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Craft Maps 75% Cheaper - How to Get Abyss Overrun Maps for Cheap! PoE 2 - Path of Exile II

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Craft Maps 75% Cheaper - How to Get Abyss Overrun Maps for Cheap! PoE 2 - Path of Exile II

Transcript

619 segments

0:05

How's it going, exile? So, in this

0:07

video, I show you how to craft abyssal

0:09

over on waiststones like these ones here

0:11

with a high amount of rare monsters and

0:13

a higher amount of item rarity. So, as

0:15

you can see, like all these waystones

0:16

here have like 40% plus item rarity, 40%

0:19

plus rare monsters, or like, you know,

0:21

sometimes it's like a combination of

0:23

them. If you self-craft them, you know,

0:24

they're going to be a little bit

0:25

different. This one, for example, has

0:27

46% rare monsters and 60% item rarity.

0:30

And I'm going to teach you how to

0:31

basically craft these for roughly 100

0:33

exalts a piece, which is less than 25%

0:37

of their market price. So, for example,

0:38

we check this one, it has 60% item

0:41

rarity and 40% rare monsters. So, if we

0:44

go to our trade site and we say, you

0:45

know what, 60% item rarity and 40% rare

0:48

monsters with abyssal uncorrupted way

0:50

stone. So, we don't even find this for

0:52

one divine. This is like a two divine

0:54

way stone for example. But you know if

0:56

you go a little bit lower and you have

0:57

like the 404 40s um they go for like one

0:59

divine for example. Um obviously you're

1:02

going to have like a little bit of a

1:02

variance in these way stones. But anyway

1:04

so I'm going to teach you how to make

1:06

these for 100 exhaust. So that's 25% of

1:08

the cost. These are the way stones I'm

1:10

running all the time for profit. And if

1:12

you're interested in how I do this, I

1:13

link the video in the description down

1:15

below as well. So this video also

1:16

includes proof that this method is

1:18

working. So, as you can see right now, I

1:19

bought a total of 288 maps, and I will

1:22

craft up 288 maps. And we will see how

1:25

many overrun modifiers we actually get

1:28

out of these 288 maps. And then we can

1:30

directly see how many exalts we paid per

1:32

map. And you will see that my equation

1:34

here is accurate that you're going to

1:36

pay roughly 100 exords per map, which is

1:38

25% of the current market price. But

1:41

now, let's get into how to actually

1:42

craft this map. And there's actually two

1:44

methods to craft these maps. One is

1:46

completely manual craft starting with

1:49

like your waiststones you have in your

1:50

stash. And the second one is obtaining

1:52

those way stones from trade. So the

1:55

second one is much cheaper in the terms

1:58

of exalted orbs, but it costs gold to

2:00

buy those maps because it's roughly 20k

2:02

to buy a map. And the first one is

2:04

really just completely crafting the maps

2:06

yourself. So you don't really need to do

2:08

any trade whatsoever, but it's going to

2:10

be much more expensive in terms of

2:12

exalted orb. So now let's start with the

2:14

first method which is going to be the

2:15

complete manual craft. If you want to

2:17

look for the more efficient method, just

2:19

check the skip links in the description

2:21

down below and you might just skip

2:22

forward to that section directly.

2:27

All right, here's how you craft your

2:29

maps yourself. You can do this, but it's

2:31

going to be more expensive and more RNG.

2:34

But you can still do this if you don't

2:35

want to use the trade. So I show you two

2:37

different variants here. One is a little

2:40

bit less cost efficient but faster to do

2:42

because you can just you know without

2:43

using your brain slam and the second one

2:45

is a tiny bit more costefficient but you

2:47

actually have to look a little bit of uh

2:49

to the outcomes here. So the first one

2:51

is simple right we take our way stone we

2:54

have chaotic monsters and we have our

2:55

sinistral necronommancy because we want

2:57

to have our description to land in the

3:00

prefix and then we're going to have the

3:02

you know the vertebrae here which we're

3:04

going to use at the very end. So

3:05

basically, we take our map. In this

3:06

case, it's a white map. We al it, we

3:09

make it six mod. Then we use the chaotic

3:12

monsters with the chaos orb. So now it

3:14

has chaotic monsters. As you can see,

3:15

100% rare monsters, whatever magic

3:17

monsters. And last but not least, we

3:18

have the syn sin necrony. And we just

3:21

slam in the prefix mod. And if we now

3:23

unveil it, this has the chance to get

3:25

the maximum abysses. So this one you

3:27

would basically just repeat for every

3:28

single map. And done deal. All right. So

3:31

now here's the second variant. The

3:32

second variant is a little bit more

3:33

tedious, but you might save some

3:35

currency in the end for the omen of

3:37

sinestral necronomy. So, in this case,

3:40

we still do the same thing. We um we al

3:43

our two maps and now they're going to

3:46

have four mods. So, the next thing we're

3:48

going to do is we give it a fifth mod

3:49

with the um with the exalted orb here.

