then still to to my

208:06

knowledge hasn't used it.

208:07

>> Yeah. When are you going to try it? I

208:09

need to know. Have you tried it?

208:10

>> No. Something that might benefit the

208:12

frame though is that I I don't at this

208:15

point I don't think I get aesthetic

208:16

choices when it comes to the the condo,

208:20

>> right? Yeah, that's that's all Emma's

208:23

domain, I guess.

208:23

>> So, the frame might actually be able to

208:26

be used more easily.

208:28

>> Ah, I mean, I think I've told you that

208:30

I've barely touched

208:31

>> you to drill big boxes in the wall.

208:33

>> I've barely touched my VR setup uh ever

208:35

since I put that passive case. You know

208:37

the one I'm talking about, the Calios

208:39

collab with Streetcom, right?

208:41

>> Oh god, it's such a cool case.

208:42

>> Yeah. So, ever since I put that there

208:45

because of the way the IO works on it,

208:47

it like doesn't really work very well

208:50

with the little IO boxes on the Index

208:52

and the Big Screen Beyond. So, it's been

208:54

like kind of janky and weird for like

208:56

quite a while. And what I really want to

208:58

do is I want to get that case up off the

209:00

floor so it's like more showcasey, get

209:03

the panels on it properly, like cable

209:05

manage it all nicely. But I just kind of

209:07

as soon as I found out about the Steam

209:08

frame, I went, "Well, I'm not even going

209:09

to bother because then everything's

209:11

going to be wireless and I'm just kind

209:12

of sitting here tappy tappity tappity

209:15

tappity tap patiently waiting. Okay,

209:16

Steam Frame." Because even if the

209:18

displays are not as good as the Big

209:19

Screen Beyond, I I

209:23

man the wireless streaming, dude. I

209:25

tried it. I was there. I was there when

209:28

they revealed the wireless streaming.

209:29

It's so good.

209:30

>> I keep forgetting that it has wireless

209:31

streaming.

209:32

>> Wireless streaming?

209:33

>> Don't tell me that.

209:34

>> I also like I had my bench where the

209:36

computers are.

209:38

>> Yeah.

209:38

>> And that was very space restrictive.

209:41

>> M

209:42

>> So this last weekend we moved the bench

209:45

out

209:46

>> to

209:48

a different room where it's kind of like

209:49

out of the way. Yeah.

209:50

>> Which is good. Um,

209:54

and you know, now people won't stub

209:56

their toes on my weights and stuff. So,

209:59

it probably makes more sense to be over

210:00

there. Um,

210:04

uh, yeah. So, may maybe that'll clear up

210:06

some room and maybe I can do that now,

210:08

but we'll see.

210:10

Last one I've got here is for Luke.

210:12

Question for Luke. Can you shout out any

210:14

tools the devs have built to up arrow

210:16

their quall that would be useful outside

210:19

of LTT? uh been working on a CLI tool

210:23

for managing the tasks I'm assigned in

210:25

our project management system.

210:28

Any quality of life improvements

210:29

>> that would be useful outside of LTT?

210:33

Uh I mean we've contributed to open

210:35

source projects but outside of that like

210:37

the stuff we build internally is not

210:41

external.

210:43

LT Labs has uh some of their stuff open

210:46

sourced. You can check out I think it's

210:49

literally LT Labs OSS

210:52

um on GitHub. But I don't know, we've

210:54

built some internal tools. Uh

210:59

I can't think of much that would be

211:00

particularly helpful outside of outside

211:03

of LT. The main one that I know of is is

211:07

called Yelling Bird. Um and it was made

211:11

by Mr. Peter and it's just a slack bot

211:14

which shows the progress of videos as

211:18

they transcode um on on float plane and

211:23

well and the the the total float plane

211:25

infrastructure because it includes sauce

211:27

plus um and that's been pretty nice

211:30

actually especially because you can do

211:31

like actions from it and stuff um

211:35

and you there's there's buttons there to

211:37

open like the ACP or the admin UI so you

211:40

can see what's going on and and it has a

211:42

little progress indicator as it goes and

211:43

it tells you the unique ID of the video

211:45

and blah blah blah blah blah. So like

211:46

that's that's really useful. But in

211:48

terms of like CI/CD stuff that we built,

211:53

I don't know. I can't really think of

211:54

anything. The team will probably shoot

211:56

me now, but yeah.