3:53

So, now they have five mods each. So,

3:55

now we're going to still go for the

3:57

chaotic monsters here with our chaos

3:58

orbs. And now the next step is you

4:01

remember we just used five mods now. So

4:04

instead of six and now we look at the

4:06

map. So this one here has an open

4:08

prefix. Perfect. We saved ourself the

4:11

omen of sinister necrony. We can just

4:13

take this and just use the vertebra

4:16

directly and it's going to add our

4:19

desertation in the prefix. So we have

4:21

exactly the same like this map now but

4:23

we saved our omen of sinestra necrony.

4:26

So let's look at the second one. So this

4:28

one actually ended up with three

4:30

prefixes. So it's the same progress as

4:32

before. This has three prefixes. So we

4:35

add one exalted orb to this. And now we

4:37

add one sinister necrony. And now we put

4:40

the vertebrae. And now again we have it

4:42

in the prefix slot.

4:46

So here's the most efficient method to

4:48

get a six mod way stone which having a

4:50

desecration in the prefix. And this one

4:52

is also much less expensive. So you

4:55

basically just buy them because now the

4:58

pseudo mods with the, you know, suffixes

5:00

and empty prefixes and stuff, they now

5:02

work. So we can now actually search for

5:03

the stuff we want as a crafting base. I

5:06

will drop you the trade links as always

5:08

in the description down below to do

5:09

this. Um, you might be confused that uh

5:12

right now there's going to be just, you

5:13

know, a little of those showing. Um,

5:16

that's just literally because I just

5:17

bought 288 of these. So I basically just

5:20

bought 288 of these four mod maps. So

5:24

that's why the supply is a little low

5:25

here right now, but it's going to be

5:26

back up very soon. And you can also play

5:29

a little bit with the filters. But yeah,

5:30

what's the main filters we have here? So

5:32

you have our mods like, you know, just

5:34

ignore like all the desecrated stuff. I

5:35

put that in so you get the right map.

5:37

And I don't want to have delirious maps.

5:39

You can add this if you want, but I

5:41

prefer to, you know, instill my maps

5:43

myself. And then I exclude all the mods

5:46

I want. So the only mod I don't want

5:47

basically is less recovery rate of life

5:49

and energy shield. So I exclude this.

5:51

And then we need empty prefix modifiers

5:54

because we need empty prefix modifiers

5:56

to complete our craft. So then we have

5:58

waste tier 15. You can definitely put

6:00

this to 14 and 15 if you want. It's not

6:02

a huge deal to have it at 14. Your 14

6:04

wastes are also good. And race revives

6:07

is one to two. That basically means it's

6:09

going to be only four or five mod maps.

6:11

These maps are only going to be four mod

6:13

anyway because the five mod go for much

6:15

more. And then we have like two filters

6:18

here. So you can kind of play around

6:19

with this with the supply. So, I either

6:22

do 40 rare monsters, two increased item

6:24

rarity, or I do 40 increased item

6:26

rarity, 20 rare monsters, or I do 50

6:29

rare monsters, or I do, you know, 50

6:31

item rarity, right? So, either one of

6:33

these. So, you can play around with it.

6:35

Um, I feel like rare monsters and item

6:37

rarity for me are pretty much worth the

6:39

same. Increased item rarity used to be

6:41

is like a little bit more expensive, but

6:43

I'm going with the like 40% rare

6:45

monsters and 20% item rarity right now.

6:47

Again, if supply is low, you might lower

6:49

this number to something like 15, right?

6:51

Or you might uh, you know, just lower it

6:53

to zero and go for the 50. So, there's

6:55

like a couple of different ways. Uh, I'm

6:57

going to post you all the trade links in

6:58

the description down below regardless.

7:00

So, I'm going with the 4020 right now,

7:02

and I have a maximum budget of um six

7:05

exalts for this trade. So, if we search

7:08

now, you can see there's only 10 results

7:09

showing right now. Again, I just

7:10

explained it um because, you know, I

7:13

basically just emptied the entire market

7:16

before recording this video. But yeah,

7:18

so the process is the same. You go in,

7:21

you purchase the map, and now it's a

7:23

little bit different from the process.

7:24

So, we have purchased the map now. And

7:26

as you know, this map now has two open

7:29

prefix uh one open prefix and one open

7:30

suffix, right? So, if we would slam our

7:34

um vertebrae on there now, it would be

7:36

randomly in the prefix or the suffix.

7:37

That's why we used just the dextr

7:39

exaltation which just cost four to five

7:41

exalts instead of you know the omen of

7:44

sinister necrony. We just used this one

7:46

here and as this map has four mods we

7:49

just slam our exalt on here now. So now

7:51

it always has an open prefix. And now we

7:53

just have to desecrate it. And now it's

7:55

always going to end up with the

7:56

desecration in the prefix how we want.

7:58

And we only paid a total of seven exalts

8:02

now for this map. Remember with the old

8:04

craft we paid the chaos orb. we paid

8:06

let's say in half of the cases the

8:08

sinister and the chronency we paid like

8:10

two exalts so the the cost would be like

8:13

somewhere in like 20 uh to 25 exalts per

8:16

map and with this I only pay seven

8:18

exalts per map.

8:23

So if you're buying your materials to do

8:25

this craft don't overpay for the

8:27

materials. So I know you're tempted to

8:30

for example let's say you want to buy

8:31

the um the extra exaltations. So, you

8:34

will be tempted to use the current

8:36

ratio, which you know, by the way, these

8:38

are much cheaper than yesterday. Um, I

8:40

bought this out yesterday. The ratio was

8:42

like 1:7. Now, it's like 1 to six.

8:45

Actually, the four is like a fake, but

8:46

it would be 1 to six. But here's the

8:49

thing. Don't buy them at the current

8:51

market ratio. You can buy these much

8:54

much cheaper. And I'm going to show you

8:55

basically how to do this. So, as you can

8:57

see, all these trades I made sold to 1:6

9:00

and 1:5. And again, as I said yesterday,

9:02

the ratio was like 1:7, but you know,

9:04

this is a bad example right now, but so

9:06

you can see it's 1:4. Now, if you want

9:09

to get these for 3.5, you can still do

9:12

this. You just put the trade in and you

9:14

just wait for it to fill. And this trade

9:17

will fill. Um, I recommend doing these

9:19

overnight. Um, right now, this is not

9:21

the best example, but you know, as you

9:23

can see, it's just going to take like a

9:25

little bit and this will fill. And, um,

9:27

I did this, for example, for the um,

9:29

vertebra. I did this this morning. So if

9:31

you look at the the price for them right

9:33

now, um they are 1.95 and basically all

9:37

I did I put the order in for 1.5 and the

9:40

order still filled. So if you're buying

9:42

currency at a bulk for like a lot of

9:45

cash actually this matters. Also the

9:47

liquid greeds I bought this morning. So

9:50

um as you can see this it just filled

9:51

for 3.5 right? Even it's like below the

9:54

market ratio, these orders will still

9:55

fill unless you do like a crazy

9:57

undercut. As same for the greeds, right?

10:00

It's at 1.82 right now. And as you can

10:02

see, this is what I did like, you know,

10:03

a couple of hours ago. I just put 1.5 in

10:06

and they will fill for the 1.5. It just

10:08

might take a little bit longer. But this

10:10

way, you can actually save a lot.

10:12

Especially if you need like 240 of these

10:14

dexel exaltations and you save like two

10:16

exalts on each one, you know, that's

10:18

almost like a divine you're saving. So I

10:20

highly recommend if you buy these, buy

10:22

them overnight. Just undercut them by,

10:24

you know, one exalt or something like

10:26

that. Sometimes you can even undercut

10:27

them by like two exalts um or like 0.5

10:30

for like more cheaper trades, but always

10:32

undercut this uh market ratio and just

10:35

put them up. They will fill at some

10:36

point. As you can see, for example,

10:38

liquid greed just change to like 1.25.

10:41

Um the stock is not huge, but now if you

10:43

buy out liquid gres, you can even go for

10:45

one, right? So if I want to for example

10:47

now say I want to now I'm going for one.