211:58

>> Holy crap. I just got invited on a

212:01

podcast with Victor Axelson, who

212:03

>> Oh,

212:04

>> you know who that is?

212:05

>> Because of you.

212:06

>> Oh, I see. Okay, cool.

212:07

>> You've mentioned him a few times.

212:09

>> I'm excited. Yeah, [laughter] I bet.

212:12

That's cool. That's fun.

212:13

>> Yeah, I met him once already and it was

212:15

horrible.

212:16

>> I know.

212:17

>> Not because of him.

212:18

>> I know.

212:19

>> Because of me. [laughter]

212:20

>> There's video of this, isn't there?

212:22

>> Unfortunately. Yes.

212:24

>> Well, here now's your time to make it

212:27

up.

212:27

>> Yeah. Hopefully, it'll be less awkward.

212:29

I mean, it couldn't be more awkward. Um,

212:31

>> you should bring up the story on the

212:33

show.

212:33

>> Sure. Fine. Yeah. Oh. Oh, I definitely

212:35

will cuz I'm going to have to explain

212:37

myself. [laughter]

212:39

You'll be fine.

212:41

>> Yeah.

212:42

>> This is probably good because now you

212:43

won't be stuck with like the one time

212:46

you met Victor Axelson.

212:48

>> Yeah. Yeah.

212:48

>> Now you'll have some

212:50

>> the redeem the redeeming time I met

212:52

Victor Axelson. Yep.

212:54

>> Uh people are asking who he is. He's

212:56

Olympic gold men's singles badminton

212:58

player. Um was world number one for like

213:01

a long time. Um Absolute Chad. He runs a

213:04

YouTube channel. Uh super cool. He

213:06

actually just recently retired from the

213:08

tour. Uh, but he's still doing content

213:10

apparently and uh he's going on a

213:13

podcast. So,

213:13

>> do you know when?

213:16

>> Nope. I just got a I just got a ping

213:18

from the uh the guys who run our

213:20

badminton club. Apparently, the outreach

213:22

came through them.

213:23

>> Okay.

213:23

>> So,

213:24

>> maybe let people know when you know.

213:26

>> Yeah. No, I'm Yeah, I'm stoked. It'll be

213:28

awesome.

213:29

>> Sweet.

213:31

>> Yeah, that business is um going

213:34

interesting for Smash Champs. It's um

213:39

>> I heard that call last week. I don't

213:40

know. I doubt you want to talk about

213:42

that, but

213:43

>> which one?

213:43

>> It's interesting. The training thing.

213:46

>> Oh. Oh, yeah. Yeah. Yeah. Yeah. Yeah.

213:48

So, we're

213:48

>> interesting.

213:49

>> We're going to be running our own

213:50

training programs rather than partnering

213:52

with someone else going forward. That's

213:54

I think going to start in September. So,

213:55

we're hiring a head coach right now. And

213:58

um it's one of those things where like

214:00

if it was my full-time job, there's like

214:03

so much stuff that I'd want to do. Um

214:06

but also I think accelerating it to that

214:09

degree would not be cost effective. So

214:11

taking this slow and steady approach

214:13

makes a ton of sense. And the guys who

214:16

are running it are just like they're so

214:17

dialed. Like they're so they're just

214:20

like badminton people. like neither of

214:22

them had a career whatsoever in like

214:25

badminton, but they just are like super

214:28

super super super passionate and then

214:30

just really smart people and so we kind

214:32

of figured well you know whatever

214:34

>> figure a lot of things

214:34

>> smart people who are passionate will

214:36

figure it out

214:38

>> and so they did um the leadup to like

214:41

opening was like was like hell and I'm

214:43

sure I'm putting words in their mouth

214:44

but I'm sure both of them almost quit

214:46

multiple times cuz starting a startup is

214:49

hard starting something up from nothing

214:50

is hard. If you've never done it before

214:53

and you criticize someone else who who

214:55

started something, you need to go do it

214:57

first, then you're allowed to throw

214:59

stones cuz it's hard. Nobody like

215:02

something as simple as like picking

215:04

which payment terminal like you it's not

215:07

simple. Nothing is simple. You have to

215:09

figure out everything. And um so yeah,

215:12

they but well, you know, once we got to

215:13

grand opening, things got better and

215:15

they're figuring out a lot. But you

215:18

know, we're like we realized something.