10:49

I'm just putting the trade off because I

10:51

see the ratio just you know is a little

10:53

low and as you can see these already

10:55

filled for 3.5 a pop and uh these ones

10:58

will fill for one now unless the price

11:00

goes back up but that's basically how it

11:03

was like somebody will always drop these

11:05

at a lower price and then your orders

11:06

will fill. I know now it's back up to

11:08

1.55, but if you wait along uh long

11:11

enough um or if you do it overnight,

11:13

usually these trades will fill for at

11:15

least 1x below market value. And again,

11:18

like this is like a good amount of

11:20

trades I did here. And it actually

11:22

matters. You're going to save a good

11:24

amount by just, you know, undercutting

11:25

these ratios by a little bit.

11:32

All right. Now, let's desecrate our 288

11:35

maps here because I want to see how many

11:37

abyssals I actually get. So, again, I

11:39

bought all these with the trade filter.

11:41

These are all um uninstalled. There's

11:42

actually two which ones instilled, but

11:44

basically they're all uninstilled. It's

11:46

mostly tier 15, some tier 14s, and

11:48

they're pretty much all going to have

11:50

this two prefix, two suffix. That's

11:51

always what's going to come out of the

11:53

trade. Rarely, if you're lucky, you're

11:55

going to get one which has already three

11:57

suffixes and one prefix. This can

11:59

happen. It's not an issue for us because

12:01

we basically want to slam every map,

12:02

right? So, we we don't really have to be

12:05

careful or anything. Like, let's say,

12:06

you know, let's just activate all of

12:08

these uh omens for now and then I will

12:11

show you that you don't really have to

12:12

pay attention at all. Like, if you just

12:14

fill like a stash tab to craft these up,

12:16

like there's literally nothing which can

12:18

go wrong. So, if I throw my exord on and

12:20

you know, this one already has like five

12:22

mods, right? So, it will basically just

12:24

tell you it doesn't work. The item has

12:26

no space for more mods. So it takes into

12:28

account the dextral exaltation before

12:31

actually slamming this. So really you

12:33

don't have to do anything. You can

12:34

basically just really shift click all

12:36

these maps. As you can see like I can

12:38

click these as many times as I want. You

12:39

just shift click through all these maps

12:42

and in the end all these maps are going

12:44

to be five mod with an empty prefix uh

12:47

ready for our omen of um ready for our

12:50

desecration. So really there's nothing

12:52

which can go wrong. It's just going to

12:54

consume all our omens. we can just

12:56

really craft up the entire tap. We have

12:57

to look after this because we always

12:59

miss some maps obviously. Um that's

13:01

that's a little bit annoying because you

13:02

cannot see which maps have been missed

13:04

because they still will be highlighted

13:06

as a valid target. So, but we can do

13:09

this later with a search filter. But, um

13:12

anyway, so if you're like carefully, you

13:14

know, clicking on every single map and

13:17

which I don't do. So, I'm just going to

13:19

repeat the process here because I was

13:20

like very very sloppy and I know I

13:22

missed like at least one or two. So, I'm

13:24

just just to be secure, I'm going to do

13:27

this again on every single map.

13:30

Again, if you do this more cautiously,

13:32

you don't have to be have to do this,

13:34

but I just want to because basically

13:36

every map you screw up in here, right,

13:38

will get like a wrong desecration and

13:40

you basically just wasted the base map.

13:42

But yeah, so let's do this properly on

13:45

every single map again. And after that,

13:47

we're going to do the second tap.

13:52

So, almost done with the first step.

13:58

Okay, that looks good. So, now we have

13:59

our 288 maps all prepared with one open

14:04

prefix. And now, you know, we can just

14:06

untick all these omens. Actually,

14:07

doesn't matter if we uncclick them or

14:09

not. But, yeah, next thing is we're just

14:10

going to slam our vertebrass on. And,

14:13

you know, we can just basically put it

14:15

on every map. We cannot do anything

14:16

wrong. We can because we cannot

14:18

duplicate, desecrate the modifiers

14:20

whatsoever. So in this case, we also see

14:22

like the nice highlighting. So whenever

14:24

we miss a map, it doesn't matter. It's

14:25

going to get highlighted. So yeah, we

14:27

just slam the vertebrae on every map.

14:30

And now we basically just have like a

14:32

cost investment of roughly, you know, 7

14:35

to 10 exalts per map. And after that, we

14:39

can basically unveil all of them. And

14:41

you know, I'm actually excited to know

14:42

the um percentage here on how many of

14:46

the abyssal modifiers we're actually

14:48

going to get um because I don't really

14:50

have the numbers on it. But I guess, you

14:51

know, 288 is going to be a pretty decent

14:55

sample size here.