215:20

Uh we had our grand opening tournament

215:21

about a year ago and we gave away like a

215:23

lot of like memberships and what we

215:26

noticed is like membership signups

215:28

stalled around the like one-year

215:29

anniversary. We went, "Oh, people are

215:31

probably waiting for us to like give

215:32

away more memberships during our

215:33

anniversary tournament." Like like

215:35

there's just so many little mistakes

215:37

you're going to make. Like maybe we went

215:38

too aggressive on that. Um

215:42

I don't forget where I was going with

215:43

this, but it's it's been interesting.

215:46

not really running because I'm more just

215:48

like the I'm almost more of like a

215:50

sponsor of the business or like an

215:51

investor in the business in a sense. Not

215:54

that I ever expect like a big return

215:55

from it or anything cuz I'm not running

215:57

it dayto-day but it's been very

215:59

interesting running uh a completely

216:02

different business and

216:03

>> I think it's an investor relationship

216:05

because you give input and stuff.

216:07

>> Oh yeah. Yeah. But I don't but I don't

216:08

run it.

216:09

>> Yeah. Totally.

216:09

>> Yeah. Um

216:12

it's

216:12

>> like if you think about how framework

216:14

originally expected your relationship to

216:16

work.

216:18

>> Oh that one

216:19

>> is it more similar to that?

216:20

>> Uh no. Uh

216:23

>> didn't they originally want input and

216:24

stuff?

216:25

>> Framework. I don't even remember.

216:27

[laughter]

216:29

>> I thought they wanted to have like calls

216:30

with you and stuff and you're just like

216:32

whatever. Good luck.

216:33

>> Um [laughter]

216:35

>> that might have been that might have

216:36

been Ashte.

216:37

>> Okay maybe. I don't know. And I talk I

216:39

talk to them occasionally. I talk to

216:40

them occasionally. But that's honestly

216:42

though that's mostly just because John's

216:44

super chill and like I like John.

216:47

>> Yeah. Sure.

216:48

>> But that's that it's funny cuz that's so

216:50

much of like how business works. And I

216:52

never really like wanted it to be like

216:54

that. Like if I could if I could will

216:56

business to not work like that. If

216:58

everything was just on merit, if I could

217:01

will that into existence, I would. But

217:02

it's just not how it works.

217:06

>> Yeah. Some of it makes sense to me. You

217:09

got to be not horrible to work with.

217:11

>> Oh, I remember what I was trying to say

217:12

about Smash Champs, right? So, one of

217:14

the things that we're looking at is a

217:15

way to increase value for our for our

217:18

premium members who are the ones that

217:20

really like help us fund the club. Um

217:22

although, you know, everyone who comes

217:24

and plays obviously like is is

217:25

appreciated to help, you know, get build

217:27

momentum and build a community there.

217:29

But the premium members, the ones who

217:30

are who are signing up for the long haul

217:34

and who are in there, you know, two,

217:35

three, four, five times a week and are

217:38

like the the the the seed crystal around

217:42

which something can grow because nobody

217:44

signs up for a sports session that has

217:46

zero people. You know what I mean? Like

217:48

that like your core, right? Um, so we're

217:52

trying to find ways to create more value

217:54

and things like um bringing in, you

217:56

know, former pros or like prominent

217:59

badminton YouTubers to do like clinics

218:01

and stuff. Um, there's actually a

218:02

channel

218:03

>> that's pretty sick.