15:01

All right, so let's start unveiling. So

15:04

little to know about unveiling. We

15:05

basically just have like a little

15:07

priority system here on the prefix mod.

15:09

So this is the list of all prefix mods

15:11

which will be available on your way

15:13

stones and I have a priority system

15:15

here. So your number one priority is

15:17

obviously the areas overrun by the

15:19

abyssal. This is the juicy maps we run

15:21

for profit. So this is always our

15:23

priority one. This is what we're doing

15:24

this entire craft for. Then we have

15:27

priority two. Um so we have priority

15:29

two. Abysses have two to three

15:31

additional pits or ais lead to an

15:32

additional boss or abyssal depths. So

15:35

these two are priority two. I would say

15:37

the two to three additional pits is

15:39

better than the abyssal boss, the

15:41

abyssal depths. But, you know, that's

15:42

kind of up to you. Then we have priority

15:44

three, which is basically natural rare

15:46

monsters have one extra abyssal

15:47

modifier. It gives 30% number of rare

15:49

monsters. Um, one extra abyssal uh

15:52

modifier is just your basically more

15:54

loot on all rares. And then priority

15:56

four is basically area pits always have

15:59

rewards. I think it doesn't work. It

16:00

might have been fixed, but I don't think

16:01

it works. Uh, but it still gives you 30%

16:04

increased number of rare monsters and

16:05

magic monsters. All the other ones

16:06

basically just give pack size and magic

16:08

monsters. So if you really don't have

16:10

anything else, you can pretty much

16:11

choose whatever you want. So the

16:12

priority will be overrun by the abyssal,

16:15

then item rarity, then number of rare

16:17

monsters. So with that out of the way,

16:20

let's go and unveil our maps. So let's

16:23

start unveiling our waystone. So I'm

16:24

grabbing like the first, you know, few

16:26

maps from our 288 ones and I'm going to

16:29

start unveiling them now. I'm going to

16:31

talk a little bit for the first and

16:33

second map and then we're just basically

16:34

going to run straight to the end. So we

16:36

start unveiling. This is the first one.

16:38

As you can see, we have in our priority

16:40

stat sheet if we open it up again um if

16:43

we look at it. So we basically have

16:44

Abbis have three additional pits which

16:46

is priority two. So this is the one

16:48

we're going to choose

16:51

and there you go. Then we go for the

16:52

next one and we can see okay this is

16:56

again a depths three additional pits. So

16:58

again, if we remember, three additional

17:00

pits is our priority system here. Let's

17:03

go for the next.

17:05

And you can see monsters increase. So

17:07

this is basically not on our sheet at

17:09

all. So if we look at this, right? So we

17:10

have increased difficulty. We have 98%

17:13

increased monsters. We have increased

17:14

experience. So none of these is on our

17:17

um cheat sheet here. So um we basically

17:19

probably want to go for the increased

17:20

difficulty here because I think these

17:22

maps kind of have some value. Um I don't

17:24

think it works, but you know, it might

17:26

actually work. So, I'm just going to

17:28

choose this one here

17:30

and let's go for the next one. So, we

17:32

have two additional pits again. Um,

17:34

extra additional abyssal modifier. So,

17:36

I'm still going for like the additional

17:37

pits even though the extra abyssal

17:39

modifier is, you know, actually quite

17:41

nice.

17:45

And then we go additional um always have

17:47

rewards. This is again if we look at our

17:50

priority, always have rewards is in our

17:52

priority four. So it gives increased

17:54

number of rare monsters

17:56

and so on and so on. So we're going to

17:58

know unveil like all these maps now

17:59

until we hit basically the aics we want.

18:02

So here again we have abyssal depths

18:05

and maybe we can still find one which we

18:07

actually want. Um abyssal depths

18:13

and uh abyssal depths. So it will take a

18:17

while until you get the mod. We are

18:18

actually looking for two additional

18:20

pits.

18:24

Abyssal Deps.

18:28

So, as you can see, like these are quite

18:30

rare. Like the ones we are looking for

18:32

actually are not so un are not very very

18:36

common. Um I don't know what the exact

18:39

odds are for those, but you know, I'm

18:40

going to be back once I unveiled all

18:42

these. So, this basically has nothing

18:44

which we want, right? So we just take a

18:46

random one

18:50

and um always have rewards.

18:55

So again like abyssal boss. So we

18:57

basically go through this and as you can

18:58

see the odds for getting the one we

19:00

actually want are relatively rare.