218:04

>> Badminton family. Yeah, these guys

218:09

um these guys are doing a clinic this

218:11

summer um

218:13

>> like at Smash.

218:15

>> Yeah. Uh so he came out for like a

218:17

scouting mission. He was looking for a

218:19

facility in the Lower Mainland to to do

218:22

like an in-person uh camp. Uh they

218:25

apparently do these in um in Denmark and

218:29

you basically go for like I think it's a

218:31

week and it's for professional amateurs

218:35

>> in Denmark and he just happened to be

218:36

looking for a bad facility in the lower

218:38

mainland.

218:39

>> Well, they wanted to do one in Western

218:41

North America and so he came to to find

218:44

the right location.

218:45

>> Okay. And uh so they so they do them in

218:47

Denmark and it's like uh it sounds like

218:49

the kind of thing I'd love to do. They

218:50

market them to professional amateurs and

218:52

you basically go for an entire week and

218:54

you do nothing but eat, breathe, and

218:58

sleep badminton for a week and just like

219:00

you do training and coaching. You go to

219:02

the gym. You get a bunch of like

219:04

one-on-one time with the coach. You hang

219:06

you you network with people. You meet

219:07

people. Sounds really cool. So they're

219:09

going to do one at our club.

219:11

>> Um

219:11

>> they sure are.

219:12

>> Yeah. There there it is. family family

219:14

camp BC Canada Canada 2026. I don't know

219:17

if they actually have any spots open,

219:19

but if they do, then now would be a

219:21

great time to uh pay and secure your

219:24

spot. So, we worked out a deal with them

219:25

where we gave them a really good deal on

219:26

the court time. So, they're still making

219:28

profit even though um uh they got to

219:32

come all the way out here in order to

219:34

host it. And then they have one in uh

219:36

Indonesia as well in October, which is

219:38

super cool. What a what a neat uh like

219:40

what a what a neat thing to do to kind

219:43

of really engage in person with your

219:45

community. And honestly, I think it's a

219:47

pretty good value for what it is.

219:52

>> Interesting.

219:53

>> Yeah. Yeah. Pretty cool.

219:57

>> Yeah. These types of Yeah. four day

219:59

program.

220:00

>> And he's like a crazy good player. I uh

220:03

I I play I played with him just like he

220:06

was just he was going easy on me just

220:07

goofing around but uh just the shot

220:10

quality and movement everything

220:13

>> cool

220:13

>> makes me feel bad but in a motivating

220:16

way you know what I mean.

220:17

>> Yeah. Yeah.

220:19

>> Well, that's all I got.

220:20

>> Yeah. What What do you want, Crystal?

220:22

It's $800 just for a week. Like what do

220:24

you think professional training costs?

220:26

Like I don't know, man. money here.

220:30

>> Money's got a money.

220:32

>> Depending on the class size for that

220:35

many days of training, it's not super

220:37

outlandish to me for this type of thing.

220:39

>> I don't think so either.

220:42

>> Uh, and I is that it for today?

220:44

>> Yeah.

220:45

>> Wow.

220:45

>> We got We got a special guest for the

220:47

outro.

220:47

>> We have a special guest for the outro.

220:49

[laughter] Sad Michael Reeves. All

220:52

right. See you guys again next week.

220:54

Same bad time, same bad channel.

220:56

>> Bye.

220:58

>> [laughter]

Interactive Summary

The WAN show discusses major industry news including Xbox's massive restructuring, which involves significant layoffs and offloading studios to refocus on key franchises like Halo and Minecraft, prompting debate on the ethics of rapid expansion and subsequent cuts. Another significant topic is Steam's refund policy, which is unintentionally harming indie developers whose short games are completed and refunded within the two-hour window. The hosts also touch on the modern remaster of Hannah Montana Linux, GOG's stance on game ownership amid Sony's digital shift, and the impressive fan-made browser port of Half-Life 2. Further, Discord faced a major issue with its automated safety system mistakenly banning thousands of users for innocuous images. Other discussions include new EU car distraction warning systems, Nvidia's collectible trading cards, and the hosts' personal views on children pursuing esports.

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