19:02

There's the first one. So this is the

19:04

mod we're looking for, right? So it took

19:06

right now what is this? Uh 16 maps to

19:08

get this. So this is still going to be

19:10

much cheaper than buying them on the

19:12

market. But I assume the odds are a

19:14

little bit better than 1 in 16. So

19:16

basically, I'm going to um fast forward

19:19

to the end now and then we're going to

19:20

see how big the actual odds are to get

19:22

this modifier.

19:26

>> 5 minutes later.

19:27

>> Right here, we're back with the last few

19:29

maps. So, so far I got like a pretty

19:32

good amount of um overrun maps, but you

19:37

know, we still finish up here. And then

19:39

we're going to drop everything into the

19:41

dump tab. and then we're going to see

19:42

how much we actually made.

19:47

So, let's do the last maps. There's

19:49

another overrun.

20:04

And this is the last one,

20:08

right?

20:11

So now we did the 288 maps and I'm going

20:14

to throw them all together with the

20:16

other ones in the dump tab. Then we see

20:19

how much we actually got. Good thing

20:21

about this, the maps are not wasted or

20:22

anything. These are still very very good

20:24

maps to run um on all the kind of maps.

20:27

They have high rarity, high uh rare

20:29

monsters. But yeah, let's see how many

20:30

are actually overrun.

20:33

So that's

20:35

uh let's count this. 6 10 12 14 16 18 20

20:42

24 28 30 35.

20:46

So we have 35 overrun maps out of the

20:50

288.

20:52

So that's actually 35 out of 288

20:58

uh time 100. So that's a good 12%.

21:05

So if you think about the cost of these

21:07

maps with my method, I'm buying them and

21:10

I basically the only thing I have to pay

21:11

is the um the omen of uh what is the

21:14

dextra exaltation. We pay roughly I

21:17

would say between 8 and 12 exalts per

21:21

map. So let's just make it simple and

21:22

say you know what we have um 10 exalts

21:25

price per map at um that brings us to

21:29

roughly 100 exalts per abyssal map. and

21:33

per overrun map. And these overrun maps

21:35

are actually good maps. As you can see,

21:37

these all have like rare monsters and

21:39

rarity mostly um with relatively high

21:42

values. Like for example, you know, 52

21:44

rare monsters, 37 rarity, you know,

21:47

whatever it may be. Um and these are not

21:49

instilled yet, right? So these still get

21:52

um you know, the the greed or the um the

21:55

paranoia on it. So we can still increase

21:57

these. So overall, these maps cost more

22:00

than 200 exalts on the market if you

22:02

just buy these like they are. And also

22:04

they don't have our negative. So we

22:06

excluded that in the beginning. So yeah,

22:08

I mean this is pretty much you know 100

22:09

exalts per map. So that's less than half

22:11

of the market price. And also we have

22:13

all these other maps, right? So if we

22:15

would buy these at market price, we

22:16

wouldn't have all these other maps. And

22:18

these are decent maps to run, right? So

22:19

this is like nothing wasted. These are

22:21

all maps with a positive um abyssal. So

22:25

actually, you know, plus pits, this is

22:27

all like decent modifier. So these are

22:28

great for your travel maps and these are

22:30

like worth more than 200 exalts each if

22:32

you look at them like properly. You

22:33

know, some of these are might, you know,

22:34

a divine each if you if you check the

22:37

map uh sirly, but I will just run them.

22:39

But yeah, so this is the method and you

22:41

know, I guess we got 12%, so this is

22:43

pretty good. Um we saved a lot of money

22:45

um instead of, you know, crafting them

22:47

traditionally by just buying the bases.

22:49

And yeah, so I guess I have another 35

22:52

maps to run now. So, I guess that's

22:54

pretty much it about this video. So,

22:56

thank you so much for watching and I see

22:57

you guys next time.

Interactive Summary

This video demonstrates how to efficiently craft Abyssal Overrun waystones in Path of Exile, which feature high amounts of rare monsters and item rarity. The creator explains two methods: a manual craft and a more cost-effective method involving buying base waystones from trade. The video provides a detailed walkthrough of the trade method, including how to search for suitable base maps and optimize material purchases by undercutting market prices. A practical test of crafting 288 maps yields a 12% success rate for obtaining "overrun by the abyssal" modifiers, demonstrating that this crafting approach significantly reduces costs—to roughly 100 exalts per map, less than half the market price—while also providing a surplus of other valuable maps.

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